Time  Nick            Message
00:15 khonkhortisan   this was typed using a ⌨
00:15 OldCoder        Servers need to go down for a short while to fix a problem
00:29 cornernote      khonkhortisan, wrap it in [code][/code]
00:37 khonkhortisan   code makes it monospaced horizontally (and it already was vertically) but the height is more than the width
00:37 OldCoder        Servers back up
00:39 cornernote      thats how text is
00:39 cornernote      they are taller than they are wide
00:41 khonkhortisan   a tree can grow faster than the grass under it dying
00:41 cornernote      ok.. ?
00:41 cornernote      u think the grass should die when the tree spawns ?
00:42 khonkhortisan   I think grass should die when I put a sapling on it
00:42 * khonkhortisan is freaked out by black leaves
00:46 cornernote      it does when the abm runs
00:46 cornernote      u can change the sapling's after_place
01:00 khonkhortisan   yeah, roots should mess with the grass. huh. dirt_with_roots?
01:01 khonkhortisan   it's rush hour for joining
01:01 jordan4ibanez   here cornernote, try super_flat mode! it includes bedrock and such https://www.dropbox.com/s/mhgx4haghp5b4cs/drop_this_into_minetest.zip
01:01 jordan4ibanez   the super_flat variable is in the init.lua
01:02 jordan4ibanez   here is the complete changelog http://pastie.org/pastes/4899969/text?key=2yl5y6yohc4jrohdudja
01:03 jordan4ibanez   i recommend adding this to your minetest.conf, static_spawnpoint = 47, 30, -32
01:03 jordan4ibanez   for some reason the first chunk won't generate, i'll have to over ride it
01:07 jordan4ibanez   brb
01:13 cornernote      checking now
01:16 cornernote      in the init.lua of which mod ?
01:17 cornernote      why is ambienc in 2 repos?  which one is better ?
01:18 jordan4ibanez   i meant super_flat in the minetest.conf
01:19 cornernote      ok
01:20 jordan4ibanez   i'm uploading the new version, where you can grow trees in superflat
01:22 cornernote      lol, i fell through the hole
01:22 cornernote      looks nice
01:22 jordan4ibanez   new version https://www.dropbox.com/s/mhgx4haghp5b4cs/drop_this_into_minetest.zip
01:23 jordan4ibanez   yes yes, i'm suprised how fast it is, i tried doing the world edit way, but everytime it did the while loop, it basically froze the server, the for method is much faster and smooth
01:25 cornernote      wonder why it wont load the 1st chunk
01:26 jordan4ibanez   that's been an issue for a while now, i just don't get it
01:26 cornernote      lemme look... sec
01:26 Uberi           oh register_on_generated doesn't seem to be called for the first chunk
01:26 cornernote      can u pastebin that mod ?
01:26 cornernote      so i dont have to download the whole pack again
01:27 jordan4ibanez   minetest.register_alias("mapgen_leaves", "default:leaves")
01:27 jordan4ibanez   minetest.register_alias("mapgen_apple", "default:apple")
01:27 jordan4ibanez   minetest.register_alias("mapgen_water_source", "air")
01:27 jordan4ibanez   lol
01:27 cornernote      IRC ~= pastebin
01:27 cornernote      but ok
01:27 jordan4ibanez   oops i forgot minetest.register_alias("mapgen_tree", "default:tree")
01:27 cornernote      but then,,,
01:27 cornernote      dont the trees spawn in the air ?
01:27 cornernote      and underground
01:27 VanessaE        hi all
01:27 Uberi           hi VanessaE!
01:27 cornernote      hey V
01:28 VanessaE        howdy :-)
01:28 cornernote      tank, you should make your own ABM to grow trees
01:28 cornernote      i have a grow_tree function in skyblock, just put an ABM around it
01:28 cornernote      sec, i'll get the code
01:29 jordan4ibanez   well you don't actually need that
01:29 jordan4ibanez   it works fine :D
01:29 cornernote      on a new world  thats not already generated ?
01:29 jordan4ibanez   yes!
01:30 cornernote      dont believe it
01:30 cornernote      lol
01:30 cornernote      checking
01:31 jordan4ibanez   i think people might crap their pants when they see this lol
01:33 cornernote      it filled the hole at the start
01:33 Uberi           whaaaaaat
01:33 cornernote      i think the problem is it hasnt generated the ground where you are yet
01:33 cornernote      try setting the ground level to -5 where it is now
01:33 cornernote      that way when you fall, it will be generated
01:34 cornernote      also, it leaves some holes in random places
01:34 jordan4ibanez   yea, i can't fix this stuff, it happens in mapgen.cpp
01:34 cornernote      but the trees dont generate, i guess no good place to put them
01:34 cornernote      make ground level -5 and it will fix it
01:35 jordan4ibanez   how did you make it -5?
01:35 jordan4ibanez   pastebin pastebin! PASTEBIN!
01:35 cornernote      change this:  if minp.y < 0 and maxp.y > 0 then    to this:   if minp.y < -5 and maxp.y > -5 then
01:35 cornernote      no, didnt help
01:36 cornernote      i dont understand what your loop is doing
01:36 cornernote      for i = 1,6400 do  <-- why 6400 ?
01:38 jordan4ibanez   it checks if the map is generating in between the point 0 on the y axis, then it get's the original point that the chunk starts at, then adds in the layers x to + 80 from the area where the chunk starts at, then when x hits 80 it resets back to the starting point and z goes up 1 point and it repeats this in a for statement 6400 times to fill an entire chunk
01:39 jordan4ibanez   because there is 80x80 in a generated chunk, for whatever reason, and 80x80 = 6400
01:40 jordan4ibanez   i thought chunks were supposed to be 16x16! i guess they actually aren't lol
01:41 VanessaE        mapblocks are.
01:41 khonkhortisan   I thought it loaded what it generated, that they were the same size
01:41 VanessaE        maybe they're just generated in 5x5 mapblock segments?
01:41 khonkhortisan   the intuitive explanation.
01:41 Uberi           that sounds entirely plausible
01:42 khonkhortisan   it's the size where you get the grooves through the landscape
01:42 khonkhortisan   redcrab's map is a good example of the lines
01:42 VanessaE        I remember seeing images (from minetestmapper.py) of old maps where you could see the mapblocks and the 5x5 'chunks' in the same areas
01:42 jordan4ibanez   if you do the actual minp -  maxp it gives 79, but when i did 79 instead of 80 there was a single space in between each chunk
01:43 VanessaE        one of my old maps has that effect somewhere in it, if i still have that masp
01:43 VanessaE        map*
01:43 jordan4ibanez   or i mean maxp - minp
01:43 Uberi           is that fixed now? I saw the pull request and can't remember if it was accepted or not
01:47 VanessaE        sort of
01:47 Uberi           hmm?
01:47 VanessaE        it doesn't happen anymore but I guess it slowed the mapgen down somewhat
01:48 Uberi           dang
01:49 Uberi           mapgen is too slow right now, what happened to the pow() pull request?
01:49 VanessaE        c55 hasn't committed in weejs
01:49 VanessaE        weeks
01:51 cornernote      tank - i think this loop code looks better:  https://gist.github.com/3824466
01:51 cornernote      but i still cant get it to load under the player
01:51 cornernote      i got an idea
01:51 Uberi           yeah I'd hate to wade through that mountain of pull reqs and issues after that long
01:56 jordan4ibanez   yes but the problem with that code is the terrain generation lag
01:56 jordan4ibanez   that's what the code i create avoids
01:56 cornernote      i have a fix
01:56 cornernote      sec
01:56 jordan4ibanez   nah, it's fine man
01:57 Basstard`       When is Minecraft done?
01:58 Uberi           Basstard`: define "done"; stable? complete?
01:58 VanessaE        who cares about minecraft
01:58 jordan4ibanez   when jeb gives up
01:58 Uberi           I care about minecraft
01:59 VanessaE        meh
01:59 NekoGloop       I care about my cake.
01:59 Basstard`       Uberi: Stable, complete, working, fun.
01:59 VanessaE        hineko
01:59 NekoGloop       Now what are we talking about?
01:59 Uberi           Basstard`: I'd say it is already all of those, but that's just my opinion
01:59 Uberi           Basstard`: I think that would vary depending on who you ask
01:59 VanessaE        bah, just play minetest with my homedecor mod and others.  that's all you need :-)
01:59 khonkhortisan   the demo isn't fun
01:59 NekoGloop       Also depends on what mods
02:00 NekoGloop       In either game.
02:00 Basstard`       Uberi: But it's only on 0.4.something.
02:00 NekoGloop       khonkhortisan: I didnt tell you this, but toomanyitems' time-advancing lets you haxxor the demo time limit.
02:00 NekoGloop       Just alternate between midnight and sunrise.
02:01 NekoGloop       Or, it should, but sometimes fails. Idk why.
02:01 Uberi           Basstard`: no, it's on 1.3.5 now
02:01 NekoGloop       Also it lets you play creative mode should you want to.
02:02 Basstard`       Uberi: No?
02:02 NekoGloop       He means mt, uberi
02:02 Uberi           NekoGloop: oh I guess that was a typo then
02:02 Uberi           Basstard`: you do mean MineTest and not MineCraft?
02:03 Basstard`       Uberi: Yes, same thing
02:03 Uberi           VanessaE: 1: minecarts 2: a fun mob and damage system
02:03 Uberi           Basstard`: no, not the same thing, they are distinct products
02:04 cornernote      jordan4ibanez - something like this - https://gist.github.com/3824510
02:04 VanessaE        Uberi: you know, I don't get why people are so gung-ho over minecarts anyway
02:04 VanessaE        and mobs, well we have three mob frameworks out there now, so..
02:04 jordan4ibanez   oh yea, that's a pretty good idea, but it might cause a bit of lag
02:04 NekoGloop       Minecarts are faster travel
02:05 NekoGloop       However in mt they cause enough lag you are going the same speed.
02:05 cornernote      increase the timer to 10seconds
02:05 Uberi           VanessaE: none of the minecart mods are _fun_! for example, I tried to build a roller coaster in MT carts, but it just rolled off the tracks
02:05 cornernote      if they are falling anyway, its better than falling
02:05 Basstard`       Uberi: Minetest is a lesser version of Minecraft so it should be called Minecraft.
02:06 Uberi           fun is the most important element of a game!
02:06 Uberi           Basstard`: I'm afraid I don't follow your logic
02:06 VanessaE        Basstard`: Minetest is not related to minecraft in any way except gameplay.
02:06 VanessaE        and even that's somewhat different now
02:07 Uberi           the mobf mod is nice and all, but it's nowhere close to the MC system, IMO
02:08 Basstard`       VanessaE: Why would you care about semantics though?
02:08 Uberi           for one, there's no "real" pathfinding, the mobs don't move their limbs, and the animations look sort of... well, lacking
02:08 NekoGloop       We dont need mobs :l
02:08 khonkhortisan   NekoGloop, I didn't even know the demo had a time limit. I stopped when it didn't save.
02:08 Uberi           NekoGloop: subjective, of course, I find mobs add a lot :)
02:08 VanessaE        Basstard`: because it isn't semantics - minetest and minecraft are written by entirely different teams with different goals, different hardware targets, and an entirely different language.
02:08 NekoGloop       khonkhortisan: Demo does save...
02:08 VanessaE        that ain't just semantics, that's two wholly different products.
02:08 NekoGloop       Or do you mean the pocket edition one?
02:09 khonkhortisan   the tablet one
02:09 Uberi           Basstard`: that's like saying grapes are oranges because grapes are lesser than oranges
02:09 NekoGloop       Well then your just fucked. Get the pc demo.
02:09 khonkhortisan   and some items were infinite and some had none
02:09 VanessaE        Uberi: beat me to it - I was going for cheeses. :-)
02:09 NekoGloop       Khon, that's because mc:pe sucks.
02:09 khonkhortisan   <=
02:10 Uberi           :P
02:10 Uberi           NekoGloop: it's better than nothing :)
02:10 Basstard`       Uberi: No, that's different.
02:11 Uberi           Basstard`: it's an analogy
02:11 Uberi           of course it is different in name but it is the concept I was trying to convey
02:11 NekoGloop       Uberi, technically its nothing but a waste of space, the implementation is horrible, the mobs rarely if ever spawn so you dont get shit.
