Time  Nick        Message
00:57 GreenDimond rubenwardy: What's the modern equivalent to awards.tbv?
00:58 rubenwardy  There's none
00:58 GreenDimond Digtron awards methods are seriously outdated
01:02 GreenDimond rubenwardy: When was awards.tbv removed?
01:02 rubenwardy  3.0
01:02 GreenDimond Digtron added awards support in January of 2017
01:02 GreenDimond Im confused as to how it's actually worked since then
01:03 rubenwardy  It should use the proper trigger API
01:03 GreenDimond It was using awards.players[]
01:03 GreenDimond and https://github.com/minetest-mods/digtron/blob/master/awards.lua#L21-L24
01:04 GreenDimond Im at a loss as how to fix it
01:05 GreenDimond rubenwardy: If its no longer in use can I safely remove them?
01:08 rubenwardy  You'll need to implement it your self
01:08 rubenwardy  It's as simple as lines like this:
01:08 GreenDimond Well if I can figure out what it's trying to accomplish it should be simple(ish)
01:08 rubenwardy  data.a = data.a or {}
01:19 GreenDimond rubenwardy: Alright, makes sense. Is there an equivalent to awards.get_total_item_count?
01:19 rubenwardy  Yes, use a key of __total
01:19 rubenwardy  Or smth
01:20 GreenDimond Digtron uses both get_item_count and get_total_item_count, what does get_item_count do different?
01:20 rubenwardy  Get_item_count but with the item name being __total
01:20 rubenwardy  Total item count is a sum of all item counts
01:20 GreenDimond ah
01:20 GreenDimond so data.digtron_dug.__total should do it
01:21 rubenwardy  Yeah
01:23 GreenDimond There appears to be a useless `count` argument in awards.increment_item_counter
01:26 GreenDimond rubenwardy: Wait what about awards.get_total_keyed_count
01:26 GreenDimond doesnt that work for the get_total_item_count?
01:31 GreenDimond rubenwardy: Alright I'll stop bugging you now, I got it fixed.
14:23 tumeninodes anyone else not getting the smoke.png image when they use tnt? just curious, as I do not seem to ever see it. I made some minor adjustments and it worked... once. Then again no smoke when using tnt no matter what I do. very odd
18:24 Krock       hi tenplus1 who isn't here agian
18:24 jas_        hi tenplus1
18:25 jas_        hi paramat
18:25 rubenwardy  hi tenplus(g)one
18:25 jas_        i don't believe it
18:25 tumeninodes :/ a bummer,
18:26 VanessaE    tenplusnone :P
18:26 jas_        haha
18:26 jas_        oh well
18:27 rubenwardy  tenplusnone is better :D
18:27 tumeninodes btw, if anyone can test with tnt related to the "no smoke.png' bug I mentioned, would be nice to know it's not just me... has only worked 2 times now in about 60 tries
18:28 tumeninodes and as far as I know, there is no rarity-like setting to that particle spawner
18:28 tumeninodes (no chance setting that is) maybe one should be thrown in
19:07 Andrey01    hi
19:10 Andrey01    again question: does MT have any callback that will be called after player will close something formspec by pressing "Esc" on the keyboard?
19:13 jas_        not sure if this is what you're looking for but: if you do print(dump(fields)) on minetest.register_player_receive_fields, you'll see fields.quit whenever a player presses escape on a formspec.  there's sometimes more specific information, like whether they hit enter, and maybe whether they hit the escape key but i'm not sure
20:05 Andrey01    hi Krock
20:06 Krock       hi and bye. gtg
21:21 tumeninodes thpltpltpltpltplt
21:24 BillyS      It seems that LBMs don't always run ... is there a way to fix that
21:24 BillyS      ?
21:25 BillyS      I'm writing a Christmas LBM to turn surface water to ice, and occasionally there are big squares where it didn't seem to work
21:25 BillyS      Is that bad coding on my part, or just how LBMs are?
21:26 sofar       lbm's don't run after mapgen, are those mapgen surface water?
21:26 sofar       or have they existed for a while already?
21:26 BillyS      They are mapgen surface water
21:26 BillyS      Hmm ... so I should also have a mapgen function to do it?
21:27 sofar       you want to change your landscape, not have this change appear only in new landscape, right?
21:27 BillyS      Correct
21:27 BillyS      So it seems I'd need an LBM for the old and a mapgen modification for the new
21:27 sofar       then mapgen is wrong, for sure
21:28 sofar       I would suggest doing an ABM instead, even
21:28 sofar       especially if you're making all the water change to ice
21:28 sofar       with e.g. 1 neighbor air node
21:29 BillyS      Hmm ...
21:29 BillyS      I'll try that
21:32 BillyS      ABM works a like a charm
21:32 BillyS      Great, thanks! :D
22:26 luk3yx      BillyS: Make sure you use a special Christmas ice so once you're done you can alias it back.