Time  Nick           Message
00:00 Uberi          a deflationary economy is not going to be sustainable
00:00 VanessaE       Uberi: and if pilzadam would push sdzen's dye crafting and wool recipes, mese crystal fragments would have a use in the default game, too.
00:00 Uberi          so the money mod requires that admins manually give players money
00:00 Uberi          but mese can be mined
00:00 marktraceur    Uberi: I'm OK with inflation. Mese will always have a fixed value for me, because I can get X amount of stone/iron/coal or whatever with it
00:00 VanessaE       (which might make it useful as a currency also)
00:00 sapier         having a currency would be good for mobf npc_trader too
00:07 marktraceur    Actually, maybe not. If I have X mese, I can usually get C * X mese with it, where C > 1. So I guess mese has theoretically infinite value, up to the limits of the map size.
00:08 marktraceur    ....depending on your ability to mine effectively, of course.
00:08 marktraceur    And especially since there's other stuff that you get at the same time (mithril, iron, coal), you're getting a lot of value per mese.
00:08 sdzen          and nyancats?
00:09 sdzen          :P
00:09 sapier         maybe there should be some sort of ezb or fed in minetest ;-)
00:10 marktraceur    I haven't found a nyancat, actually
00:10 marktraceur    In all the time I've played the game
00:10 marktraceur    Well, maybe once
00:10 marktraceur    But it was a fleeting glance and I didn't think about it afterwards
00:11 sdzen          neither have I
00:12 kaeza          do nyancats *really* spawn naturally?
00:12 sdzen          I have begun to believe that they dont actually occur
00:12 sdzen          the code seems to be there
00:12 kaeza          I haven't seen one either
00:12 sdzen          but i have never seen one actually appear
00:12 sdzen          so possibly its a ruse
00:12 sdzen          and all the tens of people finding them are lieing
00:12 sdzen          and put them there in creative mode....
00:13 marktraceur    Heh.
00:13 sdzen          its very possible is it not?
00:13 kaeza          seems like a minetroll to me :P
00:14 marktraceur    sdzen: You could probably modify the minetestmapper script to look for nyancats and return their locations
00:14 sdzen          true
00:14 marktraceur    sdzen: I did something similar to find the deepest level at an x,z point
00:14 sdzen          do they spawn in caves or in stone?
00:14 sdzen          as in the air or....
00:14 marktraceur    ./minetestdepthcharge.py -500 200 --> -200
00:15 marktraceur    sdzen: I think in the air. Maybe near trees? I don't know.
00:15 marktraceur    sdzen: You have the code as much as I do
00:17 sdzen          altered the amount of nyancats to a crazy high amount
00:17 sdzen          lets see if they really do appear
00:17 sdzen          :P
00:18 kaeza          I'm generating a map with a modified minetestmapper
00:18 kaeza          let's see if there are NCs in my vast world
00:19 kaeza          marktraceur, sdzen: https://dl.dropbox.com/u/100008207/map_nc.png
00:19 kaeza          no nyans in sight :(
00:20 sdzen          woah
00:20 sdzen          how big is this?
00:20 marktraceur    kaeza: Does it know what colour to paint them?
00:20 marktraceur    sdzen: Smaller than most worlds. http://games.libreplanet.org/minetest/maps/current.png
00:21 sdzen          my map seems small by comparison
00:21 sdzen          old one that is
00:21 sdzen          who needs to explore that much land?
00:21 kaeza          marktraceur: from colors.txt:
00:21 kaeza          817 255 153 255 # CONTENT_NC
00:21 kaeza          818 102 50 255  # CONTENT_NC_RB
00:21 marktraceur    kaeza: Seems reasonable
00:21 marktraceur    sdzen: Fifteen or more people?
00:22 sdzen          who will never build or exhaust the resources from the amount they generated
00:22 sdzen          not for a long long time
00:22 marktraceur    sdzen: Plus we all sort of wanted a lot of land to play with. So we spread out.
00:22 VanessaE       well folks, I finally took the step of adding mobs to my server
00:22 VanessaE       in the form of jojoa1997's peaceful NPCs mod.
00:22 marktraceur    sdzen: Also, I did something insane and made a 2KM road one day.
00:23 kaeza          VanessaE: which mod?
00:23 kaeza          MOBF?
00:23 sdzen          anyone ever load an entire map?
00:23 VanessaE       MOBF comes later, if sapier can tell me for sure it won't ever lag the server :-)
00:23 sdzen          MOBF is fine
00:23 VanessaE       and only after all mobs therein have been converted to 3d models.
00:23 kaeza          sdzen: at which depth do nyancats supposedly spawn?
00:24 sdzen          I used it before it had the fancy spawning things to make it faster
00:24 sdzen                     -32
00:24 sapier         @vanessae :-) I'll try to fix us financial crisis then seems to be more promissing ;-)
00:24 marktraceur    VanessaE: Can you link to the peaceful mobs mod?
00:24 sapier         ... guarantee for no lag ... :-)
00:25 marktraceur    (I can search for it later, but if you have a link handy)
00:25 VanessaE       sapier: haha
00:25 VanessaE       marktraceur: http://minetest.net/forum/viewtopic.php?id=4167
00:26 VanessaE       sapier: what about 3d models?  do you see that happening in the near future?  (I know at least some MOBs are already so)
00:26 marktraceur    Excellent. This shall be added to LPGC.
00:27 sapier         all mobs have at least nodeboxes ... replacing them by meshes will happen step by step
00:27 VanessaE       sapier: ok. I'll bring them in when you've finished that
00:27 VanessaE       they look too weird just sliding around and not walking :-)
00:28 VanessaE       are you gonna use those really nice vector models I've seen posted?  e.g. the pig, etc
00:28 sapier         It'll never be finished :-) too many ppl do request new features
00:28 kaeza          sapier: make a goomba ^_^
00:28 VanessaE       haha
00:28 sapier         none of those models do have animation :-/
00:28 VanessaE       and a koopa troopa while you're at it :D
00:29 sapier         at least those I checked ... about half of them
00:30 marktraceur    sapier: If you need some help, I might be able to
00:30 VanessaE       bummer
00:30 sapier         I never say no if anyone is willing to help
00:31 marktraceur    sapier: You might imagine I have a small condition :/
00:31 LAD            VanessaE??
00:31 VanessaE       hm?
00:32 LAD            hia
00:32 LAD            i finished my mod
00:32 LAD            and changed some item behavers
00:32 sapier         I've already told as soon as there is substantial content not provided by myself I'm gonna switch to gplv3 ... meaning a model without texture and animation for example wouldn't quite be enough ;-)
00:32 LAD            the pick now has a life gage
00:32 VanessaE       cool
00:33 kaeza          meh, added default:nyancat to colors.txt and still none in sight. Do they even exist?
00:33 marktraceur    sapier: I don't need GPL, but I cannot in good conscience work on non-free software (as defined by the FSF). Is there any chance of re-licensing to something more permissive? Not necessarily GPL?
00:33 marktraceur    sapier: I think you floated CC-BY-SA and CDDL, I'd be fine with either
00:33 VanessaE       cc-by-sa FTW.
00:34 LAD            and ive added new items
00:34 marktraceur    VanessaE: For code, I'm ambivalent
00:34 LAD            it now has all the tools
00:34 sapier         yes by now I intend to release 2.0 at cc-by-sa
00:34 LAD            and a gem ore and block
00:34 LAD            gem,ore, and block
00:34 sapier         debian is fine with it so I think this is free enough
00:34 marktraceur    sapier: I think if you can license the mod to me as GPLv3, I can promise you enough work that you'd be justified in carrying through with your promise :)
00:34 marktraceur    (to license under GPL)
00:35 LAD            and all tools and the block is craftible
00:35 sapier         @marktraceur I'm known to trust nobody not even myself ;-)
00:35 VanessaE       LAD: cool
00:36 marktraceur    sapier: That's unfortunate. I have an idea....PM
00:41 VanessaE       "Do you use 2D mobs?" Yes: 5, No: 23.  I'd say that's pretty succinct :-)
00:42 sapier         hmm I should vote myself to to be able to see result :-)
00:43 VanessaE       heh
00:43 VanessaE       so, do I wait for fully animated, 3d MOBF or shall I install what exists now?
00:44 sdzen          what exist now of course!
00:44 sdzen          and make them 2d!
00:44 sdzen          cause 2D is awesome!
00:44 sapier         I'd install current version creating a animated mesh is about a 1-2days of work for me so it's not gonna be completed soon
00:45 sapier         hmm npc_trader doesn't have a 2d skin atm
00:45 kaeza          hehe I would like to see upright sprites like oldschool FPS's
00:46 VanessaE       well here goes nothin'.
00:46 * VanessaE     restarts the server with MOBF installed...
00:47 sapier         I  hope 1.9.9
00:47 VanessaE       hold, server doesn't like what I did.
00:47 sapier         ?
00:47 VanessaE       wtf?
00:47 VanessaE       19:49:39: ERROR[main]: mod "mobf_settings" has unsatisfied dependencies: "inventory_plus" "mobf".
00:48 VanessaE       19:49:39: ERROR[main]: mod "mobf" has unsatisfied dependencies: "fire".
00:48 VanessaE       why?
00:48 sdzen          get rid of mobf_settings
00:48 sapier         fire is required for animal_dm and animal_creeper
00:48 sdzen          some editing required?
00:48 sdzen          lol
00:49 VanessaE       also, it's not 1.9.9, as you don't have that listed on your first post :-)
00:50 sapier         I'm about to release it atm it's git only for now ... mediafire is a little bit buggy
00:50 VanessaE       hm, github version seems to work though/
00:50 sapier         but dependencys are same
00:51 VanessaE       hm, that didn't work.
00:51 VanessaE       brb
00:51 VanessaE       as for this inventory plus thing, what's that all about?
00:51 Uberi          oh it needs invplus to do the settings GUI
00:52 sapier         its for mobf_settings ... a gui to enable/disable mobs as well as features 2d/3d mode for example
00:52 VanessaE       is there a workaround?  I use Unified Inventory on my server
00:53 sapier         remove mobf_settings ... it'll work but you wont have a settings gui
00:53 VanessaE       ok
00:53 sapier         http://minetest.net/forum/viewtopic.php?id=3111 screenshots for mobf_settings
00:53 moltenbot      sapier's link: [Mod] MOB Framework Settings [0.0.4] [mobf_settings] (Page 1) - Mod Releases - Minetest Forums
00:53 VanessaE       creepers and DMs will be deleted too, since I have fire disabled.
00:53 jojoa1997      vanessa mobf on your server?
00:53 VanessaE       jojoa1997: not yet, soon
00:53 sapier         hmm probably I should add a config option "disable fire mobs"
00:53 jojoa1997      there is enough lag as it is
00:54 jojoa1997      oh ok
00:54 kaeza          VanessaE: don't DMs damage players with fireballs?
00:54 Uberi          sapier: do you need any help making animated models?
00:54 jojoa1997      yes
00:54 Uberi          I have blender experience and a winter break's worth of time
00:55 sapier         of course uberi there are only two meshes by now cow and npc ... all other mobs have to be done
00:55 jojoa1997      you have npcs?
00:55 jojoa1997      or is it the vombies
00:56 sapier         yes I used npc character.x to get animation support working that's where mob_npc originated from
00:56 VanessaE       vombies are also hostile, no?
00:56 sapier         yes they are
00:56 sapier         wolf is hostile too
00:56 Uberi          sapier: hmm, .x format export?
00:56 jojoa1997      not tamed
00:57 VanessaE       what are these npcs?  and what sort of slimes?
00:57 sapier         yes it seems to be best supported ... true but tamed wolfs dont spawn
00:57 FreeFull       It wouldn't make sense for tamed wolves to spawn
00:57 sapier         slimes spawn below ... puuh ... dont remember but quite deep in big large caves
00:57 FreeFull       Only untamed ones should
00:57 Oblivion1500   Vanessa, i dont mean to inturupt but can you give Oblivion1500 interact wile your at it
00:57 VanessaE       are slimes hostile? (I know Jeija's aren't)
00:58 jojoa1997      yes
00:58 VanessaE       Oblivion1500: please ask on the forums first.
00:58 sapier         don't know I'll have a look
00:58 jojoa1997      they hurt me
00:58 Uberi          hmm, can you point me to those models sapier?
00:58 Uberi          I can have them animated pretty quick
00:59 sapier         yes slimes are hostile
00:59 VanessaE       ok
00:59 VanessaE       and the NPCs?
00:59 sapier         http://minetest.net/forum/viewtopic.php?id=1594 there are some not animated models
00:59 moltenbot      sapier's link: The Realm of 3D Mobs (Page 1) - Feature Discussion - Minetest Forums
01:00 sapier         npc are friendly
01:00 sapier         only trader one is spawned in 1.9.9
01:00 Uberi          OK sapier, will take a look
01:00 Uberi          heh, that DM looks pretty great
01:01 sapier         yes and according to the screenshots there should be a animated version somewhere but i didn't find it by now
01:01 VanessaE       *grumble*
01:01 VanessaE       I can't install MOBF at all without fire mod installed.
01:01 VanessaE       20:03:33: ERROR[main]: mod "mobf" has unsatisfied dependencies: "fire".
01:02 Uberi          sapier: yeah the author animated it but can't find download anywhere
01:02 sapier         just remove the dependency it'll work
01:02 sapier         it's not intended to be used that way but oldcoder already prooven to work for 1.4.x and fighting system was one of very less things not beeing touched for 1.9
01:03 Uberi          oh found it http://filesmelt.com/dl/mt_mob_mesh.zip it's all in lightwave format though
01:03 moltenbot      Uberi's link: mt_mob_mesh.zip - FileSmelt File and Image
01:03 jojoa1997      VanessaE: is your server up
01:03 VanessaE       it is now.
01:03 Uberi          the blender importer for that sucks, I'll just remake it from the pictures
01:03 jojoa1997      you updated my npc
01:03 VanessaE       I had to disable creepers, DM's, vombies, wolves, slimes, traps, and settings.
01:03 sapier         :-/ file not found
01:04 VanessaE       jojoa1997: did you test that your changes are stable?
01:04 jojoa1997      one sec my pc is going wacko
01:04 bas080         bas080
01:05 Uberi          sapier: what animations do you need?
01:05 * VanessaE     VanessaE
01:05 VanessaE       ;)
01:05 Uberi          walking + jumping, right? anything else?
01:05 sapier         currently stand and walk are most jused ... jumping aint done by animation
01:06 Uberi          ah
01:06 Uberi          so stand is the idle animation?
01:06 sapier         -j ... stand is default animation yes
01:08 Uberi          hmm, OK
01:09 VanessaE       bas080: any progress with turning my code into something useful for your mod? :-)
01:11 Uberi          man why isn't any of this export stuff documented
01:12 bas080         Not yet.
01:13 VanessaE       ok
01:16 Oblivion1500   is there a server that uses most of the new mods that isent in creative mode? something like vanessas
01:16 Uberi          rigging the DM model now sapier
01:17 Kacey          hello
01:17 VanessaE       so about that weird attachments bug we had for a while - is it indeed fixed?
01:18 sapier         @uberi thx ... dm would be fine to have an attack animation too
01:19 sapier         it's throwing fireballs while walking towards player
01:19 Uberi          ah OK
01:19 jojoa1997      ok not that that is solved yes i did test them VanessaE
01:19 jojoa1997      now
01:20 VanessaE       I have the latest loaded noew.
01:20 VanessaE       unless oyu made another change in the last ~10 mins or so
01:20 Kacey          minetest update?
