Time Nick Message 00:28 Jordach there, committed more stuff 00:30 Jordach ,tell ecutruin https://github.com/Jordach/big_freaking_dig/commit/2881880e62aacf22e3ffb084ceffe95fefa1190b enjoy your new GUIs 00:30 Jordach !tell ecutruin https://github.com/Jordach/big_freaking_dig/commit/2881880e62aacf22e3ffb084ceffe95fefa1190b enjoy your new GUIs 00:30 MinetestBot Jordach: I'll pass that on when ecutruin is around 00:30 Jordach FAIL!" 00:30 Jordach ShadowBot ain't here :3 00:31 Jordach WindHero, poke :P 00:31 * WindHero pokes back 01:24 telek What's the easiest way to find out an unknown block's refname? 02:14 telek Anybody unidle? 02:22 JesseH Hi guys. Going to give minetest another try. Haven't tried it in a while. 02:23 FreeFull Have fun JesseH 02:23 JesseH Thanks 02:23 telek JesseH: It's much improved, although it's lost some (admittedly minor) features along the way :) 02:24 JesseH I like to announce these sort of things. I'm so social. 02:25 JesseH That's good to know, telek. 02:25 telek >.< 02:25 JesseH Wasn't being sarcastic. :P 02:25 telek Not that :d 02:26 JesseH Just checking. 02:26 telek How should I go about merging two mods both named 'plants' so the nods from both will show up. 02:26 telek *nodes 02:29 thefamilygrog66 howdy folks 02:29 telek What mod are the old vines in now? 02:31 thefamilygrog66 moreblocks? 02:32 telek Looks like bas080's vines mod 02:33 telek So to replace the old nature mod, you need stuff that's now in flowers, plantlife_mod, and vines? 02:33 telek Not including if you want to keep irontrees. 02:34 JesseH Isn't there a list of servers somewhere? 02:35 thefamilygrog66 JesseH: servers.minetest.net 02:35 JesseH Thank you 02:35 thefamilygrog66 yw 02:35 hummeleBop Can we use another scripting language in minetest? 02:35 thefamilygrog66 New version to be released tomorrow, just in time for my birthday - nice. 02:36 telek C++ now, if somebody wrote a plugin for it, I believe you could support other languages. 02:36 telek *Lua and C++ 02:36 thefamilygrog66 lua is dirt simple to learn 02:36 hummeleBop Sure, but v8 or spidermonkey will be nice too 02:36 JesseH hummeleBop, yes 02:37 JesseH Ill look into that in a bit for educational purposes, but I personally love Lua. :P 02:38 hummeleBop and spidermonkey is not easy to embed 02:38 telek And v8 is full of security holes :D 02:38 telek Not that lua couldn't. 02:38 hummeleBop Okay, so is there a way to make a C++ mod ? 02:41 telek Do you know how to program in C++? 02:42 hummeleBop Yes and you ? 02:43 hummeleBop I am working on a C++ DirectDraw application on mswindows right now 02:45 VanessaE at the moment, no Minetest does not and will not support other scripting languages other than Lua, but extending the C++/Lua modding API is of course doable if you find that there's something you wanna do that Lua's too slow for 02:47 telek So the C++ API isn't feature complete compared to the lua one Vanessa? 02:47 VanessaE telek: there is no official C++ modding API at all 02:47 VanessaE it's meant to be done in Lua 02:48 VanessaE though there are ways to hook into C++ from a mod, see how the IRC mod does it 02:49 telek Also: I've got a cotton_8 node. Should I just alias it to cotton_1 or cotton_2 from the farming mod? 02:50 JesseH Can someone point me to a server with active helpful users? :P 02:51 emerge what do you mean by helpful users? 02:51 JesseH What? 02:51 JesseH Okay, like. Helpful means, users are quick to assist you 02:51 JesseH If you ask 02:51 emerge assist in what? 02:52 JesseH Answering questions 02:52 emerge what questions? 02:52 JesseH emerge, What server do you play on? 02:53 emerge I play in singleplayer. 02:53 JesseH Right, well I'm just trying to find a server with nice people. :P 02:53 emerge :) 02:54 emerge There should be some nice people on any server. Look here for a server list -- http://servers.minetest.net/ 02:55 JesseH Right 02:55 JesseH telek, Do you play on a server? 02:56 telek JesseH: Not in like a year. I'm currently busy trying to find the modpacks to make all my unknown blocks go away :) 02:57 JesseH Ah okay. :P 02:57 emerge Imho, the better server would be with registration, rollback, small lag and a little of mods. 03:07 telek minetest.register_alias("available node","old node name")? 03:10 emerge minetest.register_alias("mapgen_stone", "default:stone") 03:11 emerge Afaik, it wont replace node. It will make a link from name to node_name. 03:12 emerge minetest.register_alias(name, node_name) 03:29 telek emerge: Ahh okay 03:38 telek emerge: minetest.register_alias(cotton_8,farming:cotton)? 03:38 telek or minetest.register_alias(farming:cotton,cotton_8)? 03:45 VanessaE I believe the available node goes second, and both node names have to be in quotes 03:45 VanessaE and you shouldn't need to alias cotton 03:45 VanessaE farming is part of minetest_game 03:46 VanessaE minetest.register_alias("foo:obsolete_node", "bar:my_defined_node") 03:48 telek VanessaE: Ahh thanks, looks like I had an old version of farming in my worldmods path 03:48 telek Are there any tools for auditing your db/worldmods dir for incompatible mods? 03:49 VanessaE not exactly but the log will tell you if there are name conflicts 03:49 VanessaE the easiest way is to just look in minetest_game/mods and compare what's there to your worldmods and ~/.minetest/mods and see if anything matches. whatever matches, delete from worldmods or ~/.minetest/mods 03:50 telek Is farming_plus still needed? 03:50 VanessaE not "needed" but imho it is recommended. 03:50 VanessaE bbl. bedtime 03:50 telek My version complains about farming not being available. 03:50 * telek waves. 03:53 telek It's complaining on 'farming.registered_plants={}' in farming_plus from march 3 of 2014? 04:07 telek Hey, is there any way to fix 3d signs that didn't 'place' properly from their 2d versions without removing and replacing them? 04:10 telek I've got a bunch of 'floating signs' that didn't stick to the solid node adjacent to them. 04:32 telek What does 'attempt to index global 'farming' (a nil value)' mean? 04:33 telek Farming is available via minetest_game, it's in farming_plus's depends.txt file, but it doesn't seem to work :l 04:33 emerge telek, disable them 04:34 telek emerge: disable them? 04:34 emerge 3d signs 04:35 emerge telek, about farming, probably you had a different one. 04:37 emerge So, I don't think it is reasonable to remove custom modes that have the same name as modes in game. 04:38 telek emerge: I had PilzAdam's old farming mod. isn't the new one in minetest_game based on it? 04:39 telek And the farming_plus one seems to work fine if there's a farming mod in the mods dir, but breaks if it's supposed to work on the global one. 04:40 telek It's using some farming.registered_plants = {} array on the first line that seems to be what chokes on it, but it's not defined in either farming mod? 04:40 telek emerge: regarding disabling the 3d signs: I assume that's in Vanessa's homedecor mod? 04:43 emerge yep 04:43 emerge and farmings are non fully compatible 04:45 telek Ugh :l 04:47 emerge this is thing about modes 04:47 emerge if you not sure that you want to update them, don't update them :) 04:48 telek emerge: That only works when they're stable 04:48 telek A number of the mods I had installed predated 0.4 and thus got split up, added into minetest_game, etc. 04:48 emerge hm, I consider a mod stable if it don't crash minetest 04:49 telek The only one that pissed me off worse was removing the rats without a mod already available to add them back in :l 04:49 emerge You don't have to upgrade. 04:53 telek emerge: Depends on the mods. 04:53 emerge I mean the whole thing. 04:54 telek Given the featureset from the last version of minetest I was running: yes, yes I do :) 04:54 emerge :) 04:55 telek It's just be nice if mods were a little more compatible given that it's been like a year :D 04:55 emerge It's life. 04:56 kahrl telek: how can a mod predate 0.4? :3 04:59 kaeza magic 04:59 emerge astral_lib 05:04 telek kahrl: Maybe early 0.4 then. Point is there was a lot've breakage both in the minetest apis and the mods between then and now, so telling people 'just use your old mods' doesn't really hold true. 05:25 telek Okay, wtf. If I move the farming mod from minetest_game to worldmods, it works for farming_plus. Any thoughts? 05:30 RealBadAngel telek, engine evolves, so mods too 05:31 RealBadAngel theres no way to have mod once done and being compatible forever 05:31 hmmmm RealBadAngel, are you really trying to make each node an irrlicht scene node? 05:31 hmmmm do you realize how much bloat that would create??? 05:32 RealBadAngel hmmm, im not quite sure 05:32 RealBadAngel i read lotsa code about that 05:32 hmmmm while it can technically be done, i doubt it'd be very efficient at all 05:33 hmmmm any benefit would be killed by the sheer overhead 05:33 RealBadAngel im aware of that 05:34 RealBadAngel theres complete code out there 05:34 RealBadAngel for irrrlicht, called MeshCombiner 05:34 RealBadAngel seems to be a bit more advanced than our approach 05:35 hmmmm is it any faster than the mesh maker? 05:35 RealBadAngel examples claims that it is fast 05:36 telek RealBadAngel: Depends on the design. If API versioning had been added for mods, it would've at least made things clearer. 05:36 RealBadAngel telek, whole 0.4 tree is about API 05:36 RealBadAngel and it is not complete yet 05:38 telek RealBadAngel: Ahh. Well on the bright side the DB format has stayed compatible :) If the nodes weren't such a mess from all the mod shuffling I'd probably be a bit less grumpy :) 05:38 RealBadAngel hmmm, they use the MeshCombiner for evertythin, including moving objects 05:38 RealBadAngel telek, nodes? you have something mistaken then 05:39 RealBadAngel mt is not about nodes at all, games built on top of it can define nodes at will 05:40 RealBadAngel engine provides ways to define what you need 05:40 RealBadAngel and actual games for the engine are responsible for the content 05:40 telek RealBadAngel: Isn't that what blocks are called? 05:41 RealBadAngel telek, engine allows you to define a node 05:41 RealBadAngel but doesnt define anything 05:41 telek RealBadAngel: And I keep ending up with piles of unknowns because of mods deprecating them, or moving them around, etc. 05:41 RealBadAngel so wheres the mess youre talkin about? 05:42 RealBadAngel so blame modders 05:42 RealBadAngel not the engine 05:47 telek RealBadAngel: Are lua variables segregated depending on if they're part of the 'core' mods or part of the mods/worldmods directories? 05:48 RealBadAngel core mods you can find in /builtin directory 05:49 RealBadAngel and about the question you actually asked, variables segregated? 05:49 RealBadAngel maybe you mean how to check, from where mod was loaded? 05:52 telek RealBadAngel: Sorry, not. farming_plus was giving me trouble earlier about not finding the farming mod (even though it was properly populating nodes from it in the gameworld), however if I copied the farming mod directory from minetest_game/mods to worldmods, it would find it and load farming_plus properly (accessing farming. for whatever it's using it for.) 05:52 telek not/no 05:55 RealBadAngel theres a simple mechanism for mods, that can be used, to expose them to other mods 05:55 RealBadAngel no matter how and where they were put 05:55 RealBadAngel its called namespace 05:56 RealBadAngel for example unified inventory uses name space unified_inventory. 05:56 RealBadAngel if you want to call some methods of it, just check this namespace 05:57 telek by just calling it 'ie farming.blah'? 05:57 telek Because that wasn't working, and world.mt had minetest_game set as its base. 05:57 RealBadAngel if farming mod defined its own namespace, and made methods public, yes 05:57 telek Does it currently? 