Time Nick Message 00:56 MTDiscord just press w with middle finger and f with index finger? easy from the WASD position 12:07 sfan5 it looks like we will unfortunately be disabling SDL for the release again 12:07 sfan5 unless there's a combined effort to get the scancode thing out the door 12:12 [MatrxMT] I mean, the scancode PR is still open for review, but given that some people here (including me) prefer having some other PRs (secondary keybindings, modifier keys) go along with it (which will take time as well) I would also suggest disabling SDL again. Such a combined effort can come after the release though to make sure we get it into 5.12 13:05 MTDiscord Agree making it the focus of 5.12 is a good idea 15:11 SFENCE Merging #15002 in 15m 15:11 ShadowBot https://github.com/minetest/minetest/issues/15002 -- [no squash] Check for indent spaces by sfence 16:07 rubenwardy Could always release 5.12 earlier if SDL is worked on after 5.11 :) 16:15 [MatrxMT] it's probably better if we stick to the schedule: less mental fatigue 16:15 [MatrxMT] with SDL2 disabled, are we also reverting opengl3? 16:16 sfan5 there's no connection between the two anymore 16:17 sfan5 however there's #15635 or #15524 16:17 ShadowBot https://github.com/minetest/minetest/issues/15635 -- OpenGL3 breaks shadows on leave-like nodes, players, ... 16:17 ShadowBot https://github.com/minetest/minetest/issues/15524 -- 2D images are distorted with opengl3 driver 16:17 [MatrxMT] which is why I was asking 16:19 sfan5 undecided 🤷 16:35 MTDiscord Tbh I'd disable ogl3 in that state; IMHO sdl2 is more bug-free than ogl3 17:02 MTDiscord It's different things tho 17:02 MTDiscord Irrlicht device vs video_driver 18:16 MTDiscord So what? 21:38 [MatrxMT] we're saved https://github.com/libsdl-org/SDL/releases/tag/release-3.2.0 :)) 21:39 [MatrxMT] (well, packaged versions are a thing too though) 21:40 [MatrxMT] still funny that we've managed to discuss this without agreeing on approach so long that SDL 3 is already released now 21:42 MTDiscord give it 5 years or so and SDL3 will be available in debian too :)) 23:11 MTDiscord You don't think it's beyond us to bikeshed it until then, do you? 23:38 [MatrxMT] milestone updated, everything SDL2-related has been removed. Opengl3 is still there https://github.com/minetest/minetest/milestone/25