01:20 jojoa1997      nope
01:20 Kacey          ok
01:20 Kacey          latest what then?
01:20 sapier         mobf requires 0.4.4-d1
01:20 jojoa1997      vanessa you want to add this http://minetest.net/forum/viewtopic.php?id=3905
01:20 moltenbot      jojoa1997's link: [Mod] IRC Chat [0.1.2] [irc] (Page 1) - Mod Releases - Minetest Forums
01:21 jojoa1997      it is really looking good now
01:21 Kacey          d1 great.... another update
01:21 sapier         if you remove mob_npc it'll most likely work with 0.4.4 too
01:22 Kacey          d1 has npc support?
01:22 sapier         no but -d1 has formspec support
01:22 Kacey          aah
01:23 sapier         so npc support is not exactly "wrong" as formspecs are major component of npcs
01:23 Kacey          well i was close
01:23 VanessaE       jojoa1997: why6 do they walk sideways now?
01:23 VanessaE                   -6
01:24 jojoa1997      i am working on that they have been from the begining
01:24 Uberi          weight painting now
01:24 VanessaE       ok
01:24 Kacey          haha i am making 2 1-bit decoders and inputting them into a 2-bit decoder
01:25 sapier         it may be character model I had to rotate it for my mob too
01:25 Uberi          say who is judging the Mesecons machines competition?
01:25 Kacey          idk
01:25 Kacey          i think it is over
01:25 sapier         @jojoa1997 try the one from mob_npc/models/character.x probably that'll fix it
01:26 Uberi          I know, wish it went on longer
01:26 Uberi          could have fixed that uc bug and made my animated display work
01:27 kaeza          hey Kacey
01:27 Kacey          hi
01:28 sokomine       ah...for the new mobf on vanessas server...would it be a good idea to compile latest minetest? think so...
01:28 kaeza          sapier (and well, anyone that can answer): are there any constraints in the model format?
01:29 kaeza          I mean, not in the file format, but in the number of polygons/meshes the model can have
01:29 Kacey          well i cannot answer that question because IDK :)
01:29 sapier         yes have a look at wiki I've added the ones I already discoveres
01:30 kaeza          do you have a link handy?
01:30 sapier         no sorry
01:30 sapier         it's not much
01:31 kaeza          minetest.net/wiki ?
01:31 Uberi          woo done rigging
01:31 kaeza          damn, IDK why but DokuWiki-based wikis are always slow to load from my end
01:32 Uberi          let's animate that
01:32 sokomine       why no wolves? they're usually allowed to live on my server (unless other npc) since they are realistic
01:33 sokomine       and seem rather shy. they don't hunt poor players that want to build down :-)
01:33 marktraceur    kaeza: Then it will be useful for you when we switch to the Mediawiki dev wiki :)
01:33 kaeza          marktraceur: +1
01:34 marktraceur    kaeza: Hopefully you'll join us for http://minetest.net/forum/viewtopic.php?id=4243
01:34 moltenbot      marktraceur's link: Documentation sprint, 2013-01-19, in #minetest-doc (Page 1) - Unofficial engine development - Minetest Forums
01:34 VanessaE       ok, I'll enable wolves then.
01:34 kaeza          oh the doc sprint
01:34 * Kacey        is getting confused on this
01:34 Uberi          what do wolves do?
01:35 sapier         stand there and attack if you get close to them
01:35 marktraceur    Kacey: What's confusing?
01:36 sokomine       well, they peacefully stand there and defend their...tree...
01:37 sokomine       (as long as they don't make them yellow...)
01:37 Kacey          im trying to make 2 1-bit decoders input into a 2-bit decoder
01:37 marktraceur    1-bit decoder === switch ?
01:37 jojoa1997      <sokomine> (as long as they don't make them yellow...) lol
01:37 Kacey          just one switch and two outputs
01:38 VanessaE       Kacey: such a circuit is called an "X to Y decoder", for X bits to Y number of outputs.  1-to-2, 2-to-4, 3-to-8, 4-to-16
01:38 VanessaE       (theoretically it can go higher but I've never seen a chip in production that does more than 4-to-16)
01:39 Uberi          a RAM chip does up to 8:256
01:39 VanessaE       Uberi: well sure, RAM and *ROM technically do...
01:39 Kacey          i call them #-bit decoders
01:39 VanessaE       but I meant a dedicated chip meant for the purpose :-)
01:39 Uberi          hmm, what's the first param of ObjectRef:set_animation?
01:40 VanessaE       Kacey: your terminology is incorrect.  These are industry-standard terms, you should stick to them, it'll avoid confusion later.
01:40 Kacey          ok ok
01:41 Uberi          hmm I have no idea how I should do this animation so MT sees it
01:41 Kacey          but wouldnt my circut work because the 1 to 2 decoders (harder to type) have 4 outputs in all
01:41 sapier         on export you need to export all animations
01:41 sapier         mt wont see any face not attached to a vertex group
01:42 sokomine       there was an article about blender in a recent version of the c't, a local computer magazine. i didn't have time to read it through yet
01:42 Uberi          hmm
01:42 jojoa1997      server restart?
01:42 Uberi          sapier: is it all in one anim?
01:43 Uberi          or do I use multiple anim sets?
01:43 jojoa1997      VanessaE: server restart?
01:43 VanessaE       yeah, it got stuck again
01:43 VanessaE       stupid emergethread bug
01:43 sapier         .x export only supports 1 anim you have to set start and stop frame in order to use different animations in mt
01:44 sapier         mt is looping that animation
01:44 Kacey          would 0.4.4 work on your server VanessaE?
01:44 Uberi          ah OK
01:44 Uberi          I'll just animate it as one then
01:45 jojoa1997      what is this  emergethread bug
01:45 VanessaE       Kacey: my server IS 0.4.4 actually
01:45 Kacey          ooh ok
01:45 Uberi          it's when the thread is started after another is expecting it already to be started
01:45 Uberi          or something like that
01:45 VanessaE       jojoa1997: a race condition that occurs randomly that causes the server to appear to lock up or lag heavily.
01:45 marktraceur    It doesn't just *run* 0.4.4, it DEFINES it.
01:46 VanessaE       marktraceur: damn straight :-)
01:46 marktraceur    Holy eff, I should go home
01:46 * marktraceur  commutes, bye
01:46 VanessaE       er, bye
01:47 Uberi          do I need to parent everything to a root bone?
01:47 sapier         as far as i know yes
01:48 kaeza          anyone had this problem before? https://dl.dropbox.com/u/100008207/screenshot_4262554471.jpg
01:49 Kacey          mapgen fail
01:49 kaeza          the funny thing is, it extends to infinite -y
01:50 sapier         :-)
01:50 * Kacey        wants to take the RAM card out of this computer and put it in his own computer
01:50 Uberi          done idle animation now
01:50 Uberi          frames 1-30
01:50 sapier         great .. i'm eager to see
01:51 Uberi          I can send you the blend right after I make the walk anim
01:52 sapier         thx ... but I think tomorrow will be fine too ... I have to go to bed ... I've been working at trader_mob too long tonight
01:53 Kacey          VanessaE: sever went down i think
01:53 VanessaE       it crashed
01:53 VanessaE       investigating
01:53 Kacey          aah
01:53 VanessaE       20:54:22: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaE
01:53 VanessaE       rror: error: ...ames/vanessa_game/mods/animals_modpack/mobf/mobf.lua:529: attemp
01:53 VanessaE       t to index local 'newentity' (a nil value)
01:53 VanessaE       sapier ^^^^
01:53 sapier         hmm
01:54 sapier         great ... that line isn't even necessary :-/
01:55 VanessaE       server restarted without MOBF for the moment
01:55 sapier         what mob has been placed to cause the crash?
01:55 jojoa1997      i think trader
01:55 VanessaE       *looks at debug.txt again*
01:55 sokomine       oh :-(
01:56 jojoa1997      LAD placed it and then crash
01:56 sapier         where did you get a trader item from??
01:56 sokomine       someone said something about animals jumping? might one have been put on a trampoline?
01:56 LAD            yea sorry
01:56 jojoa1997      sapier look at pm when can
01:56 Kacey          i found 2 npcs when i joined
01:56 jojoa1997      on vanessa's server
01:57 Kacey          ya
01:57 Kacey          they were just standing there
01:57 jojoa1997      thats my mod yay \o/
01:58 Kacey          lol
01:58 jojoa1997      kill them
01:58 Kacey          i cant connect :(
01:58 jojoa1997      you get a suprise
01:58 Kacey          how
01:58 jojoa1997      kill them'
01:58 sokomine       ok, f10...
01:58 sokomine       kill whom?
01:58 Kacey          O.o a reason to kill them
01:59 jojoa1997      npc
01:59 sokomine       ah :-) but those are the friendly, non-aggressive ones?
01:59 Kacey          VanessaE: i cannot connect
01:59 sapier         @vanessae latest git fixes the crash
01:59 VanessaE       Kacey: it's up, but gimme a sec to pull that fix.
02:00 sapier         btw if you do have plain 0.4.4 you need to disable mob_npc
02:00 VanessaE       done.
02:00 VanessaE       sapier: this is 0.4.4 git
02:00 VanessaE       I keep fairly up-to-date.
02:01 VanessaE       MOBF reinstalled with your fix from git, server restarted.
02:01 Uberi          walking animation done
02:02 Kacey          i tried to make a facepalm animation but i couldnt get the arm to go correctly
02:02 VanessaE       what is this trader thing?
02:02 sokomine       a npc i'm especially curious about :-)
02:02 Kacey          cant connect :(
02:02 VanessaE       Kacey: you connected and then timed out
02:02 Kacey          AAH its loading
02:03 sokomine       up until recently, you couldn't really trade with npc because there was no way to get the formspec to update in time (or even attach it to non-nodes)
02:03 Kacey          but stops at 0%
02:03 VanessaE       sapier: no good, placing a trader still crashes the server.
02:03 Kacey          well disable trader
02:03 VanessaE       21:05:05: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaE
02:03 VanessaE       rror: error: ...ames/vanessa_game/mods/animals_modpack/mobf/mobf.lua:545: attemp
02:03 VanessaE       t to index global 'mob' (a nil value)
02:03 jojoa1997      just as i get on i see server shutting down
02:04 VanessaE       sapier: also, I notice it has no texture, and spawns as "Unknown Object"
02:04 Kacey          hello NekoGloop
02:04 kaeza          hey Neko :3
02:04 sapier         what are you doing?
02:04 VanessaE       server restarted again without MOBF :(
02:05 Kacey          :(
02:05 VanessaE       sapier: I looked for it in the inventory, then placed one on the ground in front of me.  Bam, server crash ^^^^^
02:06 sapier         ahhhh :-) haven't tried that method by now try /spawnentity or /spawnmob
02:06 VanessaE       heh
02:06 sapier         btw traders do get spawned on their own as of 1.9.9
02:06 VanessaE       leave it to me to make life hell for others
02:06 VanessaE       :-)
02:06 VanessaE       for now you should remove it from creative inventory after you fix that bug
02:07 sapier         nevertheless I'll fix that bug
02:07 Kacey          haha i ran into a knight
02:07 jojoa1997      ilike hell
02:07 Kacey          followed by a ninja
02:07 VanessaE       jojoa1997: one of your NPCs uses the same texture as you do on my server - perhaps you should use something else in the NPCs?
02:07 jojoa1997      testing a fix for their sideways movement
02:07 jojoa1997      npcs
02:08 sapier         it is at creative inventory? ... I'm not using creative inventory at all ... don't know what bugs are triggered by it :)
02:08 jojoa1997      i know and i am not switching
02:08 Kacey          and  now they r following me...
02:08 VanessaE       sapier: yep, it is.   add to your groups line, not_in_creative_inventory=1
02:08 jojoa1997      they follow in the night
02:08 jojoa1997      they are supposed to attack but i got rid of attack
02:08 Kacey          ooh ok
02:10 jojoa1997      npc fix is getting close
02:10 sapier         ok that's  why I added this line to all other mobs some time ago ... i remember :-)
02:10 jojoa1997      well i just made this
02:10 Kacey          nice surprise
02:11 jojoa1997      now npcs stalk you in the night muwhahahaha
02:11 VanessaE       no, they zerg rush you :-)
02:11 sokomine       how does one distinguish between players with skins and npc now? might become difficult
02:11 VanessaE       sokomine had about 6 of them surrounding him and then they scattered when I set /time 6000
02:11 Uberi          heheh
02:11 jojoa1997      the name is on top of player
02:11 VanessaE       sokomine: players have their names
02:12 sokomine       hm, i used /giveme in normal mode with mobf and had no problems with that
02:12 sokomine       ,-)
02:12 sokomine       so what fell into that hole with me where npc
02:12 jojoa1997      joining soon
02:13 sokomine       the names might be quite small
02:13 jojoa1997      npc fix will have to go another day walk weird with my edit
02:13 jojoa1997      but they have white above there heads
02:13 sokomine       the npc could seek places with light in the dark. or beds :-)
02:13 sokomine       (as long as they don't gather all in one bed....)
02:14 Uberi          why not?
02:14 Uberi          they could naturally spawn more npc's this way
02:14 jojoa1997      now now
02:14 sokomine       if two of them get into the same bed - yes. but what if more? might be a bit crowded
02:14 Uberi          eh?
02:15 jojoa1997      nope no npc spawning in shouses
02:15 sapier         trader_npc will "build" it's own house
02:15 Uberi          more NPC's!
02:15 jojoa1997      or**y
02:16 sapier         but I wont add any other npc by myself ... you're wellcome to use mobf to create your own mobs
02:16 jojoa1997      i should havethem hold a beer bottle
02:17 Uberi          done the attack anim!
02:17 Uberi          now need to texture it :P
02:20 VanessaE       the FUN part! :-)
02:21 VanessaE       so, speaking of textures, anyone feel like submitting 16px HDX as the new defaults? :-)
02:21 VanessaE       (I made 'em look *good*)
02:22 Uberi          :O
02:22 VanessaE       Uberi: try 'em :-)
02:22 OldCoder       Back
02:25 Uberi          aw gonna continue texturing after this code golf competition
02:27 jojoa1997      vanessa come water problem
02:28 VanessaE       server looks like it went down :-/
02:28 Kacey          it did
02:29 jojoa1997      why
02:29 jojoa1997      too many people?
02:29 sokomine       sapier: oh! that sounds really good :-)
02:29 sapier         what exactly?
02:29 jojoa1997      server up?
02:29 sokomine       that the trader npc has its own house
02:29 VanessaE       I guess that stupid EmergeThread bug is in high gear today..
02:29 VanessaE       it was stuck, not crashed.
02:30 sokomine       i want to build houses for npc; but you have to start somewhere. the trader could have his own house and ...er...tell other npc to come if the player gives him something :-)
02:30 sokomine       re oldcoder
02:31 VanessaE       wb OldCoder
02:31 sapier         I've written a house builder for trader_mob using blueprints to create houses ... the blueprints are rather complex
02:32 sapier         basicaly it's creating a house from walls .. with smallest wall exactly one node :-)
02:32 Kacey          i have a cactus club that kills all npc's in one hit
02:32 sokomine       can't you do it the way the towntest-npc does it? ok, might take too long...hm
02:32 VanessaE       hmmmm, celeron55: is there any kind of timeline on fixing that bug?
02:32 jojoa1997      lalalalalalalala
02:33 jojoa1997      [21:32] <Kacey> i have a cactus club that kills all npc's in one hit
02:33 jojoa1997      large gold sword
02:33 OldCoder       Hi!
