Time Nick Message 07:26 wasm1234 what if a native WASM runtime was used as a sandbox for SSCSM 13:50 MTDiscord Appropriate username. It's actually been discussed on the discord. The answer is we'll probably just use the Lua runtime for safety, not WASM. There are other things we'll need to pull off before we go that route. Check the roadmap 13:50 sfan5 they left seconds after posting, so not like they'll see it anyway 15:40 sfan5 merging #15705, #15700, #15707 in 10m 15:40 ShadowBot https://github.com/minetest/minetest/issues/15705 -- Update github URL references by sfan5 15:40 ShadowBot https://github.com/minetest/minetest/issues/15700 -- Add setting callbacks for Camera and TouchControls by grorp 15:40 ShadowBot https://github.com/minetest/minetest/issues/15707 -- Restore proper rollback database indexing by appgurueu 15:40 sfan5 does anyone want to review #15680 or should I merge it too? 15:40 ShadowBot https://github.com/minetest/minetest/issues/15680 -- Propagate peer ID change to outgoing reliables by sfan5 15:52 MTDiscord "they left just after asking" ... I can't be the only person who has thought of the workflow of just popping in, asking a question, leaving, and then grepping the public logs the next day to see if it got answered. I might be the only person who's likely to setup a cronjob script to do the grepping and push me a notification if it did get answered, though... 17:49 [ SSCSM is a mistake, for both software freedom and security reasons 18:54 MTDiscord You assume it'll be forced on users. It won't be. 18:54 MTDiscord Especially because we're all so paranoid 18:56 sfan5 if we move features to SSCSM at high pace I can see base Minetest Game requiring SSCSM in 4 years 18:57 MTDiscord Haha I have a hard time imagining MTG changing that much in any number of years 18:58 sfan5 I'm thinking more like "movement gets moved to sscsm" so MTG is forced to step in with a legacy implementation 19:24 MTDiscord heh yeah 19:24 MTDiscord What we call "SSCSM" is a necessity for something that wants to call itself a game engine in the long run.