Time  Nick          Message
00:20 benrob0329    GreenDimond: thanks
00:24 GreenDimond   Mhm
00:26 GreenDimond   paramat: Since you made boats and have worked with other entities, any idea why mobs redo get_staticdata returns a string but on_activate receives an empty string?
00:27 IhrFussel     GreenDimond, are you sure that this happens on every mob_activate()?
00:27 IhrFussel     Or only on the first?
00:27 GreenDimond   Every
00:28 xerox123      this guy might be the next to strike your server: https://www.twitch.tv/matchoguy
00:28 xerox123      "Trolling Because, I Must."
00:28 xerox123      also happy new year everyone :P
00:29 IhrFussel     I can look into the api.lua for a sec
00:29 GreenDimond   Ive been looking at it and debugging it for the past few hours
00:29 sofar         GreenDimond: that's the implementation design
00:29 sofar         a new entity will not have saved data
00:29 GreenDimond   sofar: its not new
00:30 GreenDimond   Its every on_activate
00:30 GreenDimond   The first time I expect it to be empty
00:30 sofar         then the mod isn't properly serializing the data for storage
00:30 GreenDimond   but every time it reactivates it isn't given any staticdata
00:30 GreenDimond   Well afaik it is
00:30 GreenDimond   At least thats what it looks like
00:30 GreenDimond   Btw IhrFussel dont use the latest 2 commits of mobs redo, they broke it in another way
00:31 IhrFussel     Maybe something broke with "setmetatable"?
00:31 GreenDimond   They passed def instead of self to a few functions so now all the entity functions with self are bricked
00:31 paramat       no idea sorry
00:31 GreenDimond   IhrFussel: Nope, that doesnt exist in the commit prior
00:31 GreenDimond   2 commits prior*
00:31 IhrFussel     I have my own (old) version of api.lua cause I heavily modified it for my server features
00:34 GreenDimond   sofar: `mobs_staticdata()` (the function used in get_staticdata) returns `minetest.serialize(tmp)`. I added a chat_send_all before the return sending the same thing which returns a serialized table (aka success). Inside mob_activate (the function used for on_activate) AND inside on_activate I chat_send_all'd `staticdata` which returned nothing (empty string).
00:36 GreenDimond   IhrFussel: The commit I am using, in case you care https://notabug.org/TenPlus1/mobs_redo/src/aeb802ad409e59c62cdf394248a6f4a671ff3c49/api.lua
00:36 IhrFussel     What I can see is that mob_activate() takes different parameters now compared to my version "return mob_activate(self, staticdata, def)"
00:37 IhrFussel     And in newest version -> return self:mob_activate(staticdata, def, dtime)
00:37 GreenDimond   In the commit I am using it is mob_activate(self, staticdata, def, dtime)
00:37 IhrFussel     But could be the same
00:38 GreenDimond   er
00:39 GreenDimond   so yeah it would be the same
00:39 IhrFussel     GreenDimond, did you try to add a print/.log after this line? https://notabug.org/TenPlus1/mobs_redo/src/aeb802ad409e59c62cdf394248a6f4a671ff3c49/api.lua#L2737
00:39 GreenDimond   I debugged at the beginning of the function
00:40 GreenDimond   tmp isnt going to have anything if staticdata is empty in the first place
00:40 IhrFussel     So 'staticdata' is already empty at the top?
00:40 GreenDimond   Yes
00:41 IhrFussel     Then add some debug info here https://notabug.org/TenPlus1/mobs_redo/src/aeb802ad409e59c62cdf394248a6f4a671ff3c49/api.lua#L2673
00:41 IhrFussel     After each step
00:41 IhrFussel     To see where it is lost
00:41 GreenDimond   It isnt
00:42 GreenDimond   Like I said, I already added debug right before returning minetest.serialize(tmp)
00:42 benrob0329    hm, default carts mod gets really buggy at higher speeds :-(
00:42 GreenDimond   benrob0329: As expected
00:42 IhrFussel     benrob0329, use boost_cart
00:42 benrob0329    It is boot_cart
00:42 IhrFussel     Default is not boost_cart though
00:42 benrob0329    default carts is literally merged from boot_cart
00:42 IhrFussel     Noo
00:42 IhrFussel     Wait
00:42 GreenDimond   ...yes
00:42 IhrFussel     Maybe it is in 5.0.0
00:42 GreenDimond   ..no
00:43 IhrFussel     It wasn't the same in 0.4.17
00:43 GreenDimond   carts mod was always boost_cart
00:43 IhrFussel     No
00:43 IhrFussel     It has some things carts doesn't have
00:43 benrob0329    its slightly modified
00:43 GreenDimond   boost_carts has mesecon support
00:43 GreenDimond   yippee
00:43 IhrFussel     Yes for example a "lag detection/correction"
00:43 GreenDimond   They are basically the same
00:44 GreenDimond   staticdata isnt though :)
00:44 IhrFussel     You should still try boost_cart to see if the same happens there... I cannot recall the same bugs on my server...and I set cart speed to 18!