02:33 sokomine       did the server crash again?
02:33 jojoa1997      hola add peacful npc to yur server
02:33 jojoa1997      but i dont have a direct link
02:33 VanessaE       it's hanging while I do a rollback check
02:34 sokomine       ah, ok
02:34 jojoa1997      to minetest.org 30010
02:35 VanessaE       nope, it got stuck yet again
02:35 jojoa1997      stupid 0.4.4
02:35 Kacey          0.5 needs to come out already
02:35 sokomine       that would be great
02:36 NekoGloop      Oh look, another cactus club :P
02:36 jojoa1997      server up?
02:36 * Kacey        has a large cactus club and is runnng around killing npc's for their goods
02:37 jojoa1997      the crystals are a gift from me to you the npcs are mailmen and women
02:37 Kacey          maybe i can sell a n008 some of these crystals
02:38 Kacey          is there a crafting for spawn eggs?
02:38 sokomine       poor npc :-( they need protection from players :-)
02:38 * sokomine     builds a house for them
02:38 jojoa1997      maybe
02:38 sokomine       they could at least run away or complain
02:38 Kacey          not when it is a one-hit kill
02:38 jojoa1997      gtg cya
02:39 Kacey          bye
02:39 jojoa1997      pouer water on them they have 10 seconds to live underwater
02:39 sokomine       ok. that's difficult then
02:39 sapier         @vanessae i've pushed a new version hopefully removing all mobs from creative inventory
02:39 sokomine       so we need to rescue them from water and build fences...
02:40 VanessaE       sapier: ok
02:40 sapier         I can't test it as creative inventory doesn't seem to work with inventory plus enabled ... at least not my version of inventory plus
02:41 VanessaE       always keep a vanilla game handy to test with too :-)
02:41 Kacey          server restarted?
02:41 VanessaE       it is now.
02:41 Kacey          ok
02:42 sapier         I have but mobf has to many mods
02:43 sapier         still it shouldn't crash on putting either I'll have to do further investigations
02:43 VanessaE       well fwiw your attempt to remove them from creative inventory didn't work :-)
02:43 sapier         :-/
02:44 sapier         ok then it'll be tomorrow its quater to 4 in the morning now
02:44 VanessaE       ok
02:44 sapier         sorry I'll try with creative inventory next time and give you a really fixed version
02:44 VanessaE       ok
02:44 VanessaE       no rush
02:45 sapier         goodnight @all
02:47 sokomine       oh no :-( i just connected and the animals get removed again? :-(
02:47 VanessaE       yup
02:48 Kacey          lol sokomine has the worst luck
02:48 OldCoder       Hmm?
02:48 VanessaE       can't keep them on the server if there's a known way to crash the server with them :(
02:48 OldCoder       The animals aren't removed
02:48 OldCoder       Oh!
02:48 OldCoder       Hers
02:48 VanessaE       OldCoder: she means my server.
02:49 Kacey          restarted yet?
02:49 VanessaE       already did/
02:50 VanessaE       restarts only take 1 or 2 seconds.
02:50 Kacey          i cant connect then :(
02:50 VanessaE       I see you connecting.
02:50 Kacey          not loading at all
02:50 VanessaE       you timed out
02:51 Kacey          loading now
02:52 sokomine       well...than at least let's rescue the peaceful_npc
02:52 OldCoder       Yes
02:52 VanessaE       peaceful_npcs are still in place.  those seem stable, if slightly bugged.
02:52 sokomine       what i noticed: creative isn't really easier than "survival". it takes a long time (even with the improved inventory) to find things
02:52 Kacey          i trapped about 20 in a room i am about to flood
02:52 sokomine       that's not friendly :-(
02:53 Kacey          lol i want mese
02:53 VanessaE       can anyone comments on the entities attachment bug?  is it indeed fixed?
02:53 VanessaE       -s
02:53 jojoa1997      back
02:53 VanessaE       wb
02:53 Kacey          wb
02:53 jojoa1997      ifw
02:53 VanessaE       ?
02:54 jojoa1997      i feel welcomed
02:54 VanessaE       oh
02:54 Kacey          now i wait for them to drown...
02:54 jojoa1997      done
02:54 jojoa1997      rubiks cube 2:29
02:54 jojoa1997      had sister sign on
02:55 jojoa1997      87%
02:55 Kacey          ok they drowned
02:55 jojoa1997      hay those are my mailmen
02:55 VanessaE       anyone object to another server restart? :-)
02:55 jojoa1997      only i can drownb them
02:55 Kacey          lol
02:55 jojoa1997      just as i geton
02:55 jojoa1997      well gtg shower
02:55 jojoa1997      cya
02:56 Kacey          really? cause i just spawned around 20 of them and drowned them all
02:56 VanessaE       restarted.
03:06 Kacey          did it go down?
03:06 VanessaE       no, it's up
03:06 VanessaE       I installed PilzAdam's signs mod.
03:07 NakedFury      the games default signs are still the plain ones?
03:07 jojoa1997      is the server up?
03:07 sdzen          that was a quick shower
03:08 NekoGloop      NakedFury: Nice job getting on the esper #minecraft topic,
03:08 NakedFury      just noticed that
03:08 jojoa1997      i take showers like parents at most 5min
03:08 NakedFury      my names hot topic
03:08 jojoa1997      so is server up?
03:09 VanessaE       yes
03:09 jojoa1997      yay
03:09 NakedFury      server is always up
03:09 Kacey          besides when its down
03:09 jojoa1997      sometimes it is down for 3 minutes here and there
03:10 sdzen          that seems unsanitary.......
03:10 VanessaE       blame the engine devs for breaking EmergeThread :-)
03:10 jojoa1997      a npc opened a door and went into your house vanessa
03:10 VanessaE       they canopen doors?
03:10 jojoa1997      yes
03:11 VanessaE       interesting!
03:11 VanessaE       tthey don't know how to climb stairs too well, though, i see :-)
03:11 VanessaE       t-t
03:11 jojoa1997      they are just kids
03:13 Kacey          haha they fail at jumping
03:14 jojoa1997      2 npcs are in vanessae's bed
03:14 Kacey          lol
03:16 sdzen          there will be rape
03:16 * sdzen        didn't say anything
03:16 jojoa1997      they were in eachother literally
03:16 jojoa1997      gtg cya
03:16 jojoa1997      just kidding about shower going to take it now ;-)
03:28 Kacey          and server crashes...
03:28 VanessaE       nope, it's lagging again
03:29 VanessaE       restarted.
03:29 Kacey          i got disconnected
03:32 VanessaE       thexyz: could you add a link to my forum thread ( http://minetest.net/forum/viewtopic.php?id=4057 ) to my entry on your server monitoring page?
03:32 sokomine       hm. the commands on mc classic server definitely allow easier building. of course they don't have near as many options and have never heared about facedir
03:36 VanessaE       brb
03:37 VanessaE       there, that's better
03:59 Oblivion1500   Hello can someone give Player Name Oblivion1500 permition to log into the minetest.ru server, please?
04:06 VanessaE       nightall, bedtime.
04:06 VanessaE       (I hope)
04:07 Oblivion1500   night
04:11 jojoa1997      who is here
04:12 Kacey          im not
04:12 Kacey          nope not at all
04:13 jojoa1997      what do you think about me equiping npcs with either a sword or a shield
04:14 Kacey          uuum armor that we can put on
04:15 jojoa1997      that would be hard for me
04:15 Kacey          just use the aromor mod (if it is up to date)
04:17 jojoa1997      no i mean for the npc mod not me
04:26 Kacey          did you make the npc mod?
04:27 jojoa1997      i edited a bunch of it
04:27 jojoa1997      it is mine
04:27 jojoa1997      came from jordan4ipbanez
04:27 jojoa1997      i edited about half of it
04:28 NekoGloop      'cept y'all chased him out.
04:28 jojoa1997      who
04:28 Kacey          but what i was saying was to use the armor mod to put armor on the npc
04:28 Kacey          jordan4ibanez
04:28 jojoa1997      oh
04:28 Kacey          y
04:28 jojoa1997      i will look into it
04:28 Kacey          ya
04:29 jojoa1997      i really want to add 3d armor
04:29 jojoa1997      but dontknow how to use blender or any of that stuff
04:37 Kacey          who all is on?
04:37 iqualfragile1  me, but im going to bed soon
04:37 Kacey          ok
04:38 iqualfragile1  !date
04:38 moltenbot      Do 3. Jan 05:38:12 CET 2013
04:38 iqualfragile1  its quite late around here ^^
04:38 Kacey          wow
04:38 NekoGloop      "do"
04:38 NekoGloop      what the...
04:38 Kacey          only 21:30 here
04:38 iqualfragile1  its donnertag
04:38 iqualfragile1  donnerstag is thursday
04:39 iqualfragile1  (well, a word-by-word translation would be thunder-day
04:39 iqualfragile1  )
04:40 iqualfragile1  Kacey: where you you live?
04:40 bas080         Updated chess mod http://minetest.net/forum/viewtopic.php?id=2784
04:40 moltenbot      bas080's link: [Mod] Chess [1.0] [chess] (Page 1) - Modding General - Minetest Forums
04:40 Kacey          colorado
04:40 iqualfragile1  ok
04:40 Kacey          are you in germany?
04:41 bas080         no
04:41 iqualfragile1  well, yesterday i was awake till 7:30… so i guess thats an improvement
04:42 iqualfragile1  Kacey: yes
04:42 Kacey          i am going to learn german
04:42 bas080         Ich liebe dich
04:42 bas080         something like that
04:42 iqualfragile1  haha, good luck
04:42 Kacey          i know some already
04:43 iqualfragile1  go ahead
04:43 Kacey          english is germanic anyway
04:43 Kacey          wb
04:43 bas080         Do you know the word Hitler... i think it's a word nowadays
04:43 iqualfragile1  its a name
04:43 Kacey          no just no
04:43 bas080         ok... :S
04:44 iqualfragile1  again: there are more nazis in other countries then there are in germany
04:45 bas080         Was it Argentine?
04:45 Kacey          its funny because i can understand german but i cannot speak or write it
04:45 bas080         Do you know papiamentu?
04:45 Kacey          no
04:45 bas080         That is a really nice language... :)
04:45 iqualfragile1  german is an interesting language
04:46 iqualfragile1  because you can create infinite words
04:46 Kacey          latin is very interesting
04:46 bas080         Papiamentu is very intresting
04:46 NekoGloop      English is also nice.
04:46 NekoGloop      Learn it. Everybody uses it.
04:47 Kacey          no english is boring
04:47 iqualfragile1  Donaudamfschiffartskapitänsmützenpolierersweib is a valid german word
04:47 bas080         i dun wanna
04:47 jojoa1997      ENGLISH
04:48 iqualfragile1  jojoa1997: english is boring, realy, it is
04:48 iqualfragile1  its too simple
04:48 iqualfragile1  but its not perfect either
04:48 jojoa1997      so it is the only language i know
04:48 Kacey          hey y'all that thur was awesome y'all
04:49 iqualfragile1  Kacey: http://www.youtube.com/watch?v=xPNZ7CRIb24 i love those prejudices about the german language :D
04:49 moltenbot      iqualfragile1's link: The Axis of Awesome: The Language of Love - YouTube
04:51 bas080         Just because the British where partially successful at colonizing the new world doesn't mean I should learn English. Although if I wish to communicate with 99 % of the Internet I should...
04:52 iqualfragile1  if you want to communicate with 1/3 of the minetest comminity and 50% of the relevant parts of it german is sufficient
04:52 bas080         http://www.youtube.com/watch?v=jQYQTFudrqc
04:52 moltenbot      bas080's link: Nena- 99luft Balons - YouTube
04:53 Kacey          its funny
04:53 NakedFury      we need a new language for the world, not of one specific country
04:53 Kacey          everyone thinks germans are always angry
04:53 iqualfragile1  lobjab
04:53 Kacey          BINARY
04:53 Kacey          11001110000100
04:53 Kacey          lol
04:53 iqualfragile1  lobjab>binary
04:53 Kacey          ?
04:54 Kacey          lobjab=binary?
04:54 NekoGloop      NakedFury: GML.
04:54 iqualfragile1  Kacey: i dont know why they think so, if you dont scream in german you just wont sound like you are angry
04:55 iqualfragile1  but: you allways have the possibilty to use words with alot of "r"s in them :D
04:55 bas080         unser Reich wird kommen
04:56 iqualfragile1  s/possibility/choice
04:56 iqualfragile1  said no german ever
04:56 bas080         3 r's in dutch the same phrase has one
04:57 bas080         google translate
04:57 Kacey          Dies gilt umso Deutsch Ich weiß,
05:01 kaeza          with (NekoGloop) { instance_create(x, y, GloopMaster); instance_destroy(); }
05:02 NekoGloop      lol
05:02 NekoGloop      clones of my human self appearing over and over and over...
05:03 * NekoGloop    has overrided the destroy event in object GloopMaster to spawn two GloopMaster objects
05:03 bas080         user = instance_nearest_nth(obj_NekoGloop, 2);
05:03 bas080         turret_angle = point_direction(x,y,user.x,user.y);
05:03 bas080         FIRE!
05:03 NekoGloop      le gasp, someone who uses the obj_ marker
05:03 bas080         Now we have jst one
05:04 iqualfragile1  [SyntaxError], unexpected token (!) at 3:5
05:04 kaeza          bas080: you forgot bullet.speed = 4;
05:04 bas080         image_angle = turret_angle
05:05 kaeza          image_angle?
05:05 kaeza          that's new to me
05:05 kaeza          before we did image_index = image_number * direction /360
05:05 kaeza          and image_speed = 0
05:05 bas080         kaeza, The only reason why one would use game-maker = image_angle
05:06 NekoGloop      image_angle is pro edition
05:06 bas080         i know i'm a pro like that
05:06 kaeza          bas080: I'm from the 6.0 era
05:06 * Kacey        cannot understand any of this
05:06 NekoGloop      I'm from the 0.1 era.
05:06 NekoGloop      Haters gonna hate.
05:07 bas080         me too
05:07 bas080         Did you post anything on the forums?
05:07 kaeza          me? no
05:07 bas080         Randoom UPA and monster game
05:07 bas080         that's what i made
05:08 kaeza          I did some games which I lost due to an HDD crash
05:08 kaeza          mostly GTA clones
05:08 bas080         Tell me about it! Or corrupted gamemaker files!
05:08 NekoGloop      I've mostly done 8.0
05:08 Kacey          WHAT ARE YOU GUYS TALKING ABOUT!?!?!?!?!?
05:09 NekoGloop      I've used 8.0 in my games
05:09 kaeza          Kacey: a secret :3
05:09 NekoGloop      Kacey: A windows thing, you wouldnt understand.
05:09 bas080         NekoGloop any GM posts?
05:09 iqualfragile1  https://www.youtube.com/watch?v=Y6ljFaKRTrI & im going to bed, NOW
05:09 iqualfragile1  und ich weRRRde mich jetZt ausRRuhen gehen
05:09 moltenbot      iqualfragile1's link: Portal - 'Still Alive' - YouTube
05:09 iqualfragile1  !date
05:09 moltenbot      Do 3. Jan 06:09:37 CET 2013
05:09 Kacey          im on windows now damnit
05:10 NekoGloop      bas080: Look up GloopMaster on yoyogames sandbox
05:10 Kacey          and i have only used linux for a few weeks
05:11 bas080         http://sandbox.yoyogames.com/users/DJ%20Motion
05:11 moltenbot      bas080's link: YoYo Games | DJ Motion
05:12 NekoGloop      Yeah, basically just put GloopMaster at the end instead
05:12 bas080         2 platformer and a topdown?
