Time  Nick          Message
00:29 garywhite     BTW, gw_linux is me
08:05 IcyDiamond    o/
13:29 IcyDiamond    lol
13:43 IhrFussel     There is an app which gives users "Gaylord" as name???
13:43 IhrFussel     SERIOUSLY?
13:44 IhrFussel     As if "Ficker" (fucker in German) wasn't already enough
13:55 Shara         Yes, have seen it as well
13:56 Krock         lol. had to smile for a bit when I saw "Gaylord"
13:58 ANAND         I've seen such names too. Never knew they were auto-generated by the apps themselves... ._.
14:02 IhrFussel     And people accept such names...they should erase it and type their own when they read it
14:03 Krock         It's the same as when we had guest names in pre-2016. Not many people bothered changing it
14:03 Krock         the name field has to be empty or the server throwing a kick message so that they change it
14:31 IcyDiamond    lol
14:31 IhrFussel     WE does NOT erase meta when I use //set air correct?
14:32 IhrFussel     Or is the ignoring of meta only for certain WE commands?
14:36 Krock         WE uses VManip, so all meta is kept
14:39 IhrFussel     That's rather bad when I need to erase lots of chests
14:39 IhrFussel     It makes no sense if the data remains
15:18 twoelk        nodes of air with  connected metadata?  might be a nice mod to detect hidden treasures :P
15:23 paramat       lvm is designed to be fast and so not touch metadata
15:24 IhrFussel     Looks like I'll have to implement a custom command for deleting node + meta
16:08 rud0lf        why Thomas-S has got +v from server?
16:08 rud0lf        was there a split?
16:08 Thomas-S      I got an unaffiliated cloak, maybe this is the reason.
16:09 rud0lf        hm
16:09 rud0lf        i thought ChanServ gives flags
16:09 rud0lf        just wondering, not a big deal, nvm
16:09 Krock         rud0lf: but here is no ChanServ present
16:10 Krock         if it is, then it's ChanServ who grants permissions
16:10 rud0lf        oh
19:04 Jordach       beep
19:04 Krock         boop
19:04 Krock         TOTALLY NOT A ROBOT
19:04 A-Hamilton    quack
19:04 Jordach       honk
19:04 Krock         what's up, Jordach ? :)
19:05 Jordach       bask in my skybox magic
19:05 Jordach       https://forum.minetest.net/viewtopic.php?f=3&t=156&p=327319#p327319
19:05 Shara         Hi Jordach
19:06 Jordach       kind of tempted to recompile MT to support enabling of sun, moon and stars onto textured skyboxes
19:07 Shara         Well you know my thoughts about skyboxes.
19:07 * Jordach     laughs
19:07 Jordach       perfectly smooth skybox without the distortions that happens when you use non-spherical FoV appearances
19:18 sofar         I'd love to see a simple model where you can add/remove sky objects with arbitrary rotation properties
19:18 sofar         layered textures with transparency
19:18 sofar         tilted axis
19:18 sofar         perhaps even ellipis
19:22 Shara         I've started to think of anything related to skyboxes as wishful thinking by default
19:23 Jordach       couldn't we uh
19:23 Jordach       replace it with a uh
19:23 Jordach       animated mesh
19:23 Jordach       like with bones and such
19:23 Jordach       for anything planetary, stars etc
19:24 Jordach       sofar: this is technically your mod on steroids
19:24 Jordach       except i've spent the time to intergrate it with atmos :D
19:29 sofar         I think you can use entities, yes, that would be an interesting experiment for sure
19:29 Jordach       not entities for the skybox
19:29 Jordach       but an actual mesh *as* the skybox\
20:22 sofar         Jordach: you could use a mesh, but you'd just make your texture map horribly complex to make/maintain
20:22 sofar         I don't see why 6 panels is so hard to work with tbh
20:25 Jordach       6 panels requires the source material to have a 90FoV render, instead of the 75FoV
20:25 Jordach       a mesh does not have that limitation for a perfect looking skybox without visible corners
20:26 Jordach       how do i know that 90FoV is needed? the minecraft main menu skybox also requires 90FoV
21:01 Jordach       ??
21:01 Jordach       https://youtu.be/T8W_8fDLbAc
21:01 Jordach       Shara, sofar
21:01 Jordach       i'd like for you both to sit and enjoy my madness
21:07 Jordach       (i've replaced the entire videos audio because apparently the macOS Mojave recorder picks up internal audio now)
21:08 Shara         Seems like enjoyable madness to me
21:09 * A-Hamilton  is already in the madness
21:10 A-Hamilton    also known as dealing with my sister when she is ready to get back to college and away from home.
21:10 Jordach       the polling rate of the skybox is at 0.1 seconds
21:11 Krock         Jordach: nice, how much RAM does it take per 10s?
