Time Nick Message 15:20 Sheriff_U3 Has there been any progress on a B3D to GLTF converter (that keeps animations intact)? MT-Mods has been considering transitioning over to GLTF, most mods don't include the original .blend files unfortunately. 15:32 MTDiscord see modlib 15:34 Sheriff_U3 I've tried using moblib, but they don't get the animations right. 15:36 Sheriff_U3 I found that out after I created this mod to speed the process: https://codeberg.org/luanti-tools/b3d_to_gltf 16:28 MTDiscord *modlib 16:38 red-001 "I had this idea a while back, but more focused on ContentDB - crashes could be uploaded to ContentDB and multiple packages could be tagged based on the stack trace. There would be a primary assigned package (say the running or top most backtrace) but any other packages that appear would be tagged. ContentDB could also de-duplicate crash reports. The problem I have with this is that it's very complicated especially for ContentDB" 16:38 red-001 rubenwardy: what ever happened to this idea you mentioned on Github a few months ago? 16:40 red-001 ingress sounds difficult and I would be concerned a little about people being malicious about it (since would presumably just have the IP address tied to them) 16:40 red-001 but that also sounds really useful 16:50 sfan5 likely answer: good feature, no time to implement it 16:57 MTDiscord Would help solve the issue of people not providing the log in their issue/report. I'd recommend including in crash report a list of all the mods enabled in that world. 17:00 sfan5 thats a bit risky privacy wise 17:03 MTDiscord There have been times though that the mod developer needs to know what mods were enabled to reproduce the crash. 17:06 rubenwardy It's a cool idea but is rather tricky to implement 17:29 MTDiscord i think the list of mods need is usually when tenplus1 screws over mapgen mods. or function overriding which is much more rare 17:31 sfan5 not saying it's not useful. just if the crash reports are going to be automatic you will want to make sure nobody can identify individual users using them 22:24 cheapie https://www.youtube.com/watch?v=QcRnwgIbURQ&t=185 - "the game of limitless possibilities! like... waiting for the elevator, waiting in the elevator, letting people off the elevator..." 22:24 cheapie Wow, so it's just like Luanti then :D 23:06 MTDiscord <.zenonseth> yes gta - the game series famously known for being bad because of all the waiting in elevators 23:07 MTDiscord <.zenonseth> also cheapie: personal opinion: your elevator is indeed very cool and realistic, but ... a tad too slow. Which is realistic. But also slow. 23:08 cheapie A maximum speed setting of 20m/s is too slow? 23:08 MTDiscord <.zenonseth> (that first line was a poke at the video, clearly some people want to get views from the hype train so they make up anything they can, with appropreate level clickbait title) 23:08 cheapie Default is 1m/s but you're supposed to change that if you want faster 23:08 MTDiscord <.zenonseth> oh hm is that server configurable? I've only used it on other people's servers, and i think they didn't 23:09 cheapie It's in the parameters screen on the controller, you set it per elevator 23:09 MTDiscord <.zenonseth> yeah.. i think many don't change default settings (or im wrong and the 2 servers i've seen your mod on are the exception) 23:09 cheapie Page 36: https://cheapiesystems.com/git/celevator/plain/docs/celevator_controller_manual.pdf 23:11 cheapie It is possible to increase (or decrease) that limit server-wide too, but Luanti can't really handle entities moving faster than about 10-15m/s very well: https://cheapiesystems.com/git/celevator/tree/settingtypes.txt 23:11 MTDiscord <.zenonseth> well i don't play on many servers anymore, but next time im on one i may msg the admin 23:11 technomancy was this written by a professional elevator maintenance mechanic? 23:12 cheapie Why message the admin? If the elevator is on 1m/s, message whoever owns that elevator and have them turn it up :P 23:12 cheapie technomancy: It was written by someone (me) who has read some manuals for the real thing before 23:12 technomancy cheapie: the attention to detail is impressive 23:12 MTDiscord <.zenonseth> it was the admin who had set up most elevators i used, at their spawn - you probably know hjim, scr267 23:12 technomancy did you know that elevators feature prominently in the origin story of Rust? 23:12 cheapie Ah, on Aurelium? 23:13 MTDiscord <.zenonseth> yea 23:13 cheapie In Cen City on there there's an apartment building with a group of 4 cars running at something like 5m/s 23:13 MTDiscord <.zenonseth> never been to that server 23:13 user333_ cheapie, you seem like the type of person who would mess with a real elevator given the chance 23:13 MTDiscord <.zenonseth> i had friends that did that 23:14 MTDiscord <.zenonseth> when we were in college 23:14 cheapie On VE-Creative there are elevators all over the place, set for all sorts of different speeds 23:14 MTDiscord <.zenonseth> the two of them called me to come help them out cause it got stuck and they didn't want to get in trouble (was a car park elevator) 23:17 MTDiscord <.zenonseth> do your elevators have a chance of breaking down cheapie? 23:17 cheapie Not intentionally, no :P 23:17 MTDiscord <.zenonseth> like 10k cycles in, start getting like 1% chance per 1000 cycles ? 23:17 MTDiscord <.zenonseth> ah shame 23:17 technomancy next version 23:18 cheapie People _have_ managed to come up with all kinds of creative ways to break them 23:18 MTDiscord <.zenonseth> too few mods have failure of their machines 23:27 red-001 yeah it sound like it would be processing quite a bit of personal data 23:27 red-001 and filtering it out