05:13 kaeza          meh here's mine. Do whatever you want with it: https://dl.dropbox.com/u/100008207/ViolentCity.rar
05:13 NekoGloop      One is a really fail 2d minecraft. One is a platformer. One is a maze game.
05:14 bas080         kaeza make platformer?
05:14 jojoa1997      what is a soft dependency
05:14 kaeza          nope, top down MP shooter a-la GTA2
05:14 NekoGloop      bas080: Play the platformer.
05:17 bas080         NekoGloop, it crashes in wine
05:18 NekoGloop      Just that game? Other GM games play fine though?
05:18 * kaeza        is now installing the old GM 5.3A
05:18 kaeza          ^_^
05:18 kaeza          bas080: what wine version?
05:18 kaeza          I have wine 1.4 and works perfectly
05:19 bas080         Your game won't start. Other time... nights
05:19 kaeza          night
05:23 kaeza          fck Unity
05:23 kaeza          I'm installing IceWM
05:26 Oblivion1500   Hey jojo
05:26 jojoa1997      can someone help me with a mod
05:26 jojoa1997      hi
05:26 kaeza          jojoa1997: what's the prob?
05:26 Oblivion1500   did you take my dimond steel ingots out of my chest?
05:26 Oblivion1500   cause your the only one that would have and could have
05:27 jojoa1997      i need to make a tool thet gets rid of display_blocks crystals
05:27 jojoa1997      no
05:27 jojoa1997      https://github.com/jojoa1997/
05:27 moltenbot      jojoa1997's link: jojoa1997 (jojoa1997) ? GitHub
05:28 jojoa1997      Oblivion1500: i only took mythril and put in 37 mese
05:28 jojoa1997      was that before or after the server rollback
05:28 jojoa1997      that chest was also where we mined together
05:28 Oblivion1500   i had it way before roll back, maybe its in anoter chest
05:29 jojoa1997      kaeza: so is it possible to make a tool that digs only the crystals
05:29 kaeza          yeah
05:29 kaeza          but I have no experience with tools, sorry
05:30 jojoa1997      how do i do it i am getting nowhere and deleted the entire thing out of frustration
05:30 jojoa1997      oh ok
05:30 Kacey          bbl
05:30 jojoa1997      the n question #2
05:31 jojoa1997      for my npc mod i want to make invisible fences how do i make it invisible
05:31 jojoa1997      do i have a png that is all clear
05:32 jojoa1997      Oblivion1500: join vanessae's server
05:33 jojoa1997      :(
05:41 kaeza          ...
06:24 Oblivion1500   jojo
06:24 Oblivion1500   the arther and theslava are greaving my recently built farm
06:36 kaeza          anyone knows how to connect a wireless modem from the command line?
06:41 Oblivion1500   try #windows
06:41 kaeza          Oblivion1500: ?
06:55 JesseH         kaeza, o/
06:55 kaeza          hey
06:55 kaeza          \o
06:56 kaeza          know what? I finally got rid of Unity Desktop!!!!11!!!
06:56 JesseH         NWICE
06:56 ruskie         http://www.gizmag.com/ubuntu-smartphones/25612/ <-- just as this is announced? ;)
06:56 moltenbot      ruskie's link: Canonical reveals Ubuntu for smartphones
07:00 kaeza          ruskie: nice! but I won't be using Unity anymore
07:00 kaeza          it just sucks
07:01 kaeza          if someone develops an IceWM for phones, I'll use it
07:01 ruskie         I don't care one way or another... I run fvwm where I can
07:09 celeron55      tbh unity might work in a phone
07:09 celeron55      but not on desktop 8)
07:09 celeron55      (except for noobs)
07:13 youlysses-ao   Meh most phone interfaces are inherently crippled.
07:13 youlysses-ao   Rather interfaces in-general.
07:19 JesseH         celeron55, Although, i am for the idea of giving not techy users a pretty interface... as long as they are using linux it's all good.
07:25 youlysses-ao   JesseH: True. Really any FLOSS-based distro is a step in the right direction over wp8 and ios. That being said, I think I like the idea of a handheld that also works as a full GNU based system, than Cannonical trying to enter an already overcrowded market and not providing anything I haven't seen before.
07:25 JesseH         Now that is a good, informal statement.
07:25 JesseH         I am not used to those, it seems.
07:26 youlysses-ao   :-U
07:28 youlysses-ao   JesseH: And just a note, I think non-casual users apperciate a "pretty-interface", just that they rank customization and functionality. :-P
07:28 JesseH         Oh yeah
07:29 youlysses-ao   *much higher.
07:29 youlysses-ao   Sorry, new keyboard. :->
07:32 JesseH         I am watching dragonball for some reason. Remembering those times long ago :C
07:38 youlysses-ao   JesseH: How-long ago was that? I was probally in my early teens when both aired often in the States. :-P
07:39 JesseH         didn't dragonball go off the air in 1990s ish? something like that then
07:39 JesseH         dragonball z and gt came later
07:40 youlysses-ao   JesseH: I remember watching both d`g`r
07:40 JesseH         Oh, well anywho it's pretty good imo. Funny
07:40 youlysses-ao   AHHHHHH keyboar`eoi,ogfdn,.uksacn,uikxgii!!!!111111111
07:42 JesseH         :/
07:42 JesseH         Happens
07:46 * OldCoder     will rest now
07:46 OldCoder       JesseH, youlysses-ao there was a half hour special a couple of years ago
07:46 OldCoder       Sort of a new episode
07:46 * OldCoder     is asleep
07:47 youlysses-ao   muscle memory is a bitch...
07:47 youlysses-ao   I'm like one key shifted to the right.
07:47 JesseH         goodnight OldCoder
08:35 AndroUser2     hi
08:38 kaeza          hi AndroUser2
08:39 * JesseH       throws change at kaeza.
08:39 * kaeza        grabs it and puts it in his pocket
08:39 kaeza          :P
08:39 JesseH         Funny to imagine ^^
08:40 kaeza          whassup?
08:40 JesseH         Bored.
08:40 kaeza          me too
08:40 kaeza          lol
08:40 JesseH         So much that we could be doing, but nothing that I know of.
08:40 JesseH         Doesn't that leave you brain boggled?
08:40 kaeza          I just roam the forums trolling noobs
08:41 kaeza          lol J/K
08:41 JesseH         LUA coder needed
08:41 kaeza          what for?
08:41 JesseH         .-.
08:41 JesseH         |.-.|
08:41 kaeza          -.-
08:41 JesseH         o-<-----<
08:41 * JesseH       dies.
08:41 kaeza          lolwut
08:42 JesseH         anywho
08:42 * JesseH       scratches throat.
08:42 JesseH         I can't think of anything.
08:42 kaeza          !define thinking
08:42 moltenbot      http://ddg.dg: thinking definition: the action of using one's mind to produce thoughts.
08:43 JesseH         I got my MUD server registering, and letting users login and chat.
08:43 JesseH         If you want to test it out :P
08:43 kaeza          cool
08:43 kaeza          sure
08:43 JesseH         Usernames are a bit off, due to something, I can't think of.
08:43 JesseH         alright cool, i'll pm you the details
08:43 kaeza          k
08:44 JesseH         alright once you are in
08:44 JesseH         type register username password
08:44 JesseH         then type login username password
08:44 JesseH         then type chat message
08:45 JesseH         oh my jesus
08:45 JesseH         you must be on windows
08:45 JesseH         "!��������������������������������������������������������������������������������
08:45 JesseH         "
08:45 JesseH         That is the input I am getting from you.
08:46 artur99        Hi
08:46 JesseH         o/
09:34 markveidemanis hi
09:36 kaeza          hi
10:14 sapier         @vanessae I've decided not to remove mobs from creative inventory but fix creative inventory instead. latest git works with creative inventory too
12:29 PilzAdam       Hello everyone!
12:29 Exio           hey, hi
12:53 kaeza          hi everyone
13:41 VanessaE       good morning all
13:43 Exio           hai VanessaE / kaeza / john_minetest
13:43 VanessaE       hey
13:43 kaeza          morning V
13:43 kaeza          morning Exio
13:45 PilzAdam       hi VanessaE
13:45 VanessaE       hi
13:59 Exio           hey :P
14:21 sapier         @vanessae I'm about to add mobf_settings support without inventory_plus ... but it requires a bugfix in lua formspec showing :-(
14:27 VanessaE       what's the bug?
14:32 Zeg9           Hi!
14:33 sapier         buttons don't work in lua shown formspecs
14:39 Zeg9           Hello !
14:41 VanessaE       heyzeg
14:45 VanessaE       sapier: what do you mean about the buttons?
14:45 VanessaE       they work fine on my server, which was built only a few days ago
14:46 Zeg9           VanessaE, he is talking about the new way to show formspec to players
14:46 VanessaE       oh right, with the mobs
14:46 sapier         yes inventorys do work fine but buttons don't
14:47 VanessaE       sapier: maybe push an update to MOBF that first doesn't require formspec at all, so i can run it :-)
14:47 VanessaE       (re: trader crash)
14:47 sapier         @vanessae already done ;-)
14:48 VanessaE       oh ok
14:48 sapier         more than 4 hours ago ;-)
14:48 VanessaE       :P I was in bed 4 hours ago :-)
14:48 sapier         thats not an excuse ;-)
14:49 sapier         you have to be able to do an update while you're sleeping :-)
14:49 sapier         hmm mobf autoupdater :)
14:50 VanessaE       server updates :-)
14:50 VanessaE       updated&
14:50 PilzAdam       Minetest-tan checkes an RSS feed to get the commits to the main repo
14:50 sapier         as told above I've not removed them but fixed it
14:51 PilzAdam       you can use this to repull mods and restart the server
14:51 VanessaE       I'd rather manually update - less confusing and less code to adapt/write that way :-)
14:57 markveidemanis NEWS "TheArtur" Is a GRIEFER
14:57 NekoGloop      boo
15:00 Obiewan1111    My first youtube series is being exported atm. :D
15:03 VanessaE       cool
15:09 VanessaE       default to no interact, run node_ownership, keep rollback recording turned on.
15:09 VanessaE       that stops 99% of griefing, or at least mitigates the problem
15:11 Obiewan1111    If you've ever heard of Fish spider Industries, it's a bit like that. :D
15:28 Minetest-tan   GIT: PilzAdam (PilzAdam) commited to celeron55/minetest: Adjust the maximum alpha of the red hurt screen d2b1210376 2013-01-03T07:15:46-08:00
15:31 PilzAdam       VanessaE, happy recompile ;-)
15:31 VanessaE       Already did.
15:53 VanessaE       sapier:  10:52:46: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaE
15:53 VanessaE       rror: error running function 'on_step': .../vanessa_game/mods/animals_modpack/mo
15:53 VanessaE       bf/spawning.lua:239: attempt to index field 'dynamic_data' (a nil value)
15:53 VanessaE       10:52:46: ERROR[main]: stack traceback:
15:54 VanessaE       (no one was on and I was just walking around)
15:57 sapier         hmm thought that error was fixed some time ago ... I'll have a look
15:59 VanessaE       also,
15:59 VanessaE       WAY too many deer spawn into the same area at times
15:59 VanessaE       like a dozen in a ~20 block radius
16:02 kaeza          sapier: I'm also experiencing that problem on OC's servers (specifically 30004), but with fishes. There are ~12 in a 10x10 lake
16:03 VanessaE       in practice I'd say no more than 1 deer in a 50 block radius
16:03 VanessaE       ditto for other animals
16:03 VanessaE       the limit should be thus
16:03 VanessaE       hey bas080.
16:08 * kaeza        finally got rid of fcking Unity desktop
16:09 Calinou        kaeza: what DE did you install?
16:09 Calinou        inb4 KDE
16:09 VanessaE       kaeza: Xubuntu :-)
16:09 Calinou        xubuntu++
16:09 iqualfragile   kde!
16:09 Calinou        (showing partitions twice is awesome!)
16:09 kaeza          nope. Ubuntu 12.04 using IceWM
16:09 Calinou        lol
16:10 kaeza          everything seems way faster now
16:10 VanessaE       I guess icewm is ok
16:11 bas080         Hey VanessaE
16:11 sapier         interesting bug
16:12 bas080         Hello kaeza, and sapier and Calinou
16:12 kaeza          hey bas080
16:33 sapier         vanessae I've pushed a quick fix for this crash ... source might be burried somewhere else but it won't crash for the moment
16:35 VanessaE       ah good, thanks
16:35 VanessaE       pulled and installed.
16:42 * Jordach      flops dpwn on the channel sofda
16:42 Jordach        sofa
16:43 PilzAdam       hey Jordach
16:43 Jordach        hey PilzAdam
16:45 Jordach        sfan5, can you quickly compile latest git?
16:47 Jordach        Taoki, did you find the modelling problem i noticed a two days ago?
16:47 Jordach        (or even fix)
16:49 * Zeg9         is off, bye all.
16:49 Calinou        http://dl.dropbox.com/u/82342922/0.4.x-changelog.txt -- changelog updated
16:50 PilzAdam       Calinou, "* To fly at "fast" speed, the "use" key must now be held" + only if use shift to fly down
16:52 PilzAdam       Calinou, s/"* Added TOCLIENT_SHOW_FORMSPEC to display formspecs at client from Lua"/"Add minetest.show_fromspec(playername, formspec) to show formspecs via Lua"
16:53 PilzAdam       Calinou, add "Old mese equals new mese block and is still generated at -1024 and below"
16:54 NekoGloop      Is there a entirely compiled version of the new game?
16:55 NekoGloop      I take the silence as a no
16:56 NekoGloop      Guess i'm waiting forever for 0.4.5.
16:57 kaeza          NekoGloop: what OS?
16:57 PilzAdam       NekoGloop, http://minetest.net/forum/viewtopic.php?id=4240
16:57 moltenbot      PilzAdam's link: xyz's Minetest win32 builds (Page 1) - General Discussion - Minetest Forums
16:58 NekoGloop      Is it not common knowledge that i use winXP...
16:58 kaeza          umm... no?
16:59 PilzAdam       sfan5, your latest win build is 19 days old(!)
17:01 thexyz         NekoGloop: see?
17:01 jojoa1997      someone come on vanessae's server it is very lonely
17:04 NekoGloop      What? The fact that you're sucking up to me because you selfishly want me to come back to minetest.
17:04 jojoa1997      me?
17:04 PilzAdam       NekoGloop, you went away from Minetest?
17:04 jojoa1997      NekoGloop isnt this a minetest server
17:05 Calinou        updated
17:07 PilzAdam       Calinou, would be nice if you add the contributers like here: http://www.minetest.net/news.php
17:07 moltenbot      PilzAdam's link: News - Minetest
17:09 bas080         after_place_node = function(pos, placer)
17:09 bas080         local meta = minetest.env:get_meta(pos)
17:09 bas080         local player = placer:get_player_name()
17:09 bas080         meta:set_string("owner", player)
17:09 bas080         end,
17:09 sfan5          Jordach: I'll do that
17:10 bas080         no error but doesn't set meta
17:10 Jordach        cheers sfan5
17:10 PilzAdam       bas080, how do you check if it does?
17:11 Calinou        PilzAdam: i'll try
17:11 PilzAdam       bas080, try meta:set_string("infotext", player) to test it
17:11 bas080         Good idea!
17:11 PilzAdam       (maybe you have to wait a bit until the text shows up(like signs))
17:11 bas080         oww.... nvm solved :P
17:12 sfan5          Jordach: building...