21:11 Jordach       it's all locals
21:11 Jordach       no RAM required
21:11 Jordach       the only thing that changes is the fact that the original texture is just coloured
21:11 Krock         I meant exactly this part " the original texture is just coloured"
21:11 Jordach       are you smelling a memory leak
21:11 Krock         and the texture is never dropped internally
21:12 Krock         it's a known issue that media (once loaded) is never unloaded until you quit to the menu
21:12 Krock         because it could be used somewhen later or is still in use by something
21:13 Krock         same issue as with the skin builder mod with high skin texture resolutions
21:13 IhrFussel     Does MT accept IPv6 addresses when I don't set IPv6 server setting to true? Cause I've never seen one in the log
21:14 longerstaff13 IhrFussel: is it currently enabled right now?
21:14 IhrFussel     Nope I have no IPv6 MT setting that's why I wondered if MT only allows IPv4 by default
21:16 IhrFussel     Or you mean the machine where it's hosted? Not sure if that one is capable of IPv6
21:16 Jordach       Krock: the ram was literally clearing itself
21:16 Jordach       this iGPU i think has like 128mb of VRAM
21:17 Jordach       it was literally RAM usage according to htop
21:19 Jordach       Krock: https://youtu.be/XC9yDERFhik
21:19 Jordach       i filmed for two minutes
21:19 Jordach       seems macOS actually is removing the unused data
21:21 Jordach       i mean, once the textures are made, and probably re-used
21:21 Jordach       don't think it's too much of a problem
21:26 Jordach       Krock: what's your thoughts
21:26 Krock         still, the memory use slowly rises
21:26 Krock         gets worse the higher your skybox resolution is
21:27 sofar         client ram usage for a 512x512 skybox texture x6 ==
21:27 sofar         6.3mb ram
21:27 Jordach       i'm using 128x textures on purpose
21:27 Jordach       but how is it so perfectly gradiented? the skybox textures always have cubic smoothing applied no matter your settings
21:28 sofar         I used to have 2048^2 skyboxes on ITB
21:28 sofar         100mb ram lmao
21:28 Krock         ouch
21:28 sofar         yeah, it sucked to lower the resolution though
21:28 Jordach       sofar: actually i might be saving ram largely
21:28 Jordach       i use the same texture on all four compass directions
21:29 sofar         you could use a 1x256 texture
21:29 sofar         instead of 128x128
21:29 Jordach       but then you get cubic looking corners
21:29 Jordach       and that looks bad
21:29 sofar         aye
21:29 Jordach       it's why i rendered the skybox with blender
21:30 Jordach       because i happen to have an easy way of making mt skyboxes with it
21:30 Jordach       i wish we had a texture modifier that marked texture strings for deletion
21:30 Jordach       so on the fly texturing would stop being a possible issue
21:32 Jordach       or at least delete them on demand
21:36 Jordach       sofar: the default skybox speed setting is once per second
21:36 Jordach       i plan on doing some trickery to save even more memory
21:36 Jordach       or by modifying the engine to support the sun, moon and stars on top of the skybox textures
21:55 Jordach       there, got the light_level to also follow the transitions
21:55 Jordach       through the override system
21:56 Jordach       my only bugbear now is to properly crossfade RGBA for the fod
21:56 Jordach       i wonder...
21:57 Jordach       sofar: is there a way to convert hex values into standard decimal?
21:58 sofar         $ lua
21:58 sofar         a = 0x20
21:58 sofar         print(a)
21:59 sofar         prints: 32
21:59 sofar         not what you want?
21:59 Jordach       ah, i see
21:59 sofar         print(tonumber("0x7DE"))
21:59 Jordach       i was expecting a way to turn a colorspec into the inputs of minetest.rgba
22:02 Jordach       wow, i wasn't expecting to not crash myself later on with this
22:05 Jordach       sofar: i'm mad enough to write serialised lua by hand
22:05 Jordach       which how the entire skybox mechanism works
22:05 Jordach       it's a definable 102 entry list
22:28 Jordach       sofar: smooth fog works too
22:28 Jordach       :D
22:56 Jordach       !tell Krock i remember from testing wardrobe players with a recently changed appearance would revert to their previous one when they initially joined the server after relogging another client
22:56 MinetestBot   Jordach: I'll pass that on when Krock is around
22:57 Jordach       !tell Krock i believe that image data was not saved for the other client
22:57 MinetestBot   Jordach: I'll pass that on when Krock is around
23:26 tumeninodes   Jordach: next, could you try rendering water with Blender too? :D The skybox looks beautiful!
23:40 tumeninodes   I think your kittys unplugged your server :P
23:42 Jordach       it's the macbook
23:42 tumeninodes   ahhhh
23:43 A-Hamilton    and how could you blame the kitty?
23:43 tumeninodes   cuz kittehs are mischievous... they distract you with their cuteness
23:50 tumeninodes   ok, let's try something else....