02:11 khonkhortisan   bzflag and warzone2100, supertuxkart and need for speed, pingus and mario. Completely different.
02:12 Basstard`       VanessaE: Minetest is a copy of Minecraft hence it is more or less Minecraft.
02:12 Basstard`       Uberi: If they would both be berries and one is bigger, or more known, then sure.
02:12 VanessaE        it is not a copy at all.
02:12 NekoGloop       Basstard`: So all "boxel" games are copies of minecraft?
02:12 Uberi           it is not a "copy" of MC, it has different goals and gameplay styles
02:13 VanessaE        no code from minecraft is being used, no textures, no mods, no mobs, nothing at all.
02:13 NekoGloop       Which, is in turn, a copy of infiniminer.
02:13 VanessaE        to be a copy it would at least have to use some of those.
02:13 Uberi           Basstard`: I once again fail to see how that works, unfortunately
02:13 Basstard`       NekoGloop: But which is more known?
02:13 khonkhortisan   minetest + compose key = crafting characters
02:13 khonkhortisan   I want to do that ^
02:13 Uberi           if the bittersweet nightshade berries are smaller than blueberries, and blueberries are better known
02:13 Uberi           does that make the former no longer poisonous?
02:13 khonkhortisan   I can only do one level of "crafting", though.
02:14 NekoGloop       Minecraft because people think it came first.
02:14 NekoGloop       But it didnt.
02:14 Basstard`       Uberi: No, it would not make them no longer poisonous, but people would probably think they are blueberries.
02:15 Uberi           Basstard`: you're right, but that assumption would be false
02:15 Basstard`       Uberi: Yes.
02:16 NekoGloop       And where is this arguement going?
02:16 Uberi           it's not really an argument, we're just discussing semantics
02:17 jordan4ibanez   why is env a nil value?
02:17 Uberi           jordan4ibanez: minetest.env?
02:17 NekoGloop       minetest.env:
02:17 jordan4ibanez   shouldn't minetest.env work in all of minetest .lua files?
02:17 jordan4ibanez   yes yes i did that, but it's telling me it's nil
02:17 VanessaE        anything that depends on default I think yeah
02:17 Uberi           jordan4ibanez: make sure minetest is a global
02:18 Uberi           jordan4ibanez: if you're in a scope that redefines minetest, you will be referencing the local rather than the minetest object
02:18 jordan4ibanez   okay this is what i'm doing
02:18 jordan4ibanez   if super_flat == true then
02:18 jordan4ibanez   minetest.env:get_node(-20,-28,48)
02:18 Uberi           jordan4ibanez: I'm pretty sure that's invalid
02:19 Uberi           it's get_node(pos), where pos is a table
02:19 NekoGloop       pos isnt in a table for one.
02:19 jordan4ibanez   yes yes, let's say that was a table lol
02:19 NekoGloop       Er. What uberi said.
02:19 Uberi           :P
02:19 khonkhortisan   minetest.env:get_node({x=-20, y=-28, z=48})
02:19 cornernote      <VanessaE> c55 hasn't committed in weejs <-- is anyone else able to make a stable build and merge in some of the higher priority features ?
02:19 NekoGloop       Tank, you need to depend on default.
02:19 cornernote      i dont know enough c++ to do it
02:19 NekoGloop       Also, is this in a local function?
02:20 Uberi           cornernote: should not be too difficult, most of the pulls are ripe for merging
02:20 jordan4ibanez   it is depending on default
02:20 cornernote      but if someone did that, sfan5 could update his builds, and we can carry on without c55 until he is back
02:20 jordan4ibanez   HMMM i think i know the issue
02:20 VanessaE        cornernote: my Mipmap build is stable ;)
02:20 VanessaE        but I suppose that doesn't could :-)
02:20 Uberi           VanessaE: got a link? :)
02:20 VanessaE        count&
02:20 VanessaE        GAH I can't type
02:20 VanessaE        http://minetest.net/forum/viewtopic.php?pid=41100#p41100
02:20 VanessaE        using jin_xi's code at the top of the thread
02:21 VanessaE        nothing fancy, just a few lines of code
02:21 Uberi           neat
02:21 VanessaE        any idiot with a text editor could apply those patches ;-)
02:22 Uberi           VanessaE: downsampling AA?
02:22 Uberi           oh nvm
02:22 NekoGloop       I have a text editor but i cant apply it.
02:22 VanessaE        Uberi: Anisotropic Filtering
02:22 NekoGloop       Have no way to build.
02:22 VanessaE        NekoGloop: you're not an idiot ;)
02:22 NekoGloop       :D
02:22 NekoGloop       Yes i am.
02:22 Uberi           NekoGloop: you need a patch tool
02:22 NekoGloop       Dont lie to me.
02:23 VanessaE        heh
02:23 khonkhortisan   Anyone hate “smart quotes”?
02:23 VanessaE        if you were you wouldn't have coded those mods of yours :-)
02:23 VanessaE        khonkhortisan: only when people copy&paste text with them into a venue where they turn to gibberish
02:23 NekoGloop       My mods suck.
02:24 VanessaE        (they work fine for me here though, fwiw)
02:24 Uberi           NekoGloop: not so
02:24 NekoGloop       The only good thing i've done with my mods is make a screwdriver and treetap... :(
02:24 NekoGloop       Two very useless things on their own :(
02:24 Uberi           NekoGloop: but with their powers combined...
02:24 khonkhortisan   °…Don't.turn.on.non-printable.characters¶
02:25 NekoGloop       Screwdriver is useless unless you have mesecons. Treetap is useless because rubber is useless.
02:25 cornernote      jordan4ibanez - did u have a chance to try workbenches ?
02:26 VanessaE        oh like Homedecor is particularly "useful"?  or Pipeworks, or the other 10 mods I did?  it's about what's fun, not what's "useful" :-)
02:26 cornernote      define useful
02:26 Uberi           NekoGloop: yep, fun is what matters
02:26 NekoGloop       Define useful.
02:26 cornernote      minetest~=useful
02:26 NekoGloop       Pipeworks is useful... How?
02:27 VanessaE        Useful /yoos' fuhl/ (adj.) 1. Capable of performing a valuable function.
02:27 VanessaE        ;-)
02:27 jordan4ibanez   no not yet, but soon
02:27 cornernote      i guess it depends on what you consider valuable
02:27 NekoGloop       Define valuable
02:28 VanessaE        cornernote: oh that's one thing that bugs the shit out of me about Lua:  ~= should mean "approximately equal" not "not equal"..
02:28 NekoGloop       I think it's like a waiver.
02:28 cornernote      code that means approximately equal?
02:28 NekoGloop       That's how i think of it.
02:28 cornernote      you mean like same value, different type
02:28 Uberi           VanessaE: I dunno, ~ means NOT in a lot of places
02:28 cornernote      3~="3"
02:28 Uberi           in C-like languages it means bitwise NOT
02:28 Uberi           so I suppose that is how I rationalize it
02:29 cornernote      i dunt really care, languages all have their things that peeve people
02:29 VanessaE        valuable /val' yoo buhl/ (adj.) 1. To possess value, as in something that, if missing, may cause substantial discomfort, delay, etc.
02:29 VanessaE        </troll>
02:29 NekoGloop       Keep trolling.
02:29 NekoGloop       I wanna see you get exhausted.
02:29 cornernote      im a php programmer, so i can whinge all day about the syntax horrors of that
02:30 khonkhortisan   trolling -> ☭
02:30 VanessaE        "syntax horror"...you use Blassic or something? ;-)
02:30 cornernote      a dot to concat 2 values ?  omg.. and then cos the dot is used already, object.method() is object->method()
02:30 cornernote      and don't even get me started on namespaces
02:31 cornernote      backslashes?!
02:31 VanessaE        haha
02:31 cornernote      lua is very pretty
02:31 Uberi           cornernote: I like the ->!
02:31 Uberi           I never get it confused with decimals
02:31 cornernote      its soo many keystrokes
02:31 Uberi           pffft :P
02:31 cornernote      3 instead of 1
02:32 cornernote      almost needs a macro key =)
02:32 cornernote      lol
02:32 NekoGloop       There needs to be a lua keyboard
02:32 cornernote      i got a g15
02:32 khonkhortisan   there's pdvk, but I wouldn't recommend it
02:32 khonkhortisan   I mean dvp
02:38 Uberi           NekoGloop: mine would have a "write all the code for me" button :)
02:38 VanessaE        lol
02:38 NekoGloop       So would mine
02:39 khonkhortisan   http://xkcd.com/224/
02:40 khonkhortisan   if only you could program in concepts themselves
02:41 Uberi           haha, I loved #224
02:43 khonkhortisan   I also like the stones in the infinite desert one
02:43 Uberi           yeah
03:03 OldCoder        VanessaE, added another world; I forget if I mentioned this after you returned
03:05 NakedFury       how many worlds you have already?
03:05 NekoGloop       Too goddamn many.
03:06 NakedFury       a year ago I was playing on a minecraft server that had many many worlds too
03:07 OldCoder        NakedFury, NekoGloop: 10 worlds. Why is that too many?
03:07 NakedFury       the way it did it was to have a Lobby world and from there you went to the other ones you wanted
03:07 OldCoder        Yes
03:07 OldCoder        Good idea
03:07 NakedFury       a complete snow world
03:07 NakedFury       desert
03:07 NekoGloop       Mystcraft?
03:07 NakedFury       another was a hell world
03:07 NakedFury       no Sweetcraft
03:07 NakedFury       a creative world
03:07 OldCoder        A Lobby port
03:08 NakedFury       but the problem is that MC uses too much ram so having that many worlds and its plugin to make them different was hell
03:08 OldCoder        NakedFury, I don't seem to have the problem with MT
03:09 NakedFury       MT at least doesnt have that kind of problem
03:10 NakedFury       what was the web that you have with all the worlds info?
03:10 VanessaE        NakedFury: try running it with high resolution textures and lots of mods. MT is a serious RAM hog.
03:11 OldCoder        NakedFury, one moment
03:11 OldCoder        http://oldcoder.org/general/minetest/
03:12 OldCoder        World list and screenshots ^
03:12 OldCoder        Plus mods etc.
03:12 OldCoder        I added teleporters today BTW as RBA asked for them
03:12 OldCoder
03:12 OldCoder        Oh...
03:12 OldCoder        I can rebuild all the worlds with updated mods
03:12 OldCoder        in moments now
03:12 OldCoder
03:12 VanessaE        OldCoder: you should take a screenshot for skyblock using my little village :-)
03:12 OldCoder        VanessaE, You take one
03:12 OldCoder        Do it now
03:12 OldCoder        I'll add it
03:13 VanessaE        too lazy :D
03:13 OldCoder        O.K.
03:13 OldCoder        VanessaE, what are the coords?
03:13 VanessaE        besides you'd need fly/fast to get to a spot where a screenshot would look good
03:13 VanessaE        um, lemme check
03:13 OldCoder        VanessaE, I turned on fast
03:13 VanessaE        30002 right?
03:14 NekoGloop       She has a village?
03:14 NekoGloop       Oh wait that layered thing... Nvm.
03:14 OldCoder        VanessaE, yes
03:14 VanessaE        OldCoder: {3392,4,3200}
03:14 OldCoder        O.K.
03:14 NekoGloop       Anyone else started building down yet?
03:15 VanessaE        NekoGloop: I did, but just barely
03:15 VanessaE        just enough to get under where I built my tower so i could lower the water stop one level
03:15 NekoGloop       I have a whole "basement" level.
03:15 OldCoder        Hey that's nice
03:15 NekoGloop       Go look at my "basement" if you like
03:16 OldCoder        NekoGloop, coords
03:16 NekoGloop       Uh...
03:16 NekoGloop       Vanessae, show him to my underlayer.
03:16 VanessaE        OldCoder: now you see why my area needs fly priv to take a good screenshot of :-)
03:16 VanessaE        NekoGloop: after he takes a screenshot, I'll sign back in and show him to it
03:17 OldCoder        yes
03:17 VanessaE        (I don't want to mar the image by my being in it)
03:17 OldCoder        This is nice
03:17 OldCoder        Hold on a bit
03:17 OldCoder        I think the round trees help
03:18 VanessaE        OldCoder: too bad they don't work right on old maps :-/
03:18 NekoGloop       Lolipop trees?