00:45 GreenDimond   Maybe benrob is crazy and set it to upwards of 50
00:45 GreenDimond   Sounds like something he'd do
00:45 GreenDimond   <u<
00:45 IhrFussel     At 50 the game possibly can't even load mapblocks fast enough
00:45 benrob0329    I had it at 20, then 15
00:46 GreenDimond   Who said you were loading new mapblocks
00:46 benrob0329    can't handle direction changes
00:46 GreenDimond   if you have a 2x2 track you are certainly in one mapblock :)
00:46 benrob0329    10 works though
00:46 IhrFussel     I can only say that doesn't really happen on my server...it can happen but it's rare and mostly caused by lots of server lag
00:49 IhrFussel     GreenDimond, do you make sure this return 'true'? https://notabug.org/TenPlus1/mobs_redo/src/aeb802ad409e59c62cdf394248a6f4a671ff3c49/api.lua#L2720
00:53 GreenDimond   IhrFussel: Why would it?
00:53 GreenDimond   Its a string
00:54 IhrFussel     Then check if it returns the correct string
00:54 GreenDimond   ...
00:54 GreenDimond   I just said it does
00:54 benrob0329    IhrFussel: does boost_cart override the default stuff?
00:55 GreenDimond   benrob0329: From the forum thread: "You can still use boost_cart as before, it will simply overwrite the other mod."
00:55 GreenDimond   IhrFussel: <GreenDimond> Like I said, I already added debug right before returning minetest.serialize(tmp)
00:55 GreenDimond   ^which returned a serialized table
00:55 GreenDimond   which is correct
00:56 IhrFussel     Wait you added the debug BEFORE that call right? You have to put the call into a new var and debug THAT
00:57 GreenDimond   I put minetest.chat_send_all(minetest.serialize(tmp))
00:57 GreenDimond   It should be the same thing
00:57 GreenDimond   Not even should, it *is* the same thing
00:58 GreenDimond   Doing `minetest.chat_send_all(minetest.serialize(tmp))` right before `return minetest.serialize(tmp)` should be just fine
00:59 IhrFussel     Yeah that way it's the same
00:59 GreenDimond   ..that is what I already did
00:59 IhrFussel     Is 'def' empty too?
00:59 GreenDimond   I have no idea
00:59 IhrFussel     Then check it
00:59 IhrFussel     I mean in mob_activate()
00:59 GreenDimond   And if you meant put mob_staticdata(self) (in get_staticdata) in a local var and debug that, it also has the same result (it works)
01:00 benrob0329    IhrFussel: yeah, looks like boost_carts has added anti-lag code from the version in stable mtg
01:00 benrob0329    works great, thanks
01:01 GreenDimond   IhrFussel: def is not nil
01:01 GreenDimond   and not empty either
01:01 GreenDimond   if def were empty that would be my fault :P
01:04 * benrob0329  sets the max speed to 100 n/s just for the heck of it :P
01:04 IhrFussel     benrob0329, if you adjust the "lag correction" distance that might work :P
01:05 GreenDimond   this makka no sense
01:05 IhrFussel     GreenDimond, what's your version?
01:05 IhrFussel     MT version
01:05 GreenDimond   0.4.17.1
01:05 benrob0329    its actually handling it fine
01:06 GreenDimond   You know this bug could have existed for a while
01:06 GreenDimond   mobs redo is supposed to default to def settings if staticdata isnt found
01:06 IhrFussel     It works on my server which also runs 0.4.17.1 so it is 99% no engine bug
01:06 GreenDimond   And no mobs that I know set custom staticdata
01:06 GreenDimond   so no one would notice it breaking
01:07 GreenDimond   Until someone needs to set staticdata to modify the mob
01:08 benrob0329    but yeah, 20 is nice and smooth now
01:08 GreenDimond   which happens to be me :I
01:08 GreenDimond   But still, it doesn't make sense as to why it isnt working
01:08 IhrFussel     GreenDimond, I modified my api.lua to have levels, exp, ratings, gender ... it works just fine in my version
01:09 GreenDimond   IhrFussel: But you arent using staticdata to do so
01:09 GreenDimond   You are adding that to the def
01:09 IhrFussel     But my version is also somewhat old (2017)
01:09 GreenDimond   Er go, it defaults to the def values because staticdata is empty
01:10 GreenDimond   Have you actually added debug to your version and tested?
01:10 IhrFussel     https://paste.ee/p/tT2fJ
01:11 IhrFussel     The self variables actually are the staticdata
01:11 GreenDimond   I know
01:11 GreenDimond   In my mob I am setting a self value
01:11 GreenDimond   Which is checked later
01:11 IhrFussel     I use self.gender self.level self.exp self.rating
01:11 GreenDimond   But do you set it in after_activate or on_spawn?
01:12 GreenDimond   Of the actual mob def?
