Time Nick Message 13:50 [MatrxMT] Hello. 13:50 [MatrxMT] Is there a way to forbid private messages (/msg command) or to limit their usage to a dedicated privilege ? 13:51 user333_ you can make a mod to override the /msg command i believe 13:51 MTDiscord what do you need disabling private messaging for;? 13:51 MTDiscord s/;/' 13:53 [MatrxMT] On a server with young players, we would forbid innapropriate private messages. I know that they are logged. 13:54 [MatrxMT] Thanks. I was unaware that it is possible to override a built-in command. 16:16 Sheriff_U3 https://github.com/luanti-org/luanti/blob/master/doc/lua_api.md?plain=1#L404?plain=1 is no longer correct about GLTF animations I hope. 17:25 MTDiscord yes. this is what happens with redundant info 🙃 17:27 Sheriff_U3 I'll work on a pr for it then 18:00 Sheriff_U3 Done, #17369 for anyone interested. 18:00 ShadowBot https://github.com/luanti-org/luanti/issues/17369 -- .gltf multi-track doc fix by Sheriff-Unit-3 18:49 Krock @luatic Where exactly is that redundant information? 19:17 MTDiscord Krock: in the glTF section, it is stated that glTF supports multiple animations; in the brief media section, it was stated that .b3d, .x and .gltf support a single animation. arguably i should've seen it because it's right nearby. 20:05 MinetestBot 02[git] 04CrazyladMT -> 03luanti-org/luanti: Formspec: Make inventory slots stay hovered on update (#16846) 13efd2174 https://github.com/luanti-org/luanti/commit/efd21740ed6b118e10ee7c5a9e79bd60e83957ba (152026-07-25T20:04:27Z) 20:05 MinetestBot 02[git] 04cx384 -> 03luanti-org/luanti: Mainmenu: Progress bar show more media download details (#17336) 13fe5c695 https://github.com/luanti-org/luanti/commit/fe5c6953514aea161c4d7cb9197d28b237417d62 (152026-07-25T20:05:01Z) 20:05 MinetestBot 02[git] 04SmallJoker -> 03luanti-org/luanti: Main menu: Mod sorting and display improvements (#17337) 132d5b8a4 https://github.com/luanti-org/luanti/commit/2d5b8a48fa0121c3c5362b2c996adc82d2016df8 (152026-07-25T20:05:28Z) 20:32 cheapie I think I found the elevator with the best view in the city: https://cheapiesystems.com/media/2026-07-25%2015-29-37.webm 20:34 crazylad epic 20:36 Krock freely flying cable car 20:44 cheapie I also got one of these working again recently, this is an old techage movecontroller elevator using the Mineconic VM controller I did back before celevator: https://cheapiesystems.com/media/2026-07-24%2005-59-09.webm 20:47 Krock cheapie: in this case, the eye height is not quite the same while travelling downwards 20:47 cheapie Krock: On what, the techage one? 20:47 Krock yes 20:47 cheapie Yeah, techage isn't my mod, and I guess they decided to just.... not work around all of the attachment weirdness/bugs 20:49 Krock shouldn't be difficult to fix. I suspect the center of the moving platform model is at -0.5 or so, which then attaches the player too deep. 3rd person view would show that 20:50 cheapie I think that used to be the case. Newer versions of techage do actually offset the player based on where they were standing when it started, but because attachments are all sorts of weird and broken, offsetting the player doesn't offset the eyes 20:50 cheapie celevator works around this by adding an extra entity in between, offsetting that, and attaching the player to *that* 20:51 Krock hm. eye height should not be affected by attachments, at all. at least while writing boost_cart (which then was mostly integrated into MTG) was quite straight-forward 20:51 cheapie I think it has something to do with the type of entity. wielditem is extra-broken and always has been 20:51 Krock attachment chains did get funny, or when bones were involved. Though it's been a while since I've last seen any broken rotations 20:52 Krock (rotations or offsets) 20:55 cheapie celevator's extra entity in between is also how it doesn't make you tiny like attachments usually do, also as of somewhat more recently it uses the node visual instead of wielditem 22:46 Izzy Delighted to report that updating SDL on my G5 fixed the mouse movement weirdness https://uranus.shadowkat.net/tmp/c9d2.png 23:49 cheapie sfan5: I have some players that are curious what you're testing 23:49 sfan5 loading performance 23:49 sfan5 https://github.com/luanti-org/luanti/pull/17372 23:49 cheapie thanks 23:50 cheapie I guess VE-C must just be the default slow-to-load server :P 23:51 sfan5 I don't have any local worlds that are intensive to load 23:51 sfan5 so it makes a good benchmark 23:52 * cheapie nods, and we're fine with it being used as such 23:53 cheapie Although that reminds me, I need to track down the source of that ~0.5s lag spike when players join sometime