03:18 VanessaE        (yet another bug in the game:  3dforniture's round trees turn black on old maps until you interact with them or with the ground near them)
03:19 OldCoder        VanessaE, I have a fix for that
03:19 NekoGloop       Oh right.
03:19 OldCoder        VanessaE, That should not happen in my worlds
03:19 OldCoder        Let me know if it does
03:19 VanessaE        yeah I know, tonyka posted a little thingy to fix it
03:19 OldCoder        I added it
03:19 OldCoder        <--- thorough
03:19 NakedFury       atlas full on 30000 server
03:19 OldCoder        NakedFury, that is appearing on every world
03:19 NekoGloop       Disable it.
03:19 OldCoder        NekoGloop, How?
03:19 OldCoder        NekoGloop, VanessaE also where is NekoGloop place?
03:20 NekoGloop       Uh, it's client side.
03:20 OldCoder        Ah
03:20 OldCoder        NekoGloop, VanessaE also where is NekoGloop place?
03:20 NekoGloop       Uh...
03:21 NekoGloop       Look around.
03:21 NekoGloop       :D
03:21 VanessaE        OldCoder: looking for it
03:23 VanessaE        OldCoder: {3325, -1, 3315}
03:23 VanessaE        that's the under side layer, took a while to find the entrance :-)
03:23 NekoGloop       Lol
03:23 NekoGloop       It couldnt be much more obvious.
03:24 NekoGloop       Unless there happens to be seaweed covering it again.
03:24 VanessaE        ok ok so it's buried around a bunch of papyrus and seaweed :-)
03:24 NakedFury       hmm we need desert stone or sandstone ore versions
03:24 NekoGloop       XD
03:24 NekoGloop       NakedFury: Desert stone ores are in gloopores.
03:24 VanessaE        NekoGloop: you can combat that by placing a few torches around the area and then digging up the seaweed.
03:24 VanessaE        it won't grow if there's too much light.
03:24 NekoGloop       Sandstone doesnt generate in mapgen.
03:25 OldCoder
03:25 OldCoder        O.K.
03:26 VanessaE        ok, I'm signed off, you can take yer screenshots now :)
03:26 OldCoder        Already did
03:26 OldCoder        Vanessa Village gets posted in a couple of minutes
03:26 OldCoder        We can do
03:26 OldCoder        a full gallery later
03:27 OldCoder        What is this thing?
03:27 OldCoder        A basement.
03:27 NekoGloop       "UnderLayer"
03:27 VanessaE        yup
03:27 OldCoder        k
03:27 OldCoder        NekoGloop, UnderLayer is nice
03:27 OldCoder        But I'm shooting the OverLayer
03:28 OldCoder        It's amazing
03:28 NekoGloop       That's actually realbadangel
03:28 OldCoder        k
03:30 OldCoder        What is it exactly
03:30 OldCoder        RBA place
03:30 NekoGloop       Its... Everywhere.
03:30 NekoGloop       XD
03:31 OldCoder        Updating soon
03:33 NakedFury       woah awesome circular tree not blocks
03:33 NekoGloop       3dforniture.
03:33 OldCoder        Yep
03:34 OldCoder        *With* the tree repair kit
03:34 VanessaE        NekoGloop: you should see them with HDX applied, they're gorgeous
03:34 khonkhortisan   if you dig all the wood part of a tree except the bottom stump, you end up with a floating layer of leaves that don't decay
03:34 NekoGloop       Ick.
03:35 VanessaE        khonkhortisan: I think leafdecay just checks within like a 4 node radius whether there's a tree, even if it isn't the same one that spawned the leaves
03:35 OldCoder        Explain HDX
03:35 VanessaE        OldCoder: my photorealistic textures.  http://minetest.net/forum/viewtopic.php?id=1583
03:35 OldCoder        Are they in a mod yet?
03:35 OldCoder        Will review thread
03:36 VanessaE        they're not a mod, they're a texture pack intended for use by clients
03:36 OldCoder        Ah
03:36 OldCoder        No way to install on server?
03:36 khonkhortisan   Do I have to delete stuff to install a texture pack or does it install like a mod?
03:36 OldCoder        VanessaE, can I unpack them on the server side?
03:36 VanessaE        you can I think, but I dunno how server-side textures work
03:37 VanessaE        plus I don't know that I can safely recommend them, since you need decent gfx hardware to use the,
03:37 VanessaE        them*
03:37 OldCoder        k
03:39 khonkhortisan   leafdecay should check if there is a leaf path to tree, instead of a nearby tree, to keep it from floating
03:41 khonkhortisan   http://www.flickr.com/photos/79516830@N05/8049321563/in/photostream/lightbox/
03:41 OldCoder        VanessaE, others: khonkhortisan, others: Press Reload to see updated page
03:42 VanessaE        \o/
03:43 OldCoder        :-)
03:49 OldCoder        One thing that I could add would be whatever the best of the old 0.3 worlds was. Run it forever as a museum. If somebody has a good world ZIP it up and get it to me.
03:49 OldCoder        Indicate exactly which 0.3.X is needed and include compatible mods if any.
03:49 OldCoder
03:55 VanessaE        mods don't work in 0.3.x
03:55 OldCoder        That simplifies things
03:55 OldCoder        If somebody saved the best 0.3.X world have them ZIP it for me
03:55 cornernote      <khonkhortisan> leaf path to tree  ---   -1
03:56 cornernote      then you would end up with leaves from nearby trees not decaying
04:00 khonkhortisan   it should have a combination of both methods. I just don't want it to hover.
04:00 cornernote      ah, i see
04:01 cornernote      so whats everyone working on ?
04:01 cornernote      playing on
04:01 cornernote      whatever =)
04:01 VanessaE        nothing at the moment
04:01 VanessaE        just finished watching a movie
04:05 OldCoder        khonkhortisan, the #khonkhortisan channel is just as real!
04:07 khonkhortisan   I think I'll keep that one open
04:07 jordan4ibanez   cornernote, line 25 of workbench, you forgot the "then" to the "if"
04:09 cornernote      thanks, fixed
04:09 jordan4ibanez   and there's still the issue of, when you try to get more than one thing out of the output box, it doesn't update like the normal inventory
04:09 jordan4ibanez   so you can only pull one thing out at a time, it's strange
04:09 cornernote      let me try
04:11 VanessaE        hi RBA
04:11 RealBadAngel    hi
04:11 jordan4ibanez   good day
04:12 cornernote      ok, i see
04:12 cornernote      when you make sticks from wood, and you want to right click to take the whole stack
04:12 cornernote      right click takes half the stack
04:12 cornernote      then the other half is lost
04:13 jordan4ibanez   see? the mod is so glitchy i don't understand
04:18 cornernote      the players formspec is in c++, this is in lua .. im reading the c++ to see if i can see how it allows a right click to take the whole stack
04:22 cornernote      ok, it seems to have 2 fields... craftpreview and craftresult
04:22 cornernote      and one is hidden from view
04:22 cornernote      leave it with me for a bit
04:24 OldCoder        RealBadAngel, Check webpage
04:25 RealBadAngel    ok
04:35 khonkhortisan   why can I only throw my pickaxe when I'm looking at something?
04:41 MiJyn           because it would be too dangerous if you are not looking at what you are  throwing at
04:42 MiJyn           imagine being the person receiving it... ugh...
04:42 VanessaE        yay, another homedecor update.  Now a fridge stands 2 nodes tall and has a 10x5 inventory space.
04:43 VanessaE        no more stupid workaround of stackign two up :-)
04:43 OldCoder        VanessaE, Shall I update?
04:43 OldCoder        Is it nice and stable?
04:43 OldCoder        Sturdy and reliable?
04:44 VanessaE        go ahead, it seems fine here.
04:45 OldCoder        k
04:46 OldCoder        VanessaE, I wrote scripts just for this :-) They now handle all the mo\ds
04:46 OldCoder        *mods
04:47 VanessaE        nice
04:50 OldCoder        Worlds get rebuilt shortly with new homedecor and a teleporter configuration change. anybody want more mods or stuff?
04:50 OldCoder        No other major updates recently?
04:50 OldCoder        Very well
04:50 OldCoder        <--- Throws the off switch
04:50 OldCoder        Servers down
04:52 OldCoder        Servers up
04:52 OldCoder        All worlds are rebuilt and shiny
04:52 OldCoder        Check teleporter config and home decor
04:56 VanessaE        server's slow today.  media download is taking a while.
04:57 OldCoder        I don't think it's the servers per se
04:57 OldCoder        Mika_R, wb
04:57 VanessaE        looks right to me
04:57 OldCoder        Then chill
04:57 OldCoder        with a beer
04:57 Mika_R          hi
04:57 OldCoder        From your virtual fridge
04:57 VanessaE        beer?  ick
04:57 OldCoder        O.K.
04:57 OldCoder        A nice cola
04:57 OldCoder        Frosty
04:57 VanessaE        Mike's Hard Lemonade. :-)
04:57 OldCoder        Ah
04:58 VanessaE        (or really any decent wine cooler)
04:58 Mika_R          VanessaE, got any idea what you will add next to home decor?
04:58 VanessaE        dunno
05:00 OldCoder        Wine cooler obviously
05:01 VanessaE        I don't have any immediate plans to add more, this was just a revision that I just realized how ot do easily :-)
05:11 VanessaE        OldCoder: can you do me a favor?
05:11 OldCoder        Sure
05:12 VanessaE        Mika_R, RealBadAngel, you guys too - download the latest update, try it out in singleplayer mode, tell me if you have any problems using the fridge
05:17 Mika_R          how do i give myself all privs in singleplayer?
05:17 khonkhortisan   Do the drawers work?
05:17 VanessaE        yes
05:18 VanessaE        If it can store something in real life normally, it has inventory in homedecor now
05:18 khonkhortisan   I mean does the drawer come out as a node box
05:18 VanessaE        nightstands store 8 or 16 slots, a cabinet/cupboard is 24 I think, under-sink is 16, fridge is 50
05:18 VanessaE        etc.
05:18 VanessaE        OH
05:18 VanessaE        no not yet
05:18 VanessaE        didn't see a point in that
05:18 VanessaE        it sticks out a tiny bit just for 3d detail
05:18 VanessaE        but it doesn't slide out
05:19 khonkhortisan   the digging animation is copied
05:19 VanessaE        besides, can you even do that with a node?  have it change while the object's inventory is open?
05:19 khonkhortisan   haha image corruption when I dig the tv, I think that's the kind of thing you can't do anything about
05:19 VanessaE        yep I know about that
05:19 VanessaE        3dforniture has the same bug when you dig one of its torches
05:20 khonkhortisan   I want to run a function on right click instead of opening a menu. Haven't figured it out.
05:20 khonkhortisan   let's just call that the channel guide
05:20 VanessaE        heh
05:20 khonkhortisan   How do you make the fridge have a 2x1 digging animation?
05:20 VanessaE        I don't.
05:21 VanessaE        it's a single nodebox that stands 2x tall
05:21 VanessaE        so it's whatever the game does in that case
05:22 khonkhortisan   I can see the tv through the door of the fridge, you should make a thicker door
05:22 khonkhortisan   it's doing that z-fighting thing
05:23 VanessaE        wha?
05:23 VanessaE        *confused*
05:23 VanessaE        I know what the z-fighting is, but I don't understand what you mean
05:23 khonkhortisan   ① place tv ② place tv on tv ③ dig first tv ④ place fridge where tv was dug ⑤ watch tv through fridge door
05:23 VanessaE        oh weird!
05:23 VanessaE        it isn't supposed to do that
05:23 VanessaE        I'll fix it.
05:24 khonkhortisan   I dig the tv before the fridge
05:24 khonkhortisan   I like the effect of a torched fridge
05:25 khonkhortisan   yuck place the fridge on the ceiling, it goes through the roof
05:26 khonkhortisan   lava fridge!
05:26 Mika_R          VanessaE, didn't get anything to work
05:26 khonkhortisan   I died while looking in a drawer, and the menu isn't going away
05:26 VanessaE        khonkhortisan: that's a game bug, I don't know how to fix it
05:26 khonkhortisan   I put stuff in the drawer using my past life, then I could get the menu to move
05:27 khonkhortisan   cool I can stand on the top of the fridge while there's lava coming out of it
05:28 khonkhortisan   hey fences give you a path through lava
05:29 VanessaE        jeez gimme a sec to figure this out
05:30 VanessaE        I need to check for the presence of air above the node to be placed before allowing placement of the fridge.  how?
