Time  Nick              Message
00:04 stormchaser3000   hi
00:05 stormchaser3000   i am making a minetest youtube seriese
00:05 stormchaser3000   like chain lynx
00:32 stormchaser3000   hi
01:16 Peacock           http://youtu.be/vtQUePN5y40 - the microwave, it's dead jim
01:23 stormchaser3000   um
01:23 stormchaser3000   .................
01:23 stormchaser3000   random number exclamation mark
01:23 stormchaser3000   !!!!!!!!!!!!!
01:23 stormchaser3000   2
01:23 Peacock           now serving #33
01:23 stormchaser3000   lol
01:24 stormchaser3000   here is a link to my youtube chanel
01:25 Peacock           no time for youtube, just busted my ass cleaning the tub, i'm applying beer to ease the pain XD
01:25 stormchaser3000   ouch
01:25 Peacock           (i guess you shouldn't be standing in the tub while you're putting cleaner all over it - in hindsight)
01:25 stormchaser3000   well nice alcohal
01:25 Peacock           HAL - i can't let you do that
01:26 stormchaser3000   ?
01:26 Peacock           Hal, the computer lol
01:26 Peacock           2001 space odyssey
01:26 stormchaser3000   oh wow lol
01:26 VanessaE          "I'm afraid I can't do that".
01:26 stormchaser3000   http://www.youtube.com/channel/UCCRhp6k8MOELUMhQyViTMcQ
01:26 Peacock           something like that, cut me some slack, i smacked my head agains the ugly tiles lol
01:27 stormchaser3000   O_O
01:27 stormchaser3000   that sounds painful
01:27 stormchaser3000   vanessa
01:27 VanessaE          hm
01:27 VanessaE          ?
01:27 stormchaser3000   do you want ot see my youtube chanel
01:28 VanessaE          not right now
01:28 stormchaser3000   ok
01:28 stormchaser3000   i am going onn ve survival
01:29 Peacock           the tiles are painfully ugly yes
01:29 Peacock           70's flower motif
01:30 stormchaser3000   O_O
01:30 * stormchaser3000 pukes for two hours
01:30 stormchaser3000   bluaghhg
01:51 VanessaE          bbl
01:51 Peacock           bring back lager
02:26 KingMichael       theres no point to mine craft your just walking around punching tress to get the wood to build the cabin yaaaaaa seeeeeee
02:26 stormchaser3000   ikr
02:27 stormchaser3000   i ate minecraft
02:27 stormchaser3000   hate*
02:30 Peacock           its not like people here aspire to anything different in terms of game play :P
02:30 stormchaser3000   lol
02:36 Peacock           mt is great in terms of linux games that's for sure, but only aspiring to imitate in MC seems defeatist to me :P
02:37 Peacock           *-in
02:38 NakedFury         minetest still hasent found its self
02:38 NakedFury         I think its still building itself. sort of like finding its own core after that its open road
02:39 Exio4             as soon as MT gets optimized that will become easier
02:39 Exio4             actually running a lot of mods means a shitload of lag between each operation, etc
02:39 NakedFury         it is still in a in-development version
02:40 Exio4             yeah
02:40 Peacock           imo, minetest was more unique before broke-ass MC users came along and decided we should copy the better version lol
02:40 NakedFury         not quite true full game or alpha status. which is great
02:41 NakedFury         there are some things that will always seem like it was copied
02:41 NakedFury         certain block types, game modes, map generations
02:42 NakedFury         but after the obvious stuff is when MineTest goes and becomes its own thing
02:42 Peacock           well even then it's not everyone, it's only certain people, but you get the distinct impression that they think MC is better
02:43 Peacock           i dont think it does opensource any favours to aspire to copy or imitate whats already out there
02:43 Peacock           but thats just me
02:43 NakedFury         well for them: MC came first. MC runs better, MC has a bunch of more mods, better multiplayer, is a more finished product, runs fine in all systems, etc
02:44 NakedFury         you cant compete with that right now, specially when it is a game in progress following the same theme/concept
02:44 Peacock           yeah but you'll notice when we try to reproduce all the gameplay elements from MC with the engine we got, it doesn't work out nearly as smoothly :P
02:45 NakedFury         like any combat
02:46 NakedFury         mods or stuff like carts
02:46 Peacock           well like i said, it's just an opinion, but so long as opensource contents itself to merely copy proprietary games, opensource will never best them
02:48 NakedFury         well once the engine work is done a direction, unique direction could be found
02:49 stormchaser3000   oh hi
02:52 Peacock           well i dont think it works like that, it was more unique at the start of 0.4.0 then it will be at 0.50
02:52 Peacock           *0.5.0
02:52 NakedFury         but what did we had at 0.4.0 that we lost?
02:53 NakedFury         core stuff
02:53 VanessaE          back
02:53 Peacock           problem is when an opensource project picks up attention and starts to compete with the proprietary equivalent, it attracts the users of the proprietary app who basically want the same thing free
02:53 NakedFury         all I have seen is a bunch of good work on engine stuff, map generation things, amazing shaders by RBA
02:54 Peacock           RBA does alot of original stuff that's true, it just sucks he has little free time
02:54 NakedFury         yeah
02:55 Peacock           the people with more free time are the ones who can't afford MC, for the same reasons :P
02:57 NakedFury         one thing I always dream about when playing MC or MT is if I could move or pilot some of the creations in the game
02:57 NakedFury         like the star trek awesomeness you made
02:57 Peacock           though when you ask what was lost, it's not so much as things changed, the kinda mods that come out that imitate MC's look and gameplay, itemdrops that work in MC but lag in MT because of entities being shitty, etc.
02:58 Peacock           yeah i would have loved to make a genuine space game, but the engine is hardcoded for a ground, for caves, a moon and a sun, so how many different games can you really come up with that?
02:59 Peacock           mostly just variations on the same theme :P
02:59 Exio4             you could just write a patch against master for adding enough features to make a space game
02:59 Peacock           you weren't there when we tried colored lights :P i leave such things to core devs now :P
02:59 Exio4             as long as they are too-specific to your mod and can be used for other things...
02:59 Exio4             i was here
03:00 Exio4             and i still say one thing, if you do something, do it properly
03:00 NakedFury         well adding a lot of changes to engine it could be possible to have a way to visit other "worlds" and have them use different map generation rules
03:00 Peacock           plenty of shit gets pulled that seems to benefit few :P the question isn't who it benefits now, but what can be done with it in the future
03:00 Exio4             because that shit is generic enough
03:01 Peacock           well take item drops, they create a mess on the servers, and the solution is a mod that cleans them up, how is that not benefitting the one author who came up with  the mod? :P
03:01 Peacock           as for doing shit properly, the idea never really got off the ground before it was shot down :P
03:02 Exio4             because you were acting too childish
03:02 Exio4             like, BUT WHY WE CAN'T HAVE THAT BEAUTIFUL FEATURE
03:02 Peacock           well yeah, you talk about doing shit properly, but the answer was already no, so how would you do shit properly then?
03:03 Peacock           and you propose i waste more time trying to advance other ideas
03:03 Exio4             the answer wasn't no to the idea but your suggested implementation
03:03 Peacock           there was no such design
03:03 Exio4             uh?
03:04 Peacock           we hadn't come up with an implementation yet
03:04 Exio4             they shot down your implementation that everyone knew was the wrong way to go
03:04 Peacock           there was no implementation lol
03:04 Exio4             there was
03:05 Peacock           no there wasn't
03:05 Exio4             a *suggested* way to go
03:05 Exio4             read your code, you said that they should make colored lights and for doing that there is code in the node shit
03:05 Peacock           i played with the source code to see if colored lights could be done, and it could, the only question was where to store the colour
03:06 Exio4             the same shit with other words
03:06 Peacock           i didn't touch the mapnode code
03:06 Peacock           the only code i changed was the light source itself to see what other colours looked like, there was no implementation
03:06 Exio4             yeah
03:07 Exio4             what i'm saying is, you were changing it in the wrong part and there isn't an actual way to make it somewhat-properly right now with the engine
03:07 Exio4             what you did was just a hack to make it look in other way, not a real "try if this can do something"
03:07 Exio4             that is what you never understood
03:08 Peacock           are you under the impression i was gonna make a pull request with that code?
03:08 Exio4             no
03:08 Exio4             but the idea of colored lights was "agreed by everyone"
03:09 Exio4             the problem was there wasn't a proper "way" to do it
03:09 Exio4             and you raged and acted like a crying baby when the devs told you that
03:09 Exio4             "but i made colored hardcoded lights with that change!!!! why not that!!!"
03:10 Exio4             anyway
03:10 Peacock           if you;re gonna quote, quote a real statement, dumbass
03:10 Exio4             going to sleep, night
03:10 NakedFury         no name calling
03:10 Exio4             i don't recall your nick
03:10 Exio4             mavude
03:10 Exio4             i can't grep for logs
03:10 Menche            mauvebic?
03:11 Peacock           point is, i made a simple demo, the idea was shotdown before it got out the gate, and you expect me to waste time on other ideas... not likely
03:13 Exio4             .
03:13 Exio4             Menche: i guess
03:13 Peacock           unless you're a core dev, whatever you come up with will take forever to get pulled, no matter how random, ask taoki how his volumetric fog/sky colour pull is going if you dont wanna take my word for it
03:13 Exio4             there was some reasons to not merge it
03:13 Exio4             and you don't need to be a core dev to get something merged
03:14 Peacock           there was nothing to merge, what don't you get about that?
03:14 Exio4             just you need to have a proper implementation for it, there are a lot of things that are nice feature-ish
03:14 Exio4             Peacock: i'm talking about taoki's fog
03:14 Exio4             and yes, i know you did nothing, but you wanted everyone to make it in that way
03:15 Peacock           well yeah they made him rework it half a dozen times and kept finding reasons not to pull it, how does that encourage anybody else to try
03:15 Exio4             meh
03:15 Exio4             think whatever you want
03:16 Peacock           exactly, no actual work got done on coloured lights before the idea was rejected, so don't expect me or anyone else who was there to chance advancing something else
03:16 Exio4             the idea wasn't rejected
03:16 Exio4             but what you (in plural eh) suggested for implementing it was rejected
03:17 Exio4             everyone was saying at that time that it could be easily implemented with the change you did + map data change or whatever i don't exactly recall right now
03:17 Peacock           we didn't suggest anything for implementing it, when the concept was turned down we were discussing where we might store the colour, that's as far as it got
03:19 Peacock           and the only thing that pissed me off then was that certain people were implying they know the right way to do it, but wouldn't tell anyone, so yeah, it seemed like a pointless exercise
03:19 Exio4             they told you that the right way to implement it would be dynamic lights
03:20 Peacock           that's not what was said at the time
03:21 * ShadowNinja     heard what Exio said.
03:21 Peacock           heck, you dont even remember my name at the time, so i should believe you remember the conversation lol
03:22 Exio4             i always recall you in my mind as the annoying canadian guy that is
03:22 Exio4             doesn't matter the nick
03:23 Exio4             and yet my memory can be shit, but i recall that was said, because the only thing that i stalk are dev discusions
03:24 Peacock           it must burn you up that i live in a decent country lol
03:25 NakedFury         you said that and all I thought was "country of old men" movie
03:25 Peacock           bottom line, i have a shitton of ideas, but this doesn't seem the place to put them forward, if i wanted to copy something from MC, i'd surely have more success
03:25 NakedFury         well good night. have a decent discussion
03:25 Exio4             http://irc.minetest.ru/minetest/2013-04-15#i_3021397 http://irc.minetest.ru/minetest/2013-04-15#i_3021406 http://irc.minetest.ru/minetest/2013-04-15#i_3021409
03:26 Exio4             Peacock: the decenty of a country doesn't make its people better.
03:26 ShadowNinja       I guess there was misunderstanding, but colored lights are unacceptable without dynnamic lighting.
03:26 Peacock           its the people that make the country
03:26 Exio4             ^
03:26 Exio4             what ShadowNinja said is a tl;dr of this whole shit
03:26 Menche            how much resistance did the obsidian / lava cooling / finite lava patches take to make it in?
03:26 Peacock           i'd have to agree with ShadowNinja, communication was indeed, shit lol
03:27 Exio4             more like one side of the communication was based on "i want i want i want"
03:27 Peacock           no
03:27 Peacock           one side was "how do we do it"
03:27 Peacock           the other is "it can't be done"
03:28 Peacock           (keep in mind, im not pushing for that feature now, i know it wont be pulled, but i wont push for anything else either)
03:28 Exio4             one side was "how do we do it? it may be at mapnode level..." and the other was "no, it needs dynamic lighting"
03:28 Peacock           http://irc.minetest.ru/minetest/2013-04-15#i_3021412
03:28 Peacock           if you read the logs you'd know at every turn we were told to fork the game
03:29 Exio4             that was because you got annoying
03:29 Exio4             you and Taoki take "do it in a proper way" as "don't do it"
03:30 Peacock           ad hominem, we meet again
03:30 Exio4             it isn't an ad hominem
03:30 Peacock           <Exio4> that was because you got annoying
03:30 Peacock           seems so
03:30 Exio4             it is what happened, you request a feature in a way that wouldn't get merged in any way
03:30 ShadowNinja       Exio is right.
