Time Nick Message 13:16 Unarelith nerzhul, what do I add as use case for my last PR? 13:16 nerzhul just add a new SAO with your property in experimental and a command to spawn it 13:17 nerzhul (in front of current user for example) 13:17 Unarelith ok 13:30 Unarelith nerzhul, done. tell me if it's ok. 13:44 nerzhul i like the implementation, did you tested it ? can you provide a screenshot on the PR ? 14:34 Unarelith nerzhul, ofc I tested it! well, I can provide a screenshot, but the result is kinda obvious... 14:36 Unarelith nerzhul, done. 14:37 nerzhul always better to permit to test it easily and show the result, generally it increase the review process time & test time :) 14:38 Unarelith well most of the time I agree, but here the screenshot is useless imo x) 14:40 Unarelith I'm wondering why 'doShowSelectionBox' was added but wasn't used, though it was handy to already have it 15:02 nerzhul at least it's used now 20:42 Unarelith https://www.lua.org/wshop14/Zykov.pdf 20:42 Unarelith did you know about this? 20:44 Unarelith seems dead, too bad, but there's a lot of OOP Lua binders out there 20:55 rubenwardy sol2 is amazing 20:57 Unarelith I like integral: https://github.com/aphenriques/integral#register-class 20:57 Unarelith reminds me of SLB 20:58 Unarelith well, looks sol2 does the same 20:58 rubenwardy never heard of integral 20:58 rubenwardy but: https://sol2.readthedocs.io/en/latest/benchmarks.html 20:59 Unarelith the main advantage of these binders is to write real C++ classes/functions and to bind them directly into Lua without the C API hassle 20:59 Unarelith I'd love to see this in MT 20:59 rubenwardy I'd consider it low priority 20:59 Unarelith it is 20:59 Unarelith definitely 21:00 Unarelith but it could improve a lot the code in the C++ side of the API 21:07 Unarelith rubenwardy, there's also header only binders like selene or lualite (https://github.com/user1095108/lualite) 21:08 rubenwardy Orrrrr sol2 21:08 rubenwardy Sol2 is header only 21:08 Unarelith oh 21:09 Unarelith didn't know that 21:11 Unarelith oh sol2 does use .hpp haha 22:25 p_gimeno Unarelith: I'm testing #7987, I would love to have it in 5.0.0, it would be a good lure 22:25 ShadowBot https://github.com/minetest/minetest/issues/7987 -- Time-of-day-dependent face shading (#6165 revived) by Quent42340 22:26 p_gimeno how do I test specular lighting? 22:26 Unarelith p_gimeno, it has been removed 22:26 Unarelith there's only pseudo-directional shading 22:27 p_gimeno ah, crap... why? 22:28 p_gimeno I think I should read the whole thread instead of asking, sorry 22:28 Unarelith np :) 22:32 p_gimeno I thought it would be used for water... 22:34 Unarelith yep it's not amazing at all, but it's a start for later improvements