Time  Nick           Message
00:25 tumeninodes    https://github.com/minetest/minetest_game/pull/2449
00:25 tumeninodes    !title
00:25 MinetestBot    tumeninodes: add_new_tnt_sounds by TumeniNodes · Pull Request #2449 · minetest/minetest_game · GitHub
09:53 IcyDiamond     https://i.lunasqu.ee/magicalities/cauldron.gif got the brilliant idea of showing off mod features with gifs
09:53 IcyDiamond     everybody loves gifs, right?
11:50 Calinou        IcyDiamond: videos are a better format than GIFs, but sure :P
11:50 Calinou        unfortunately, you can't display videos on GitHub directly
11:51 IcyDiamond     Can I embed videos on the forum?
11:51 Calinou        you can encode a video using https://github.com/ImageOptim/gifski to get a nice-looking GIF, it's the best option if you want universal embedding
11:51 Calinou        I don't remember if we have a YouTube embed, but I don't think so
11:51 Calinou        we definitely don't have a Gfycat embed or similar
11:51 Calinou        (which is better suited to short, sound-less videos)
11:51 IcyDiamond     That's why I converted it to gif
11:52 IcyDiamond     !mod magicalities
11:52 MinetestBot    IcyDiamond: Magicalities [magicalities] by IcyDiamond - https://forum.minetest.net/viewtopic.php?t=23049
16:24 tumeninodes    hey? how come MT/MTG isn't on this list? https://wiki.xiph.org/Games_that_use_Vorbis :P
16:37 Krock          what's xiph
16:37 Krock          and other than MT there are way more games that use vorbis internally
16:38 Krock          maybe with copy-protection around so steam users can't copy it
16:39 sofar          xiph is the folks that made ogg/vorbis/theora and a bunch of other codecs
16:45 tumeninodes    It's good to get the name in and out there, where ever the opportunity exists (this would be one of them)
16:45 tumeninodes    I only came across it because HybridDog mentioned using it because I'm screwing around with the tnt sounds right now
16:47 tumeninodes    shameless plug incoming https://github.com/minetest/minetest_game/pull/2449
16:47 tumeninodes    !title
16:47 MinetestBot    tumeninodes: add_new_tnt_sounds by TumeniNodes · Pull Request #2449 · minetest/minetest_game · GitHub
16:47 Krock          sofar: til. Thanks for the input
16:52 sofar          tumeninodes: I'm shocked tbh that I never discovered that myself btw
16:52 sofar          good find
16:53 tumeninodes    Thanks but I didn't find it... :P
16:53 sofar          fading is really difficult
16:53 tumeninodes    ya it is
16:53 sofar          best bet is to give yourself 0.5-1.0 secs for a good fade that's not weird
16:54 tumeninodes    If I were more efficient with audacity it might be easier
16:54 sofar          if you recode, make sure to start with the original sounds at all times, too :)
16:55 tumeninodes    sound engineering is... alien to me :D
16:56 tumeninodes    I was not aware vectors can play a part in a sound file 0_o
16:59 tumeninodes    Two channel vector based amplitude Panning <--- just reading this title of a publication made me tired
17:03 tumeninodes    The one question which remains in the entire situation is, where did the tnt_gunpowder_burning sound file come from? And what is it's license. It was not removed from the mod but no mention whether someone knows it's origin
17:04 sofar          safest bet is to remove it
17:04 tumeninodes    that's what Ive been thinking
17:04 sofar          I need to check whether I did so for ITB as well
17:04 sofar          although I did a lot to remove stock sounds there
17:05 tumeninodes    how many other games out there are using the original file? 00
17:05 tumeninodes    >/s
17:05 sofar          https://gitlab.com/sofar/insidethebox/blob/master/mods/nodes/license.md
17:05 sofar          ahh I took a freesound one
17:05 tumeninodes    cuz your efficient
17:05 sofar          look at me documenting everything
17:05 tumeninodes    ha
17:05 sofar          almost like I want people to take it
17:06 tumeninodes    I have one file for the gunpowder out of about 100 I listened through which seems good
17:07 tumeninodes    I didn't have any gunpowder handy so had to resort to looking online :P
17:08 tumeninodes    so... if we changed these sounds now, if other games out there still use the originals... who does the blame fall on at that point? (just curious)
17:09 tumeninodes    I mean, approx 9 years and nothing has come up about them until now so...
18:22 IcyDiamond     why does item_drop fling the item
18:22 IcyDiamond     i expect the item to appear at the pos i specified
18:22 IcyDiamond     instead it flies off a little ways to the direction the player is facing
18:23 IcyDiamond     oh, huh, setting user to nil doesnt do that
18:23 IcyDiamond     why isnt this documented?
18:24 IcyDiamond     dropper* not user
18:26 Krock          I suppose it takes the player's position as origin to interpolate
18:27 Krock          add_item is the way to go, I guess?
18:28 IcyDiamond     oh, i didnt notice that one
18:29 IcyDiamond     but still, item_drop could use better documentation
18:59 Krock          please help to make it better
19:09 IcyDiamond     hmm, right
19:16 Krock          hmm.. new tnt sounds
19:16 Krock          *listens*
19:16 Krock          like what else can you expect. full volume
19:16 Krock          well played firefox
19:17 Krock          and the ignite sound could possibly be recorded using a dusty vinyl record
20:20 BuckarooBanzai hi all :) were some armor-related changes introduced in the engine on the last few commits? i heard some reports of radiation-protection not working anymore... :/ (technic, hazmat)