03:30 Exio4             and then you still tried to get it and bother about it and shits
03:31 Peacock           in any way pretty much covers it
03:31 ShadowNinja       (I have taken about four years of logic)
03:31 Exio4             seriously, they told everyone the proper way to do it and then everyone was like "meh, it could be done in this way"
03:31 Peacock           which brings me back to my original question, why would i bother trying anything else?
03:32 Kacey             hello all
03:32 Exio4             because minetest is made by its users
03:32 Peacock           shadowninja, the idea might seem impossible here, but blockscape did it with much more ease
03:33 Exio4             it isn't impossible, but needs a rework of the lighting engine
03:33 Exio4             you wanted it 'fast' and without a rework but more like adding a hack over the actual LE
03:33 Peacock           again, you're suggesting we had an actual implementation
03:34 Peacock           talk to taoki
03:35 Exio4             i never said that
03:35 Peacock           honestly, it never really got that far because it was implied the whole thing was impossible or very difficult to implement
03:36 Kacey             have i missed anything?
03:36 Exio4             it was implied that we didn't have an easy way to do implement in at that moment
03:36 VanessaE          hey kacey
03:36 Exio4             just that
03:37 Kacey             hi VanessaE
03:37 Kacey             uugh this hospital wifi sucks...
03:38 VanessaE          hospital?
03:38 Kacey             i fractured my ankle...
03:39 Peacock           either way, it seemed impossible to implement that one simple idea, yet you expect me to advance more complex concepts to do with space-type games, i dont see how you arrived to that conclusion lol
03:39 Exio4             18:11  RealBadAngel  what if we had lua aviable before game starts?
03:39 Exio4             18:12   and write menus in lua?
03:39 Exio4             lol
03:39 Exio4             RBA predicted the future
03:39 Exio4             Peacock: "simple", it isn't simple because the engine isn't and wasn't prepared for something like that
03:39 Peacock           rba is one of the most original devs to hit core dev lol
03:40 Exio4             inb4 and PA is the evil
03:40 Peacock           exio4 well it's simple from the POV of the user, who has access to such features from MC and BS
03:40 Exio4             MC doesn't have colored lights
03:40 Exio4             from where did you take that?
03:41 Peacock           https://www.google.ca/search?q=minecraft+colored+lights&safe=off&source=lnms&tbm=isch&sa=X&ei=vwpeUvSbDs3AkQeppICwAQ&ved=0CAkQ_AUoAQ&biw=1267&bih=947
03:41 Kacey             MC just got colored glass...
03:41 VanessaE          uh oh.
03:41 Exio4             it is buggy like hell
03:41 Peacock           but they have it, and at the very least they tried it lol
03:41 VanessaE          well we had it first way back in 0.3.x but it never stuck I guess
03:42 Exio4             Peacock: colored lighting is only available with mods...
03:42 Peacock           vanessae you've been encouraging me privately to resume work on it, and exio4 is a perfect example of why i don't bother
03:42 VanessaE          do it anyway
03:42 Kacey             http://binarymage.com/mystcraft-dev-page/ we need this for MT
03:42 VanessaE          nothing says it has to be in main
03:42 Exio4             and colored glass is buggy like hell, and you can have it bugged in MT too, but it isn't upstreamed because those bugs
03:42 Exio4             how was that called? the transparency sorting
03:43 Peacock           exio4 then please, write a minetest mod that offers colored lights :P
03:43 Exio4             mods can't change the actual engine and are server side
03:43 Exio4             yet my graphic skills are too shitty to make a proper 'way' to change that code
03:43 cy1               buggy how?
03:44 Exio4             remember that the one that told you to look at those lines for having some show of how it would look was me
03:44 cy1               I can see through colored glass...
03:44 Exio4             cy1: try colored glass, water, ice, etc
03:44 VanessaE          at least no one needs to write an actual mod + nodes though - just modify something like bobblocks or stainedglass
03:44 Kacey             i think the solution is obvious... make the engine cabable of reading "color" from the lua, and then attach that "color" in your mod...
03:44 VanessaE          (to emit colored light after the engine gains the ability)
03:44 cy1               The opaque water bug is really annoying. Water shouldn't turn opaque unless you look at it obliquely.
03:46 Peacock           exactly, engine changes that would have been refused, yet you want me to advance more radical ideas for space-type games, surely you can see why i don't bother
03:47 Kacey             well, i must go
03:50 Exio4             the changes won't get refused if they are done in a proper way
03:51 Exio4             if you want MT to advance and stop being so-devish you should understand that, it needs to get working code, not hacky code
03:51 Exio4             anyway
03:51 Exio4             bai, getting late :p
03:51 VanessaE          ok this is driving me nuts
03:51 Exio4             for realz now
03:51 VanessaE          I cannot find any references to that old colored lights work from 0.3.x
03:51 * Exio4           gives VanessaE a pink-colored torch
03:52 Peacock           look, i dont even post mods anymore, i care much less about engine dev, if anything interesting comes out, i'll use, but i'm not holding my breath :P
03:53 Peacock           with rba and jeija being so busy, i don't expect much :P
03:53 Exio4             meh
03:53 Peacock           my thoughts exactly
03:54 Exio4             VanessaE: would you highlight me if you find some link with that info?
03:54 VanessaE          sure
03:54 Exio4             :D thanks
03:56 Peacock           i really wouldn't bother with colored lights :P people have been bitching about shadows and odd light spots for two years and that's still there :P
03:57 Peacock           but if you're feeling nostalgic, the guy who came up with it in 0.3.x: https://github.com/Queatz/
03:58 Peacock           there's also https://github.com/Queatz/minetest, but im not sure that has color code
03:59 Peacock           in any case, the lighting has spaghettified so much in 2 years that it would probably be useless now :P
04:01 VanessaE          doesn't look like it
04:01 Peacock           about spaghetti code or the lighting code still being there?
04:02 Peacock           wouldn't work: https://forum.minetest.net/viewtopic.php?pid=23584#p23584 <- i shoulda picked up on that :P
04:03 VanessaE          well I give up at finding the image/video I was looking for.
04:03 Peacock           the youtube account for it is gone :P
04:03 VanessaE          ah that might have beemn it
04:03 VanessaE          -m
04:05 Peacock           even since 0.4.5 and now light code changed so much i couldn't remember what i changed, so imagine 0.3.x :P
04:06 * RealBadAngel    gives Peacock somethin to wait for: http://www.youtube.com/watch?v=TEH9vXKRIHU
04:06 Peacock           though i seriously hope RBA's skydome gets pulled, ittl' be fucking nice for space games lol
04:06 VanessaE          meh we seen that already RBA
04:07 RealBadAngel      ;)
04:07 Peacock           hmm, thats nice too but i have a shitton of nodes and all of them in HD would kill even my dualcore lol
04:07 RealBadAngel      im using old dual core, at 1.8ghz
04:08 Peacock           then debian must be shit lol my computer has a hard time running minetest + minetest_game :/
04:09 RealBadAngel      btw, i have implemented not only parallax but steep parallax too
04:09 RealBadAngel      im doing now relief mapping
04:15 Peacock           im curious RBA :P would colored light work if the color was in a meta like infotext?
04:16 ShadowNinja       Peacock: Likely yes, but meta is relatively slow to read...
04:17 Peacock           shadowninja, well i figured infotext for signs seems to render without delay, so i had to ask :P
04:17 ShadowNinja       Peacock: Yes, but in lighting a milisecond delay is huge.
04:18 RealBadAngel      https://github.com/RealBadAngel/minetest , just pushed latest changes
04:20 Peacock           i supposed the meta is stored in the db's blobs for each chunk
04:21 Peacock           *suppose
04:24 ShadowNinja       Yes, but not with the actuall node data, it is in a seperate section. (Of course I am not a expert at the map format)
04:25 VanessaE          RealBadAngel: no good - the edges of textures appear to slide relative to one another, at the corners of blocks
04:26 RealBadAngel      yup
04:26 RealBadAngel      your alpha channel provide no data
04:27 VanessaE          have you tried it with HDX yet to see what it does?
04:27 RealBadAngel      yes, ^^
04:29 VanessaE          good, then you have a baseline model to work against :P
04:29 RealBadAngel      that can happen if texture has no alpha channel at all or its not set to 1 (ofc when you want your image to be not bumped)
04:30 RealBadAngel      i have updated Haven too, try it on textures that support it
04:30 VanessaE          meh
04:30 VanessaE          too much work
04:30 RealBadAngel      lol, its just 35mb
04:30 VanessaE          I poured a LOT of effort into making good normals
04:31 VanessaE          now they're all trash
04:31 ShadowNinja       What about use_texture_alpha with bumpmapping?
04:32 RealBadAngel      theyre not trash, theyre just missing alpha channel with height
04:32 VanessaE          which means they don't work at all now
04:32 RealBadAngel      create map, copy, open image, paste
04:32 Peacock           trying MC -classic right now, looks pretty nice
04:34 RealBadAngel      ShadowNinja, regular bumpmapping doesnt use alpha, parallax does
04:34 VanessaE          RealBadAngel: I have nearly 3000 images to re-process...
04:34 RealBadAngel      time to automate it then :)
04:34 ShadowNinja       RealBadAngel: With paralax then.
04:35 RealBadAngel      when parallax is on, normal texture is present, it expects alpha channel to contain data
04:38 VanessaE          RealBadAngel: at the very least I kinda expected it to not look any different than before since my normals don't provide heightmaps
04:39 RealBadAngel      they wont look any different when parallax off
04:40 VanessaE          I guess parallax can't be readily disabled right now, then?
04:40 RealBadAngel      but if you turn it on, shader code kinda expect :P that you provide correct textures for it :)
04:40 RealBadAngel      it can, without even closing the game
04:41 VanessaE          how?
04:42 RealBadAngel      open in editor /client/shaders/solids_shader/opengl_fragment.glsl
04:42 RealBadAngel      line #22
04:42 RealBadAngel      shaders code can be edited without recompiling the game
04:43 RealBadAngel      exit to menu and back to game is enough
04:43 VanessaE          but no way to set it from the menu, the .conf, or in-game.
04:44 VanessaE          I guess you'll add that later.
04:44 ShadowNinja       Editing code != readily disablable.
04:44 RealBadAngel      not yet, atm i do not need it
04:45 RealBadAngel      easier to keep shader code and edit it than exit the game, edit conf and start it again
04:45 RealBadAngel      if i do the setting i will rather add video settings tab to the game not simple conf variable
04:45 VanessaE          Jane "Average Minetest User" Doe won't know how to do that.
04:46 RealBadAngel      because bumpmapping will need several setting for fine tuning it
04:47 RealBadAngel      like scale, bias, normal mapping scale, type of parallax mapping
04:49 RealBadAngel      not to mention other setting like for water shading
04:49 VanessaE          right
04:51 RealBadAngel      ah, and selfshadows in steep parallax :)
04:51 RealBadAngel      so you see simple on/off wont do ;)
04:51 * VanessaE        goes back to browsing old issues of hack-a-day.
05:03 Peacock           lol been digging for a while and only at -35 y on mc classic
05:04 VanessaE          bbl
05:04 VanessaE          bedtime
05:29 NekoGloop         http://www.youtube.com/watch?v=0pW6S-CHaaI
05:36 Peacock           what is that, pron? :P
05:36 cy1               yeah, because youtube is just chock full of porn.
05:37 Peacock           like chatroulette lol
05:40 Peacock           still you could mistake youtube for pron with so many videos using random thumbnails lol
05:45 NekoGloop         no, it's music
05:47 Peacock           wish i could, im watching some dutch movie with the guy that planned hannibal on the american series by the same name
05:48 Peacock           http://www.imdb.com/title/tt2106476/
05:48 RedBlade7         h
05:49 RedBlade7         hi
05:49 RedBlade7         how do i collect lava with the bucket?
05:49 NekoGloop         magic
05:49 RedBlade7         doesnt seem to work if i hold down left-click
05:51 RedBlade7         where dfo i have to be to get it in the bucket
05:51 RedBlade7         cant go in it, like water
05:56 RedBlade7         do i have to grabn it and jump out really fast?
06:03 Peacock           yes
06:38 Peacock           huh, turns out "A hijacking" is a danish film? or at least they're all speaking danish
06:48 svuorela          Peacock: original title ?
06:49 svuorela          ah. kapringen.
06:49 svuorela          yes. danish film
06:51 Peacock           well its a got a few scenes in english, principally with the brit guy and the translator lol
08:26 cy1               I don't know why anyone writes mods for minecraft.
08:26 cy1               They do everything they can to make the job of modders hell. It's just so much nicer modding for minetest.
08:26 cy1               Well, not "everything" but a whole lot.
08:27 us^0gb            There's a lot of things about people I'll never understand. Humans are nuts.
08:27 cy1               Yeah good thing here it's just us robots.
08:28 * us^0gb          wishes he was more like a robot
08:30 us^0gb            So what do the Minecraft developers do to make life hard for modders? I was never a part of that community, I haven't seen what goes on.
08:34 JamesTait         Good morning all; happy Global Dignity Day! :-D
08:35 us^0gb            Good morning!
08:36 JamesTait         Today I will mostly be trying to retain my dignity while swearing profusely at my computer and the weather. :)
08:38 us^0gb            The whether here has been nice and cloudy, but unfortunately, we suffered clear skies today. Hopefully tomorrow will be cloudy again.
