Time  Nick               Message
00:00 Doyousketch2       getting Irrlicht to link in Lua?
00:00 khonkhortisan      lua doesn't link
00:01 Doyousketch2       you can through IrrLua :P
00:02 Kacey              313hummer is jordan4ibanez
00:13 jordan4ibanez      This cauldron is coming out AWESOME
00:13 jordan4ibanez      and I am 313hummer
00:13 jordan4ibanez      hai
00:16 NakedFury          will the cauldron tie into the potion mod?
00:17 jordan4ibanez      the cauldron is for the potion mod
00:18 khonkhortisan      I'm using wood to disguise a lava trap, and it's working against mee
00:19 NakedFury          jordan would you later expand it to have a potions rack, like a mini stand that holds bottled ready potions?
00:21 jordan4ibanez      I can try
00:24 jordan4ibanez      since this items can collide, I'm having a hard time getting them out of the cauldron
00:25 jordan4ibanez      these*
00:35 jordan4ibanez      hmmm, should papyrus be able to be in node form when you add it into the kettle? so you can make auto-potion farms
00:48 * Kacey            needs to figure out how to fly a helicopter in RoR
00:51 * arsdragonfly     has a RC chopper at home and has no idea of how to control it
01:01 Kacey              lol
01:02 us_0gb             Is kaeza here?
01:04 Kacey              nope
01:05 us_0gb             Regrettable. I guess I'll wait for him to show up.
01:09 LAD                ... when was the Installer(beta) presented?
01:10 us_0gb             Minetest installer?
01:11 us_0gb             Minetest has been available as an installable package for longer than I've been here.
01:11 LAD                lol no
01:12 LAD                the thingy that auto make a shorcut onto your desk top :)
01:12 mauvebic           ill be so glad when the Queen Mary's done lol practically had to retrofit most of the exterior
01:12 us_0gb             Minetest packages already do that, but as a menu icon. Why have one clutter the desktop too?
01:13 LAD                ...
01:13 LAD                im just asking the question when was it added to the website :)
01:14 us_0gb             To the website? Okay ... Unsure even how that could be added to a website. I'm probably not understanding what you mean Sorry, my bad.
01:15 LAD                lol :)
01:15 LAD                ok if you go to Donwloads on the minetest.net
01:15 LAD                there will be a option beside Minetest-0.4.6
01:15 LAD                that sais installer(beta) im asking if any one knew when that was added
01:16 arsdragonfly       Urrrrr the new homepage looks ugly:(
01:16 us_0gb             Ah. A Windows installer. I didn't realize the Windows version didn't already have an installer, as I've never downloaded it.
01:17 LAD                ....i do not mind but it's not up to really maby we can have an effect on the hoster but we dont really get to say
01:17 LAD                :)
01:17 LAD                ok
01:19 mauvebic           us_Ogb the windows installer was on the forums only, i suggested it might be easier for newbs to find on the download page after one couldn't find minetest in the start menu :P
01:21 LAD                lol hmmm i've been playin this game for maby three years now and i still dont know stuff about it and it's spelt "noobs"
01:21 mauvebic           children spell it that way yes
01:22 mauvebic           i wish i was that young, i might be in better health lol
01:23 us_0gb             "Newbs" are newbies, newcomers. "Noobs" are newcomers that are stupid and intentionally annoying. Both are valid spellings, but mean different things.
01:23 LAD                :)
01:23 LAD                i got an idea
01:23 LAD                newoooooooobs
01:23 LAD                :P
01:23 us_0gb             So, he actually meant newbs.
01:24 LAD                i like my way it means both
01:24 LAD                ...i'll be back maby tomorrow
01:24 LAD                cya
01:25 mauvebic           i try not to insult newbies unless they're intentionally being stupid
01:25 us_0gb             Exactly.
01:26 * us_0gb           can't beat level 70 of Frozen Bubble
01:27 jordan4ibanez      NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
01:27 jordan4ibanez      http://i.imgur.com/dAXa6nk.jpg
01:28 mauvebic           ahh, a woman's computer :P
01:28 us_0gb             GAH! That, in the lower left corner!
01:28 VanessaE           wwwk
01:28 VanessaE           eeeek
01:28 VanessaE           http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/Screenshot%20-%2004062013%20-%2011:45:12%20PM.png
01:28 jordan4ibanez      That's not google chrome, that's a google chrome clone I coded in java called google foam
01:28 VanessaE           THAT is a proper clean desktop.
01:29 us_0gb             VanessaE, I think he mauvebic was saying that computer was for you.
01:29 VanessaE           NO THANKS.
01:29 VanessaE           desktop icons, indeed.
01:29 mauvebic           very gay
01:29 VanessaE           blasphemy.
01:29 VanessaE           put your stuff in proper launchers and proper menus
01:29 mauvebic           why not make the panel transparent? that pink would give me migraines lol
01:30 VanessaE           mauvebic: it's actually autohide.
01:30 VanessaE           I just revealed it for the screenshot.
01:30 * us_0gb           has never understood the point of having launcher icons on the desktop
01:30 mauvebic           meh, in my case awn took less ram than xfce4-panel so i switched
01:30 mauvebic           was the other way round a year ago lol
01:30 us_0gb             What does auto-hide hide?
01:31 VanessaE           XFCE Is Your Friend â„¢
01:31 VanessaE           us_0gb: the panel at the top.
01:31 us_0gb             Ah, okay.
01:31 mauvebic           most of xfce is fine
01:31 mauvebic           the panel has some sort of leak
01:31 mauvebic           but only on this computer
01:32 mauvebic           so go figure lol
01:32 lordcirth          I'm running 0.4.6 with latest Technic & deps. Random textures just don't load, different ones each time. help?
01:32 mauvebic           id use openbox if the window decoration didn't look like a tart's parlour
01:32 VanessaE           lordcirth: inadequate video memory?
01:33 lordcirth          2GB in video card, doubt it
01:33 mauvebic           more power! </tim allen>
01:34 VanessaE           lordcirth: no idea then. :-/
01:35 mauvebic           did you disable texture atlas?
01:35 lordcirth          VanessaE, oh, 1GB in card, 2GB RAM allocated. minetest shouldn't use 1GB even with Technic, right?
01:35 mauvebic           cuz if youre running technic, and all its dependencies, you cant have texture atlas on
01:35 lordcirth          mauvebic, yes, I did, didn't help
01:35 VanessaE           lordcirth: unless you're using a large texture pack, no it shouldn't.
01:35 mauvebic           try removing mods
01:36 mauvebic           even at 1K nodes i find performance could be better, so nevermind 3-4K
01:37 lordcirth          mauvebic, VanessaE I only have technic, its deps, and digilines
01:37 VanessaE           pfft.  I have almost 4000 nodes on my server and it handles it :)
01:37 mauvebic           with,,, 18 gigs of ram?
01:37 VanessaE           mauvebic: it would be fine if I had 256 MB.
01:37 VanessaE           mods.  don't.  take.  up.  RAM.
01:38 VanessaE           the biggest RAM hog is the map and the textures
01:38 lordcirth          also, random qt stuff is loading black when I run minetest, so I think it might be graphics-related
01:38 VanessaE           not the mod code
01:38 mauvebic           well then, good luck finding the cause
01:38 VanessaE           not the number of nodes
01:38 jordan4ibanez      cauldrons should put generated potions into chests if there's one next to it no?
01:38 VanessaE           lordcirth: bad video driver then
01:38 VanessaE           jordan4ibanez: only if you're using pipeworks :)
01:39 mauvebic           not using the opensource crap drivers are you?
01:39 jordan4ibanez      no no no, then it would have to pump other things through the tubes
01:39 lordcirth          mauvebic, no I have to use nvidia for my 650.
01:39 us_0gb             VanessaE: If they don't take up RAM, where are the function definitions and variables held?
01:39 VanessaE           jordan4ibanez: ok...and this is an issue...why? :-)
01:39 VanessaE           the tubes move stuff automatically
01:39 VanessaE           you only have to make sure your cauldron et.al are compatible.
01:39 jordan4ibanez      I would have to create another pipe with cauldron goop in it
01:40 VanessaE           us_0gb: I mean they don't take up the loads and loads of RAM that mauvebic is implying.
01:40 khonkhortisan      water/lava pipes don't work the same as stuff pipes
01:40 us_0gb             Okay, got it.
01:41 mauvebic           say what you will :P i dont get half the problems you guys do sometimes :p
01:41 khonkhortisan      speaking of which, avoid irrlicht 1.8
01:42 VanessaE           I don't get any problems at all that aren't directly related to bugs
01:42 khonkhortisan      well what else is there?
01:43 VanessaE           ask mauvebic  ;)
01:43 mauvebic           well people get pissed at the engine for entities and clearobjects taking a long time - but they dont sort out their entities either when they create them :p
01:43 VanessaE           and those are due to engine bugs
01:44 mauvebic           so thats basically passing the buck to the core devs
01:44 VanessaE           um..yeah?
01:44 VanessaE           who else is responsible for fixing bugs?  texture authors? ;)
01:44 mauvebic           modders produce code too
01:44 VanessaE           mmhmm, but modders don't usually work on the core engine code
01:45 mauvebic           lua aint a sandbox
01:45 VanessaE           neither is the engine.
01:45 VanessaE           if you launch some lua mod an it causes the engine to segfault, that's the engine's fault, not the mod.
01:45 khonkhortisan      unless you're poking around in memory
01:45 VanessaE           even if the mod has some actual bug that cause the crash, it's the engine's fault for not handling the crash gracefullt.
01:46 VanessaE           caused*
01:46 mauvebic           i cant agree with that - people don't learn jack if the engine has to baby them every step of the way
01:46 VanessaE           khonkhortisan: which mods can't do, as far as I know.
01:46 VanessaE           mauvebic: which is more correct - engine segmentation fault, or reporting an error?
01:46 mauvebic           its up to both ends to do their bit
01:46 khonkhortisan      os.execute(modpath.."/memorypoker minetest")
01:47 VanessaE           *facepalm*
01:47 khonkhortisan      :P
01:47 mauvebic           well, if it didn't matter, all mods that do similar things would do it in the same amount of time, but thats not the cause
01:47 mauvebic           *case
01:48 mauvebic           so yes, writing bad lua does impact
01:48 VanessaE           ok let's put it more simply.  Which makes more sense, the kernel reporting a crash in a program, or just doing a panic and locking the machine?
01:48 VanessaE           obviously the former.
01:48 VanessaE           the same is true for a mod running inside some program like minetest.
01:48 mauvebic           i cant comment on OS dev, youd have to ask hmmmm
01:49 VanessaE           if the containing program crashes when the mod crashes, instead of reporting an error and exiting gracefully, the problem is in the containing program first, mod second.
01:50 mauvebic           the reason minetest runs faster than MC (in part) is because the engine doesn't check to make sure every index of a table (example) is actually initialized
01:50 VanessaE           when you exceed the (artificially-induced) 4096-node limit, minetest server will simply segfault for no evident reason, instead of telling you "hey, you're over the limit!" and exiting cleanly.
01:50 mauvebic           the same way it doesn't account for every possible way one can screw up
01:50 mauvebic           well when you know what the limit is, theres no reason to bust it and act surprised
01:51 VanessaE           mauvebic: how about when you don't know you're *at* the limit to start with?
01:51 VanessaE           how are you supposed to find out wtf is going on if the engine just fucking segfaults?
01:51 VanessaE           come on, you know better than that
01:51 mauvebic           i always do, i log the count from the inventory mod
01:51 VanessaE           basic error handling is part of any good program that can take input from an external source.
01:52 mauvebic           then there must be some reason the core devs didn't bother
01:52 VanessaE           um, the core devs didn't "bother" because the bug wasn't known
01:52 VanessaE           the same thing applies to ANY program.
01:52 mauvebic           how could they not know about the node limit this whole time?
01:53 VanessaE           *I* have written programs designed to take unknown, possibly hostile content without problems with speed, memory usage, or stability.
01:53 VanessaE           um, the core devs didn't "bother" because the bugBUG wasn't known
01:53 VanessaE           oop
01:53 VanessaE           mind you I am not harping on the devs for not fixing the 4096-node crash/bug - I am simply using it as an example here.
01:54 mauvebic           well if you know better why arent you submitting pulls?
01:54 VanessaE           they didn't know the program would segfault at that limit, and have even said it shouldn't.
01:54 VanessaE           I don't submit pulls because no one really gives two shits about my code, and I am not good enough with C++ to fix anything.
01:55 mauvebic           sounds like your beef is with them, not me
01:55 VanessaE           *facepalm*
01:55 VanessaE           I have no beef with anyone
01:55 VanessaE           you're completely misinterpreting what I am saying.
01:56 mauvebic           all im saying is, you can prevent segfaults directly from the mods/lua, no one has to wait around for the core devs to fix it if they dont want to
01:56 mauvebic           *dont want to wait
01:56 VanessaE           If you write a program that is designed to take unknown, potentially hostile third-party content and do something useful with it, it is your responsibility to make sure your program doesn't do something monumentally stupid.  The minetest devs have done a pretty good job of that.
01:57 VanessaE           if your program segfaults, it's because it did something monumentally stupid, intentionally or not.
01:57 mauvebic           i think the API is there to provide as much flexibility as possible, the more people try to foolproof it, the more limited options become
01:57 mauvebic           like those "security fixes"
01:58 VanessaE           jesus christ...do you even know what a segfault it?
01:58 mauvebic           (os execute and stuff like that)
01:58 VanessaE           is?
01:58 mauvebic           yeah but i can also count on one hand the number of times any of my mods have caused any for me
01:58 VanessaE           mods don't "cause" segfaults, they trigger engine bugs that cause them.  A segfault is an engine bug.  period.  full stop.
01:59 us_0gb             True.
02:00 mauvebic           the only difference is in how people react: wait for the fix, or do something about it (lua or cpp)
02:00 us_0gb             I think the issue is people blaming engine bugs on the Lua plugins.
02:00 mauvebic           yeah, well its also very convenient
02:01 mauvebic           if everyone said "not my problem" nothing would ever get fixed
02:02 mauvebic           core devs tend to be more inclined to do something about when people come up with hackish lua fixes
02:03 mauvebic           but if no one bothers, theres no hurry either
02:03 us_0gb             So we can go for convenient, or we can go for pointing the blame in the wrong place.
02:03 VanessaE           or we can point the "blame" to the right place and do what we can to mitigate the problem until the bug is fixed.
02:04 us_0gb             Sounds good.
02:04 mauvebic           dunno, i dont like waiting around for anybody
02:05 VanessaE           the 4096 node bug has no legit cause (c55 even said about as much), but thanks to it, I can't run the 'newstuff' branch of my moretrees mod because I need about 650 more nodes than the engine has indexes for.
02:05 VanessaE           so I don't run that branch.
02:05 VanessaE           for the longest time, I couldn't run 512px HDX because of client problems.  Now I can because those problems have been ficed.
02:05 VanessaE           fixed*
02:06 jojoa1997|Tablet   Grrr
02:06 VanessaE           jojoa1997|Tablet: problem?
02:06 us_0gb             Hmm?
02:06 jojoa1997|Tablet   Rarkenin got the wrong message I should have explained better
02:06 us_0gb             About what?
