Time  Nick           Message
00:27 EvergreenTree  o/
00:27 twoelk         thats one of the dangers of globalization using the bad word and world wide free trade using the good word
00:34 twoelk         I dont always believe in accidents ;-)
00:35 twoelk         rating is always a danger as it often over simplifies the qualities of a subject
01:26 SirDigby       VanessaE
01:29 SirDigby       well then.
01:29 SirDigby       Anyone have a server that's up that isn't filled with 100 cobble stone/ dirt huts?
01:38 RavonTUS       Greetings
01:39 kaeza          hi
01:40 RavonTUS       With mob fish there a way to kill off all the mobs but leave the spawn points?  Basically start over, there just to many things running around.
01:42 kaeza          there's a way, albeit a cumbersome one
01:42 kaeza          well, not too hard really
01:43 kaeza          install this mod: https://forum.minetest.net/viewtopic.php?id=2777
01:43 * Pilcrow      wonders if he can forkbomb a mesecons luacontroller...  :P
01:44 kaeza          RavonTUS, copy & paste the code into <minetest>/mods/clean/init.lua (create folders as needed)
01:44 kaeza          then list the names of the entities (mobs) you want to remove in the old_entities table
01:45 RavonTus_      Dumb ipad doesn't multiple task.
01:45 kaeza          lol
01:46 RavonTus_      Everyone answered my question but now I'll never know the answer.
01:46 kaeza          RavonTus_, http://irc.minetest.ru/minetest/2014-01-15#i_3547903
01:48 RavonTus_      Thanks got it.
01:49 Pilcrow        just wondering, is there anyone working on an Android port of Minetest?
02:38 EvergreenTree  Hi us_0gb
02:38 us_0gb         Hello EvergreenTree!
04:36 SirDigby       I need a new home now that minerealms shut down.
04:41 * kaeza        points in the general direction of kaeza.mooo.com:30000
06:29 xiong          What's going on with bloaster's hydrodynamics?
06:48 Peacock        well it took the better part of an evening but i think i wrote a decent blackjack game from scratch
06:54 rambomedic     source?
06:54 rambomedic     also gui?
06:54 rambomedic     or cmd
06:54 rambomedic     line?
06:55 Peacock        i dont distrib stuff, but its not cmd
06:55 rambomedic     you don't distrib stuff?
06:55 rambomedic     lol is this top-secret
06:55 rambomedic     nsa shit?
06:55 Peacock        yeah, spying on players computers :P
06:56 Peacock        thats what their new massive datacenters are for : keeping file indexes of people's pron collections
07:21 rambomedic     Does anybody here have experience reverse engineering game engines?
09:47 keesj          Hi,!
09:48 keesj          I wonder how hard it would be to export a part of a minetest world to "print" on a 3d printer
09:49 keesj          are there mods for doing so?
09:59 VanessaE       shouldn't be too hard
09:59 VanessaE       the map format is somewhat documented
09:59 VanessaE       and worldedit saves to plaintext files
09:59 VanessaE       its format is documented too
10:00 VanessaE       the harder part would be reading and "rendering" the node defs and textures into something that your 3d printing software can understand
10:00 VanessaE       e.g. interpreting things like the plantlike or fencelike drawtype, or extracting and rendering a nodebox
10:00 keesj          that part is "easy" I can generate the blocks using openscad
10:01 VanessaE       yeah but a world is more than just cubes
10:01 VanessaE       see, you'll basically have to "run" the Lua code that makes up the game content
10:01 VanessaE       run through it, interpret it the way the Minetest engine does
10:01 VanessaE       shouldn't be TOO hard
10:02 VanessaE       I think....
10:02 VanessaE       where is it...