08:38 cy1               us^0gb: Certificate authorities, compiled code, obfuscated compiled code, needlessly incompatible updates, and the damn launcher. Banning people for talking about modding. Chilling effect on other forums.
08:39 us^0gb            I knew about the compiled code because they aren't doing free software, but was unaware of the rest.
08:40 us^0gb            I would have thought they would WANT people to have their way with the game. More customers that way.
08:42 cy1               us^0gb: Keeping people as ignorant as possible is always the most profitable venture. Minecraft isn't very profitable, but the games that are have set a huge precedent for fuck the customer.
08:43 cy1               I mean think about it.
08:43 cy1               These are video games.
08:43 cy1               Gamers will think a game is better if it hurts them more!
08:44 us^0gb            I've never felt that way myself, I don't understand that thought process. But people are strange that way, I guess.
08:44 cy1               Staying ignorant is a virtue, because to do otherwise is branded as cheating. It's psychological warfare I swear.
08:46 cy1               People ban you for using Xray to not have to dig randomly, because you're a "griefer" then give the thumbs up to someone who wants to spawn kill you, steal all your stuff and destroy your base.
08:46 cy1               That's got to be the product of something artificial. People just don't get that way without careful programming!
08:46 us^0gb            Ugh. I hate people destroying my base.
08:47 cy1               There are, and I'm not kidding on this, mods to deliberately enable people to destroy your stuff if they kill you enough times. That's not griefing it's "competition" you see.
08:47 us^0gb            THat's why I hide in Minetest, as well as use protection nodes.
08:47 cy1               minecraft doesn't have protect blocks. it has "factions"
08:47 cy1               (and I hate protect blocks but w/ev)
08:48 us^0gb            Do you have a better alternative to protection nodes? Also, I really don't like how the factions work from what my siblings say about them, but a different mod adds Glomie-style protection nodes.
08:49 us^0gb            They call them "protection ores", or something.
08:50 us^0gb            I just want to play in a peaceful world where people can get along and not try to hurt each other. That doesn't seem like too much to ask.
08:50 us^0gb            I'm not even asking for heavy collaboration, just a lack of malice.
08:50 * us^0gb          sighs
08:52 cy1               us^0gb: Well, having decent backups, a tight knit supportive community, and not granting interact to assholes who throw TNT everywhere.
08:53 cy1               Protection nodes are a cop-out and cause problems, take away from the whole communal aspect. You can't work on a building without asking permission. It's annoying, but not nearly as bad as factions.
08:54 us^0gb            Backups roll everyone back, including regimental builders/buildings. I also am not a fan of not granting interact by default. That requires a staff to run the place, and I feel users should have the power to take care of themselves.
08:54 us^0gb            I think manually granting interact or banning is the cop out.
08:56 cy1               If admins did their goddamn job, the users wouldn't have to have unfair advantage over each other.
08:56 us^0gb            The admins would have an unfair advantage.
08:57 cy1               Obviously yeah, that's why they're admins
08:57 us^0gb            An admin-based system works, but it is a cop out.
08:57 cy1               Protect blocks enable so much grief and trolling it's sad.
08:57 us^0gb            Something should be in place to allow users to admin themselves.
08:57 us^0gb            Protection blocks may not be the right answer, but neither is admins.
08:58 cy1               There is something in place it's called a pickaxe
08:58 cy1               if that doesn't work, then the admins aren't doing their job.
08:58 us^0gb            Pickaxes don't prevent vandalism.
08:58 us^0gb            THe admins shouldn't need to exist.
08:58 cy1               Sure they do. You pickaxe the cobble they dumped everywhere and the vandalism is gone.
08:58 us^0gb            That's correction, not prevention.
08:59 us^0gb            And worse still is when they trash something that took forever to build.
08:59 cy1               OK so you pickaxe a bunch of cobble beforehand so that you can rebuild whenever someone demolishes.
08:59 us^0gb            THat's a lot of maintenance and lets the vandals win.
08:59 cy1               If it took forever to build, I think everyone could deal with losing an hour or a day of work to save it via backups.
08:59 cy1               Who says the vandals are in the wrong here?
09:00 cy1               What's wrong is making people sad. Ruining fun.
09:00 us^0gb            You do have a point.
09:01 us^0gb            That's not the type of world I would want to play in, but it would be a perfectly valid play style.
09:01 cy1               There was one server I was on, the guy had a big ugly green block at spawn, with protect blocks all over it. He dotted the landscape with protected death spike traps, to "protect" his base.
09:01 cy1               Eventually the admins got sick of him killing people and swearing on the chat and banned him. Leaving a bunch of spike pits for players to find and clean up.
09:02 cy1               Sometimes the ones destroying shit and replacing it with dirt and trees are the good guys.
09:02 us^0gb            That sounds like an argument for not allowing building near the spawn area.
09:03 cy1               Well, within like 20 blocks wasn't allowed, but near is relative really. He was the first to "get" the nearest land.
09:03 us^0gb            And no, protect node are not perfect.
09:03 cy1               Oh oh, here's another story.
09:03 cy1               This guy built a castle out of cobble, see. Near spawn of course.
09:03 us^0gb            I just have not managed to find a better way. I'm open to suggestions as long as they don't involve the existence of a staff.
09:03 cy1               It took you 2 minutes to walk around the perimeter of this castle.
09:03 cy1               It was huge. And all cobble.
09:04 cy1               And all protected, of course. To 5 blocks outside the walls, which were bare of anything but dirt and air.
09:04 cy1               Then he signed off, and never signed on again.
09:05 cy1               MONTHS passed and this thing was still there cutting off the town from spawn.
09:05 us^0gb            Yes, people can misuse tools such as protect nodes. But it beats the alternative of having everything get trashed.
09:05 cy1               Like I said, a tight knit community, and good backups, can keep most anything from being trashed.
09:06 cy1               I will grudgingly agree that protect nodes can be used in good ways though, and do occasionally foil those seeking to harm others.
09:06 us^0gb            I used to restore from backups sometimes and it pissed people off when they lost a couple buildings in the process.
09:07 us^0gb            As far as a cmmunity, that would be nice, but you can't really set one up on your own. You can hope people band together, but they may not.
09:07 us^0gb            *community
09:08 us^0gb            I also fail to see how a community prevents vandalism.
09:09 us^0gb            (Rebuilding is not prevention.)
09:20 Peacock           protection blocks cover but a small area, zones are hard to manage in great numbers, and factions suck because no one likes to share :P best solution: singleplayer :p
09:21 us^0gb            Single player is a solution, but I wouldn't call it the best.
09:21 us^0gb            Some interaction with other people would be nice.
09:21 Peacock           the key is finding a few good men :P (or women)
09:22 us^0gb            I think factions also suck for another reason. Assuming you do like to share, injury still makes it possible for others to steal your land.
09:22 us^0gb            Besides, you could always set up a faction of one.
09:23 Peacock           well my factions didn't have wars 'n shit, it was just people sharing an area to limit the number of zones - but typically things went "dont build that there, i had plans!" etc.
09:23 Peacock           until everyone ends up with their own faction - back to zones lol
09:24 smoke_fumus       us^0gb: half meta split with fantasy rp- players not in faction cannot go to specific claimed lands because magic, for events demon which binds land (mod) will turn off lock down
09:24 Peacock           but hey, like all online games, people are incredibly anal and childish lol
09:25 us^0gb            smoke_fumus, I don't understand.
09:25 us^0gb            Peacock, which is part of why I prefer to take as much of the human element as I can out of security.
09:26 Peacock           hell thats why i came up with autobans and geobans lol
09:28 us^0gb            Geobans seem like a bad idea to me. Autobans might work out if coded to be VERY cautious. Even one false positive is a problem.
09:29 Peacock           geobans are fine if you have alot of problem users from the same area, whether it's the same guy with 20 names or 20 guys doesn't matter to me lol
09:30 us^0gb            But what if legitimate users try to log on from that same location?
09:30 Peacock           well your server ain't the only game in town, they'll find another lol
09:31 us^0gb            True enough, but I don't want to be exclusive. I'm not running one of those ask-to-play servers that are so popular.
09:31 Peacock           besides 95% of my problem users were from countries that ran their own monocultural server, so figured they'd go back there lol
09:32 Peacock           well i doubt anyone really wants to run ask to play servers, it's just dealing with everything else that gets tedious at some point
09:33 Peacock           you admin a server, but  you dont have time to build because you're always dealing with something, wouldn't you eventually seek a permanent solution and regain some of the fun in gaming?
09:33 us^0gb            Perhaps I'm too idealistic, but to me, one false positive is more damaging than any number of false negatives.
09:33 us^0gb            I understand you viewpoint, I just wouldn't feel right implementing that.
09:33 Peacock           well that might be true for the courts :P but we're talking privately owned servers, and people's volunteer, leisure time running them :P
09:34 us^0gb            I don't even want people running mine. I dream of a world that doesn't require a staff.
09:35 Peacock           good luck :P the kind of retarded arguments you get on here is a decent reflection of the kind of people you'll get ingame :P
09:35 us^0gb            True, I have seen that.
09:36 us^0gb            People fail to use the protection mechanisms, then blame the staff when their creations are vandalized.
09:36 Peacock           i mean, most of the people here aren't even adults :P
09:36 us^0gb            They blame me for not banning people ....
09:37 Peacock           failing to use protection when its available lol like all those users asking "why cant i craft x?" uhm, because i dont have that mod lol
09:38 us^0gb            Once I have everything set up, I might play under an assumed name so people will leave me alone about "staff" matters. There will be no staff, so there will be no need to talk about "staff" maters.
09:38 Peacock           i noticed last week people seem to expect more or less the same mods on all the servers :/
09:38 us^0gb            Hmm. Those people will not like my place.
09:38 us^0gb            None of the same Lua will be there.
09:39 us^0gb            You won't even see default there.
09:39 Peacock           heck, i pretty much have a unique everything that ain't posted, half the people hate it, the other half love it lol
09:39 Peacock           (right down to the builtin stuff)
09:40 us^0gb            Ah, I forgot __builtin. I will be leaving that alone.
09:41 Peacock           i fixed alot of annoying behaviours in mine
09:41 us^0gb            One of PilzAdam's latest commits has made it possible for me to keep going for now without modifying those.
09:41 Peacock           which reminds me, i have to do something about those falling nodes that seem to lag
09:42 us^0gb            I'm trying to make falling nodes land on some liquids, but I'm failing so far.
09:42 Peacock           one of the annoying behaviours people used to grief: get shit from creative 'q' drop it all over the place, so now my 'q' just deletes the stack
09:43 us^0gb            I have considered removing the option to drop items. I don't know how people will react to that, and I haven't tried it yet.
09:44 us^0gb            The main thing that has stopped me is that there are other ways to drop items, such as placing a torch and digging the node behind it.
09:44 Peacock           makes trading shit without chests difficult, but compared to people dropping shit all over the place, its preferable for me lol
09:45 Peacock           i hadn't thought about that lol i got so many light fixtures i can't remember when i last used torches
09:45 us^0gb            It's preferable to me as well, but I don't like inconsistency. If I remove item dropping, I want to remove dropped items entirely.
09:45 Peacock           well apart for the torches you just mentioned, thats what i did
09:46 Peacock           item drop on q, item drop on full inv, item drop on digging, all of it
09:46 Peacock           nodes should stay nodes, save the entities for the tricky stuff :P
09:46 us^0gb            Oh, right. I need to remove the drop on digging. THat's annoying for other reasons.
09:46 Peacock           when was drop on dig added?
09:47 us^0gb            Yeah.
09:47 Peacock           i guess my protection mod uses an older version of dig/place node (builtin) since i never noticed that
09:47 us^0gb            Oh, sorry, misread.
09:47 us^0gb            I think it was added two versions ago.
09:47 us^0gb            I wrote the code for that already, but I think I'll have to rewrite it to be more robust.
09:48 Peacock           well, anywhere you see add_item in builtin, good bet it's one of those drops lol
09:48 Peacock           or add_ entity? not sure, abit tired lol
09:49 Peacock           you know whats really funny though? i have 1K nodes, and people still build mostly (like 99%) using default wood and cobble lol
09:49 us^0gb            Yeah, but removing those can be tricky. For example, the torches. You don't want them to disappear and you don't want them to hang in mid air. But you also don't want them dropped as items.
09:51 Peacock           that can be tricky, not sure where the code for that is handled, but if lua, i'd put the torch back in the inv
09:51 Peacock           or just give the stick back with the flame put out
09:51 us^0gb            The torch can't be put back in the inventory in some cases, as no one dug the node behind.
09:52 Peacock           though if a torch is mounted on a stone wall you're going at with a pick-axe, odds are the torch would end up in bits and pieces (or more aptly, particles lol)
09:52 us^0gb            It was removed in some other way or at some other time, and nodeupdate() just now finds and drops it.
09:53 Peacock           so that's engine-side
09:53 Peacock           pretty cumbersome if anyone ever decided to code an option to disable entities like you can do with particles
09:54 us^0gb            Yeah, for sure.
09:55 us^0gb            I've been trying though.
09:55 us^0gb            Entities are a bit buggy, and I want to leave most of them out of my game for now.