05:57 RealBadAngel idk 05:58 RealBadAngel if not that theres possible reason to make it do so 05:58 telek And if it doesn't, shouldn't it not work from either worldmods OR minetest_game? 05:58 RealBadAngel that doesnt really matter from where it was loaded 05:59 telek I'll have to dig further, but in my case it appeared that it did. 05:59 RealBadAngel than its badly coded 06:00 sfan5 ^ 06:00 telek placed in worldmods farming_plus could access farming, but only using the namespace from minetest/games/minetest_game/mods/farming farming_plus couldn't access the farming namespace. 06:00 RealBadAngel telek, you could play with dependencies 06:00 telek So is the problem in the farming_plus mod, or in the farming mod? If it is in the latter, how did that get allowed into the core mods? 06:01 RealBadAngel and making the requirements to be loaded before 06:01 telek depends.txt already has default,farming,and intllib? as dependencies. 06:02 RealBadAngel telek, who told you that a mod is 100% perfect? 06:02 RealBadAngel i havent seen such code yet 06:02 RealBadAngel and i do code for more than 25yrs already 06:04 telek RealBadAngel: I wasn't saying perfect, I was asking which mod was likely the cause of the issue. Given that one is in the 'official' mods, you'd assume it would be made to conform to the scripting standards set for for the project, would you not? 06:04 RealBadAngel if you find a piece of code not working as you would expect, you have two solutions: 06:04 telek *set forth 06:05 sfan5 telek: the problem is likely the farming_plus mod 06:05 RealBadAngel open and issue describing whats wrong, as detailed as possible 06:05 RealBadAngel for others to make something about it 06:05 RealBadAngel or the 2nd, just fix it 06:05 RealBadAngel and make the fix public 06:06 RealBadAngel but still, you cant blame the engine for mod behaviour 06:07 RealBadAngel well, not always, but usually ;) 06:07 telek No, but you could complain about it not giving sensible output for WHY it's breaking. 'some value is nil' is a bit different from 'namespace blah is undefined' or 'you do not have access to blah namespace' 06:08 RealBadAngel thats core authors fault if mods author havent defined a namespace? 06:08 RealBadAngel oh cmon 06:08 telek And yeah I would 'just fix it' except I haven't the foggiest what it's doing the arrays off the farming mod for. 06:09 telek RealBadAngel: You mean a 'seperate namespace'? 06:09 telek Or do you mean there's a 'using namespace ' equiv in lua? 06:09 RealBadAngel hold on a sec 06:10 RealBadAngel https://github.com/minetest-technic/technic/blob/master/technic/init.lua#L5 06:10 RealBadAngel thats a definition of a namespace 06:11 RealBadAngel and thats sample function aviable in this namespace 06:11 RealBadAngel https://github.com/minetest-technic/technic/blob/master/technic/helpers.lua#L42 06:11 RealBadAngel so all mods can use it 06:12 RealBadAngel and it doesnt matter from where technic got loaded 06:13 RealBadAngel btw, that function i show you is the way to check the namespace for function 06:13 RealBadAngel if it exists 06:14 telek Which one, the one in helpers.lua? 06:14 RealBadAngel yes 06:14 RealBadAngel it checks all the elements of namespace if theyre not nil 06:15 RealBadAngel and last one for function 06:16 RealBadAngel please note that functions that mods doesnt want to expose should be made local 06:16 RealBadAngel if theyre supposed to be an API part, they have to be put in mods namespace, and be global 06:17 RealBadAngel https://github.com/minetest-technic/technic/blob/master/technic/helpers.lua#L30 06:17 RealBadAngel this is local function that technic uses 06:17 RealBadAngel this is global, part of technic API: 06:17 RealBadAngel https://github.com/minetest-technic/technic/blob/master/technic/helpers.lua#L42 06:18 telek Where are function_exists and resolve_name actually called? 06:18 telek Is that some lua-internal feature? minetest internal, other? 06:18 RealBadAngel you can call them, in your mods 06:19 RealBadAngel to use them you will have to add dep on technic 06:20 RealBadAngel that would be somehow stupid to add dep on such heavy mod to use such simple function 06:20 RealBadAngel but still, it shows how it should be done 06:21 * telek nods. 06:22 RealBadAngel back to the farming or whatever 06:22 RealBadAngel if such mod would expose namespace 06:22 RealBadAngel farming_plus for example 06:22 RealBadAngel simple check if such table exists would inform your mod if its here 06:23 RealBadAngel then you could check for a function defined within this namespace 06:23 RealBadAngel if also not nil, then use it 06:24 RealBadAngel for example: farming_plus.placeSapling(pos, placer) 06:25 RealBadAngel example out of head, not the actual code 06:25 RealBadAngel you should check if some mod defined farming_plus table (namespace) 06:25 RealBadAngel and if placeSapling within this namespace is a function 06:26 RealBadAngel before you attempt to use it 06:27 RealBadAngel but still, farming_plus mod creator should code that for you 06:27 hoodedice Ohai people 06:27 hoodedice Tuned in for the 0.4.10 release 06:27 hoodedice Anything special I can do as a broadcast member? 06:27 telek RealBadAngel: Have a good link regarding how to check if a table exists in lua? 06:28 telek Because the opening line in farming_plus is farming.register_plants={} 06:29 RealBadAngel it doesnt look like a proper namespace 06:29 RealBadAngel just a table exposed 06:30 RealBadAngel if farming AND farming.register_plants then 06:30 RealBadAngel that will check if that table exists 06:30 telek Ahh okay. 06:31 telek So is that an old version of farming_plus, or something? 06:31 RealBadAngel idk, im not an author of it 06:32 hoodedice RBA, are we looking at a release in the next 24 hours? Or will it take more time? 06:33 RealBadAngel hoodedice, i think that nothing has changed, stable should be released as planned 06:34 hoodedice Highlights of new release written in wiki changelog? 06:34 RealBadAngel i plan to merge one fix before, but nothing serious 06:34 hoodedice If not, I will be most happy to go through the git commits and edit the wiki myself 06:35 RealBadAngel i suggest that you wait with that till the day ends 06:35 RealBadAngel shit may happen ;) 06:35 hoodedice XD 06:47 hoodedice LuaJIT is unstable? 06:48 RealBadAngel ? 06:49 hoodedice http://wiki.minetest.net/Troubleshooting#LuaJIT_not_Threadsafe 06:49 hoodedice Also, is it possible to cheat via server side? 06:49 RealBadAngel i dont have any problems with luajit 06:49 telek hoodedice: By it's definition, yes :) 06:50 RealBadAngel installed it like half a yr ago and it just works 06:50 hoodedice Works for me too 06:50 telek hoodedice: If there's a server, or peer to peer clients there's always the potential for cheating. 06:50 hoodedice thanks tel, RBA 06:51 RealBadAngel hoodedice, i could imagine mods installed server side to allow cheating 06:51 RealBadAngel all the admin mods are kind of cheats 06:52 RealBadAngel they grant admins rights not aviable to others 06:53 RealBadAngel now just let such mod grant some rights to user called "LittleJohn" just and you have server side cheat 06:53 telek Regardless physical or virtual control of the server allows cheats of some form, whether an admin actually does or not is another matter entirely. 06:54 RealBadAngel telek, but anyway, server owner has to install such mods 06:56 hoodedice Wiki does not have a {{citation needed}} template haha 06:57 telek RealBadAngel: Or just use a text editor on the player files, depending on what level of cheating you're talking about :) 06:57 telek Is there actually a mod for letting the legacy rats spawn/catch/release? 06:58 RealBadAngel i saw one 06:59 telek I can't find any mention of it. There's the legacy stuff in minetest_game but that only makes the items visible, it doesn't actually allow using the old ones. 06:59 RealBadAngel atm, the best mobs mod out there, are the Creatures, by MirceaKitsune 06:59 telek Already installed. 06:59 telek But the old 2d rats had a special place on my server, since one of the players decided they could be used as currency. 06:59 RealBadAngel its fucking fun, to hunt down a man to get his abilities to build a shack 07:00 telek We were rather miffed when all the rats we had pooled in the gameworld despawned when they were removed from the game :( 07:00 telek RealBadAngel: NPC? 07:01 RealBadAngel you have to posses man, an npc player to get full abilities 07:01 FreeFull I remember a fenced area with lots of rats on c55's server 07:01 RealBadAngel and thats not easy 07:02 hoodedice is Creatures based on stu's NPC mod? 07:02 RealBadAngel dont think so 07:02 telek FreeFull: We had one inside. Doubled as a bank and food service place :) 07:03 FreeFull Once despawned the rats are probably gone, I suspect, unless you have a version of the map saved from before that 07:03 telek Wonder how hard it'd be to modify the new rat animals so you can a chance of catching them instead of killing them with your fist, for those times when you don't have a net :D 07:03 telek FreeFull: They were from the map, but any you still had in your inventory stayed. 07:04 FreeFull Yeah, rats are still an item 07:04 telek Somebody made a mod to add them back in way back when, but I think it was a few 'core' modding apis back. 07:05 telek But not an available mob type (animal_rat being a seperate mob, obviously) 07:11 hoodedice So I made a [citation needed] Template on the Wiki 07:11 hoodedice Why do I feel awesome? 08:01 telek VanessaE has an mt-nostalgia gamemode that has the legacy rats :) 08:18 telek Any new vehicle mods out for minetest? 08:27 hoodedice None that I know of, but this webdesigner97's car mod has fixed camera 08:45 CraigyDavi Hi everyone 08:45 LemonLake こんにちは 08:47 * sfan5 nyans at LemonLake 08:47 LemonLake sfan5: ニャー :3 08:47 sfan5 :3 08:47 LemonLake u wot m8 08:47 LemonLake :3 08:47 LemonLake oh clever 08:47 sfan5 meow 08:48 LemonLake https://cdn.mediacru.sh/XMHnMajDgwf7.png 09:03 PenguinDad sfan5: https://github.com/BlockMen/minetest_next/commit/ec013871c465c0bff75fd749d0835d0e868c8df6 doesn't really fix that crash 09:03 sfan5 PenguinDad: it fixes the crash when destorying the boat, not the crash (that I didn't know of) when you just sit on it 09:05 PenguinDad I still have crashes while destroying the boat 09:05 sfan5 backtrace pls 09:06 PenguinDad It's exactly the same backtrace http://ix.io/dha 09:07 sfan5 this not really possible 09:07 PenguinDad I had to this to actually fix it https://github.com/PenguinDad/freeze/commit/38a1613c5313f88867667f7c99fc01d73c260861#diff-d7d74284e2e39f6c06d199c8e2bedbd0L57 09:09 sfan5 seems to be a race condition 09:09 sfan5 ok, reproduces it 09:09 sfan5 reproduced* 09:09 sfan5 #0 0x00007ffff37bea38 in main_arena () from /lib/x86_64-linux-gnu/libc.so.6 09:09 sfan5 yep 09:09 sfan5 same thing 09:10 telek Whooo 09:10 telek That'll come in before 0.4.10, right? 09:10 sfan5 what? 09:11 telek That race fix, or is it just in the mod? 09:11 sfan5 just the mod 09:12 * telek nods. 09:21 sfan5 PenguinDad: could you try this? http://sprunge.us/IDGN 09:29 PenguinDad sfan5: this fixes it 09:29 sfan5 PenguinDad: apparently PilzAdam wants it fixed in the engine and not in the mod itself.. 09:30 PilzAdam sfan5, or add it to doc and make an announcement that API behaviour changed 09:30 LemonLake I pilz the adam 09:30 PilzAdam and make the client crash save, of course 09:30 LemonLake Hold on 09:30 LemonLake What is the actual problem? 