Time  Nick            Message
01:36 mauvebic        Segfault22 == deathdealer?
01:51 VanessaE        dunno
01:52 mauvebic        naw the IP ranges dont match
01:53 mauvebic        they sure have the same attitude though lol
01:53 VanessaE        proxies/hidemyass
01:53 VanessaE        hey wow.
01:53 mauvebic        wow?
01:53 VanessaE        ^^^
01:53 wowiamdiamonds  hi
01:53 mauvebic        oooooh lol
01:53 VanessaE        mauvebic = blind ;-)
01:54 mauvebic        VanessaE: segfault22 is threatening to ban me off the forums. i reported said post :-)
01:54 VanessaE        how would he ban you?  last I knew he wasn't a mod
01:54 mauvebic        thats the bit that confused me and caused me to report the post :-P
01:55 mauvebic        in case he goes around threatening to ban other community members
01:55 mauvebic        he seems to want to ban anyone who doesnt agree with him lol
01:55 VanessaE        I think he means he expects other to ban you
01:55 VanessaE        By SegFault22 Today 20:55:49
01:55 VanessaE        Servers : Menche's Server 0.4.1 : Post #34149
01:55 VanessaE        I do not tolerate noobs like this, please let ''it'' know. Thank you.
01:56 VanessaE        (from the same reporting interface that I see yours appear in, I tend to forget about it)
01:56 mauvebic        i cant see the post numbers, theyre in the 700s
01:56 mauvebic        im the noob LOL his mods are all copies
01:57 VanessaE        heh
01:57 mauvebic        he also tried to appropriate my idea on nullspace
01:57 mauvebic        lol
01:57 VanessaE        at least my mods do something useful ;-)
01:57 mauvebic        well its one thing to copy and tweak, or copy and expand
01:57 mauvebic        but this is just *copying*
01:57 mauvebic        nothing new or different
01:57 VanessaE        (and I try to be original, though I've noticed I'm not the first at a few of the things I did)
01:58 mauvebic        yeah but at least you expand on a concept
01:58 mauvebic        your not there copying shit and trying to pass it off as all-original lol
01:58 VanessaE        it's not segfault22 that bugs me for that - it's madchicken13 - I'm starting to get a little irritated at him
01:58 mauvebic        hes irritating too yeah lol
01:58 mauvebic        but he hasn't been fighting w/ me like segfault has
01:59 VanessaE        Alwayscraft this and alwayscraft that...bah, give it a rest
01:59 mauvebic        basically segfaults' copying my mod, ideas, and trying to pick fights with me to get me banned (so he can steal the rest probably?)
01:59 mauvebic        alwayscraft lol
01:59 mauvebic        what about the other guy with the "better than minetest" thread lol
01:59 VanessaE        well I'm certainly not gonna ban you :-)
02:00 mauvebic        naw i know that :-)
02:00 VanessaE        hah, better than minetest?  [citation needed] ;-)
02:00 mauvebic        would it be possible to just remind him that he's not a moderator and shouldnt be speaking as one?
02:01 VanessaE        wowiamdiamonds_: make up my mind :-)
02:01 mauvebic        http://minetest.net/forum/viewtopic.php?id=2124&p=31
02:01 mauvebic        gimme a sec for the "better than" thread lol
02:01 jin_xi          ok. here i what i have so far: you craft palette, and when you wield it, hotbar is filled with 8 colorswatches from said palette
02:01 wowiamdiamonds_ about what? :P my internet died temporarily
02:02 cy1             mauvebic: wow, you exist!
02:02 cy1             mauvebic: love your slimtrees, what a chic idea
02:02 jin_xi          when you select color wielded palette turns into brush
02:02 VanessaE        "Segfault22:  Please do not speak from a purported position of authority.  Calinou and I and the rest of the mods here will decide who is and is not banned.  Thank you."
02:02 VanessaE        'nuff said?
02:02 mauvebic        Thank you :-)
02:02 VanessaE        cy1: Yes Cy1, there is a Mauvebic. :-)
02:02 VanessaE        jin_xi: excellent!
02:02 mauvebic        slimtrees = my favorite :-)
02:03 jin_xi          but how go back? this forces one to always finish a painting.
02:03 cy1             reminds me I need to hack my mod mod so it doesn't age everything supar fast
02:03 mauvebic        normal trees dont even work when i disable the mapgen so all my trees are either slim/palm :-)
02:03 jin_xi          which is good...?
02:03 cy1             disable the mapgen o_O
02:03 VanessaE        mauvebic: have you looked into nodeboxes to make 'em look round?
02:03 VanessaE        check out the "brass pole" in my homedecor mod.
02:03 cy1             round trees = fail
02:03 VanessaE        it's designed that way
02:04 cy1             square trees = winn
02:04 mauvebic        VanessaE: the linking books are nodebox :-) as are the stained glass :-)
02:04 VanessaE        the linking books need more boxes :-)
02:04 mauvebic        more boxes?
02:04 mauvebic        you saw the latest screens?
02:04 cy1             linking books were silly. I went with my own thing though far as teleporting.
02:05 mauvebic        linking books was the first mod (i think) to use sign metadata to save coordinates
02:05 VanessaE        last one I saw was a single nodebox
02:05 cy1             Anything where you have to set coordinates = dangerous
02:05 mauvebic        before that i had bookmarks
02:05 mauvebic        dangerous how?
02:05 VanessaE        I'm thinking more like 10-15 stacked-up nodeboxes to give the book a real shape
02:05 jin_xi          ok, when you hit something non canvas with brush you go back to palette, and if you hit something non canvas with palette you get back hotbar.
02:06 mauvebic        problem is my CPU keeps spiking, im afraid to add more nodeboxes :-/
02:06 VanessaE        jin_xi: suggestion:  a "glass of water" icon drawn onto the easel.
02:06 jin_xi          that should work, right? oh, and palette to canvas still gives random pic.
02:06 VanessaE        it doesn't have to be functional, just something you can tell the used to hit when they're done with a brush
02:06 cy1             mauvebic: First thing that comes to mind is a teleporter to -31000,-31000,-31000
02:07 mauvebic        well its up to the user not to set it out of bounds
02:07 mauvebic        but weather your using linkingbooks, teleport_pad, or the games builtin teleporter, the user has equal chances of screwing up
02:07 VanessaE        s:tell the used:tell the user/player:
02:07 cy1             which is dangerous, if you don't trust all your users like your own blood
02:07 cy1             Well, I sort of made something with less chance of screwing up. c:
02:08 mauvebic        i dont do error checking in my mods, i assume the users' know what theyre doing, and if im not sure, i set the priv to server
02:08 VanessaE        mauvebic: FAIL :-)
02:08 mauvebic        besides, only the owners of linkingbooks can edit them
02:08 VanessaE        remember your audience ;-)
02:08 mauvebic        well i dont cater to the whims of guys like deathdealer and segfault lol they really do need hand-holding LOL
02:09 mauvebic        well most of my mods, if the variables aren't right, nothing happens
02:09 mauvebic        nothing gets corrupted either
02:10 mauvebic        but yeah, the last few versions of minetest has serious CPU usage problems
02:10 VanessaE        so I've noticed
02:10 cy1             https://gitorious.org/minetest-cy/minetest-portals and https://gitorious.org/minetest-cy/minetest-core/commit/37f175af484580533b0740394a209eac5218b374
02:10 mauvebic        its gotten to the point where i cant run VLC or chromium while playing
02:10 cy1             Teleportals!