05:30 khonkhortisan   I can make a lava tunnel with fences
05:32 jin_xi          sssup guysss?
05:33 khonkhortisan   Wooden Privacy Fence stacked two high will give you a tunnel through lava, that's wassup.
05:33 VanessaE        bbl while I figure out a fix.
05:33 khonkhortisan   And fridges will be bug-cleaned
05:34 jin_xi          yeah yeah lava tunnels. it sounds dwarfey
05:34 khonkhortisan   ambience mod reminds me of simcity
05:35 khonkhortisan   you can walk through the dual node tunnel, no need to surround yourself with glass
05:39 khonkhortisan   I'll just make a table out of a small throw rug. No one will notice!
05:39 VanessaE        ok dammit, how do I delete a node from the world and just put it back into the player's inventory?
05:40 khonkhortisan   copy the default on_dig?
05:40 Mika_R          VanessaE, what are you building at 1215 / 535 -> 1350 / 666 on redcrabs?
05:40 VanessaE        Mika_R: no
05:41 VanessaE        I only build around my home, and if I see something that needs repaired.
05:41 Mika_R          you own a protect over at those coords
05:42 khonkhortisan   what would tell the node to go in the inventory? My rubiks cube manages 3³ nodes being removed my a single dig.
05:42 VanessaE        mika: I shouldn't.. I haven't registered any protections anywhere except my home area.
05:44 Mika_R          you have rights to neuros house project?
05:44 khonkhortisan   If you're talking about the fridge being two nodes, you just make both nodes drop the fridge item, and the one that is dug removes the other node.
05:47 Mika_R          now i found it, it is neuros area
05:47 khonkhortisan   is there a find radius function where I can make sure all the nearby nodes are what I'm looking for, instead of just one?
05:47 khonkhortisan   Mika_R, The one that says arena on the top in yellow?
05:47 VanessaE        khonkhortisan: the fridge is a single node.
05:48 Mika_R          i guess no, its his newest project, that big cobble
05:48 VanessaE        Mika_R: neuro added me as an owner to that area, I forgot.
05:48 VanessaE        oh G*d damn it how does this work?
05:48 VanessaE        after_place_node = function(pos, placer)
05:48 VanessaE        node = minetest.env:get_node(pos)
05:48 VanessaE        ntop = minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z})
05:48 VanessaE        if ntop.name ~= "air" then minetest.node_dig(pos, node, placer) end
05:48 VanessaE        end,
05:48 khonkhortisan   whose railroad is it? I've been gone a week and I forgot the person's name
05:48 VanessaE        what is wrong with this code?
05:49 VanessaE        (the node_dig calls for 'digger' and not 'placer'...shouldn't those be the same?)
05:50 Mika_R          ok
05:50 khonkhortisan   I'd expect there to be a can_place function
05:51 VanessaE        nope.
05:52 khonkhortisan   dig_node doesn't have a digger
05:52 khonkhortisan   minetest.node_dig? minetest.env:dig_node?
05:52 RealBadAngel    player, placer, digger whatever you call it
05:52 RealBadAngel    its the same
05:52 VanessaE        *facepalm*
05:54 VanessaE        if I try to print the value of 'placer' it crashes the server.
05:54 khonkhortisan   placer is an object
05:54 VanessaE        http://pastebin.com/czqWf9v9
05:54 VanessaE        an object containing....what?
05:55 khonkhortisan   "ObeectRef" line 1080
05:55 VanessaE        why is this shit not documented?
05:55 khonkhortisan   that used to be spelled correctly
05:55 khonkhortisan   print(placer:get_player_name())
05:56 VanessaE        trying...
05:56 VanessaE        attempt to call method 'get_player_name' (a nil value)
05:58 khonkhortisan   is_player()?
05:58 khonkhortisan   placer.get_player_name()?
05:58 VanessaE        trying it.
05:58 VanessaE        see, this is why I say the API doc is a travesty
05:59 khonkhortisan   I use on_punch = function(pos, node, puncher) and  minetest.chat_send_player(puncher:get_player_name(),…
05:59 VanessaE        bad argument #1 to 'get_player_name' (userdata expected, got no value)
05:59 khonkhortisan   so your placer is bad?
06:01 khonkhortisan   What if the server is really lagging and I can split a stack of items, filling the spot where the fridge was, before the fridge can jump back in my hand? Have I just lost it by placing it?
06:01 VanessaE        khonkhortisan: http://pastebin.com/fYAxZ9Xc
06:01 khonkhortisan   use a :
06:01 VanessaE        well if the API allowed me to run some code just *before* the node is placed instead of after.
06:01 VanessaE        I tried with a :
06:01 khonkhortisan   that's how I have it, and it should work that way
06:02 VanessaE        attempt to call method 'get_player_name' (a nil value)
06:02 VanessaE        maybe that method can't be called from inside a node def
06:03 khonkhortisan   I call :get_player_name() from on_punch, that wouldn't be it
06:05 * VanessaE      tries it a different way
06:06 RealBadAngel    try print(dump(something))
06:07 khonkhortisan   after_place_node = function(pos, placer) print(placer:get_player_name()) end, worksforme
06:07 RealBadAngel    then no matter nil or whatever it wont crash
06:07 khonkhortisan   it prints singleplayer
06:09 khonkhortisan   I think you're getting bad data
06:09 VanessaE        it's not placer:, it's player:    player:get_player_name()
06:10 VanessaE        still doesn't work though
06:10 khonkhortisan   it works with placer too ^ my worksforme
06:11 VanessaE        ok by itself it works.
06:16 VanessaE        sigh
06:17 VanessaE        http://pastebin.com/3qv8bRKS
06:17 khonkhortisan   okay.
06:18 * khonkhortisan *sighs*
06:18 VanessaE        wtf does it want for that digger parameter then?
06:18 VanessaE        (where I plugged in whoplacedit)
06:18 khonkhortisan   either the placer or the placer's name
06:18 VanessaE        why isn't this shit documented???
06:19 khonkhortisan   then when you ask why it isn't documented you're told to read doc/lua_api.txt
06:19 khonkhortisan   that's why it isn't
06:19 khonkhortisan   like the a.b vs. a:b I still don't think it's in there
06:20 jin_xi          khonkhortisan: its a lua thing, why document it in minetests api
06:20 OldCoder        VanessaE, I'll update tomorrow
06:20 OldCoder        Zzz
06:22 khonkhortisan   because lua isn't the language of the game, but of the mods. You wouldn't have to document the language if someone's going to edit the game, but modding is usually a lower difficulty and could use being easier to learn. Or something like that.
06:24 jin_xi          VanessaE: can you paste the whole code so i can try for myself? I'll have a look at it if you like
06:25 VanessaE        sec.
06:25 VanessaE        http://pastebin.com/8Y10LwzA
06:26 VanessaE        crashes the server when you place the node.
06:26 VanessaE        (in this case, placing it just under a dirt block to force the node to be given back)
06:29 VanessaE        jin_xi:
06:29 VanessaE        singleplayer
06:29 VanessaE        node_dig
06:29 VanessaE        02:25:44: ACTION[ServerThread]: singleplayer leaves game. List of players:
06:29 VanessaE        02:25:45: ERROR[main]: ServerError: LuaError: error: ...a/celeron55-minetest-9696ed3/bin/../builtin/item.lua:286: attempt to call method 'get_player_name' (a nil value)
06:29 VanessaE        02:25:45: ERROR[main]: stack traceback:
06:29 VanessaE        Quit message received.
06:29 VanessaE        that's the crash that happens with the code I just pastebin'd
06:29 jin_xi          hold on, im testing it...
06:32 khonkhortisan   if the fridge crashes it's still there
06:32 VanessaE        yes, because it crashes when the dig_node() is executed.
06:32 VanessaE        because I haven't the faintest clue what the third parameter is supposed to contain
06:33 khonkhortisan   print(placer:get_player_name()) works but I think it's crashing when using whoplacedit
06:33 VanessaE        no
06:34 VanessaE        why can't there just be a simple, straightforward way to interrupt the placement of the node *before* it is placed?
06:35 khonkhortisan   there's no good reason for there to not be an equivalent of can_dig
06:35 khonkhortisan   and PLEASE combine wallmounted and facedir
06:35 RealBadAngel    i think youre adressing it wrong, now it tells get_player_name method doesnt exists at all
06:36 khonkhortisan   get_player_name works just fine with print and storing in a variable unless you call node_dig
06:36 VanessaE        so then how do I just add an item to the player's inventory?
06:36 VanessaE        I'll just use remove_node() and then add it
06:36 khonkhortisan   placer:get_inventory()
06:37 khonkhortisan   then InvRef stuff like :add_item and :room_for_item
06:45 jin_xi          this works here: http://pastebin.com/ZUpQVWuV
06:46 * VanessaE      tries...
06:47 VanessaE        noit doesn't
06:47 VanessaE        the player doesn't get the item back.  it gets destroyed.
06:47 jin_xi          well, of course
06:47 jin_xi          you have to add it back to placers inventory too if you want that to happen
06:48 VanessaE        node_dig() is supposed to do that on its own.
06:48 jin_xi          but it should not crash as it is, is that the case?
06:48 VanessaE        it does not crash now
06:48 * jin_xi        checks api docs
06:49 jin_xi          - dig_node(pos)   ^ Dig node with the same effects that a player would cause
06:49 jin_xi          this one? oh
06:49 VanessaE        let's try it..
06:50 VanessaE        nope.
06:50 VanessaE        dig_node() crashes it.
06:50 VanessaE        oops.
06:50 VanessaE        wait
06:51 VanessaE        bingo!
06:51 VanessaE        has to be minetest.env:dig_node()
06:51 VanessaE        no wait
06:51 VanessaE        it's not giving it back to the player most of the time
06:52 VanessaE        (or at all it seems like)
06:53 VanessaE        "same effects that a player would cause" evidently doesn't include the player's own inventory.
06:53 VanessaE        *grumble*
07:01 VanessaE        so again, how exactly do I add an item to the player's inventory?
07:01 VanessaE        where is that function defined *in English* in the API?
07:01 RealBadAngel    create item stack
07:01 RealBadAngel    with 1 item in it, dig the node
07:01 RealBadAngel    add it to inv
07:02 VanessaE        how?  The API is about as clear as mud on this
07:02 RealBadAngel    player:get_inventory():add_item("main", item_to_add)
07:04 VanessaE        03:03:58: ERROR[main]: ServerError: LuaError: error: ...6ed3/bin/../mods/minetest/homedecor/refrigerator.lua:48: attempt to index global 'player' (a nil value)
07:07 RealBadAngel    replace player with placer or whatever player is called there
07:08 VanessaE        no crash when using 'placer', but it doesn't add to the inventory.
07:08 VanessaE        placer:get_inventory():add_item("main", "homedecor:refrigerator")
07:08 RealBadAngel    not by the name
07:08 RealBadAngel    you have to create itemstack
07:09 VanessaE        how?
07:09 Mika_R          VanessaE, how does the code function of refrigerator differ from nightstand?
07:09 RealBadAngel    a sec
07:09 Mika_R          -code
07:09 VanessaE        mika: about the same except a fridge has a larger inventory and stands two nodes tall.
07:10 Mika_R          why 2 nodes tall?
07:10 VanessaE        mika: because refrigerators are usually a lot taller than a nightstand? :-)
07:11 tripod          bar fridge
07:11 tripod          quite small
07:11 VanessaE        tripod: true.
07:12 tripod          VanessaE: i concur
07:12 tripod          i thnk
07:12 tripod          :(
07:12 Mika_R          true, but usually they are fridge and refrigerator, but if they were made 1 node, you could stack them 2, and still have possibility to a minibar or something like that
07:13 tripod          a complete bar with wine rack would be nice.
07:13 VanessaE        they were one node before.  didn't like it that way, but maybe I'll add in a mini fridge later.
07:13 tripod          and a mob waitress
07:14 RealBadAngel    stack = ItemStack("homedecor:refrigerator")
07:14 RealBadAngel    that should work
07:14 RealBadAngel    placer:get_inventory():add_item("main", stack)
07:15 VanessaE        nope, no good
07:15 VanessaE        (doesn't crash, but also doesn't add to the inventory)
07:15 RealBadAngel    stack = ItemStack("homedecor:refrigerator 1")
07:15 RealBadAngel    ?