17:12 Jordach        :D
17:14 rubenwardy     hi all
17:14 PilzAdam       hey rubenwardy
17:15 NekoGloop      You can make a debug tool that dumps the meta to the chat.
17:16 * Jordach      claps
17:16 Jordach        well done NekoGloop
17:17 NekoGloop      Lemme guess, it only lagged on my end and i just sent that twice.
17:17 Jordach        nope.
17:17 paxcoder       celeron55, here?
17:18 NekoGloop      and you are going to be a dick and not explain
17:18 NekoGloop      why am i surprised.
17:19 celeron55      paxcoder: yes; i hope you are worthy of listening 8)
17:19 NekoGloop      prolly not but he's gonna talk anyway
17:19 paxcoder       celeron55, oh i think you'll at least be interested
17:20 jojoa1997      well say it already
17:20 paxcoder       celeron55, so here's the deal: why not use fractals to generate landscape, and record only interactions into landscape as differences from that base?
17:20 Calinou        done
17:20 Calinou        paxcoder: so here's the deal: buy everyone an i7?
17:21 celeron55      :D
17:21 Calinou        :D
17:21 NekoGloop      So, make it more laggy than minecraft.
17:21 NekoGloop      Isnt that the opposite of the goal.
17:21 paxcoder       Calinou, the technique is from the 90s
17:22 PilzAdam       Calinou, "* Old Mese equals the new Mese block and is still generated at altitudes -1024 and below (VanessaE)" its done by me and not VanessaE
17:22 paxcoder       plus they didn't work with cubes 0.5 the size of the character
17:22 celeron55      there's really not much else to say, except that it has been on almost every core developer's mind forever; it might be implemented sometime if it happens to end up viable (due to reasons of performance and rework burden)
17:23 Calinou        PilzAdam: ok
17:23 iqualfragile   @someone: update the link to the mac-version: https://github.com/toabi/minetest
17:23 moltenbot      Masters link: toabi/minetest ? GitHub
17:23 celeron55      it's not like i didn't consider it right from the start two years ago :P
17:23 paxcoder       celeron55, but?
17:24 iqualfragile   NekoGloop: minetest _is_ laggier then minecraft
17:24 PilzAdam       Calinou, "* Damage screen is now red fade instead ..." is by me only
17:24 jojoa1997      not always
17:24 iqualfragile   something with the rendering is unoptimized
17:25 NekoGloop      Yeah because devs dont optimize the fucking game.
17:25 rubenwardy     wow, apparently I am an extension developer: http://punbb.informer.com/forums/topic/25698/medal-extension
17:25 moltenbot      rubenwardy's link: Medal Extension (Page 1) -- PunBB 1.4 additions -- PunBB Forums
17:25 NekoGloop      Either of the games.
17:25 PilzAdam       Calinou, and "* Camera now tilts when receiving damage (Jeija)" is by Jeija & me
17:25 Calinou        hm ok
17:26 iqualfragile   rubenwardy: status of the central mod-database?
17:26 paxcoder       anyway, it'd solve our "have to travel far for more ores"
17:26 jojoa1997      is that for the latest github version
17:26 paxcoder       *problem
17:26 jojoa1997      i like ttraveling for ores
17:26 paxcoder       and mitigate the database problem by reducing size
17:26 paxcoder       jojoa1997, yes, this would enable indefinite voyages
17:26 jojoa1997      especially when i have damaging entities
17:27 paxcoder       ok, so that's in the back of your minds
17:27 jojoa1997      paxcoder: also i am able to look for more building spots
17:27 PilzAdam       Calinou, s/Ilya Zhuravlev/xyz/g
17:27 paxcoder       i'm sure you've also thought about spawning away from 0. what did the discussion yield?
17:28 mauvebic       per-map spawnpoints
17:28 mauvebic       *wink
17:28 mauvebic       lol
17:28 paxcoder       PilzAdam, i can't but read your name as "Please, Adam"
17:28 rubenwardy     (5:26:16 PM) iqualfragile: rubenwardy: status of the central mod-database?
17:28 rubenwardy     punbb support added
17:28 rubenwardy     just need to fix a few bugs in editentry.php
17:28 PilzAdam       Calinou, "* Damage screen is now red fade instead of constant red (Jeija & PilzAdam)" is only by me
17:29 rubenwardy     and add a voting process (out of 5, how...)
17:29 jojoa1997      si this in the current github
17:29 NekoGloop      No because they dont care.
17:29 NekoGloop      Now shut the fuck up.
17:30 PilzAdam       Calinou, and the last thing: "* Added "selectionbox_color", "crosshair_color" and "crosshair_alpha" minetest.conf settings for changing selection outline color, crosshair color and crosshair opacity respectively" is by EXio4
17:30 iqualfragile   rubenwardy: i thing a 1-5 stars-system would be allrigt
17:30 Calinou        k
17:30 iqualfragile   so what exactly would you support?
17:30 jojoa1997      i will stop asking but i am not shuting up
17:30 iqualfragile   having mods in a central database
17:30 iqualfragile   having player-textures in a central wget-able, predictible place
17:31 iqualfragile   (minetest.net/ptex/iqualfragile.png
17:31 iqualfragile   )
17:31 sapier1        +1 for central database
17:31 iqualfragile   having texurepacks in a central db?
17:31 paxcoder       If there were diffs, it could just "spawn 100 away from a random diff"
17:31 iqualfragile   rubenwardy: ?
17:31 mauvebic       so long as it has better uptime as the forums lol
17:31 rubenwardy     1) overall
17:31 rubenwardy     2) innovative ness
17:31 rubenwardy     3) completeness
17:32 sapier1        even if it's got only forum uptime it'd be better than current state
17:32 mauvebic       does it crash when it's down?
17:32 paxcoder       oh and the former idea would also enable maps (imagine the awesomeness), and even regenerating, though it'd become less necessary
17:32 logictheo      If a server has lots of mods installed, do I need to download every mod before connecting?'
17:32 iqualfragile   rubenwardy: what?
17:32 iqualfragile   logictheo: no
17:33 iqualfragile   just the textures and sounds and moddels
17:33 iqualfragile   the tiny& compressable lua-files stay on the server
17:33 logictheo      I mean, manually, do I need to do anything manually or will this happen in auto so I don't need to run around chasing files?
17:33 rubenwardy     AUT
17:33 rubenwardy     O
17:34 rubenwardy     I think just overall 5 star rating would be good,
17:34 Calinou        iqualfragile: the files are not compressed when sent, afaik, they are sent individually :p
17:34 rubenwardy     but eventually there should be a 5 star rating for at least the above three areas
17:34 Calinou        i'd rather use a point system like quadropolis does
17:34 rubenwardy     they are automatically sent
17:34 Calinou        you give between 1 and 10 points
17:34 Calinou        there is no average
17:35 iqualfragile   logictheo: no, it happens automaticly
17:35 Calinou        you give an amount of points depending whether you like the mod a lot or a bit
17:35 Calinou        if you don't like you don't vote
17:35 Calinou        this system is far less exploitable than stars
17:36 thexyz         cURL is not disabled by default
17:36 sapier1        we don't even have a central database by now why are we talking about exploiting some sort of evaluation system ;-)
17:36 mauvebic       lol you can see how thats gonna go
17:37 OldCoder       Hi
17:38 mauvebic       howdy :-)
17:38 rubenwardy     So unless you like it, you can not vote
17:38 mauvebic       thats ridiculous lol
17:38 mauvebic       if its stars, a mod that has 5 stars and someone votes 1star, then obviously the rating goes down a bit
17:39 mauvebic       secondly theres no point in voting if the only choices are A) do you like the mod B) do you like the mod
17:40 jojoa1997      i think that there should be no rating because everybody has different tastes and one person might not like one for for the exact same reason another person might love it
17:40 mauvebic       a more accurate potrayal might be obtained by taking your votes and dividing them by downloads
17:41 mauvebic       so that a mod with 3 x 5 star votes and a dozen downloads doesn't outrank a mod with 4stars and hundreds of downloads
17:41 jojoa1997      mauvbic: how can you tell how many people downloaded it
17:41 sapier1        at jojoa nevertheless if many ppl like mod it's more likely you're gonna like it too
17:42 mauvebic       its very easy to skew stats, we have fun with census workers that way lol
17:44 mauvebic       jojoa97 most download services keep count
17:44 jojoa1997      does github
17:44 mauvebic       for rubenwardy its even simpler, a php script to serve download links could count unique downloads
17:45 mauvebic       or python or lua depending on the frontend
17:45 paxcoder       celeron55, get a cube - instead of from database || generate, from generate && database
17:46 OldCoder       NEWS Mark Twain World 30010 reset *again* due to griefing. Interact has been removed for 90% of the players until MarkV sorts this out.
17:47 mauvebic       how was it griefed?
17:47 OldCoder       Hold on
17:47 jojoa1997      really
17:47 OldCoder       <markveidemanis> For F**ks Sake, Griefed again
17:47 OldCoder       <markveidemanis> skycity...
17:47 OldCoder       <markveidemanis> HELP
17:47 OldCoder       <markveidemanis> AGAIN
17:47 OldCoder       <markveidemanis> reset map to a backup plz
17:47 OldCoder       That's all he said
17:47 OldCoder       jojoa1997, I assume you can say more
17:47 jojoa1997      oldcoder: do you think we need to add protect mod
17:47 OldCoder       Yes
17:47 OldCoder       And
17:48 jojoa1997      let me get link
17:48 OldCoder       choose friends more wisely
17:48 jojoa1997      one second let me get another mod also
17:48 mauvebic       its high time for fake interact privs lol
17:48 sokomine       regarding mods: the most that can be said about most mods is if you like it or not; thus, rating becomes a bit difficult. what might be more helpful is some sort of category. that seems to be there already on at least one site? e.g. mods that add blocks for building; those that provide vital services for servers; those that extend plantlife; those that allow survival; experimental stuff etc.
17:48 NekoGloop      Give them "lnteract" priv (an "L") so they think they have it.
17:49 paxcoder       NekoGloop, dude come on
17:49 mauvebic       sokomine even the boards could use categories
17:49 sokomine       maybe one further point: someone who has at least some understanding on lua and a good reputation has thrown a look at it and checked if that version is ok or does something unwanted (after all you could do almost anything malicious in a mod)
17:49 OldCoder       NekoGloop has a good idea
17:49 NekoGloop      Then if possible, log what they attempt to do.
17:50 OldCoder       Let people's actions put them in a phantom branch
17:50 sokomine       hm. maybe just link the mods to the articles in the forum? plus categories?
17:50 OldCoder       But the problem is not everybody will show their colors immediately
17:50 paxcoder       OldCoder, how?
17:50 jojoa1997      i heard of a player rollback mod does anyone know what it is called
17:50 mauvebic       ive been saying for a while tiered interact is better than node protection lol
17:50 sokomine       what is a phantom branch?
17:50 paxcoder       sokomine, he means alternative map
17:50 sokomine       ah, ok :-)
17:50 jojoa1997      oldcoder add this it is a protect mod http://minetest.net/forum/viewtopic.php?id=846
17:50 moltenbot      jojoa1997's link: [Mod] Node ownership [node_ownership] (Page 1) - Mod Releases - Minetest Forums
17:51 sokomine       but that might irritate regular players as well :-)
17:51 mauvebic       you setup a dummy town like the americans and soviets did in the 50s
17:51 OldCoder       jojoa1997, see sokomine point. This will be discussed later or tomorrow
17:51 OldCoder       jojoa1997, I have IRL work to do today
17:51 mauvebic       an interact priv just for that town, and see what new players do w/ it
17:51 jojoa1997      just for spawn
17:51 OldCoder       mauvebic, not bad
17:51 sokomine       maybe we ought to build an automatic world somewhere where griefers can be...stored. one that can easily be regenerated
17:51 paxcoder       oh oh i got it
17:51 OldCoder       sokomine, consider further. It is interesting.
17:52 jojoa1997      anyone know of a player rollback mod
17:52 mauvebic       you need to fool griefers into feeling "safe" for them to show their colors
17:52 paxcoder       no, i don't, nvm
17:52 mauvebic       otherwise they play nice until everyone's gone
17:52 sapier1        still we need a central db first ... I know i keep telling same
17:52 mauvebic       and with 50+ mods on every server, its too easy to exploit
17:52 paxcoder       sapier1, what for?
17:53 sapier1        central db for mods
17:53 sapier1        and texture packs
17:53 paxcoder       oh
17:53 paxcoder       mtpm remove teleporters
17:54 paxcoder       mtpm install diamonds
17:54 sapier1        containing some sort of short info: e.g. single screenshot, license, minetest version, download link,forum link
17:54 sapier1        ohh ... forgot short description
17:55 paxcoder       requirements
17:55 iqualfragile   sapier1: its beeing worked on
17:55 paxcoder       *dependencies
17:55 mauvebic       you should prefix modnames with authornames
17:55 iqualfragile   https://github.com/rubenwardy/minetest-forum sapier1
17:55 mauvebic       theres more than one mod with the same names for most of em now
17:55 moltenbot      Masters link: rubenwardy/minetest-forum ? GitHub
17:55 paxcoder       mauvebic, fcfs
17:56 iqualfragile   mauvebic: thats sad but i think we need to choose one of those :D
17:56 paxcoder       incentive to add metainfo
17:56 paxcoder       *fast
17:56 iqualfragile   most of the times the other ones are inactive
17:56 mauvebic       choose one of those whats? lol
17:56 mauvebic       mods are rarely inactive
17:56 paxcoder       iqualfragile, no, just have diamonds, superdiamonds, betterdiamonds, diamonds-remake, etc
17:56 sapier1        I'm a friend of release early release often ... thus getting it in place and add features later is way better than discussing for ages
17:57 mauvebic       people write them, they work, someone else comes along, they tweak em abit (doesn't constitute more active development)
17:57 mauvebic       sometimes they break, someone fixes em, but they're not more "active" than the previous version lol
17:57 iqualfragile   mauvebic: im shure that those problems can be solved
17:57 mauvebic       hell i though hydro was dead for awhile now and people kept asking about it
17:58 iqualfragile   ah, hydro, yeah, i have used that once but removed it now, because it was too easy
17:58 mauvebic       and with pilzadam rewriting half the mods theyre just as likely to all appear under his name lol (no offense) :-)
17:58 sapier1        by the way is anyone still using growing_cactus?
17:58 PilzAdam       ;-)
17:59 PilzAdam       mauvebic, I always give credit ;-)
17:59 mauvebic       thats why it might be a good idea to have author-mod naming
17:59 mauvebic       naw its not a matter of credit, just knowing who wrote which version :-)
17:59 mauvebic       ambience : 3 versions
17:59 sapier1        thinking of about how much places i would have to change i don't like this suggestion mauvebic ;-)
18:00 mauvebic       places?
18:00 sapier1        if mod is renamed you need to change any texture,nodename,formname etc
18:00 mauvebic       naw im not saying rename the mods and all its files lol
18:00 mauvebic       im just talking about listing the mods
18:01 sapier1        ohhh :) ok then i don't have any problem
18:01 mauvebic       from within a gui you dont have much room for full descriptions - so listings with author-modname would at least give you an impression of which mod it is
18:02 sapier1        maybe a small screenshot or logo is even more speaking
18:02 paxcoder       mauvebic, author-modname is bad imo
18:02 paxcoder       if debian can do without...