09:55 Peacock           i played MC classic today and was surprised by how fast and graphical-glitch-free it was, almost tempted to tinker with that game's source
09:56 us^0gb            DO you have access to the source?
09:56 us^0gb            *Do
09:56 Peacock           its here forum.minetest-classic.com/
09:56 Peacock           oups
09:56 Peacock           www. not forum.
09:57 Peacock           the old mapgen on mc classic seems as faster or faster than the current deal, i dont know why people kept saying it was worse than the uglier one that came after lol
09:57 us^0gb            "i played MC classic". "MC" is Minetest?
09:57 Peacock           *as fast or faster lol
09:57 Peacock           oups MT classic lol
09:58 us^0gb            THat's why I was surprised you considered tinkering with the source code.
09:58 kaeza             greetings
09:58 us^0gb            Greetings!
09:58 Peacock           naw i was talking about mt classic and playing with that's source code :P
09:59 Peacock           mtc is pretty friggin' fast lol i wonder how it would run with binary mods
10:00 Peacock           did the 0.3.x version always had the pinkish sky like what taoki did?
10:01 us^0gb            I haven't seen the pinkish sky, so maybe not.
10:02 Peacock           darkrose's been busy then
10:02 Peacock           even added slabs and stairs to it, i wonder how hard it would be to add slopes too
10:04 Peacock           i see cooked rats still gives what looks like #2s lol
10:05 Peacock           (could be my poor eye sight) lol
10:06 Peacock           took me a long while to figure out the default hand was a fist and not a wood shovel of some sort lol
10:07 Peacock           with that last thought i'll be heading off to the old regeneration alcove, g'nites are futile
10:07 kaeza             lol
10:41 kaeza             http://youtu.be/CPRou-DFqgI
11:34 Evergreen         Hey everyone
11:34 kaeza             hi
11:35 RealBadAngel      hi
11:37 Evergreen         Does anyone know what the default tool range is?
11:43 RealBadAngel      i do also have new video, www.youtube.com/watch?v=ax48OnXjDTE
11:43 RealBadAngel      enjoy :)
11:44 proller           DO WANT
11:45 * Evergreen       drools over it
11:47 kaeza             Evergreen, 4.0
11:48 Evergreen         Thanks
11:48 kaeza             (see game.cpp:2495)
11:48 kaeza             err... 2497
11:49 kaeza             3477 lines in a single file ._.
11:51 Evergreen         Something needs to be done about that
12:01 thexyz            RealBadAngel: 18 fps?
12:02 RealBadAngel      thx to recording
12:02 thexyz            oh
12:02 RealBadAngel      i get 40+ fps with this shader
12:02 thexyz            looks very nice
12:02 RealBadAngel      and parallax at the same time
12:13 NakedFury         is it possible to have shaders stuff only on terrain nodes but not on water? like an option, disable water shader/parallax
12:14 NakedFury         but beautiful anyway
12:16 RealBadAngel      http://i.imgur.com/WScbi4Z.png
12:16 RealBadAngel      ive changed colors a bit
12:17 RealBadAngel      hmmmm, www.youtube.com/watch?v=ax48OnXjDTE
12:17 RealBadAngel      take a look on what im workin atm
12:21 kaeza             that looks awesome
12:22 kaeza             how would that look with a more realisyic sky sphere? :>
12:22 kaeza             tic*
12:25 RealBadAngel      we will see :)
14:01 sfan5             meow
14:02 sfan5             hi everyone
14:03 VanessaE          hi
14:05 PilzAdam          Hello everyone!
14:07 kaeza             hey
14:10 PilzAdam          "i was wonndring if i could join your server and be frends we would have lots of fun touguether \n bie \n\n\n                                               FROM TAYLOR!!!!!!!!"
14:10 PilzAdam          thats a nice PM
14:10 ShadowNinja       Your server?
14:12 PilzAdam          I only run localhost, and AFAIK nobody else can join that
14:14 sfan5             !op
14:14 sfan5             !deop
14:17 sfan5             fuck
14:17 sfan5             my HDD is dieing
14:18 sfan5             but ubuntu works well even without a working hdd
14:18 zat               How u know it is deathing
14:20 sfan5             hdd randomly crashing and then being remounted ro because EXT4-fs throws errors
14:21 sfan5             fuck
14:21 sfan5             I can't get root
14:22 PilzAdam          watch your language
14:22 sfan5             ow come on
14:22 VanessaE          language? in here??>
14:22 VanessaE          since when?
14:23 * ShadowNinja     had that issue semi-recently when using ubuntu.
14:23 zat               that is really bad... you should fuck it
14:23 zat               I mean fsck
14:23 sfan5             haha
14:23 sfan5             :-/
14:23 sfan5             :-(
14:23 sfan5             force restart to the rescue
14:24 ShadowNinja       sfan5: Keep a root terminal open and it will never happen again. ;-)
14:24 zat               # top !
14:24 sfan5             I can spawn a shell but not root
14:25 sfan5             and it won't auto-mount things
14:25 zat               anything useful from dmesg or /var/log/messages|kernel?
14:26 sfan5             yes
14:26 sfan5             but I can't save it
14:26 sfan5             well
14:26 zat               what do they say?
14:26 sfan5             I have gzip and python with base64.b64encode working
14:27 sfan5             [ 1072.525312] end_request: I/O error, dev sda, sector 924592128
14:27 sfan5             [ 1072.525423] sd 0:0:0:0: [sda] Unhandled error code
14:28 zat               what about SMART
14:28 sfan5             well my rootfs is not only ro but it gets I/O-Errors all the time
14:31 VanessaE          oh man
14:31 VanessaE          time to clone that drive before it's totally dead
14:31 sfan5             I can gzip my dmesg log and put it into base64 but the console doesn't show the full output
14:35 sfan5             awesome, the sysrq key is disabled
14:36 reactor           Pwned.
14:37 sfan5             wtf
14:42 sfan5[iPod]       my hdd is dead
14:42 reactor           How come?
14:42 eliza202          Why do you ask?
14:43 VanessaE          oh please no
14:43 eliza202          Why 'no'?
14:44 sfan5[iPod]       VanessaE: you talking to me?
14:44 VanessaE          I'm talking to .. ^^^ her
14:45 sfan5[iPod]       apparently my hdd is not broken if I use 3.11.0+
14:45 VanessaE          that seems rather weird
14:46 sfan5             hm
15:10 jojoa1997         hi
15:10 reactor           o/
15:11 VanessaE          hi
15:15 jojoa1997         how come kaeza can enable fov change in his mod
15:15 VanessaE          he uses a patch for the client
15:15 kaeza             :3
15:15 jojoa1997         where is this patch
15:16 jojoa1997         also how do i get my overcraft_origins game into the games section
15:16 kaeza             in firearmslib/util/player_setfov.patch
15:17 VanessaE          jojoa1997:  done.
15:17 jojoa1997         oh cool thanks
15:17 * kaeza           pokes Jordach
15:17 jojoa1997         how do i enable a patch
15:19 Jordach           yes kaeza
15:20 pitriss           PilzAdam: hi, please can you help me with your reworked signs? I tried it on my singleplayer game, and then i deleted this mod.. But it still keeps showing even if this mod is not installed anymore.. any ideas how to fix it?
15:20 VanessaE          homedecor has them too
15:20 PilzAdam          pitriss, thats strange
15:21 pitriss           PilzAdam: yes it is..
15:21 PilzAdam          do you have homedecor installed?
15:21 pitriss           VanessaE: but even with homedecor installed it doesn't show text on it..
15:21 pitriss           yes i have
15:21 pitriss           maybe some variable somewhere?
15:21 VanessaE          pitriss: your copy of homedecor is old if it doesn't also show those signs.
15:22 VanessaE          same node/entity names, so it's cross-compatible with PilzAdam's
15:23 pitriss           VanessaE: hmm hmm but i don't like this text visible.. it is ugly and as "bonus" it cut off message also when pointong on sign.. old behavior allowed longer text..
15:23 VanessaE          well for homedecor there is a variable you can set to disable them,
15:24 VanessaE          homedecor.disable_signs = true
15:24 VanessaE          in minetest.coing
15:24 VanessaE          er minetest.conf
15:24 pitriss           ok i will try that..:)
15:24 pitriss           yes i understood
15:28 Jordach           ShadowNinja, http://i.imgur.com/TXrqTxV.jpg
15:28 pitriss           VanessaE: ahh okay.. installing this second mod somehow "fixed" your signs and disabling them worked as expected.. thanks
15:28 VanessaE          sure
15:29 VanessaE          eventually I'll improve those signs a bit if I can find the inspiration
15:30 pitriss           VanessaE: maybe don't shorten message when pointing on this sign:) this is really annoying when sign "remember" whole message and pointing shows only first 16 characters
15:33 * VanessaE        pokes kaeza
15:33 VanessaE          think you can fix that?
15:34 kaeza             huh
15:34 VanessaE          I think what he wants is autowrapping of the infotext
15:34 VanessaE          or at least, one long line similar to what's seen with default signs
15:34 kaeza             I'm on the hood ATM (adding auto-cleaner), so may fix that as well
15:35 kaeza             err... I mean
15:35 VanessaE          hood?  auto-cleaner?
15:35 kaeza             I'm adding a function to clean possible dupe entities
15:35 VanessaE          ah
15:55 zsoltisawesome    I will soon have a minetest server up and running!
15:57 * Jordach         has had another mapping idea
15:57 * Jordach         also wants some people from the community to help out
15:57 Jordach           namely Evergreen
15:57 rotcaer           What is the idea?
15:57 Jordach           rotcaer, something i havent done before
15:58 rotcaer           Do you want to talk about it?
15:58 Jordach           let's just say we're cubing things
15:59 rotcaer           There is a machine that can make cubes of garbage.
15:59 rotcaer           Do you mean that by "cubing"?
16:01 rotcaer           zsoltisawesome: and I will soon take over the world and build fourth Reich and bla bla bla.
16:03 rotcaer           *ahem*
16:03 rotcaer           zsoltisawesome: and I will soon take over the world and build fourth Reich and bla bla bla.
16:03 Jordach           rotcaer, nope
16:04 kaeza             VanessaE, autowrapping is a nope
16:04 kaeza             it works, but you must separate lines explicitly
16:04 rotcaer           Jordach, kaeza, good timing.
16:05 kaeza             pitriss, try writing "asdf | asdf | asdf" in signs
16:05 rotcaer           Jordach: Good. But look out of your window. Your car has just went to cubing!
16:05 kaeza             rotcaer, wut
16:06 zsoltisawesome    Lol
16:06 VanessaE          kaeza: right.  in wich case, how about just a single, wide first line, like the old signs' infotext used.
16:07 VanessaE          that way it works regardless.
16:07 VanessaE          that is, first line is really wide, the rest are just wide enough to match the sign
16:07 kaeza             O_o
16:08 rotcaer           22:03 < Jordach> rotcaer, nope
16:08 rotcaer           22:04 < kaeza> VanessaE, autowrapping is a nope
16:08 rotcaer           That's what I'm talking about.
16:08 kaeza             VanessaE, and how am I supposed to get the character width of the GUI font?
16:09 rotcaer           How imagine if all people in the world had flushed their toilets simultaneously.
16:09 rotcaer           s/How/Now/
16:09 VanessaE          kaeza: make the field ridiculously wide and just call it good.
16:09 VanessaE          like 800 px or something
16:09 rotcaer           Speaking of which. If you plan to draw text on the signs, it's better to use monspaced font.
16:09 kaeza             ah derp
16:09 rotcaer           Because ASCII art.
16:10 kaeza             though we were talking about the infotext :P
16:10 VanessaE          kaeza: that's all the original infotext did I think - just a wide, hardcoded line
16:10 VanessaE          we are.
16:10 kaeza             :?
16:10 VanessaE          he's right.  I will revise the font at some point, it's too low-rez imho.
16:10 kaeza             let's start again...
16:11 kaeza             what is the goal here?
16:12 VanessaE          kaeza: to make the first, non-wrap-capable line span across the screen in infotext, like the old signs do.
16:12 VanessaE          meanwhile if there are additional lines, wrap then via | as we do now, and leave the cutoff where it is...  or maybe just make the whole damn field wider :)
16:13 zsoltisawesome    lol
16:14 kaeza             dafuz
16:14 kaeza             -z+q
16:14 kaeza             anyway...
16:15 kaeza             that is a thing in the engine I think
16:15 VanessaE          well
16:15 VanessaE          if the old infotext could be wide, why can't this one?
16:17 pitriss           kaeza: yeah i know about multiline support.. but.. is possible to show untruncated message when pointing to sign? I see it is truncated to fit on sign, but when pointing on sign, there is no point to truncate it..
16:18 kaeza             the update_sign() function does not touch the string before setting it as "infotext"
16:19 kaeza             sooo... I have no idea what I'm doing
16:19 kaeza             :)
16:20 kaeza             oh wait... yes it does
16:20 VanessaE          huh.
16:20 VanessaE          the default original signs don't seem to set the width of the infotext field
16:20 VanessaE          is that even possible?