10:02 VanessaE       https://sites.google.com/site/cornernote/minetest/game-wiki
10:03 VanessaE       if this still works, it'll give you a starting point
10:03 VanessaE       it extracts and renders all items in the game into textures
10:03 VanessaE       with some changes, it could probably be made to render them into models instead of images
10:03 VanessaE       (the "download latest version" link is still good anyway, but the demo page is gone)
10:04 VanessaE       I don't recall if he ever got around to rendering nodeboxes - but I think he did
10:04 VanessaE       but as you can see the code is quite old
10:11 VanessaE       oops.
10:12 VanessaE       note to self_  ctrl-Q is too close to ctrl-A.
10:13 keesj          thanks VanessaE
10:13 VanessaE       hope that helps
10:14 VanessaE       bottom line is that the map, worldedit's save format, and all the code is open and documented at least to some extent, so exporting to something that can be 3d-printed should be fairly easy
10:15 VanessaE       at least, no harder than exporting a minecraft map :)
10:28 Peacock        spam https://forum.minetest.net/viewtopic.php?id=8305
10:36 VanessaE       deleted.
10:37 VanessaE       and banned.
10:39 Peacock        well at least it wasn't one of those BTC spams again lol
10:39 Peacock        btw im now reasonably sure my laggiest players are the one connecting from cellphones/tablets
10:39 Peacock        *ones
10:42 aldobr         hi all
10:42 Peacock        hodies
10:43 Peacock        *howdies
10:43 * Peacock      is sleepu
10:43 Peacock        *sleepu
10:43 Peacock        aiight fuck it good night lol
11:29 keesj          it looks like minetest-mapper is that I want
11:30 VanessaE       nope
11:30 VanessaE       that just gives you an overview image
11:30 VanessaE       http://digitalaudioconcepts.com/vanessa/hobbies/minetest/worldmaps/Creative_World.png
11:30 VanessaE       stuff like that ^^^^^  for example.
11:34 specing        SirDigby: you should have seen that coming, it was down for weeks a month ago
14:56 BlockMen       wtf? www.nytimes.com/2014/01/15/us/nsa-effort-pries-open-computers-not-connected-to-internet.html?hp&_r=2
15:09 VanessaE       "from tiny circuit boards and USB cards inserted surreptitiously into the computers. "
15:09 VanessaE       in other words, from bugs
15:09 VanessaE       the same shit they've been using since forever,.
15:18 sfan5          VanessaE: everything is new when the NSA starts using it
15:20 VanessaE       heh
15:22 BlockMen       I was more wondering about the transceivers in the cables and how far they can be used
15:35 sfan5          BlockMen: the signal can be pretty good, they could run the antenna along the whole cable
15:40 sfan5          but if they'd use radio frequencies they would run out pretty quickly
15:40 sfan5          s/ly//
16:38 MinetestBot    GIT: sfan5 commited to minetest/minetest: Fix building with MinGW a5287b6777 2014-01-15T08:35:00-08:00 http://git.io/cNx5hQ
16:40 tomasbrod      Hello.
16:40 tomasbrod      Ok, it works. Sorry.
16:47 PilzAdam       Hello everyone!
16:48 BrandonReese   howdy
16:48 EvergreenTree  howdy do
16:52 PilzAdam       quote of the day: "I english google translator"
16:56 sfan5          I should really add a quote module to MinetestBot
16:57 PilzAdam       but... we already have PilzAdam for that!
16:57 * Jordach      sighs
16:59 Jordach        i've wasted too much time into making a pure model..
16:59 Calinou        make a unpure model then
16:59 Calinou        </quake 3 jokes>
16:59 Jordach        Calinou, it's not even based off of the modelt Taoki made now
17:01 Jordach        i've even added IK rigging
17:15 MinetestBot    GIT: ShadowNinja commited to minetest/minetest: Make default User-agent follow RFC 2616 f42f01758c 2014-01-15T09:10:53-08:00 http://git.io/QVOo-g
17:55 markveidemanis I want to make a minetest video
17:55 markveidemanis What shall i make a video of?
17:55 markveidemanis Hmmm...What parkour maps are there?