02:06 VanessaE           so explain it to him? :-)
02:06 jojoa1997|Tablet   http://forum.minetest.net/viewtopic.php?pid=83631#p83631 http://forum.minetest.net/viewtopic.php?pid=83631#p83631 http://forum.minetest.net/viewtopic.php?pid=83631#p83631\
02:07 jojoa1997|Tablet   the topic is closed
02:07 VanessaE           well as you saw, I closed that thread before it could turn into a shitfest.
02:07 mauvebic           why post it three times?
02:07 VanessaE           mauvebic: he has problems with repeating functions on his pad.
02:07 VanessaE           happens with regular typed text also
02:08 jojoa1997|Tablet   the movie is proving genisis is both religous and the big bang is also true
02:08 mauvebic           because a movie was made it must be true :p
02:08 jojoa1997|Tablet   i coukdbt find  CLIP ON YOUTUBE TO show the part
02:08 mauvebic           like people who buy Inside Job
02:08 jojoa1997|Tablet   no not that
02:09 jojoa1997|Tablet   it explains it
02:09 mauvebic           ive seen a dozen documentaries on the titanic, each with contradictory 'facts'
02:09 mauvebic           unless you were there, you can never know for sure
02:09 mauvebic           lol i cant believe people started a holy war on the mt forums
02:09 jojoa1997|Tablet   let me see if i can find clip
02:10 jojoa1997|Tablet   also when it comes to others religion i am sweden
02:10 mauvebic           didn't know swedish was a religion
02:11 jojoa1997|Tablet   Sweden = neutral
02:11 jojoa1997|Tablet   As in I am not involved
02:11 mauvebic           http://forum.minetest.net/viewtopic.php?pid=63013#p63013 <--- could use a few ground rules about politics and religion and harassment and descrimination lol
02:13 VanessaE           guys don't bring that stupid discussion here, come on
02:13 NakedFury          simple rules even a dummy can follow: no fucking politics, no fucking religion, no [repeat obscene word] harrasment and discrimination. Break rule and you are banned. Simple to the point and fair.
02:14 mauvebic           im the last one to go for PC crap, but nonetheless, offtopic should be PC lol
02:15 VanessaE           offtopic should GTFO.
02:15 mauvebic           especially since the laws, cultures and religions are different from country to country
02:15 VanessaE           I thought it was a bad idea when that section was added, and I expressed that sentiment.
02:16 mauvebic           most of the threads aren't controversial, you only got a few shit disturbers to deal with
02:16 mauvebic           if  you must, get a moderator for that board
02:16 mauvebic           the boards *used* to list who was in charge of moderating what
02:16 NakedFury          keep the section but enforce a no politics, religions, harrasment, discrimination, sexual, illegal crap. No tolerance, zero.
02:17 mauvebic           close offtopic and people will bring *all* their OT stuff here
02:17 mauvebic           youre not saving yourself any grief
02:17 NakedFury          Im not saying close it, just make if offtopic without those very specific topics
02:17 NakedFury          and we save ourselfs some grief
02:17 us_0gb             "OT" is what?
02:18 mauvebic           like i said, they just need someone mature to moderate it
02:18 us_0gb             Never mind.
02:18 jordan4ibanez      when I do this tonumber(string.match(object:get_luaentity().itemstring, '%d'))
02:18 jordan4ibanez      it only gives me the first digit of the itemstack
02:19 ShadowNinja        %d+
02:23 jordan4ibanez      oh
02:23 jordan4ibanez      thank you
02:24 ShadowNinja        you're welcome
02:25 jordan4ibanez      NOW when you throw in an itemstack of papyrus into a cauldron, it only takes the required amount of item to fill the cauldron
02:30 jojoa1997|Tablet   I found the clip that has cut out parts
02:31 jojoa1997|Tablet   The cut out parts are just stuff they explain to the two not so smart friends but if your interested
02:31 jojoa1997|Tablet   https://www.google.com/url?sa=t&rct=j&q=the%20genesis%20code%20full%20movie&source=video&cd=12&ved=0CEIQtwIwATgK&url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DIu3R47gH4CM&ei=2MFoUc73IPSl4AOFiYGwCQ&usg=AFQjCNH_JnReb5v-hsH8ZchswePhUTpMeA&sig2=a2-rDQjKX2uudEbej8g0EQ
02:31 jojoa1997|Tablet   Sorry about the size of link
02:32 us_0gb             Google's fault, not yours.
02:32 us_0gb             Google didn't used to do that with their links, either.
02:33 us_0gb             It's a bit of a pain, depending on what you're doing.
02:33 Exio               us_0gb: user's fault because he can copy the RIGHT link
02:33 * jojoa1997|Tablet wishes rarkenin was here
02:33 jojoa1997|Tablet   Exo what right link
02:33 us_0gb             Google doesn't give you the right link to copy.
02:33 Exio               when you open that
02:33 jojoa1997|Tablet   I copied the URL aka the ONLY LINK
02:34 Exio               you should have url in the top
02:34 jojoa1997|Tablet   I copied that
02:34 jojoa1997|Tablet   Oh wait nope
02:34 Exio               'k
02:34 Exio               see
02:34 jojoa1997|Tablet   I copied link address but I am on tablet
02:35 us_0gb             Exio: It's highly inconvenient to have to follow the link to copy it. And in some cases, following the link is not an option.
02:35 jojoa1997|Tablet   It send me to YouTube app right away
02:35 jojoa1997|Tablet   Yeah see how can I copy URL in an app
02:36 Exio               us_0gb: yep, i know
02:36 us_0gb             So it's Google's fault, not Jojoa's.
02:36 Exio               it is "boths" fault, imo
02:37 Exio               as jojoa doesn't follow the link when going to share it, and google don't making it short
02:37 Exio               (or the real link)
02:37 us_0gb             I disagree, but arguing will get us nowhere. Let's just agree to disagree.
02:37 Exio               jojoa1997|Tablet: no idea, i never used the youtube app
02:37 us_0gb             Google USED to give the real link though.
02:38 jojoa1997|Tablet   Exo I would use URL if I could so I won't because I cant
02:39 Exio               i'm Exio btw
02:39 Exio               if you say exio i don't care, or even if you want to call me with other of my nicks
02:40 hmmmm              lol that thread
02:41 hmmmm              a lot more people seem religious than i thought
02:41 Exio               what thread?
02:41 hmmmm              the what is your religion thread where traxie21 goes into this anti-intellectual tirade
02:42 jojoa1997|Tablet   Hmmmm I am religious but I don't push my beliefs
02:42 Exio               i don't think anything of that exists and i don't care about others until they start being annoying :D
02:43 hmmmm              ahh he's from texas according to his forum profile.  explains a lot ;-)
02:43 Exio               so, lets move this to topic
02:43 jojoa1997|Tablet   So
02:43 jojoa1997|Tablet   What did exo eat tonight
02:43 mauvebic           whats wrong with texas? good bbq sauce :p
02:43 Exio               is my nick really that hard to write
02:44 Exio               i mean, it is four letters, two of them are next to each other
02:44 Exio               e-x-io
02:44 mauvebic           and youll find religious crap just about anywhere in the world
02:44 jojoa1997|Tablet   Sorry
02:44 jojoa1997|Tablet   Tablet auto correct
02:44 jojoa1997|Tablet   Exio there it is saved
02:44 [0gb_us]           People in game can't even type six characters, and call me 0gb. So yes, anything above three characters is too hard for them to type.
02:45 jojoa1997|Tablet   ogb haha but also for me it is the underscore that breaks it up
02:45 Exio               i'd change my nick to "ex" then
02:45 jojoa1997|Tablet   And I know it is am ooooo
02:45 Exio               jojoa1997|Tablet: 0 not o
02:45 [0gb_us]           Then use a dot. I prefer a dot anyway.
02:45 jojoa1997|Tablet   0gb.us
02:46 jojoa1997|Tablet   Hi
02:46 jojoa1997|Tablet   Hi 0gb.us
02:46 Exio               meh, bye
02:46 [0gb_us]           Hello. Anyway, I have to go after I reconfigure my client. See you later.
02:47 jojoa1997|Tablet   This cracks me up so hard http://forum.minetest.net/viewtopic.php?pid=82079#p82079
02:47 jojoa1997|Tablet   Snakevenom only has 863 or something dollars and likwid says the computer is expensive but looks cool
02:48 jojoa1997|Tablet   0gb.us I like you name change
02:48 jojoa1997|Tablet   O.O
02:48 jojoa1997|Tablet   I just found the underscore button on my keyboatd
02:50 jordan4ibanez      hmmm I had to do a dirty hack to override collision detecion
02:51 jojoa1997|Tablet   Test
02:52 jojoa1997|Tablet   Jordan I saw the cauldron video. I love it. Maybe you could add a formspec
02:52 jojoa1997|Tablet   To make brewing things easier
02:57 jojoa1997|Tablet   You guys wanna know what would make me elated
02:59 jojoa1997|Tablet   A minecraft download link that does lead to an ad fly that leaders to an mediafire
03:00 jojoa1997|Tablet   Golf to bed night all
03:29 lordcirth          is technic MV stuff incompatible with the basic low voltage, or is MV just better? can the wires interface?
03:31 [0gb_us]           From a conversation between RealBadAngel and rarkenin, I gather that they cannot interface, and are incompatible in every way. I'm not sure on that though.
03:31 RealBadAngel       theyre not compatible. mv tier is basically upgraded lv
03:32 RealBadAngel       faster, with more aviable options
03:32 RealBadAngel       like possibility to use tubes, upgrade items
03:33 lordcirth          RealBadAngel, so a MV battery needs an MV generator, etc?
03:34 RealBadAngel       by now only aviable source of power in MV tier are MV solar panels
03:35 RealBadAngel       mod is not finished. i will add more MV and HV devices in the future
03:36 lordcirth          RealBadAngel, cool thanks. btw, if you want to add nuclear, I would add a MV RTG (Radioisotope thermal generator,  safe, 1 block gen and a complex HV nuclear plant
03:39 jordan4ibanez      Why doesn't the client try to pre-interperate what the server is doing to make less glitchy entities?
03:41 lordcirth          jordan4ibanez, once you involve pistons being pulled by pistons, its hard
03:42 jordan4ibanez      i meant client side guessing, once that's done client's would see less glitches with stuff like that :<
03:44 lordcirth          jordan4ibanez, I know, but guessing wrong can make it worse
03:44 lordcirth          with complex machines at least
03:44 lordcirth          better would be to improve netcode & cpu usage, just reduce lag.
03:45 jordan4ibanez      if the client was able to guess based on the code it wouldn't guess wrong ever
03:46 lordcirth          jordan4ibanez, oh by looking at code, I suppose, yes, assuming the lag isn't so bad that the client misses the trigger event
03:47 jordan4ibanez      if the client misses the trigger event based on lag, there is no code which can help a bad internet connection, I'm talking about the slight glitches and jitters with entities even on a local game
04:02 jordan4ibanez      celeron55 I think even you will like this cauldron for potions
04:22 jordan4ibanez      why doesn't mesecons just push the metadata of a furnace node when it pushes it instead of just not being able to push it?
04:22 jordan4ibanez      mesecons pistons*
04:23 arsdragonfly       How to make a LUAJIT-enabled build on Ubuntu?
04:23 arsdragonfly       and does LUAJIT make a difference on performance anyway?
04:23 jordan4ibanez      A huge difference
04:24 jordan4ibanez      I don't think the serialization with entities and luajit was pushed yet though
04:24 jordan4ibanez      best not to use it
04:24 jordan4ibanez      serialization fix*
04:26 Shadow|Phone       arsdragonfly: just install the luajit dev package and minetest will use it
04:27 jordan4ibanez      Oh wow, that's neat
04:31 arsdragonfly       Shadow|Phone: Do I have to purge the original lua5.1-dev?
04:32 Shadow|Phone       no
04:32 Deivan             I have a problem...  I have a mod, the workbench, and I will realise soon but I have bug, if I catch the product and move over another item this item disappear.  I see the same problem in the circular saw.  :-/
04:33 Deivan             release soon...
04:34 arsdragonfly       Shadow|Phone: Thanks a lot
04:34 arsdragonfly       Shadow|Phone: btw the default compiler option seems to be broken on ubuntu
04:34 Shadow|Phone       you're welcome
04:34 arsdragonfly       I had to change -llua into -llua5.1
04:35 [0gb_us]           Odd. I didn't have that issue on my Ubuntu computers.
04:36 Shadow|Phone       feel free to submit a pull request
04:49 * arsdragonfly     remembers changing -llua to -llua5.1 but can't find it anywhere now, so he just started compiling and went to have lunch
04:51 jordan4ibanez      how does this look so far? http://youtu.be/_dgbOge5NtY
04:54 NakedFury          looks good so far
04:55 NakedFury          I thought you needed to make glass bottles then rght click or use as a bucket to scoop up the liquid from the witches cauldron
04:55 sfan5              jordan4ibanez: looks awesome
04:55 sfan5              especially with the particles
04:55 NakedFury          yeah the particles are a ++
04:57 jordan4ibanez      Thank you :D
04:58 NakedFury          http://i.imgur.com/7CTdoAa.jpg
04:58 NakedFury          with that good night people
05:01 [0gb_us]           Good night.
05:04 Shadow|Phone       jordan4ibanez: I realy like the fireworks
05:04 mauvebic           i removed jit from my system but minetest wont compile, it thinks its still there
05:05 jordan4ibanez      Thank you, they will be released once I add in support for meshes to be used as the fireworks in the api
05:06 Shadow|Phone       mauvebic: did you re-run cmake?
05:07 mauvebic           naw im doing sudo packer -S minetest-git
05:07 mauvebic           how does minetest "find" luajit?
05:07 Shadow|Phone       Arch?
05:07 mauvebic           yep
05:07 mauvebic           cleared pacman's cache
05:11 Shadow|Phone       It checks for the library and the header
05:11 mauvebic           just ran a catfish search for luajit now see if there are files i can wipe
05:12 mauvebic           somehow doubt it looks in /tmp for them
05:14 mauvebic           nawp, only have jit files in home and tmp
05:17 mauvebic           cleared both /tmp and home of traces of jit and minetest still thinks its there
05:18 Shadow|Phone       hmm, some cache, try rming CMakeCache
05:18 mauvebic           ahhh figured it out, i had to wipe minetest-git from packerbuild-0 as well
05:19 mauvebic           i dunno if anyone else experienced this with git, but my fork of UI and certain other mods were behaving strangely with JIT
05:19 jordan4ibanez      sfan5: how is this sounding so far? https://soundcloud.com/jordan-craige/moop-not-finished
05:19 mauvebic           *git = jit
05:19 sfan5              *grabs his headphones*
05:20 sfan5              jordan4ibanez: not bad
05:21 jordan4ibanez      :D
05:21 Deivan             http://forum.minetest.net/viewtopic.php?pid=83711
05:27 mauvebic           no wonder operations didn't finish with JIT - its got a different GC
05:27 mauvebic           a bunch of stuff about "strange memory limit" etc.
05:28 mauvebic           just google'in "luajit strange behaviour" gave me pages of results :/
05:37 mauvebic           weird, multinodes' working full steam, inventory still aint :/
05:42 mauvebic           meh, too tired to figure this out tonight running on 4hrs sleep lol
05:52 Kacey              night all
06:17 jordan4ibanez      I know I said this before but let me say it again
06:17 jordan4ibanez      minetest has such a bad texture leak...
