Time  Nick            Message
00:02 Octupuslegs     hi
00:33 Sokomine        hm. anyone willing to test the current version of my build chest? some feedback would be welcome
00:33 Sokomine        it's part of mg_villages
00:50 Sokomine        nobody here who'd love to test something?
00:54 * Sokomine      hopefully throws a build chest at kaeza
00:55 kaeza           ohai
00:55 kaeza           or greetings rather :)
00:55 kaeza           what's up?
00:57 Sokomine        just trying to get some feedback on how intuitive the menu for the build chest that comes with mg_villages is
00:58 kaeza           build chest?
00:58 Sokomine        right now, it can only be used to place buildings. it's a more elaborate, user-friendly way of placing schematics and worldedit files
00:58 Sokomine        i called it that way, yes
00:59 Sokomine        it's a chest you place (since i can't do textures, most nodes happen to look like chests...) and which offers a formspec where you can select a building that is to be spawned. you can select which nodes you want to be replaced by others - wood, roof and farming stuff can even be selected in groups
00:59 Sokomine        a backup of the area where you spawn the building is stored (so far without metadata)
00:59 kaeza           ah I see
01:00 kaeza           I can't test it from here; sorry
01:00 Sokomine        one of the advantages is that it rotates the building according to the rotation of the chest. so you don't need to worry if you're looking at the right direction or if your entrance will be placed at the wrong direction...
01:00 Sokomine        well, i hope some other potential testers will show up then
01:01 Sokomine        and hope you'll be able to run test worlds again soon?
01:09 AndroidKris     how does one test this...build chest?
01:09 AndroidKris     Sokomine ^^
01:18 Sokomine        AndroidKris: install my mg_villages mod, type /giveme mg_villages:build    put the chest down somewhere and right-click it
01:19 AndroidKris     gimme a few minutes and I'll check it out. Reading on how to hide a stair set right now
01:19 Sokomine        hide a stair set?
01:19 * Sokomine      looks puzzled at androidkris
01:20 Sokomine        AndroidKris: please test the mod in a fresh world as it spawns buildings
01:20 AndroidKris     Will do.
01:21 AndroidKris     I'm trying to see how the mese nodes work and I figure building a hidden stairs to an underground lab would be a good learning project.
01:21 Sokomine        do you mean mesecons?
01:22 AndroidKris     Yeah that.
01:23 AndroidKris     I'm off to test your mod first though, as the mesecons project is going to take a while.
01:23 AndroidKris     Any other mods I should have installed before I run yours?
01:24 Sokomine        you might install cottages, but that's optional and not relevant for this test. it'll just give you nicer looking villages and more buildings to choose from
01:25 Sokomine        a lot of other mods and mapgens are also supported. but it does work with normal minetest_game as well
01:29 MinetestBot     02[git] 04paramat -> 03minetest/minetest_game: Default: Add river_water nodes 13f8c8047 http://git.io/vvNQk (152015-04-19T02:27:06+01:00)
01:46 AndroidKris     Sokomine, the /giveme command you gave me doesn't work, nor does any variation of that command.
02:06 AndroidKris     Sokomine, so after thoroughly reading your release thread, I realized you gave me the wrong command to issue in order to build the village. If that's what you were going for anyway. so I did /road 0 and the village built from the point I was standing on. However, there needs to be a way to take into account elevation changes..
02:08 Sokomine        AndroidKris: oh, no, it's not the *villages* thread. that mod is kind of outdated. it's *mg_villages*. you'll find it under https://github.com/Sokomine/mg_villages
02:08 Sokomine        the only mapgen you can't run it with is mg...as the original village code comes from there and would conflict with mg's village code
02:08 AndroidKris     aha. back to the drawing board for me then. brb
02:09 Sokomine        mg_villages generates the villages automaticly. you don't need a command there anymore. you'll even spawn in a village
02:12 AndroidKris     aha, looks nice.