02:10 mauvebic        and im lucky if i dont lag with just minetest running
02:11 VanessaE        if there's too much lava on the screen, FPS takes a nosedive
02:11 cy1             It's still kind of hackish, but it's as simple as you put one portal one place, and another another place. No coordinates to set!
02:11 mauvebic        i disabled the fire mod completely: ABMs being called every second, omg
02:11 cy1             oh also https://gitorious.org/minetest-cy/minetest-core/commit/15472ef459c122ac91bd7bfc11ee5ffc0f67da0b
02:12 cy1             mauvebic: xD fire is so amusing... I figured out a way to keep it from clocking the server incidentally.
02:12 mauvebic        my fireplaces use a different fire node :P but yeah, forest fire = epic server crash
02:12 cy1             well, not a crash so much...
02:13 mauvebic        me yeah
02:13 VanessaE        but it'll sure lag all to hell and C55 already knows the fire is a CPU hog
02:13 mauvebic        my GFX and RAM might be new, but underneath is still a P4 lol
02:13 cy1             marktraceur's server he had a sustained fire going on it for weeks with only a horrible slowdown when anyone went to investigate.
02:13 cy1             fire + growth mods = uh oh
02:13 mauvebic        thats why i wanted to try a ultra-minimal map
02:14 mauvebic        i wanted to see the difference
02:14 mauvebic        growth mods = hell
02:14 VanessaE        hey now be nice
02:14 cy1             eh, maybe... they sure are sweet though.
02:14 VanessaE        poisonivy and junglegrass both feature growing plants and they aren't bad :-)
02:14 mauvebic        vanessaE: not personal :P im talking strictly from an ABM/usage standpoint :-)
02:14 cy1             At least growth mods aren't geometric.
02:14 cy1             VanessaE: POISON IVY IS BAD AND YOU SHOULD FEEL BAD >:(
02:15 VanessaE        lol
02:15 mauvebic        i noticed when i got rid of most of my growth stuff my FPS jumped from 25 to 55 lol
02:15 VanessaE        you still mad about it growing in your house WITH A DIRT FLOOR? :-)
02:15 cy1             It's no fun on menche's server anymore...
02:15 mauvebic        but that can be helped alot by setting the intervals higher
02:15 cy1             wut no I always dig holes
02:15 mauvebic        menche's? yeah he's got problems there lol
02:15 cy1             It grew on mah trees. :T
02:15 VanessaE        haha
02:16 VanessaE        well the shit grows on trees here.  and houses.  and driveways.  and all over the G*D damned place :-)
02:16 cy1             It's not /just/ poison ivy that's no fun, but some other stuff too.
02:16 mauvebic        tkerwel is working on a tree mod
02:16 mauvebic        i offered him my two trees to add
02:16 mauvebic        perhaps VanessaE might add her stuff to make a nature modpack
02:16 cy1             VanessaE: yes and I can't work outside without horrible allergies here all the time. That does not make it a fun game mechanic!
02:17 VanessaE        mauvebic: that reminds me, if you didn't already I think you can discontinue colored bricks and colored woods/fences in your code :-)
02:17 mauvebic        i want to drop madblocks entirely
02:17 mauvebic        i just need to transfer a few last things out of there
02:17 cy1             "Invisible pollen clouds that make it so you can only move slowly and take damage every 10s and your vision is obscured and you can only dig half as fast." = allergies in minetest
02:18 VanessaE        well ditch the bricks and woods/fences. They're covered nicely and with 16 bit node IDs we don't have to worry about running out of nodes anymore :-)
02:18 cy1             mauvebic: I pulled some of your madblocks stuff out to the "nature" mod, like slimtrees and stuff.
02:18 VanessaE        cy1: at least I didn't make the poison ivy deal damage when you chop it down :-)
02:18 mauvebic        did they change the look of fences? i find them clunky and ugly (but it might be in my head)
02:18 cy1             https://gitorious.org/minetest-cy/minetest-nature
02:19 mauvebic        if you added palmtrees youll need to fix the leaves
02:19 VanessaE        mauvebic: fences are still two vertical poles and two horizontal rungs between them
02:19 mauvebic        they stopped being diggable between versions
02:19 wowiamdiamonds_ VanessaE: really!? there are no more node limits? since when
02:19 mauvebic        higher node limits, not infinite :P
02:19 VanessaE        wowiamdiamonds_: 16 bit node ID, so 65534 node max now.
02:19 cy1             eh, making a node diggable is pretty easy with a mod.
02:19 VanessaE        instead of ~1700.
02:19 cy1             better yet make a node automatically convert.
02:19 cy1             Like I converted the madblocks flowers to the nature: namespace using an ABM on my server.
02:20 mauvebic        VanessaE: found it! : http://minetest.net/forum/viewtopic.php?id=2572
02:20 mauvebic        he changed the title lol
02:20 cy1             Oh also seasons. <3
02:20 cy1             I lurrve seasons.
02:20 mauvebic        you want seasons?
02:20 cy1             So pretty.
02:20 mauvebic        if i cant find a maintainer 4seasons is going to OLd mod
02:20 mauvebic        *Old Mods
02:20 cy1             No I got seasons pulled into nature.
02:20 mauvebic        oh ok
02:20 mauvebic        problem solved, so long as it exists somewhere, i dont have to maintain
02:21 VanessaE        cy1: feel free to add junglegrass to nature pack if you want - it's needed anyways for dye stuff
02:21 cy1             It still needs work though...
02:21 mauvebic        cyl which one?
02:21 mauvebic        i was really hoping to find a non-North American maintainer so 4seasons could add different climates lol
02:21 cy1             VanessaE: Jungle grass is nearly indistinguishable from mauvebic's wild hydroponics plnts
02:21 cy1             Oh!
02:21 VanessaE        cy1: blame mauvebic ;-)
02:22 mauvebic        blame me? lol
02:22 VanessaE        mine uses the standard junglegrass texture and derivatives of it :-)
02:22 cy1             https://github.com/cyisfor/minetest-hydroponics
02:22 cy1             VanessaE: junglegrass is annoying and ppl use it for boring complicated recipes :p
02:22 mauvebic        hydro could use better textures lol
02:22 mauvebic        seems out of place with my riven-type worlds lol
02:22 VanessaE        cy1: I made it less annoying ages ago
02:23 VanessaE        the one on mark's server is/was out of date :-)
02:23 cy1             I made hydroponics a separate mod... I'm going to eventually merge it with marktraceur's farming mod.
02:23 mauvebic        are they mergable?
02:23 cy1             Extremely so!
02:23 cy1             They practically do the same thing.
02:23 cy1             light makes different sorts of plants grow.
02:23 mauvebic        cuz its REAL EASY for me to write a function to grow seeds on grass/dirt, i was thinking about it yesterday
02:24 mauvebic        abit of copy/paste and trim and done
02:24 cy1             well, farming has its own "promix" solution...
02:24 VanessaE        so where do all the former parts of Madblocks stand?  I pulled the old Madblocks support from my texture packs just yesterday or today, but I don't want that to be permanent
02:24 VanessaE        what is and is not stable?
02:24 cy1             Made a "hoe" tool, which converts grass/dirt into "plowed"
02:25 mauvebic        well i wanted to expand hydro to grow stuff w/o growlamps or promix (though at a slower rate, for balance)
02:25 cy1             growlamps are fine, but I'd just want them to emit light, not actually be the things which grow stuff.
02:25 cy1             That way you could grow plants with just sunlight.