06:18 jordan4ibanez      when I exit a game, and come back, 2 times, sprites won't even face the right direction
06:18 jordan4ibanez      http://i.imgur.com/k8ApOje.png
06:29 jordan4ibanez      goodnight
06:31 * arsdragonfly     is trying to debug mods with binary search method
06:42 arsdragonfly       Does minetest LUAJIT builds support moreblocks?
06:58 mauvebic           it should support most mods
06:58 mauvebic           though im having a few problems with 1 of mine
06:58 arsdragonfly       when i enable moreblocks it crashes
06:58 mauvebic           did you try with a jitless build?
06:58 arsdragonfly       but when I disable that it works fine
06:58 mauvebic           then maybe the problem is in moreblocks :/
07:01 mauvebic           what does it say when itcrashes?
07:16 arsdragonfly       the crash report is very long
07:16 arsdragonfly       can I just paste it here?
07:28 Matsetes           Hi!
07:29 Matsetes           Is there any guide for modding?
07:31 arsdragonfly       how to check the lua version minetest is using ?
08:12 arsdragonfly       16:10:16: ERROR[main]: /home/arsdragonfly/minetest/bin/../builtin/serialize.lua:200: invalid escape sequence near '"
08:12 arsdragonfly       16:10:16: ERROR[main]: 	\"''
08:12 arsdragonfly       What's wrong? :-(
08:13 Calinou            corrupt download?
08:15 celeron55_         sounds like you're trying to use an old version of minetest with luajit
08:18 arsdragonfly       nope it's 0.4.6
08:18 celeron55_         what is on that line
08:19 celeron55_         ?
08:19 celeron55_         well whatever, you'll figure it out; gotta do something else ->
08:20 arsdragonfly       ok
08:20 arsdragonfly       I fixed that
08:20 VanessaE           0.4.6-release doesn't work with luajit - you have to be using git from no older than a few days ago.
08:22 arsdragonfly       the problem is that luajit can't handle escape sequences correctly
08:22 VanessaE           no, I believe those escapes are actually invalid Lua to begin with
08:22 arsdragonfly       in builtin/serialize.lua line 200
08:22 VanessaE           (but if it's a bug in LuaJIT, I'm sure the author thereof can be goaded into fixing it)
08:23 arsdragonfly       unittest_input = {escapechars="\n\r\t\v\\\"\'\[\]", noneuropean="θשׁ٩∂"}
08:23 arsdragonfly       this is the original string
08:23 VanessaE           yup, that's a well-known issue
08:23 VanessaE           delete \[\] from the line and you're good.
08:23 arsdragonfly       unittest_input = {escapechars=[==[\n\r\t\v\\\"\'\[\]]==], noneuropean="θשׁ٩∂"}
08:23 VanessaE           or just update to latest git.
08:23 arsdragonfly       This is a better bugfix
08:24 arsdragonfly       deleting \[\] also works though
08:29 arsdragonfly       I still can't make moreblocks work :-(
08:29 arsdragonfly       X Error of failed request:  BadAlloc (insufficient resources for operation)
08:30 celeron55_         sounds like you're running out of RAM
08:31 celeron55_         (and swap)
08:31 mauvebic           3 episodes into Fringe and still no clue what its supposed to be about lol
08:33 arsdragonfly       let me se
08:33 arsdragonfly       *see
08:35 arsdragonfly       :-( It didn't run out of RAM
08:42 celeron55_         for some reason X can't alloate memory
08:42 celeron55_         maybe it's GPU memory then
08:44 celeron55_         by the way, does some else in addition to me think that i should donate some of our donation money to ompldr?
08:44 Calinou            no.
08:44 Calinou            their thing bugs as hell
08:45 Calinou            and all the omp devs do nothing but smoke :P
08:45 mauvebic           zimg > ompldr
08:45 celeron55_         it's pretty heavily used by the community and it's completely ad and payment free
08:45 * celeron55_       looks at Calinou's moreores post, the images of which are hosted at ompldr, and then looks at Calinou
08:45 mauvebic           ompldr is frequently down too, though you find that out 3 hours later
08:45 mauvebic           (failed map uploads) lol
08:48 mauvebic           for awhile ive been thinking ompldr might be going under - if so, the dough would do them little good now
08:48 celeron55_         uhm... who hosts zimg?
08:48 celeron55_         they have zero information about anything
08:48 mauvebic           hmm, good question lol lets see
08:50 mauvebic           nothing on whois either :/
08:50 celeron55_         it's hosted at some large generic web host (miscis.com)
08:51 celeron55_         i wouldn't really rely on it, there would be nobody to blame if it just shut down any day 8)
08:51 mauvebic           found an email:
08:51 mauvebic           tech@zimg.eu
08:51 mauvebic           Lukas Vit, UK
08:51 mauvebic           (from eurid.eu)
08:53 mauvebic           ompldr could use its own donation drive, maybe if they have a donate button
08:54 celeron55_         well, ompldr is asking for donations on it's web pages, but obviously most of people using it won't see it because they just download files via links on other pages
08:54 mauvebic           looking at the donate page: they give stats on 2010, nothing else :/
08:55 mauvebic           april, may they raised half their hosting, july a third
08:55 mauvebic           says theyre -2K in the red, but is that back in 2010?
08:55 celeron55_         it would be nice if they provided up-to-date information
08:56 celeron55_         maybe i should tell that to them
08:56 mauvebic           yeah if their links are as old as the page, it wont do them much good lol
08:57 celeron55_         i personally started tracking minetest's donations at the bottom of this page now that i moved the hosting of www.minetest.net to a paid one: http://minetest.net/support
08:58 celeron55_         that way people will have a good idea where the money is going and when it's actually needed
08:58 mauvebic           people think hosting is free/cheap lol so yeah showing them the costs kinda nudges those that can
08:59 celeron55_         well, quality hosting without depending on some random people isn't free
09:00 mauvebic           so far as im aware, theres only one free php/sql host out there, and the package is very limited (like for personal websites) so yeah
09:01 celeron55_         not very expensive either; but anyways - this hosting is going to cost around $70/year
09:01 mauvebic           thats all? should see my legal bills lol
09:01 mauvebic           though hosting used to cost alot more tho
09:01 celeron55_         which is nicely covered by the current rate of donations
09:02 celeron55_         (i might mispredict it though, but there's room for that)
09:04 mauvebic           might wanna change 'Support' for 'Donate' at the top though, i thought it meant technical support until i checked it out lol
09:04 celeron55_         hmm, that could be a good idea 8)
09:04 celeron55_         or "Support Us"
09:04 mauvebic           yeah thats more specific too
09:06 mauvebic           is the merchandise already produced or is that done as the orders come in?
09:07 celeron55_         it's one of those flexible service with no initial costs that everyone is using for similar things
09:07 VanessaE           bbl, bed.
09:07 celeron55_         +s
09:07 mauvebic           hmm, in that case you could do what we did with tips back in the day: do this superman vs batman thing, but with minetest related stuff
09:10 mauvebic           actually im pretty sure they still do that, just dont see it much around here n-e more
09:12 mauvebic           hitting the hay (been two days lol)
09:51 PilzAdam           Hello everyone!
09:52 Calinou            hi
09:55 [0gb_us]           Hello!
09:56 Calinou            hi windows user
10:04 [0gb_us]           Who uses Windows? I know I don't, and I have reason to beleive PilzAdam doesn't.
10:04 [0gb_us]           Calinou: ^
10:14 Calinou            that's the joke
10:15 [0gb_us]           Okay. I'm not sure I get it, but then again, it's almost four AM, so I am tired and less likely to get things.
10:30 Matsetes           http://pastebin.com/smjJM9gK
10:30 Matsetes           Why it does not run?
10:31 Matsetes           It generate a dummy image also if in the texture folder there is the right image
10:38 [0gb_us]           No idea. It looks like it should work.
10:42 Matsetes           [0gb_us]: it says 12:40:53: ERROR[main]: generate_image(): Could not load image "mod_exchanger.png" while building texture
10:42 Matsetes           12:40:53: ERROR[main]: generate_image(): Creating a dummy image for "mod_exchanger.png"
10:42 PilzAdam           Matsetes, do you use windows?
10:48 Matsetes           No
10:48 celeron55_         well, that can only happen when the filename is wrong (likely) or the permissions to access it are wrong (unlikely)
10:48 Matsetes           PilzAdam:
10:48 celeron55_         or the file is invalid
10:50 Matsetes           The file invalid?
10:50 celeron55_         well, if you can open it with something, that's unlikely to be the case
10:54 Jeija              http://www.youtube.com/watch?v=g0vk8DsjIoQ << continuous rotation of objects
10:55 Matsetes           celeron55_: I was trying the beginners guide of Jeija for modding
10:56 Matsetes           I've pasted the register node to init.lua and created the folder for textures
10:56 Matsetes           I've generated a new world and I've added this mod
10:56 Matsetes           What's wrong
10:56 Matsetes           ?
10:59 Jeija              Matsetes: Could you zip and upload the whole folder of your mod so that I could try to investigate the bug?
10:59 Matsetes           Where can I upload it?
11:00 Jeija              e.g. ompldr.org
11:00 sfan5              my own (developer-friendly) archiving format is finally stable enough for production
11:05 Matsetes           Jeija I'm going to lunch, be back later
11:05 Calinou            sfan5: we have 10 or so already
11:06 Calinou            .tar for just archiving, and dozens of compression formats :P
11:06 sfan5              Calinou: look at the .tar specification and you know what I mean
11:07 thexyz             sfan5: in which ways is it developer-friendly?
11:07 sfan5              simplicity
11:10 celeron55_         how 'bout ar
11:12 sfan5              actually that wouldn't be bad idea, but its too late..
11:12 celeron55_         best code is code you can throw away
11:14 sfan5              in the program where i'd want to use it, only 2 lines from my library are used
11:51 Matsetes           Jeija: I cannot upload with omplad
11:51 Jeija              then upload to some random other hoster
12:02 Matsetes           Jeija http://www.mediafire.com/?u1rgu6ih693y2px
12:03 Jeija              Sounds like an easy fix: Rename the folder from "texture" to "textures"
12:05 Matsetes           Ah =)
12:06 Matsetes           Jeija sorry for that stupid stuff
12:06 Jeija              no prob
12:17 Matsetes           How to create a new tipe of crafting?
12:27 Matsetes           RealBadAngel: can I ask you something about your code?
12:31 Oliver_            It's pretty buggy, that game...
12:47 markveidemanis     86.165.88.98 minimal testing with GHOST
12:49 RealBadAngel       hi all
12:49 RealBadAngel       Matsetes, go on
12:58 Matsetes           RealBadAngel: I was looking at the code of the grinder
12:58 RealBadAngel       and?
12:58 Matsetes           At the beginning, in line 10->16
12:59 Matsetes           You are creating a new crafting type?
12:59 RealBadAngel       not really
12:59 RealBadAngel       UI modifies this routine
13:00 RealBadAngel       this is the way to pass it to UI crafts table
13:00 Matsetes           RealBadAngel: cause I'm trying to create a new block that changes items
13:00 Matsetes           It has one input and one otput, like a furnace
13:01 Matsetes           But no fuel
13:01 RealBadAngel       use tables for it
13:01 Matsetes           What are tables? (I'm really new to modding and lua)
13:01 RealBadAngel       define input items table and corresponding outputs
13:02 RealBadAngel       http://lua-users.org/wiki/TablesTutorial
13:03 Matsetes           Ah, ok, is the same that you're using with grinder_recipes, isn't it?
13:05 RealBadAngel       yes
13:06 Matsetes           Cause for trying I've changed a little bit the grinder.lua file
13:06 RealBadAngel       so register new recipe is just creating new table entry
13:06 Matsetes           Ok, but if I do that with my new file it say to me an error to line 10
13:07 RealBadAngel       skip 10-16
13:07 RealBadAngel       its UI hook
13:07 RealBadAngel       for crafting guide to show recipes
13:07 Matsetes           Ok, so I can delete it?
13:08 RealBadAngel       sure
13:08 RealBadAngel       it will be obsolete soon, cause im changing the way crafting guide works
13:09 Matsetes           Ok, I'm trying that now
13:10 Matsetes           Sorry about that, I'm not already good with lua...
13:12 lordcirth          methinks the technic recipe website shouldn't call chromium "quite common"
13:20 markveidemanis     Is there a quicker way of.....
13:20 markveidemanis     Getting the ghost game and updating it to the latest minetest
13:21 markveidemanis     https://github.com/hdastwb/minetest/tree/ghost
13:21 markveidemanis     https://github.com/minetest/minetest
13:21 markveidemanis     i really like the game and i would like someone to tell me if there is such a thing
13:29 LAD                ....
13:30 LAD                man i've been working on my map for maby a year now and im almost done but still it's taking a while...
13:30 * LAD              breaths out in one big long breath
13:34 markveidemanis     Who will patch a GHOST client for me
13:37 Matsetes           PilzAdam: DOes your version of beds has the spawnpoint?
13:37 PilzAdam           yes
13:38 LAD                PilzAdam can i get your opion on my map?
13:39 Matsetes           PilzAdam: Thanks
13:45 markveidemanis     http://forum.minetest.net/viewtopic.php?pid=83632#p83632
13:47 markveidemanis     PING
13:51 markveidemanis     Kacey: http://forum.minetest.net/viewtopic.php?pid=83632#p83632
13:51 Kacey              someone keeps trying to use Kacey to do something...
13:52 Kacey              and i have enforce on so i have to release Kacey
14:14 markveidemanis     Who wants to test my ghost server on minimal?
14:27 Taoki              The Minetest world sure is small. Almost the 3rd time since yesterday that I reach the end, while running around to test a mapgen mod
14:29 xavier108          Hi :D
14:29 Kacey              it is almost infinite
14:30 xavier108          What's infinite?
14:30 markveidemanis     The world
14:31 xavier108          Oh
14:35 markveidemanis     Who would like to test an experimental ghost mode under minetest minimal
14:35 markveidemanis     also testing adding formspec on command
14:35 markveidemanis     If you want to test yourself, get this: https://github.com/hdastwb/minetest/tree/ghost else just observe
14:38 xavier108          Ok ill try
14:39 Kacey              markveidemanis, is it on a server?
14:39 markveidemanis     Yep
14:39 markveidemanis     Hold on, il put it up
14:40 xavier108          I want to see that
14:40 markveidemanis     86.165.88.98
14:40 xavier108          What's the port?
14:41 markveidemanis      30000
14:41 xavier108          What's the port
14:47 markveidemanis     Kacey: feature discussion>>ghosts
14:49 * Kacey            needs a good mod name...
14:49 markveidemanis     Whats the mod?
14:49 khonkhortisan      octocatbear
14:49 Kacey              it's just going to add some cool blocks and an ore
14:50 markveidemanis     Not Another one!
14:50 markveidemanis     What cool blocks?
14:50 Kacey              nono this one is going to be useful later (like tanks and stuff)
14:50 markveidemanis     16px?
14:51 markveidemanis     terra-firma-test
14:51 lordcirth          Kacey, tanks as in with cannons?
14:51 Kacey              bassically xycraft for minetest
14:51 Kacey              http://www.youtube.com/watch?v=FgiioDeo2Kk
14:58 Kacey              what would a good name be?