16:20 kaeza             wat
16:21 kaeza             nonono
16:21 VanessaE          https://github.com/minetest/minetest_game/blob/master/mods/default/nodes.lua#L574
16:21 kaeza             update_sign() splits the lines the same way it does to generate the texture
16:21 kaeza             there's your problem
16:22 VanessaE          yes but why is it cutting off like he's saying?
16:24 rotcaer           I remember signs in Minecraft using proportional font. What a pain in the hump.
16:25 kaeza             VanessaE, because it checks for LINE_LENGTH
16:25 Calinou           proportional?
16:25 kaeza             fixing...
16:25 Jordach           my map is called Mega Blocks, not to be confused with Mega Blox
16:26 kaeza             srsly wtf
16:26 VanessaE          ?
16:26 GNADev|zRokh      hi
16:27 kaeza             convert a string to a char array and iterate the elements... instead of using regexes
16:27 kaeza             *genius*
16:27 GNADev|zRokh      wut?
16:27 kaeza             +over
16:29 GNADev|zRokh      kaeza, please define Armada :P
16:29 Jordach           http://i.imgur.com/dtufTyG.png
16:29 rotcaer           Proportional fonts are unsuitable for screen in general.
16:29 rotcaer           They're best seen when printed.
16:30 kaeza             GNADev|zRokh, wut
16:30 GNADev|zRokh      Jordach: FAAAKE... Block's can't be made out of blocks!
16:30 GNADev|zRokh      what do you mean by (19:27:15) kaeza: convert a string to a char array and iterate the elements... instead of using regexes
16:31 VanessaE          GNADev|zRokh: take no notice.
16:31 GNADev|zRokh      ok
16:33 Evergreen         Jordach, sorry about that , I was away
16:33 Evergreen         What did you need?  I need to leave
16:35 rotcaer           Jordach: Mega Bollocks?
16:36 rotcaer           Jordach: how is the sand one holding up?
16:36 GNADev|zRokh      oo, good one :D
16:38 GNADev|zRokh      VanessaE, what's another word for Army?
16:38 GNADev|zRokh      i thought Armada meant army, but it doesnt :/
16:40 GNADev|zRokh      and not army plz
16:41 VanessaE          I don't know
16:41 GNADev|zRokh      got one: legion :D
16:41 GNADev|zRokh      thanks any way :D
16:44 Jordach           Evergreen, was going to make a map with you
16:44 Jordach           [17:29:45] <Jordach> http://i.imgur.com/dtufTyG.png
16:44 rotcaer           They say, Russian army is worse than jail.
16:45 GNADev|zRokh      rotcaer, did you also think Armada was a russian army? :D
16:46 rotcaer           No.
16:47 rotcaer           Isn't it a group of airplanes?
16:47 rotcaer           Or ships?
16:47 GNADev|zRokh      yes, it is... >:O
16:48 GNADev|zRokh      but where were you getting the russian army shit from then?
16:51 rotcaer           Because you mentioned army.
16:52 GNADev|zRokh      oh... :D
16:52 rotcaer           Bastards do everything to recruit those who've just finished uni.
16:53 kaeza             ok, that's all I can do
16:54 VanessaE          what is?
16:54 VanessaE          oh. :)
16:57 kaeza             GNADev|zRokh, FYI, "Armada" simply means "Army" in spanish (and perhaps other languages)
16:57 kaeza             oh you already said it
16:57 GNADev|zRokh      yo, rotcaer, Armada == Army in Spanish!
16:57 GNADev|zRokh      >:D
16:58 GNADev|zRokh      oh......... i didnt see that you said that :D
16:58 GNADev|zRokh      kaeza :D
16:58 VanessaE          ah, much better on the signs.
16:59 rubenwardy        hi all
16:59 VanessaE          hey ruben
16:59 kaeza             hi rubenwardy
16:59 webdesigner97     hi
17:01 webdesigner97     brb
17:03 webdesigner97     If someone talks to RBA, can you tell them that I sent him a PM on the forums? He doesn't seem to have it noticed yet
17:05 VanessaE          wd:  #minetest-technic
17:05 VanessaE          he has been there a lot lately.
17:05 VanessaE          RealBadAngel: *poke*
17:05 webdesigner97     :) thx for the hint
17:13 * Jordach         doesnt mind a little javascript
17:13 Jordach           but when every page has huge loading times because of slow javascript - it pisses me off
17:14 Jordach           ...at least it isnt flasg
17:14 Jordach           flash*
17:14 VanessaE          anyone got an extra US $500 they can afford to part with?
17:14 * VanessaE        needs to get her car repaired.  again.
17:15 Jordach           unless i get paid backsies, nope
17:15 * Jordach         puts music on, finds headphones not connected
17:15 GNADev|zRokh      could anyone loan me about 0.5 mil. euros?
17:15 GNADev|zRokh      :P
17:17 Jordach           holy. shitballs batman.
17:17 GNADev|zRokh      :P
17:17 Jordach           i just started singing safety dance as a minetest parody. damn
17:17 GNADev|zRokh      poopballs***
17:17 GNADev|zRokh      xD
17:18 Jordach           needs work, but it works
17:18 Jordach           oh and btw, i was actually going to 3d print a Sam II action figure ;)
17:19 svuorela          GNADev|zRokh: I tihnk I got a email offer for that recently.
17:19 Mossmanikin       Hi folks
17:19 webdesigner97     hi
17:19 GNADev|zRokh      yeah, i think i got that too
17:19 GNADev|zRokh      some kind of a couple giving away half a million pounds for "no reason"... right... good luck with that :D
17:20 Jordach           fun fact: i get russian spam
17:20 Jordach           with some random link; never opened that said link
17:21 Mossmanikin       :D
17:23 Jordach           hey Mossmanikin
17:23 sapier            hello
17:23 Mossmanikin       Jordach: Hi Jordach :)
17:24 Jordach           btw, yes, when i get access to a 3d printer; i might make sam II action figures for certain people
17:24 Mossmanikin       Wow, sounds cool
17:24 Jordach           which all sold ones go to making more
17:25 harpnetAdmin      Hi all
17:25 sapier            mossmanikin did you have time to check those changes I added to mobf for fishing
17:26 Mossmanikin       sapier: sorry, not yet, almost forgot about it... will download newest mobf now
17:27 sapier            if you need additional changes tell me ... btw I stumbled about another issue ... clownfish usually stay  way below surface
17:27 Jordach           Mossmanikin, that mod of yours youve been making is awesome (can't remember the damn name)
17:28 sapier            fishing? ;-)
17:28 rotcaer           finishing.
17:29 Mossmanikin       sapier: I'll test a bit and let you know
17:29 Mossmanikin       Jordach: You mean undergrowth?
17:29 Jordach           i think so
17:31 Jordach           btw, i've got one of the best headphone equalizer settings i've done to date
17:31 Mossmanikin       Thanks. Evergreen and Neuromancer worked on it too.
17:33 Mossmanikin       sapier: which branch?
17:34 sapier            mobf_2_3_dev backup your world prior testing there's no way back to old mobf
17:35 Mossmanikin       k, thanks
17:35 harpnetAdmin      is paramat here?
17:38 rubenwardy        !seen paramat
17:38 MinetestBot       rubenwardy: paramat was last seen at 2013-10-14 19:07:38 UTC on #minetest
17:39 rubenwardy        harpnetAdmin ^
17:39 harpnetAdmin      woah 2 days ago
17:45 Jordach           i'm toying with the idea of a intranet based render farm; which is inacessible from renderfarm.fi (hint: every windows based machine with a x86 capable processor will assist in rendering) and my colledge has ~40 i7's
17:46 rotcaer           Windows.
17:46 Jordach           roughly ~1TFLOPS power
17:46 Jordach           or 1.024 terahurtz
17:47 rotcaer           one doesn't measure computing power in MHz.
17:47 rotcaer           clock != performance
17:47 Jordach           shared over several cores (eg, 4x2 hyperthreads + physical core x 40)
17:48 sapier            jordach what do you intend to render?
17:48 Jordach           sapier, things that i can't do at home
17:48 Jordach           eg 12,000 frames
17:49 sapier            so nothing timecritical?
17:49 Jordach           sapier, it;s just a speed booster
17:50 sapier            that's not true ;-P massive parallel computing is everything but not a speed booster ;)
17:50 Jordach           sapier, i can then split the render into 40 chunks and let the machines do the parts
17:51 sapier            if you have large independent jobs it may result in same behaviour as speed booster but once dependencys kick in it may even degrade performance
17:51 Jordach           trust me, even 120 frames on a single i7 took 23 mins
17:51 Jordach           at 720p
17:52 sapier            so you're talking about 3d video rendering?
17:52 Jordach           sapier, blender in specific, yews
17:52 Jordach           yes*
17:52 sapier            ok that's the main usage for server farms true :-)
17:53 Jordach           and with the 1gbps switches, this will take a matter of hours, instead of days on a P4
17:55 harpnetAdmin      :O
17:56 Jordach           if i managed to get hold of 64 ras pis, i could do this at home
17:56 MinetestBot       GIT: Novatux commited to minetest/minetest: Fix minetest.facedir_to_dir when param2 is 5 or 7. 4e5760a541 2013-10-16T10:55:01-07:00 http://git.io/vSNaNQ
18:00 harpnetAdmin      thats alot
18:00 MinetestBot       GIT: Novatux commited to minetest/minetest: Add tool callback 34e0a0ca0f 2013-10-16T10:58:29-07:00 http://git.io/eXZ_Pg
18:02 Jordach           Sokomine, windmills should generate random amounts of power
18:02 Jordach           from 0 to 1000 EU
18:02 Jordach           (with height variations)
18:03 Sokomine          that's for technic :-) technic developers even do have their own channel to discuss further development
18:03 Sokomine          those windmills i wrote are purely an illustration. the animation will perhaps be used for the technic windmill
18:03 Jordach           sh
18:03 Jordach           ah
18:05 * Jordach         thinks adding cubed pupils is a good idea
18:05 Jordach           but you'll only get it if i get a new machine ;)
18:06 pitriss           kaeza: please is somewhere fixed version of signs?
18:08 nore              and what about mechanical energy, with gears, etc?
18:08 kaeza             pitriss, download from forum topic; it's already fixed
18:08 pitriss           kaeza: thanks:)
18:09 kaeza             np, thanks for spotting that bug :)
18:10 fairiestoy        Can someone tell me, when the routine minetest.get_craft_result() with method fuel will fail and create an empty item reference? The fuellist im passing is the inventory list 'fuel' with 4 slots
18:10 fairiestoy        Would be nice if someone has an answer :3
18:11 pitriss           kaeza: yw.. BTW which thread?:D homedecor one?:)
18:11 kaeza             yep
18:12 pitriss           ok
18:14 jojoa1997         can anyone please explian to me how to add a patch to minetest when compiling
18:16 kaeza             jojoa1997, backup your minetest, and "git am xxx.patch"
18:17 jojoa1997         well first
18:17 jojoa1997         git isnt working
18:18 jojoa1997         wait nvm it is i think
18:21 Mossmanikin       Very cool that windmill :)
18:24 Sokomine          gears would be possible as well. at least in 2d and without any real collusion detection for the individual parts of the gear
18:24 * Jordach         wants to go home: http://i.imgur.com/oNvZ5TN.png
18:25 Sokomine          jordach: you can do a model/entity based waterwheel in blender for me :-) those still work only to a limited degree as 2d animations
18:25 Jordach           in theory it could be animated
18:25 Sokomine          but even a 2d animation of a waterwheel or a historic windmill would be great :-)
18:25 Jordach           actually yes
18:25 nore              and doing mechanical machines... (like technic, but with mechanic things and not electric)
18:27 Jordach           it could be done with an entity
18:27 Sokomine          yes. someone posted a thread asking some time ago about a historic windmill, gears as normal nodes, and horizontal tree thrunks as axis between those gears
18:27 Sokomine          even the windmill could be done with an entity. for the windmill part, 2d is enough. does not have the disadvantage of getting lost under certain mysterious circumstances
18:28 Sokomine          but a waterwheel in 2d seems to be really hard. i havn't cached anyone willing to do it yet :-(
18:28 jojoa1997         can someone help with github
18:28 jojoa1997         what do i put in username for 'https://www.github.com':
18:28 jojoa1997         also that isnt my eamail
18:29 jojoa1997         email
18:37 Jordach           Taoki, how do i disable keyframe interpolation
18:37 Taoki             Keyframe interpolation?
18:37 Taoki             As in, have keyframes no longer animate?
18:38 rubenwardy_       bye all
18:38 Jordach           Taoki, instead of starting slow then speeding up, i just want it at a constant speed
18:38 Taoki             ah
18:38 Taoki             Jordach: in the animation panel, press v and change vector type
18:38 Taoki             Use "vector" instead of "linear" iirc
18:39 Jordach           where is that, i can't find animation panel
18:43 Jordach           oh, dopesheet
18:43 Jordach           duh
18:43 Taoki             yep
18:45 Jordach           Sokomine, made a windmill model
18:45 Jordach           it can be converted into a water mill with some quick model work
18:46 * harpnetAdmin    slaps ChanServ around a bit with a large trout
18:47 MinetestBot       Don't slap ChanServ; she doesn't need that, considering it's her job to keep things running smooth.
18:50 Sokomine          oh? where?