09:31 PilzAdam LemonLake, the worst problem is that a mod crashes a client 09:31 LemonLake ah 09:32 PilzAdam the second worst problem is that API behaviour changed since last stable release 09:32 Calinou about boat/hover bug, I fixed it in Carbone 2 days ago by making it not diggable while it has a driver 09:33 PenguinDad Calinou: this might work for boats, hovers and carts but not in my case 09:45 Calinou I found a screenshot of Minetest in April 2012: http://c55.me/wp-uploads/2012/04/minetest_desert.png 09:52 telek Calinou: I've still got a world somewhere that looks similiar to that :D 09:52 * telek still has an original world migrated from 0.2 or 0.3 running too. 09:52 Calinou also: http://celeron.55.lt/wp-uploads/2011/10/tscrot-2011-10-30_03-02-33.png → I should try finding these textures somewhere (they're from cisoun's old pack) 09:52 Calinou to make a pack working with 0.4.x with these textures 09:54 jp VanessaE : http://i.imgur.com/sPk8eiw.png 09:55 Calinou -1 for Chrome :( 09:55 Calinou Chromium is readily available in the repositories 09:55 jp Chrome is more often updated than Chromium. 09:55 PilzAdam with spyware from google 09:56 jp and I'm not free-software integrist ;) 09:56 jp a* 09:58 Calinou it's updated at the exact same frequency 09:58 Calinou in fact, you can get Chromium dev builds 09:58 Calinou and I'm not free-software integrist ;) 09:58 Calinou the feature set is exactly the same 09:58 jp Nope. Adobe Flash is no longer supported on Linux. Except under Chrome... just an exemple. 09:59 jp no longer updated* since years. 09:59 Calinou you can use Chrome's Pepper stuff under Chromium, as long as you keep Chrome installed (but no need to run it) 09:59 SylvieLorxu Adobe Flash updates only make it worse anyway. Doesn't Chrome and Chromium have their own implementation? 09:59 jp Adobe Flash isn't integrated in Chtomium 09:59 Calinou it's not like Flash deserves being used in the first place anyway 10:00 PilzAdam I stopped using flash for a while now 10:00 jp For the moment, Flash is more effective than HTML5. 10:01 PilzAdam in fact, flash tends to overheat my CPU 10:01 SylvieLorxu Flash always was a memory hog when I used it. HTML5 video is one of the low amount of things that actually don't freeze Firefox for me 10:02 LemonLake The benefit of HTML5 is that it's mobile. 10:02 LemonLake Flash no longer provides mobile versions. 10:05 SylvieLorxu The benefit of HTML5 is that it's an Open Standard that anyone can implement and improve upon, instead of being stuck with a piece of buggy junkware that doesn't get improved because Adobe is too incompetent to write software updates that fix more than they break 10:09 telek SylvieLorxu: You mean software they purchased and no doubt have gutted the development team on in the intervening years :) 10:10 SylvieLorxu Oh yeah, true, Flash wasn't originally Adobe stuff 10:10 telek Macromedia :) 10:12 telek Out of curiousity: Does minetest properly cache textures atm? 10:12 telek Because logging out and back into a server takes FOREVER. 10:12 telek Not as bad as the old days, but still longer than it seems like it should take. 10:13 PenguinDad telek: It caches the textures 10:14 LemonLake But do they still have to verify if they're correct? 10:16 * telek has been wondering for a while if they do like an alphabetized list of textures, file size, and checksum to figure out when updates need to be performed. 10:16 VanessaE jp: what eactly did you do to trigger that error? 10:17 PilzAdam telek, look in $path_user/cache/ 10:18 jp VanessaE : digging a MoreBlocks unknown nodes. 10:20 VanessaE impossible - that code is only executed at startup 10:21 jp Sorry, I was wrong... 10:21 VanessaE can you get me the full error report from debug.txt ? 10:21 jp When I put 'the brass fence', it trigger the error and crash MT. 10:21 jp Yep. 10:23 jp Hmm... I don't found this file ? 10:23 hoodedice back 10:23 hoodedice So, I messed up the wiki a bit 10:23 hoodedice I'm gonna crash now, gonna flesh it up later 10:23 VanessaE jp: in your minetest dir e.g. ~/.minetest/debug.txt 10:24 hoodedice I would love it if someone could do http://wiki.minetest.net/Minetest_Wiki:Community_portal properly 10:24 telek PilzAdam: 51 megs, so it looks like it is. 10:24 telek sha256 checksums? 10:24 PilzAdam models are not cached, AFAIK 10:25 telek Are they considered textures for loading purposes? 10:25 telek If not it's the textures that are slow not the models. 10:26 PilzAdam what? 10:27 telek PilzAdam: Does 'Loading Textures' include models, or just the Textures? 10:27 telek If it's only the textures then the majority of the time is definitely spent on textures. 10:27 hoodedice http://dev.minetest.net/index.php?title=Changelog&diff=1709&oldid=1708 10:28 hoodedice Oh. My. GOD 10:28 hoodedice hahahaa 10:28 PilzAdam telek, doesn't it say "Media..."? 10:29 PenguinDad Line 404 :D 10:29 telek PilzAdam, yeah, before textures, but that only takes a couple seconds. Textures seem to take a minute or two (not on a bare stock game obv, but with ~28 megs of textures across all the moddirs) 10:29 hoodedice Calinou, can you make the wiki link on reddit redirect to the minetest wiki? 10:30 hoodedice r/minetest 10:31 PenguinDad telek: have enabled preload item visuals? 10:31 * telek could make irreverent jokes about where the rain comes from and how line 404 might not be too far from the truth :D 10:31 PilzAdam telek, it first says "Item definitions...", then "Node definitions..." and then "Media..." 10:31 PilzAdam there is no special "texture loading" stage 10:31 telek PenguinDad: Yep 10:32 PenguinDad telek: disable that and it will load much faster 10:32 telek After media says 'Item Textures' 10:32 telek And it sits there for a long time loading them. 10:33 PenguinDad telek: just disable preload item visuals 10:33 PilzAdam greping "Item Textures" has 0 results in the code 10:34 telek PilzAdam: dunno what to tell you, I'm using 0.4.9 client and git for the server 10:35 telek PilzAdam: Did you do 'Item textures' and/or -i? 10:36 PilzAdam ah, why did you capitalize the "T"? 10:36 telek Also: Is there any way waterlillies and other such nodes could be attached to the liquid they're above so if your client is running the swaying water effect it won't look like it's floating above the surface? 10:36 hoodedice PilzAdam: Why did you not not capitalize it? =P 10:36 telek PilzAdam: Habit probably. It's why I always use grep -i :) 10:37 hoodedice telek, maybe the water shader could be attached to the water lilies, so they float WITH the water haha 10:37 PilzAdam hoodedice, I did, thats why I didn't find it 10:37 hoodedice Impossible without physics being added to the water, which won't happen because lag 10:38 hoodedice have fun devving *crashes into bed* 10:38 BlockMen hoodedice, currently water shaders are liquids only 10:38 * telek waves! 10:38 BlockMen *liquid drawtype only 10:38 telek Does the water shader actually deform the geometry of the block? 10:38 PenguinDad There's even waving lava :D 10:38 hoodedice Block, was a joke. BTW, look at this: http://en.wikipedia.org/wiki/Wikipedia:Community_portal 10:39 telek If so, all you'd need to do is attach the water lilly or whatever to the surface of the block prior to deform, then deform it along with it, no? 10:39 BlockMen PenguinDad, ik :\ needs to be configurable in next version 10:39 hoodedice Block, could you make a something like that on the MT wiki? http://wiki.minetest.net/Minetest_Wiki:Community_portal 10:41 BlockMen you mean a TODO list? 10:41 Taoki Hi. I have a question about something I wasn't fully sure of: Does the footstep sounds property of nodes work for liquid nodes? So footstep sounds can be played when the player swims in them, and therefore useable as swimming sounds? 10:41 hoodedice Not necessarily, but yeah 10:41 BlockMen Taoki, IIRC no 10:41 hoodedice I think there are swimming sounds already (?) 10:41 Taoki Ah :( 10:41 hoodedice weird 10:42 Taoki hoodedice: No. And they're difficult to do properly too 10:42 hoodedice Also, this ambience sound mod has breathing sounds 10:42 Taoki This would be easy to chance so yeah 10:42 BlockMen hoodedice, only by mods that check the node you are in atm 10:42 Taoki Ambience mod is very laggy and doesn't handle sounds properly IMO 10:43 BlockMen hoodedice, and where do you think should that TODO list placed? 10:44 hoodedice Block, I linked you the MT version of the Wiki community page 10:44 hoodedice Which is pretty barebones haha 10:44 hoodedice I think this would be a TODO+News+status page 10:44 hoodedice Here http://wiki.minetest.net/Minetest_Wiki:Community_portal 10:46 hoodedice kaeza thinks it should link back to Main 10:46 BlockMen so you want "wiki.minetest.net/Main_Page:Community_portal" ? 10:47 hoodedice ...? 10:47 hoodedice In retrospective, I think I'll work on that myself; devs are busy people haha 10:47 VanessaE jp: I've tried every combination of adding and removing signs, brass fences, and unknown blocks (from previously-installed Moreblocks) that I can think of and I cannot reproduce the error. 10:48 * hoodedice crashes 10:49 jp VanessaE : It's when I put brass fence on a unknown nodes that MT crashes. And it's not written in debug.txt 10:49 hoodedice jp mt version? 10:49 jp 049-dev from yesterday. 10:50 jp No matter, it's a particular action anyway. 10:51 VanessaE it still has to be checked. 10:51 VanessaE AH hah 10:51 VanessaE I can reproduce that. 10:52 jp I don't think that there are much players who put homdecor nodes on unknown nodes, so matter to fix it. 10:52 VanessaE the full error btw, is http://pastebin.com/DYrkjpNG 10:54 VanessaE lemme see if this helped... sec. 10:56 VanessaE fixed -- bcdd04b 10:57 jp Good. 10:57 VanessaE (the extra check in line 741 is a sanity check in case something weird happens) 11:20 MinetestBot GIT: sfan5 commited to minetest/minetest: Fix warnings reported by clang 37b7f09 2014-07-06T13:19:21+02:00 http://git.io/Qmd_HQ 11:52 jp VanessaE : it's normal that the new release of Plantlife places flowers on all default:leaves ? 11:53 jp flower petals* 11:53 VanessaE jp: yes, if the trees are near water. If you don't like this, remove the nature_classic mod and use worldedit (or an alias) to translate them back to leaves. 11:54 VanessaE make sure your copy is fully up-to-date. trees within 20m of water will grow apple blossoms and then eventually apples. the blossoms come and go over time. 11:54 jp Flowers + water generation = CPU usage+++ 11:54 VanessaE nope.avi 11:55 VanessaE it just does a find_node_near() call every so often to look for water when it's ready to try to grow some blossoms 11:55 jp Yes, when water isn't generated = heavy loading. 11:56 VanessaE have you evaluated the engine code to see if it it in fact uses a lot of CPU to execute that call? 11:58 jp No, just experienced in game. 11:59 nman3600 Hi 11:59 PenguinDad hey nman3600 12:00 nman3600 Can someone give me a link to a tutorial on how to set a command block in the mesecons mod? 12:00 VanessaE jp: it's unlikely to be that call, it's only executed once a minute. 12:00 VanessaE well the ABM triggers once a minute anyway 12:00 VanessaE no, that's not right 12:01 VanessaE once an HOUR 12:01 VanessaE interval of 3600, chance 15 12:02 VanessaE so you can't be feeling a slowdown from that :) 12:02 VanessaE nman3600: sorry, never used it 12:03 nman3600 VanessaE, Ahh that's a bummer, I really need to know how they really work. 12:03 CWz command blocks don't seem to work with 0.4.9-dev builds 12:03 crazyR hey guys in a media server is it possible to keep all the media in seprate folders? 12:04 CWz yes, using Symbolic links 12:04 telek Hey can minetestserver benefit from smp now, or no? 12:04 CWz well, mamybe that doesn't count 12:04 CWz *maybe 12:05 nman3600 Also I've been struggling to come up with a design of a "piston door". Any ideas/tutorials that are good and actually work? 12:05 crazyR nman3600 constructors makethe best doors of that style 12:06 * PenguinDad prefers ghoststone doors 12:06 jp VanessaE : I think it's not a good idea to modify the default nodes with a mod anyway. 