14:58 markveidemanis     XYTEST
14:58 Kacey              hmmm... ok i guess
14:59 markveidemanis     Thexyztest
15:00 Kacey              naw xytest is good
15:04 Penguin_           hi
15:04 Kacey              huh
15:04 markveidemanis     HI there
15:04 Kacey              git for windows is easy to use
15:05 Penguin_           :)
15:05 Kacey              https://github.com/Kaceyproductions/xytest how does it look so far?
15:06 markveidemanis     Its fine
15:07 Kacey              added a README
15:11 markveidemanis     not xycraft 'like'
15:11 markveidemanis     a mod that adds ___. this will be useful for__.
15:12 Matsetes           VanessaE: I have a little question...
15:16 Kacey              i will make that change later
15:23 * khonkhortisan    just found out that libluajit compiled to both a .so and a .a
15:23 Kacey              stone_with_ore generated
15:23 Kacey              registered*
15:24 markveidemanis     Make it in creative
15:25 Kacey              ...
15:25 Kacey              ok next commit
15:31 Kacey              can someone do textures for me?
15:31 FreeFull           I can't figure out how to make obsidian glass
15:31 Kacey              cook obsidian shards
15:31 Zeg9               Hi
15:31 FreeFull           Oh, you have to cook them
15:32 Kacey              https://github.com/Kaceyproductions/xytest this mod is going to be fun ^_^
15:38 * Hwkiller         doesn't know what xycraft
15:38 Hwkiller           is*
15:39 * Kacey            needs someone good at textures
15:40 khonkhortisan      I found a memory leak and the code to prove it
15:40 Kacey              Hwkiller, http://www.youtube.com/watch?v=FgiioDeo2Kk
15:40 Exio               khonkhortisan: how?
15:41 khonkhortisan      valgrind
15:41 Exio               but i mean, code to prove it?
15:42 khonkhortisan      I mean that I'm not just looking at valgrind and saying, "Yep, it's leaking" but actually found where
15:42 Exio               where then? :P
15:43 VanessaE           good morning
15:43 Exio               hey VanessaE!
15:43 Calinou            hi
15:43 VanessaE           hi
15:43 Kacey              hi VanessaE
15:44 Kacey              im making a cool mod
15:44 Kacey              but i need textures
15:44 VanessaE           I ain't doing any more textures for a little while.  Kinda burned out on that this morning
15:45 khonkhortisan      This function https://github.com/minetest/minetest/blob/master/src/itemdef.cpp#L532 has memory leak type one "Leaked temporary workspace" in this list http://www.softwareverify.com/blog/?p=1319#Leaked_temporary_workspace
15:46 Kacey              https://github.com/Kaceyproductions/xytest how do you think it looks VanessaE
15:49 Exio               lol, using valgrind with a 256x tp and minetest_game
15:49 Exio               (and some other mods)
15:49 khonkhortisan      I haven't left the menu yet
15:50 VanessaE           Kacey: just give me a few screenshots
15:50 VanessaE           Exio: yeah?  and? :)
15:50 Kacey              haven't tested
15:50 Kacey              need textures
15:50 Kacey              (of course it is all functioning code)
15:50 Exio               VanessaE: guess the FPM
15:52 VanessaE           eh?
15:52 VanessaE           oh heh
15:53 VanessaE           but forget how it performs under that condition - what's the memory activity look like? :)
16:00 Kacey              ooh boy....
16:01 Exio               VanessaE: hehe
16:01 VanessaE           hey 0gb, NakedFury.
16:01 VanessaE           Exio: seriously.  How did it behave?
16:01 NakedFury          hey vanessa E
16:02 khonkhortisan      The menu clouds are slow
16:02 khonkhortisan      with valgrind
16:02 * Kacey            is amazed at how fast this mod is coming along
16:02 markveidemanis     Can someone update this: https://github.com/hdastwb/minetest/tree/ghost
16:03 khonkhortisan      it'll slow down if you hit limitations in the api/lua/other mods
16:03 khonkhortisan      hdastwb would have to?
16:03 Exio               VanessaE: i only ran the server with valgrind, but there are some leaks fixed by sapier and so, i think i'll check when those gets fixed or so
16:04 khonkhortisan      You could locally merge it
16:04 khonkhortisan      I reported a leak. Are you going to wait for me too? :)
16:05 Exio               there are a lot of leaks
16:05 Exio               fix them if they aren't already
16:05 Exio               and profit!
16:05 VanessaE           run the client
16:06 Exio               i will
16:08 Kacey              http://ompldr.org/vaTMxNw/screenshot_184729581.png really need textures
16:09 Kacey              also found a small bug
16:11 khonkhortisan      If it's supposed to look like an ore you could just floodfill another ore
16:13 Kacey              it is a crystal
16:13 Kacey              hmm... crafting is returning unknown items
16:13 khonkhortisan      then you typed it wrong
16:14 Kacey              lol yep i saw it
16:14 KikaRz             hello
16:15 KikaRz             Who is the damn Deivân Hortiz?
16:24 Kacey              alright i am taking a break for a while
16:33 [0gb_us]           Hey, VanessaE.
16:33 VanessaE           hey
16:34 Deivan             In the workers mod I found the function "minetest.node_metadata_inventory_take_allow_all(pos, listname, index, count, player)" but in my code this don't is working but is working in the mod, what is wrong with my code?
16:34 Deivan             I receive a message about nil function.
16:37 Deivan             My problem is another, I losting itens if i grab and leave from the menu inside the main inventory.
16:38 Deivan             I think the cause is the overite of the function
16:38 Deivan             :-/
16:38 jordan4ibanez      you're the one who made the crafting inventory no?
16:38 jordan4ibanez      crafting bench*
16:39 Deivan             Yes.
16:39 Deivan             I rewrite.
16:39 Deivan             The mod already exist before.
16:39 jordan4ibanez      no poop
16:39 Deivan             My problem is in the "allow_metadata_inventory_take" and "on_metadata_inventory_take"
16:39 jordan4ibanez      did you have the things in the inventory saved to the metadata?
16:39 KikaRz             Deivan.
16:40 KikaRz             I need to talk with you (Preciso de falar contigo)
16:40 Deivan             No, the node is persistent.
16:40 Deivan             Roger, roger.
16:40 Deivan             :D
16:40 Deivan             Manda.
16:40 Deivan             :D
16:40 khonkhortisan      yay! No more double-linking for luajit!
16:42 jordan4ibanez      Can't wait until minetest uses luajit by default :<
16:43 khonkhortisan      the cmake variable is called LUA-something, but when it errors it says LuaJit-something.
16:44 KikaRz             sfan5, do you support DirectX?
16:44 Hwkiller           I should write a script that also updates all of my mods...
16:45 khonkhortisan      I thought of writing a script for that but never got around to it
16:45 markveidemanis     Who knows C++
16:46 Hwkiller           i have one that packages the latest minetest-git, installs, then restarts my server
16:46 khonkhortisan      me, but it depends on for what
16:51 Hwkiller           heck yes; finally found diamond!
16:52 Deivan             jordan4ibanez, about the metadata, the mod don't allow you to pickupt the bench if have itens inside then don't is necessary save nothing, I think.
16:53 jordan4ibanez      double check
16:53 markveidemanis     In Github...
16:54 markveidemanis     How do i see all the forks of a program
16:54 markveidemanis     i want to see all the people who have forked minetest
16:56 khonkhortisan      markveidemanis, https://github.com/minetest/minetest/network/members
16:57 markveidemanis     thanks
16:59 KikaRz             OldCoder <3
16:59 markveidemanis     ???
17:01 OldCoder           Hi
17:01 OldCoder           KikaRz, markveidemanis Good day
17:01 markveidemanis     Hi OC
17:01 OldCoder           Hi back
17:01 Zeg9               Hi OldCoder, long time
17:02 OldCoder           Zeg9, yes
17:04 Kacey              hi OldCoder
17:04 OldCoder           Kacey, hello
17:05 Kacey              https://github.com/Kaceyproductions/xytest my new mod (still need textures)
17:05 OldCoder           Kacey, I look forward to trying things
17:09 Kacey              it works fine just needs textures
17:09 Kacey              and more crafting recipes for dyes
17:13 Hwkiller           crap...got super lost in the cave; died from a giant blue monster
17:13 Hwkiller           no idea how to get back there
17:14 Zeg9               Kacey, http://forum.minetest.net/viewtopic.php?pid=83828#p83828
17:16 Hwkiller           is there an application yet that can read the sqlite map file and basically print a 3d map with layers and such?
17:18 Zeg9               Yeah, onomatopoeia, but it is damn slow
17:18 Zeg9               Here is a map I generated with it: http://minetest.web1337.net/map/
17:20 Zeg9               Hwkiller: https://github.com/xyzz/onomatopoeia and ^
17:27 markveidemanis     [NOTIFICATION] MINIMAL test on 86.165.88.98
17:29 VanessaE           PilzAdam: what's the story with faming_plus rubber trees?  I thought these were already covered by technic vis a vis moretrees mod?
17:29 PilzAdam           ummm
17:29 Kacey              Zeg9, 16x16 XYcraft and crystal
17:29 PilzAdam           hmmmmm
17:29 Kacey              (16x16 is preferred)
17:30 PilzAdam           hm...
17:30 KikaRz             Guys
17:30 Zeg9               Okay. I need to find xycraft's textures now :P
17:30 KikaRz             why you don't create a mod that Middle Mouse Click = Picks up the node?
17:30 PilzAdam           IIRC I removed them and RBA said he want to add it to technic
17:30 VanessaE           PilzAdam: I just noticed I have a few of them on my map
17:30 Kacey              PilzAdam, you can go ahead and close the texture request topic i made
17:30 VanessaE           ok, my copy of farming_plus must be outdated.
17:30 PilzAdam           Kacey, why do you ask me?
17:31 Kacey              you asked me why i would open a new topic, and i don't need that one
17:31 VanessaE           RBA and I decided to leave them to the purview of moretrees.
17:31 VanessaE           (which can be configured now to produce only those if the user wants it that way)
17:31 PilzAdam           Kacey, I cant close your thread
17:31 Kacey              huh
17:31 Kacey              why not?
17:37 Hwkiller           dang it, I died and it didn't keep my items
17:37 Hwkiller           bones were empty
17:37 Hwkiller           I had diamonds in there...
17:37 Hwkiller           and a ton of mese
17:37 jordan4ibanez      the bones mod is kind of poopy
17:38 jordan4ibanez      you should leave a chest where you are, if you have a chest in your inventory, with your items in it
17:38 Hwkiller           what's the /give for a pickaxe?
17:38 Kacey              what type of pick?
17:38 Hwkiller           steel I guess; diamond maybe (since I lost that due to glitch)
17:39 Kacey              /giveme default:pick_diamond
17:39 VanessaE           PilzAdam: I just pulled current farming_plus...  you are still generating rubber trees with farming_plus nodenames :-)
17:42 KikaRz             What's new screwdriver for?
17:43 Kacey              rotating nodes
17:43 Exio               play with facedirs (afaik)
17:43 KikaRz             how?
17:43 Exio               well, that :P
17:43 KikaRz             -.-
17:43 Hwkiller           how do I give myself more than 1
17:43 KikaRz             how to?
17:43 Hwkiller           more than one diamond
17:44 KikaRz             how i change the rotation?
17:46 Exio               Hwkiller: /giveme stuff 4?
17:46 Exio               i always used /give <myplayername> stuff <number>
17:46 PilzAdam           Exio, cannot give unknown item "stuff" :-(
17:47 Exio               PilzAdam: awww
17:47 PilzAdam           minetest.register_craftitem(":stuff", {description="Stuff"})
17:47 PilzAdam           ^ new mod
17:47 Hwkiller           Exio: thanks; I tried that and must've typed it wrong
17:47 Hwkiller           got it working
17:48 VanessaE           PilzAdam: see above?
17:49 PilzAdam           oh, yea, rubber trees are still in farming plus
17:50 VanessaE           easy to remove them though
17:50 PilzAdam           do you have aliases in moretrees?
17:50 VanessaE           I am adding such right now in fact.
17:50 PilzAdam           Ill comment them out
17:50 VanessaE           ok
17:51 PilzAdam           make sure to alias everything that is in rubber.lua
17:51 VanessaE           *nod*
17:51 VanessaE           I think I have them all done, testing that now.
17:52 PilzAdam           that should work: https://github.com/PilzAdam/farming_plus/commit/7d088a0e0fe4c9895fad61512280e9b83734efa0
17:53 VanessaE           *nod* that was what I did.  I'll push the moretrees update in a few mins, as soon as I fill in a missing texture file.
17:56 KikaRz             PilzAdam
17:56 KikaRz             how your trees grow up?
17:56 KikaRz             i have some sapplings that are normal, that dont grow up
17:56 KikaRz             Cocoa Tree sapplings
17:57 PilzAdam           KikaRz, wtf http://dev.minetest.net/index.php?title=Changelog&curid=366&diff=1152&oldid=1145&rcid=1232
17:57 KikaRz             Yes, i've translated the Portuguese too?!
17:57 markveidemanis     What does /games/minimal/mods/test do
17:57 KikaRz             Portuguese 99,9%...
17:58 KikaRz             the new things was Deivan
17:58 [0gb_us]           It checks to see if pseudorandom works correctly.
17:58 [0gb_us]           It has no effect in game.
17:58 PilzAdam           markveidemanis, awesome things!
17:58 KikaRz             and 0,0000001% (Exit - Saída - Sair) i did.
17:58 KikaRz             Deivan said it was Saída, but it was Sair.
17:59 markveidemanis     ok i deleted it
17:59 VanessaE           PilzAdam: moretrees updated.
17:59 KikaRz             So, PilzAdam, it was needed to be my name there
17:59 KikaRz             '-'
18:00 Calinou            13 players on a minetest server!
18:00 [0gb_us]           Aw. Now you won't know if pseudo-random continues to function as intended.
18:00 KikaRz             what server, Calinou?
18:00 KikaRz             Zeg9 one.
18:00 telek              0.4.6 client doesn't work on 0.4.5 servers?
18:00 KikaRz             Nope
18:00 KikaRz             i think
18:00 Zeg9               There were 18 yesterday :D
18:01 Zeg9               I think it works, but not sure...
18:01 Exio               i don't see a why not
18:01 lordcirth          So I'm still having problems loading textures - some are random or blank. nivdia-smi shows <50% GPU mem in use, so that's not it.
18:01 lordcirth          running technic & digilines
18:02 telek              I just tried logging in with a 0.4.6 server on a 0.4.5 git release and it just showed up grey. Inventory and everything was loaded but the world never showed up.
18:02 VanessaE           weird.
18:03 telek              Oh nope, looks like it dropped into a race-crash.
18:05 lordcirth          Any ideas? logs I should check? dmesg & journalctl show nothing
18:07 markveidemanis     free for all chess tournaments:  86.158.246.237
18:08 markveidemanis     ANd other tests
18:08 Calinou            telek: it does
18:08 telek              Calinou: Does load?
18:09 Calinou            I can connect to 0.4.5 servers with 0.4.6 client fine
18:09 Calinou            look at http://servers.minetest.net
18:09 Calinou            anyway, people should update whenever possible :P
18:09 telek              Lol.