01:12 IhrFussel     It was too much work to modify every mob separately so I added it inside mob_activate()
01:12 GreenDimond   Exactly
01:12 GreenDimond   So every time it activates it doesnt need to have updated staticdata
01:12 GreenDimond   it defaults
01:12 IhrFussel     No
01:12 IhrFussel     It has my updated data
01:13 IhrFussel     The rating can change, the level changes when the mob levels up
01:14 IhrFussel     Check the name tag...is it reset too?
01:14 IhrFussel     Whe you name a mob
01:14 IhrFussel     When*
01:14 GreenDimond   In my mob I set a self value to true if it's nil on_activate. When staticdata is saved it should be saved with it. It then checks that self value and does stuff with it. In debugging, I found that the self value is always nil after reactivating
01:16 IhrFussel     GreenDimond, try to set the self variable inside mob_activate() directly
01:16 IhrFussel     Just for testing
01:16 GreenDimond   I dont think I can use a nametag on a monster
01:16 GreenDimond   And I cant set the variable inside mob_activate because this is specific to this mob
01:17 IhrFussel     You can for testing
01:17 IhrFussel     Just to see if the bug is in on_activate() somehow
01:18 IhrFussel     Just add after the "load self variables" loop this -> if self.name == "specific:mob" and not self.yourcustomvar then self.yourcustomvar = true end
01:18 GreenDimond   I fail to see how that would determine if the bug is in on_activate but ok
01:19 GreenDimond   works as expected
01:21 IhrFussel     So it IS saved there?
01:21 GreenDimond   No there is no staticdata to be had
01:21 GreenDimond   It just sets the value
01:22 IhrFussel     WAIT
01:23 IhrFussel     on_activate() has NO custom handler to call from the mob definition file
01:23 IhrFussel     on_step() has do_custom()
01:23 IhrFussel     But where is the custom on_activate()?
01:23 GreenDimond   on_activate has on_spawn and after_activate
01:24 IhrFussel     Wait do you use after_activate() in your mob file?
01:24 GreenDimond   I tried using both
01:25 IhrFussel     It should work with after_activate() ... I just didn't see that at the bottom of mob_activate()
01:25 GreenDimond   both provide self after staticdata is loaded and applied so they should both work
01:26 IhrFussel     And you say when you add self.customvar = true after loading of other self's it still isn't stored?
01:27 GreenDimond   after_activate if self.customvar == nil then self.customvar = true
01:27 IhrFussel     It should be stored...staticdata is just the collection of self variables... def is the actual definition of the mob
01:27 GreenDimond   it runs every activation
01:27 GreenDimond   I know it should be
01:27 GreenDimond   Thats why I am so confused
01:28 GreenDimond   every time it activates self.customvar is nil
01:28 GreenDimond   So I looked into the api and started debugging it
01:28 IhrFussel     Add a debug line to after_activate() in api.lua
01:28 IhrFussel     Check if it really runs
01:28 GreenDimond   Oh it does
01:28 GreenDimond   I dont need to debug that
01:28 GreenDimond   I debugged that in the actual after_activate function
01:29 GreenDimond   I told it to print self.customvar every after_activate (which it does - and always prints nil)
01:29 GreenDimond   when I debugged the api I told on_activate to print staticdata
01:29 GreenDimond   which did nothing
01:29 GreenDimond   aka empty string
01:30 GreenDimond   the bug is in mobs redo somewhere
01:31 GreenDimond   I suppose it could be in Minetest but I highly doubt it
01:31 benrob0329    ngl, irrevokable privs is really annoying for testing
01:31 GreenDimond   The only way for it to be Minetest is if it isnt saving the staticdata right
01:31 GreenDimond   benrob0329: local server w/ 2 clients
01:32 IhrFussel     on_activate = function(self, staticdata, dtime) << isn't def missing?
01:32 IhrFussel     https://notabug.org/TenPlus1/mobs_redo/src/aeb802ad409e59c62cdf394248a6f4a671ff3c49/api.lua#L3189
01:32 benrob0329    GreenDimond: that both have to be restarted every time I change something
01:32 GreenDimond   no
01:32 GreenDimond   def is earlier in the scope
01:32 GreenDimond   benrob0329: What? No
01:32 GreenDimond   Just your server client
01:32 GreenDimond   Your test client just has to reconnect
01:33 benrob0329    s/restarted/reconnected and/or rehost
01:33 GreenDimond   IhrFussel: def is provided by register_mob(name, def)
01:38 IhrFussel     staticdata cannot be nil else health wouldn't work
01:39 IhrFussel     Does health work?
01:39 IhrFussel     health is stored in self.health
01:39 GreenDimond   let me test
01:39 IhrFussel     Hurt a mob, run away, come back and see if it has full HP again
01:40 GreenDimond   It.. does not.
01:40 GreenDimond   >:v
01:40 IhrFussel     get_staticdata() is only called when map saves or you unload the mob from the map
01:40 GreenDimond   Right
01:40 GreenDimond   No
01:40 IhrFussel     Health does not work?