12:06 nman3600 Ghoststone is a good idea but i want to make a piston one 12:08 nore nman3600, come on VanessaE's survival server 12:08 nore I have made one there 12:08 nman3600 nore, Okay coming now 12:12 telek 141 pages at 24 items per page. 12:12 telek Of crafting items. Is that excessive? 12:13 nore telek, that's twice the number of items on VE's servers 12:14 nore but VE's servers use colormachine and circular saw/cnc to avoid having tons of items... 12:14 telek How does colormachine work anyways? 12:17 * Jordach pokes a BlockMen 12:18 BlockMen hm? 12:19 Jordach where's the release 12:20 Jordach you said 20140706 :P 12:21 nore telek: you put in dye and thing to color, and you get colored thing 12:21 nore (useful for reducing creative inv size) 12:23 BlockMen i didnt say. the channel topic says 12:23 VanessaE jp: noting wrong with redefining default nodes if you can't do it any other way 12:23 BlockMen and this days is just ~50% gone 12:24 Jordach i was up ~8 hours ago 12:24 Jordach (before i went to sleep)( 12:24 * PenguinDad is going to rewrite an already rewritten mod 12:25 Jordach PenguinDad, i fixed the minetest.env: issue :3 12:26 kaeza rewriteception! 12:26 kaeza mornings 12:26 PenguinDad Jordach: already saw that 12:26 VanessaE greetz, kaeza 12:27 PenguinDad hello kaeza 12:31 * sfan5 meows at kaeza 12:31 * Jordach has an experiment to try out 12:31 * kaeza meows back at sfan5 12:32 Jordach hybrid chest node / entity 12:32 * sfan5 purrs 12:33 Jordach !c 1.0/16.0 12:33 MinetestBot 0.0625 12:49 Jordach ecutruin, hello! 12:49 ecutruin Heyo. 12:49 Jordach !reload tell] 12:49 VanessaE bbl 12:50 sfan5 Jordach: "MinetestBot: reload tell" 12:50 Jordach MinetestBot: reload tell 12:50 MinetestBot Jordach: (version: 2014-06-28 14:30:46) 12:50 Jordach good girk 12:51 sfan5 <3 MinetestBot 12:51 MinetestBot <3 sfan5 12:51 Jordach i ran !tell last night and it appears to not have processed 12:51 sfan5 it's very broken 12:52 BlockMen !tell MinetestBot you are broken 12:52 MinetestBot I'm not dumb, you know? 12:53 TenPlus1 Hi folks... 12:53 TenPlus1 anyone around that could help me with a v7 biome question ??? 12:54 sfan5 just ask 12:54 Jordach TenPlus1, HMMMMMMMMMM! 12:54 Jordach you struck my chord 12:54 TenPlus1 :) am generating biomes using minetest.register_biome and am wondering if their is a way to set persistance in it ? 12:54 sfan5 Jordach: ^ 12:54 TenPlus1 am finding online documentation quite limited 12:55 Jordach persistence? 12:55 PilzAdam TenPlus1, the biome API is neither finished nor stable 12:55 Jordach once registered, it stays that biome until changed via minetest.register_biome() 12:56 TenPlus1 so there's no way to make the biome less aggressive and more smooth ? 12:56 Jordach no 12:56 Jordach you're stuck with the hard lines sadly 12:56 TenPlus1 thanks for your help... 12:57 TenPlus1 I dont suppose there's a way to disable ridges as yet ? 12:57 TenPlus1 in the latest dev... 13:04 Jordach TenPlus1, you can't disable rivers either 13:05 TenPlus1 rivers are handy, although it would be nice to have the option to disable certain map features for custom maps 13:09 TenPlus1 and for those options to be available in the GUI itself 13:23 JackGruff Linux question. Has noone made a TUI download manager? 13:24 TenPlus1 TUI ? 13:28 TenPlus1 you could try multiget or steadyflow, those are in the debian/ubuntu repo's 13:29 Jordach this is NOT a nodebox 13:29 Jordach https://cdn.mediacru.sh/J1HNohiTRkIf.png 13:30 TenPlus1 ? 13:30 Jordach it looks like a nodebox chest right, well, you'd be wrong for thinking that 13:30 Jordach that's a living entity 13:30 TenPlus1 a hidden mod ? 13:30 TenPlus1 *mob ? 13:31 Jordach https://cdn.mediacru.sh/xsH0gHvzYILW.png 13:32 TenPlus1 handy if it could follow you like the Luggage from the Discworld series :P 13:33 JackGruff TenPlus1, thnx 13:34 JackGruff i've been trying to find one i can run on headless server 13:34 Jordach is there a way with formspecs to check if the player exits them? 13:36 TenPlus1 Wouldn't you put an exit/back button and check for that ? 13:40 Jordach i'm trying to get the name of an entity at a certain position 13:40 BlockMen Jordach, check for field["quit"] = true 13:41 Jordach BlockMen, any chest based examples? 13:41 BlockMen my crafting mod 13:41 Jordach i've not heard that in the API text 13:42 TenPlus1 Jordach: wont the Item Drop mod help you out there, it looks for entities around it in items 13:42 PenguinDad Here's the double rewritten mod https://github.com/PenguinDad/jmod-rewrites/blob/master/sethome/init.lua 13:42 MinetestBot GIT: PilzAdam commited to minetest/minetest: Fix memory leak in EmergeManager 6bd1524 2014-07-06T15:41:59+02:00 http://git.io/pbdVuw 13:45 JackGruff https://github.com/ziahamza/webui-aria2 13:45 JackGruff tada 13:45 PenguinDad ^ Jordach 13:46 TenPlus1 found your solution Jack :) 13:51 Krock moin moin 13:52 TenPlus1 hi Krock 13:52 Krock 0.4.10 to be released ~July 6th | Please be 13:52 Krock happened yet? 13:52 TenPlus1 lol 13:53 Jordach beh 13:54 * Krock clicks on "Mark forums read" and completes the task with that 13:54 PenguinDad Jordach: don't like my rewrite? 13:54 * sfan5 meows at Krock 13:54 * Krock meows at sfan5 13:55 * PenguinDad squawks at Krock 13:56 * Krock picks up PenguinDad and eats him 14:06 Krock ok. seems like 0.4.10 needs some days more to wait 14:06 * Krock reboots 14:16 TenPlus1 cya folks... 14:16 TenPlus1 ./quit 14:19 telek Hey, is there a way to get the old fps counter back? 14:21 sfan5 press F5 14:22 telek Sweet, thanks sfan5 14:25 Krock huh? old? newest is on top left included 14:25 PenguinDad Krock: not anymore 14:25 Krock ok /me isn't up-to-date with thie build 14:30 telek Anybody know what would cause a mod to crash with an assertion about an unloaded item id or something? 14:32 Krock telek, error log or screenshot plz 14:35 PenguinDad No sethome mod on Krock's server :( 14:35 MinetestBot GIT: sfan5 commited to minetest/minetest: Fix errors/warnings reported by valgrind eadde1e 2014-07-06T16:33:02+02:00 http://git.io/Lk05vQ 14:35 * Krock gives PenguinDad unified inventory buttons 14:36 * PenguinDad forgot about undefined inventory 14:39 rubenwardy So much activity in #minetest-dev. It is like their hive being attacked. 14:39 rubenwardy and, hi all! 14:39 * sfan5 meows at rubenwardy 14:40 rubenwardy 0.4.10, I know :P 14:40 * Krock throws "wait a time" at rubenwardy(and a "Hi" after) 14:40 * kaeza changed forum signature 14:40 PilzAdam lets make everyone angry 14:40 PilzAdam !op 14:40 * kaeza slaps Krock for not using sethome 14:41 PilzAdam !deop 14:41 * Krock slaps kaeza with overuse of chatcommands 14:41 VanessaE July 13. terrible date to release. 14:42 VanessaE At least make it the 12th or 14th. :P 14:42 * PenguinDad slaps Krock with https://github.com/PenguinDad/jmod-rewrites/blob/master/sethome/init.lua 14:42 * Krock gives PenguinDad a cookie 14:44 * PenguinDad noms the cookie 14:45 rubenwardy Descension of Doom :P 14:45 rubenwardy * :O 14:45 Calinou today is my 3rd Minetest birthday 14:45 Calinou lol, version postpone 14:46 rubenwardy Yeah 14:46 Calinou mostly just because mod developers are too lazy to fix their mods :D 14:46 VanessaE rubenwardy: how goes nodebox editor development? :) 14:46 Calinou July 13. terrible date to release. 14:46 Calinou why? it's not Friday the 13 14:46 rubenwardy It is good though, the post pone, it makes you think they will put more time into bug fixing. 14:46 VanessaE Calinou: 13 is considered generally unlucky, whether it's friday or not :) 14:47 rubenwardy VanessaE: 0.6.5 is almost ready. It features automatic working directory searching, and make install support. As well as bug fixes. 14:47 VanessaE Calinou: some buildings, for example, don't have a 13th floor after 12, they skip to 14. 14:47 Calinou postpone is mostly problem moving 14:47 * m5 slaps Calinou with a netsplit 14:48 rubenwardy Just have to fix issues with finding the home / my documents directory. 14:48 Calinou Ubuntu releases happen to be mostly bug-less to me when I upgrade to them (sometimes on D+1); same goes for Fedora releases, so where's the benefit? 14:48 VanessaE Calinou: postponed to give time to work out this weird map regen issue I thought? 14:48 Calinou I've never had that issue, but I don't run a large server 14:49 BlockMen it also happens on slow devices 14:49 rubenwardy postpone is mostly poor time management, but it also means more work is spent, rather then them releasing with bugs. 14:49 celeron55 VanessaE: https://github.com/minetest/minetest/issues?milestone=3&state=open 14:49 celeron55 because of all of those 14:50 VanessaE Calinou: I haven't had it happen on my own machines, but Zeno has had a similar bug on his server, which I was not able, for the life of me, to either reproduce myself -- with HIS MAP -- nor to prevent happening on his server, either. 14:51 VanessaE celeron55: well I assumed the rest of the milestones as well, but the mapgen issue does seem to be taking center stage at the moment. 14:51 celeron55 rubenwardy: i don't see how suddenly finding new bugs and setting out to fix them before releasing is bad time management 14:51 Jordach https://cdn.mediacru.sh/proUrfU8oeaa.png 14:51 VanessaE Jordach: nice! entities or just nodes? 14:51 Jordach VanessaE, Hybrid 14:51 Jordach HYBRID! 14:51 rubenwardy Bad time management as in not allowing enough time to find bugs and then fix them. It doesn't matter though, you & the team are doing a great job. 14:52 VanessaE Jordach: video please? :) 14:52 Calinou “concatenating” is a word :o 14:53 Jordach VanessaE, still unfinished, but i learned a shitload about mobs 14:53 Jordach and entities 14:53 Jordach VanessaE, https://cdn.mediacru.sh/4LH1P0UmspM9.png 14:53 Jordach clearobject won't kill it :3 14:54 Jordach there, avoided another bug if the lid was missing to avoid indexing nil 14:54 VanessaE nice 14:57 nman3600 Krock! Where have you been! 14:58 Krock #internet_free_time 14:58 * m5 joins 14:58 nman3600 ? 14:59 Jordach btw, in time, i could modify the entity so the nodebox is hidden and it's a full on entity 14:59 Krock Calinou, why is a rhino a monster? they're nice 14:59 Calinou https://forum.minetest.net/viewtopic.php?f=5&t=6552 → is this basically TCP, Taoki? 14:59 Calinou there was a TCP branch made by celeron55 back in 2012 14:59 Calinou Krock, because they happen to shoot bullets 15:00 Jordach pfffffffff 15:00 Krock Calinou, interesting... 15:00 diemartin Jordach, with that code, dropping an item on top of the chest would probably prevent the chest from adding its lid again 15:00 Calinou they spawn below -60, at a similar frequency to dungeon masters 15:00 Jordach diemartin, collsion is disabled 15:00 Calinou they drop 12 silver coins (the most coins) 15:00 Jordach however invisible nodebox to act as a platform for the player can work 15:01 Calinou good idea about the clearobjects-proofness 15:01 Calinou could be added to item frames mod 15:01 Calinou Jordach, your comments hurt my eyes :( 15:01 VanessaE Calinou: +1000000000 15:01 Calinou (same for your editor's background colour :P) 15:01 Jordach Calinou, i haven't done english for ages 15:01 Calinou VanessaE, I added fix for screwdriver crashes with item frames and made it use 16 × 16 textures 15:01 VanessaE (I'd fix item_frames but I'm too lazy) 15:02 Calinou Jordach, comments are sentences, begin with a capital, end with a . or : usually, add a space after the -- 15:02 Calinou look at how it's done in Carbone 15:02 Calinou also don't make useless multi-line comments 15:02 Jordach Calinou, i don't comform to a style 15:02 VanessaE Calinou: oh, you got a fork of that that works right? 