18:10 Koren              each git revision is update
18:10 Exio               not all :P
18:11 telek              Also theoretically it should only have changes when the ABI version is changed after a release until the following release.
18:17 telek              <blank> digs air at <blank> any thoughts?
18:17 KikaRz             lol
18:17 KikaRz             epic
18:18 markveidemanis     telek: thats worldedit
18:19 telek              markveidemanis: Ahh thanks. Any idea why it'd be spamming that on startup?
18:19 markveidemanis     19:16:27: ACTION[ServerThread]: 0gb_us changes password to [[--]]
18:19 Exio               ?
18:22 Kacey              http://ifunny.mobi/#kd5astxl
18:24 KikaRz             kacey, epic.
18:24 Kacey              lol yep
18:26 [0gb_us]           mapgen_clay, mapgen_stone_with_coal, mapgen_stone_with_iron, and mapgen_mese are defined, but are not used for anything, correct?
18:27 Kacey              http://ifunny.mobi/#lqKbTkut get me 3 grams of antimatter...
18:30 sfan5              KikaRz: no
18:30 KikaRz             No what?
18:30 sfan5              <KikaRz> sfan5, do you support DirectX?
18:30 KikaRz             oh
18:30 KikaRz             ok
18:31 KikaRz             Why water isnt flowing on VanessaE's server?
18:31 VanessaE           eh?
18:31 VanessaE           it works fine for me.
18:31 KikaRz             We cant have Flowing Water on?
18:31 KikaRz             *Finite Liquid
18:31 VanessaE           fuck no
18:31 VanessaE           I don't like the finite water.
18:31 KikaRz             so, why its it there???
18:31 KikaRz             omg
18:31 KikaRz             -.-
18:32 * telek            baps
18:32 telek              So server admins who enjoy it have the option :)
18:32 KikaRz             VanessaE, i've made a lake .
18:33 VanessaE           so fill it :)
18:33 Kacey              http://ifunny.mobi/#uR3BW5Dp
18:33 KikaRz             No thanks
18:34 lordcirth          VanessaE, what do you think of adding a "hot water" item to technic? then you could pipe water into a device, cool it, then run the hot water through a heatsink to concert back?
18:34 KikaRz             why i cant pull lavers?
18:34 KikaRz             *levers
18:34 KikaRz             ...
18:34 VanessaE           lordcirth: I don't see much use in that
18:34 telek              FYI GUIConfigureWorld is using a deprecate 'hasChilds' option from Irrlicht.
18:34 VanessaE           but ask RealBadAngel  :)
18:34 VanessaE           seems to work fine for me
18:35 lordcirth          VanessaE, I was thinking for a nuclear reactor - keep it cold or meltdown
18:35 mauvebic           what would be the point of heating water tho?
18:35 RealBadAngel       lordcirth, try to code it
18:36 mauvebic           if anything, nuclear reactors should implement waste-water before hot water lol
18:36 mauvebic           along with un-destroyable spent fuel rods
18:36 mauvebic           that makes a certain range around it toxic
18:36 lordcirth          RealBadAngel, well I'm thinking of making an RTG gen first, is easier. need to fix my glitch first
18:39 lordcirth          mauvebic, and centrifuges to turn uranium dust into HEU :)
18:39 mauvebic           dont get carried away lol
18:42 lordcirth          mauvebic, hey, the whole point is a very powerful, but difficult and expensive power source right? besides, with HEU, you could make nukes
18:46 lordcirth          mauvebic, the point of heating the water is that you need to supply cold water to the reactor. so youd need to make cooling loops
18:47 jojoa1997|Tablet   finaly i am back
18:48 VanessaE           wb
18:48 [0gb_us]           Hey, jojoa1997|Tablet.
18:48 jojoa1997|Tablet   I am sick of standerdized testing
18:48 jojoa1997|Tablet   high
18:48 jojoa1997|Tablet   hi
18:49 khonkhortisan      I read that as Hey, i am jojoa1997|Tablet.
18:49 jojoa1997|Tablet   ?.?
18:50 [0gb_us]           Aren't I? Oh wait, I think I'm actually someone else, but I don't remember who ....
18:50 khonkhortisan      took the finaly i am back and put it in the other line
18:50 jojoa1997|Tablet   i hate the ACT and SAT
18:51 jojoa1997|Tablet   after 5 tests total and 4 more to look forward to when i graduat i am going to be lade not to test in them again
18:51 [0gb_us]           I take it no one knows on those four mapgen aliases? I guess I better define them just in case then.
18:51 jojoa1997|Tablet   what aliases
18:52 jojoa1997|Tablet   !up 0gb.us
18:52 MinetestBot        0gb.us:30000 is up (0.494ms)
18:52 telek              For a global install how do you check what paths it's searching for the gamefiles?
18:52 [0gb_us]           mapgen_clay, mapgen_stone_with_coal, mapgen_stone_with_iron, and mapgen_mese.
18:53 [0gb_us]           For the game? Sorry, not sure.
18:53 [0gb_us]           Individual plugins are easy, but I'm not sure you can find the game.
18:53 * jojoa1997|Tablet playing minecraft maps to get ideas for minitest and to actually play an adventure map
18:56 [0gb_us]           Hmm. I'd really rather not define nodes that won't be used though ....
18:56 jojoa1997|Tablet   why alias them
18:58 [0gb_us]           THose are mapgan_aliases, if you don't use them and the mapgenerator spits out those nodes, you get errors.
19:01 jojoa1997|Tablet   Someone should make a program that translates mods into another language
19:06 jojoa1997|Tablet   Deivan you there?
19:07 Deivan             Yes.
19:07 Deivan             I am working in the new version of the bench now...
19:07 Deivan             Close to solved.
19:07 lordcirth          what's a good program (Linux & FOSS) for making minecraft textures? I'm guessing GIMP isn't great for 16px
19:07 jojoa1997|Tablet   Yur workbench mod can i get rid of domb in the modpack
19:07 Deivan             I use gimp here.
19:07 Deivan             GNU Debian.
19:08 jojoa1997|Tablet   Deivan what does domb do and also what is the error
19:08 Deivan             The domb is my library.
19:08 lordcirth          Deivan, any settings that need to be changed? like smaller palette?
19:08 jojoa1997|Tablet   will workbench work wihout domb
19:08 Deivan             lordcirth, yes, but I don't know all options.
19:08 [0gb_us]           GIMP is awesome for 16^2, I don't know why you'd think it isn't.
19:09 Deivan             No, I use many of my fuctions.
19:09 Deivan             You have any trouble with domb?
19:09 jojoa1997|Tablet   wow
19:09 MinetestBot        GIT: Uberi commited to Jeija/minetest-mod-mesecons: Merge pull request #92 from khonkhortisan/lazypull c08e868be2 2013-04-07T17:05:39-07:00 http://git.io/b4RPHw
19:09 [0gb_us]           What is "domb"?
19:09 jojoa1997|Tablet   i just used your workbench one and it takes a while to error
19:09 Deivan             My own library
19:09 jojoa1997|Tablet   with domb i get instant error\
19:10 Deivan             Give me the error.
19:10 Jeija              MinetestBot: No, he didn't -.-
19:10 jojoa1997|Tablet   invalid sequence near "'"/dom_until <command>'
19:10 KikaRz             jojoa1997, surface?
19:10 Deivan             Line?
19:10 * Jeija            just realized he is talking to a bot... weird
19:11 Deivan             A bot is a bot.
19:11 jojoa1997|Tablet      393
19:11 Deivan             :D
19:11 Deivan             Moment.
19:11 * jojoa1997|Tablet just relized domb sounds like dumb in english
19:11 Deivan             I don't see the error in this line:         minetest.chat_send_player(jn, "/dom_util <command> \[<params>\]")
19:11 Deivan             Maybe is a error in another line.
19:11 Deivan             A lost "
19:12 * jojoa1997|Tablet opening debug
19:12 Deivan             Coffe time.  AFK
19:13 Deivan             I translated to domb after your cry about the name "biblioteca.lua"
19:13 Deivan             :-/
19:13 Deivan             AFK
19:14 jojoa1997|Tablet   translated to domb?
19:14 jojoa1997|Tablet   oh
19:15 jojoa1997|Tablet   if i add an alias will other mods use it?
19:16 MinetestBot        GIT: Jeija commited to Jeija/minetest-mod-mesecons: Merge branch 'patch_#85' 0bd04d3e7a 2013-04-13T12:13:24-07:00 http://git.io/rb-h8w
19:18 jojoa1997|Tablet   jeija what that do?
19:19 MinetestBot        GIT: Jeija commited to Jeija/minetest-mod-mesecons: Merge branch 'patch_#85' 6cfd12e63c 2013-04-13T12:14:46-07:00 http://git.io/BwLLzA
19:19 Jeija              MinetestBot: Same thing again? Oh...
19:19 Jeija              jojoa1997|Tablet: It does what the commit message says: Fix this https://github.com/Jeija/minetest-mod-mesecons/issues/85
19:20 jojoa1997|Tablet   jeija you need to make a mesecon light to be added to common
19:20 Jeija              y?
19:21 jojoa1997|Tablet   so people can use it on maps
19:21 jojoa1997|Tablet   also it is great but some people's computers cant handle it
19:21 Jeija              But they can use torches, and if they want mesecons they should download it
19:21 jojoa1997|Tablet   no i meant mesecons lite
19:22 jojoa1997|Tablet   as in a simplified mesecons
19:22 Jeija              Ah, ok, I understand "a mesecons light", that's would made me wonder
19:23 Jeija              Publishing an extra version of mesecons is not really what I'd like to have; people won't use the full version then
19:23 jojoa1997|Tablet   but some people want to but cant
19:23 Jeija              I'd prefer an easier way to download mesecons or only parts of mesecons
19:23 Jeija              Why can't they?
19:23 jojoa1997|Tablet   or maybe
19:24 jojoa1997|Tablet   too much load on server and
19:24 jojoa1997|Tablet   maybe
19:24 Jeija              I mean what should be in the light package?
19:24 jojoa1997|Tablet   you could have a file that says what mods depend on what
19:24 jojoa1997|Tablet   i mean a lite version as in a cut down one
19:24 Jeija              The wires themselves are the most power consuming thing of the whole mod
19:25 jojoa1997|Tablet   do you have any idea on how to reduce the load?
19:25 Jeija              You could only switch back to the old wire style or hardcode wires in the engine
19:25 jojoa1997|Tablet   jeija work on a patch so wires can be added to common
19:26 Jeija              Patch the engine?
19:26 Jeija              Or insert wires in common?
19:26 jojoa1997|Tablet   i mean code wires into C==
19:26 jojoa1997|Tablet   C++
19:26 jojoa1997|Tablet   so they can be fast enough to add mesecons to common
19:27 Jeija              I already did that once, there was not much enthusiasm about adding it to the engine; And you'd force the specific look of mesecons
19:27 jojoa1997|Tablet   what do you mean?
19:27 jojoa1997|Tablet   and how would i force the look of mesecons? it is your mod
19:28 Jeija              Also, these hardcoded wires are not customizable, it would be harder to make them e.g. connect to only input and output ports of the delayer
19:28 Jeija              It would basically have to rewrite 50% of the mod in C++
19:28 jojoa1997|Tablet   oh ok
19:29 Jeija              I think the most important thing is to make mods easily accesible, not to include them in minetest_game
19:29 jojoa1997|Tablet   meh
19:30 jojoa1997|Tablet   i think some should be added cause the little amount of what can be done in minetest kinda scares away people
19:30 jojoa1997|Tablet   i was ready to leave until i found out about the forums
19:30 khonkhortisan      I thought my lazypull branch was already merged
19:30 jojoa1997|Tablet   then the rest is history
19:31 Jeija              Why wouldn't you ask people what mods they want even before downloading the game? http://meseserv.tk/mt-customizer/index.php
19:31 jojoa1997|Tablet   Jeija you are genious
19:31 khonkhortisan      That looks good, but it needs many more mods to choose from and a game-only download without minetest
19:32 jojoa1997|Tablet   that would be amazing if we could download a pack that had that
19:32 jojoa1997|Tablet   jeija could you add my peaceful_npc mod to it
19:32 khonkhortisan      ooh just found the hover
19:32 Jeija              yup; I'd like to cooperate with rubenwardy to make it use his minetest extensions page for all the mods and documentation, but he didn't show up lately
19:33 jojoa1997|Tablet   jeija make a forum post
19:33 jojoa1997|Tablet   also maybe you could add a games section
19:34 jojoa1997|Tablet   to add things like realtest, minitest, dwarves, skyblock
19:34 Jeija              I was about to do that; A current problem is that only one person at a time can use the customizer (can be fixed however)
19:34 jojoa1997|Tablet   i thought of another
19:34 Jeija              what?
19:35 jojoa1997|Tablet   for example i update minitest with seperate downloads not github
19:35 jojoa1997|Tablet   so they would get a late download unless you gave each person a page where they can put in a link
19:35 Deivan             jojoa1997|Tablet, all my mods use my lib...  Yes, I translated to "dom basic system" or "domb"
19:36 jojoa1997|Tablet   i foun the prob i think
19:36 Deivan             If possible leave my files with same names, is more easy to me remember what is in each location.
19:36 jojoa1997|Tablet   you use default:water_source but i redefined in minitest to minitest:water_source
19:37 Deivan             One alias solve this?
19:37 jojoa1997|Tablet   devian do what you want but when i said translate i didnt know what i meant. i meant the actually comments not the file names
19:37 jojoa1997|Tablet   if i made an alias will that solve it
19:37 jojoa1997|Tablet   cause i did
19:38 Deivan             I have a plan to translated all comments but I have two level of comments, permanent and "in development".
19:38 Deivan             I purge all of the second type after solve bugs.
19:38 jojoa1997|Tablet   ok an btw you are amazing for doing this
19:39 jojoa1997|Tablet   though are the workbench bugs still present
19:39 jojoa1997|Tablet   like only moving one stack at a time
19:39 Deivan             Ok, coming back to work, workbench is close to be operational again.
19:39 Deivan             AFK
19:45 NakedFury          do we still need individual textures for each type of torches? ground, ceiling, and walls? is there no way to make them all use the same damn texture but rotate for the purpose like minecraft does?
19:45 khonkhortisan      sounds like a challenge
19:45 jojoa1997|Tablet   yes
19:46 khonkhortisan      How many textures are required? Two?
19:46 jojoa1997|Tablet   we need that
19:46 khonkhortisan      straight and angled?
19:46 jojoa1997|Tablet   checking
19:46 jojoa1997|Tablet   they only have one straight\
19:49 jojoa1997|Tablet   deivan
19:49 jojoa1997|Tablet   deivan could you renew this mod. it has had bugs for a while
19:49 jojoa1997|Tablet   http://forum.minetest.net/viewtopic.php?id=3785
19:49 Deivan             Moment.
19:50 Deivan             Nice.
19:50 VanessaE           Ah X when it gets stupid.
19:50 Deivan             I already am working in the similar, player radasr.
19:50 Deivan             radar
19:50 jojoa1997|Tablet   also does anyone have a working clock mod
19:50 jojoa1997|Tablet   but the radar is not a compass
19:50 VanessaE           left mouse click wouldn't work after I swapped my mouse battery (rechargeable, went flat)
19:50 Deivan             I have the clock mod but don't is working here.