01:41 GreenDimond   Health works fine, yes
01:41 GreenDimond   but no, get_staticdata() doesnt run when it unloads
01:41 IhrFussel     Then self variables are not broken...did you make sure to unload the mob from map first?
01:41 IhrFussel     Yes it does
01:41 GreenDimond   reloading the world does that
01:41 IhrFussel     No
01:41 IhrFussel     That too
01:41 GreenDimond   ?
01:41 IhrFussel     It runs on map save interval and when it unloads from the map
01:41 GreenDimond   "No that too"?
01:41 GreenDimond   Right
01:42 GreenDimond   and it unloads when you close the world
01:42 GreenDimond   If not then entities would be fundamentally flawed :)
01:42 IhrFussel     Yes...and because it also runs when DB saves (default is every 15 secs I think) it does not work as actual "unload" callback
01:42 GreenDimond   hm
01:43 GreenDimond   well this is weird
01:43 IhrFussel     Did you debug 'tmp' yet?
01:43 GreenDimond   I put a chat_send_all in get_staticdata in the api, and it doesnt send anything when I go far enough away for the mob to unload
01:43 IhrFussel     local tmp = minetest.deserialize(staticdata)
01:44 GreenDimond   Why would I debug tmp?....
01:44 IhrFussel     Or print all self variables within the loop
01:44 GreenDimond   I already printed minetest.serialize(tmp)
01:44 GreenDimond   and it returns a serialized table
01:44 GreenDimond   logically tmp exists :P
01:45 IhrFussel     So the actual issue is that custom created 'self' variables are not stored
01:45 IhrFussel     And I think that makes sense because api.lua has to call the REAL register_entity()
01:45 IhrFussel     Which doesn't know about your custom variable
01:46 GreenDimond   ?
01:46 GreenDimond   It stores all self variables as long as they arent functions nil or userdata
01:46 IhrFussel     https://notabug.org/TenPlus1/mobs_redo/src/aeb802ad409e59c62cdf394248a6f4a671ff3c49/api.lua#L3073
01:46 IhrFussel     No
01:46 GreenDimond   Yes
01:46 GreenDimond   It does
01:46 IhrFussel     But you see it has to define owner again for example
01:46 IhrFussel     'owner = def.owner'
01:47 GreenDimond   And?
01:47 GreenDimond   thats part of def
01:47 IhrFussel     And your 'customvar = def.customvar' is not part of it
01:47 GreenDimond   and has nothing to do with this
01:47 GreenDimond   Ok?
01:47 GreenDimond   That has nothing to do with this
01:47 GreenDimond   It saves every self value https://notabug.org/TenPlus1/mobs_redo/src/aeb802ad409e59c62cdf394248a6f4a671ff3c49/api.lua#L2707-L2717
01:48 IhrFussel     I recall having trouble with registering custom self vars from within a mob lua file BECAUSE it was not known in api.lua
01:48 GreenDimond   and is supposed to load them all but tmp is nil because staticdata is empty https://notabug.org/TenPlus1/mobs_redo/src/aeb802ad409e59c62cdf394248a6f4a671ff3c49/api.lua#L2739-L2743
01:48 IhrFussel     staticdata can't be empty cause health works you just said
01:48 GreenDimond   Well it is
01:48 GreenDimond   health works sure
01:48 GreenDimond   but staticdata is an empty string
01:49 IhrFussel     Then test other self variables
01:49 IhrFussel     self.damage, self.range, self.tamed
01:49 IhrFussel     not range reach
01:50 GreenDimond   in the api I added minetest.chat_send_all(staticdata) at the beginning. After if tmp then I added a chat_send_all("got tmp"). Nothing was sent
01:50 GreenDimond   beginning of mob_activate*
01:51 IhrFussel     But self.damage etc exist and are not empty right?
01:53 GreenDimond   IhrFussel: All the default self values exist
01:53 GreenDimond   but thats to be expected
01:53 GreenDimond   self is what is set by def
01:53 IhrFussel     No I set my self.gender inside mob_activate()
01:54 GreenDimond   Thats fine
01:54 GreenDimond   That means nothing
01:54 GreenDimond   Look
01:54 IhrFussel     But the mob keeps its gender
01:54 GreenDimond   Yeah cool great
01:55 GreenDimond   In mob_activate it gets staticdata. if it exists, it sets whatever staticdata has. Notice self[_] = stat. Otherwise the self values remain the same
01:55 GreenDimond   the self values are from the entity definition
01:55 GreenDimond   unless set by staticdata
01:56 GreenDimond   Right now add minetest.chat_send_all(staticdata) at the beginning of mob_activate
01:56 GreenDimond   or print() or whatever
01:57 IhrFussel     If you add to the register_entity() for *testing* customvar = def.customvar and then add that customvar to your mob file definition... and that should work ... so the issue is something about after_activate() maybe
01:57 GreenDimond   Try the debug please
01:58 GreenDimond   Id like to see if yours prints nothing
02:01 IhrFussel     Wait I will have to make a test world locally and download the mod
02:07 GreenDimond   IhrFussel: rembmer to checkout aeb802ad409e59c62cdf394248a6f4a671ff3c49
02:08 GreenDimond   remember*
02:09 IhrFussel     I'm not using git, I will test if it works on the last official release from Oct
02:09 GreenDimond   Alright
02:12 IhrFussel     'dump(tmp)' actually shows nil
02:14 GreenDimond   Of course
02:14 GreenDimond   because tmp is obtained from deserializing staticdata
02:14 GreenDimond   which is empty
02:14 GreenDimond   IhrFussel
02:17 IhrFussel     It HAS staticdata when you unload it once
02:17 IhrFussel     You have to go away from it and come back
02:17 GreenDimond   Have you put minetest.chat_send_all(staticdata) at the beginning of mob_activate?