17:57 Calinou        probably not many
17:57 Calinou        look at the Maps forum
17:59 proller        markveidemanis, Sky server
17:59 markveidemanis Holy shit, yes!
17:59 markveidemanis thanks!
18:00 rubenwardy     Hi all!
18:00 * rubenwardy   just treated himself to a new memory stick
18:02 rubenwardy     What is it called with IRC when instead of connecting directly to the server, you connect to a bot which is connected to the server. The bot means you are always logged in, and listening.
18:02 rubenwardy     Bouncer?
18:02 rubenwardy     heh
18:06 markveidemanis I cant err...connect
18:10 kaeza          greetings
18:12 blaise         lmao
18:12 blaise         bnc was the first one, yes?
18:12 proller        markveidemanis, ping setun.net
18:12 blaise         I use znc
18:13 blaise         it's pretty great
18:13 markveidemanis avg 131ms
18:15 blaise         honestly, I don't even know if bnc is maintained anymore
19:02 MinetestBot    GIT: Sapier at GMX dot net commited to minetest/minetest: Fix win32 reading semaphore count not working (broke all queues) 4896d4b829 2014-01-15T11:03:11-08:00 http://git.io/q8hCfw
19:17 iqualfragile   ShadowNinja: are you repyling?
19:36 ShadowNinja    iqualfragile: Yes.
19:37 ShadowNinja    :-P
19:44 iqualfragile   good
20:18 Peacock        not easy finding games that can be played just against the house - learning more about casinos then i ever imagined lol
20:18 * sfan5        puts a kitten on john_minetest's head
20:19 Peacock        so far there's double-hand poker, big six wheel and Baccarat
20:20 Peacock        roulette and craps would kinda suck to play because they're just random numbers games
20:31 MinetestBot    GIT: BlockMen commited to minetest/minetest: Prevent placing node when player would be inside new node 1b4908bf56 2014-01-15T12:26:54-08:00 http://git.io/3-UkRQ
20:33 Peacock        ^ can see that becoming annoying when your standing on the edge of something highup trying to build out
20:34 Peacock        (annoying in the sense that more players are gonna be asking for fly)
20:37 BlockMen       you can still place nodes the old way with noclip
20:37 Peacock        yeah but thats not something i grant on a public server either
20:37 Peacock        players are dumb enough as it is with shout and interact :p
20:39 iqualfragile   woooot m8?
20:39 iqualfragile   that fix finaly happened?
20:39 Peacock        see right now i even have a player yelling at us in spanish even though its pretty obvious we only cover english and french questions lol
20:40 BlockMen       well, we can prevent stupidity ;)
20:40 Peacock        damn, and i was looking forward to having a stupid filter :p
20:40 Peacock        well, we can always pose a basic arithmetic question when players join a server, like cereal boxes do with prizes lol
20:41 kaeza          Peacock, connect your server to IRC :) that way people can answer questions without needing to be in game :)
20:41 Peacock        i would but lag is bad enough as it is :/
20:41 kaeza          (in the Inchra network, we already cover english, french, spanish, portuguese, and german)
20:42 Peacock        is 049 better to 048 in that regard?
20:42 Peacock        i know sapier's been working on the udp thing
20:42 Peacock        dont know if that's still testing or not
20:48 ShadowNinja    Peacock: The IRC mod is very lightweight.
20:49 ShadowNinja    It will increase startup time by a few seconds, but the globalstep runs too fast for os.clock() to catch. (registers as 0.0)
20:52 Peacock        i think im gonna have to deal with this lag first before adding any new mods, right now the server locks up for 5-10 seconds to the minute :/
20:54 ShadowNinja    What mods do you have?  Do you block Guest[0-9]+ and .*admin.*?  How many playerfiles do you have?
20:55 Peacock        i do block guests and admins, thinking of blocking all-digit names too
20:56 ShadowNinja    If you have ten thousand playerfiles or more that could be causing it.