02:12 AndroidKris     Now, what was that command?
02:12 AndroidKris     /giveme mg_villages:build
02:12 AndroidKris     something like that?
02:15 AndroidKris     Also, is it just the one village that spawns on the map? or more than one?
02:15 Sokomine        yes, /giveme mg_villages:build      and then put that chest somewhere (outside the village where you can build)
02:16 Sokomine        there will be multiple villages and also some lone houses spawned
02:16 AndroidKris     I'm in the chest. seems to work well. Haven't tried to build anything yet though.
02:17 AndroidKris     80 something options on the medieval category alone.
02:17 AndroidKris     dang.
02:18 Sokomine        most of the buildings fall in the medieval category. but if you havn't installed my cottages mod, you won't have too much fun spawning them as they use these nodes
02:19 Sokomine        try houses of the "nore" or "taoki" variant. those are about the only ones you'll get without additional mods
02:19 AndroidKris     gotcha,
02:19 AndroidKris     What if I made my game a public server and you joined, would that be possible?
02:23 AndroidKris     Can't get in the pub, doors open as if they are chests, instead of swinging open.
02:23 AndroidKris     They look like doors, but act like chests
02:24 Sokomine        yes, that would be possible. but what i'm asking for is mostly feedback: is the menu system intuitive? do you understand what it does, and are you able to use it?
02:25 Sokomine        hmm. depends on the pub type. do a screenshot please. the most tiny pubs come with a trapdoor over the entrance...they're more like shops in that regard. other pubs use normal doors or those that come in two parts
02:27 AndroidKris     I'll screenshot. The menu system took like 15 seconds to figure out. No problems at all.
02:30 AndroidKris     What do you want a screencap of specifically?
02:30 Sokomine        the doors that give you trouble? or did you manage to get through them by now?
02:31 AndroidKris     haven't gotten through, unless I break them down with a pickaxe.
02:31 Sokomine        on a new world, there's also some lag that's hard to avoid and that may lead to slow reaction of nodes
02:31 AndroidKris     or axe rather.
02:31 AndroidKris     This world has been open long enough that the lag is worked out.
02:33 AndroidKris     http://i.imgur.com/SYDCzwz.jpg
02:34 AndroidKris     Screenshot, I almost forgot I have VanessaE's hdx texture installed
02:34 Sokomine        it's a normal door. it ought to open without problems
02:35 Sokomine        is your minetest_game up to date?
02:36 VanessaE        HDX \o/
02:36 VanessaE        :)
02:36 AndroidKris     Yup, just updated yesterday.
02:36 AndroidKris     I noticed a few flaws in HDX btw, VanessaE.
02:36 VanessaE        AndroidKris: I'm sure there are more than "a few" ;)
02:36 AndroidKris     on the fences. when holding a wood_fence, the edges are pink.
02:37 VanessaE        oh yeah
02:37 AndroidKris     True. but if that's all I've noticed, I think you're doing pretty good.
02:37 AndroidKris     I'm a stickler for graphical detail.
02:38 VanessaE        I probably just need to supply a mask image in HDX to override the one minetest_game has
02:38 AndroidKris     idk, that's beyond me.lol
02:39 VanessaE        minetest_game uses the compositor to produce the fence image from default wood or something
02:39 VanessaE        HDX doesn't support that, never got around to fixing it
02:39 AndroidKris     aha
02:39 AndroidKris     I see said the blind mena
02:39 AndroidKris     man
02:39 * VanessaE      looks at the code...
02:40 VanessaE        local fence_texture = "default_fence_overlay.png^default_wood.png^default_fence_overlay.png^[makealpha:255,126,126"
02:40 VanessaE        that would be a yes.
02:42 AndroidKris     *high five*
02:42 AndroidKris     I'm glad you're smarter than me.
02:42 AndroidKris     lol
02:44 Sokomine        AndroidKris: did you try to spawn a building? after all that's one of the points the build chest is for...