15:02 Jordach i don't particularily care 15:02 Calinou VanessaE, yes, it's in mod releases forum 15:02 Calinou consistent code is important to look serious :P 15:03 Calinou eg: http://paste.ubuntu.com/7755977/ 15:03 kaeza Jordach, https://gist.github.com/kaeza/a2fb06bf959bfd53f3f5 15:03 Jordach kaeza, they're all named the same 15:04 Calinou also possible, for better recipe readability: http://paste.ubuntu.com/7755979/ 15:04 Jordach mesh_chest_locked 15:04 Calinou (you can put the spaces between the quotes too, the recipe will still work but it's less optimal) 15:05 Jordach btw, opening it if the lid is missing will just restore it :3 15:05 Jordach instead of attempt to index nil :P 15:05 rubenwardy In development: https://github.com/rubenwardy/minetest_rts/compare/2625323...eb7f5e8 15:05 Jordach (i'm more surprised that hybrid node entities are even possible) 15:05 rubenwardy Adds an RTS camera to Minetest. WIP 15:06 Jordach >BFD RTS 15:06 * Jordach drools 15:06 Calinou I'd like minetest.conf setting for third person distance 15:06 Calinou same for damage flash and tilt 15:06 VanessaE Calinou: this one, from carbone? https://gitorious.org/calinou/carbone/source/b52d2fe031aa3d5bc72955da7439064237c7ae5d:mods/itemframes 15:07 Calinou I have to edit the source to change these to my linking 15:07 Calinou VanessaE, yes, the same 15:07 VanessaE ok 15:07 Calinou the fix is in the screwdriver mod 15:07 Calinou so replace the screwdriver mod with Carbone's 15:08 kaeza also, random: https://gist.github.com/kaeza/5baa66a4dafcfd5debfc 15:08 Calinou the item frames mod from Carbone changes textures and makes items rotate slower on pedestals, that's all 15:08 Calinou (makes the pedestals smaller too) 15:08 VanessaE OH derp 15:13 VanessaE Calinou: frankly *pokes RealBadAngel* I hate how the screwdriver works at all 15:14 RealBadAngel what about it? 15:14 Jordach RealBadAngel, meshnodes are irrelevant 15:14 VanessaE cheapie suggested it should be rewritten to just rotate the damn node around X, Y or Z axes (depending on the mode it's in). Imho it should have exactly those modes plus a "6d" mode that behaves exactly like mode 3 does now. 15:14 Jordach VanessaE, 5 minutes on upload 15:15 Taoki Calinou: TCP? 15:15 VanessaE RealBadAngel: because in practice, the screwdriver's behavior in anything but modes 1 and 3 is just plain G*d damned confusing. 15:15 Taoki Not familiar with it 15:15 Calinou TCP is data stream, UDP is packets. 15:15 Jordach Taoki, what http:// underside uses - as well as IRC 15:15 Calinou TCP is lossless by nature. 15:15 Calinou so you asked for TCP, pretty much 15:15 Calinou which means more lag in general 15:15 Taoki Oh 15:15 Taoki Movement uses TCP already? 15:15 Jordach Taoki, the entirety of MT uses UDP 15:16 Calinou no 15:16 Calinou UDP is probably fine as we use it currently, lag is good enough 15:16 Taoki Jordach: Ok. Then yeah, I mean TCP for movement 15:16 Calinou UDP + TCP introduces problems 15:16 Calinou people must forward in both modes, etc… 15:16 Calinou harder to implement too 15:18 RealBadAngel Calinou, you have changed screwdriver in carbone? 15:19 Calinou yes 15:20 Jordach VanessaE, https://www.youtube.com/watch?v=wkx3is1Ua04 15:21 Krock Jordach, is your tank mod already released somewhere? 15:21 Jordach Krock, it works with the MTG buckets 15:21 Krock ...mtg? 15:21 Jordach (they use the same item names between BFD and MTG, so you can copy and paste it) 15:21 Jordach Minetest Game 15:21 Krock ah okay 15:21 * sfan5 meows at Jordach 15:22 * Jordach meows at sfan5 15:22 Jordach sfan5, i'm tired of people saying things are impossible with the API 15:23 Jordach i'm proving people wrong :3 15:23 sfan5 :3 15:23 VanessaE Jordach: so far, so good - but can you stop it from looping the animation? 15:24 Guest14878 I really cba to change my nick back 15:24 VanessaE Jordach: also nice background on the formspec ;) 15:24 Jordach VanessaE, prototype 15:24 Jordach VanessaE, got bored of looking at grey, you can thank ecutruin for prodding me 15:25 MinetestBot GIT: BlockMen commited to minetest/minetest_game: Fix boats again 5e0c493 2014-07-06T12:12:05+02:00 http://git.io/sDFMaQ 15:25 MinetestBot GIT: BlockMen commited to minetest/minetest_game: Rename functions, update API 584718a 2014-07-06T10:54:47+02:00 http://git.io/JG7PtA 15:26 VanessaE whoa, fuck me 15:26 VanessaE _next got merged to mainline?! 15:26 BlockMen yes 15:26 VanessaE great, now I gotta rebase dreambuilder :P 15:26 Jordach VanessaE, nobody here will fuck you 15:27 * Jordach shrugs 15:27 VanessaE (actually I think it's fine the way it is) 15:28 Jordach tl;dr - i know how to make it rain decently 15:28 Jordach with only 1 entity 15:29 Jordach and when i close the chest it should shut itself 15:30 PilzAdam BlockMen, create a news topic 15:30 BlockMen PilzAdam, will do 15:31 BlockMen umm..i cant?! 15:31 Jordach fucking permissions 15:32 Jordach BlockMen, write it in general and i'll move it 15:32 * m5 compiles node.js 15:32 BlockMen Jordach, k 15:32 sfan5 m5: nobody cares 15:32 * m5 compiles sfan5 15:32 sfan5 m5: nobody cares 15:32 PilzAdam ShadowNinja, can you fix that? devs should be able to create topics in "News" 15:33 * VanessaE deletes m5 15:33 * m5 compiles Fuck_sfan5v2.8.1 15:33 m5 s/F/f 15:33 sfan5 !kick m5 15:36 Jordach PilzAdam, how do nodetimers work again 15:36 sfan5 Jordach: the work like this: lua_api.txt 15:36 sfan5 they* 15:36 Jordach sfan5, not enough detail 15:36 PilzAdam !api Jordach 15:36 PilzAdam !doc Jordach 15:36 PenguinDad Jordach: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt 15:36 Jordach lelelelelelelel 15:36 PilzAdam what was it again? 15:36 PenguinDad !dev Jordach 15:36 MinetestBot "There is currently no text in this page." - http://dev.minetest.net/Jordach 15:36 PilzAdam !rtfm Jordach 15:36 MinetestBot Jordach, Someone thinks you should read the manual. The development wiki is at http://dev.minetest.net, the regular wiki is at http://wiki.minetest.net. 15:36 Jordach dat green text 15:37 Jordach !c 39.0/30.0 15:37 MinetestBot 1.3 15:37 Jordach 1.3 seconds 15:38 Calinou my .minetest is 1.9 GB 15:38 Calinou 1.8 GB without cache 15:38 sfan5 1,2G minetest 15:38 Calinou 238 MB without cache and texture packs 15:38 sfan5 I wonder what is taking up all that space 15:39 VanessaE 15 here without cache, and no texture packs are stored there either :) 15:39 sfan5 510M minetest/worlds 15:39 VanessaE big map files 15:39 sfan5 133M minetest/cache 15:39 VanessaE 15 GB that is. 15:39 Calinou carbone, cubique, explorer, faithful, gmc, hdx-{16-256}, mce, misa, oldpack, soartex 15:39 Calinou all HDX packs are 1.5 GB 15:40 Calinou HDX packs except 256 is “only” 540 MB :P 15:40 Jordach how do i start a nodetimer, the example isn't that great 15:40 VanessaE "only" :) 15:40 Calinou 33 % of my SSD Is used in total (75 GB of 243 GB) 15:40 sfan5 Calinou: how can your minetest be 1.9 GB if you have at least 2 HDX packs a 1.5 GB? 15:40 rubenwardy VanessaE: All changes for 0.6.5, I now need to check for bugs and start the release process. 15:41 Calinou sfan5, no, all HDX packs are 1.5 GB, all except 256 are 540 MB 15:41 VanessaE rubenwardy: sweet. 15:41 rubenwardy s/All changes for 0.6.5/All changes for 0.6.5 done 15:42 sfan5 !c (540+540+540+540+(1.5*1024))/1024.0 15:42 * m5 used 100GB 15:42 m5 sfan5, * MinetestBot has quit (Read error: Connection reset by peer) 15:42 m5 about 4 min ago 15:42 sfan5 Calinou: your texture packs should be about 3.6 GB then 15:43 Calinou mce is only 45 MB and it's a 256² pack :P but less mod support 15:43 Calinou and no .git 15:43 sfan5 m5: not funny 15:43 sfan5 m5: also changing your nick does not help 15:43 m5 what? 15:44 m5 I take it someone crached the bot 15:44 Calinou sfan5, i'm tired of people saying things are impossible with the API → this always happens, people will always whine at limitations while other people will actually use them 15:44 sfan5 [LOG]: Mushroom988 calculated '8**8**8**8' 15:44 sfan5 do a /whowas Mushroom988 15:45 sfan5 Calinou: I'm not sure how you use limitations? 15:45 Calinou I confirm, that guy was a mushroom. 15:45 sfan5 s/?// 15:45 Calinou sfan5, “use” means “exploit to their full potential” 15:45 m5 bshellz 15:45 sfan5 m5: very randomly "mark" occurs two times... 15:45 m5 That's a massive host, I'm sure the user 'mark' would be taken 15:46 sfan5 and that person randomly knows that MinetestBot exists? and that person randomly knows how to crash it? 15:47 m5 Someone may have told that person 15:47 sfan5 suuureee.. 15:47 sfan5 you're very stupid, do you know that? 15:47 Jordach it's you and we fucking know it 15:47 Jordach no need to even cut the bullshiut 15:47 sfan5 !ban *@unaffiliated/marktwain 15:47 sfan5 ah right 15:48 Jordach TIL My hybrid chest lid is perfect https://cdn.mediacru.sh/T9JKPxlgSlxc.png 15:48 ShadowNinja PilzAdam: Fixed. 15:48 VanessaE Jordach: now make it work with HDX and not loop the animation ;) 15:48 Jordach it is per vert right on the spot :3 15:48 Jordach VanessaE, nodetimers will save me 15:48 PilzAdam ShadowNinja, thx 15:48 Calinou I don't think a ban was deserved, sfan5 15:48 sfan5 Calinou: why not? 15:48 Calinou it's not like they're going to spam the channel or insult everyone inside 15:49 sfan5 the only thing markveidemanis does it annoy people and deliberately crash things 15:49 sfan5 is* 15:50 VanessaE Jordach: well you could also set the last frame of the animation to last for like, 12 hours or some ridiculous amount, and auto-close when the player signs off as well :) 15:50 Jordach VanessaE, solved by nodetimers 15:50 VanessaE Jordach: node timers might not actually synch up perfectly :P 15:50 Jordach >high-resolution timers 15:50 Jordach yeah right 15:51 Calinou node timers are slightly strange 15:51 VanessaE Jordach: besides, how are you gonna change the node while the formspec is open? 15:51 Calinou bones sometimes take more than 20 minutes to time out in the default game, or at least it seems so 15:51 Jordach VanessaE, it uses 1 node 15:51 VanessaE (or are those async? I can't remember) 15:52 Jordach wait 15:52 Jordach big question, are nodetimers local to the world by default or are global 15:52 Mushroom988 Hello 15:52 Mushroom988 I don't even care 15:52 sfan5 that is good 15:52 Mushroom988 you're very stupid, do you know that? 15:52 sfan5 then you can leave 15:53 Mushroom988 !ban *@unaffiliated/marktwain 15:53 Mushroom988 ah right 15:53 Mushroom988 Link? 15:53 Jordach PilzAdam, stuck on nodetimers 15:53 sfan5 link to what? 15:53 Jordach i've not seen a example to work from 15:53 PilzAdam Jordach, see bones mod 15:53 Mushroom988 a link 15:53 Mushroom988 a --> b stupid one 15:54 sfan5 ???? 15:54 Jordach PilzAdam, timer is in seconds or minutes 15:54 PilzAdam are fucking kidding me? 15:55 PilzAdam your question for an example implied that you have read the docs 15:56 Jordach WOOOO 15:56 Jordach got the timer to lock down 15:56 Jordach it stays open now! 15:56 Jordach infinitely :3 15:56 Calinou minetest.after() is another possible choice 15:56 * sfan5 meows at Jordach 15:56 Jordach trying to get it to open smoothly 15:58 sfan5 !deop 15:58 Calinou not worth it; also I hope you don't make it play an annoying sound each time it's opened 15:58 Calinou (a subtle one is fine, lets other players know if someone opened a chest without having them look at it) 15:59 BlockMen someone move to news plz https://forum.minetest.net/viewtopic.php?f=3&t=9683 15:59 Jordach on it 15:59 sfan5 BlockMen: done 16:00 Jordach what is elapsed 16:00 Jordach compared to timeout 16:04 Jordach for some reason the chests feel more like dtime more than seconds 16:05 Jordach s/chests/nodetimers 16:06 Jordach timeout - elapsed seconds 16:11 o4 You should really fix the bot 16:11 o4 You can't ignore 10 free shell hosts 16:12 Calinou ehm, up for ban evasion again 16:12 o4 up? 16:13 LemonLake down 16:13 Jordach [17:13:05] Jordach: '*!