02:25 cy1             (Or torchlight, but growlamps would work better)
02:25 mauvebic        problem with madblocks: i comment out 4/5 of the code that i dont use, but i have to uncomment it when i update the package
02:25 cy1             I love growing trees at -1024 with torches <3
02:26 mauvebic        i wanna keep the nice bricks, and the special action nodes, but the rest, its been done better and with more detail in other mods
02:27 mauvebic        ill figure something out for hydro: since my "ages" dont have clay, i need a promix-less growing solution lol
02:27 cy1             I built a thing with a bunch of your nice bricks mauvebic. Sort of arbitrary but it ended up pretty.
02:28 mauvebic        yeah alone the bricks look hideous lol when you build something, it comes out quite nice :-)
02:28 VanessaE        mauvebic: make an abm in one of your updates that convers all fences, woods, bricks over their coloredwood/unifiedbricks equivalents ;-)
02:28 VanessaE        converts*
02:28 cy1             Eh I wouldn't call my art style not hideous, but w/ev.
02:28 VanessaE        (all except for the unique stuff that is)
02:28 mauvebic        actually i want to write a node_migrate function
02:29 cy1             VanessaE: Extremely possible! But it has to be firmly set, since all these conversions do take time and look funny.
02:29 cy1             I already sort of wrote a node_migrate function when I was messing w/ madblocks, hold on...
02:29 mauvebic        it would be like node_migrate(oldnodename, newnodename)
02:29 VanessaE        cy1: worldedit would be faster of course..
02:29 mauvebic        i had one too, but lost it lol
02:29 mauvebic        not necessarily
02:29 VanessaE        no?
02:29 mauvebic        if your coding, its faster to write a function call
02:29 mauvebic        and let the abms take care of things
02:30 VanessaE        I suck with lua functions :-)
02:30 mauvebic        if i can avoid using the chat interface
02:30 cy1             mauvebic: https://gitorious.org/minetest-cy/minetest-core/blobs/master/builtin/port.lua
02:30 cy1             https://github.com/cyisfor/minetest-madblocks/blob/master/portSeasons.lua being an example of its usage.
02:30 mauvebic        i cant click the link right now, else minetest will make my comp hang :*(
02:31 cy1             o.o you minetest on IRC
02:31 cy1             well I'm happy to provide 'em any time.
02:31 VanessaE        mauvebic: idea..  A mod that re-adds the long-missing Jungle biome.  Is it possible without bad lag?
02:31 VanessaE        (use my junglegrass within to get those nodes, for added variety)
02:32 cornernote_     is there a way to change the path to your world files ?
02:32 VanessaE        # World directory (everything in the world is stored here)
02:32 VanessaE        #map-dir = /custom/world
02:33 VanessaE        (in minetest.conf)
02:33 cornernote_     ok, i have no map-dir, but its not using my worlds folder in my minetest... really odd
02:33 cy1             VanessaE: trouble is that the stuff that creates the biomes does it without regard to other mods, so you couldn't register a hook to decide what to create for instance, trees or jungle trees+grass
02:34 cy1             cornernote_: unless you're using one of my versions, minetest client doesn't have any map file.
02:35 mauvebic        jungle biomes = not enough access to mapgen
02:35 cy1             yeah...
02:35 mauvebic        i can disable the C++ mapgen, and if we can write a decent lua mapgen, then it might be possible :-)
02:35 cy1             mapgen is kind of weird anyway... it has to happen super fast, otherwise people outrun the map!
02:35 cy1             could a lua mapgen be faster than the C++?
02:36 mauvebic        it wouldnt be faster, but it would be as customizable as any mod at least
02:36 cy1             eh... again mapgen has to be super fast. That's why seasons needs something of a miracle.
02:37 mauvebic        well seasons changes an awful lot of nodes at once
02:37 mauvebic        thats why its slower than most mods
02:37 cy1             I made it so that when grass blocks generated, they were replaced with the appropriate season blocks, and also leaves etc.
02:37 cy1             So when you run to new map locations it isn't a mysterious patch of summer.
02:37 mauvebic        trees, leaves, sand, grass, desert_stone, cactus, all need to be replaced with nodes that have snow on them
02:37 cy1             Was soooooo slow.
02:38 cy1             mauvebic: technically sand with snow on it is a really dumb idea xD But it looks pretty.
02:38 VanessaE        why?  I've seen snow on sand many times
02:38 mauvebic        yeah but we have sand here and its not yellow in winter either :-S
02:38 VanessaE        and it snows in the desert too.
02:38 cy1             Never in my entire life have I seen snow on sand, or snow in the desert.
02:38 VanessaE        but it would have to be rare and short-lived
02:39 cy1             Too dry in the desert, and too temperature regulated along the coast.
02:39 cy1             Maybe it's just a west coast thing.
02:39 VanessaE        http://www.ageofarmour.com/images/snow/desert-snow-3.jpg
02:39 VanessaE        you were saying? :-)
02:39 mauvebic        temperatures have to drop to near or sub zero at night for cactii to flower
02:39 mauvebic        so i imagine it gets quite cold in the desert at night
02:40 VanessaE        indeed it does
02:41 mauvebic        hell i used to grow cactii, i stuck em in the fridge at night, nice flowers later on :-)
02:41 mauvebic        not peyotle though lol
02:41 VanessaE        typically right around freezing in the winter at night.
02:41 cornernote_     World at [C:\Users\Brett\AppData\Roaming\minetest\worlds\test6]
02:41 VanessaE        and of course 110+ in the day in summer
02:41 cy1             mauvebic: verge.info.tm port 6989 btw
02:41 VanessaE        (F)
02:41 cornernote_     ok, so it puts it into user / AppData
02:41 cy1             mauvebic: too dry in the desert, not too cold.
02:42 cornernote_     thats good =)
02:42 cornernote_     now i dont have to move my world every time
02:45 mauvebic        browser not loading anything
02:45 VanessaE        oh, extreme example of snow on the desert:  Antarctica!
02:46 VanessaE        (so says Wikipedia anyway)
02:46 cy1             Antartica isn't a desert!
02:46 cy1             ok then it must be true
02:46 mauvebic        a tundra biome would be cool
02:46 mauvebic        its mostly ice and rock and moss
02:47 cy1             biomeriffic
02:48 mauvebic        yeah, i really need to come up with a lua mapgen
02:48 mauvebic        though i still havent figured out how to break up large operations
02:48 mauvebic        spheres can perform up to 2-3mil node operations lol
02:49 mauvebic        i made a sphere with a radius of 94 nodes, practically a small planet lol
02:54 cy1             spheres...?
02:56 VanessaE        mauvebic: if you were really adventurous, you could find a way to texture map an image onto one of those spheres :-)
02:56 VanessaE        (using different materials in the sphere for the "pixel" colors)
02:56 mauvebic        would if i could, just generating a plain sphere out of one node requires several goes
02:56 mauvebic        *go's
02:56 cy1             mauvebic: what are spheres?
02:57 cy1             I mean
02:57 mauvebic        uhm, gimme a sec
02:57 cy1             what are you talking about?
02:57 cy1             some auto-build thing?
02:57 mauvebic        http://minetest.net/forum/viewtopic.php?pid=33982#p33982
02:57 mauvebic        yep
02:57 VanessaE        sphere /sfeer/ (n.) 1. a round object of approximately ball shape consisting of one or more radii defining its exact shape.  See also, globe.