02:44 AndroidKris     Oh yea, I'm spawning buildings all over.
02:45 AndroidKris     /giveme mg_villages:build 50 is a lot of buildings.
02:45 AndroidKris     lol
02:47 VanessaE        wait, what rez are you using, AndroidKris ?
02:48 AndroidKris     128
02:48 VanessaE        hm
02:48 Sokomine        AndroidKris: ok :) did you also use the wood replacement? with default minetest game, you don't have too much choice there...and especially no choice regarding roofs or farming
02:48 AndroidKris     Sokomine, I'm gonna install cottages. I can't build half the stuff I would like to without it.
02:49 VanessaE        ah HAH
02:50 VanessaE        I see the problem, AndroidKris
02:50 * VanessaE      fixes...
02:50 AndroidKris     gracias
02:50 AndroidKris     VanessaE, is HDX compatible with Sokomine's cottages mod?
02:51 VanessaE        idk :)
02:51 VanessaE        I don't see why not.
02:53 Sokomine        some of the textures for the roof parts are taken from vanessas homedecor mod anyway
02:53 AndroidKris     lol, thief
02:53 Sokomine        of course :-) pretty often vanessa does some nice textures for my mods directly :-)
02:54 Sokomine        if i'm forced to get a new texture (and nobody has done one yet), i tend to use either wood or chests...
02:54 AndroidKris     Sokomine, I can't build anything in the House_large menu because they call on some mod labeled hdb
02:56 AndroidKris     also, nbu is called for as well.
02:56 AndroidKris     not sure what those are.
02:57 AndroidKris     Tip for the menu layout, sub categories based on installed mods. The user sees what mods are needed before they ever click the button to see a list of possible buildings.
02:58 AndroidKris     And a way to remove the chest after building
03:01 Sokomine        AndroidKris: that's right. those houses there require mods from mauvebics mm2 modpack. that's difficult to come by nowerdays (he has deleted it on the forum :-()
03:01 Sokomine        if you replace those nodes with other ones, you'll get pretty impressive huge buildings. they're a bit too big for a village anyway...far more suitable for a town
03:02 AndroidKris     How to replace?
03:02 MinetestBot     02[git] 04paramat -> 03minetest/minetest_game: Default/mapgen: Add alias for river water source 13c570f9f http://git.io/vvAe6 (152015-04-19T04:00:46+01:00)
03:02 Sokomine        click on a yellow entry. then an input line opens on the top of the menu where you can set the material to something else (based on nodename)
03:03 Sokomine        the "canadian" houses by mauvebic are probably a bit too tricky to spawn that way
03:07 AndroidKris     Hard to do when the nodeblock is just numbered and there is no way of knowing what it's used for.
03:08 Sokomine        mauvebic's nodes are pretty special. without the mm2 modpack, it's hardly doable
03:08 Sokomine        did you try the replacements with a smaller, more common house?
03:08 VanessaE        AndroidKris: hand around, don't go nowhere.  I'm still trying to fix this overlay glitch.
03:08 luizrpgluiz     hi
03:08 AndroidKris     I got all night.
03:09 Sokomine        and what do you think about the 2d preview? it's not necessary right now of course as the building is spawned immediately...but that'll change. only players with the give priv will be able to get the houses without supplying the materials necessary to build them
03:09 Sokomine        hi
03:21 AndroidKris     I haven't seen any 2d previews
03:22 VanessaE        AndroidKris: ok, update.  the edges of the overlays were blurry due to scaling errors.
03:22 AndroidKris     not sure how to update the texture pack without going back and downloading it again.
03:22 AndroidKris     lol
03:23 VanessaE        cd hdx-512; git pull  :-)
03:23 AndroidKris     I should have built from the github.
03:23 VanessaE        at least that's how I'd do it
03:23 VanessaE        oh wait
03:23 VanessaE        I didn't make a new release
03:23 VanessaE        (I only pushed to git)
03:23 VanessaE        sec.