02:18 IhrFussel     I see the entire staticdata in my chat now after unloading the mob once
02:18 GreenDimond   wat
02:19 GreenDimond   alright time to test on an old mobs_redo version
02:19 IhrFussel     You don't know what I mean with unloading? It means flying away 50 nodes until it disappears from the map
02:19 GreenDimond   ...
02:19 GreenDimond   When did I say I dont know what you mean by unloading?
02:20 GreenDimond   Im saying when I put minetest.chat_send_all(staticdata) at the beginning of mob_activate nothing is ever sent
02:20 GreenDimond   ever
02:20 GreenDimond   not when I reload the world
02:20 GreenDimond   not when I unload the entity and reload it
02:20 GreenDimond   not when it first spawns
02:20 IhrFussel     Did you try dump(tmp) ?
02:21 GreenDimond   ...
02:21 GreenDimond   Do you not get
02:21 GreenDimond   it will be nil
02:21 GreenDimond   tmp is a deserialization of staticdata
02:21 IhrFussel     Yes the first time it is nil for me too
02:22 GreenDimond   I already told you
02:22 GreenDimond   staticdata is empty every time
02:22 GreenDimond   Therefore, tmp is nil every time
02:22 GreenDimond   Just for you I added dump(tmp) anyway and yes, every time it is in fact, nil
02:23 IhrFussel     Then the bug must've been happened since Oct
02:23 GreenDimond   Which is why I am going to test with an older version ;p
02:23 GreenDimond   Where are the releases?
02:25 GreenDimond   Where did you get the "last official release"?
02:25 GreenDimond   IhrFussel^
02:26 IhrFussel     Wait it looks like there is something wrong...when I collect the mob and spawn it from my hand staticdata is nil again
02:28 GreenDimond   IhrFussel: Where did you get your "last official release" from though
02:28 IhrFussel     GreenDimond, I clicked on Releases
02:28 IhrFussel     On his repo
02:28 GreenDimond   ah right
02:29 GreenDimond   Yeah nope still not fixed
02:31 IhrFussel     But it should work with unloading
02:31 GreenDimond   Not for me
02:32 IhrFussel     Can you decscribe how you unload them? So I can try to do it exactly as you
02:32 GreenDimond   literally flying up til they disappear, and flying back down til they reappear
02:32 GreenDimond   Or exiting and rejoining
02:33 IhrFussel     Does it happen with all mobs?
02:34 GreenDimond   I dont know
02:34 GreenDimond   Im only testing with this one
02:34 IhrFussel     Spawn another
02:35 GreenDimond   sent you the mod so you can test
06:38 jas_          hi
06:39 jas_          !mod
06:39 MinetestBot   jas_: Prevent new accounts from joining [nonew] by taikedz - https://forum.minetest.net/viewtopic.php?t=19720
06:40 jas_          aw
12:41 Peppy         hi
12:42 Krock         hi Peppy
12:43 Peppy         Axinite server had some problems with domain name and shitty registar so, we had to change DNS
12:43 Peppy         now, the server wouldn't announce
12:43 Peppy         may it be blacklisted ?
12:47 Peppy         we use "axinite.rafi59.codelib.re" as a temporary fix
12:50 Krock         !up axinite.rafi59.codelib.re
12:50 MinetestBot   axinite.rafi59.codelib.re:30000 is up (78ms)
12:51 Krock         Peppy: are you sure it's announcing to the server list with the right domain name?
12:52 Peppy         checking
12:53 Peppy         server_address = axinite.rafi59.codelib.re
12:55 Peppy         from that machine, "curl servers.minetest.net" works
12:56 Krock         try restarting it, maybe announcing failed (see debug.txt)
13:00 Peppy         server restarts everyday at 2am, but an error about annoucment only occurs hours later
13:00 Peppy         servers.minetest.net/announce not found (Timeout was reached) (response code 0)
13:01 Peppy         at 2 am, it just says "Announcing to servers.minetest.net"
13:03 Krock         try increasing the curl timeout
13:04 Peppy         restarted with curl_timeout = 10000
13:06 Peppy         hey, it's there :)
13:06 Peppy         thanks Krock
13:06 Krock         np yw
13:07 Krock         !next
13:07 MinetestBot   Another satisfied customer. Next!
