Time  Nick        Message
14:24 kilbith     when was the first release of MT in 2010?
14:25 kilbith     looks like we are close to its 10th anniversary
14:25 kilbith     maybe celeron55 could make a special video for its celebration
14:25 nerzhul     nude c55 on MT 0.1 :D
14:30 rubenwardy  november I think
14:35 DS-minetest according to https://forum.minetest.net/viewtopic.php?f=3&t=19208 it was october
14:36 nerzhul     forum is back ? laggy for me
14:36 DS-minetest !topic
14:36 DS-minetest !title
14:36 DS-minetest yes, laggy
14:36 MinetestBot socket.timeout: The read operation timed out (file "/usr/lib/python3.6/ssl.py", line 631, in read)
14:38 DS-minetest http://irrlicht.sourceforge.net/forum/viewtopic.php?f=6&t=40468 was in november
14:43 Krock       still searching the legendary video reporting the 500 issues on github
14:43 Krock       kilbith: it's probably going to be like https://www.youtube.com/watch?v=TD1TVZ47xZY
14:44 Krock       okay 712 issues in 2016
14:44 kilbith     but better as we have 960 issues now
15:26 nerzhul     do we have reviewed all issues ? all are valid or for a roadmap or something else ?
15:26 nerzhul     we may need to do some triage and have dups
15:32 Krock       I'd say most of the bug reports are unique. Most new issues are sorted out quite fast if there's already another report
15:32 Krock       regarding feature requests... well, paramat began closing some due to lack of interest, but the count is still growing
15:33 Krock       might be worth going through some with only few comments and low activity to mark them for possible closing
16:24 nerzhul     Krock for https://github.com/minetest/minetest/issues/3412, it has been fixed if i remember no ?
16:25 rubenwardy  I've gone through all issues a few times, each time finding many duplicates
16:32 Krock       nerzhul: yes, fixed since sanity checks for the Lua functions were added
16:33 Krock       5.0.0-dev likely wasn't the first release that fixed it
16:49 nerzhul     okay anyway issue is fixed that's the most important :D
16:50 nerzhul     i don't know how we can start the triage, it sounds just amazing
17:03 rubenwardy  Krock: ContentDB now allows you to use an unlimited token with GitHub webhooks, and the bug with showing access tokens has been fixed
17:27 Krock       rubenwardy: yay thanks
17:28 Krock       weird issue: I just experienced stalls on CTF. maximal download rate, little upload constantly
17:28 Krock       wonder what was transferred there
17:29 Krock       > You want to do self.object:get_luaentity() from a entity def
17:30 Krock       but self == self.object:get_luaentity()  for entity callbacks anyway
17:30 Krock       self.object:get_luaentity().object:get_luaentity().object:get_luaentity()
17:31 rubenwardy  Krock: with expired objects,  self.object:get_luaentity() would return nil
17:31 Krock       ah yes.. objects are now expiring inside callbacks
17:32 rubenwardy  perhaps :remove() should remove and not delete, so that the references still work until you leave the callback
17:33 Krock       well, it's easier the current way or the old way with bugged "lazy removal"
17:34 Krock       easier for implementation in C++, that's what I mean by "easier"
17:37 sfan5       I see no reason why people have to write code that continues using objects after removing them
17:37 nerzhul     agreed with sfan5
17:47 Krock       rubenwardy: does Conquer also support group selecting, and changing formations?
17:47 rubenwardy  not yet
17:47 rubenwardy  currently you move units individually, but you do have a long range to do so
17:48 rubenwardy  so you can fly above to select
17:48 rubenwardy  I plan to add selections and squads
17:48 rubenwardy  selection -> shift+click to add or remove to a select. Command as one
17:48 Krock       micro the hell out of this. click and move each single unit before the arrow hits them :D
17:48 rubenwardy  squads -> selections can be formed into squads, and squads can be deformed.   Selecting a unit in a squad selects the entire squad
17:49 Krock       wow lovely
17:49 rubenwardy  and I als want to do swarm movement and formations
17:50 rubenwardy  I guess "group" or battalian is a better name for squad
17:50 Krock       battalian requires a certain amount of units, so probably just "group" for easier understanding