Time Nick Message 01:42 cheapie "hey can you put in a pedestrian hybrid beacon here?" "yeah sure" (later) "...why does this thing say 'RISC-V Inside'?" 05:09 Juri I have a very strange thing going on right now, the past 2 weeks my logs are much larger in size than usually 05:09 Juri Checking I noticed that exactly 2 weeks ago some strings appear very frequently in the logs 05:09 Juri `WARNING[Server]: void ServerEnvironment::getRemovedActiveObjects(PlayerSAO*, s16, s16, const std::set&, std::vector >&): found NULL object id=` 05:10 Juri This string appears 229,878 times in my log and the server is just running for 22 hours 05:11 Juri I have not updated or changed anything regarding the engine or mods in over a month, so I'm quite confused 05:13 Juri Another one that seems related: `WARNING[Server]: ServerEnvironment::deactivateFarObjects(): id=$ID m_static_exists=true but static data doesn't actually exist in $MAPBLOCK` 05:13 Juri 6,815 times since the last restart 05:19 Juri And `StaticObjectList::remove(): id=$ID not found` 8,129 times 05:29 Juri I was able to tie it to a player with a massive technic factory using all kinds of machines and pipeworks tubes 05:33 Juri Whops wrong number, the first message is actually 320,523 times in my logs 17:46 * cheapie hmms, tries to figure out a less confusing way to set up these signs: https://cheapiesystems.com/media/images/screenshot_20260723_124451.png 17:46 cheapie The message the signs above the doors are meant to convey is "if you want to go to line 3, take these elevators to floor L3" but I feel like it comes across as "this is floor L3" instead 21:18 crazylad is there any reason to keep the pause menu formspec at `formspec_version[1]`? because I'm thinking of rewriting it with a higher formspec version that supports real coords 21:20 crazylad that way the "Game paused" text can be centered properly instead of the current hack using a read-only `field[]` element 21:27 MTDiscord most likely it just hasn't been bumped because there was no need to so far. i can't think of any other reason off the top of my head. 21:28 MTDiscord if you want to be extra sure, could git blame the formspec_version line to check the history. 22:54 Sokomine regarding overriding an items' inventory_image: that seems to work fine for existing textures. but using an inventorycube image seems to fail? 23:15 * crazylad can't understand the formula for converting a `button[]`'s width and height from the old coordinate system to real coords.... 23:51 Sokomine my problem has been solved 23:52 Sokomine no idea, crazylad. i think i still use the old formula. or whatever works