13:07 Peppy         :)
13:08 Peppy         btw, what is curl_timeout time, seconds, server ticks, something else ?
13:10 Peppy         when the problem appeared, I first wanted to try increasing this value
13:11 Peppy         then I told myself "hey, 5000 should be enough, this must be something else" xD
13:15 Peppy         If nobody replies, i'll go for miliseconds ;)
13:19 Peppy         something else :
13:19 Peppy         some mods will probably require fixing for 5.0 migration, is there a list of deprecated functions I should I try to catch and replace ?
13:20 Peppy         I mean 0.4.17.1 > 5.0
13:32 Krock         https://gist.github.com/SmallJoker/cb89c3f9e4be27a0e8bc10ced1c5fc31
13:32 Krock         otherwise just look at your debug.txt
13:33 Krock         yes it's in milliseconds
13:33 Krock         https://github.com/minetest/minetest/blob/master/minetest.conf.example#L1584
13:34 Krock         Peppy: mods should work as long they don't use undocumented functions like nodeupdate
13:34 Krock         those with player models already have alternatives ready
13:37 Peppy         bookmarked, thanks
13:38 Peppy         looks like treecapitator and maptools use nodeupdate
14:03 Krock         git pull them all
14:04 Krock         or replace with minetest.check_for_falling
14:12 Krock         Peppy: updated my script accordingly
15:17 rdococ        What if you had food items that healed you differently based on your HP? That sugary candy is okay if you need an energy boost, but if you're already fine, it'll cause more harm than good.
15:44 Krock         sounds good
16:09 Andrey01      hi, can i get a position of that point that i "click" at the node side?
16:09 Andrey01      as i know i can get under and above positions, but could i get it?
16:22 benrob0329    you could get the camera info from the clicker object
16:22 jas_          raycast? idk not tried it
16:22 jas_          look at stairs mod for reference
16:26 Krock         Andrey01: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2393
16:27 Krock         if you're working towards 5.0.0-dev, then use Raycast
16:29 Andrey01      Krock, thanks!
16:29 Krock         !next
16:29 MinetestBot   Another satisfied customer. Next!
16:37 Andrey01      i have a problem with rendering of image on mesh model in blender
16:37 Andrey01      it displays image on it wrong
16:39 Andrey01      if somebody wants to help me, download below the blend file and try "Rendered" mode and you`ll see image is built wrong on it
16:39 Andrey01      https://ufile.io/qjk8u
16:39 Andrey01      ^ blender file
16:40 Andrey01      https://ufile.io/txmvp
16:40 Andrey01      ^ and texture for it
16:40 Andrey01      and say how i need to do correctly its to display correctly
16:56 jas_          movement probably sucks in that game.  that reminds me i should look and see if mtg really doesn't have anything with gain > 1.  it really is offtopic to that issue/pr, i don't even understand the whole queing thing.  but pretty sure falling sand/gravel and tnt have gain > 1
16:57 jas_          but i think i tried, IcyDiamond, and i didn't like the physics
16:57 jas_          probably a mod, surely
16:58 IcyDiamond    I don't like minecraft either
16:58 jas_          in minetest you need a mod for sneak jumping, so it's really the same situation for me there
16:59 jas_          hm, nodebreaker.  i guess that's just a removal of whatever node at some position repeatedly on a timer.
16:59 jas_          hm xiong isnt in this channel
17:04 Andrey01      does anybody know how to fix laying the image on mesh model as i said above?
17:37 Fixer         hi Krock
17:58 benrob0329    Can anyone tell me why fast never gets revoked with this code? https://gitlab.com/snippets/1794471
18:09 rubenwardy    Peppy: see the deprecated and breaking changes list in the change log
18:10 rubenwardy    !dev Changelog
18:10 MinetestBot   "Note that not all changes made to the code between releases are listed here." - http://dev.minetest.net/Changelog
18:16 nerzhul       #8001
18:16 ShadowBot     https://github.com/minetest/minetest/issues/8001 -- 'Soft' feature freeze for 5.0.0
18:21 nerzhul       #8002
18:21 ShadowBot     https://github.com/minetest/minetest/issues/8002 -- Server Provided Client Mods: Required features
18:21 nerzhul       #8001
18:21 ShadowBot     https://github.com/minetest/minetest/issues/8001 -- 'Soft' feature freeze for 5.0.0
18:21 nerzhul       MinetestBot laggs :)
18:21 MinetestBot   scr267a: Dec-28 19:59 UTC <Ruslan1> I’m here
18:31 BillyS        Is it possible to access another player's inventory in a formspec?
18:31 BillyS        It seems that I could use the inventory location 'player:<name>'
18:32 BillyS        But when I try that it says "The selected inventory location doesn't exist"
18:36 Krock         for the server: yes
18:36 Krock         for the client: no
18:36 BillyS        Hmm, okay
18:36 BillyS        I must be doing something wrong then ...