07:15 Mika_R          VanessaE, is there any other mod that is 2 node high?
07:15 VanessaE        doors
07:16 VanessaE        RealBadAngel: nope.
07:16 VanessaE        stack =  ItemStack("homedecor:refrigerator 1")
07:16 VanessaE        print(dump(stack))
07:16 VanessaE        placer:get_inventory():add_item("main", stack)
07:16 VanessaE        <userdata>
07:16 VanessaE        (as the output of print() )
07:17 RealBadAngel    to make it readeable to_table would be needed
07:17 VanessaE        ok well print() aside, it still isn't working :(
07:20 RealBadAngel    its working for me
07:20 RealBadAngel    on_punch = function (pos, node, puncher)
07:20 RealBadAngel    stack =  ItemStack("default:wood 1")
07:20 RealBadAngel    puncher:get_inventory():add_item("main", stack)
07:20 RealBadAngel    end,
07:20 VanessaE        http://pastebin.com/hxMNiiBU
07:21 RealBadAngel    i just made it for testing
07:21 VanessaE        when the item is placed it just disappears if there isn't room, but nothing is added to the inventory.
07:26 VanessaE        maybe it just doesn't work in creative mode?  because come to think of it, default wooden doors tdo the same thing
07:27 RealBadAngel    it does
07:27 VanessaE        place when there isn't enough space and the item is simply destroyed (and a message is printed saying it was out of room)
07:27 RealBadAngel    i managed to add anythin to the inv
07:27 VanessaE        nonono
07:27 RealBadAngel    no matter defined or not.
07:27 VanessaE        you're not listening
07:27 VanessaE        I'm trying to use the default built-in doors now
07:27 VanessaE        they use a similar method and are also being destroyed.
07:27 tripod          http://soundcloud.com/laberge/daft-punk-something-about-us-laberge-edit
07:30 RealBadAngel    VanessaE, have no glue why its not adding anythin for you. for me the code works as intended
07:30 VanessaE        what version of the game are you using?
07:31 RealBadAngel    043
07:31 VanessaE        and did you try this inside an after_place_node callback?
07:31 RealBadAngel    i made it on_punch
07:31 RealBadAngel    i will try
07:34 RealBadAngel    after_place_node = function(pos, placer)
07:34 RealBadAngel    stack =  ItemStack("technic:deployer_off 1")
07:34 RealBadAngel    placer:get_inventory():add_item("main", stack)
07:34 RealBadAngel    end,
07:34 RealBadAngel    works also ok
07:35 VanessaE        http://pastebin.com/BNAQ3RrN
07:35 VanessaE        there's where I stand right now.
07:35 RealBadAngel    after placin  a chest i keep getting free deployer ;)
07:35 VanessaE        (I tried using ItemStack() as well, same difference)
07:37 RealBadAngel    hold on
07:39 RealBadAngel    dunno whats going on
07:39 RealBadAngel    but your code works
07:39 PilzAdam        Helo everyone!
07:39 VanessaE        hi adam
07:39 PilzAdam        Tag der deutschen Einheit!
07:39 RealBadAngel    it keeps me addin undefinded refrigerator to the inv
07:39 RealBadAngel    i just copied your code to my chest and it works
07:39 VanessaE        oh boy
07:40 RealBadAngel    havent changed anythin
07:40 RealBadAngel    just pasted whole after_place
07:40 VanessaE        RealBadAngel: ok try this:  change the code so that it adds THAT chest to the inventory
07:40 RealBadAngel    ok
07:40 VanessaE        whatever chest you just copied the code into, make it add itself instead of a fridge
07:40 VanessaE        I'll bet it fails then
07:41 jin_xi_         ^ can confirm
07:41 VanessaE        jin_xi_: ?
07:41 cornernote      hey VanessaE, what you working on ?
07:42 VanessaE        cornernote: Trying to fix a bug in homedecor, but looks like I'm getting bitten by a bug in the game in exchange
07:42 jin_xi_         i can confirm what you said, VanessaE
07:42 cornernote      whats a free deployer ?
07:42 jin_xi_         i think the node should not be placed in the first place if there is no place for it...
07:42 VanessaE        jin_xi_: I agree, but there's no function or callback I can see in the API to let me do that
07:43 RealBadAngel    VanessaE, lol, yeah
07:43 VanessaE        RealBadAngel: fails if you try to add the item that is itself calling that code?
07:43 RealBadAngel    looks like
07:43 VanessaE        figures.
07:43 VanessaE        so what's the workaround?
07:44 cornernote      can someone tell me how to replicate it ?
07:44 RealBadAngel    lemme think
07:44 VanessaE        short of placing one node and having it place a different one in its place
07:44 cornernote      sec, lemme dl the mod
07:44 VanessaE        cornernote: no.
07:44 VanessaE        I haven't pushed my latest attempt to fix it
07:45 cornernote      the pastebin ?
07:45 VanessaE        hang on.
07:46 VanessaE        there.
07:46 VanessaE        pull from github.
07:46 VanessaE        that code should, by all accounts, work perfectly, but it doesn't.
07:47 VanessaE        the same bug affects the game's default wooden doors as well as mine which are derived from that.
07:51 PilzAdam        NYAN-CAT!!!
07:51 cornernote      ok, its running
07:51 VanessaE        PilzAdam: where?
07:51 cornernote      VanessaE: whats the issue ?
07:51 PilzAdam        i have disabled all mapgen and then you can see nyancats much better
07:52 VanessaE        cornernote: ok.  Place two blocks of dirt on the ground, one on top of the other.  Dig out the bottom piece.  Now place a door in the space between the ground and the floating dirt block.
07:52 cornernote      PilzAdam, i'd like to see nyanland mod working again
07:52 cornernote      flying nyancats, and you punch them and they drop mese
07:52 PilzAdam        (5,-104,-56) seed:3128423427964100425
07:53 VanessaE        cornernote: what should happen is the door should just go back into your inventory.  Instead, it is destroyed.  Same for the fridge and the doors in my mod
07:53 VanessaE        and all of them explicitly check for enough space and re-add themselves to your inventory...except that doesn't work anymore
07:53 VanessaE        (apparently it used to when the doors mod was first written)
07:56 cornernote      ok, i see
07:56 cornernote      let me have a play
07:56 cornernote      code looks like it should work, but doesnt
07:56 VanessaE        yup.
07:58 cornernote      doors have the same issue
07:58 VanessaE        yup
07:58 VanessaE        as do homedecor's doors.
08:06 RealBadAngel    got a solution ;) add broken fridge to the inventory and then repair it :)
08:07 VanessaE        heh
08:07 RealBadAngel    isnt that by the way part of kinda anti-duplicating mechanism?
08:08 cornernote      fixed - https://gist.github.com/3825737
08:08 VanessaE        on_place??
08:08 cornernote      yea
08:08 VanessaE        I thought that was deprecated?
08:09 cornernote      no
08:09 cornernote      its kind of "before_place"
08:09 jin_xi_         cool, was trying that, but missing important bits...
08:09 cornernote      API docs suck for describing it
08:10 jin_xi_         forgot about just returning the function
08:11 RealBadAngel    it works at least
08:11 VanessaE        Ok, I'll still file a bug report, since other mods use after_place_node
08:11 cornernote      we should fix doors while we are thinking about this issue
08:11 jin_xi_         i think we should setup a wikified version of the api reference with examples for everything...
08:11 cornernote      +1
08:11 RealBadAngel    +101
08:11 cornernote      where community can submit stuff
08:12 RealBadAngel    all of us know some bits
08:12 cornernote      then we will get really good examples
08:12 VanessaE        cornernote: YAY!  thank you thank you thank you
08:12 cornernote      i been trying to keep track of gists/pastebins, etc
08:12 cornernote      when a good api would work
08:12 cornernote      VanessaE: welcome =)
08:12 cornernote      good api wiki i mean
08:13 VanessaE        changes pushed
08:13 VanessaE        +10000 regarding wiki API
08:13 VanessaE        as long as only trusted folks can edit it
08:13 cornernote      maybe we just make a wiki on github ?
08:13 jin_xi_         trusted folks?
08:13 jin_xi_         lol
08:14 RealBadAngel    whitelisted
08:15 RealBadAngel    you dont want another lm there, do you?
08:15 VanessaE        https://github.com/celeron55/minetest/issues/260
08:16 jin_xi_         VanessaE: why the issue? its not a problem, but user error imo
08:16 RealBadAngel    you shall point also that ANY other item can be added this way
08:17 VanessaE        no, it's still a bug because it affects some of the game's default code too
08:17 RealBadAngel    just not this one it affects
08:17 RealBadAngel    just self
08:17 VanessaE        for example, default doors e.g. zlpdoors.
08:17 jin_xi_         cant use nodes own definition in its definition, i'd say. kinda to be expected.
08:18 RealBadAngel    youre not using definition
08:18 jin_xi_         but trying to add a not yet registered node to an inv
08:18 RealBadAngel    ???
08:19 RealBadAngel    when i first check for air above etc etc
08:19 jin_xi_         just saying, i dont think issue #260 is an issue.
08:19 RealBadAngel    youre sayin somethin is not yet registered?
08:19 RealBadAngel    lol
08:19 VanessaE        well then it serves to point out a bug in the default doors code :-)
08:21 jin_xi_         good oppurtunity for a small patch instead of an issue i'd say
08:21 VanessaE        good luck getting "a small patch" to be accepted upstream
08:21 VanessaE        c55 is in "ignore everyone" mode again.
08:22 jin_xi_         look, if i think its not an issue, imagine how happy c55 will be about reading one and immediately closing it, infuriated
08:23 VanessaE        not my fault if he gets all butthurt over a well-intentioned bug report :-)
08:24 cornernote      doors code is really bad
08:24 cornernote      its still using the old register_on_placenode (depricated) way of doing it
08:24 VanessaE        yep I knoiw
08:25 cornernote      is it worth fixing it?  or just use xdoors2
08:25 VanessaE        well,
08:25 cornernote      let me check if that does it right
08:25 VanessaE        I use some of that code in my mod for my folding doors and fancy exterior door also
08:25 VanessaE        so if zlpdoors is messy, my code is too :-)
08:25 VanessaE        (on the other hand, my gates code is elegant and simple)
08:25 cornernote      your code was fine
08:26 cornernote      zlpdoors ?
08:26 VanessaE        nono, my "folding" doors = zlpdoors with new textures.
08:26 VanessaE        default doors = zlpdoors
08:26 cornernote      better than xdoors2
08:26 cornernote      ?
08:26 cornernote      oh
08:26 VanessaE        no, old
08:26 cornernote      ok
08:27 cornernote      xdoors is right as in it uses on_place()
08:28 VanessaE        xdoors2 is the best
08:28 VanessaE        imho it should replace default doors
08:28 cornernote      but i prefer using minetest.item_place_node instead of minetest.env:add_node
08:29 cornernote      because then the after place callback is called
08:29 cornernote      perhaps node_ownership wont work with xdoors2
08:30 VanessaE        why wouldn't it?
08:30 cornernote      as in you can "door grief"
08:30 cornernote      cos it wont call the after place, only the on_construct
08:30 VanessaE        ah, see the API just doesn't make this clear enough
08:30 cornernote      perhaps it will work, im just saying that item_place_node() is better
08:30 VanessaE        and it's SO FUCKING HARD TO READ>
08:30 cornernote      yes
08:30 VanessaE        as in hard to parse out the text from the actual code
08:31 cornernote      once you read it 1000 times it gets easier
08:31 VanessaE        haha
08:31 cornernote      theres 1500 lines of text in it
08:31 cornernote      and its not enough by about 5 times
08:31 VanessaE        should be easy to wikify it though, it does have a somewhat consistent markup
08:31 cornernote      who wants to write better docs ?
08:32 cornernote      wiki will help, but it needs a starting point
08:32 cornernote      need someone to put up the basic structure and main pages
08:32 VanessaE        I'd have thought the dev wiki would be the perfect place for it
08:33 cornernote      where is that ?