18:03 mauvebic       i couldn't care less about debian lol
18:03 sapier1        imho most mod authors (except pilzadam ;-) ) try to use unique names either
18:03 paxcoder       lol your comment makes no sense lol
18:03 mauvebic       anything they can do can definately be done better
18:03 mauvebic       fine, enjoy sorting it all out in a year :p
18:04 paxcoder       no need, unique names from the start
18:04 mauvebic       i have variants of pipeworks, ambience, and ufos and im not gonna start maintaining seperate pages/packages for them lol
18:04 paxcoder       fcfs
18:04 paxcoder       as i've said
18:04 paxcoder       mauvebic, you can call your mod mauvebic-pipeworks
18:04 sapier1        why not try to get your changes to main mods mauvebic?
18:04 mauvebic       every variant ive made ive posted back to OT
18:05 mauvebic       what they do with it after that is up to them
18:05 sapier1        probably we should kick some mode authors asses instead :-) something like "if you don't merge/refuse changes your mod will become delistet after some time"
18:06 mauvebic       im behind enough documenting my own mods lol
18:06 paxcoder       sapier1, why?
18:06 mauvebic       bad idea
18:06 paxcoder       agreed
18:06 sapier1        to stop mod fragmentation
18:06 mauvebic       my variant might be good for me
18:06 mauvebic       but you should force the author to merge my changes
18:06 mauvebic       *shouldNT
18:07 marktraceur    mauvebic: OT?
18:07 sapier1        have a look how many variants of simplemobs are out there
18:07 sapier1        i said merge/refuse
18:07 mauvebic       original thread
18:08 paxcoder       sapier1, so? i'd delist only if mods are not updated AND not used, if at all
18:08 marktraceur    I think it might be good to rate the mods based on staleness of patches (i.e. use "last updated" as a sort key), but unlisting them is bad
18:08 mauvebic       lol this is why i maintain my own site : rules don't change
18:09 sapier1        what exactly "delisting" means is another question maybe just move to some sort of archived mode
18:09 mauvebic       if anything the problem with MT is not delisting old mods
18:09 mauvebic       its modders delisting their own mods lol
18:10 Kacey          helllo
18:10 sapier1        atm a mod only is used if it's constantly updated I remember growing_trees being burried below tenths of mods while still working
18:10 sapier1        and of course it's burried again today
18:10 marktraceur    mauvebic: More likely the problem is deeper than that :)
18:10 sapier1        but still it's working fine
18:11 paxcoder       i'd do this: just make a form with 1 input field (mod zip url), and have it available to registered minetest.net users. you add to table the nick&url, and periodically download the package/check for diffs (HEAD), unpack metadata and list it somewhere exposing an API to read the metadata
18:11 mauvebic       marktraceur explain?
18:11 paxcoder       later, add delete option to the corresponding user
18:12 marktraceur    mauvebic: Well, there has to be a reason why people leave the community. It can't just be that we attract unstable people.
18:12 paxcoder       inform by e-mail if parsing metadata fails, or names conflict with listed pkgs, etc
18:12 rubenwardy     sokomine: http://multa.bugs3.com/minetest/forum/help/tags.php
18:12 moltenbot      rubenwardy's link: Tags - Help - Minetest Extensions
18:12 Kacey          well cornernote left because someone got him mad
18:13 marktraceur    mauvebic: It's difficult, I think, because people tend to think of the community around the game as part of the game. But free software developers aren't used to that sort of thing.
18:13 mauvebic       people leave because communications suck, decisions are taken on IRC (and youre either there or miss out)
18:14 Kacey          that is true^
18:14 mauvebic       when i say communications suck, its in more than one way
18:14 sapier1        yes but you have to be cope with that sort of problems in any open source project .. there are different ppl having different oppinions
18:15 sapier1        just remember my license discussion with marctraceur the last days ;-)
18:15 mauvebic       and lets face we have a core group with a set course, so developers who don't see eye-to-eye will leave, thats to be expected
18:15 marktraceur    sapier1: I think we've come to a good understanding, though I may be postponed in its execution for a bit
18:16 NekoGloop      And if your liscence doesnt let people steal your code, your mod sucks.
18:16 marktraceur    mauvebic: Well, and "group" is a funny word to use, since it's really just the one person :/
18:16 sapier1        yes ... but it's not been easy to come this far
18:16 * marktraceur  sees maybe two people committing to core
18:17 * NekoGloop    sees no progress being made
18:17 sapier1        imho mod repository shouldn't enforce e.g. licensing ... let users decide which mods to use and which not
18:18 mauvebic       its not the game's responsibility to enforce mod licenses at all
18:18 mauvebic       theyre not hosting the files what business is it of theirs?
18:18 mauvebic       links dont count lol
18:18 NekoGloop      They only want to be able to mercilessly take your code, that's all.
18:18 marktraceur    sapier1: Well, it's up to the repo host--I wouldn't host your mods on my servers, for example
18:19 mauvebic       when they host the files then they can tell me what license to use lol
18:19 sapier1        true that's why i didn't want your repo to be official one ;-)
18:19 marktraceur    NekoGloop: Hi, do you have something productive to say or are you going to continue making things up to sound witty?
18:19 marktraceur    sapier1: Well, my repo software would run anywhere, so someone less principled could easily run their own
18:20 NekoGloop      someone less biased*
18:20 iqualfragile   mauvebic: we have a set course?
18:20 mauvebic       well ive noticed half the decisions are already taken when theyre brough up yeah lol
18:20 marktraceur    NekoGloop: I'm biased against things that I perceive as harming others. Do you support murder?
18:21 NekoGloop      marktraceur: How does protecting my code harm others.
18:21 sapier1        @marktraceur, yes i do, i like steak!
18:21 thexyz         Kacey: I did!
18:21 Kacey          ?
18:21 thexyz         [22:10] <       Kacey> | well cornernote left because someone got him mad
18:21 Kacey          ooh ok
18:21 marktraceur    NekoGloop: I don't have to convince you of that, all that matters is *I* see it as a harm. It's not unreasonable for me to avoid harming others where I can.
18:21 sapier1        @thexyz why did you do so?
18:22 mauvebic       others' freedom doesn't take precedence over a natural persons's right to control what he creates
18:22 NekoGloop      I just wanna know your reason.
18:22 Kacey          sapier1: meat arguement
18:22 thexyz         sapier1: he was posting images of animal gore here, I asked him to stop and then kicked him
18:22 marktraceur    NekoGloop: Only so you can troll me further, which isn't something I intend to support. Suffice it to say that you may make sensical arguments or stop trolling people.
18:22 thexyz         because he started to troll about it
18:22 thexyz         *about what is allowed and what is not
18:23 thexyz         marktraceur: just ignore NekoGloop
18:23 thexyz         or /ignore
18:23 mauvebic       lol
18:23 * marktraceur  waves dismissively
18:23 sapier1        maybe all of us should be a little bit more tolerant ;-)
18:23 NekoGloop      Obviously because i'm just a worthless little person, who tried to get his work recognized.
18:23 thexyz         NekoGloop: sure
18:24 marktraceur    thexyz: I intend to have a reasonable discussion about this, and I'm fully aware that he doesn't. So there's no harm.
18:24 mauvebic       several persons
18:24 thexyz         huh
18:24 mauvebic       nvm, not my business
18:24 thexyz         sure, not your ^^
18:24 sapier1        @NekoGloop you don't need martraceurs blessing at all ;-) just do what you like and let ppl decide whats best
18:24 marktraceur    Exactly.
18:24 NekoGloop      And i obviously cant have an intelligent conversation.
18:24 NekoGloop      sapier1: Not just him, but every single person.
18:25 kaeza          ermm...what? http://minetest.net/forum/viewtopic.php?id=4306 | http://minetest.net/forum/viewtopic.php?id=4308
18:25 moltenbot      kaeza's link: my mod (Page 1) - General Discussion - Minetest Forums
18:25 marktraceur    NekoGloop: I didn't say that--I said "reasonable". I suspect you intend to troll me, and I don't want to engage you. Is that so ridiculous?
18:25 rubenwardy     dragons in minetest... hmmm
18:25 NekoGloop      Well since obviously i'm now being considered an enemy of the community, why am i still here.
18:26 sapier1        nekogloop you should have already recognized I m not a friend of enforcing any license ... if you wanna release cc-by-nc-sa for example I'm fine
18:26 marktraceur    NekoGloop: Again, that's not what I said.
18:26 sapier1        @marktraceur probably you should just stop trying to persuade everyone to use gplv3 ;-)
18:26 NekoGloop      cc-by-nc-sa is a perfectly reasonable liscence by even mark's standards should i understand them correctly.
18:27 kaeza          john_minetest: looks like a 6yr old to me :P
18:27 iqualfragile   marktraceur: gplv3 sucks
18:27 iqualfragile   realy.
18:27 iqualfragile   hard.
18:27 marktraceur    iqualfragile: Why?
18:27 iqualfragile   way too restrictive
18:27 marktraceur    sapier1: I don't do that. I asked you if you would allow me to license it under GPL, and you asked a few questions, and I tried to answer.
18:28 moltenbot      john_minetest's link: Is it possible to create a world away from minetest (Page 1) - General Discussion - Minetest Forums
18:28 marktraceur    NekoGloop: It is, mostly, except that it doesn't allow people to use it for monetary gain, which strikes me as unnecessary
18:28 marktraceur    iqualfragile: To whom?
18:28 mauvebic       i think it is lol
18:29 NekoGloop      why? It's your work, why should the next person make money off of it?
18:29 sapier1        to me it seemd you wanted to have it licensed gplv3 very badly. maybe this was only my impression ... at least if someone is that pressing my reaction is STOP at first
18:29 mauvebic       its not unheard of for products to start out opensource and suddenly stop releasing sourcecode.... NC insures your free mod isn't used for someone other persons's bank accounts' benefit lol
18:30 marktraceur    NekoGloop: Because they want to, they need to eat, and they did the work that led them to make the money. Why should you prevent them from an otherwise natural expression of commerce?
18:30 mauvebic       simple logic, if you do it for free, it should stay free
18:30 NekoGloop      why are you being a dick.
18:31 marktraceur    sapier1: I did, but I would have accepted any other free license that you chose. I was mostly interested in removing the restriction you added. But I'm not angry or disappointed at your choice--you made it, it's fine.
18:31 mauvebic       if theres money to be made, the original author should be earning, not some random douche who found OSS code and branded it
18:31 marktraceur    mauvebic: GPL does the same
18:31 marktraceur    mauvebic: I mean, except for the selling bit.
18:31 mauvebic       and the excuse of "i have to eat" doesnt fly with me lol
18:31 marktraceur    mauvebic: Why not? It's driven economies for millennia.
18:32 marktraceur    NekoGloop: I didn't intend to be. What have I said that offended you so?
18:32 mauvebic       ive been flush and ive been broke more than once, and i wouldn't take other peoples mods to try and sell em
18:32 NekoGloop      You're basically endorsing people taking the code and selling it.
18:32 logictheo      Can I take part in this discussion on license wars? I would like to add my own opinion.
18:33 mauvebic       though im not really afraid of people selling my mods
18:33 marktraceur    mauvebic: Well, that's your choice. There are people in this world who see a great market in, e.g., selling copies of minetest with mods to children in Africa. There could be a great nonprofit around it, actually. Or maybe Minetest: The Arcade Game wants to include your mod.
18:33 mauvebic       im just making sure if MT ever goes commercial, my mods wont be sold w/ it
18:33 mauvebic       in part or whole
18:33 marktraceur    NekoGloop: That's the industry, mate. We're just doing it honestly, and without tying people down.
18:34 NekoGloop      if MT ever went commercial, the community would go bye-bye.
18:34 mauvebic       cuz what they really need right now in africa is computer games lol
18:34 mauvebic       middle-class market aint huge there
18:35 sapier1        can we at least agree to that we don't agree with license issues? :-)
18:35 mauvebic       its even more barbaric to suggest a game thats free to us western types should be sold in africa lol
18:35 NekoGloop      can we agree that the entire universe hates anyone who doesnt let you steal their code?
18:36 mauvebic       all around bad analogy
18:36 mauvebic       they change the stories lol
18:36 NekoGloop      john_minetest: easy. They arent.
18:36 sapier1        maybe I'd should rent a boxing ring, put marktraceur and nekogloop in and sell tickets :-)
18:37 mauvebic       testament, the day after, threads, all western movies about a preemptive soviet nuclear strike...i can imagine their movies were exactly the opposite lol
18:37 sema4          i dunno Neko, i think there are a certain group of people who don't want to get involved with code that limits what they can do, and those are the same people who wouldn't want to limit what people could do with their code... for example, if i release some sorcecode and you can monetize it, more power to you!
18:37 mauvebic       they'd be dumb not to do that with games too
18:38 sapier1        I've to leave now see you
18:38 NekoGloop      sema4: And i dont want people butting in and stealing my code.
18:38 iqualfragile   sema4: and the phunny puns
18:41 mauvebic       theres the license aspect everyone likes to discuss, but theres the contributory component that doesn't always seem to work for mods lol
18:42 TB|Vibe-X      hi all :)
18:42 marktraceur    NekoGloop: We don't hate those people. We just don't use their software if we can avoid it.
18:43 TB|Vibe-X      does someone of you have an idea how to make a minetest deb package from src?
18:43 NekoGloop      Hence why anything made by those people will burn.
18:43 iqualfragile   yeah
18:43 NekoGloop      And you all dont care.
18:43 mauvebic       very 2d
18:43 marktraceur    NekoGloop: That's not true--many people don't mind the NC clause, and use it anyway.
18:44 NekoGloop      Yes but if it has ND then bye bye usage of the mod.
18:44 iqualfragile   i think nc is problematic
18:44 marktraceur    NekoGloop: And I do care. Creating cool mods is a great thing, and I love people who do it, even if they use licenses I don't like.
18:44 iqualfragile   what if i put advertisment on my minetest-servers website to pay the hosting-bills
18:44 iqualfragile   is that commercial?
18:45 mauvebic       i think, my biggest problem with opensourcing all my mods is the people that sit around waiting for others to do it lol
18:45 thexyz         john_minetest: wait, games, in russia, sold?
18:45 marktraceur    NekoGloop: Many people also don't mind the ND clause. There are people who don't care if software is even available freely, so you won't be totally lost with an NC-ND license.
18:45 iqualfragile   john_minetest: i think you have some wrong ideas
18:45 marktraceur    iqualfragile: I could make a case in court that it is, yeah
18:46 iqualfragile   and thats why nc is problematic
18:46 marktraceur    Well, one reason
18:46 NekoGloop      ...
18:46 iqualfragile   john_minetest: in russia even decompiling is legal
18:47 marktraceur    There are any number of great business plans that could revolve around minetest and some collection of mods. Those plans can never use -NC mods. And it's unlikely that they'll use -ND, because then they can't customise.
18:47 mauvebic       customize
18:47 mauvebic       and when theyre done customizing
18:47 NekoGloop      They can always ask.
18:47 mauvebic       the original author ends up credited as "and tens of more random people."
18:48 mauvebic       and im supposed to give a thumbs up to selling my mods lol
18:48 NekoGloop      mauvebic: That's how it goes.
18:48 mauvebic       NG not talking to you
18:49 mauvebic       when you have something new to say ill talk to you NG lol
18:49 NekoGloop      I've always got something new to say.
18:49 mauvebic       well people write their names in their mods but with an anthing-goes license i wouldn't bank on it staying in there for long
18:49 NekoGloop      It's just that nobody listens.
18:50 mauvebic       i could make a drinking game out of how many times you say "stealing code" NG
18:50 NekoGloop      I never bother saying anything else because nobody listens to what i'm saying now.