18:37 Krock         https://github.com/minetest/minetest/issues/4859
18:37 Krock         https://github.com/minetest/minetest/issues/7795$
18:37 Krock         s/\$//
18:39 BillyS        Krock: Judging by the workaround used in the "frisk" mod, there is some sort of issue there ...
18:40 Krock         copy it to a detached inventory
18:40 BillyS        Indeed, that's what they did
18:40 BillyS        At least I know now
18:40 BillyS        thx for the help! :D
18:40 Krock         !next
18:40 MinetestBot   Another satisfied customer. Next!
18:47 Krock         aagh VanessaE why is biome_lib so slow
18:48 Krock         it takes endless long time.. probably to find the surface nodes - but my lua mapgen already provides a heightmap
18:48 VanessaE      *shrug*
18:49 VanessaE      I've made it run as fast as I can
18:49 Krock         does it make use of the heightmap?
18:50 VanessaE      no, it was written with mgv6 in mind, and since it has no choice but to evaluate the terrain after the engine generates it, well..
18:50 Krock         then take the heightmap if possible, fallback to manual searching otherwise
18:50 VanessaE      pull requests welcome :P
18:50 Krock         currently waiting since 30s for the 16 mapblock check entries
18:51 Krock         eh, your init.lua file is a 1000 line monster
18:51 VanessaE      yup.
18:51 Krock         768 but it feels like 1000
18:51 Krock         will split it up first
18:53 aerozoic      BillyS, there is a mod called inventory hack that allows admins to view and take items from other players.
18:53 aerozoic      idk if that's helpful to you?
18:53 BillyS        Sadly its not
18:54 aerozoic      alrighty
18:54 BillyS        As it displays the inventory as a bunch of imagebuttons
18:54 BillyS        Not a list
18:54 BillyS        Thx for the tip tho
18:54 aerozoic      yw
18:55 VanessaE      Krock: one thing I had in mind for that shutdown loop, is to put in some code to limit the final playout to say 10s, then abort it, write the log to disk.  reload that log and start adding onto it as more terrain is generated.
18:55 Krock         triggered by LMBs maybe
18:55 Krock         *LBMs
18:55 VanessaE      perhaps
18:56 Krock         what kind of plants use aircheck, which don't?
18:56 VanessaE      os just go through the normal globalstep playout
18:56 VanessaE      pretty much everything uses air check.  only one or two things in dreambuilder (f.ex) don't, but I don't remember what they are offhanf
18:56 VanessaE      offhand*
18:57 VanessaE      (maybe the woodsoils mod in plantlife)
18:57 Peppy         back, I found deprecated code in a few more mods (3d_armor, simple_skins, stamina, bags)
18:57 Peppy         I think we use non modified versions for those
18:57 Peppy         thanks Krock and Rubenwardy
18:59 VanessaE      Krock: anyway, if you were to save, load such a log and pipe it through the regular globalstep playout code, you'd just need to use a VM to force-load each needed block.
18:59 Krock         inb4 there's minetest.load_block
18:59 VanessaE      heh
19:00 VanessaE      technic, pipeworks, and mesecons all have a routine to do that I think :)
19:00 Krock         ikr
19:02 Krock         and (not biome.near_nodes or #(minetest.find_nodes_in_area({x=pos.x-biome.near_nodes_size, y=pos.y-biome.near_nodes_vertical, z=pos.z-biome.near_nodes_size}, {x=pos.x+biome.near_nodes_size, y=pos.y+biome.near_nodes_vertical, z=pos.z+biome.near_nodes_size}, biome.near_nodes)) >= biome.near_nodes_count)
19:02 Krock         wtf is that
19:03 VanessaE      if the target has something near it that it needs to grow, such as spawning near water.
19:03 Krock         it's a monstrosity
19:03 VanessaE      yep I know
19:04 VanessaE      I never claimed to be the world's best coder :)
19:07 VanessaE      if I remember right, that particular line makes it possible to turn a pond into marshland, swamp, that sorta thing
19:08 VanessaE      (but I don't think anything actually uses it :) )
19:08 Krock         but I cannot simply remove it
19:08 VanessaE      of course not :P
19:09 VanessaE      in the end, it's an old-ass mod that came about when we had no decorations system
19:10 VanessaE      if a "shim mod" could be made to just translate everything to engine-supported features, biome_lib could be retired, but it has far more controls than the engine does, afaik.
19:11 Krock         I'm currently sorting the statements by complexity to speed things up
19:12 VanessaE      don't just sort by complexity, consider the controls that are most- and least-likely to apply to a given target
19:12 Krock         math.random(1, 100) > biome.rarity
19:12 Krock         this surely comes above any find_nodes_in_area call
19:12 VanessaE      yeah.
19:13 Krock         and above the surface ceck
19:14 Krock         oh boy alone this function has so much optimizing potential
19:17 VanessaE      heh
19:23 Sokomine      uff. down to less than 1000 unread messages! when will i have caught up with the forum?