18:50 Jordach           Sokomine, in my blender
18:50 Jordach           or RAM
18:50 Sokomine          sounds fine :-)
18:50 Sokomine          save it! turn it into a mod!
18:50 Jordach           im just rendering the animation to show you
18:51 Sokomine          sounds very fine
18:51 harpnetAdmin      LOL
18:51 Jordach           505 of 720p for speed purpose
18:51 Jordach           50%
18:52 Jordach           70 frames left
18:53 Jordach           40 frames
18:56 Jordach           Sokomine, http://mg.viewskew.com/u/jordach/m/windmill-prototype/
18:56 NakedFury         that would be nice
18:57 NakedFury         now the big wheel scooping water or a grinder grinding wheat
18:57 NakedFury         so many possibilities
18:58 Jordach           plol
18:58 Jordach           https://forum.minetest.net/viewtopic.php?pid=114477#p114477
18:58 Jordach           VanessaE, http://mg.viewskew.com/u/jordach/m/windmill-prototype/
18:59 VanessaE          nice
18:59 Jordach           that's also easy to change into a water mill
19:00 VanessaE          guess no one likes my texture for the one sokomine showed :(
19:00 Peacock           how would you get it to rotate on it's side as an entity?
19:00 Jordach           Calinou, https://forum.minetest.net/viewtopic.php?pid=114523#p114523
19:00 Jordach           Peacock, you'd just add a model animation with armature
19:00 Jordach           i just rotated it on the y-axis
19:00 Peacock           ah ok gonna use animated model like the player model
19:00 Jordach           (considering that's what a windmill is probably going to do indefinitely, then that's fine)
19:01 harpnetAdmin      !seen rarkenin
19:01 MinetestBot       harpnetAdmin: Sorry, I haven't seen rarkenin around.
19:01 Jordach           rarkenin is gon
19:01 harpnetAdmin      derp
19:01 Jordach           gone*
19:01 harpnetAdmin      WHAT
19:01 harpnetAdmin      why? :(
19:01 Peacock           figured since plain entities can only rotate on one axis
19:01 Jordach           i cant remember why
19:02 Peacock           i see the dutch and the ruskies are at it again lol they should have their diplomats go 3 rounds in a boxing ring
19:03 Jordach           or canadian hocket
19:03 Jordach           hockey*
19:03 Peacock           well i know the russians are good hockey players, what about the dutch?
19:04 Jordach           ...if they were from amsterdam, they'd just be sitting down
19:04 harpnetAdmin      Siri, are dutch good hockey players?
19:04 harpnetAdmin      XD
19:04 Peacock           personally i hate hockey lol freezing your ass outside - i'd rather play billiards
19:07 PilzAdam          bye
19:08 * Peacock         pushes the PilzAdam power button
19:08 * Peacock         gallops away
19:10 * harpnetAdmin    starts to wonder if he will ever hear back from paramat
19:10 Peacock           he signs on regularly but not for long periods at a time
19:11 VanessaE          better you should contact paramat in the forum
19:11 harpnetAdmin      i did
19:12 harpnetAdmin      i PMed him
19:12 Evergreen         Jordach, I'm back, go ahead and message me with whatever it is you want to do
19:12 Peacock           massage?
19:12 Peacock           oh lol let me boost xchat's font size lol
19:16 Evergreen         *message
19:16 Peacock           yeah no i figured you weren't soliciting massages lol
19:16 Peacock           my eyes are sortof cloudy in the morning lol
19:16 Peacock           hey the senate cut a deal, does that mean the gov't is open again?
19:17 Calinou           hi Evergreen :P
19:18 Calinou           <Jordach> rarkenin is gon
19:18 Calinou           drama about copying Minecraft
19:18 harpnetAdmin      lol
19:18 harpnetAdmin      so i assume he still plays that
19:20 Calinou           he is making a clone of Minecraft in java now
19:20 Peacock           copying the game *and* methods lol
19:21 VanessaE          senate cut a deal?
19:21 * VanessaE        checks
19:21 Peacock           yeah apparently they're due to vote on it later
19:21 Peacock           seems there's some GOP infighting too lol
19:22 VanessaE          as if THAT is a surprise.
19:22 Peacock           (their fault for embracing the teabag party)
19:22 VanessaE          the GOP now has something like an 80% DISapproval rating among most Americans now
19:22 VanessaE          they're gonna get their asses handed to them next year
19:22 svuorela          GOP ?
19:22 VanessaE          Grand Old Party
19:22 Peacock           well the next elections' still two years away, plenty of time to stir more controversies and pass voter ID laws
19:22 VanessaE          a.k.a. USA Republican Party
19:23 VanessaE          Peacock: I believe there is a midterm election in 2014, is there not?
19:23 svuorela          ah. but who cares about the rating amongst most americans as long as they sit in safe electoral districts.
19:23 Peacock           ah yeah, was confused, it's Canada thats going to the polls in two years lol midterms in one year in the US
19:23 * VanessaE        checks that, too
19:23 Peacock           which means...hillary will be running in 3 ?
19:23 VanessaE          Peacock: G*D I HOPE SO.
19:24 Peacock           conservatives here are gonna have their asses handed to them too lol
19:24 Peacock           ran on a transparency platform, promised to reform the senate (which is useless here) instead they filled it with members who promptly brough the government expenses scandals lol
19:25 VanessaE          yeah the next major election is next year.  36 states, then another 3 in 2015, then El Presidente
19:25 VanessaE          in 2016.
19:26 Peacock           i think hillary would have probably been the better choice back in 08 too
19:26 Peacock           when you think back, the best times in the US had a Clinton in the WH
19:27 Peacock           and who better to fix bill clintons' repeal of glass steagall lol
19:27 svuorela          especially lewinski had good times with clinton in the wh
19:27 Peacock           blowjobs in the white house is pretty mild compared to the damage bush did at home and abroad
19:27 sapier1           https://github.com/sapier/animals_modpack/wiki/Mob-creation-tutorial for those (rare) ppl who are interested in creating mobs by using mobf
19:27 VanessaE          in '08, she didn't want to run
19:27 sapier1           it's pre alpha ;-)
19:28 VanessaE          now there's a huge push to get her to toss her hat into the ring for 2016.
19:28 VanessaE          sapier1: how's the CPU usage of MOBF lately?
19:28 Peacock           didn't she run in the primaries (or whatever theyre called) in 08?
19:29 VanessaE          nope
19:29 VanessaE          well I better check
19:29 Peacock           but there was talk?
19:29 VanessaE          I don't think so though
19:29 Sokomine          jordach: hm. looks promising. but a real waterwheel would be even greater. and that's something that's probably best done with blender
19:29 Sokomine          you know...like from a medieval watermill
19:29 sapier1           depends on number of mobs and what mobs you've got enabled vanessae
19:29 VanessaE          sapier1: assume all of the standard MOBs in MOBF
19:29 svuorela          VanessaE: obama beat hillary in 08
19:29 VanessaE          oh hell, you're right
19:29 sapier1           mobf by default has all mobs enabled ;-)
19:29 Peacock           thats what i thought
19:29 VanessaE          I must be thinking of the 2012 election then
19:30 VanessaE          no, wait
19:30 VanessaE          you're both wrong :P
19:30 VanessaE          she withdrew from the race.
19:30 Peacock           yeah but she ran at first :P
19:30 Sokomine          vanessa: i do like your textures! i just think that for modern mills, there ought to be 3 rotor blades :-) and for historical windmills, the sails might look diffrent. it fits very nicely to the technic windmill the way it's now
19:30 svuorela          she withdrew when she was losing
19:30 Peacock           plenty of people ran against Romney then withdrew too
19:30 Sokomine          and if people are inspired to make new textures, that's very fine. the more to see :-)
19:30 VanessaE          Sokomine: I can make a three-blade version easily.  just not much inspiration right now.
19:30 sapier1           mobf adds at most 40% cpu load (teleporting to completely ungenerated area) for a short time and typicaly < 3% constant cpu load
19:31 VanessaE          sapier1: how's the lag and entity dupe issues?
19:31 VanessaE          I've been considering upgrading from simple MOBs :)
19:31 Peacock           entity dupe?
19:31 sapier1           I don't have any dup issues when playing singleplayer but as far as I know this occurs with multiplayers only
19:31 Peacock           how do you dupe an entity? sell it swampland in florida? lol
19:32 VanessaE          haha\
19:32 VanessaE          well anyway, I'm pretty sure the Repubs have no chance at all in the 2014 and 2016 elections.
19:32 harpnetAdmin      like that jay leno looking guy
19:32 Peacock           i noticed in my stores the boxes tend to have multiple copies of the same entity when there should be one
19:32 sapier1           there shouldn't be any difference to simple mobs dup rate
19:32 VanessaE          not after the mess they caused this year.
19:32 Peacock           depends who the GOP puts on the ticket, so far there doesn't seem to be a clear leader
19:33 Peacock           but it seems no matter which side wins, the GOP is intent on fucking things up further
19:33 VanessaE          perhaps, but the majority of americans hate them now
19:33 VanessaE          and gerrymandering or not, people will vote for whoever they want to
19:33 VanessaE          even if it's against the incumbent in their distribt
19:33 VanessaE          district*
19:34 Peacock           what happens if the GOP dumps the tea party before the election? (they seem like more of a liability now)
19:34 VanessaE          they can't.
19:34 VanessaE          the tea party is seen by most as integral to the repubs
19:34 VanessaE          they've burnt their bridges
19:34 Peacock           well they still have one year to move towards the center
19:35 svuorela          Peacock: but for what? most elections are safe electios
19:35 Peacock           heck even Bush Sr. recently attended a lesbian wedding of a friend(s)
19:36 Mossmanikin       sapier1: about mobf dev: think I can work with the way the fishes behave, but noticed the selection box of Nemo is quite big, is there a reason for that?
19:36 Peacock           when asked for comment, bush jr said " I shouldn't try to take a speck out of someone else's eye if I have a log in my own." lol
19:36 Sokomine          vanessa: upgrading to mobf would be fine! perhaps you could even run both mobs? simple mobs for the hostile ones - mobf for the farm animals. that's something players on the survival server would really like...animals to keep as decoration for farms. utterily fails with simple mobs :-(
19:37 VanessaE          Sokomine: good idea except, how do you disable MOBF's sheep and rats?
19:38 Sokomine          no :-) mobfs sheeps are *desired*
19:38 Sokomine          they're far better than those from simple mobs
19:39 Sokomine          simple mobs can be those sand-guys and the occasional dm etc. - as long as they're not too hostile
19:39 Mossmanikin       with "/mobf_settings" (at least in singleplayer, dunno about server)
19:39 Sokomine          and rats...well, for them it really doesn't matter. those pick-up-rats from simple mobs are ok. just...the sheep are not. they're better than nothing, but they're far too jumpy
19:40 * Peacock         is weary of shifty sheep
19:40 sapier1           mobf as command works too
19:40 sapier1           you need mobf admin privileges to do those settings
19:41 Sokomine          non-hostile mobs from mobf (=farm animals plus deer, ostrich, gulls, fishes etc - world gets nicer) plus semi-hostile ones from simple mobs. that may be a way
19:41 Peacock           entities easier on the cpu would be nice too lol but thats not a mod problem
19:41 sapier1           no one interested in archers trader and guards? ;-)
19:42 Sokomine          the vombies got quite agressive in recent versions of mobf, and fire-throwing entities above ground would be very bad
19:42 Sokomine          by all means in the traders :-)
19:42 sapier1           peacock you'll never get mobs that do things without using at least some cpu power ;-)
19:42 Sokomine          archers/guards as deco. they tend to shoot/guard - so they're probably aimed more at a younger audience. young kids find them fascinating and deploy them around their houses
19:43 Peacock           naw like i said, it's an entity thing, not a mob thing, even my simple store items consume a shitton and a half of CPU lol
19:43 sapier1           you're doing something wrong peacock mobf uses loads of entities without causing load that big
19:44 Peacock           all i did was take the falling node code and made them smaller to fit inside the boxes :P
19:44 Sokomine          in my experience, having the peaceful mobf-mobs causes no trouble in singleplayer. it seems to be a bit diffrent on multiplayer
19:45 sapier1           hmm without ppl willing to try it's difficult to find out whats wrong in multiplayer scenarios
19:45 Peacock           well yeah my issues relate to a lan server or internet server game, min 2 players
19:46 sapier1           it's not the latency I tried this with a very slow server ... I assume it's some concurrency issue
19:46 Peacock           its alot easier on cpu when you only have 1 player loading ents. into memory
19:46 Sokomine          that's true. that's why vanessas server would be optimal - server-admin that can be contacted easily
19:46 Sokomine          peacocks world is too diffrent and most likely wouldn't profit from mobs much
19:46 Peacock           well i dont have traders, just store item boxes
19:46 sapier1           vanessae do you have lua socket library installed on your server?