02:57 VanessaE        ;-)
03:02 mauvebic        i like neuro's cylinder addon too, for perfectly round walls/buildings
03:04 VanessaE        I saw that.  prefer to build stuff by hand though :-)
03:07 mauvebic        try building a 94 radius sphere by hand :p
03:07 VanessaE        heh
03:07 mauvebic        i built a dome once, took 3 days lol
03:08 cy1             Meh.
03:08 cy1             So that's how marktraceur did it.
03:08 cy1             I'm still holding out for a client side auto-builder.
03:10 VanessaE        mauvebic: well, to be fair I built a radius 10 (or so) sphere once.  took all day because I suck at building spheres :-)
03:10 VanessaE        no, strike that, it was radius 20
03:10 VanessaE        or somewhere thereabouts.
03:10 VanessaE        either way it took forever and wasn't exactly perfect :-)
03:11 mauvebic        20 radius spawns in one shot at least with my function, but around 50 it takes the gen
03:11 VanessaE        probably because lua can't force the mapgen to load new Mapblocks
03:12 mauvebic        i need to access the worlds' sqlite db directly (and know its format)
03:12 * VanessaE      pokes at cornernote_ for signs of life
03:24 mauvebic        22 hours
03:25 VanessaE        ?
03:26 mauvebic        how long ive been up lol
03:26 VanessaE        heh
03:26 VanessaE        sleep is overrated :-)
03:28 mauvebic        lol heatwaves and weird dreams lol
03:28 VanessaE        yeah, those sockpuppets must really get to you ;-)
03:29 VanessaE        next thing you know it'll be beany and cecil ;-)
03:30 mauvebic        im pretty claustrophobic so alot of my dreams involve walking around desolate cities lol
03:30 VanessaE        mine are weird.  obscure
03:31 VanessaE        last few nights have had something to do with minetest :-/
03:31 VanessaE        not a good thing when you're trying to avoid burnout :-)
03:32 mauvebic        i havent dreamt about minetest yet
03:32 mauvebic        though i did once dream i was at grace brothers during german week
03:34 VanessaE        ok, time to go bowl for a bit on the Wii
03:34 VanessaE        bbl
03:36 mauvebic        ill probably be in donut-modes sleep state, so good night :-)
04:25 VanessaE        back
04:26 VanessaE        phooo....always wears me out
04:26 VanessaE        3 games and 40 minutes later and my arm is shot.
05:07 VanessaE        zzz
05:07 VanessaE        ok I don't stink anymore, everyone can come back in channel now.
05:57 wowiamdiamonds  lua question: could i have "array = { {10,20} . {40,90} }" and then call array[1][2] (which equals 90)?
05:57 VanessaE        never tried
05:58 wowiamdiamonds  ok i'll test
05:58 VanessaE        I need to get a book on LUA at some point
06:00 wowiamdiamonds  yep it works
06:01 VanessaE        cool
06:05 * leo_rockway   waves at everybody
06:05 VanessaE        hi leo
06:05 leo_rockway     VanessaE: hello. Neat HD textures you made.
06:05 VanessaE        thanks :-)
06:06 leo_rockway     I've been testing Minetest for quite a while. I update it and build whenever there's and upgrade...
06:07 VanessaE        careful with the latest updates, they don't work on most servers (client<->server protocol differences)
06:07 leo_rockway     and I've lurked the forum. I thought it was about time to come and say hello.
06:07 leo_rockway     oh... I just try it on single player.
06:07 VanessaE        oh ok
06:07 VanessaE        well, welcome to our little community :-)
06:07 leo_rockway     I've never played Minecraft, but the other day I watched a few videos on survival mode and it looked interesting.
06:07 VanessaE        or something anyway :)
06:08 leo_rockway     I may start coding some mods. It would be a great excuse to finally learn Lua.
06:08 leo_rockway     VanessaE: thank you =]
06:09 VanessaE        you know, originally I just wanted to play around with redstone a bit, but I wasn't about to pay for minecraft for that, so I searched for an open-source alternative, found this, and next thing I know I'm modding and making texture packs..
06:09 VanessaE        and I never ended up playing around with mesecons (redstone equivalent) like I originally intended :-)
06:10 leo_rockway     I haven't actually tried mesecons yet.
06:11 leo_rockway     I was thinking it would be cool to make a single player adventure game of sorts
06:11 leo_rockway     with quests or something
06:11 leo_rockway     kind of open world too
06:13 VanessaE        sounds like a nice idea; look at the stuff Mauvebic has been doingf
06:16 VanessaE        have you seen the mods I've made also?
06:17 leo_rockway     which ones are they?
06:17 VanessaE        http://minetest.net/forum/search.php?action=show_user_topics&user_id=1580
06:17 VanessaE        the ones starting with "[Mod]" in that list are mine
06:18 leo_rockway     I'm using animated torches
06:18 leo_rockway     they look cool
06:18 leo_rockway     I haven't tried any of the rest yet
06:18 VanessaE        oh ok :-)
06:19 VanessaE        oh, all except for that pet rats thing, that was a repost of someone else's project to undo an accidental delete
06:20 leo_rockway     I would like a mobs mod that was free software...
06:20 VanessaE        Animals.
06:20 leo_rockway     the animals mod has a NC restriction, which makes it incompatible with free software, sadly.
06:20 VanessaE        NC means non-commercial.
06:20 leo_rockway     it's GPLv2 with a non-commercial clause.
06:20 leo_rockway     yes
06:21 VanessaE        how's that free-software-incompatible?
06:23 leo_rockway     the free software foundation says " A free program must be available for commercial use, commercial development, and commercial distribution."
06:23 leo_rockway     so the non-commercial restriction makes it incompatible with proper GPL
06:23 VanessaE        well it's not like anyone's gonna be selling minetest :-)
06:23 leo_rockway     minetest is GPL, AFAIK
06:23 VanessaE        LGPL I think
06:24 leo_rockway     they could sell it if they wanted to
06:24 leo_rockway     sell copies, that is.
06:24 leo_rockway     but that means that animals mod can't be included in default minetest right now.
06:24 VanessaE        *nod* that's how it got switched to LGPL from whatever it was before
06:24 VanessaE        it won't be anyway - C55 says animals is a good concept but the code is too complex and slow or some such
06:24 leo_rockway     well, I'm a free software zealot :S
06:25 leo_rockway     yes, I read that comment
06:25 leo_rockway     he said it could get included if it gets fragmented
06:25 VanessaE        I wouldn't want it, personally.
06:26 VanessaE        I don't like the idea of sprites for mobs.  This isn't 1985 anymore.
06:26 VanessaE        (ironic I should say that, given that a sprite IS a MOB in the original definition of the word ;-)  )
06:27 leo_rockway     hehe
06:27 leo_rockway     well, I read that the idea was to make them 3D, but C55 didn't want 3D because it makes minetest heavier.
06:27 VanessaE        MOB...Movable Object Block.  about as clinical a definition as you can get for such a thing.
06:28 leo_rockway     oh, I didn't know it stood for that
06:28 VanessaE        C55 doesn't want 3d mobs because he thinks such a system won't ever be flexible enough, so all current proposals have been rejected
06:28 leo_rockway     I'd like to see some sort of mob back into main...
06:29 VanessaE        yeah, that's the definition I learned back in the 80's.  Not sure if it still applies today, but given the way minetest uses them, they are functionally the same
06:29 leo_rockway     right now I don't really have any challenge when trying minetest
06:29 VanessaE        oh they'll be back
06:29 leo_rockway     with some mob it would make survival mode possible again
06:29 leo_rockway     I remember the first time I saw the DM I freaked out. I wasn't expecting it.