19:51 Deivan             :-o
19:51 jojoa1997|Tablet   deivan when you get the compas and clock mod working tell me please cause i cant wait to add it to minitest
19:51 Deivan             :D
19:51 Deivan             Roger, roger.
19:51 Deivan             Workbench is top priority now.
19:51 Deivan             The next one is the teleport mod.
19:52 Deivan             I have my own version, very nice. :D
19:52 jojoa1997|Tablet   deivan with teleport is it like a portal
19:52 Deivan             Is like the teleport from Harry Potter.
19:52 Deivan             With fire and vortext
19:52 jojoa1997|Tablet   i know a good project fot you. renew the nether mod
19:52 Deivan             vortex
19:52 jojoa1997|Tablet   nice like a portal
19:52 Deivan             I think the technic mod have a new portal.
19:52 Deivan             I read some about it.
19:53 Exio               poor VanessaE
19:53 * jojoa1997|Tablet gives vanessae a car battery
19:53 jojoa1997|Tablet   now you wont have to worry about losing charge
19:53 Deivan             Oo
19:53 VanessaE           I don't think that'll fit in my mouse
19:53 jojoa1997|Tablet   only shocking yourself to death
19:53 * jojoa1997|Tablet hehehehe
19:53 Deivan             AFK
19:54 Exio               shocking? plug your mouse to 220 (or 110, whenever you live!) => automatic profit
19:55 Deivan             The clock is a easy mod...  Maybe I fix this one first.
19:55 Deivan             AFK
19:56 jojoa1997|Tablet   WTF PilzAdam
19:56 jojoa1997|Tablet   you never made the fire texture different in minitest
19:56 [0gb_us]           Does it need to be different?
19:57 jojoa1997|Tablet   minitest uses minecraft textures
19:57 jojoa1997|Tablet   though there fire is weird. it needs to be placed on the ground
19:57 ShadowNinja        ugh, why are 80% of the irrlicht functions causing a segfault? I can't even compile the "Hello World" example.
19:57 jojoa1997|Tablet   what function would i use to make an item do something on right click
19:58 khonkhortisan      You can't
19:58 ShadowNinja        jojoa1997|Tablet: on_place
19:58 jojoa1997|Tablet   ok thanks
19:59 khonkhortisan      if it was already placed, right click is reserved for formspec
19:59 jojoa1997|Tablet   no wit
19:59 jojoa1997|Tablet   wait
19:59 ShadowNinja        but they might need to be pointing to the ground
19:59 jojoa1997|Tablet   that is what i need
20:00 jojoa1997|Tablet   ok it is a tool
20:00 jojoa1997|Tablet   so i do on place
20:01 khonkhortisan      torch on ground, on wall, and upsidedown are all different images
20:01 khonkhortisan      vertical has the stick straight, upsidedown has the flame going the other direction
20:02 jojoa1997|Tablet   0GB.US
20:02 jojoa1997|Tablet   YOUR MOD CRASHED MY GAME
20:02 [0gb_us]           which one?
20:02 [0gb_us]           *Which
20:02 jojoa1997|Tablet   chest
20:02 jojoa1997|Tablet   it uses defult global
20:02 [0gb_us]           What was the error?
20:02 jojoa1997|Tablet   what is it cause it always crashes mods
20:03 jojoa1997|Tablet   default.blah
20:03 jojoa1997|Tablet   does default mean go to the default mod
20:03 [0gb_us]           Without an error message, I can't fix it.
20:03 jojoa1997|Tablet   linw 29
20:03 [0gb_us]           Also, due to hard drive failure, I don't have a copy of it any more anyway to fix. You'll need to send that too.
20:04 jojoa1997|Tablet   atempt to index global 'default' (a nil value)
20:04 [0gb_us]           Line 29 is not an error message. I need the full error message.
20:04 jojoa1997|Tablet   atempt to index global 'default' (a nil value)
20:04 [0gb_us]           Okay.
20:04 [0gb_us]           Where did you use it? Im mimitest?
20:04 [0gb_us]           *In
20:04 NakedFury          cant there be a way to just use one torch image and rotate it 180 degrees for ceiling and 45 (or something close) degrees for walls? seems very fucking unnecesary to make individual textures for each part
20:04 jojoa1997|Tablet   0gb back up everything on github
20:05 jojoa1997|Tablet   also i am using it seperately
20:05 [0gb_us]           jojoa1997|Tablet: It depends on default. If you don't have default installed, that isn't my fault.
20:05 jojoa1997|Tablet   no nvm
20:05 jojoa1997|Tablet   it is the sound thing
20:05 jojoa1997|Tablet   ever since a certain build the sound always gives me errors
20:05 khonkhortisan      If you want all your torches to stand straight on end and have the flame shoot out it like a road flare, you can do that. But I appreciate fire going up.
20:06 jojoa1997|Tablet   yep the sound file isnt the same anymore
20:07 [0gb_us]           Are you using it for minitest?
20:07 jojoa1997|Tablet   yes
20:07 khonkhortisan      If the game rotates an image 45 degrees, the texture pack makers can't get things pixel perfect.
20:07 jojoa1997|Tablet   ender chests
20:07 jojoa1997|Tablet   we need to add particles to fire
20:07 [0gb_us]           If so, that's the issue. It was built for minetest_game. You'll have to modify it to work with minitest.
20:08 jojoa1997|Tablet   it works now
20:08 jojoa1997|Tablet   the sounds are the problem
20:08 jojoa1997|Tablet   they have different file names
20:09 jojoa1997|Tablet   oh and
20:09 jojoa1997|Tablet   how would i make torches dig a node if something falls on them like sand
20:10 [0gb_us]           That would be complex. You'd probably need to alter the falling node code frem builtin.
20:10 [0gb_us]           *from
20:12 jojoa1997|Tablet   also when i make a command
20:12 jojoa1997|Tablet   i want to do /gamemode 1 but it wont let me so i have to do /gamemode_1
20:12 jojoa1997|Tablet   how do i let the function do the first one
20:13 [0gb_us]           Register /gamemode, and treat "1" as a param.
20:13 [0gb_us]           Or, I should say, as an argument.
20:13 [0gb_us]           If param == "1" then
20:19 Calinou            ...aaaand fuck.
20:19 Calinou            my brother now knows about the existence of minetest, thanks to the big start screen logo
20:19 Calinou            :<
20:19 jojoa1997|Tablet   so what
20:19 jojoa1997|Tablet   what is soo bad
20:19 IceCraft           hi
20:20 Calinou            hi
20:20 Calinou            IceCraft, don't use away nicks, it is bad practice :P
20:20 [0gb_us]           Why is it bad prictice?
20:20 IceCraft           Okay :)
20:20 [0gb_us]           *practice
20:21 jojoa1997|Tablet   WTF WHERE IS MY MINETEST LOGO
20:22 Calinou            [0gb_us], it causes a name change to appear for no reason
20:22 Calinou            just use /away <optional reason>
20:22 Calinou            [0gb_us], also, why did you close your pull request about /mod <modname>? it was nice
20:23 Calinou            it's the kind of thing that makes some software polished
20:23 [0gb_us]           Calinou:  /away doesn’t work on all clients. For example, mine.
20:24 Calinou            it works on real ones 8)
20:24 Calinou            empathy can't really be called a "real" one 8)
20:24 Calinou            even pidgin is better
20:25 [0gb_us]           I'm using a real client. /away is not one of the standard commands, it's an non-standard command that many clients falsely use.
20:25 [0gb_us]           Pidgin is MUCH better. Not the point.
20:25 Calinou            it's an alias
20:25 Calinou            the real one is... well, let the search engines tell
20:25 [0gb_us]           A non-standard alias.
20:26 Calinou            it's standard
20:26 Calinou            https://startpage.com/do/search?query=away+IRC+command
20:27 [0gb_us]           Acording to the documentation I can find, it is common, but it not in the official IRC standard.
20:28 Calinou            who actually implements official standards without adding their own stuff? :3
20:29 [0gb_us]           Morons who don't care about compatibility. That's who. Standards exist for a reason.
20:29 [0gb_us]           So you can't blame the client that actually implements the standards.
20:30 Calinou            so, what should we do for telling we are away, when away nicks are not an option and we can't use /away?
20:31 khonkhortisan      Use both
20:31 [0gb_us]           Not sure. If you want non-standard stuff, then whatever. But don't tell me my client is "not a real client" because it actually does what it's supposed to.
20:31 khonkhortisan      /nick ..|away /away
20:32 khonkhortisan      then say the standard is "not a real standard"
20:32 PilzAdam           jojoa1997|Tablet, you really thought MiniTest were finished?
20:32 [0gb_us]           I don't write off the standards.
20:32 jojoa1997|Tablet   no
20:33 jojoa1997|Tablet   pilaadam i am developing it as i speak
20:33 jojoa1997|Tablet   i just thought you had the textures
20:33 jojoa1997|Tablet   i am addibng s skeleton mob
20:34 jojoa1997|Tablet   is there a mod anyone that removes an item stack when you punch it
20:34 [0gb_us]           Several "trash can" plugins do that.
20:35 khonkhortisan      There's also a palette that removes your whole inventory when you want to clear a stack
20:36 Exio               the away command is part of the RFC-standard
20:36 [0gb_us]           Also, I realized something late last night. "Mod" can mean module, as well as moderator or modification. Are Minetest "mods" supposed to be modules, or are they supposed to be modifications?
20:36 Exio               it is not like SASL for freenode
20:36 [0gb_us]           Acording to my sources, it is not, but maybe your sources are more up to date than mine.
20:36 khonkhortisan      I'd say module
20:36 Exio               [0gb_us]: what 'sources'?
20:37 khonkhortisan      A commentator commentates, while a commentor comments.
20:37 [0gb_us]           I forget where, but someone was trying to talk the Empathy people into adding /away, but they refused, as they said it was not a part of the official IRC specification, and they don't like non-standard commands.
20:38 Exio               [0gb_us]: http://tools.ietf.org/html/rfc1459.html#section-5.1
20:39 Exio               the first-and-original IRC RFC :)
20:40 Exio               are you sure that was for the IRC?
20:41 [0gb_us]           That looks like more the communication protocol, not the user-accessible chat command. For example, when I set my status to "away", it should send the AWAY message to the server.
20:41 [0gb_us]           But if I use /away, that should be invalid.
20:42 Exio               if your client doesn't like the /away command, get a real one
20:42 Exio               that is like saying you want to play minetest with your ass
20:42 Exio               idiot-ness
20:43 khonkhortisan      I can see other /away people, so those people and I are following the same standard.
20:43 jojoa1997|Tablet   does this mean not
20:43 [0gb_us]           No, as my client is implementing the standard, and therefore IS MORE OF A REAL CLIENT than those that accept non-standard commands.
20:43 jojoa1997|Tablet   ~+
20:43 jojoa1997|Tablet   ~=
20:44 [0gb_us]           Supposedly, I can set my status to away without useing /away on this client.
20:44 [0gb_us]           It's PURELY the /away command itself that doesn't work, as it is non-standard.
20:45 [0gb_us]           Besides, I'd love to switch clients, but I can't get others to integrate with my desktop.
20:45 VanessaE           to be fair, standards don't evolve without eventually accepting "non-standard" commands into it.
20:45 VanessaE           and /away has been a part of IRC clients since pretty much the beginning
20:46 Exio               /me is not an "standard command"
20:46 * khonkhortisan    thought it was
20:46 Exio               or even, a "RFC-ed" command, it is a CTCP request to the channel
20:46 Exio               \x01ACTION <message>\x01
20:46 Exio               your client implements it, no?
20:47 Exio               it is less standard than /away, what can be wrapped with a nice look to the server
20:47 OWNSyouAll         is the offical name of "minetest" "Minetest" or "Minetest-c55" ?
20:47 Exio               Minetest now
20:47 Exio               it was Minetest-c55 "before"
20:47 khonkhortisan      the -c55 has been removed
20:47 Exio               (a month ago? :P)
20:47 [0gb_us]           Fair enough. But also, many people also intentionally break standards to insure incompatibility. Besides, I'm not arguing against non-standard commands, I'm arguing against people claiming my client is not a real client on the grounds that it doesn't implement the non-standard commands.
20:47 Exio               [0gb_us]: starting from the IRC not defining "irc commands"
20:47 khonkhortisan      *ensure
20:47 Exio               if your client wants to use /HIPEOPLE for join
20:48 Exio               [0gb_us]: there is no RFC for "commands", it is called common sense
20:48 [0gb_us]           My issue is just that you are claiming my client isn't real, when it is implementing the standards. Don't call my client bogus, and I won't have an issue.
20:49 [0gb_us]           I don't care if other clients want to do whatever.
20:52 Exio               ?
20:52 Exio               [0gb_us]: post me the link to that source and i'll stop
20:52 [0gb_us]           Source of what?
20:53 Exio               the link to what you've said
20:55 [0gb_us]           What I said is that I want you to stop calling my client bogus, that I can't get other clients to integrate with the desktop so I can't switch although I want to, and that I don't care what other clients do. I'm the source of all these things.
20:59 [0gb_us]           As for that second point, if you want me to use a different client, don't tell me, tell the GNOME people, have them give more options.
20:59 [0gb_us]           MATE uses Pidgin, but MATE is also buggy.
20:59 Exio               gnome is a piece of shit today, imo
20:59 [0gb_us]           Today?
21:00 Exio               those days, w/e
21:00 [0gb_us]           I use gnome-fallback, I can't find anything better. Full GNOME is like a croos between GNOME2 and Unity.
21:01 [0gb_us]           If you have a better desktop, I'm all ears.
21:01 Exio               gnome-fallback is like using GNOME2 without "GNOME2"
21:01 Exio               [0gb_us]: KDE, E17
21:01 Exio               XFCE
21:01 [0gb_us]           Yeah, but Ubuntu doesn't seem to support GNOME2 any more.
21:02 [0gb_us]           I haven't tried E17, but I tried KDE and XFCE, and I like gnome-fallback better than those.
21:03 hmmmm              GNOME 3.8 has a classic mode you might like
21:05 [0gb_us]           It looks like Ubuntu is still back at GNOME 3.0.
21:07 Exio               good
21:07 [0gb_us]           Good? Why good?
21:07 Exio               in the next upgrade you'll need to reconfigure the whole system
21:07 [0gb_us]           I see. THat sounds ... fun.
21:08 Exio               well, whole system
21:08 Exio               gnome only
21:08 Exio               and most of stuff gnome-based
21:09 paxcoder           what's the priv to see through walls?
21:09 [0gb_us]           noclip.
21:10 paxcoder           What's that got to do with colision detection?
21:10 paxcoder           *collision
21:10 paxcoder           what does "no clipping" mean?
21:10 [0gb_us]           If you have noclip on, and you are in a wall, you see through nodes.
21:10 [0gb_us]           Otherwise, you don't.
21:10 paxcoder           what's this: // Skip collision detection if noclip mode is used
21:11 [0gb_us]           I don't know the meaning of "no clip", sorry.
21:11 ShadowNinja        noclip means you can go through things
21:11 [0gb_us]           It prevents the walls from collidingwoth you.
21:11 [0gb_us]           *colliding with
21:11 paxcoder           ShadowNinja, but you can't go through things, can you?
21:12 paxcoder           o wait, you can...