19:47 Peacock           you should see the 4 story mall lol
19:47 Sokomine          we could put fishes in peacocks oceans :-) and maybe gulls. they're very decorative and a nice sight
19:47 Peacock           fishing actually would be cool
19:47 Peacock           kinda hard finding farmland lol
19:48 Sokomine          :)
19:48 sapier1           I don't like current gulls flight :-) I intend to improove their movement in next mobf version :-)
19:48 Sokomine          true. there's a very nice fishing mod. that would fit well
19:48 Sokomine          and maybe the mod that adds boeys (sp? bojen) that bob up and down in the water
19:48 sapier1           and mobf <-> fishing mod integration is currently in development
19:49 Peacock           though i recently switched from creative to economy - people need to craft picks, mine minerals and sell them to buy the stuff they want, or alternatively, craft the basic stuff themselves
19:49 Peacock           still dont have crafts for any of my own nodes lol
19:49 Peacock           i'd need a workbench for that
19:49 sapier1           *g*
19:52 Peacock           also been thinking of trying to port my mods to MT classic
19:53 * Sokomine        hides the mod-delete-button from peacock
19:53 Peacock           mod delete?
19:53 Sokomine          regarding a workbench...danducombe has a pretty nice looking one. it seems to be an autocrafter currently
19:54 Sokomine          yes. you tend to hide/delete your mods if we don't watch close enough
19:54 Peacock           i tend to delete them after protracted periods or harassment and or zealotry :P thats not the same thing
19:55 Peacock           i mean people like onpon4 make it totally not fun anyways
19:55 Peacock           but im curious to see how my mods would perform in cpp on mt-classic
19:55 sapier1           if you delete them you they win ;-)
19:55 Peacock           sapier naw they just keep arguing and fork them while calling it shit lol
19:56 Sokomine          ok :-) then do port them to it. mt classic didn't have nodeboxes iirc?
19:56 sapier1           peacock there aren't many things that can't be fixed in lua if you think a little bit more about it
19:56 Peacock           sokomine well they do have stairs and slabs now
19:56 Sokomine          ah. that's good
19:56 Peacock           sapier the problem was never lua :P
19:56 Sokomine          i don't entirely understand the mt-classic movement. but if people are happy with it then it's fine
19:57 Peacock           have you tried it?
19:57 sapier1           why does everyone think classic is faster than current ... once classic has all those features minetest has it'll be as "slow" as mt
19:57 Sokomine          after all, we all do have our prefered set of mod collections and functionalities
19:57 sapier1           I guess it's a "in past everything was better" situation :-)
19:58 Peacock           try it and compare :P
19:58 Sokomine          hm. i've tried minecraft survival recently and was astonished how slow it ran on my hardware. it did better on the slightly older hardware. perhaps it can't handle the intel graphics very well. mt runs much much faster
19:59 Sokomine          there are some issues recently with mt getting slow after very short time, but i hope the reasons can be identified and removed
19:59 Peacock           i kinda look on mt-classic as a chance to evolve in a different direction based on an earlier draft - and it's not really that old, anyone running linux has packages which are way older :P
20:00 sapier1           it's basicaly a fork and forks spread forces ... thus weaken both projects
20:00 Peacock           well opensource is about choice
20:00 Jordach           Peacock, #minetest-classic
20:00 Peacock           and each fork has it's own direction
20:01 VanessaE          sapier1: that's used by the IRC mod is it not?
20:01 VanessaE          (socket)
20:01 VanessaE          (sorry, was afk, busy)
20:01 sapier1           yes but successfull forks are very rare
20:01 sapier1           what's used by irc mod?
20:01 VanessaE          lua socket.
20:01 Peacock           dunno, mt classic might be good with some sort of simpler mod api, either binary or some other language
20:02 sapier1           great so if you enable mobf statistics we'd have high resolution cpu load calculation
20:02 Peacock           well forks usually arise because of planning/design differences, so if the person didn't fork, they likely wouldn't work on the original project either, look at it that way :P
20:02 Peacock           jordach anyone on there?
20:03 VanessaE          sapier1: who are you talking to there? :)
20:03 sapier1           :-) you vanessae ;-)
20:03 VanessaE          oh ok
20:03 Jordach           me, darkrose, kaeza, sdzen (rarely), mrtux, gnugamer
20:03 VanessaE          yeah, I have the IRC mod (and it works well), so I guess I have luasocket also.
20:04 sapier1           peacock the problem aren't those who fork but those that follow ;-)
20:04 VanessaE          I'll give MOBF some more thought
20:04 sapier1           in case a fork is successfull forces are spread .. in case not thos followers most time are lost for both projects
20:04 VanessaE          kinda getting buried in life today :-/
20:05 Peacock           sapier so people shouldn't switch projects if they're unhappy with the direction? :P
20:05 * Jordach         gives VanessaE car:red
20:05 VanessaE          Jordach: I'd rather just have cadillac:rocker_arm_support_left
20:05 VanessaE          :P
20:05 Peacock           you can't blame the fork if people follow, it just means it present valid points :-)
20:05 sapier1           they should but they should think twice if their "unhappynes" is just a episode that can be fixed over time or not ;-)
20:05 Jordach           VanessaE, cadillac; you have class, who'd have thought
20:05 VanessaE          fuck yeah I have class
20:06 VanessaE          :)
20:06 Jordach           not from what i've seen on facebook
20:06 VanessaE          :P
20:06 Jordach           kaeza might know what im on about
20:06 VanessaE          don't like how I dress?  don't look :P
20:07 Peacock           sapier i'd argue it's not just an episode :P there have been plenty of arguments about what should and shouldn't be in voxel engine, forks are handy in that case
20:08 * Sokomine        hopes that mobf will win and get installed on vanessas survival server
20:08 sapier1           I haven't had a closer look at minetest classic by now so I can't tell for sure.
20:09 Peacock           well it had been a long time since i played 0.3.x, but i really was taken aback by the performance and general lack of glitches
20:09 Peacock           like when i go underground, i no longer see the sun/moon flickering in the distance
20:10 sapier1           if there are no features there can't be glitches ;-)
20:11 Peacock           well features of late have seemed pretty random to me, complicated things like finite liquids and liquid range, while other suggestions are apparently not simple or voxely enough :P
20:12 sapier1           I've got almost same situation comparing simple mobs to mobf ... yes simple mobs have less bugs ... of course sm implements 1/10th of features mobf does ;-) maybe less
20:12 sapier1           true I don't understand what features are merged too
20:13 Sokomine          i was very glad that my visual_scale for sign/torchlike got merged
20:13 Sokomine          it is admittedly a very small change
20:13 Peacock           it seems to range from the complex to the simple, and others get rejected because they're too complex or too simple lol it's somewhat confusing
20:15 sapier1           there are some very very big open issues no one is brave enough to start working at .. me too ... I recently underestimated formspec menu complexity drasticaly :-)
20:15 Mossmanikin       Sokomine: Didn't test it yet, but I'm glad about it too
20:15 Sokomine          hope people will do more animated textures :-)
20:16 Sokomine          which pull requests are waiting that are important to each of you?
20:16 Peacock           well custom menus is an interesting idea, certainly allows for varied games and the placement of more options, but alot of important bugs/issues seemed to have been sidelined too while new features are added :/
20:17 sapier1           what do you mean with "sidelined"?
20:17 Sokomine          hm. it'd be important to fix the "framerate drops drastically after ~30 minutes" bug...but nobody seems to have a clue what causes it
20:18 Sokomine          thought sapier was working on improving formspecs? in an ongoing process?
20:18 Peacock           sidelined as in there are a few longstanding bugs not getting any attention
20:18 sapier1           I don't know about open issues with formspecs?
20:19 Peacock           no not formspecs dont worry lol
20:19 Peacock           just other bugs
20:19 sapier1           some of those bugs can't be reproduced that easy
20:19 Peacock           i mean, the entity duplication has been around a while
20:19 sapier1           I can't even reproduce that issue ;-)
20:19 Peacock           small nodeboxes twitching, underground moon/sun, above ground cave generation, etc.
20:20 Peacock           as you said, mt classic doesnt have a ton of features, but it also doesn't have as many bugs lol
20:20 Sokomine          ah yes, the entity duplication. guess that's something nobody has a clue about either
20:20 Exio4             Peacock: if you were at #minetest-dev, you could have check that c55 is actually working on the entity duplication bug?
20:21 sapier1           if you have a book with 10 pages only 10 pages can contain errors if there are 10000 pages obviously there can be lots of more bugs
20:21 Peacock           i do read the logs, on most days it seems as dead as this channel at the hours i sign on :/
20:21 Sokomine          sapier: simple mobs has that entity duplication bug as well. and the linuxgaming-server is suffering more or less heavily
20:21 sapier1           exio4 can you give me a hint what logs contain the current state of that bug?
20:22 Exio4             sapier1: all the info i know about is in the last hour of log in #minetest-dev, i don't know more, sorry :P
20:22 Sokomine          exio4: oh, that sounds fine!
20:22 sapier1           oh so just recent :-) thx
20:23 Peacock           dunno, i still find mt classic interesting, definately simpler, could use a few extra features like the ability to add nodes, though i may just go ahead and work on that
20:24 troller           Peacock, my liquid things just extention to old liquids, they exactly same voxely as old
20:25 Peacock           nonetheless, we ended up with 2 types of liquids and im having trouble with both now lol
20:25 Peacock           air pockets with plain liquids, cpu gobbling with finite
20:25 Peacock           om nom lol
20:26 troller           finite in -next can be adjusted to eat less cpu
20:26 Peacock           though plain liquids aint your fault, think that started happening with range
20:27 troller           set leveled=2 to all liquids and it will eat less cpu than old
20:27 Peacock           and i dont get why viscosity wasn't good enough for that lol
20:27 troller           range is error
20:27 Peacock           agreed
20:28 troller           and its removed in pull with leveled
20:28 Peacock           doesn't PA have an (word for opposite) pull?
20:28 Peacock           *conflicting
20:28 troller           he dislike size of pull
20:29 troller           but agreed with range removing
20:29 Peacock           ah good, my waterworld looks patchy as is
20:30 Peacock           all people have to do to avoid drowning is swim to a pocket lol
20:33 Peacock           who knows, i may end up running two servers, classic and main, i'll call one cdn. bacon and the other cdn. poutine XD
20:36 troller           run in differend dirs with different configs and ports !30000
20:37 Peacock           30K and 30K +1
20:37 Peacock           and yeah on crunchbang i have to compile all my minetestes since the repo version is Mesozoic  lol
20:38 troller           no, dont use 30000-30003 - it can be used by tests
20:39 Peacock           tests?
20:39 Peacock           which mt does test on those ports?
20:39 Peacock           i though most servers defaulted to 30K
20:40 troller           when you run one server - its ok
20:41 Peacock           ah okay so i need to space out the port numbers
20:41 Peacock           like 30K and 25K
20:42 troller           +- 5
20:43 Peacock           seperate question, what do you use for playing around with mt source files? even mt classic has quite a bit of files, i find it hard to load many in gedit lol
20:45 harpnetAdmin      notepad++
20:46 troller           far
20:46 troller           mc
20:47 Peacock           notepad++ is windows :P im on #!
20:47 kaeza             Peacock, CodeBlocks
20:47 Peacock           i tried codeblocks, the UI is practically invisible with my desktops' color set :/
20:47 harpnetAdmin      lol
20:47 kaeza             use cmake -G "CodeBlocks - Unix Makefiles"
20:48 kaeza             and you get a nice project file
20:48 Peacock           is there like, a GTK version of it?
20:48 Peacock           heck ill even take QT since that respects' system themes lol
20:49 kaeza             Peacock, C::B uses wxWidgets, and afaik, they can use either Qt or Gtk+
20:49 Peacock           so i shoulda tried to find the settings/options
20:50 kaeza             (+ native widgets on Windows and MacOS)
20:50 Peacock           i guess im one of the rare ones who uses light fonts on dark window bgs lol
20:50 Peacock           (easier on the eyes lol computer screens aren't paper)
20:51 kaeza             if you can get me a nice light-on-dark theme for Gtk+, plz share :P
20:52 kaeza             actually, I used the high contrast inverse theme on Ubuntu, but afer looking for hours to a dark screen, suddely looking at a pure-white page on firefox literally burns your eyes :P
20:53 VanessaE          there already is one, xfce-dusk or some such
20:53 VanessaE          well you want gtk+
20:53 VanessaE          hrm
20:53 VanessaE          you're SOL :P
20:53 Peacock           kaeza http://s7.postimg.org/a2l35mywb/Screenshot_161013_04_52_52_PM.png
20:53 VanessaE          kaeza: welcome to the wonderful world of Raster Burn.
20:54 kaeza             :<
20:54 VanessaE          Peacock: where is that anyway?
20:55 Peacock           the wallpaper? no idea lol
20:55 Peacock           i'd guess NY
20:55 VanessaE          heh
20:55 Peacock           i like the blue and black so i used gcolor2 and gnome-color-choser to tweak the system theme
20:56 Peacock           anything brighter on an LED screen gives me grinding migraines lol
20:56 VanessaE          ow :(
20:56 Peacock           older LCD screen (p4) are better for that but the contrast is weaker
20:57 Peacock           (and yes, close, maximize and minimize are on the left side, im a lefty :P)
20:57 harpnetAdmin      i wish someone would port minetest into Objective-C
20:57 Peacock           C#
20:58 kaeza             <lamefun> JS!
20:58 Peacock           BS is C# and the default range is 135m lol
20:58 harpnetAdmin      what about CDull?