03:23 AndroidKris     open term in the hdx folder.
03:23 AndroidKris     gotcha
03:24 AndroidKris     and i'm using 128, not 512
03:24 VanessaE        well if you downloaded a "release" copy, that's not git-compatible unfortunately.
03:24 VanessaE        well, 512, 128, whatever. I did them all.  Ok
03:24 VanessaE        release build updated.
03:24 AndroidKris     aha. lemme git that compatibility then.
03:24 AndroidKris     see what I did there.
03:25 VanessaE        heh
03:28 AndroidKris     If I go ahead and clone the repo for the 128 can I tell it to "overwrite" what I currently have installed?
03:28 AndroidKris     Or would it be better to just remove the texture pack first, then clone.
03:29 VanessaE        remove the old one first
03:29 VanessaE        if you try to clone to the same dir, git will complain
03:30 VanessaE        note that if you have filtering turned on, the blurring effect will still add a slight pink haze to some sizes of the textures (including 128px) but it's not the glaring pink that it was before.
03:30 VanessaE        (I think because the filtering is applied to the textures before they're composited together)
03:32 AndroidKris     gotcha...trying to refresh my memory on git cloning right now.lol
03:32 Sokomine        AndroidKris: just click on "preview" to see the 2d images after you've selected a building. it's below the back-button
03:33 AndroidKris     found it.
03:33 AndroidKris     lol
03:35 VanessaE        AndroidKris:  git clone https://github.com/VanessaE/hdx-128.git
03:36 VanessaE        then put the resultant folder in the usual place.
03:36 AndroidKris     Or just open a terminal where I want the folder to be and I won't have to move it afterward
03:37 VanessaE        that works too; I have my texture packs symlinked from ~/Minetest-related/texture-packs to where minetest wants them :P
03:38 AndroidKris     I don't do all the work you do with minetest though, so I have no need for a directory specifically for minetest
03:39 AndroidKris     cloning...4%
03:39 AndroidKris     slow as connection.
03:39 VanessaE        heh
03:40 AndroidKris     hmmm...maybe I can race it. I need a shower. Lets see who finishes first, the git clone or my shower.
03:40 AndroidKris     uh oh, 5%.
03:40 AndroidKris     I better hurry.
03:40 AndroidKris     back in a few
03:49 est31           VanessaE, which version does your free for all server run on?
03:50 est31           before april 5 or after?
03:50 VanessaE        it's a recent git pull
03:50 VanessaE        lemme check
03:50 est31           is 8804c47e5 in?
03:51 VanessaE        oh my, this is old.  284fefb0 (march 22)
03:52 VanessaE        why?
03:59 VanessaE        hm.. the git log is not showing in linear order and I don't see that commit in the github record.
03:59 * VanessaE      re-clones
04:10 VanessaE        est31: my latest commit was 284fefb0, but ....
04:10 VanessaE        [04-19 00:03] <VanessaE> hm.. the git log is not showing in linear order and I don't see that commit in the github record.
04:10 VanessaE        [04-19 00:03] * VanessaE re-clones
04:10 est31           I'm on solving a network problem
04:10 VanessaE        there must have been some test patch in there.  anyway, it's now at clean HEAD
04:11 est31           I'm not sure whether its only an issue with singleplayer
04:11 est31           or with normal servers
04:11 est31           too
04:11 VanessaE        well now you can try it on FFA ;)
04:12 est31           ok now you have the bug too congrats :)
04:12 est31           its nothing serious
04:12 VanessaE        haha
04:13 est31           https://github.com/minetest/minetest/issues/2636
04:14 VanessaE        huh.
04:18 AndroidKris     shower and git sync finished. going check changes.
04:20 AndroidKris     Nice work VanessaE, fences look good. I officially have no more complaints with your texture pack.