20:56 Peacock        2827 files
20:56 ShadowNinja    Probably a mod then.
20:56 Peacock        i only have 17 mods
20:58 ShadowNinja    Aaaaand I recognise about three of those.  It only takes one line of code to lag a server. (Something like minetest.register_globalstep(function() sleep(1) end))
20:58 ShadowNinja    ~mod quarantine
20:58 ShadowBot      ShadowNinja: 02G04o08o02g03l04e found nothing.
20:59 Peacock        i wrote that one, no abms or globalstep
20:59 Peacock        outside mods are lrfurn, boat and landrush
20:59 Peacock        and default obviously lol
21:00 Peacock        oh and island, but thats ongen
21:00 Peacock        landrush uses step to set the hud
21:00 Peacock        lrfurn has no abms or step functions, and im not sure about boat
21:01 paramat        i doubt i can make the island mapgen any simpler or faster
21:01 Peacock        i dont think that's whats lagging, people hardly explore
21:01 paramat        (or cruder)
21:01 ShadowNinja    Peacock: "tek" seems suspicious.
21:02 Peacock        thats just a mod i wrote with a bunch of machines
21:02 Peacock        abms set at 15 second intervals
21:02 ShadowNinja    Yes.  Does island use LuaVoxelManip?
21:02 Peacock        yep
21:02 Peacock        and the fast noise
21:03 Peacock        tek is like technic + mesecons but without wires and far fewer machines/varieties of
21:05 Peacock        i guess id have to profile each of the mods
21:06 ShadowNinja    You could modify minetest.run_callbacks to print run-time.
21:07 ShadowNinja    (will be floody though)
21:07 Peacock        out of curiosity though, does it make a difference to have seperate abms, or one big one with if/elseif statements?
21:09 paramat        i separate abms with prime number intervals, too spread the load in time, prime numbers coincide the least
21:10 paramat        (i prefer separate...)
21:10 Peacock        in other words if i have a bunch of abms set at 15 second intervals then they all kick off at the same time?
21:12 paramat        dont know for sure but thats what im trying to avoid
21:13 Peacock        i could probably vary the production times for factory (it really shouldn't take the same amount of time for each to produce something anyhow)
21:13 Peacock        *factory nodes
21:13 Peacock        i could probably double up the interval on power sources and double the amount of fuel depletion to compensate as well
21:20 paramat        so, i managed to edit island mod to have simple ice and snow, at very little extra processing time :)
21:20 paramat        i even restricted myself to a 2D noise with 1 octave heheh
21:21 Peacock        i tried it the other day, i travelled from 1K to 10K but didn't find any snow/ice :/
21:22 paramat        ? should be snow biomes northwards and southwards
21:23 paramat        version 0.2.1? i updated recently
21:23 Peacock        yeah no i checked the code the code's there, installed it and tried on a new map
21:24 Peacock        i figure if players have to travel a long time to get snow ice they wont bother with algea farming, maybe i could tweak the mod to produces island with mountains and put the snow/ice at the peak?
21:24 * paramat      ponders
21:25 Peacock        dont know if that would make any sense
21:27 paramat        ah good idea ... that occurred to me also :)
21:27 Peacock        in that case we (you) wouldn't need the second noise
21:28 paramat        also, a dusting of snow makes more sense on apple trees
21:28 Peacock        those little flat snow nodeboxes?