08:33 VanessaE        I mean ,the API you want your modding community to use is kinda sorta intimately tied into the development of the engine and its surrounding code
08:33 VanessaE        http://minetest.net/wiki/doku.php
08:33 cornernote      i like docuwiki
10:00 PilzAdam        https://github.com/PilzAdam/minetest_game/commit/d2452ad428e659f95161251f9995bb90676054ae
10:09 * PilzAdam      pokes VanessaE
10:12 RealBadAngel    PilzAdam, can c youre doin some updates
10:12 RealBadAngel    downloadin it now
10:13 PilzAdam        steel doors
10:14 RealBadAngel    cool
10:15 RealBadAngel    animated water is a bit too fast dont ya think?
10:15 PilzAdam        its not by me
10:15 PilzAdam        ask the mod author
10:16 RealBadAngel    i guess too few animation frames
10:16 RealBadAngel    lemme check minecraft's animation with it
10:16 PilzAdam        it looks realy good if you use builtin_item mod with it
10:17 PilzAdam        because the flowing animation is nearly same speed as the flowing item
10:20 RealBadAngel    no, its not the frames
10:20 RealBadAngel    i got 32 frames animation and it runs fast as hell
10:31 RealBadAngel    any way to adjust the speed?
10:31 RealBadAngel    mod code doesnt explain it at all
10:33 PilzAdam        https://github.com/PilzAdam/minetest_game/blob/master/mods/animatedfluids/init.lua#L5 <- length is the param
10:35 RealBadAngel    found that
10:36 RealBadAngel    it checks viscosity somehow but result is way too fast for both water and lava
10:37 PilzAdam        maybe its a bug in your engine
10:37 RealBadAngel    dont think so
10:37 PilzAdam        for me it is same speed as pushed items in builtin_item mod
10:38 RealBadAngel    we had animated lava before
10:38 RealBadAngel    so i can compare speeds
10:38 RealBadAngel    new lava is twice as fast as old one
10:39 RealBadAngel    i think i know why
10:40 RealBadAngel    length=fluid.viscosity
10:40 RealBadAngel    logical, yes? but fluid.viscosity is nil
10:40 RealBadAngel    so it runs at MAX speed
10:41 PilzAdam        old lenght was 3.3; lava_visc is 7
10:42 RealBadAngel    i played with variables and found out that bug when tried to multiply it by 2
10:42 RealBadAngel    when you use predefined speeds its cool
10:42 RealBadAngel    yikes, flowin water again :)
10:42 * VanessaE      heads off to bed now.
10:43 VanessaE        night all, or something
10:43 RealBadAngel    night
10:43 PilzAdam        VanessaE, my doors mod in mt_game is easy to texture
10:43 jin_xi_         sooo easy you can do it in yous sleep
10:43 VanessaE        xdoors2 was tough because it's measured in tenths, I'm used to sixteenths
10:43 VanessaE        damn metric folks anyway ;-)
10:44 VanessaE        bbl
10:44 RealBadAngel    PilzAdam, 2.0 factor for water is just cool and nice lookin
10:45 PilzAdam        i will put it directly into default
10:45 RealBadAngel    wait a sec
10:46 RealBadAngel    http://realbadangel.pl/default_water_animated.png
10:47 RealBadAngel    put it into textures/all
10:47 RealBadAngel    and run with length=2
10:51 RealBadAngel    and?
10:52 PilzAdam        im testing wich lenght it should be
10:53 PilzAdam        1=same as builtin_item; 2=better looking
10:53 PilzAdam        i guess i have to change builtin_item
10:57 RealBadAngel    http://realbadangel.pl/water_animated/1/default_water_animated.png
10:57 RealBadAngel    check this one
10:57 RealBadAngel    thats COOL
10:58 PilzAdam        https://github.com/PilzAdam/minetest_game/commit/c05a5b8a2e1f8f9ad777d51b3f0599de96e64431
10:58 PilzAdam        new name is: default_water_flowing_animated.png
10:58 PilzAdam        same as lava
10:59 RealBadAngel    ok, whats about animated water source?
10:59 PilzAdam        dunno
10:59 PilzAdam        can you make textures?
10:59 PilzAdam        (16x16)
10:59 RealBadAngel    ofc
11:00 RealBadAngel    make the code, i will make textures both 16x and hd
11:00 RealBadAngel    hd i do have rdy
11:01 RealBadAngel    make it same way as lava source is animated
11:01 RealBadAngel    animation length shall be the same for flowing and source
11:02 PilzAdam        dunno
11:03 RealBadAngel    dunno what?
11:04 PilzAdam        the animation lenght
11:04 PilzAdam        i need textures first
11:04 PilzAdam        code is read
11:04 PilzAdam        (0.5 sec.)
11:04 RealBadAngel    test it on hd textures first
11:04 RealBadAngel    wait for upload
11:04 PilzAdam        i have lenght 2 for now
11:06 RealBadAngel    http://realbadangel.pl/water_animated/1/flowing.png
11:06 RealBadAngel    http://realbadangel.pl/water_animated/1/source.png
11:06 RealBadAngel    thats a set 128x
11:07 PilzAdam        that is flowing
11:07 PilzAdam        but it should be source
11:08 RealBadAngel    you got 2
11:08 RealBadAngel    source is also animated :)
11:09 PilzAdam        ooops.. i took the wrong
11:10 PilzAdam        source is realy nice
11:11 RealBadAngel    uploading another textures
11:12 RealBadAngel    http://realbadangel.pl/water_animated/2/flowing.png
11:12 RealBadAngel    http://realbadangel.pl/water_animated/2/source.png
11:12 RealBadAngel    this one is even better i think
11:14 PilzAdam        its more realistic
11:14 PilzAdam        are you working on 16x16?
11:15 RealBadAngel    gimme the code to work on
11:15 RealBadAngel    i need source to be animated
11:15 PilzAdam        https://gist.github.com/3826440
11:16 PilzAdam        change apsect_w and aspect_h to 16
11:16 RealBadAngel    ok
11:21 RealBadAngel    added it
11:22 RealBadAngel    HOLY SHIT
11:22 RealBadAngel    it look great
11:22 PilzAdam        i. want. it.
11:22 RealBadAngel    i mean with the second set of textures
11:22 RealBadAngel    its fuckin awesome
11:23 RealBadAngel    now ocean is alive
11:25 RealBadAngel    btw its way too dark underwater
11:26 PilzAdam        no
11:26 PilzAdam        in the default game its way to light under water
11:26 RealBadAngel    i cant c a shit
11:26 PilzAdam        you can see about 2 nodes far
11:26 PilzAdam        working under water shouldnt be easy
11:26 RealBadAngel    nope, cant c nothin
11:27 RealBadAngel    even in a puddle in daylight
11:31 RealBadAngel    uploadin vid, you will see
11:32 PilzAdam        i will make it brighter
11:32 PilzAdam        but i need the animated water source first
11:35 RealBadAngel    workin on 16x, gonna take a while
11:43 PilzAdam        ark
11:43 PilzAdam        *afk
11:50 RealBadAngel    http://www.youtube.com/watch?v=VoMynx6xXkU&feature=plcp
11:50 RealBadAngel    freakin awesome
12:01 RealBadAngel    PilzAdam, u here?
12:02 RealBadAngel    i have some 16x water textures but theyre not mine
12:02 RealBadAngel    im fightin with my own but i dont like the results at all
12:03 * VanessaE      peeks in...sleepless again
12:04 RealBadAngel    watch the vid VanessaE
12:04 RealBadAngel    water loooooooooooookin coooooool
12:04 VanessaE        saw it
12:04 RealBadAngel    any comments?
12:05 VanessaE        it looks beautiful :-)
12:05 VanessaE        now someone needs to do the same for HDX for me :-)
12:06 VanessaE        (transtion:  I want to do the same but I'm too lazy)
12:15 RealBadAngel    http://realbadangel.pl/water_animated/3/source.png
12:15 RealBadAngel    http://realbadangel.pl/water_animated/3/flowing.png
12:15 RealBadAngel    these are 16x
12:17 VanessaE        nice
12:17 RealBadAngel    those are not mine
12:17 RealBadAngel    tried but i do suck when it comes to pixelize somethin
12:18 RealBadAngel    16x is not enough, hard to make somethin good lookin
12:23 VanessaE        well you know me, 512px or bust :-)
12:27 RealBadAngel    hehe
12:28 RealBadAngel    i do have mine 128x easy, from abandoned mc pack
12:31 * PilzAdam      is back
12:31 VanessaE        wb
12:34 RealBadAngel    PilzAdam, seen the vid?
12:34 PilzAdam        yes
12:34 RealBadAngel    noticed complete darkness when in water?
12:34 PilzAdam        i will change it
12:35 RealBadAngel    :)
12:35 RealBadAngel    but the effect is great anyway
12:35 RealBadAngel    and no noticeable lags at all
12:36 RealBadAngel    by the ocean i do have steady 60fps
12:36 RealBadAngel    with 128x textures of course
12:41 PilzAdam        https://github.com/PilzAdam/minetest_game/commit/5ada7a52e579dc0e237f2d42f5d3be2b23ccbae3 and https://github.com/PilzAdam/minetest_game/commit/67f8c41540136d198a530f89cfd015979fa769ae
12:41 PilzAdam        ^ water looks realy nice now
12:41 VanessaE        bbl
12:43 PilzAdam        http://ompldr.org/vZnFqMw
12:43 PilzAdam        RealBadAngel, can you make animation for fire?
13:06 PilzAdam        RealBadAngel, can you make animated fire?
13:27 PilzAdam        http://ompldr.org/vZnFqdw/panes.zip <- should i add these panes to my fork of Minetest_game?
14:01 PilzAdam        jordan4ibanez, can you test the glass panes? http://ompldr.org/vZnFqdw/panes.zip
14:10 jordan4ibanez   it works
14:10 PilzAdam        should i add it to minetest_game?
14:14 jordan4ibanez   well xpanes work a little better lol
14:18 PilzAdam        xpanes is 100% MC copied
14:21 OldCoder
14:22 OldCoder        NakedFury, wb
14:22 NakedFury       hello
14:47 jordan4ibanez   where is is_mvps_stopper located in mesecons?!
14:48 PilzAdam        should i add instant dig of nodes to creative=
14:48 PilzAdam        ?
14:49 jordan4ibanez   yes
14:50 nyuszika7h      jordan4ibanez, if you're on Linux, you could do > grep -R -F 'is_mvps_stopper' mesecons/ < ;)
14:50 jordan4ibanez   that's a good idea
14:52 PilzAdam        https://github.com/PilzAdam/minetest_game/commit/9d9dc29d431a60d71b3e233295c1ba2257f94e3b
14:59 jordan4ibanez   that's pretty cool
15:00 PilzAdam        hi Jordach
15:00 Jordach         hello Jordan
15:00 Jordach         4ibanex
15:00 Jordach         o hai PilzAdam
15:02 OldCoder        Jordach, wb
15:02 Jordach         hello OldCoder
15:03 PilzAdam        Jordach, in my minetest_game are now: better water; better doors; instant dig in creative
15:03 Jordach         better water?
15:04 PilzAdam        test it
15:09 Jordach         hello Calinou
15:10 Calinou         hi
15:11 NakedFury       pilzadam where in the forums is you version?
15:11 OldCoder        PilzAdam, may I ask you if your fork has nice features? Also do you have a world built up yet?
15:11 PilzAdam        http://minetest.net/forum/viewtopic.php?id=3119
15:11 OldCoder        Reviewing
15:12 NakedFury       we need a Game section
15:12 NakedFury       for total conversions of the game
15:12 Jordach         +1
15:12 NakedFury       like skyblock
15:12 OldCoder        PilzAdam, shouldn't some of that be merged into main?
15:12 NakedFury       pilzadam stuff
15:12 PilzAdam        OldCoder, everything
15:13 Jordach         nope
15:13 Jordach         it must be re-named to adam's game
15:13 Jordach         and make a healing item called pilz
15:13 Jordach         ;)
15:13 OldCoder        Oh wait
15:13 OldCoder        This is minetest_game and not MT
15:13 OldCoder        I can host this
15:13 Calinou         <NakedFury> we need a Game section
15:14 Calinou         just put the topics in mod releases with [Game] prefix
15:14 Calinou         that'll do
15:14 OldCoder        PilzAdam, do you have a world built up yet using this?