*@unaffiliated/marktwain/*' added to ignore list. 16:13 Jordach try again 16:13 o4 What? 16:13 o4 Oh yea, marktwain and markveidemanis are different people 16:13 Jordach i doubled up that regex 16:14 o4 Surely freenode won't make that mistake 16:14 Calinou meh, I doubt it. 16:14 o4 Also you don't need a wildcard at the end 16:15 o4 Okay i guess you do 16:16 Jordach i ain't an idiot 16:31 EvergreenTree BlockMen: I might be interested in contributing to minetest next 16:32 BlockMen s/next/game 16:32 EvergreenTree It looks much nicer then minetest_game 16:32 EvergreenTree Less stiff about features being added 16:33 Calinou still has stiff :P 16:33 Calinou and bad textures/sounds 16:34 Calinou ugly formspecs, bad physics, bad balance, too slow… 16:34 Calinou no mobs by default :-D 16:35 EvergreenTree Calinou: Sounds exactly like minetest_game 16:35 EvergreenTree :P 16:40 rubenwardy NBE can now be installed as an application in the start menu, on Linux systems :D 16:47 Calinou EvergreenTree, and _next… 16:47 EvergreenTree yep 16:48 PenguinDad Since _next is _game now this totally makes sense 16:50 celeron55 i wanted to keep _next separate, but when i asked everything about it, i realized it's actually minetest_game in almost every aspect in it's current state and future plans 16:50 celeron55 so that is why it's going into _game again and staying there 16:50 celeron55 don't expect anything special from it because it's _game with _game's responsibilities 8) 16:54 VanessaE BlockMen, celeron55 one thing it needs is some kind of metal primitives added. wire, rebar, sheets, etc. Something like the Steel mod but in a more minimal sense I think. 16:54 Taoki Just to be on the safe side; Can multi-pack mods be included in games? Or do they only work in the Mods folder 16:54 Calinou tin and silver? :p 16:55 Calinou Taoki, I use the Mesecons modpack in Carbone just fine 16:55 Calinou to disable mods, make their name begin with a . 16:55 VanessaE Calinou: perhaps, but I was thinking only of steel/iron at the moment,. 16:55 Taoki Calinou: Then it's all good 16:55 Calinou that's what I did for Mesecons, disabled heavy parts 16:55 Calinou for a true bronze recipe, VanessaE 16:56 Calinou (which is in Carbone, like silver) 16:56 VanessaE Calinou: oh, yes absolutely! 16:56 VanessaE steel + copper != bronze. 16:56 * sfan5 meows at VanessaE 16:57 VanessaE hi 16:57 zat Super gay! 16:58 zat eh wait what 16:58 * celeron55 meow 16:58 * sfan5 purr 16:58 * Jordach mews 16:59 Jordach back to making that chest shut up 16:59 Jordach (literally( 16:59 * EvergreenTree shuts the chest up 16:59 sfan5 Jordach: no 3rd person singluar 's' :( 16:59 sfan5 s/no/don't add a/ 16:59 PenguinDad let's produce a sandwich-structured composite when combining steel and copper :D 17:00 VanessaE BlockMen, celeron55: the reason I suggest that metal-primitives idea is that RBA and I and others have discussed it, and since nothing reliable is likely to happen any time soon, I'm gonna have to add steel mod to Homedecor modpack and add items such as listed above, just to get some materials homedecor needs for more "proper" recipes. I'd rather not have to resort to that. :P 17:00 celeron55 VanessaE: why do you hilight me 17:01 celeron55 all responsibility of _game is now on the _next guys and i am not one of them 17:01 zat Guys, I have an idea... why not instead of having to add mods for every kind of metal don't you instead just add all the know metals and its properties together with data that can be used to determine when and how to spawn them? 17:01 Calinou VanessaE, steel + copper is brass, right? 17:01 LemonLake sfan5: ニャー! 17:02 VanessaE Calinou: in homedecor, I used silver + copper I think. closest recipe I could come up with. 17:02 sfan5 LemonLake: ニャー 17:02 zat all the known* 17:03 * VanessaE checks the documentation... 17:03 VanessaE yep, 1 silver + 1 copper = 2 brass. 17:08 VanessaE celeron55: merely as a courtesy. 17:08 celeron55 i ask you to not do that, because it isn't and wont be my focus at all 17:09 VanessaE as you wish. 17:10 VanessaE Calinou: why, what are you thinking? 17:10 * VanessaE is curious now :) 17:11 sfan5 @NEWS@ [0.4.10] Release Canidate builds - https://forum.minetest.net/viewtopic.php?f=18&t=9685 17:14 * Krock compiled his MT 2 hours ago and doesn't need 0.4.10 RC now :) 17:15 BlockMen 0.4.10 RC > 0.4.9 dev :P 17:16 BlockMen well, in prestige 17:18 jp VanessaE : for disable 'nature_pack', I have just to remove his folder ? 17:18 VanessaE jp: yes. 17:18 jp Thx. 17:18 VanessaE jp: make sure you alias nature:blossom back to default:leaves 17:18 jp No 'unknown nodes' then ? 17:18 VanessaE if you alias as above ^^^^ yeah. 17:19 jp Alias... 17:19 VanessaE minetest.register_alias("nature:blossom", "default:leaves") 17:19 Krock minetest.register_alias("nature:blossom", "default:leaves") 17:19 Krock damn 17:19 VanessaE ninja'd 17:19 Krock ninja'd 17:19 Krock >ninja'd 17:19 VanessaE double-nbinja'd :) 17:19 Krock again 17:19 VanessaE HAHA! 17:19 VanessaE triple-ninja'd 17:19 Krock xD 17:20 Jordach didn;t someone make a node use a different nodebox 17:20 jp minetest.register_alias("nature:blossom", "default:leaves") <-- Where should set that ?! 17:20 Jordach to appear in the inventory - rather than the world 17:21 jp should I* 17:21 VanessaE jp: anywhere. maybe in some "legacy" mod that you maintain. stick it down at the end of plants_lib or something. 17:21 VanessaE doesn't matter where as long as it gets executed after default is loaded. 17:21 jp Ah. 17:22 Jordach ShadowNinja, i remember someone using a nodebox for an inventory image 17:23 VanessaE Jordach: wielditem drawtype 17:23 Jordach VanessaE, but i want to keep my current drawtype the same 17:24 jp VanessaE : unknown nodes without to do the register bla bla... 17:24 VanessaE jp: what? 17:24 jp "doesn't matter where as long as it gets executed after default is loaded." <- doesn't work. 17:24 jp Unknown nodes on trees >:( 17:25 VanessaE jp: then you did it wrong :) 17:25 jp I just removed the 'nature_pack' folder. 17:25 Megaf VanessaE; it seems like luacontroller doesnt follows the active_block_range thing 17:25 VanessaE jp: you didn't add the alias. 17:25 Megaf luacontroler was activating the pipeworks thing 17:25 jp Fiuuuu... 17:25 VanessaE Megaf: active block range I think is 3...mapblocks. so 48 nodes radius 17:25 Megaf its a machien a player made 17:26 Megaf VanessaE; I set it to 2 17:26 Megaf and it will activate itself as soon as the server starts, without no one online 17:26 jp This nature_pack is prettily annoying! 17:26 VanessaE jp: remove the folder, add that alias to somewhere, say at the bottom of plants_lib if you want (or find some better place) 17:26 VanessaE jp: and in the future, don't just blindly update :P 17:27 jp Yeah... 17:27 VanessaE Megaf: something is force-loading a mapblock using a voxel manipulator. 17:27 VanessaE Megaf: force-loaded blocks are also active, I *think* 17:27 Megaf I disabled it 17:28 VanessaE Megaf: disabled what? 17:28 Megaf max_forceloaded_blocks = 0 17:28 VanessaE did it help? 17:28 Megaf nope 17:29 Megaf luacontroller will enable itself on its own and run the pipeworks thing (its a machien a player built) 17:29 celeron55 VM forceloading is impossible to disable 17:29 VanessaE then that setting is being ignored, or it doesn't apply to mapblocks being loaded by a vmanip in the normal course of map operations (e.g. not a deliberate force-load operation) 17:29 celeron55 so if some mod is doing that, you're out of luck 17:29 Megaf well, that's a new behavour, it wasnt like that 17:30 Jordach hmm 17:30 VanessaE celeron55: some glitch in pipeworks, have to wait for nore or ShadowNinja to look into it. 17:30 Jordach how do i get facedir 17:30 VanessaE Jordach: minetest.get_node(pos).param2 17:30 Jordach VanessaE, with classic mode enabled 17:30 VanessaE classic mode? O_o 17:31 jp Sorry VanessaE, I don't understand where *exactly* I have to change the alias... 17:32 VanessaE jp: delete nature_classic folder and put that one line of code at the bottom of plants_lib's init.lua or any other mod, doesn't matter what mod or where as long as it gets executed *after* default is loaded. 17:32 jp Ah, thanks, it's more clear now... 17:32 VanessaE jp: or you can just use worldedit to transform those blossoms back into leaves 17:33 jp Impossible at NYC. 17:33 jp Too much to convert. 17:33 VanessaE in that case just add that alias and you should be good. 17:34 Megaf I'm just leaving luacotrollers disabled 17:34 jp And please, do not replacing the default nodes automatically in the future with your mods... 17:34 VanessaE Megaf: are you sure it's the luacontrollers that are causing the blocks to be force-loaded? 17:34 Jordach legacy_facedir_simple = false, -- Support maps made in and before January 2012 17:34 Jordach ^ can 17:34 Jordach VanessaE, * 17:35 Megaf VanessaE; well, that wont happen if I use load_mod_mesecons_luacontroller = false in world.mt 17:35 Megaf so, yes 17:35 VanessaE jp: that's an OLLLLLLLD mod that used to be quite popular. fell out of favor when the original nature pack stopped working. I brought it back from the dead. It's up to you not to install mods you don't want :P 17:35 VanessaE Megaf: interesting. I thought that was a bug in pipeworks. 17:36 VanessaE Megaf: please file an issue against mesecons about this. 17:36 Calinou Too much to convert. 17:36 Calinou use aliases? 17:36 VanessaE Calinou: you're a day late :P 17:36 Megaf VanessaE; also, max lag drop from 8 to 4 when I disable lua controllers 17:36 jp VanessaE : all players are not familiar with the code, files interdependances, etc. That's the problem. 17:36 VanessaE Megaf: I had noticed that there were blocks being force-loaded on one of my worlds as well. I thought it was pipeworks doing it. Please file a bug report :) 17:37 VanessaE jp: most minetest users are familiar with the nature mod. 17:37 jp most registred users* 17:38 celeron55 any mod that changes or adds something in map generation isn't really intended to be ever removed from the world 17:38 VanessaE jp: like I said, it's not my responsibility to hand-hold users or server admins to not cause them to install mods they don't want. Check the modpack and watch the updates that I post on the relevant threads. 17:40 VanessaE Megaf: as for max lag, well don't pay any attention to that right after a remove-mod-restart-server sequence. it'll always drop no matter what you do. 17:44 jp Well, I decided to boycott the VanessaE intrusive mods from now :p 17:44 VanessaE :P 17:46 rubenwardy Node Box Editor version 0.6.5 released! https://forum.minetest.net/viewtopic.php?p=147390#p147390 17:47 Megaf VanessaE; https://github.com/Jeija/minetest-mod-mesecons/issues/169 17:48 VanessaE Megaf: seems reasonable to me. 17:49 VanessaE rubenwardy: time to add tons of requested features now ;) 17:49 rubenwardy Yeah 17:49 rubenwardy 0.6.5 was a bug fixing version 17:49 Calinou better default textures? a way to change textures easily? 17:49 Calinou (without overwriting files) 17:50 VanessaE Calinou: already mentioned among his TODOs. 17:50 rubenwardy Is he talking to me? 17:51 Calinou yes 17:51 rubenwardy ok 17:52 VanessaE rubenwardy: one thing that seriously needs fixed is the "grass"/grid texture is not well and evenly scaled. it can sometimes be hard to pick out whether I've sized something right if I'm counting "pixels". 17:52 VanessaE (did that make any sense?) 