18:50 marktraceur    NekoGloop: I'm listening.
18:51 marktraceur    NekoGloop: Can I ask you what harm it does to let people sell a mod?
18:51 mauvebic       because its BS
18:51 mauvebic       were told to be free, to be open,
18:52 NekoGloop      marktraceur: It harms me because my work was taken, with little to no credit, and sold without so much as a penny to my bank account.
18:52 mauvebic       so by default we dont try to sell our mods, because were free and open riight?, but hey, you should be cool with someone ELSE selling them
18:52 thexyz         NekoGloop: see? You're attention whore, just like I said a long ago.
18:53 NekoGloop      english. learn it.
18:53 mauvebic       typically liberal thinking: the peasants benefitting is wrong, but its ok for our paragons of virtue lol
18:54 thexyz         NekoGloop: no
18:54 thexyz         care to give me lessons?
18:54 NekoGloop      care to stop being a dick?
18:54 iqualfragile   thexyz: you missed a time or while there
18:55 mauvebic       if the game needs money, start kickstarter, put donate buttons
18:55 mauvebic       id rather give money to pay a CPP dev, then have my mods ripped off and sold for it
18:55 thexyz         iqualfragile: ?
18:55 thexyz         NekoGloop: no, u
18:56 marktraceur    NekoGloop: So why not sell your mods?
18:56 iqualfragile   thexyz: it should be: just like I said a long time ago.
18:56 iqualfragile   i guess
18:56 NekoGloop      Me personally?
18:56 iqualfragile   im not suher…
18:56 iqualfragile   shure
18:56 NekoGloop      Because my mods are crap, as per the general community.
18:56 mauvebic       besides if the day comes this game goes commercial what do you think will happen?
18:56 marktraceur    Yeah! If you're concerned about people not paying you, then get paid for them in the first place.
18:56 thexyz         NekoGloop: then shut the fuck up and improve
18:57 marktraceur    NekoGloop: If that's true, nobody will buy them, but nothing is lost.
18:57 NekoGloop      thexyz: I did. And only because they carried my name they were ignored.
18:57 mauvebic       marktraceur i think they call that a strawman
18:57 marktraceur    NekoGloop: For the people who do buy them, you get a few dollars
18:57 mauvebic       its not concern over not being paid
18:57 thexyz         NekoGloop: you're wrong here
18:57 thexyz         nobody cares about names
18:57 mauvebic       its concern over doing something for free, for the community to benefit for free, and someone comes along later on and decides to charge for those things, thats wrong
18:58 marktraceur    mauvebic: He clearly said something distinct from that
18:58 marktraceur    mauvebic: If he wasn't concerned about it, he wouldn't have said it.
18:59 mauvebic       anyways, the day this game goes commercial, the free version will popup as another project and ill bet half the developers will follow at least
18:59 NekoGloop      And you clearly cant understand the simple english that i'm speaking.
18:59 NekoGloop      Would you like me to speak in lawyer?
19:00 marktraceur    NekoGloop: I'm sorry if I misunderstood you. Any attempt at explaining would be good. :)
19:00 sokomine       can someone write a universal translator for this irc channel? :)
19:01 NekoGloop      marktraceur: The problem is that i didnt make any money from it, you shouldnt be able to either.
19:01 thexyz         NekoGloop: your logic is broken
19:01 mauvebic       spot-on
19:02 marktraceur    NekoGloop: And I'm saying that if your problem includes two parts, you should fix the part you can fix, as opposed to one you can't. Sell your mods, and then your problem will be fixed. Right?
19:02 NekoGloop      your grammar is broken, so it goes together.
19:02 sema4          any mod stands on the shoulders of whoever contributed to minetest, would you send money their way if you were able to monitize your mods?
19:02 sokomine       i don't think the liscence is intended to harm anyone. mostly it seems to be the feeling that a liscence that permits selling of the work shoves the money to the wrong person. i don't think sapier or anyone else would have a problem with e.g. a website with advertisement on it (as long as it's just to fund the website; we most likely all have addblockers anyway) or put it on a cd/dvd like what was done before we got fast internet
19:03 thexyz         NekoGloop: I admit it, unlike you
19:03 NekoGloop      i would admit it if it was actually truth :)
19:04 thexyz         it is
19:04 thexyz         you just can't see it
19:04 mauvebic       mods are cloned/rewritten/tweaked all the time
19:04 thexyz         you speak like selfish person; "i didnt make any money from it, you shouldnt be able to either"
19:04 mauvebic       do you think new modders would bother if the project tweaked and monetized each of those mods?
19:04 NekoGloop      You wanna make what's in my mod in your mod?
19:04 NekoGloop      Then code it yourself.
19:05 thexyz         NekoGloop: anyway
19:05 thexyz         you left a while ago, remember?
19:05 sokomine       hm, i don't think most modders would go that far, nekogloop. we all leran from others; see good ideas, copy/improve/integrate/modify them...
19:06 NekoGloop      If there was a liscence that just said: "This is my work, you can look but you cant touch"
19:06 NekoGloop      Oh wait there is.
19:06 mauvebic       nd
19:06 NekoGloop      "CC-BY-NC-ND"
19:06 kaeza          john_minetest: and yet again: http://minetest.net/forum/viewtopic.php?pid=61585#p61585
19:06 moltenbot      kaeza's link: Is it possible to create a world away from minetest (Page 1) - General Discussion - Minetest Forums
19:07 * sokomine     copies nekogloops mod to her hard drive and touches the mod with the touch-command :-)
19:07 thexyz         and now you're only flooding in that channel, wasting marktraceur's and others time
19:07 marktraceur    NekoGloop: Can you answer my question?
19:07 mauvebic       and if people cant learn by looking at the code then you're not doing them any favours by letting them copy it
19:07 thexyz         please, leave
19:07 NekoGloop      "her"?
19:07 NekoGloop      anyway.
19:07 marktraceur    thexyz: Hold on. Don't ask him to leave, he's welcome here.
19:07 marktraceur    It's not a waste of my time to talk about this. It's important stuff.
19:08 NekoGloop      If i was welcome here you would get rid of the people driving me off.
19:08 NekoGloop      :P
19:08 thexyz         marktraceur: nope, he isn't
19:09 mauvebic       you dont settle disputes by flushing one side or the other
19:09 marktraceur    NekoGloop: Forget the rest of the channel, talk to me.
19:09 mauvebic       and driving people away doesn't make one right
19:10 marktraceur    NekoGloop: Would it work better if you sold your mods, since your problem is that people make money where you didn't?
19:10 NekoGloop      marktraceur: Yes, if i made money off of it, then i am getting money for my version and if you make your own version and sell it, i'm fine.
19:11 marktraceur    NekoGloop: Then do that! I doubt the forums would host your mods, but you could advertise the site here without issue.
19:11 marktraceur    NekoGloop: I wholeheartedly encourage you to spend time setting up a site that sells minetest mods.
19:11 NekoGloop      I cant accept any form of payment over the internet.
19:11 marktraceur    NekoGloop: Why not?
19:11 NekoGloop      People tend to laugh at children selling programs.
19:12 mauvebic       it almost sounds like your mocking the idea of selling mods but then you talk about monetizing the game...
19:13 marktraceur    NekoGloop: Children can be part of the economy just like anyone. I bet if you asked your parents, they'd be supportive of you making money on your own, and help you set up a bank account and a paypal.
19:13 NekoGloop      They dont even have a paypal
19:13 marktraceur    NekoGloop: Well, a bank account, then. And then you can set up a paypal.
19:15 NekoGloop      And i dont want nor need to.
19:15 NekoGloop      Personally adf.ly would be more my style.
19:15 marktraceur    NekoGloop: Except that you've specifically said that you want to make money. OK, ads are a good option, do that.
19:15 NekoGloop      No.
19:15 marktraceur    NekoGloop: Why not?
19:16 NekoGloop      I said that if i make money off my mod, then your version should be allowed to as well.
19:16 marktraceur    Right.
19:16 NekoGloop      And if i didnt make money off of it, then your version shouldnt be able to either.
19:16 mauvebic       we'll need straws and diagrams soon lo;
19:16 mauvebic       ok NG even I dont get that lol
19:17 NekoGloop      If i make money, then so can you.
19:17 marktraceur    NekoGloop: It makes sense to me
19:17 NekoGloop      If i dont, then you cant.
19:17 marktraceur    I mean, it's not perfect, but I understand your point.
19:18 thexyz         [23:07] < marktraceur> | NekoGloop: Forget the rest of the channel, talk to me. < better use PM
19:18 Obiewan1111    8% uploaded my first ever Obi Industries video. :D
19:18 NekoGloop      thexyz: Stop being a dick, maybe people will eventually like you :P
19:18 Obiewan1111    But it's on the wrong account. THAT'S JUST GREAT!
19:18 Jordach        trolololololol
19:18 marktraceur    thexyz: I think this is useful to others, if only to demonstrate that two people with opposite opinions can have reasonable discourse
19:19 marktraceur    NekoGloop: So if you make money off of a mod, what's the issue?
19:19 NekoGloop      marktraceur: Nothing. However i cannot make money off of my mods.
19:19 mauvebic       mods can either be commericalized or they cant, but it can't be conditional on weather your personal version sold more lol
19:19 thexyz         marktraceur: I don't like the idea, better chat with NekoGloop in private and then post conclusion here
19:20 marktraceur    NekoGloop: You've had two good ideas forwarded in this hour, what's the problem?
19:20 thexyz         NekoGloop: I don't care about random people from internet
19:20 NekoGloop      marktraceur: The bank account one.
19:20 marktraceur    thexyz: You don't like what idea?
19:20 thexyz         (like you)
19:20 marktraceur    NekoGloop: You can get a bank account through your parents or, if they refuse, there may be legal proceedings that can get you one despite them
19:20 NekoGloop      Anyway, this conversation is getting nowhere, pretty fucking fast.
19:21 thexyz         marktraceur: about chatting in public
19:21 marktraceur    thexyz: That's what IRC is for
19:21 thexyz         k
19:21 Obiewan1111    Video will be uploaded here; http://www.youtube.com/watch?v=mEGmHfbEzjs&feature=youtu.be
19:21 moltenbot      Obiewan1111's link: Obi Industries - Ep. 1 - YouTube
19:21 marktraceur    Damn.
19:21 thexyz         nice
19:21 mauvebic       wonderful
19:22 Obiewan1111    But check back in 300 minutes. -.-
19:22 mauvebic       (sarcastic)
19:22 Kacey          haha i made 2 inline 1 to 2 decoders
19:22 Obiewan1111    -.-
19:22 kaeza          Kacey: SCREEEEEEENIEEEESSSS???
19:22 kaeza          also: hi
19:22 Kacey          not on this computer
19:22 Kacey          hello
19:22 kaeza          :P
19:47 kaeza          "Quit: ASCII a stupid question, get a stupid ANSII"?
19:47 kaeza          lolwut
19:47 kaeza          fail
19:50 Jordach        tch.
19:51 kaeza          or should I say, "\033[31;1mFAIL!\033[0m"
20:16 kaeza          how does one craft a MESE block from crystals again?
20:16 PilzAdam       same as steel blocks
20:17 PilzAdam       (same shape)
20:17 kaeza          9 crystals?
20:17 kaeza          hmm
20:17 kaeza          doesn't seem to work
20:17 marktraceur    It's a shaped craft? That seems a bit odd.
20:17 PilzAdam       you can also get mese blocks at y=-1024 and below
20:17 PilzAdam       marktraceur, its shapeless
20:18 marktraceur    *nod* K
20:18 PilzAdam       but if all 9 slots are used there is no difference
20:18 marktraceur    True
20:19 kaeza          hmm
20:27 thexyz         all NekoGloop's mods are restored http://minetest.net/forum/viewforum.php?id=11
20:27 moltenbot      thexyz's link: Mod Releases (Page 1) - Minetest Forums
20:29 jojoa1997      what are all the privileges in the vanilla game
20:30 PilzAdam       https://github.com/celeron55/minetest/blob/master/builtin/privileges.lua
20:30 moltenbot      PilzAdam's link: minetest/builtin/privileges.lua at master ? celeron55/minetest ? GitHub
20:30 jojoa1997      thanks
20:47 jeffrash       john_minetest, what's the mod that allows you to send commands from the minetest server?
20:49 Jordach        its by menche
20:49 Jordach        i know this]#
20:49 jeffrash       I saw a mod somewhere that allowed you to run commands on the server console.
20:55 jeffrash       I'm running my server at the command line in Linux
21:07 AndroUser      Hi
21:10 jojoa1997      what is this "frigg [~frigg@freenode/utility-bot/frigg] requested CTCP VERSION from jojoa1997:"
21:12 artur99        Hi
21:14 marktraceur    jojoa1997: /ctcp jojoa1997 version will tell someone the IRC client you're using
21:14 jojoa1997      what is ctcp
21:14 PilzAdam       !g ctcp
21:14 Minetest-tan   PilzAdam: http://en.wikipedia.org/wiki/Client-to-client_protocol
21:15 jojoa1997      so it is privete message
21:16 kaeza          oh lol, I was crafting mese crystal fragments, not mese crystals *facepalm*
21:16 PilzAdam       jojoa1997, not only
21:17 PilzAdam       it can also be used to get the IRC client etc.
21:17 thexyz         or time
21:17 thexyz         but you shouldn't rely on replies as it's easy to change them
21:17 jojoa1997      their are different ircs?
21:17 thexyz         try /ctcp thexyz time
21:17 PilzAdam       lol
21:18 jojoa1997      lol
21:18 jojoa1997      how did you do that
21:21 artur99        How to make a channel, where is nobody be my
21:21 artur99        ?
21:22 PilzAdam       /join #your-awesome-channel-name
21:22 artur99        I did that
21:23 marktraceur    jojoa1997: Some of us use XChat, others irssi
21:23 marktraceur    I think there are some Quassel users 'round 'ere
21:23 kaeza          don't forget cr**py pidgin
21:24 thexyz         kaeza: no, pidgin is awsom
21:24 artur99        How to be the admin of that channel?
21:24 thexyz         artur99: /msg ChanServ help
21:24 marktraceur    artur99: If it was empty, you should be op already
21:24 marktraceur    You just need to register it then
21:24 PilzAdam       try /OP artur99
21:24 artur99        Aha
21:24 artur99        Thanks
21:25 thexyz         PilzAdam: that only will work when you're already OP, won't it>
21:25 thexyz         ?
21:25 PilzAdam       IIRC it worked once for me
21:25 artur99        Yes.. Im op
21:26 artur99        Now how to become admin?
21:29 artur99        ?
21:30 PilzAdam       /msg Chanserv HELP
21:30 PilzAdam       *ChanServ
21:34 * VanessaE     wanders back in
21:35 PilzAdam       hey VanessaE
21:35 VanessaE       hi
21:39 kaeza          wb V
21:40 kaeza          (19:22:22) PilzAdam: IIRC it worked once for me {{cn}}
21:43 PilzAdam       kaeza, dunno, maybe Im wrong
21:44 kaeza          /OP kaeza: unknown command
21:44 marktraceur    kaeza: Use a proper IRC client and we can talk :)
21:45 kaeza          :/
21:45 thexyz         oh
21:45 thexyz         pidgin user here
21:45 kaeza          /ignore marktraceur: unknown command
21:45 kaeza          lol J/K
21:47 kaeza          hey everybody is bombarding me with /CTCP VERSION :(
21:48 marktraceur    Hahhaa
21:48 thexyz         kaeza: install irssi
21:49 kaeza          meh, may as well try it
21:49 kaeza          I also have XChat
21:50 thexyz         that article helped me http://www.antonfagerberg.com/archive/my-perfect-irssi-setup
21:50 moltenbot      thexyz's link: Anton Fagerberg - My perfect Irssi setup
21:50 thexyz         (installed it 2 days ago, btw)
21:51 Noskcaj        i just install minetest via synaptic on lubuntu 12.10, it won't open. how do i fix this
21:52 thexyz         Noskcaj: try to open it from terminal and pastebin output
21:53 Noskcaj        thexyz, ok
21:54 Noskcaj        http://pastebin.com/Xaa6XJpJ
21:54 moltenbot      Noskcaj's link: signal_handler_init()  Using system-wide paths (NOT RUN_IN_PLACE)  path_data = / - Pastebin.com
21:54 thexyz         Noskcaj: what's your video card?