21:12 PilzAdam           https://en.wikipedia.org/wiki/Clipping_%28computer_graphics%29
21:12 [0gb_us]           Yeah, you can, while flying.
21:12 paxcoder           i don't understand what this has got to do with seeing through walls?
21:12 paxcoder           is this just a helpful thing to those who want to move through walls?
21:12 khonkhortisan      "Any procedure which identifies that portion of a picture which is either inside or outside a region is referred to as a clipping algorithm or clipping. The region against which an object is to be clipped is called clipping window."
21:12 [0gb_us]           If you are not in noclip mode or are not in a wall, there is no way to see through things.
21:13 paxcoder           [0gb_us], how do bobblocks do it then?
21:13 khonkhortisan      that's a bug in minetest
21:13 paxcoder           o.O
21:13 khonkhortisan      it doesn't draw the face of the node next to a see-through node
21:13 [0gb_us]           that's not a privilege. You asked what privilege.
21:13 [0gb_us]           *That's
21:13 paxcoder           oh
21:14 paxcoder           [0gb_us], actually, i'm trying to figure out how to see through walls (when inside)
21:14 paxcoder           without having a noclip privilege
21:14 Kacey              https://github.com/Kaceyproductions/xytest check out my new mod ^_^
21:14 [0gb_us]           When inside, you need noclip to see through the wall.
21:14 paxcoder           [0gb_us], surely the see-through part at least can be hacked client-side
21:14 khonkhortisan      Yes, the client knows all the nodes it loads
21:15 khonkhortisan      You can also use a laggy cart to temporarily throw yourself through a wall
21:15 Exio               oh, got it
21:15 Exio               you're writing a "hacked client"
21:15 Exio               and want us to tell what to do, no?
21:15 [0gb_us]           Yes, a hacked client can do that without noclip.
21:15 paxcoder           Exio, no, i'm just hacking my own
21:16 Exio               hm... k
21:16 khonkhortisan      isn't that the same thing?
21:16 paxcoder           well not for the general public ;-)
21:16 * PilzAdam         has a client with that feature
21:16 paxcoder           it is the same thing for me, yes :-)
21:16 paxcoder           PilzAdam, which line? :-P
21:17 khonkhortisan      Seeing through stuff won't help you find ores
21:17 paxcoder           i'm aware of that
21:17 * [0gb_us]         plans to hack a client to remove all the camera jerking, but will leave all the other things intact.
21:17 paxcoder           i just want to see where the caves are. or recently, i think i lost my mine shaft, so i want to see where it is
21:17 PilzAdam           khonkhortisan, you can always render ore textures, so you can see them if you fly through stone
21:18 Exio               paxcoder: /grant <yournick> noclip
21:18 khonkhortisan      Someone tried doing that through a mod, replacing every non-node ore with something else - it wasn't playable at that speed
21:18 paxcoder           for finding ores, an ideal hack would be semi-transparent stone (like water?)
21:18 Exio               paxcoder: you'd get between 0 to 0.01 FPH
21:19 Exio               Frames per Hour :)
21:19 paxcoder           Exio, water is see through
21:19 khonkhortisan      then you'd see through the surface of the stone and not see anything after that
21:19 paxcoder           right
21:19 paxcoder           up until the ore
21:19 khonkhortisan      the ore wouldn't be drawn either
21:19 paxcoder           it would
21:19 paxcoder           if it behaved like water
21:19 paxcoder           *the stone
21:19 paxcoder           (visually)
21:19 khonkhortisan      oh
21:20 Exio               liquid=true :D
21:20 Exio               i'll try that
21:20 Exio               brb
21:20 paxcoder           but i'll go full cheat mode only if i have to. i just want to see through stone for now
21:20 paxcoder           PilzAdam, ?
21:26 paxcoder           ./src/clientmap.cpp, line 868 I guess
21:26 VanessaE           wouldn't it be easier to just use a texture pack?
21:26 ShadowNinja        paxcoder: for what modification?
21:26 VanessaE           there are a few "x-ray" packs around
21:27 paxcoder           ShadowNinja, ignoring lack of noclilp priv
21:27 ShadowNinja        localplayer.cpp, in move()
21:27 ShadowNinja        and exvirinment.cpp and camera.cpp
21:27 ShadowNinja        environment
21:28 paxcoder           ShadowNinja, i just want it visually
21:28 PilzAdam           ... we need better anti cheat code in the server
21:28 Exio               this is so weird
21:28 paxcoder           Exio, why?
21:29 ShadowNinja        PilzAdam: how would you prevent this?
21:29 Exio               i just made a stone_flowing with a copy of the water nodes and stuff and so
21:29 Exio               it is... weird
21:29 ShadowNinja        lol
21:29 paxcoder           Exio, yeah, but that's client-side
21:29 Exio               swiming in stone is not .. normal
21:29 Exio               paxcoder: i'm just playing with minimal
21:30 paxcoder           well i modded the line, let's see how it goes
21:32 paxcoder           yep, that worked
21:32 Exio               18:33:16: ERROR[ServerThread]: Map::setNode(): Not allowing to place CONTENT_IGNORE while trying to replace "air" at (208,-166,521) (block (13,-11,32))
21:32 [0gb_us]           Standing on water also isn't normal, but water is solid in my new world. I'll have to fix that at some point.
21:33 paxcoder           would be nice if there was a tool to mess with nodes we get served by the server
21:33 paxcoder           well it'd be nice until the not-so-nice people get them
21:33 paxcoder           [0gb_us], why is it solid? o.O
21:34 paxcoder           can you like mine it? XD
21:34 Deivan             Ok, workbench repaired, repairing now versions 3x3, 4x4 and 5x5. :D
21:36 lordcirth          if my mod depends on technic and all its deps, is it safe for depends.txt to be just "technic"?
21:36 Exio               i think i'll make a dirt_flowing, dirt_with_grass flowing, and enable finite liquids
21:36 lordcirth          Exio, do it and post screenies. sounds hilarious
21:37 Exio               haha
21:38 Deivan             I think is correct.
21:39 [0gb_us]           No, I can't mine it. I can't mine anything. I set up new nodes from scratch for a new game I'm building, but I've only defined the node names and textures, along with the mapgen aliases. I haven't told the game that lava and water are liquid yet, so it considers them solid for now.
21:40 VanessaE           HDX updates today:  http://forum.minetest.net/viewtopic.php?pid=83728#p83728
21:40 paxcoder           [0gb_us], so what kind of game are you building?
21:40 VanessaE           (if anyone gives two shits :)  )
21:40 [0gb_us]           I might replace water with ice anyway, and keep it solid. I'm not sure what the plans for lava include.
21:41 [0gb_us]           Supporting new content?
21:41 paxcoder           once i went out, started hitting trees with my fist. didn't work well. it also took too much time for leaves to rot, and i found no saplings.
21:41 [0gb_us]           Oh, nice, moretrees.
21:41 paxcoder           actual_trees is a complicated mod
21:42 paxcoder           wait cisoun has a mod?
21:42 paxcoder           does anyone know where he plays?
21:42 Exio               daaamn
21:42 Exio               falling sand entities
21:42 Exio               are bad
21:43 Exio               a whole beach... fell
21:43 Exio               with water, stone and dirt liquid!
21:44 Calinou            <paxcoder> for finding ores, an ideal hack would be semi-transparent stone (like water?)
21:44 * Calinou          puts his metal tophat
21:44 Calinou            so someone wants to implement an xrya in minetest :3
21:46 paxcoder           so nobody knows where cisoun is?
21:46 VanessaE           he drops by now and again.
21:46 paxcoder           Calinou, I hope you mean Pb tophat
21:47 paxcoder           *lead
21:48 paxcoder           VanessaE, got some nice screenshots of your hd textures in-game?
21:48 Exio               cool
21:48 VanessaE           paxcoder: not yet but I can make a few real quick.  hold.
21:48 Exio               sand, dirt and stone, fluids
21:49 Calinou            paxcoder, there is no lead tophat in red eclipse, only felt and metal (the latter is colored with your profile color)
21:51 NakedFury          ugh I remember how much I hate converting textures
21:51 NakedFury          the naming is what I hate
21:51 VanessaE           paxcoder:  http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_90263921.png
21:52 NakedFury          VanessaE: are those node in / and \ shape you have as roof walkable? And when walking on the is it smooth or sort of bumpy like stairs?
21:53 NakedFury          ...walking on theM is it... fixed
21:53 paxcoder           VanessaE, i thought those were supposed to be photorealistic?
21:53 VanessaE           paxcoder:  http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_90377506.png
21:53 VanessaE           they're as photorealistic as one can get in this sort of environment.
21:53 paxcoder           hah, that 90's feel
21:54 VanessaE           NakedFury: they are walkable, yes, but not as a slope would be, as they're rail-like (so they have a cube collision box)
21:54 NakedFury          ohh so you made them rail like.
21:55 VanessaE           yeah
21:56 VanessaE           paxcoder: until the game gets some kind of procedural texture generation, this is as good as it gets reall.
21:56 VanessaE           really*
21:58 VanessaE           my house:  http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_90652403.png
21:58 paxcoder           is that how your real house looks like?
21:59 paxcoder           it just seems very... "elaborate"
21:59 paxcoder           VanessaE
22:00 VanessaE           it's as close as I could model it, yeah
22:00 Exio               i see why your TP is photorealistic! :P
22:03 Calinou            VanessaE, do you plan to mine your house in real life with an admin pickaxe?
22:03 Calinou            :
22:03 Calinou            :D*
22:03 VanessaE           heh
22:07 Exio               wow, flowing stone, dirt, sand
22:07 Exio               with finite_liquid, created a cool terrain
22:08 * Calinou          played some minecraft with minecraft enhanced 128x (256x crashes MC, using optifine), there have been quite a lot of updates to it these days
22:08 Calinou            I should update the minetest version to 0.4.6 ;)
22:08 Calinou            when I have time
22:10 Calinou            all hail the two IPv6 users above
22:12 paxcoder           IPV6 is not really necessary. We can just free some more addresses, and stop users from being online too much.
22:12 paxcoder           is there a bot in here?
22:13 Calinou            heh
22:13 Calinou            ipv6 could kill NAT
22:13 Calinou            (if some random trolls don't put their random thing just before it gets mainstream)
22:13 Calinou            and no NAT = awesome
22:14 Calinou            finally, you can just allow a port in your firewall then start a server: it works!
22:14 Calinou            without upnp or that kind of thing ;)
22:14 lordcirth          Calinou, that would be great. no more trying to explain port forwarding to people.
22:14 paxcoder           Calinou, you have no idea. See WebRTC. Browser2browser communication baby!
22:15 lordcirth          Calinou, static IPs would be cheap too, right?
22:15 paxcoder           everything would be static
22:15 paxcoder           i guess
22:16 paxcoder           which is not that good IMO
22:16 * Calinou          has a dynamic IP
22:16 Calinou            good thing too 8)
22:16 paxcoder           you have IPv4, correct?
22:16 Calinou            yep
22:16 Calinou            however if my ISP gives me optic fiber I'll have a static IP
22:16 Calinou            might be this year
22:17 paxcoder           that's why. you only need to reassign in order not to run out of addresses. One does not easily run out of IPv6 addresses.
22:18 paxcoder           my ideal network uses quantum entanglement and you speak directly and securely to the target.
22:18 sdzen              anyone remember the link to get to the old minetest donate page
22:18 paxcoder           (thought physicists say that's not how it works - pfft)
22:20 sdzen              anyone?
22:20 * Calinou          doesn't know
22:20 PilzAdam           sdzen, this one? http://minetest.net/buy.php
22:21 Calinou            this topic does not exist yet ;)
22:21 lordcirth          paxcoder, even if entanglement works, you'd probably need nodes with lots of connections, since its hard to get a line to every possible person
22:21 PilzAdam           Calinou, yet
22:22 paxcoder           lordcirth, i thought the point of entanglement was that you didn't need any lines
22:22 sdzen              yet does not help
22:23 paxcoder           sdzen, "it might" ;-)
22:23 lordcirth          paxcoder, sry I mean if you entangle 2 particles, you then have a secure line between them (maybe). but you'd need central servers, since you cant have a particle from everyone on the internet
22:23 PilzAdam           someone has the content of the old "buy" side?
22:23 paxcoder           lordcirth, yeah, the DNS problem
22:23 Calinou            cat photos: somewhere on http://c55.me/random
22:23 khonkhortisan      morse code with the spin of a single pair of entangled particles
22:23 Calinou            creative world: nowhere, ask celeron55_
22:24 khonkhortisan      tiny bandwidth, negative lag
22:24 Calinou            can negative lag really be called lag?
22:24 Calinou            :P
22:24 khonkhortisan      negative when compared to the speed of light
22:24 lordcirth          khonkhortisan, not negative lag, just 0
22:24 lordcirth          oh i c
22:24 khonkhortisan      but does entanglement take any time?
22:25 paxcoder           lordcirth, heh
22:25 khonkhortisan      Is changing the one actually changing the other or are they two particles with a force applied?
22:25 lordcirth          khonkhortisan, you make it so you know they are opposite, but don't know what they are
22:26 lordcirth          khonkhortisan, then you collapse the superposition of one, therefore the other
22:26 paxcoder           lordcirth, actually that's not simply a DNS problem...
22:26 paxcoder           hmm
22:26 lordcirth          in theory you've transmitted information, but so far as we know you can't choose what info to send
22:27 paxcoder           lordcirth, can you chose what info not to send ;-P
22:27 khonkhortisan      so they're connected, but the measurement thing gets in the way
22:28 Calinou            'night, bye
22:28 lordcirth          paxcoder, no, since the other side only gets the data once they measure, if you don't send, they are "sending" when they measure
22:29 paxcoder           lordcirth, https://en.wikipedia.org/wiki/Quantum_teleportation#Entanglement_swapping
22:30 paxcoder           Though "Bob" here would be a central server
22:32 lordcirth          paxcoder, interesting
22:33 paxcoder           that doesn't solve the security problem though
22:33 lordcirth          so you could establish secure lines, like using freenode to establish a DCC connection
22:33 paxcoder           Bob is always the man in the middle.
22:35 paxcoder           OH I KNOW
22:35 paxcoder           no i don't
22:36 paxcoder           there's no way to make networks secure but physical contact
22:36 paxcoder           whether it's exchanging public keys or entangling particles, it's necessary
22:37 paxcoder           Props to Diffie&Hellman, but even they're impotent here
22:38 paxcoder           i think..
22:42 * Mati^1           Hi all
22:43 Mati^1             who is Real Bad Angel ;) ???
22:44 sdzen              http://c55.me/minetest/oldsite/buy.php
22:44 sdzen              I FOUND IT!
22:44 sdzen              111111
22:44 sdzen              and yet again I forget to hit shift
22:45 * Mati^1           WHOIS Real Bad Angel ???
22:45 paxcoder           don't forget to split your donation between that and mods you play, according to merit
22:45 Mati^1             whois it
22:45 Hwkiller           Is there a new way to compile the latest -git ?
22:45 paxcoder           wonder if c55 alone gets the donation for the game itself. then again, i don't know how big contributions of others are.
22:46 paxcoder           *substantial
22:46 Hwkiller           it says there is no "make install target"
22:47 Mati^1             wer und wo ist meine real bad good angel
22:47 Taoki              Hi. How do I register a function with parameters under minetest.after?