06:30 leo_rockway     I didn't know it had been added at the time.
06:30 VanessaE        ditto
06:30 VanessaE        damn thing wiped the floor with me every time I ran into one
06:30 leo_rockway     I tried the enderfreaks mod, but they were too loud >.<
06:30 leo_rockway     I should disable their sfx
06:35 leo_rockway     well, I'll go to sleep now. I'll stay lurking in here, though.
06:35 leo_rockway     goodnight
06:35 VanessaE        good night :-)
06:46 vicscandl       VanessaE: you live?
06:46 VanessaE        yes
06:46 vicscandl       perfectioness!
06:46 VanessaE        uh oh :-)
06:46 vicscandl       making my first block textures, gimp pro, standard sizes? howto link?
06:47 VanessaE        16px textures is standard
06:47 vicscandl       s/gimp pro/i am a gimp pro/
06:47 VanessaE        howto, regarding what part exactly :-)
06:47 VanessaE        I mean, really all you just gotta do is draw :-)
06:48 vicscandl       doing a 1 texture block vs multi textures per side, etc...
06:48 VanessaE        just make sure all pixels are either on or off (no partial alpha)
06:48 vicscandl       more the code interaction to the graphics, not the graphics themselves
06:48 VanessaE        err
06:48 VanessaE        I'm not sure what you mean
06:49 vicscandl       block is blue on 3 faces and white on others
06:49 vicscandl       vs block is all green
06:49 vicscandl       its just an application of graphic a vs graphic b when setting up the node, right?
06:49 VanessaE        oh, well that's just a matter of how many tiles = {} images you provide in your lua code
06:49 khonkhortisan   and in what order
06:49 vicscandl       (( first run at a mod, sorry... total n00b ))
06:50 vicscandl       ok, yea.. thats what i thought... mod of yours on github that does this for example?
06:50 VanessaE        tiles = { top, bottom, left, right, back, front },
06:50 VanessaE        (each being a filename in quotes, of course)
06:50 vicscandl       and thats in ref to the player being at the "front" of the node, correct?
06:51 VanessaE        I'm not sure that order is right, but it works in homedecor with the images I'm using anyway
06:51 vicscandl       pre-rotation and all
06:51 VanessaE        yeah, where the node has facedir= applies
06:51 VanessaE        applied*
06:51 VanessaE        er, scuse me, paramtype2 = "facedir",
06:52 khonkhortisan   param2 = [0..3]
06:52 vicscandl       koo... getting use to minetest code vernacular tonight
06:52 vicscandl       s/use/useed/
06:52 VanessaE        whatever is in the 'front' position gets applied to the side of the cube facing you when placed.  Otherwise, I think it defaults to the south-facing side of the node
06:52 vicscandl       fuck
06:52 vicscandl       s/use/used/
06:52 VanessaE        khonkhortisan: no, paramtype2.
06:53 VanessaE        tiles = {tile definition 1, def2, def3, def4, def5, def6},
06:53 VanessaE        ^ Textures of node; +Y, -Y, +X, -X, +Z, -Z (old field name: tile_images)
06:53 VanessaE        there's the official answer
06:53 VanessaE        so I'm right. :-)
06:54 VanessaE        except I'm not, left/right is reversed in my mod.  well, no matter, the textures look right in practice :-)
06:54 VanessaE        I'll fix 'em later when I'm less lazy ;-)
06:55 vicscandl       left, right, up, down... its all relative anyways, right?
06:55 VanessaE        pretty much yeah
06:55 vicscandl       esp with '/grant fly'
06:55 khonkhortisan   VanessaE: what? paramtype2 = 'facedir', param2 = '2'
06:55 khonkhortisan   facedir is stored in param2
06:56 vicscandl       [q] is there a mod that prevents a player from going to "un-initialized nodes" in the database?
06:56 VanessaE        khonkhortisan: I referenced paramtype2 = 'facedir' but he's not directly editing param2 here, so your comment seemed out of context :-)
06:56 khonkhortisan   oh
06:56 VanessaE        vicscandl: node name = "ignore" or nil.
06:56 * khonkhortisan was confused between tiles and tile_images and kept switching between them
06:56 VanessaE        local is_node_loaded = function(nodenames, node_pos)
06:56 VanessaE        n = minetest.env:get_node_or_nil(node_pos)
06:56 VanessaE        if (n == nil) or (n.name == 'ignore') then
06:56 VanessaE        return false
06:56 VanessaE        end
06:56 VanessaE        return true
06:56 VanessaE        end
06:57 vicscandl       VanessaE: aye, but i'm talking like you drop a vine down 100 levels, if i go into fly mode and go left from the middle there are "invisible nodes"....
06:57 VanessaE        then just execute that function, if it returns true, that node is loaded and can be altered.
06:57 vicscandl       i want to stop that behavior systemwide
06:57 VanessaE        ohh
06:57 VanessaE        dunno about that
06:58 vicscandl       ie: sql db does not have init data for that nod
06:58 vicscandl       i'm trying to stop my kid from finding all my cool shit by jumping out of "phase"
06:58 VanessaE        /revoke singleplayer fly   ;-)
06:58 VanessaE        or whatever the command is ;-)
06:58 VanessaE        really though, I don't know the answer
06:59 VanessaE        I think the blockplanet guys have a patch for that though
06:59 VanessaE        you can fly but not inside a node
06:59 vicscandl       yea, but i want a fly mode that is bound to the collsion detector/map databse of un-initialized data
06:59 vicscandl       c++ patch or mod patch?
07:00 VanessaE        c++ I think, but I doubt it still works without tweaks
07:00 VanessaE        (since c55 redid some of the game's collision detection)
07:00 vicscandl       meh
07:00 vicscandl       yea, saw that
07:00 VanessaE        hey jin
07:01 khonkhortisan   revoke fly as soon as the player touches a node. Then they fly into a wall, crash and burn
07:01 vicscandl       VanessaE: thx for your help
07:01 VanessaE        vicscandl: you're welcome, though I don't know that I helped much :-)
07:02 vicscandl       VanessaE: your code speaks for you sweetheart....
07:02 VanessaE        oh G*d, if that's the case, I'm screwed :-)
07:03 vicscandl       from the looks of it, you push as much here as i do for work... thats awesomesace
07:04 vicscandl       not to mention, you are such an irc-addict... it shows
07:04 VanessaE        "Awesomesauce" and the Awesomesauce logo are (C) 2012 Mark Traceur, Inc.
07:04 VanessaE        ;-)
07:04 vicscandl       [[ good thing ]]
07:04 VanessaE        haha, I've been on IRC longer than much of the minetest community has been alive :-)
07:05 vicscandl       we so need to do coffee and talk about the old fidonet days, right?
07:06 VanessaE        heh
07:06 VanessaE        no.
07:06 VanessaE        Fidonet was another life
07:06 vicscandl       hhaahhahaa
07:06 * vicscandl     used to run a fidonet hub in the 80's...
07:07 vicscandl       aye, fuck fido... lets push some blocks around...
07:07 vicscandl       )) sidenote: fidonet is still running ((
07:07 vicscandl       then again, usenet is too.. :)
07:08 VanessaE        wha?  fidonet is still alive in this day and age?