21:29 paramat        yeah
21:29 paramat        they flicker and disappear when seen from above
21:29 paramat        o/ j_m
21:30 paramat        im beginning to prefer full snowblocks, even a half height snow nodebox would be better
21:30 Peacock        john: i wouldn't call them hacks :P they're more interesting than the default mapgens :P the only hack is in countering the effects of the builtin mapgens
21:30 Peacock        small nodeboxes always flicker :/
21:31 Peacock        thats been a problem since at least, 045 or 046
21:31 paramat        yeah so how about a custom snow nodebox that is half height, for island mod
21:32 paramat        also i can detect desert simply and not place in deserts
21:32 Peacock        rather id redefine default's snow nodebox
21:32 Peacock        :default:flat_snow or whatever it's called
21:32 paramat        oh okay
21:33 paramat        and no ice? =} its cute it goes tink tink
21:33 Peacock        yeah use both the default snow and ice :-)
21:33 * paramat      loves the crazy new sounds
21:33 Peacock        algea farms take both, the ice just takes longer to melt
21:33 Peacock        new sounds?
21:34 paramat        (... new since 048)
21:34 Peacock        ah yeah, some of them are better than the old ones
21:35 Peacock        course anything beats the walking-on-eggshells sound of grass of previous versions lol
21:36 paramat        what i mean is, does ice make sense if theres only a dusting of snow up high? or perhaps just a little coastal ice?
21:37 Peacock        well the ice could probably be under the snow, ontop of the stone
21:37 Peacock        like the snow compacted over time
21:40 * paramat      tests island mod
21:41 VanessaE       paramat: it's not at all uncommon in the US midwest to get ice without snow.
21:42 VanessaE       e.g. winter "ice storms" and such
21:42 VanessaE       but those are weather events, not regional climate
21:45 proller        paramat, snow is leveled, you can place standard snow with 1-64 levels
21:45 paramat        V, good to know
21:45 Peacock        a standard nodebox will do proller :P
21:46 paramat        level is in param2?
21:46 Peacock        apparently there is ice on mountain tops according to the telegraph
21:46 paramat        must be true then ;)
21:47 proller        paramat, yes. and you can use set level api
21:47 Peacock        " the Intergovernmental Panel on Climate Change (IPCC), which had to issue a humiliating apology earlier this month over inaccurate statements about global warming." .. "In its most recent report, it stated that observed reductions in mountain ice in the Andes, Alps and Africa was being caused by global warming"
21:47 paramat        i love how this mod drops the player in the ocean =)
21:47 Peacock        doesn't that level stuff use finite?
21:47 Peacock        dont worry i added boats :P
21:49 paramat        hmm i dont use finite
21:49 Peacock        me neither
21:49 Peacock        or anything like it lol im trying to reduce lag
21:49 Peacock        in any case a dusting of snow on top of trees (if there are any trees on mountain tops) isn't as important as just having snow/ice
21:50 paramat        ice at 1693 nodes north, works for me :)
21:51 Peacock        what i do find odd is i find groupings of leaves mid-air between islands :/
21:51 paramat        yes thats *normal*
21:52 paramat        i suspect same process as dirt ridges
21:53 paramat        mapgen v6 generates beyond its chunk boundaries into previously generated chunks
21:54 paramat        you know dirt ridges now have a fix?
21:54 Peacock        in 049 dev?
21:54 paramat        yeah
21:55 Peacock        ill have to definately check it out then while not too much of my map is generated
21:55 proller        minetest.set_node_level(pos, level)
21:56 paramat        mapgen flag 'no mud flow' in minetest.conf
21:56 proller        but for mapgen faster change param2
21:56 paramat        thanks
21:57 Peacock        well i'll be back in a little while, gotta do a few errands before the stores close
21:57 paramat        o/
22:06 BlockMen       bye everyone
23:06 kaurdump       hey guys, i'm running an old version of minetest on my minetest server.  how do i update it and not lose my world? i'm not sure how i installed it, but this is how i run the server on ubuntu: /home/user/minetest/bin/minetestserver and i make edits in /home/user/.mintest/...