19:24 Sokomine      oh? working on biome lib to speed it up? that's fine. the landscape it creates is beautiful
19:24 Krock         Sokomine: hello. check out GitHub first
19:25 Sokomine      oh? what news in particular? i need to check if there's anything regarding my mods. and most likely mt and mtg have changed in the meantime as well. and there's that work vanessae has for me (fixing a mod)
19:25 * Sokomine    hides behind a tree :-)
19:26 * VanessaE    digs the tree
19:28 Sokomine      hmpf :-) hope you'll plant a new one
19:28 Sokomine      but...er...tricky hiding behind a sapling!
19:28 * VanessaE    plants Sokomine
19:28 VanessaE      :)
19:28 * Sokomine    tries to grow :-)
19:30 VanessaE      now go fix your busted-ass colormachine ;)
19:32 Sokomine      trouble is that that's not so easy. those...er...hardware colors are great. just not very cooperative in some ways
19:32 Sokomine      any way to read a color palette in lua? without implementing reading png files as such?
19:33 VanessaE      *shrug*
19:33 * Fixer       hacks Sokomine and extracts hidden and forgotten River Crab server files
19:33 Sokomine      river crab?
19:34 Fixer         RedCrab*
19:34 Sokomine      ah :-) that sounds better
19:34 Sokomine      i think i uploaded them once. but with about 100mb, that's tricky with my slow line
19:35 VanessaE      100 millibits?  what are you using, a 300 baud modem? ;)
19:42 benrob0329    rubenwardy: your modding book should mention that privs need to be set to Nil in order to be revoked
19:42 benrob0329    also irrevokable privs suck
19:42 Fixer         she is on dial up or smth
19:43 benrob0329    the only priv that should be irrevokable is basic_privs for the admin/singleplayer
19:43 Sokomine      i still have an old modem somewhere lying around :)
19:47 rubenwardy    Setting them to nil won't do anything
19:47 rubenwardy    It's false you want
19:49 rubenwardy    Well, it'll work for set_privs
20:11 benrob0329    rubenwardy: not from what I've just witnessed
20:16 sofar         https://forum.minetest.net/viewtopic.php?f=14&t=18951&p=339751#p339751
20:37 sofar         rubenwardy: one reason you may have gotten 404's is that the PRMS wasn't running updates on mods for a bit, if you only got those 404s for specific (few) images that may explain it (it's still weird if you got tons of those with a new client)
20:37 rubenwardy    It's probably a fallback when the hash doesn't exist
20:37 rubenwardy    Maybe
20:38 sofar         I don't think it should fallback that way, though
20:38 sofar         might have to fix it if that's really the case
20:42 rubenwardy    Offtopic: are there any projects for Linux which have fancy file system security? For example, programs need to ask for permission to read my personal files, and the permission is finely tuned
20:51 sofar         smack/selinux have that
20:51 sofar         smack is lightweight, selinux isn't :)
20:58 Krock         VanessaE: custom method is ~80ms per chunk. find_node_below_air is 125ms
20:59 Krock         not a bad start I'd say
20:59 Krock         but yet I have no idea where the lag comes from
21:01 Krock         mmh
21:01 Krock         now I'm only getting 20ms faster results
22:13 Krock         benrob0329: https://i.imgur.com/PNTOQnv.png
22:14 Krock         1 year old. code still exists but I suck at rendering stuff, hence it's just a 128px texture to make it feel smooth
22:14 benrob0329    looks like you need to adjust the texture mapping
22:15 benrob0329    or make a new texture
22:16 Krock         these are new textures
22:16 Krock         it would require to rotate, stretch and chop the straight rail in order to look acceptable
22:16 GreenDimond   You could get away with mapping the old textures
22:16 benrob0329    I see
22:48 Krock         Other topic: Is there yet no gettext for android?
22:48 Krock         Context: https://forum.minetest.net/viewtopic.php?f=42&t=21719
22:53 longerstaff13 o/
23:13 rubenwardy    what's the best software to encrypt a USB stick using a password on Linux?
23:14 rubenwardy    not just password protect, it needs to be secure as it will be a backup of my secret keys and such
23:15 benrob0329    rubenwardy: LUKS probably
23:15 rubenwardy    what about cryptsetup? https://help.ubuntu.com/community/EncryptedFilesystemsOnRemovableStorage
23:16 benrob0329    rubenwardy: it uses LUKS under the hood
23:16 rubenwardy    ah nice, cryptsetup does use LUKS
23:16 rubenwardy    lol
23:16 benrob0329    so, yes
23:22 rubenwardy    should I unencrypt and unextract any encrypted 7zip archives beforehand?
23:22 rubenwardy    probably
23:23 benrob0329    if you want, it won't hurt unless you need them in a pinch
23:32 rubenwardy    that worked, thanks!
23:53 IhrFussel     GreenDimond, still trying to figure out why it doesn't work for you regarding mobs?
23:54 GreenDimond   Currently looking into why digtron keeps mis-placing it's metadata because it keeps crashing my server
23:54 GreenDimond   But mobs is next after that