07:08 vicscandl       beleive it or not
07:08 VanessaE        wow.  Wonder if anyone still runs Cnet also :-)
07:08 vicscandl       fuckin rippleys and shit
07:09 vicscandl       omg... did you really just pull Cnet? you (like me) prob still held your @well.com accout and compuserve numbers for years...
07:10 VanessaE        nope
07:10 VanessaE        worse:
07:10 vicscandl       sellout
07:10 VanessaE        I used to use Quantum Link. :-)
07:11 vicscandl       tell me you have an ARPNET node account still
07:11 * VanessaE      was a hardcore Commodore 64 geek.  Still into it but not nearly as much as before.
07:11 VanessaE        haha no, never used ARPNET (knowingly)
07:11 vicscandl       (or willing to admit)
07:12 VanessaE        Should I hand in my geek card on the way out? :-)
07:12 vicscandl       i have a picture of me and my old man at caltech... i'm holding his punchcards...
07:12 vicscandl       VanessaE: naw, your hand in marriage will suffice
07:13 VanessaE        too late, I'm already married :-)
07:13 vicscandl       lucky guy
07:13 VanessaE        to a recovering COBOL geek yet
07:13 VanessaE        System/36 stuff :-)
07:14 vicscandl       hahahhaha PUKE
07:14 vicscandl       might as well throw LISP onto that fucking pile
07:14 vicscandl       how about PICK
07:14 vicscandl       i'm so old, my data structures class was in FUCKING ADA
07:14 VanessaE        aw come on :-)
07:15 vicscandl       serious
07:15 vicscandl       comp sci, CSUF 93
07:15 VanessaE        I'm only 38, figure that one out :-)
07:15 vicscandl       so am i
07:15 vicscandl       74
07:16 VanessaE        oh yes, that's right
07:16 vicscandl       first computer at 8
07:16 vicscandl       :) pops designed silicon... n3rd destiny, solid.
07:17 vicscandl       i've got him so effing hooked with mesecons...
07:17 VanessaE        brb
07:18 vicscandl       yea me too, i gotta go do grapics for my mod, thanks again VE
07:19 VanessaE        you're welcome
07:19 * VanessaE      corrects the errors in homedecor.
07:20 khonkhortisan   Correction: there were no errors in homedecor, nor was there any cover-up.
07:23 VanessaE        :P
07:30 VanessaE        Fixed and pushed.
07:30 VanessaE        (photorealistic packs fixed and pushed too)
07:33 VanessaE        ok, time to crash.
07:33 VanessaE        night all.
07:41 vicscandl       night VE
07:51 GTRsdk          :o
07:52 GTRsdk          how popular is minetest in the age 25 - 50 world?
08:03 jin_xi          is a forum mod around?
08:05 GTRsdk          a mod which activates forum capabilities on the server?
08:05 jin_xi          oh, sorry no, a moderator on the minetest forums, sorry
08:17 * vicscandl     is 38
08:18 Calinou         who cares?
08:23 * Calinou       just found a pink sheep in minecraft
08:24 GTRsdk          Calinou: a pink sheep?
08:24 * GTRsdk        makes note to self to never eat cotton candy in minecraft
08:49 vicscandl       Calinou: GTRsdk asked, thats why.
08:50 GTRsdk          vicscandl: do any of your friends play minetest?
08:51 vicscandl       not yet.. just hooked my neice today tho... i "own" an 8.75yo playtester myself..
08:51 vicscandl       neice = 14 (assumption is since i showed it to her for the first time today, her friends will play shortly as well)
08:52 vicscandl       her outlook: "uncle chris, this is the best effing game"
08:52 vicscandl       she is just stoked to hell that there are nyan cats in the game...
08:53 vicscandl       she thought i put it in ther because she is such a nut for that stupid pop-tart-football
08:54 vicscandl       i told the neice: "check it, i can't fuck up my foot on your legos anymore"
08:55 Anelisa         hi
08:56 GTRsdk          cool
08:59 vicscandl       have not looked into code yet: can smelting produce 1..n new nodes, or only 1 new node?
09:01 vicscandl       ie: smelting a book produces the two nodes to craft vs only paper
09:01 sfan5           i think it is only able to produce 1 node
09:01 sfan5           Anelisa: you use ipv6?
09:01 vicscandl       sfan5: oh, that sucks
09:02 vicscandl       sfan5: ((wow, have not seen ip6 in irc in a while))
09:02 vicscandl       sfan5: my server botnet control system uses it, but thats custom code......
09:03 sfan5           umm, botnet?
09:04 vicscandl       sfan5: yea, use a botnet to distribute code to multiple servers via irc/hg(git)/script
09:04 vicscandl       used to manage 150k servers in downtown la
09:04 sfan5           intresting
09:05 vicscandl       basicaly it works like this, there are irc bots from each server logged into my channel, i tell them the repository is updated (from script on hg commit) and then they all do a pull
09:06 vicscandl       150k servers updated in < 10 minuts = FAT PAYCHECK
09:06 Calinou         lolhg
09:06 vicscandl       i got mad skillz
09:06 Calinou         inb4 archlinux
09:06 vicscandl       hahhahaha
09:07 GTRsdk          150k in under 10 minutes is impressive
09:07 vicscandl       linux.....
09:07 vicscandl       one wilshire bitches
09:07 vicscandl       worked for a japanese pr0n company for 1.5y... NOC shit
09:08 vicscandl       pre vps days
09:09 vicscandl       vps made all my tech shit look like childs play
09:10 Anelisa         sfan5, what's that ?
09:10 vicscandl       remember kids, botnet != malicious when used in the proper manner for large scale system management
09:10 sfan5           Anelisa: * 19Anelisa (~Anelisa@2a01:e35:8ab6:c5c0:ed:daf2:1249:fb3c) koined #minetest
09:10 sfan5           2a01:e35:8ab6:c5c0:ed:daf2:1249:fb3c is your ipv6 address
09:11 vicscandl       Anelisa: you popped up with an ipv6 vs ipv4 (above vs 123.123.123.123)
09:12 vicscandl       rare in most cases
09:13 * sfan5         is installing archlinux on his 4 gb usb stick
09:14 vicscandl       sfan5: headless minetest client?
09:14 sfan5           what??
09:15 vicscandl       my son has a stick he slots, boots ubuntu, contacts home git repo, pulls latest client, compiles then runs
09:15 vicscandl       :)
09:15 Anelisa         Hum.. i don't understand..
09:16 vicscandl       Anelisa: its nerd stuff, just nod your head and act like we are cool. thanks.
09:17 vicscandl       sfan5: the computer he slots it on is literally a shell with no actuall HD
09:17 vicscandl       has another stick that boots up a shitload of emulators and roms are pulled from the NAS
09:18 vicscandl       sfan5: yer gears turnin or what bro?
09:21 vicscandl       [all] if you want details, just ask...
09:22 vicscandl       sfan5: the nice thing about it is that he can take the stick with him to his mom/friends house, slot it in any computer, connect to my shit at the house and play
09:22 vicscandl       :)
09:24 vicscandl       btw: someone thank c55 for me, i think i found a new home....
09:26 sfan5           Calinou: do you update archlinux with "pacman -Syu"?
09:39 Calinou         sfan5, what?
09:39 sfan5           nvm
09:44 Anelisa         re
09:48 Uldics          Hi all! Is there anywhere a map of celeron.55.lt server. Cause I kinda lost my house ... Probably I can spot the landscape from a map ...