21:55 Noskcaj        thexyz, idk, i have a dell laptop, i will find now
21:55 thexyz         Noskcaj: oh, then you probably have nvidia optimus
21:56 thexyz         try `optirun minetest`
21:56 Noskcaj        ok
21:56 Noskcaj        command not found.
21:56 thexyz         hm.. well, what's your laptop model?
21:56 Noskcaj        vostro 1320
21:56 Noskcaj        proprietary drivers
21:57 thexyz         oh, it doesn't have optimus
21:58 thexyz         pastebin `glxinfo` output
21:59 Noskcaj        ok
22:00 Noskcaj        http://pastebin.com/8ePbSrFx
22:00 moltenbot      Noskcaj's link: name of display: :0  Xlib:  extension "NV-GLX" missing on display ":0".  X Error - Pastebin.com
22:01 kaeza          Noskcaj: not enough vid mem?
22:01 thexyz         ok, pastebin /var/log/Xorg.0.log
22:07 Noskcaj        http://pastebin.com/8WQ5NVb9
22:07 moltenbot      Noskcaj's link: [    20.183]   X.Org X Server 1.13.0  Release Date: 2012-09-05  [    20.183] X P - Pastebin.com
22:08 thexyz         [    20.312] (EE) Failed to load module "nvidia" (module does not exist, 0)
22:08 thexyz         [    20.312] (II) LoadModule: "nouveau"
22:09 thexyz         there's some problem with your drivers, Noskcaj
22:09 Noskcaj        ok, i will change drivers then
22:11 Broam          Nouveau is still a bit touchy for 3d I sense.
22:13 Noskcaj        thexyz, the problem was i had installed a driver and not restarted
22:13 thexyz         ohh
22:13 Noskcaj        the particular driver also messed up text so i am changing again
22:17 VanessaE       ah look who has returned finally :-)
22:18 thexyz         oh
22:25 PilzAdam       lol
22:25 PilzAdam       https://github.com/celeron55/minetest/blob/master/src/game.cpp#L2344
22:25 moltenbot      PilzAdam's link: minetest/src/game.cpp at master ? celeron55/minetest ? GitHub
22:25 thexyz         challenge accepted!?
22:25 marktraceur    Security!
22:27 kaeza          how do you make an obsidian pickaxe
22:27 kaeza          ?
22:28 kaeza          I have obsidian, but the normal pickaxe recipe does not work
22:28 VanessaE       which obsidian?
22:28 VanessaE       there are like half a dozen mods that produce the stuff.
22:29 VanessaE       PilzAdam: that seems like a candidate for standardization...
22:29 kaeza          VanessaE: this is the server: http://minetest.net/forum/viewtopic.php?id=4124
22:29 moltenbot      kaeza's link: Testing Server & Survival. (Page 1) - Servers - Minetest Forums
22:30 VanessaE       technic.
22:30 thexyz         marktraceur: it seems to be secure when anticheat is enabled
22:30 VanessaE       the technic recipes page doesnt have a use for it uet.
22:30 VanessaE       yet*
22:31 thexyz         too bad some people disable it
22:31 kaeza          oh well, I guess the good old mese pick will have to do
22:31 jojoa1997      what is anticheat
22:31 kaeza          something that prevents cheats?
22:31 VanessaE       jojoa1997: that irritating thing that makes you teleport backward when the server lags
22:31 thexyz         in minetest or in general?
22:31 thexyz         yes, almost, VanessaE
22:31 thexyz         that's all it does
22:31 kaeza          :P
22:32 VanessaE       thexyz: I was oversimplifying on purpose :)
22:32 thexyz         and then people complain about cheaters
22:32 VanessaE       thexyz: the problem is it's too sensitive - I've had it lag-teleport me just due to walking too far at *normal* speed.
22:33 jojoa1997      me too
22:34 kaeza          speaking of lag, are there any plans to fix that 'diggable water' bug?
22:34 thexyz         kaeza: explain
22:34 PilzAdam       kaeza, it could be fixed by adding drop = "", to water and other liquids just like it was done with air and ignore
22:35 thexyz         oh
22:35 PilzAdam       (although i never saw the bug)
22:35 thexyz         well, PilzAdam, then fix it
22:35 thexyz         ^^
22:35 kaeza          basically, you dig a block, the server lags a little, and the block appears again so you dig again, and presto! free water source!
22:35 PilzAdam       tomorow
22:35 thexyz         ok
22:36 kaeza          thexyz: ^^^
22:36 kaeza          oh nvm
22:36 thexyz         it probably should call can_dig
22:36 kaeza          didn't see Adam's response
22:37 kaeza          PilzAdam: on the server I just linked, I have ~180 water source blocks lol
22:40 PilzAdam       hm, seems like the anticheat for digging is disabled in singleplayer: https://github.com/celeron55/minetest/blob/master/src/server.cpp#L3097
22:40 moltenbot      PilzAdam's link: minetest/src/server.cpp at master ? celeron55/minetest ? GitHub
22:40 thexyz         PilzAdam: oh, who cares about singleplayer
22:51 thexyz         PilzAdam: https://github.com/celeron55/minetest/pull/386
22:51 moltenbot      thexyz's link: Fixed content_abm aliases by dannydark ? Pull Request #386 ? celeron55/minetest ? GitHub
22:51 PilzAdam       yea, was that
22:52 PilzAdam       the aliases are correct so it can be merged
22:52 PilzAdam       (although I dont understand why this happens)
22:52 PilzAdam       seems like mapgen_* is there before the block is loaded
23:08 * VanessaE     grabs one of NekoGloop's kittens, writes "WTFPL" on its belly in indelible ink, and hands it back to NekoGloop
23:08 VanessaE       :D
23:09 * NekoGloop    stares at the kitten
23:09 * NekoGloop    puts it in VanessaE's head
23:09 * VanessaE     snuggles with the kitten and then puts it gently into OldCoder's pile
23:10 OldCoder       hi
23:10 VanessaE       hey
23:10 OldCoder       I do NOT take responsibility for a pile of kittens
23:10 * OldCoder     puts down milk for the kittens
23:11 * iqualfragile sees WTFPL on the kitten
23:11 OldCoder       WTKPL
23:11 OldCoder       What The Kitten Public Laps
23:11 * iqualfragile uses them for crank genetical engeneering
23:11 OldCoder       Purring Kittens
23:11 OldCoder       It is a business model
23:11 VanessaE       hah
23:12 * NekoGloop    etches "pie" onto OldCoder's forehead in bright red ink
23:12 * OldCoder     thinks about pie now
23:13 NekoGloop      pie is goodl
23:13 VanessaE       mmm
23:13 * iqualfragile finishes crank genetical engeneering
23:13 iqualfragile   the kitten is now dead
23:13 iqualfragile   AND alive
23:14 VanessaE       did you run that by Schroedinger first?
23:14 VanessaE       ;)
23:14 * NekoGloop    draws a battery on iqualfragile's hand
23:15 NekoGloop      random bot CTCP
23:16 VanessaE       paranoid much?
23:16 Exio           frigg?
23:16 NekoGloop      yep.
23:16 Exio           frigg is some freenode bot for checking 'vulns' in clients
23:16 Exio           if you have some irc client with security bugs, it should 'report' you about that
23:17 mauvebic       im not paranoid, though i do have to be careful around facsimiles
23:17 mauvebic       the north koreans have been replacing my neighbours for years with facsimiles
23:17 VanessaE       haha
23:18 mauvebic       minetest though is a welcomed respite from the opression of global mind control though :-)
23:18 mauvebic       (the funny bit is half you prolly do think im nuts lol)
23:19 NekoGloop      you are. but no more than the rest of the people here.
23:19 PilzAdam       https://github.com/PilzAdam/minetest/commit/ff5d3855247b94833cc885af354ae6351bd10550
23:19 moltenbot      PilzAdam's link: Add on_rightclick(pos, node, clicker) callback for nodes ?  ff5d385 ? PilzAdam/minetest ? GitHub
23:19 mauvebic       well it can't be anywhere near as bad as my father - he thought he was a mexican woman for ten years lol
23:19 NekoGloop      oh, finally.
23:20 VanessaE       PilzAdam: +1
23:20 NekoGloop      now to wait for it to be added upstream and for it to be compiled.
23:20 NekoGloop      :(
23:20 VanessaE       this might make it possible for a chest to "swing open" first before displaying a formspec, no?
23:21 NekoGloop      well, if you're a magical little lua elf, maybe.
23:21 PilzAdam       it makes it possible for locked chest to only show the owner the content
23:21 VanessaE       (e.g. capture the right click, make it execute that animation, then pop up the formspec when the animation ends)
23:21 VanessaE       nice
23:21 PilzAdam       VanessaE, and when close the chest?
23:21 VanessaE       PilzAdam: um...  good question :D
23:22 NekoGloop      hence my post on the formspec leave event
23:22 PilzAdam       maybe rightclick to open; then punch to see content and rightclick to close it
23:22 NekoGloop      let's see if xyz ninja'd that post too
23:22 VanessaE       naw, forget I mentioned it.  just brainstorming.
23:28 NekoGloop      VanessaE: had i voted on your poll (http://minetest.net/forum/viewtopic.php?id=4134&p=2), I'd have said the last option randomly.
23:28 moltenbot      NekoGloop's link: Proposal:  Change the behavior of Mese [Completed] (Page 1) - Feature Discussion - Minetest Forums
23:29 PilzAdam       VanessaE, and of course it adds the possibility to make MC like doors
23:29 VanessaE       PilzAdam: never seen them
23:29 PilzAdam       rightlick to open, close
23:29 VanessaE       oh.
23:29 NekoGloop      VanessaE: you right click to open instead of punch. makes it easier to dig them.
23:29 khonkhortisan  jumping in late to the middle of a conversation, you can't capture right click
23:29 VanessaE       khonkhortisan: the proposed patch fixes that.
23:29 khonkhortisan  goes straight to formspec
23:29 khonkhortisan  oh cool
23:29 NekoGloop      khonkhortisan: see above.
23:30 PilzAdam       khonkhortisan, https://github.com/PilzAdam/minetest/commit/82b2eb635f0e257d178e4c239ccc60efb02f0789
23:30 moltenbot      PilzAdam's link: Add on_rightclick(pos, node, clicker) callback for nodes ?  82b2eb6 ? PilzAdam/minetest ? GitHub
23:30 NekoGloop      or that.
23:30 VanessaE       I'm not sure how I feel about right-clicking to open a door though..
23:30 khonkhortisan  yay!
23:30 PilzAdam       VanessaE, it makes it easy to destroy them
23:30 khonkhortisan  it has its uses
23:30 NekoGloop      VanessaE: we can make it how it was in pre-1.4 minecraft: both buttons work. Or rightclick only, which makes digging a door less of a hassle.
23:30 PilzAdam       and it keeps n00bs out of their houses ;-)
23:30 VanessaE       PilzAdam: it already is fairly easy, just point at the hinge, but I see your point
23:31 NakedFury      right clicking is 100x better than digging it out
23:31 NekoGloop      now we wait for it to be merged, then i wait for someone to compile it.
23:31 khonkhortisan  I would expose right clicking to modders before I'd come up with a use for it
23:31 VanessaE       a more proper fix for that would be to make on_punch actually look for a punch action rather than a dig action, e.g. a simple click versus click-and-hold.
23:32 PilzAdam       Im goint to sleep now; tomorow Ill discuss this patch on -dev; bye
23:32 NakedFury      too complex when right click is faster
23:32 NekoGloop      khonkhortisan: he is exposing it :P
23:33 NekoGloop      wait hold on a sec. Pilz had been up this long? O.o
23:41 NekoGloop      Is it possible to require a crafting recipe to be made in the exact slots specified?
23:42 VanessaE       yup
23:42 NekoGloop      exactly, how?
23:42 VanessaE       if I recall right you just put empty strings in the unused slots
23:42 NekoGloop      nope
23:42 VanessaE       odd
23:43 VanessaE       I have to ask why, though
23:43 NekoGloop      I know that doesnt work as xdoors2 has that to the right of all the wood, and i can craft it in the rightmost slots.
23:43 NekoGloop      VanessaE: because any nondisplayed/nonformatted squares are treated as ''
23:44 NekoGloop      including those in the crafting grid inventory thing.
23:45 NekoGloop      Is it manageable to make a workbench yet?
23:46 VanessaE       eh?
23:46 NekoGloop      see: the current one
23:47 NekoGloop      middleclicking does not give 10, and you cant spam leftclick very fast.
23:47 VanessaE       ohhh
23:47 NekoGloop      :)
23:47 VanessaE       haven't used it for anything serious yet
23:47 VanessaE       time to yell at darkrose :-)
23:47 NekoGloop      that's why i limited it to tools in my mod
23:47 NekoGloop      realistically you wouldnt make more than one in any situation
23:48 NekoGloop      If xyz didnt ninja my posts i might have made it compatible with the new mese.
23:49 VanessaE       if you hadn't pulled a cornernote he and I wouldn't have to "ninja" them/
23:49 VanessaE       :-)
23:49 NekoGloop      Question: is it possible to make a folder that all OS's will ignore when minetest looks for a mod?
23:50 VanessaE       er..
23:50 NekoGloop      I take that as a no.
23:52 NekoGloop      What's the recipe for a mese fragment?
23:53 VanessaE       just place a crystal into the grid
23:53 VanessaE       it breaks into 9 fragments.
23:53 NekoGloop      ah, got the names incorrect
23:53 NekoGloop      so one block == 81 fragments? O.o
23:54 VanessaE       yup
23:54 VanessaE       except you craft it out of whole crystals only
23:54 NekoGloop      and you get how many fragments from digging a mese ore?
23:54 NekoGloop      VanessaE: which are each 9 fragments
23:54 VanessaE       dig a mese ore and you get one crystal.  Craft 9 of those to get a block, or craft 1 to get 9 fragments
23:54 NekoGloop      oh good xD
23:54 NekoGloop      also "What's the name of the first registered minetest forum account in reverse?" how the fuck...
23:55 VanessaE       I'm sure it's c55.
23:55 VanessaE       or rather, 55norelec
23:55 NekoGloop      heh
23:55 NekoGloop      nor elec
23:55 NekoGloop      :)
23:55 NekoGloop      one is a logic gate, one is a shorthand for electricity
23:57 NekoGloop      also, randomly, has anyone seen the new MC snapshot? aside from the fact that it's buggy, their hopper looks cool. Also, with the on_rightclick, one could make a minetest trapped chest with mesecons :)
23:59 VanessaE       eh...
23:59 NekoGloop      not that i was exactly expecting you to have.
23:59 NekoGloop      the hopper collects items dropped on top of it and puts it into a connected inventory