15:14 PilzAdam        no
15:14 OldCoder        Ok
15:14 PilzAdam        just some dev worlds
15:14 OldCoder        k
15:15 PilzAdam        forum post updated
15:16 Calinou         "New Punching flammable nodes with a torch will set them on fire"
15:16 Calinou         griefing made easy...
15:16 Calinou         ;_;
15:16 Calinou         do that with lava :P
15:21 NakedFury       testing adams version
15:21 PilzAdam        http://minetest.net/forum/viewtopic.php?id=3239
15:23 Jordach         what does modpack.txt actually do?
15:23 PilzAdam        say the engine that the subfolders are mods
15:25 Jordach         someone never reads http://minetest.net/forum/viewtopic.php?pid=45907#p45907 - Calinou, close it
15:29 Jordach         [16:16:02] <Calinou> "New Punching flammable nodes with a torch will set them on fire" /me always makes cobble house#
15:50 PilzAdam        gtg
15:50 PilzAdam        bye
15:52 Jordach         OldCoder, pc restarted
15:53 OldCoder        Jordach, all right
15:58 * Jordach       dislikes removing software...some can contain reboots :(
15:58 Zilvarael       OldCoder: Jordach, All systems are go! :D <--- Unrelevent..
15:58 OldCoder        All right
15:58 Zilvarael       Jordach: Linux or Winblows?
15:58 Jordach         you sound so much like Basstard`
15:59 FreeFull        Meanwhile in Linux land... you don't need to reboot when installing or removing software unless you're updating your kernel
15:59 Jordach         lol..crappy kernel
15:59 OldCoder        FreeFull, depends
15:59 OldCoder        But yes; more flexible
15:59 FreeFull        OldCoder: Depends?
15:59 OldCoder        FreeFull, the need to reboot will depend on the context
16:00 Zilvarael       FreeFull: Linux used to make you reboot to ensure software installed. However I find it very nice that it no longer makes you do that.
16:00 OldCoder        It is less common but reboots are still needed on occasion
16:00 * Zilvarael     <3's CrunchBang!
16:00 Jordach         i still like PCBSD
16:00 FreeFull        Zilvarael: Tell me more
16:00 OldCoder        Of course, if you run VMs reboots are never required to restart guest OSes
16:00 * OldCoder      is rebuilding VirtualBox right now
16:01 FreeFull        OldCoder: Restarting a guest OS is as good as a reboot though =P
16:01 * Jordach       knows OldCoder loves building software
16:03 OldCoder        FreeFull, at a lower level. Jordach love is not precisely the word. Let me introduce you to one of the heads of Gentoo as I promised. He does this all day long. It is like breathing. Necessary; love does not enter into it.
16:05 Calinou         OldCoder: why do you compile it?
16:05 OldCoder        Calinou, I maintain my own distro
16:05 Calinou         <Zilvarael> FreeFull: Linux used to make you reboot to ensure software installed. However I find it very nice that it no longer makes you do that.
16:05 Calinou         it never did
16:05 Calinou         lolcrunchbang
16:05 Calinou         Jordach: lol, bsd
16:05 Calinou         bullshit distro :D
16:05 Zilvarael       FreeFull: About?
16:06 FreeFull        Zilvarael: Linux making you reboot to make sure software has installed?
16:06 Calinou         it never did except for kernel updates
16:07 FreeFull        You can avoid a hardware reboot when switching kernels using kexec but you'll still have to shut down all software anyway
16:07 OldCoder        Calinou, actually updates of shared libraries would and will require updates
16:07 Zilvarael       Really... I remember ubuntu might have... then again that might have been the "Initial update" they do when you first start using it. (Shows how many times I had to re-install xD Good times)
16:08 FreeFull        Lol, reinstalling
16:08 Zilvarael       Least back on 8.04
16:08 Calinou         ubuntu starting from 11.10 sucks
16:08 Calinou         period
16:08 Calinou         lubuntu FTW
16:08 Calinou         (read: windows XP linux version)
16:09 FreeFull        I used Xubuntu from 6.10 to 11.04 or something
16:09 FreeFull        Before Xubuntu it was SuSE
16:09 FreeFull        After Xubuntu, Crunchbang and then Arch
16:10 Zilvarael       I have moved all over the place from Ubuntu -> Backtrack -> Backbox -> Arch and lastly #! But before I discovered ubuntu I was on open suse 6 which was total shit can. Any more I stopped Distro hopping and set on #! since its a good medium between Arch and Ubuntu. Customize the hell out of it, but its still MOSTLY user friendly.
16:10 FreeFull        I did Slackware in a VM multiple times, and in 2006-2007 used to boot Knoppix
16:12 OldCoder        I like my own distro
16:12 OldCoder        Gets the job done
16:15 FreeFull        I don't want all the compiling that comes with having my own distro/using gentoo
16:18 OldCoder        FreeFull, it is a tradeoff
16:19 FreeFull        Well, here is the tradeoff: Compilation can be lightning fast. You can compile the Linux kernel in less than 1 second on a modern machine. But that is with optimisations turned off
16:19 OldCoder        huh
16:19 OldCoder        That seems too fast
16:19 FreeFull        Optimisation is what eats up most compile time
16:30 * Calinou       is talking in #minecrafthelp about a computer choice
16:30 Calinou         trying to tell someone to use linux
16:30 Calinou         8D
16:30 Calinou         this is hard
16:31 OldCoder        Ha
16:31 OldCoder        Calinou, what channel?
16:31 OldCoder        That one is empty
16:31 Calinou         #minecrafthelp @ irc.esper.net
16:31 OldCoder        Ah
16:31 OldCoder        nvm
16:40 Calinou         :( he will go windows probably
16:40 * Calinou       cries.
16:43 OldCoder        He will learn
16:57 jordan4ibanez   calinou: misa is missing the delay gate texture and the lever texture for mesecons
16:57 Calinou         I know, mesecons support is partial.
16:57 Calinou         :O you got your old name back
16:57 Calinou         you're still logged in as tank
16:58 jordan4ibanez   lol
17:00 Jordach         Calinou, who gives a fuck about nicks here?
17:00 Calinou         me
17:00 Calinou         having different nicks on forum and IRC == confusing
17:00 Jordach         a nick is = to or > a nick
17:13 * Jordach       waits for PC-BSD to finish
17:13 * PilzAdam      is back
17:13 Jordach         hey PilzAdam
17:13 PilzAdam        i saw you on xlive
17:13 Jordach         y u play on invisible
17:13 PilzAdam        dunno
17:14 Jordach         i was playing LEGO Batman
17:14 PilzAdam        last time i watched into my settings was years ago
17:14 PilzAdam        LEGO Batman is nice
17:14 * PilzAdam      has 100% in LEGO Batman
17:15 Jordach         sweet
17:16 Calinou         Jordach: are you installing PC-BSD...?
17:16 Jordach         why yes Calinou
17:16 Calinou         lol
17:16 PilzAdam        yay! distro war
17:16 Calinou         have fun running a web browser/irc client
17:16 Calinou         :D PilzAdam
17:16 Calinou         did a distro war in #minecrafthelp @ espernet a while ago
17:16 Jordach         BSD FTW
17:18 Jordach         bsd does not need to restart after kernel upgrades
17:19 Calinou         only that?
17:19 Calinou         COOL
17:19 Calinou         I mean
17:19 Calinou         C00L
17:20 Calinou         BSD is like "hey linux sucks lets make our own!" it participates to the fragmentation of linux
17:20 Jordach         http://gnuman.com/pc-bsd-9-review/
17:21 tripod          http://www.bedrock.org
17:21 tripod          way better distro
17:21 Jordach         does not work
17:23 tripod          i use bedrock
17:23 tripod          or link doesnt work?
17:23 tripod          http://bedrocklinux.org/
17:23 tripod          oh
17:23 tripod          manual typing i loathe  you
17:25 thexyz          Jordach: ksplice
17:25 * Jordach       sits up, folds arms and raises eyebrows
17:26 OWNSyouAll      Is there any way to generate ore the lua api?
17:26 Jordach         mapgen.lua in the default mod
17:26 thexyz          and, btw, Jordach, can you point me to article that says that "bsd does not need to restart after kernel upgrades"?
17:26 PilzAdam        OWNSyouAll, read the code from the default ores: https://github.com/celeron55/minetest_game/blob/master/mods/default/mapgen.lua
17:27 Jordach         thexyz, later
17:28 Jordach         im a hipster, i use BSD
17:28 OWNSyouAll      PilzAdam: so there is there a lua api call for that or do am i better just copy and pasting the generate_ore function
17:28 Jordach         OWNSyouAll, pretty much
17:28 thexyz          well, then i assume you said some shit i can't trust
17:30 PilzAdam        OWNSyouAll, in my fork of minetest_game the generate_ore function is global, so you can use it in mods: https://github.com/PilzAdam/minetest_game/blob/master/mods/default/mapgen.lua
17:35 * PilzAdam      blocks all google sites with noscript and adblock
17:36 thexyz          PilzAdam: why?
17:36 PilzAdam        google is evil
17:37 NakedFury       google isnt evil, just misunderstood
17:37 thexyz          in what ways?
17:37 NakedFury       it wants to take over the world and people see it as evil
17:38 OldCoder        I don't want the world, I just want your half
17:38 Jordach         haha
17:38 Jordach         VanessaE, present?
17:38 PilzAdam        OldCoder, i take the other half
17:38 OldCoder        Good luck with the property taxes
17:40 * Jordach       is playing crush the castle
17:41 PilzAdam        german car quality test: https://www.youtube.com/watch?v=4PiwNWZsiM0
18:07 PilzAdam        gtg
18:07 PilzAdam        bye
18:08 OWNSyouAll      Is there any documentation for https://github.com/celeron55/minetest_game/blob/master/mods/default/mapgen.lua's generate_ore function im confused on what chunk_size and ore_pre_chunk do
18:13 Jordach         chunk_size is how many blocks one would get from a normal chunk
18:13 Jordach         wait
18:13 Jordach         sod what i just said
18:13 Jordach         chunk size is the top size it can be possible
18:14 Jordach         or best or rarest
18:14 Jordach         ore_per_chunk is the minimum of ore bits
18:15 Jordach         jordan4ibanez, do the post for ovo
18:16 * Jordach       is pissed off again
18:16 Jordach         "closed Google Chrome while downloading"
18:18 * Basstard`     is Jordach's empty block of ice
18:19 OWNSyouAll      Jordach: so ore_per_chunk is the minimum number of blocks in that chunk that can spawn and chunk_size is the max number of blocks that can spawn ?
18:19 Jordach         yes
18:19 Jordach         or similar
18:20 Jordach         i dont really know that much, but its an educated guess
18:27 * Jordach       has major headache
18:27 * Jordach       has felt like crap for the last few hours
18:30 Basstard`       I hear ya.
19:04 jordan4ibanez   experience from mining? almost done
19:04 Jordach         sweet
19:04 Jordach         for minetest essentials?
19:04 jordan4ibanez   for fancy
19:08 jordan4ibanez   jordach, please quickly port me the misa orb texture
19:08 jordan4ibanez   if you are not busy
19:09 Jordach         im actually busy
19:17 jordan4ibanez   lol, people said this stuff couldn't be done without lag, lmao
19:20 Jordach         that is true
19:21 NakedFury       so you plan a sort of mcmo experience in minetest?
19:23 Jordach         yes. :P
19:24 jordan4ibanez   yes actually, i was going to move onto that next
19:25 NakedFury       a 100% mcmmo convertion to minetest or just the rpg idea of experience and levels and possibly skills from rpg games?
19:26 jordan4ibanez   nah man, just some of the things i like, i'm making enchantments possible with xp :3
19:27 Jordach         true dat. true dat.
19:41 xcgurl08        hey can someone help me
19:41 OldCoder        xcgurl08, Hi again
19:41 xcgurl08        so I got the home mod
19:41 xcgurl08        and I set my home..
19:42 xcgurl08        and up until now it's worked
19:42 xcgurl08        but for some reason now I clicked on go home..
19:42 xcgurl08        and I'm stuck in blackness
19:42 OldCoder        xcgurl08, Are you playing standalone or on a server?
19:42 xcgurl08        standalone
19:43 OldCoder        Anybody? Can he just exit and edit his coordinates to appear outside the home perhaps?
19:43 OWNSyouAll      xcgurl08: why not just enable free move and fly out of it
19:44 xcgurl08        I fixed it
19:44 xcgurl08        I pressed shift+W and the blackness went away
19:44 xcgurl08        and I'm outside of my home
19:44 xcgurl08        btw, how do you fly??