09:52 Calinou         c55.me server is dead since paril
09:52 Calinou         :p
09:52 Calinou         april
09:52 Uldics          not c55.me
09:52 Uldics          celeron.55.lt
09:53 Calinou         same thing
09:53 Calinou         -_-
09:53 Calinou         c55.me === celeron.55.lt/~celeron55
09:57 Uldics          was online this week
09:58 darkrose        is online now
09:59 Uldics          hmm, cant connect
09:59 Anelisa         re encore
10:03 Calinou         NOPE
10:03 Calinou         Uldics, [citation needed]
10:05 Uldics          ?
10:05 Anelisa         ouainnn mon jeu ferme ;o;
10:06 Anelisa         pas minetest...
10:17 Anelisa         ...
11:08 Anelisa         ..
11:45 Anelisa         u_u
12:01 Anelisa         re x)
12:05 Anelisa         pif pof
12:07 Anelisa         plop plop
12:08 cornernote_     hey
12:10 Anelisa         hi
12:12 Anelisa         bye i have to go ! (:
12:44 mauvebic        gonna try installing crunchbang debian see if the mientest server still spikes cpu on debian
13:39 Calinou         is crunchbang based on debian? thought it wasn't
13:48 cornernote      Hey
14:21 Nemo08          good afternoon!
15:34 * Calinou       just changed his avatar
15:35 Calinou         got tried of the angry guy c:
15:35 Calinou         now, we'll be dropping bombs in a basket hoop.
17:34 emerbe          hi
17:34 emerbe          i've small stupid problem
17:34 NakedFury       hi
17:35 emerbe          how to remove mesecons?
17:35 emerbe          minetest 4.2 RC, mesecons 0.9
17:35 NakedFury       the mod or the items in your world?
17:35 emerbe          items
17:35 NakedFury       they cant be selected?
17:36 emerbe          yes
17:36 VanessaE        upgrade to the latest git of mesecons, that bug has already been fixed.
17:36 emerbe          ok
17:36 emerbe          thx
17:36 emerbe          I'll try
17:36 VanessaE        also, good morning all
17:36 VanessaE        or afternoon actually isn't it.
17:36 NakedFury       or good evening or night
17:37 NakedFury       any development on the game?
17:39 emerbe          great, now it works ;)
17:39 emerbe          thx
17:43 emerbe          hmm
17:43 emerbe          something is wrong.. minetest takes 60-70% CPU
17:46 emerbe          CPU's fan gets crazy
17:46 emerbe          that's strange
17:52 emerbe          can I put mesecons verticaly?
17:52 khonkhortisan   no
17:53 khonkhortisan   it works based on facedir, pistons and movestones can't move up
17:53 emerbe          ok
18:17 khonkhortisan   does minetest_game need a game.conf? it's only seeing minimal
18:18 VanessaE        dunno
18:18 VanessaE        I only ever unzip the distribution file and drop it in, I never look at what's actually there :-)
18:22 khonkhortisan   gameboom updated, now I have the version before and the version after and I can't play
18:23 VanessaE        c55 just tagged 0.4.2-rc1 this morning
18:23 VanessaE        maybe it's time everyone finally updated to that
18:28 thexyz          (05:28:08 PM) celeron55: i think i'll release the current minetest quickly as 0.4.2 hoping there are no bugs; i predict will not have any internet connection in a few days from now
18:31 VanessaE        I wonder why?
18:31 khonkhortisan   remodels are ugly, even in minetest
18:34 VanessaE        remodels?
18:34 khonkhortisan   yes the center column of my house was too small for when I made actual stairs, the corners weren't right, so I'm making it bigger
18:35 VanessaE        ah
18:35 shinji257       Hey
18:36 VanessaE        hi
18:37 shinji257       What's the lowest spec that someone got minetest to run on?
18:37 VanessaE        dunno, but the author uses some low-end laptop as I understand
18:38 VanessaE        Intel onboard gfx, that sort of thing
18:38 shinji257       Heh... Well I'm going to push it a bit then
18:38 shinji257       ARMv6 w/ HardFloat @ 800Mhz, VideoCore 4 GPU, 64MB GPU Ram, 192MB System Ram
18:38 shinji257       lol
18:39 VanessaE        now that's tiny
18:39 VanessaE        good luck with that :-)
18:40 khonkhortisan   I should be able to move a filled chest, even if it's only one node at a time. It's too much work to move my chest collection
18:40 shinji257       ya
18:42 VanessaE        agreed
18:43 VanessaE        that's been something of an irritant for me also, having to unload, move items, reload in a new spot, and make multiple trips if my inventory is partially full already
18:44 VanessaE        issue submitted to github.
18:44 shinji257       in minecraft it dumps your stuff on the ground when you destroy a chest.  i think tracking what is in a chest when you break it would be kinda of a pain and add an additional complexity to inventory tracking that might not be worth it.
18:45 shinji257       i do agree that making the trips is a pain though.
18:45 VanessaE        seems reasonable to me if you could just stand to one side and punch the chest to move it
18:45 shinji257       lol... depends on how far you were planning on moving it.
18:46 VanessaE        well copy&paste doesn't seem to make much sense here ;-)
18:47 shinji257       (^_^)
18:49 cy1             shinji257: It wouldn't be a pain at all, except to players!
18:50 cy1             There's a mod for chests you can pick up... but that leads to chests in chests.
18:50 VanessaE        hammerspace!
18:51 khonkhortisan   I keep losing things in chests
18:51 khonkhortisan   put a on b, lose a
18:51 VanessaE        khonkhortisan: everyone does, it's a bug in the recent lua implementation of them.  Might be fixed now
18:52 VanessaE        try 1.4.2-rc1, see if it works
18:52 thexyz          really? was that bug fixed?
18:53 VanessaE        not sure - c55 never made it clear if the work he did the other day on that code fixes that bug or not
18:53 VanessaE        (I asked, he didn't know for sure)
18:53 khonkhortisan   in git I put a on b and lose b
18:53 khonkhortisan   instead of losing a
18:54 VanessaE        heh, guess not :-/
18:54 leo_rockway     hello
18:54 khonkhortisan   olleh
18:54 VanessaE        well there's an issue on github for it already.  Maybe he'll fix it soon.
18:54 leo_rockway     I was trying jordan4ibanez's branch yesterday
18:54 leo_rockway     are those changes planned to go into master?
18:55 thexyz          that's bad =(
18:55 leo_rockway     like sprinting or hunger bar or air bar...
18:55 leo_rockway     or even items dropping to the ground when you mine them instead of going into your inventory...
18:55 thexyz          people on my server have already lost many things because of that bug
18:55 VanessaE        you sure you're on the *latest* git, khonkhortisan?
18:56 VanessaE        leo_rockway: no.
18:56 leo_rockway     VanessaE: =[ I like those changes.
18:56 leo_rockway     I might start running jordan4ibanez's minetest, then...
18:57 VanessaE        it's out of date when I last checked
18:59 leo_rockway     why aren't those changes going to be pulled into master?
18:59 thexyz          leo_rockway: what changes?
18:59 thexyz          dropping items on ground when mined?
18:59 khonkhortisan   yes latest
18:59 leo_rockway     thexyz: sprinting, air bar, hunger bar, items dropping to the ground when you mine them.
18:59 VanessaE        c55 doesn't like them.  too similar to minecraft and the commits aren't itemized well enough
18:59 thexyz          is that needed?
18:59 khonkhortisan   unless it's the wrong repo
19:00 VanessaE        thexyz: it is when your inventory is full.