17:53 rubenwardy I am guessing you mean the pixels for the texture of the ground change size? 17:53 VanessaE yesh 17:53 VanessaE yes* 17:53 VanessaE some pixels are larger than others 17:54 VanessaE like the texture was scaled with nearest neighbor to some factor not exactly 2x, 3x, 4x... 17:59 Jordach achivement get 17:59 Jordach https://cdn.mediacru.sh/w-RPQhKRTOne.png 17:59 VanessaE heh 18:00 Jordach they now rotate properly and don't like 6d 18:01 VanessaE bbl 18:07 * Krock points at the new gsmapper release 18:07 hoodedice WHY DID YOU EXTEND THE RELEASE DATE?! 18:07 hoodedice !tw @MinetestCommune 18:07 MinetestBot Sorry, couldn't get a tweet from https://twitter.com/MinetestCommune?1404670076.08 (@MinetestCommune) 18:07 Krock CUZ ISSUES ROPEN 18:08 hoodedice Look at the last tweet! 18:08 Krock s/ROPEN/R OPEN 18:08 hoodedice https://twitter.com/MinetestCommune/status/485683312909115392 18:08 hoodedice fml 18:09 celeron55 https://forum.minetest.net/viewtopic.php?f=18&t=9685 18:09 celeron55 link that there 18:10 Krock GUIFormSpecMenu::~GUIFormSpecMenu: Assertion '*m_ext_ptr == this' failed. 18:10 Krock error already exists? 18:10 celeron55 it's looking like the main issue might get solved soon though, so maybe it can be released in a day or two 18:10 Krock *issue 18:11 * GhostDoge pokes PenguinDad 18:21 sfan5 Jordach: you on windows right now? 18:21 Jordach yah 18:21 Jordach sfan5, how would i get a position from minetest.register_on_player_receive_fields 18:21 sfan5 w8 18:22 sfan5 Jordach: download https://dl.dropboxusercontent.com/u/30267315/Minetest/minetest-0.4.10-rc1-win64.7z and compare the fps of opengl video driver vs. fps of direct3d9 18:22 Jordach no 18:22 Jordach that'd be a bad idea 18:22 Jordach i'd get 60 either way 18:23 sfan5 I want values to compare 18:23 sfan5 just set max_fps and wanted_fps 18:23 Jordach it'd make a shits worth of difference 18:24 sfan5 Jordach: this is the diff it makes on some laptop: https://cdn.mediacru.sh/8DMSNPEfo-rf.png 18:24 sfan5 bigger view range and even more fps 18:25 sfan5 Jordach: https://github.com/sfan5/minetest-teaching/blob/master/init.lua#L145-153 and https://github.com/sfan5/minetest-teaching/blob/master/init.lua#L112-115 18:25 rubenwardy wow 18:25 hoodedice wut? 18:26 hoodedice thanks celeron55 18:26 sfan5 31<sfan5>30 Jordach: https://github.com/sfan5/minetest-teaching/blob/master/init.lua#L145-153 and https://github.com/sfan5/minetest-teaching/blob/master/init.lua#L112-115 18:26 sfan5 ^ Jordach_ 18:26 Jordach_ confused 18:27 hoodedice sfan, I'll do it, just give me a sec 18:27 sfan5 hoodedice: thx 18:27 sfan5 Jordach_: you need to include the position in the name of the formspec 18:27 crazyR jordach anychance i can get you to design a 3d(ish) node for the technic drills? 18:27 crazyR lol 18:28 Jordach_ sfan5, how do i do that 18:28 sfan5 Jordach_: https://github.com/sfan5/minetest-teaching/blob/master/init.lua#L152 18:29 sfan5 Jordach_: https://github.com/sfan5/minetest-teaching/blob/master/init.lua#L148-151 is important if you have ${foobar} things in your formspec 18:36 sfan5 o/ OldCoder 18:36 OldCoder sfan5, hi! 18:37 sfan5 OldCoder: maybe you care about this: https://forum.minetest.net/viewtopic.php?f=18&t=9685 18:37 OldCoder sfan5, I am reviewing 18:38 rubenwardy sfan5: https://photos-3.dropbox.com/t/0/AAAnjtWMQi0gK6ALnIugmpCasXjZz9B4Y34LAAl9KQLzSg/12/285174607/png/2048x1536/3/1404676800/0/2/compare_dx9_opngl.png/lr3El2YfWZpjL6rCC6-OliRa8Iw_alCuNyMCCZZPUlM 18:38 OldCoder 0.4.10 O.K. 18:39 rubenwardy oops 18:39 rubenwardy ignore the labels 18:39 hoodedice Hey, sub games not gonna be bundled with this release? 18:39 Calinou no, hoodedice 18:39 Calinou it'll be minetest_next, renamed to minetest_game 18:39 Calinou Carbone was quite considered, but is postponed probably 18:40 Calinou http://irc.minetest.ru/minetest-dev/2014-07-05#i_3794979 18:40 Calinou http://irc.minetest.ru/minetest-dev/2014-07-05#i_3795073 18:40 Calinou :p 18:40 hoodedice I wanted something along the lines of Brandon's AdventureTest game 18:40 Calinou http://irc.minetest.ru/minetest-dev/2014-07-05#i_3795200 18:40 Calinou about AdventureTest ^ 18:41 hoodedice "literally the only thing wasteland does well is the menu screen" 18:41 hoodedice oh my God. 18:43 hoodedice Ok, Minetest rc1 just crashed on my system. 18:43 hoodedice Getting the logs 18:43 hoodedice Nothing 18:43 hoodedice I clicked "New" and it shut down 18:44 PenguinDad hoodedice: minetest is quite segfaulty right now 18:47 hoodedice I see some areas with that black thingy bug 18:48 * Krock noticed a 6 FPS difference between OpenGL 1.4.0 and Direct3D9 18:48 BlockMen hoodedice, which build? msvc or mingw? 18:49 hoodedice MinGW 18:49 sfan5 hoodedice: 64bit? 18:49 hoodedice Yes 18:49 sfan5 Krock: which on is faster? 18:49 BlockMen try msvc 18:49 sfan5 hoodedice: damnit.. 18:49 sfan5 do what BlockMen said 18:49 hoodedice alright 18:49 Krock sfan5, direct3d9 with 42 fps 18:49 PenguinDad 42 \o/ 18:49 Krock oh sorry, I meant 46 fps 18:50 Krock :3 18:50 BlockMen Krock, 6fps faster or slower? 18:50 Krock (no limits) 18:50 SylvieLorxu >OpenGL 1.4 18:50 SylvieLorxu >Direct3D9 18:50 SylvieLorxu Sure, let's compare utterly outdated technology with each other :P 18:50 Krock BlockMen, [OpenGL 1.4.0] 42 fps, Direct3D9 64 fps 18:50 Krock *46 18:51 Krock agh those typs 18:51 PenguinDad *types :P 18:51 Krock tyops 18:51 BlockMen it seems that directx is really a plus on low graphics 18:51 Krock ^false 18:51 Krock it crashes when too much is loaded 18:51 hoodedice Wait. I left the folding@home on 18:51 Krock (throws Access Violation) 18:52 BlockMen well, with opengl and dedicated gg opengl is faster 18:52 BlockMen with onbord graphic its much slower 18:52 Krock onboard graphics are crap 18:52 hoodedice Would that have affected the crash? 18:54 Calinou it seems that directx is really a plus on low graphics 18:54 Calinou confirmed on some netbook here, back when it ran WIndows 18:54 Calinou I don't play Minetest on it anymore 18:54 hoodedice BlockMen, is it possible to zoom in or out in the third person view? 18:55 Krock ^nope.avi 18:55 Calinou change game.cpp, hoodedice 18:55 Krock ..or change fov 18:55 hoodedice Cal, Will take too much time haha 18:55 PenguinDad Calinou: works perfectly on windows 18:56 sfan5 BlockMen: this is why I want direct3d9 to be default on win(32|64) 18:57 Calinou oh, it's camera.cpp maybe 18:57 BlockMen sfan5, no 18:57 Calinou limited feature set: no shaders 18:57 * Krock haz directx 10 on windoze xp 18:57 Calinou more bugs (it's a by-product) 18:57 sfan5 Krock: irrlicht can't even use that 18:57 Calinou line 385 of camera.cpp 18:57 BlockMen why do you suggest ppl to have low graphics pcs? 18:57 Krock sfan5, yeah. :( 18:58 Krock too bad 18:58 sfan5 BlockMen: maybe not for everyone.. but d3d really improves the speed for me 18:58 BlockMen it should be an option under settings 18:58 BlockMen but not default 18:58 BlockMen directx sucks with dedicated/faster graphics 18:58 sfan5 if you think so 18:58 BlockMen plus: we have no shaders dor directx currently 18:58 BlockMen *for 18:59 PenguinDad !c "directx" > "opengl" 18:59 MinetestBot False 18:59 hoodedice Okay, another bug: screenshots are weird 18:59 Calinou 3.2 third person distance looks good 18:59 * Calinou also disabled damage tilt and timer :D I have damage sound in Carbone anyway 19:00 hoodedice http://imgur.com/vkM5oa1,0NwkWAm,1Flp8vm#0 19:01 hoodedice ^Click on the images to expand them, they look OK otherwise 19:01 sfan5 hoodedice: http://i.imgur.com/vkM5oa1.png everything white 19:01 MinetestBot GIT: celeron55 commited to minetest/minetest: Fix non-smooth non-shader node shading (Fixes #1436, regression by commit a0f78659f31abd) 9b44bbd 2014-07-06T22:01:03+03:00 http://git.io/V5gJRQ 19:02 hoodedice yes, sfan 19:02 hoodedice excpet the tree trunk I'm standing next to 19:03 hoodedice WOuld that commit just now fix this issue? If so, can I get a new build? 19:09 sfan5 hoodedice: no 19:10 sfan5 hoodedice: these weird screenshots were made with an MSVC build, right? 19:11 hoodedice MinGW 19:11 sfan5 32? 19:11 sfan5 the 64 one didn't work, did it? 19:15 Krock hmm? all servers are marked with all flags 19:15 Krock *CDP 19:15 sfan5 no they are not 19:15 sfan5 http://servers.minetest.net/ 19:15 Krock in my build, they are 19:15 sfan5 fix your build then 19:15 Krock hmm 19:15 Krock interesting 19:16 Krock it should get the list file from the same source 19:16 hoodedice 64 19:16 sfan5 hoodedice: it thought it was not working? 19:16 hoodedice I have tried both the MSVC and MinGW 64 bit 19:16 sfan5 s/it/I/ 19:16 hoodedice Both work 19:16 hoodedice but MinGW crashed with no logs on clicking "New" 19:16 hoodedice Both have weird water in screenshot 19:16 sfan5 :O 19:17 hoodedice But I see no white coloration in MSVC, let me try changing the time 19:17 * Krock gets an epic white paper when hitting F12 :) 19:18 sfan5 hoodedice: you can restore the screenshot to normal if you put a black layer behind it in gimp 19:19 hoodedice That's... a surprise 19:20 BlockMen sfan5, dark grey fits better 19:21 BlockMen eg #323232 19:21 sfan5 BlockMen: nope, #00000 19:21 BlockMen sfan5, look at font shadow. its to dark with #000 19:22 hoodedice Block, if you are messing with my screenie, remember that the text was half disappearing 19:23 sfan5 BlockMen: I don't care about the font, the textures look right with #000 19:23 BlockMen they do aswell with #323232. and the font shadow is a perfect indicator to see, that #000 is too dark 19:24 BlockMen but i dont want hinder you to use #000 19:24 BlockMen if you like to strong contrast ;) 19:24 hoodedice block, #404040 ? 19:24 hoodedice #0000 looks just like in game 19:24 Fusl umm.... why in the actual f$%k am i reattached here?! O_o 19:24 sfan5 hello Fusl 19:25 hoodedice eh? 19:25 Fusl hi sfan5 19:25 Fusl autoreattach, wtf?! https://www.dropbox.com/s/y4nx7rti7udi4td/Screenshot%202014-07-06%2021.25.14.png 19:25 BlockMen done with #000 http://i.imgur.com/FMyATwL.png 19:25 BlockMen notice the font shadow top left corner 19:25 Fusl aaaah, krøck... ^f... meh 19:26 Krock ^ name detected 19:26 BlockMen using dark grey makes it look right while textures/sky/etc still look right 19:26 sfan5 BlockMen: can you put #323232 and #000 side by side? 19:26 BlockMen sfan5, i dont have the "clean" screenshot anymore 19:27 sfan5 :( 19:27 * Krock throws GUI at Fusl 19:27 hoodedice wait, I'll do it 19:28 Fusl Krock: eww GUI 19:28 PenguinDad Fusl: weechat or irssi? 19:28 Fusl weechat 19:28 Fusl irssi is too minimal for me 19:28 hoodedice Hmm, in an older MT version, there was no drop shadow on the text 19:29 hoodedice http://i.imgur.com/eOUeVE4.png 19:29 Fusl i already kind of killed supermat for suggesting weechat 19:29 BlockMen it has been added ~ december 13 (font shadow) 19:29 BlockMen *s/13/2013 19:30 reactor We'll be dead by the time four-digit dates become relevant again. 19:30 hoodedice I see it now (zoom = 500%) 19:32 Calinou hoodedice, about swearing… I give you a smartwatch. 19:32 hoodedice ? 19:33 Calinou smar-twat-ch → it frequently gets blocked by swear filters 19:33 Jordach_ hah 19:33 Jordach fail 19:34 Krock xD 19:44 hoodedice Jordach: https://github.com/minetest/minetest_game/pull/251 19:44 hoodedice Think you can fix the legs in 5 days? 19:45 Jordach hoodedice, there's a fixed model in the BFD repo 19:45 hoodedice Well, can you edit the git page so that it points to the fixed model? Also, BlockMen 19:46 BlockMen huh? 19:47 Jordach and is b3d, so it's like 1000000x smaller 19:47 * sfan5 meows at Jordach 19:47 Jordach and b3d is super simple to export to 19:47 hoodedice Block, Jordac says that he fixed his player model in BFD 19:48 hoodedice Do you think you can merge it to main? 19:48 jp VanessaE ? 19:48 BlockMen if he updates his pull 19:48 * Jordach sighs 19:48 Jordach copy paste locally 19:49 Jordach world 19:49 Jordach world's simplest operation 19:49 hoodedice Jordach. Now. 19:50 hoodedice Don't be lazy 19:50 hoodedice We devs have loads of stuff to do 19:50 hoodedice And only 5 devs 19:50 hoodedice Be a good brit 19:50 hoodedice (And dump your tes in the Thames) 19:50 hoodedice *tea 19:50 Jordach hoodedice, really? instead of asking someone else, i'd go do it, except in certain cases where it might not be interoperable 19:50 Jordach tl;dr i don't understand nodemeta 19:52 hoodedice ... 