23:06 kaurdump       i want the latest release
23:06 kaurdump       doesn't have to be "stable"
23:09 iqualfragile   kaurdump: your world is located somewhere inside /home/user/.minetest/worlds
23:10 iqualfragile   migh be called "world"
23:10 iqualfragile   (which is the default i think
23:10 kaurdump       it is
23:10 iqualfragile   )
23:10 iqualfragile   back that up
23:10 kaurdump       ok
23:10 iqualfragile   next up would be:
23:11 iqualfragile   git clone git://github.com/minetest/minetes.git minetest-new
23:11 iqualfragile   then compile that, you might want to use the following commands:
23:11 iqualfragile   cmake .  -DENABLE_GETTEXT=1 -DRUN_IN_PLACE=1 -DENABLE_SOUND=0 -DBUILD_CLIENT=0 -DCMAKE_BUILD_TYPE=Release
23:12 iqualfragile   make -j4
23:12 kaurdump       i'm not sure how to compile it
23:12 iqualfragile   i just sent you the two commands needed to compile
23:12 iqualfragile   the first one will tell you when you miss build dependencies
23:13 Exio4          what distro are you using?
23:13 Exio4          also, why do you have ~/minetest/bin/minetesterver?
23:13 kaurdump       ok
23:14 kaurdump       i think i ran this when i first set it up:
23:14 kaurdump       sudo apt-get install git-core build-essential libirrlicht-dev libgettextpo0 libfreetype6-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev; git clone git://github.com/minetest/minetest.git; cd minetest/games; git clone git://github.com/minetest/minetest_game.git; cd ..; cmake . -DENABLE_GETTEXT=1 -DENABLE_FREETYPE=1 -DCMAKE_INSTALL_PREFIX:PATH=$(pwd
23:15 kaurdump       install; cd ../bin; ./minetest; echo -e "\n\nYou can run Minetest again by double-clicking \"minetest\" in the \"bin\" folder of the \"minetest\" folder in your home folder.\nYou can install mods in ~/.minetest/mods, too."
23:15 kaurdump       someone on here had me run that
23:15 Exio4          so cd ~/minetest/; git pull; cmake . -DENABLE_GETTEXT=1 -DENABLE_FREETYPE=1 -DCMAKE_INSTALL_PREFIX:PATH=$(pwd); make -j3
23:16 Exio4          this will 1) change your directory to ~/minetest, update the 'downloaded data' to the latest dev version, reconfigure makefiles, and then run make for compiling it
23:16 kaurdump       why should i pull it out of my home folder?
23:17 Exio4          what?
23:17 ShadowNinja    You should use -DRUN_IN_PLACE=1. Not -DCMAKE_INSTALL_PREFIX:PATH=$(pwd).
23:18 Exio4          i'm trying to mantain his setup
23:18 ShadowNinja    Then just move everything in ~/.minetest/ to ~/minetest/
23:19 Exio4          i like the idea of ~/.minetest being there, it lets you have multiple installs sharing the same configuration
23:21 kaurdump       so: 1) git clone git://github.com/minetest/minetes.git minetest-new     2) cd ~/minetest/; git pull; cmake . -DENABLE_GETTEXT=1 -DENABLE_FREETYPE=1 -DCMAKE_INSTALL_PREFIX:PATH=$(pwd); make -j3
23:21 kaurdump       ?
23:23 Exio4          don't make a new directory
23:23 Exio4          update your working setup
23:23 kaurdump       how do i do that? sorry i'm not good with linux
23:24 Exio4          the "2)" part
23:24 Exio4          not the first.
23:25 proller        [
23:25 Exio4          ]
23:25 kaurdump_      stupid browser crashed
23:25 kaurdump_      so just the 1st part? what was that again?
23:27 kaurdump_      git clone git://github.com/minetest/minetes.git minetest-new
23:27 kaurdump_      and i'm done?
23:27 PilzAdam       bye
23:28 kaurdump_      fatal: unable to connect to github.com: github.com: Name or service not known
23:28 iqualfragile   kaurdump_: try again, your network connection just got reset
23:31 kaurdump_      can't even ping from it, hrm
23:33 kaurdump_      works fine on the internal network