20:59 Peacock           what about plain C though? cpp seems incredibly complicated lol
20:59 Calinou           dark themes cause tons of software issues
20:59 kaeza             ^
21:00 harpnetAdmin      I AM CRAVING MINETEST FOR iOS
21:00 Peacock           because software assumes everyone runs black on white themes lol
21:00 Calinou           Sokomine> hm. it'd be important to fix the "framerate drops drastically after ~30 minutes" bug...but nobody seems to have a clue what causes it
21:00 Calinou           my FPS don't reduce after playing Minetest for a while.
21:00 Peacock           notice in windows i can set the colors to whatever i want and 99% of apps match it
21:01 * harpnetAdmin    is going to #harpnetIRC
21:01 Evergreen         I use albatross in xfce
21:01 Evergreen         It has a nice grey/white contrast
21:02 Peacock           heck even black on white websites give me headaches lol
21:02 Calinou           gtg night :)
21:02 Evergreen         Cya
21:02 Calinou           Evergreen: greybird, the default on xubuntu, here :p
21:02 Peacock           why do people design as if computer screens were canvas or paper? the key difference is a screen is a light source lol
21:02 Calinou           I just changed wallpaper and disabled compositing on desktop
21:03 Evergreen         Do you think PyGtk would be a good library for making a gui based program in python?
21:03 Peacock           tried it, not bad, but by why python for that sortof app?
21:03 Peacock           bbl
21:04 Calinou           well, for GUIs I don't think you want to do C++...
21:04 Evergreen         ^
21:04 Calinou           for very simple you could use zenity
21:04 Calinou           you can use it with python
21:04 Calinou           or just with bash
21:05 zsoltisawesome    https://www.filepicker.io/api/file/ZlSES6pVS4iZ1Gre2W2M
21:05 zsoltisawesome    my oppinion of the whole matter
21:05 Sokomine          calinou: go to vanessas server. idle there for a while and do nothing. your fps will drop
21:05 Calinou           oh, vanessa's server is a special case :P
21:06 kaeza             entity dupes again? :<
21:06 kaeza             speaking of the devil
21:07 kaeza             either that or particle spawners
21:08 zsoltisawesome    SDFSADFAEFAFADFADFADFADF
21:08 VanessaE          no one has yet to explain tha tone.
21:08 zsoltisawesome    SORRY
21:08 VanessaE          the fps dropouts I mean
21:08 Sokomine          hm, it may be particle spawners (bees...). but i also had the issue in the middle of the desert with no bees around
21:08 zsoltisawesome    MY CARPS SEEM TO BE BROKEN
21:08 VanessaE          excep that frequent sign-ons of other players exacerbates the problem.
21:08 zsoltisawesome    there
21:08 VanessaE          except*
21:09 kaeza             Sokomine, particle spawners steadily reduce the FPS for some reason, even when "inactive"
21:10 Sokomine          even if they're not in the vicinity? there can't be any in the desert...
21:10 kaeza             yep
21:10 Calinou           zsoltisawesome: don't put Rainbow Dash on your keyboard. :)
21:11 zsoltisawesome    why not? :)
21:11 * Evergreen       takes Calinou and sets him on his keyboard before he can run away
21:11 kaeza             Sokomine, try using the weather mod for a while; even after the rain stops (no more spawners) the FPS is still low
21:11 Sokomine          oh. hm
21:12 zsoltisawesome    im bored
21:12 zsoltisawesome    i dont know how to compile crap on windows (its too coplicated)
21:12 Calinou           switch to linux
21:12 zsoltisawesome    cant
21:12 Calinou           virtualbox
21:12 Calinou           :>
21:13 zsoltisawesome    lol
21:13 zsoltisawesome    father will still be po
21:13 Calinou           now you have no excuse except if your CPU doesn't have hardware virtualization
21:13 zsoltisawesome    no!
21:15 Evergreen         Oh hi Mossmanikin, didn't see you there
21:16 zsoltisawesome    does anyone think i can run minetest client on a server computer? im getting a server computer tomorrow and i have friends come over to play minetest over LAN but i dont have enough computers! so what do you guys think
21:16 zsoltisawesome    and no, that iisnt the sole reason im getting it
21:17 kaeza             what is a server computer?
21:17 zsoltisawesome    :D
21:17 kaeza             if it is what I think you mean, then no
21:17 zsoltisawesome    what do you think i mean
21:17 kaeza             dunno
21:18 zsoltisawesome    I mean Dell PowerEdge 2650 server computer
21:18 zsoltisawesome    :D
21:19 Mossmanikin       Evergreen: Hi Evergreen :) What do you think about the roots?
21:19 Evergreen         Awesome
21:19 zsoltisawesome    Creative
21:20 Mossmanikin       Nice :)
21:20 zsoltisawesome    http://www.google.com/imgres?newwindow=1&safe=active&client=firefox-aurora&hs=Bju&sa=X&rls=org.mozilla:en-US:unofficial&channel=fflb&biw=1366&bih=644&tbm=isch&tbnid=2dOdfCmK6UiFbM:&imgrefurl=http://younanplex.com/business-solutions/servers-network-equipment/servers/dell-servers/dell-poweredge-2650-2u/&docid=_w-Qikj4NsMQvM&imgurl=http://younanplex.c
21:20 zsoltisawesome    om/wp-content/uploads/2013/04/dell26.jpg&w=400&h=320&ei=0AJfUryAG6jSyAH9uoDwDg&zoom=1&ved=1t:3588,r:3,s:0,i:90&iact=rc&page=1&tbnh=192&tbnw=240&start=0&ndsp=16&tx=143&ty=131
21:21 Mossmanikin       :D
21:21 zsoltisawesome    Go Firefox Aurora!
21:22 zsoltisawesome    umm
21:22 zsoltisawesome    random
21:23 Miner_48er        how much ram do you have?
21:23 zsoltisawesome    4gb, with 2gb extra
21:23 zsoltisawesome    it wont fit in XD
21:24 Miner_48er        GUI ?
21:24 zsoltisawesome    As in OS?
21:24 Miner_48er        yes
21:25 zsoltisawesome    Windows Server 2008
21:25 zsoltisawesome    bvut i might change it
21:25 Yepoleb           omg, someone said windows server
21:25 zsoltisawesome    lol
21:25 kaeza             .-.
21:25 zsoltisawesome    whats wrong with that?
21:25 VanessaE          Mossmanikin: roots?
21:25 kaeza             Yepoleb, s/server// :P
21:25 Yepoleb           it's not an os!
21:26 zsoltisawesome    Urhm
21:26 Miner_48er        should be fine running that
21:26 zsoltisawesome    not to start an argument, but i do believe it IS an OS...
21:27 Miner_48er        it is
21:27 zsoltisawesome    Yepoleb: Told ya so
21:28 zsoltisawesome    odd, my brother just proclaimed that he it going to bite his big toe really hard
21:28 zsoltisawesome    *is
21:28 Yepoleb           It's a virus
21:29 zsoltisawesome    +1
21:29 Mossmanikin       VanessaE: What about them?
21:29 VanessaE          what roots?
21:29 VanessaE          did I miss a critical update? :)
21:30 Mossmanikin       Wrote it today, don't know if it'll be changed :)
21:30 Mossmanikin       Roots for all kind of trees
21:30 VanessaE          oh ok
21:30 VanessaE          moretrees too? :)
21:30 zsoltisawesome    from now on, all my mods will be posted in the mods section of www.harpnet.comuv.com/games/index.html
21:31 Mossmanikin       Of course! :)
21:31 VanessaE          sweet
21:31 zsoltisawesome    the site is a bit scrambled ATM
21:31 VanessaE          if you wanna add some of that to moretrees so that sapling growth causes roots, I'd love it :)
21:31 Mossmanikin       only new texture is a mask
21:31 VanessaE          zsoltisawesome: publish your mods on the Minetest forum, not in a third-party website.
21:31 Mossmanikin       Good idea
21:32 zsoltisawesome    LOL
21:32 zsoltisawesome    its my site
21:32 zsoltisawesome    XD
21:32 VanessaE          so?
21:32 VanessaE          no one will be able to find them otherwise
21:32 zsoltisawesome    lol
21:32 zsoltisawesome    i need said i would stop puting them on the forum
21:32 zsoltisawesome    *never
21:33 zsoltisawesome    spellcheck *facepalm*
21:34 kaeza             still, most users won't visit a random external site to download mods
21:34 kaeza             but meh
21:38 Peacock           plenty of games have external mod sites though
21:38 Peacock           simcity, citiesxl, homeworld2, to name a few
21:38 zsoltisawesome    yup
21:38 zsoltisawesome    minecraft
21:38 zsoltisawesome    XD
21:38 Peacock           cities in motion
21:38 Peacock           and it wouldn't hurt to have an independently run mod exchange
21:38 Peacock           mtmx.net or something like that
21:39 zsoltisawesome    Rule #1a: Never mention minecraft in #minetest
21:39 zsoltisawesome    XD
21:40 Peacock           though even i have to admit, new mods coming out has slowed down considerably since 2~1 year ago
21:41 kaeza             because there's nothing new or revolutionary to make
21:42 Peacock           well, i still have plenty of ideas, but with all the fighting over the definition of freedom, imagination takes a backseat :P
21:42 zsoltisawesome    sorry bout that spam
21:43 zsoltisawesome    my irc client does weird things
21:43 kaeza             then get a better one?
21:43 zsoltisawesome    like what?
21:46 VanessaE          anything that isn't a webchat?
21:46 zsoltisawesome    lol
21:46 zsoltisawesome    cant
21:46 zsoltisawesome    xd
21:46 VanessaE          bullshit.
21:46 VanessaE          anyone can.
21:46 VanessaE          IRC clients exist for all platforms
21:46 VanessaE          hell even my C64 has one.
21:46 zsoltisawesome    and im not allowed to install shit
21:46 VanessaE          try asking someone else to install it then
21:47 Miner_48er        zsoltisawesome OS?
21:47 zsoltisawesome    mai pops wont let me
21:47 VanessaE          so find some IRC client that doesn't have to be "installed"?
21:47 Miner_48er        use a portable one
21:47 VanessaE          what he said.
21:47 Miner_48er        windows or linux?
21:48 zsoltisawesome    Windows 7 Ultimate, Using Kiwi IRC, Firefox Aurora
21:48 VanessaE          looks like hexchat can do that.
21:50 zsoltisawesome    can you connect to VNC when you are not on the same wifi network?
21:50 zsoltisawesome    http://www.mtmx.net/data/web/zhang/404.jpg
21:50 VanessaE          of course.
21:51 zsoltisawesome    i cant figure out how
21:51 zsoltisawesome    :(
21:51 zsoltisawesome    im using tightVNC
22:02 zsoltisawesome    andthe channel goes silent
22:09 zsoltisawesome    HI!
22:11 zsoltisawesome    Hi!
22:13 twoelk            you can use the PortableApps platform. http://portableapps.com/
22:13 twoelk            It has KVIrc as app
22:14 twoelk            keep your stuff on a stick and it wont disturb the pc
22:16 zsoltisawesome    ok!
22:17 zsoltisawesome    brb
22:50 stormchaser3000   hi
22:50 stormchaser3000   i am lagging
22:50 stormchaser3000   i think
22:50 VanessaE          hi
22:50 VanessaE          0.62s
22:50 VanessaE          no real lag there
22:51 stormchaser3000   was epicrainmonki banned from your server
22:51 stormchaser3000   ?
22:51 VanessaE          nope
22:51 stormchaser3000   oh ok
22:51 stormchaser3000   lol
22:51 VanessaE          my servers were offline for a short while earlier.
22:51 jojoa1997         kaeza, how did youi say i apply patches?
22:51 stormchaser3000   i was talking to him on skype
22:53 stormchaser3000   ok
22:54 stormchaser3000   um
22:54 stormchaser3000   i have no idea what i am doing on irc lol
22:55 kaeza             jojoa1997, git am xxx.patch
22:56 kaeza             backup your minetest first, in case you fuck up
22:56 kaeza             my source tree was a bit outdated when I made it, so may not apply cleanly
22:57 jojoa1997         ok and what is the url
22:57 kaeza             did you download the firearms mod?
22:57 jojoa1997         yes
22:57 kaeza             it's in firearmslib/util/player_setfov.patch
22:57 jojoa1997         so what do i put in xxx.patch
22:57 jojoa1997         the dir
22:57 kaeza             ...
22:58 jojoa1997         git am firearmslib/util/player_setfov.patch
22:58 kaeza             copy the patch to the root of your minetest dir, and do "git am player_setfov.patch"
22:59 jojoa1997         root as in /minetest/...
23:00 jojoa1997         what is whitespace error
23:01 jojoa1997         ok it worked
23:01 jojoa1997         can you help me with this patch https://forum.minetest.net/viewtopic.php?id=5397
23:02 kaeza             did it apply?
23:03 jojoa1997         yours did
23:03 jojoa1997         meh dont care about 3d view
23:04 jojoa1997         do i just build after that
23:04 kaeza             yep
23:05 jojoa1997         so how do i zoom in with your mod
23:05 kaeza             give yourself firearms:awp and right-click
23:06 jojoa1997         privs
23:06 jojoa1997         ?
23:07 kaeza             none needed
23:08 jojoa1997         what is awp
23:11 kaeza             http://en.wikipedia.org/wiki/Accuracy_International_Arctic_Warfare