22:48 Taoki              I can register a simple function() but I need to pass local parameters with it too
22:49 VanessaE           paxcoder: here's another one for you btw:  http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/minetest-screenshot-vanessa512hd-1.png
22:49 Taoki              NVM, think I got it actually
22:49 VanessaE           (just updated the main one on the HDX page)
22:49 Mati^1             jest jakis polak?? na kanale
22:49 * Mati^1           jest ktos z polandi??
22:50 VanessaE           Mati^1:  english, please
22:50 sdzen              with that link paxcoder?
22:50 sdzen              yes c55 gets all
22:51 sdzen              donations to c55 exist to give him some "monetary encouragement"
22:51 sdzen              to work on minetest-c55
22:53 PilzAdam           bye
22:57 paxcoder           VanessaE, where do you get all those textures btw?
22:57 paxcoder           btw. how do i find out what texture pack the srv is srv-ing
22:58 paxcoder           ?
22:58 VanessaE           paxcoder: mostly Wikipedia or Wikimedia commons. A few from clker.com.  Some are my own photos or renderings as well.
22:58 Hwkiller           do we build using "cmake" + options, then "make" afterward?
22:58 Hwkiller           cmake is only generating build scripts, not actually compiling
22:58 VanessaE           that I don't know, except to just kinda guess at it, unless the server admin has indicated it somewhere e.g. on the forums
22:58 VanessaE           Hwkiller: yes
22:59 VanessaE           cmake . -DRUN_IN_PLACE=1 ; make -j4
22:59 paxcoder           because i think i have a better red stone texture for you
22:59 VanessaE           or some other -j value (# of cores you have + 1_
22:59 VanessaE           )
23:00 Hwkiller           thanks
23:01 Hwkiller           it wasn't like that a week ago
23:01 Hwkiller           I just ran "cmake" and it went
23:01 VanessaE           it's always been like that, at least for Linux builds.
23:01 Hwkiller           well... it *wasn't* last week for me, and it *is* now; that's why I'm confused
23:02 Hwkiller           I have the pkgbuild that worked before; it only ran cmake
23:02 Hwkiller           now I have to run cmake + make
23:02 VanessaE           then your setup was broken in some way - cmake isn't supposed to actually perform the build.
23:02 VanessaE           broken, perhaps, in a useful manner ;)
23:03 Hwkiller           apparently so
23:03 Exio               hahaha
23:03 Exio               i'm causing my jackd to haz a lot of xruns
23:03 Exio               liquid_update=0.002
23:03 VanessaE           so make it stop :)
23:04 Exio               with stone, sand, dirt, and dirt_with_grass
23:04 Exio               and like 20 chunks loaded
23:04 Exio               + finite_liquid!
23:07 Hwkiller           so if I install luajit, will it break? will it be faster?
23:07 Exio               faster
23:08 Hwkiller           and everything else is working 100%?
23:11 lordcirth          technic mod takes a long time to load - are there any ways to speed up minetest?
23:11 VanessaE           fewer mods, smaller textures, fewer sounds
23:11 VanessaE           faster hard disk, faster network, faster CPU
23:11 Menche             is it built with LuaJIT?
23:11 VanessaE           that helps too
23:11 VanessaE           forgot to mention that.
23:12 lordcirth          VanessaE, which of those hardware is the limiting factor during mod load?
23:12 VanessaE           hey uberi
23:12 VanessaE           lordcirth: if you're in singleplayer mode, the CPU.  On a server, your internet connection and the server's networking code are the bottlenecks.
23:13 VanessaE           but try to solve it with software first.
23:13 VanessaE           luajit, fewer mods, better-coded mods, fewer sound files, smaller textures.
23:13 Uberi              o/ VanessaE
23:13 lordcirth          VanessaE, my CPU is pretty good tho. what is this LuaJIT?
23:13 Uberi              lordcirth: if you use one of the more recent builds, LuaJIT is built in
23:13 Uberi              it's an alternative Lua implementation
23:14 VanessaE           lordcirth: runtime compiler for Lua.  The server can be built with support for it (highly recommended)
23:14 Menche             if you have LuaJIT installed system-wide
23:14 Uberi              the main advantage is speed, since it uses just-in-time compilation
23:14 lordcirth          I'm trying to make a new item, and reloading world each time I change it is brutal
23:14 Kacey              Uberi, check out my new mod https://github.com/Kaceyproductions/xytest
23:15 VanessaE           lordcirth: turn off preload-item-visuals also.
23:15 Menche             disabling preload_item_visuals speeds up start time
23:15 Exio               ^ that helps
23:15 VanessaE           (Settings tab of the main menu)
23:15 Menche             darn, you got it first :P
23:15 lordcirth          Uberi, I'm running 0.4.6, is LuaJIT in that one?
23:15 Uberi              lordcirth: I find it quite annoying too, since I usually need Mesecons + pipeworks
23:15 VanessaE           Menche: ninja'd :D
23:15 Exio               nope lordcirth
23:15 lordcirth          VanessaE, Menche thanks
23:15 Uberi              lordcirth: in MT terms, that is so last year :P
23:15 VanessaE           Uberi: did you see nore's update with mesecon tubes?
23:15 Uberi              Kacey: what's xycraft?
23:16 Uberi              VanessaE: yeah, but I can't figure out what to use them for...
23:16 Menche             install a LuaJIT library and build the latest dev version, it will be auto-detected and used
23:16 VanessaE           0.4.6-release does not support luajit natively.
23:16 lordcirth          ok wow, turning off preload helped a lot, thanks guys, I saw that setting earlier but forgot about it
23:16 Kacey              a mod that added some ores and blocks (and multiblock tanks and fabricators and other things)
23:16 Shadowfire         Hello everyone
23:16 Uberi              o/ Shadowfire
23:17 VanessaE           Uberi: realbadangel wanted them so that he could create large mining machines ala redstone/redpower, where the head of the machine might be 5x5 node breakers powered via the tubes (and using the tubes for their output streams)
23:17 Uberi              I'm just thinking VanessaE, it would probably be pretty good if some documentation for pipeworks right with the download
23:17 lordcirth          Menche, k, thanks, I may do that later but preload helped enough for now
23:17 VanessaE           hey Shadowfire
23:17 VanessaE           Uberi: you're probably right, I'm just falling behind on pipeworks and homedecor lately
23:17 Shadowfire         I am super impressed with the progress that has happened with Minetest
23:18 Uberi              no worries, I plan to do that right after I finish writing this chapter in the latest uberi.mesecons.net article
23:19 Shadowfire         I have a question tho... on using mod in Multiplayer/Advanced 0.4.6
23:19 VanessaE           ubroh ok.  Sounds good.
23:19 VanessaE           er
23:19 VanessaE           Uberi: oh ok..
23:19 Uberi              O_o
23:19 VanessaE           note to self:  watch the IRC screen while typing, not the web page on the other monitor
23:20 Uberi              anyone ever see Nore/Novatux 'round here?
23:20 VanessaE           rarely
23:21 Uberi              oh well
23:22 * Uberi            learned not to use TNT on the main building world today
23:23 Shadowfire         I read the Wiki and the forums.. but for some reason .. I am not able to get the mods I have working... in ../mods/minetest/
23:23 Uberi              Shadowfire: using a run in place version?
23:24 Uberi              what OS?
23:24 VanessaE           Shadowfire: did you also "Configure" the world in question?
23:24 Shadowfire         Ok... I am gonna guess you mean a none dedicated server... where I run server and client on same machine?
23:24 VanessaE           newly-added mods are not enabled by default.
23:25 Uberi              Shadowfire: it's sorta like a "portable" version, in a way
23:28 Shadowfire         Normally I am running Linux... but my son likes to play other games and not all of them run on Linux... so I am on Windows right now
23:29 Uberi              Shadowfire: did you compile it yourself or use a build?
23:29 Shadowfire         The world was configured as survival
23:29 Shadowfire         Windows installed...
23:29 Shadowfire         I am guessing your talking about the minetest? or mods?
23:29 Kacey              there's the problem
23:30 Shadowfire         Let me have it ":)
23:30 Kacey              you need to put the mods in games\survival\mods
23:30 Shadowfire         Ahhhhhhh!!!!
23:30 Shadowfire         ok
23:30 Kacey              only minetest_game reads from mods\minetest
23:31 Menche             or mods\survival
23:31 Menche             or mods\build, etc.
23:31 Shadowfire         Does that hold true for single player... or does that a different place?
23:31 Menche             "single player" really starts a local server
23:31 Menche             mods/[gameid] is the place to install mods
23:33 lordcirth          in Technic code, are LV_nodes, PR_nodes, RE_nodes cables, generators, and consumers, respectively?
23:33 Kacey              Menche, no it is [game]\mods
23:33 Shadowfire         so it would be mods\survival?
23:34 Shadowfire         Yikes....!! :)
23:34 Shadowfire         Okay... so guys ... which one?
23:34 Menche             Kacey: the "correct" place is mods/[game]
23:34 Uberi              might as well try all of them
23:34 Hwkiller           so is there no longer a "make install" option?
23:34 Shadowfire         Uberi:  I agree with you :)
23:35 Shadowfire         Why are there more then one place to put them?
23:35 Menche             games/[game]/mods is for mods built into that game, mods/[game] is for mods that are installed separately.
23:35 Menche             but it really doesn't matter that much
23:35 Hwkiller           nvm
23:35 Uberi              Shadowfire: they have different purposes
23:35 Uberi              for example, ,the mods in games/GAME/mods are to be distributed with each game mode
23:36 Shadowfire         ok
23:36 Menche             if minetest is installed system-wide, normal users may not have write access to the games folder
23:42 Shadowfire         New question... seems I am getting a ModError: Failed to load and run   ..... Looks like it is having trouble running init.lua... is this due to configuration of that file... or installing something that has to do with lua?
23:43 Shadowfire         Oh wait I see,,, the mode has "-" in it and that is part of the error... let me change that and see if that fixes it
23:45 Shadowfire         that was it...
23:45 Shadowfire         fixed it
23:50 VanessaE           Kacey: shame on you for using back slashes \ as a path delimiter :)
23:50 * [0gb_us]         shutters at the thought of doing that
23:50 khonkhortisan      windows handles / just fine
23:50 khonkhortisan      \\folder\\directory\\...
23:50 VanessaE           ugh
23:51 Kacey              my computer uses \
23:51 khonkhortisan      it also uses /
23:51 khonkhortisan      as long as you don't mix the two in the same path
23:51 Exio               / > \
23:51 VanessaE           all because the idiot who wrote DOS wanted to use a / as a command line switch, so used \ as a path delimiter
23:51 khonkhortisan      \ is further away
23:51 VanessaE           just HAD to be different from Unix.
23:51 Kacey              i am making a DOS/UNIX OS
23:52 khonkhortisan      ?
23:52 Menche             ?
23:52 khonkhortisan      me no understando
23:52 Kacey              half DOS half UNIX
23:52 khonkhortisan      batch or bash?
23:52 Kacey              all SUPERIOR
23:52 Exio               do you know what DOS and UNIX is
23:52 Kacey              both
23:52 khonkhortisan      what line endings will you use in your files?
23:52 Exio               he will use BOTH!
23:53 Exio               \n\r\n!
23:53 VanessaE           khonkhortisan: why, he'll use form feeds, of course
23:53 VanessaE           ;)
23:53 Kacey              if all goes well, they should merge (semi) nicely
23:53 khonkhortisan      win: CR+LF unix: LF I don't know how you'd use both. LF+CR+LF?
23:54 Uberi              well everyone should just get along and use `n
23:54 khonkhortisan      \n is LF, the official standard of the world!
23:54 Exio               combining what you may think of them, is like saying you will combine java with C
23:54 VanessaE           khonkhortisan: you're starting to sound like lamefun ;)
23:54 khonkhortisan      I think languages are easier to combine
23:54 Uberi              `r`n is good for compatibility though, it works on Windows and sort of works in other OSs
23:54 khonkhortisan      who?
23:54 khonkhortisan      someone on the forum?
23:55 VanessaE           khonkhortisan: that schmuck who was preaching total conversion to HTML5 + javascript
23:55 Kacey              Exio, MC uses C for everything besides pc version
23:55 Exio               Uberi: \n is supported by decent editors and wordpad
23:55 VanessaE           http://forum.minetest.net/profile.php?id=4669
23:55 Exio               Kacey: objetive C and C++
23:55 [0gb_us]           All other clanguages will be banned by the global government, apperently.
23:55 khonkhortisan      I have the last version of flash, so now I like html5
23:55 Menche             once i tried to open a file made on linux in windoze notepad
23:55 Exio               and they don't combine, they re-write code
23:55 Uberi              Exio: of course, but many people do not use decent editors
23:55 [0gb_us]           8languages
23:55 khonkhortisan      Menche, and it ended up being a single line
23:56 [0gb_us]           *languages
23:56 Menche             yes
23:56 Uberi              hahaha Javascript
23:56 Exio               Uberi: they shouldn't be coding, imo
23:56 khonkhortisan      it completely ignores LF without CR
23:56 VanessaE           I hate flash, and html5 has been of no real benefit that I've seen
23:56 Menche             i made the mistake of re-adding the endings in notepad
23:56 Exio               VanessaE: opensource-ness
23:56 Uberi              Exio: come on now, we all had to start somewhere
23:56 khonkhortisan      and vim shows CR as ^M at the end of _every line_
23:56 Menche             then when i opened it in vim again, there were two sets of different line endings
23:56 Menche             and yes, the ^M
23:56 Shadowfire         New question ... I have a message saying  PNG Warning: Interlace handling should be turned on when using png_read_image
23:56 [0gb_us]           HTML5 palesin comparison to XHTML2, but they had to go and kill that standard ....
23:57 Exio               Uberi: when i started not using a proper editor i didn't code more than hello-worlds :P
23:57 VanessaE           Shadowfire: ignore it.  No one uses interlaced pngs in minetest anyway
23:57 [0gb_us]           *pales in
23:57 khonkhortisan      web3d needs a standard so we know what not to use
23:57 VanessaE           [0gb_us]: I still use 4.01-transitional in my web pages :)
23:58 Exio               Uberi: and when i started coding more than that, i used "IDEs"
23:58 * Exio             feels bad now
23:58 khonkhortisan      there's multiple ways to do 3d in html5 canvas
23:58 Uberi              Exio: exactly
23:58 [0gb_us]           VanessaE: Transitional isn't good. Go strict. Also, go XHTML. HTML is sloppy.
23:58 Exio               IDEs == proper editor for coding
23:58 Shadowfire         It;s telling me in one of my mods ... that Could not open file of texture: animal_chicken_chick_mesh.png
23:58 Uberi              it's important not to discourage the new generation of coders by making things difficult/forcing people to "upgrade" before they're ready
23:58 VanessaE           strict is TOO strict
23:59 VanessaE           lots of stuff I can get away with in -transitional just don't work in -strict
23:59 khonkhortisan      Shadowfire, it's saying it doesn't exist
23:59 [0gb_us]           Strict is not too strict. It tells you your errors, then you fix them.
23:59 Shadowfire         ok
23:59 Uberi              saying "install linux" to the aspiring Windows user who wants to start programming isn't helpful, it's just discouraging
23:59 [0gb_us]           That's the thing: transitional lets you get away with BAD CODE. That's NOT a good thing.