19:00 VanessaE        (otherwise the game destroys what you mined)
19:00 leo_rockway     thexyz: the ones I actually would like to see are sprinting and the modified walking animation.
19:01 VanessaE        sprinting?  that already exists in vanilla (/grant singleplayer fast, use 'e' to sprint)
19:01 VanessaE        when the other branch does is change your field of view
19:01 leo_rockway     VanessaE: it's not exactly the same
19:01 VanessaE        and puts it on the same key (yuck)
19:01 leo_rockway     don't you need to be flying to sprint?
19:01 VanessaE        no
19:01 leo_rockway     oh, then cool
19:01 thexyz          VanessaE: that's not the right sprinting
19:02 thexyz          you know, right?
19:02 VanessaE        thexyz: what's the difference then?
19:02 thexyz          have you tried it?
19:02 thexyz          blockplanet's version
19:02 VanessaE        yes I have.
19:02 VanessaE        yes.
19:02 thexyz          and you still see no difference?
19:02 VanessaE        and to me they're the same save for the field of view change that I mentioned.
19:03 VanessaE        (which feels weird, btw)
19:03 leo_rockway     I don't feel any faster with fast move enabled o.o
19:03 leo_rockway     except when I'm flying
19:04 VanessaE        leo_rockway: 'w' to walk forward, 'e' with it to run/sprint/whatever you want to call it
19:04 VanessaE        (when not flying)
19:04 leo_rockway     yes, I have them remapped to r and `
19:04 leo_rockway     I don't use qwerty
19:04 leo_rockway     I see the "fast_enabled" messages
19:04 leo_rockway     but it doesn't seem faster
19:04 VanessaE        thexyz: so what's the difference?
19:05 shinji257       the only thing I hate about compiling on the platform is it takes so dang long to build it... :(
19:05 VanessaE        I honestly can't remember seeing anything new other than the field of view thing
19:05 * shinji257     is building on a Raspberry Pi
19:05 leo_rockway     shinji257: can't you cross-compile?
19:06 shinji257       Yea but I never bothered to build the cross compilers.
19:06 VanessaE        leo_rockway: but did you give yourself fast privilege?
19:06 leo_rockway     VanessaE: I just walked from one cliff to another with fast_disabled and with fast_enabled... it took the same amount of time.
19:06 shinji257       I'd have to setup one to build for arm hardfloat and it's a pain.
19:06 leo_rockway     VanessaE: /give singleplayer fast
19:06 leo_rockway     like that? I did
19:06 VanessaE        did you press both keys at the smae time?>
19:06 VanessaE        same(
19:06 VanessaE        *sigh*
19:06 leo_rockway     no, I pressed the toggle once
19:07 thexyz          VanessaE: bp's version is better (actually, i think those are different things); it has smooth screen transform and it is not so fast
19:07 leo_rockway     to enable it
19:07 leo_rockway     if I fly, I do go faster
19:07 VanessaE        leo_rockway: you have to hold down W + E (or whatever) to run fast
19:07 VanessaE        you can't just toggle it
19:07 VanessaE        thexyz: ah.  been too long since I played it then
19:07 thexyz          also, in my opinion, "fast" privilege is something admin-like and other one is not
19:07 leo_rockway     but the run key is a toggle
19:08 VanessaE        leo_rockway: no, it isn't.
19:08 VanessaE        not in vanilla
19:08 leo_rockway     if you go to the keybindings it clearly says "toggle fly" and "toggle fast"
19:08 leo_rockway     I'm in vanilla
19:08 VanessaE        that just enables the feature, you still have to hold W + E to actually *use* it
19:08 leo_rockway     I built it about a minute ago.
19:08 thexyz          leo_rockway: it becames toggleable when you use it with fly
19:08 leo_rockway     VanessaE: oh! got it
19:08 leo_rockway     VanessaE: yes, I see it now.
19:08 VanessaE        "E" is the "climb down" key in vanilla, it acts as "run" when you have that feature turned on
19:08 leo_rockway     thank you.
19:08 VanessaE        ok good :-)
19:09 VanessaE        (actually I kinda wish "run" were a different key so that I could run up and down ladders also)
19:09 leo_rockway     that's something that kind of bothered me when I learned about fly. The "use" key is never mentioned as "climb down"
19:09 leo_rockway     and it's not mentioned as run either.
19:10 leo_rockway     in the key binding menu, I mean.
19:11 VanessaE        bbl
19:15 khonkhortisan   sneak climbing is faster than the server allows
19:36 cy1             khonkhortisan: yeah it's that dumb antispeedhack
20:00 shinji257       Well minetest compiled on my platform target but since it uses OpenGL I have to convert it to OpenGL ES instead. :(
20:04 GTRsdk          What's the item code for a nyan cat block?
20:05 wowiamdiamonds_ default:nyancat?
20:13 GTRsdk          thanks wowiamdiamonds_
20:44 FreeFull        shinji257: as opposed to it using directx?
20:47 vicscandl       meep
20:50 thexyz          minetest.ru:30001 map http://minetest.ru/map/
20:51 vicscandl       thexyz: latest git client or 4.1-stable?
20:51 thexyz          vicscandl: even older
20:53 vicscandl       ooooo snap. xxl-map!
20:53 vicscandl       pull what commit from git to log in?
20:54 thexyz          c57e508
20:55 thexyz          i will update it some time
20:56 vicscandl       ooooo might have an already compiled version of that sitting around... somewhere
20:57 vicscandl       nope, same commit for minetest_game?
20:58 shinji257       @FreeFull it just needs ported.  GLES is just a subset of standard OpenGL
21:03 thexyz          vicscandl: you don't need minetest_game if all you want is just to play on this server
21:03 thexyz          anyway, I don't remember it, but you can take it from windows package http://minetest.net/packages/nightly/minetest-0.4.dev-20120606-c57e508-win32.zip
21:08 vicscandl       thexyz: yea, just figured *that one* out... :)
21:09 vicscandl       thexyz: windows? whats that? some sort of washington bullshit or what?
21:09 thexyz          yes, i think you're right
21:09 * vicscandl     is an M$ hater, sorry.
21:10 thexyz          anyway, that describes it very accurately
21:10 thexyz          don't be sorry for that
21:11 vicscandl       the house has been windows free for over 5 years now, thank <insert your choice of creation figure here> for that...
21:13 jin_xi          hail satan
21:13 vicscandl       thexyz: inbound now
21:18 vicscandl       thexyz: damn, stuck in a well
22:21 mauvebic        i think segfault needs a timeout http://minetest.net/forum/viewtopic.php?pid=34519#p34519
22:29 khonkhortisan   I have current minetest git, current minetest_game git, but minetest can only find minimal
22:31 khonkhortisan   if I change game.conf in minimal, it doesn't change when I create a world
22:32 khonkhortisan   I move minimal, I can still create the world, minus the mods. It's like it doesn't update the list of games
22:36 khonkhortisan   I forgot to check run-in-place :)
22:36 Colin_          hello
22:36 khonkhortisan   'ello
22:36 khonkhortisan   'ye
22:37 mrtux           whoops
22:37 mrtux           irssi messed up lol
22:38 khonkhortisan   aah! 15:39:11: ERROR[main]: TextureSource::buildMainAtlas(): Atlas is full, not adding more textures.
22:39 mrtux           I got that error before, I'm assuming I had too many textures for mods installed
22:39 khonkhortisan   it's because I updated minetest
22:42 khonkhortisan   it was my transitions mod
22:43 khonkhortisan   the sky keeps flipping between black and blue when I look in a cave