19:57 Jordach hoodedice, you can not take my tea 20:11 LemonLake Would you consider it odd for a brit to dislike tea? 20:12 PenguinDad LemonLake: It's not odd but it's not manestream 20:12 LemonLake Fuck you and your pony puns 20:12 * sfan5 meows at LemonLake 20:13 PenguinDad *Mainstream 20:13 * LemonLake meows back 20:13 reactor Yeah! Take the lemons 20:13 Lake you evil bastard 20:14 Lake return them before I get nickserv'd to hell 20:14 * PenguinDad rofls 20:15 Lake this is just harsh 20:16 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Fix client crash on deletion of an object the clients localplayer is attached to 2e19af9 2014-07-06T22:11:21+02:00 http://git.io/eCzU3w 20:16 LemonLake oh 20:16 LemonLake I got the lemons 20:16 Lake u wot mate 20:16 Lake u wot 20:17 LemonLake "Received CTCP-VERSION request by Krock" Krock? 20:17 Jordach LemonLake, seen my new type of nodemesxh 20:17 Lake that confused me 20:17 Jordach Lake* 20:17 Lake oh this hurts 20:17 LemonLake IT'S ALL REACTOR'S FAULT 20:17 Lake No, I have not 20:17 LemonLake Which Lemon, Jordach? 20:18 Lake MAUHAHAHA 20:18 Lake BITCH 20:18 LemonLake I'm sure that's not the real use of the command but it worked 20:19 LemonLake Take that. 20:19 hoodedice *ahem* 20:19 LemonLake Hm? 20:19 PenguinDad LemonLake: regain is even better 20:19 LemonLake I just ghosted. What does regain do? 20:19 hoodedice Kicking me out of #minetest is okay 20:20 hoodedice But getting the services to disconnect me is just... harsh. 20:20 LemonLake Hmph 20:20 LemonLake But I still wouldn't be able to regain my nick :P 20:23 reactor It's not my SEGMENTATION FAULT 20:23 hoodedice !kick reactor *stealing lemons* 20:24 * PenguinDad throws a Floating Point Exception at reactor 20:24 LemonLake poor asie 20:24 LemonLake couldn't handle it 20:24 * reactor emulates FPU instead 20:24 Jordach LemonLake, tl;dr made a fully operational MC chest 20:24 LemonLake oh yeah i saw that 20:25 Jordach wat 20:26 PenguinDad Jordach: you mod for mc now!? 20:26 LemonLake no 20:26 Jordach PenguinDad, http://youtu.be/wHxo1yDSgeI 20:26 LemonLake he made a chest in mt that acts like mc chests 20:26 reactor God damn it, my server is full of fucking imbeciles. 20:28 LemonLake im addicted to clannad music 20:29 LemonLake i've listened to the same playlist non-stop since thursday, i think its becoming a real problem 20:29 PilzAdam !op 20:29 sfan5 LemonLake: FLAC or gtfo 20:29 LemonLake flac? 20:29 sfan5 !g flc 20:29 MinetestBot sfan5: http://www.flc.losrios.edu/ 20:29 sfan5 !flac 20:29 sfan5 !g flac 20:29 MinetestBot sfan5: https://xiph.org/flac/ 20:29 sfan5 !op 20:29 LemonLake wtf is going on 20:29 reactor PilzAdam: that doesn't compute. 20:29 LemonLake what is going on 20:29 LemonLake shit is going down 20:29 sfan5 LemonLake: basically no, we'll release now 20:30 LemonLake and uh 20:30 LemonLake do you want an flac of the songs or something? 20:30 sfan5 no 20:30 sfan5 but flac is superior 20:30 hoodedice celeron, I don't think client is ready for release 20:31 sfan5 I want you to use flac 20:31 sfan5 hoodedice: why not? 20:31 LemonLake i literally ripped them from a disc 20:31 SylvieLorxu FLAC <3 20:31 hoodedice Because screenshot, a random crash 20:31 hoodedice And.... I think we haven't tested the rc enough 20:31 PenguinDad 05<3 Opus and FLAC 20:32 sfan5 PenguinDad: especially opus 20:33 hoodedice So... 20:34 hoodedice Should I tweet it? 20:34 Jordach i've probably found a really interesting bug 20:34 Jordach apparently variable_name = minetest.get_nodemeta(pos) 20:34 Jordach variable_name:set_string(x, "string") 20:35 Jordach even though those forms already exist 20:35 PilzAdam isnt it get_meta()? 20:35 sfan5 hoodedice: wait for the actual release 20:35 PilzAdam releasing can take a while 20:36 Jordach there, bad_arg to #1 20:36 Jordach on set_string 20:37 Jordach there, problem solved 20:37 Jordach (?) 20:38 Jordach minetest.get_meta(pos):get_string("lid_state") <- that should work# 20:38 Jordach sfan5! 20:39 Jordach your bug catching thing actually gave me the indexing nil 20:39 Jordach it didn't prevent it, it made it! 20:39 Jordach there, now it shouldn't shit itself :P 20:40 Jordach it works! 20:43 Jordach ish 20:44 Jordach (we need bone position interpolation) 20:45 Jordach https://www.youtube.com/watch?v=pJlDe9fNyvI 20:45 Jordach IT WORKS! 20:46 Calinou animation interpolation is still broken, it's said to be a bug in Irrlicht. I tested with 1.8.1, as soon as the value is not zero, all vertices spazz out 20:49 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Update version numbers for 0.4.10 96f285f 2014-07-06T22:39:47+02:00 http://git.io/kmg07g 20:50 Krock ^- ?! everything fixed? 21:01 hoodedice No. 21:01 PilzAdam Krock, of course not! 21:02 hoodedice If it was 21:02 PilzAdam Minetest wouldn't be Minetest without major bugs at each release :-p 21:02 hoodedice We would then add another feature into it, creating more bugs 21:02 Krock ... 21:03 hoodedice https://github.com/minetest/minetest/issues?milestone=4&state=open 21:03 hoodedice 27 open issues. 21:03 Krock just removed all 0.4.10 labels and pushed the version 21:03 hoodedice All pointed at 0.4.11 21:04 hoodedice In any case, I don't think 0.4.10 is a bad release; it doesn't seem as bad as 0.4.9 21:05 PilzAdam everything is better than 0.4.9 21:05 hoodedice ^ 21:05 Krock 0.4.8 had a short life and 0.4.9 was already there too long... 21:05 PilzAdam more than half of the devs didn't even know that it was to be released and there was no feature freeze 21:05 Krock whatever, once, this is required 21:09 Krock and it's again me with the last word... long silence expected 21:10 Jordach lol 21:29 PilzAdam can a windows user please test the new release? you get a free version! https://github.com/minetest/minetest/releases/download/untagged-b8f1527f2bb24e88345b/minetest-0.4.10-win32-msvc.zip 21:29 LemonLake http://i.imgur.com/NAjPBsa.jpg 21:29 Jordach >404 21:29 LemonLake timelapse of hundreds of sunsets 21:30 Jordach PilzAdam, tis a massive 404 21:30 PilzAdam Jordach, oh damn, then only devs can access that link 21:30 Jordach you suck 21:30 PilzAdam BlockMen, can you upload somewhere else too? 21:31 OldCoder Meowtest 0.4.10 "SEGFAULTY!" is now open for business at sfan5 request. Server minetest.org Port 30018 and direct questions to sfan5. Have fun. 21:31 OldCoder ^ 0.4.10 test world 21:31 reactor OldCoder: evening! 21:31 OldCoder reactor, pleased to see you! 21:31 sfan5 PilzAdam: the rc1 builds are practically identical: https://forum.minetest.net/viewtopic.php?f=18&t=9685 21:31 Jordach OldCoder, you know how nodes the react to events like chests opening can't be animated? 21:31 PilzAdam Jordach, ^ (sfan5's link) 21:31 OldCoder We are to discuss Pripyat reactor soon. You do not need to work on it. I simply need to gather info. 21:31 OldCoder Jordach, reviewing 21:32 OldCoder Jordach, I do, now :-) Go on 21:32 reactor OldCoder: info? 21:32 Jordach OldCoder, https://www.youtube.com/watch?v=pJlDe9fNyvI 21:32 OldCoder Jordach, no time for videos 21:32 Jordach OldCoder, 15 seconds :3 21:32 Jordach or, if you're in the mood for reading, https://github.com/Jordach/big_freaking_dig/blob/master/mods/deco/init.lua#L1047-1247 21:32 OldCoder Jordach, proceeding 21:32 OldCoder reactor, brb 21:33 OldCoder Jordach, kk. Are you requesting that I make a change? Or will this be integrated? 21:33 Jordach OldCoder, i built my own game with experimental stuff 21:33 Jordach that thing doesn't even work with Minetest Game :3 21:33 OldCoder reactor, I just want to go through the files you gave me and make sure I've got everything 21:33 OldCoder Jordach, which thing? 21:34 Jordach the mesh chest 21:34 OldCoder Jordach, is there a request for me? 21:34 OldCoder reactor, PM if you have a minute 21:34 reactor OldCoder: I'm sure you already have all the files. 21:34 Jordach no, but there are things that look impossible but are possible :3 21:34 reactor The map has been updated again. 21:36 Jordach BlockMen, https://cdn.mediacru.sh/P-R1md6cMBog.png 21:37 LemonLake gotta love winfuck 21:37 OldCoder reactor, see PM 21:38 reactor yeah, I'm there. 21:38 BlockMen Jordach, MS sucks 21:38 LemonLake ^ 21:38 celeron55 "this publisher didn't pay microsoft money for their worthless app store" 21:39 PilzAdam at least windows is smart enough to know that you cant run software on it without major security risks 21:39 celeron55 5/5 21:39 Jordach lol 21:39 Jordach i deal with that every now and then :P 21:39 Jordach is like Vista with UAC all over again 21:41 Jordach sfan5, it works 21:41 sfan5 that is good 21:42 Jordach the MSVC build anyways 21:43 sfan5 Jordach: could you try the mingw one too? 21:45 Jordach no 21:46 Jordach not having to wait three minutes because of peak hour 21:51 hoodedice Jordach: WHY ARE YOU STILL ON 8?! 21:52 Jordach hoodedice, i disabled the start button as i hated using it 21:52 * hoodedice uses the desktop as a working folder 21:52 hoodedice *and the Start screen as a desktop 22:08 hoodedice ping me when 0.4.10 is out 22:08 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Fix regression in leveldb backend e14c4cd 2014-07-07T00:06:06+02:00 http://git.io/66kjMQ 22:19 OldCoder Jordach, did you wish for me to host the _game? I am not clear on the request 22:19 Jordach OldCoder, no, it's still unstable in places 22:24 LemonLake gonna sleep now 22:24 LemonLake gnight fellas 22:26 OldCoder Jordach, kk 22:56 sfan5 !deop sfan5 22:56 * sfan5 finally goes to sleep 23:02 MinetestBot GIT: ShadowNinja commited to minetest/master-server: Fix some startup options being reset 546a2be 2014-07-06T19:00:33-04:00 http://git.io/8D8rNw 23:13 MinetestBot GIT: Uberi commited to Uberi/MineTest-WorldEdit: Merge pull request #47 from cyisfor/master https:/ 2014-07-06T19:11:23-04:00 http://git.io/hr7LEQ 23:13 MinetestBot GIT: whatever commited to Uberi/MineTest-WorldEdit: Improved stacking https:/ 2014-06-30T16:14:14-07:00 http://git.io/SoWrmw 23:13 MinetestBot GIT: whatever commited to Uberi/MineTest-WorldEdit: Randomized set https:/ 2014-06-30T16:13:44-07:00 http://git.io/wRkMQw 23:15 hoodedice no one pinged? HOW BAD 23:22 ecutruin Looking at https://www.youtube.com/watch?v=pJlDe9fNyvI , I wish there was a means to animate that a bit better, so there is no glitchiness, anyone got any ideas? 23:22 hoodedice !tell BlockMen Need to edit Wiki main page to reflect latest Minetest Version 23:22 MinetestBot hoodedice: I'll pass that on when BlockMen is around 23:22 BlockMen im still there 23:27 hoodedice thanks 23:33 hoodedice bbl 23:39 Jordach i have not been hacking the source 23:39 Jordach https://cdn.mediacru.sh/-GVRm-2__-LS.png 23:40 BlockMen #minetest+^ :P 23:40 ecutruin I could think of so much we could do with the hybrid node concept, Jordach, if we could just get animations sorted out. 23:41 BlockMen Jordach, but i prefer this sort fields too 23:41 BlockMen and good n8t everyone 23:42 MinetestBot GIT: Uberi commited to Uberi/MineTest-WorldEdit: Documentation for `//stack2`, code style fixes, add author section to README. https:/ 2014-07-06T19:42:02-04:00 http://git.io/NltM7Q 23:58 VanessaE Well, 0.4.10 is out. yay. 23:59 Taoki Yep... just noticed. Was sad about it taking another week, glad it could be today 23:59 ecutruin VanessaE, got any ideas to fix the glitchiness in Jordach's video? 23:59 Taoki Lots of awesome changes since 4.9... so this should make a lot of people happy 23:59 VanessaE ecutruin: he sid he could do it with node timers. idk. 23:59 VanessaE Taoki: and lots of awesome bugs too :-/