19:44 OWNSyouAll      think its h
19:45 xcgurl08        that does nothing in my game
19:45 OWNSyouAll      k my bad
19:45 OWNSyouAll      as in the key k
19:46 xcgurl08        when I pressed k it said free mode enabled (note: no 'fly' privilege)?
19:46 OWNSyouAll      oh you have to give your self fly previleges
19:47 OWNSyouAll      you can see your privelges by doing "/privs"
19:47 xcgurl08        how do I give myself a privilege?
19:49 OWNSyouAll      xcgurl08: http://minetest.net/wiki/doku.php?id=privilege_system
19:52 xcgurl08        the problem is..
19:52 xcgurl08        I'm playing singleplayer
19:52 xcgurl08        and I have no name
19:52 OWNSyouAll      xcgurl08: your name is singleplayer by default
19:53 xcgurl08        I typed singleplayer:hashed_password:privs
19:53 xcgurl08        but that didn't change anything
19:54 OWNSyouAll      xcgurl08: put ",fly" add the end
19:57 xcgurl08        how do you go back down
19:57 xcgurl08        btw, that didn't work,...what you said
19:57 xcgurl08        I ended up typing /grant singleplayer all
19:57 OWNSyouAll      press k again to go back down
19:58 xcgurl08        okay thanks! :)
20:03 Jordach         right you lot...i gotta head off to bed now :)
20:03 Jordach         y'all have a good <day/night/evening>
20:17 Taoki           I wonder if that 3D anaglyph patch I tested some time ago was merged into MT officially. Just tried anaglyph stereo in MineCraft, and noticed something awesome: You can actually focus your eyes over the geometry like you can in real life (when looking at closer and further objects)
20:17 Taoki           I THINK the MT patch for anaglyph does that too, never tested it there
20:17 Taoki           Just noticed it now, totally cool and worth having
20:18 khonkhortisan   that reminds me, whenever you add anaglyph, please allow changing the eye colors
20:18 Taoki           That would be a nice feature
20:18 khonkhortisan   that's a feature bzflag doesn't have
20:19 khonkhortisan   Also, you don't need anaglyph. If you use a small window, you can have a full-color on both sides, and cross your eyes to get 3d. Youtube has that mode.
20:20 khonkhortisan   http://www.youtube.com/watch?v=a1o9qH28eWA Click 3D -> Change viewing method -> Side by side, then cross your eyes and you have 3d
20:21 khonkhortisan   or "No glasses" if you need the dots to focus right
20:27 jordan4ibanez   i greenlighted experience http://minetest.net/forum/viewtopic.php?pid=45944#p45944
20:27 jordan4ibanez   try it, tell me what you guys think
20:31 khonkhortisan   I don't think the menu worked
20:33 khonkhortisan   well, I don't need a mese axe anymore.
20:34 khonkhortisan   hey, leaves with sticks!
20:35 khonkhortisan   this is much nicer than the game I was using
20:38 khonkhortisan   I found floating snow, probably from a tall tree that regenerated short
21:01 mrtux           hi
21:02 RealBadAngel    khonkhortisan, http://www.youtube.com/watch?v=VoMynx6xXkU&feature=plcp
21:04 khonkhortisan   looks good
21:04 RealBadAngel    yeah, pilzadam added also animation for sources
21:05 RealBadAngel    so oceans now r just cool
21:06 khonkhortisan   I think I see a trick. On the side of flowing water, it looks like it's flowing diagonally, but I think it's flowing on both diagonals.
21:37 _2cool4me4_     Is anyone here today?
21:37 Uberi           yep
21:37 _2cool4me4_     okay
21:37 _2cool4me4_     it was just very quiet
21:38 Uberi           quite so
22:03 Octupus         hi
22:03 Uberi           hi Octupus
22:04 NekoGloop       my headphones borked! D:
22:04 Octupus         hi neko and uberi
22:04 NekoGloop       I only get sound in my right earbud, not the left one :/
22:05 Uberi           o/ NekoGloop
22:05 Uberi           NekoGloop: did you try turning it off and on again? :P
22:05 NekoGloop       The headphones?
22:05 NekoGloop       how does one turn off earbuds?
22:05 Uberi           with a hammer
22:05 NekoGloop       wouldnt help
22:05 Uberi           but this precludes the possibility of turning them on again
22:05 NekoGloop       the cord is derp
22:06 NekoGloop       if i hold the cord in a certain position, i can get stereo sound
22:06 NekoGloop       ... this position requires two hands
22:09 NekoGloop       Mesecons takes longer to extract than minetest does O.O
22:12 FreeFull        Lol
22:12 FreeFull        Better compression? =P
22:12 NekoGloop       might be.
22:12 Uberi           it's because there are over 1000 files, actually
22:12 NekoGloop       .zip vs. .7z
22:12 Uberi           the compression is standard zip
22:13 Uberi           lots of files tend to lead to lots of HDD seeks
22:28 khonkhortisan   "15:26:55: ERROR[main]: Something failed" That's very helpful, thank you for telling me that!
22:29 OldCoder        Surely it is perfect detail
22:29 OldCoder        :D
22:29 NekoGloop       ikr
22:29 NekoGloop       usually it's because it failed to update mesh fast enough
22:29 khonkhortisan   it says that after quit message received
22:32 NekoGloop       Can i request some images? Obsidian, Basalt, and Pumice please. ^^
22:33 NekoGloop       16x size, fit with default.
22:38 NekoGloop       ok, nvm about obsidian
22:38 NekoGloop       now just basalt & pumice pls
22:38 khonkhortisan   what, you went with all black?
22:38 * khonkhortisan image searched those rocks
22:49 NekoGloop       no, some detail
22:49 NekoGloop       (wow i went afk for a while XD)
22:52 NekoGloop       god i hate having mono sound...
23:13 NekoGloop       khonkhortisan: I've got images. If you have something, do please show it to me, my current ones SUCK.
23:20 cornernote      hi
23:20 cornernote      good morning!  =)
23:21 Uberi           hi cornernote!
23:21 cornernote      hey Uberi, whats up ?
23:21 NekoGloop       mornin cornernote
23:21 M13             heelo
23:21 NekoGloop       can i ask you for some images for my gamemode?
23:21 NekoGloop       Basalt & Pumice.
23:22 NekoGloop       I'd use the pumice texture of lavacooling but imo that's the ugliest thing ever ^^
23:28 khonkhortisan   three-quarter slabs make stairs flat enough to run down safely
23:28 NekoGloop       ?
23:28 cornernote      issue - paste this into a forum post -- [url=minetest://example.com:30000]my server[/url]
23:29 khonkhortisan   it goes four times as far horizontally as it does vertically
23:29 cornernote      you end up with minetest://example.com30000
23:29 cornernote      who (other than c55) can push a fix for that if i supply the code change ?
23:29 NekoGloop       noone
23:29 khonkhortisan   you could get into a fork faster maybe
23:29 NekoGloop       site is hosted i think even externally from his computer.
23:30 cornernote      c55 being inactive is really making things hard around here
23:30 NekoGloop       or is it with minetest that the problem exists?
23:30 Uberi           wonder where he is
23:30 cornernote      i call for a mutiny !
23:30 NekoGloop       he's sipping wine and flipping us off.
23:30 cornernote      lets revolt!
23:30 NekoGloop       I'm out.
23:30 * Uberi         grabs torches and a pitchfork
23:30 cornernote      THE COMMUNITY IS REVOLTING !!!
23:31 Uberi           FREE PIZZA OR DEATH
23:31 cornernote      its very poor management to leave an open source project with nobody else in charge
23:32 cornernote      if someone had the time to manage the project... if they rename/fork it, i would definately follow them
23:32 Uberi           I don't really think the absence was planned, really
23:32 cornernote      and i think many in the community would keep a close eye on the new project
23:32 Uberi           but yeah, there should be a chain of command
23:33 cornernote      even still, he has not been here since i have been here (except for about a 1 week period)
23:33 cornernote      and sooo many others have joined in this time
23:33 cornernote      ever since the API became public
23:33 NekoGloop       because he's tired of being asked about a API he doesnt use.
23:34 cornernote      so let the community take over
23:34 cornernote      nobody NEEDS c55 here, except that he has all the passwords
23:34 cornernote      we just need someone with passwords
23:34 Basstard`       Just fork it.
23:34 cornernote      great idea
23:35 Basstard`       The test is over.
23:35 cornernote      but im not a c++ programmer
23:35 cornernote      if there is someone who is strong in c++, please fork it, and i will follow
23:35 cornernote      all my mods will be compat with the fork, and MT can fester as it grows ever more static
23:37 Basstard`       The good thing about LGPL 2.1 is that it can be upgraded to any version of GPL.
23:38 cornernote      u know who i think has the initiative to do it (and people will probably not like that i suggest this .. but i will anyway)...
23:38 cornernote      madchicken
23:38 cornernote      i know he lacks experience
23:38 cornernote      but what he lacks in experience he makes up for with initiative, trying things
23:40 cornernote      we simply need someone who can actively pull in commits from community contributions
23:41 cornernote      anyway, im done whinging about it =)
23:41 NekoGloop       alright, now a modding question
23:42 NekoGloop       why does glasslike drawtype only work for default:glass?
23:43 cornernote      show me a pastebin of it not working
23:43 NekoGloop       minetest.register_node("default:scaffold", { 	description = "Scaffold", 	tiles = {"default_scaffold.png"}, 	paramtype = "light", 	sunlight_propagates = true, 	groups = {choppy=3,flammable=3,dig_immediate=3}, 	sounds = default.node_sound_wood_defaults(), })
23:43 NekoGloop       too lazy to pastebin
23:43 cornernote      irc~=pastebin, but ok
23:43 NekoGloop       i know that.
23:43 OldCoder
23:43 OldCoder        Shutting down servers to back up
23:44 cornernote      if you copy default:glass, and just change the name (nothing else), does that work ?
23:44 NekoGloop       not like i was pasting an abm to make the world have 20 more biomes. ^^
23:44 NekoGloop       cornernote: basically i did that
23:44 NekoGloop       but lets try again
23:44 cornernote      i've accidently pasted huge things in befoer
23:44 cornernote      not here tho
23:45 NekoGloop       doesnt work.
23:45 NekoGloop       all i did was rename it
23:46 cornernote      sec
23:46 OldCoder        Servers up again
23:46 NekoGloop       drawtype allfaces works
23:48 cornernote      https://gist.github.com/3830617
23:48 cornernote      works for me
23:48 cornernote      i copied glass, change glass to test
23:49 cornernote      place one of each, glass and test
23:49 NekoGloop       now, i hope you guys can figure out what the node is for from the nodedef
23:49 cornernote      they both look exactly the same
23:49 NekoGloop       cornernote: must just be windows.
23:49 NekoGloop       or mesh generator got an update in a version I'm too lazy to grab.
23:51 NekoGloop       did you figure out what the node is for?
23:53 cornernote      if i change the Wiki, who (other than c55) can accept my changes ?
23:53 NekoGloop       wiki isnt owned by c55
23:53 cornernote      xyz ?
23:54 NekoGloop       no
23:54 NekoGloop       death dealer
23:54 cornernote      never met him
23:54 cornernote      does he come in here ?
23:54 NekoGloop       neither have i
23:54 NekoGloop       and no.
23:54 cornernote      active in the community ?
23:54 Basstard`       He plays chess all the time.
23:54 cornernote      looser, he should play minetest
23:54 cornernote      lol
23:55 cornernote      ok, i was thinking about doing a wiki for the modding api
23:55 cornernote      fully community driven
23:55 Uberi           cornernote: I dunno, I think it's entirely possible that c55 comes back
23:55 cornernote      but he has so much work to catch up on
23:55 cornernote      this will be 1 thing he doesnt have to do
23:56 Uberi           cornernote: I think Jordach or someone had this updated mod API reference
23:56 Uberi           it's really a lot better and is a great basis for a wiki
23:57 cornernote      awesome
23:57 cornernote      do u know where it is ?
23:57 NekoGloop       pilzadam*
23:57 Uberi           cornernote: one moment
23:58 Uberi           aha, it was jordan4ibanez: https://github.com/jordan4ibanez/Better-Minetest-API