04:20 AndroidKris     lol
04:20 VanessaE        :)
04:21 hmmmm           [08:22 PM] <hmmmm> requesting testers for linux and windows:  https://github.com/kwolekr/minetest/commit/5cb19782fee106f8466672f23233cf5083e72e6a
04:21 hmmmm           anybody?
04:23 AndroidKris     hmmm, what's it do?
04:24 est31           porting.cpp:491:17: error: ‘buf’ was not declared in this scope
04:24 est31           pathRemoveFile(buf, '/')
04:24 est31           hmmmm, ^
04:24 est31           and before that: porting.cpp:482:26: error: ‘buf’ was not declared in this scope
04:24 est31           if (!getCurrentExecPath(buf, sizeof(buf))) {
04:25 hmmmm           what platform is that for
04:25 hmmmm           oh linux
04:25 est31           linux
04:25 hmmmm           ahh shoot i forgot to add back the char buf[BUFSIZ]
04:26 est31           perhaps best you do a PR then travis and all other scripts can try to build it
04:27 hmmmm           try this https://github.com/kwolekr/minetest/commit/76b90537e6da82d8cc38a52c04610d0d0c38399b
04:27 hmmmm           travis only does windows IIRC
04:27 est31           no
04:27 hmmmm           erm
04:27 hmmmm           oh
04:27 est31           windows and linux
04:28 est31           both clang and gcc for linux
04:28 est31           and for windows 32 bit and 64 bit
04:28 est31           that are the 4 travis entries
04:28 hmmmm           how on earth do i do a pr...
04:29 est31           go to https://github.com/kwolekr/minetest there is a message " This branch is 1 commit ahead of minetest:master"
04:29 hmmmm           ahh okay
04:29 est31           then look right
04:30 hmmmm           what i was doing wrong was clicking the "Make a new pull request" on the minetest page
04:30 est31           ah
05:12 MinetestBot     02[git] 04paramat -> 03minetest/minetest: Biome API: Add biome-specific river water 13a615da6 http://git.io/vvAGJ (152015-04-19T06:09:57+01:00)
06:38 hmmmm           hey guys what's that website with the lua api in the html format?
06:40 Etzos           You mean the wiki one?
06:40 hmmmm           no it's not a wiki
06:42 Etzos           Oh, are you talking about Rubenwardy's site (which includes an HTML version of lua_api)?
06:42 hmmmm           yes
06:42 VanessaE        http://rubenwardy.com/minetest_modding_book/  this?
06:42 hmmmm           thanks
06:45 hmmmm           i wonder if anybody is interested in breaking up lua_api.txt
06:45 hmmmm           making it into one file (page) per topic
06:46 hmmmm           iirc there's a way to compile something like that into HTML and .pdf
06:47 Etzos           I'm working on making a LDoc-type version of the API.
06:51 Etzos           Breaking up lua_api.txt into multiple sections wouldn't be very hard though. At least depending on what you're using to compile it to HTML or PDF.
07:19 Aramis          hello guys! Can someone explain me how to set mapgen v6 to generate more plain terrain, not just flat, but plain and smooth? I'm playing around with settings for hours and I can't figure it out how to set this up.
07:25 Krock           Aramis, https://github.com/minetest/minetest/blob/master/minetest.conf.example#L511 You can change the scale to make it bigger/smaller
07:28 Aramis          Krock, so I have to only change the scale here? I tried to change some parameters in mgv6_np_terrain_base and mgv6_np_terrain_higer and I allways get mountains and cliffs.
07:30 Aramis          I just want to have nearly flat terrain (but not completly flat) with some hills
07:43 Aramis          Ok, I tried now to just change scale, and this is not helping. Terrain is a little smaller but there are no flat places and mountains are still sharp.
07:45 Krock           Aramis, set offset and scale to 1
07:46 Krock           oh, delete or modify map_meta.txt
07:46 Krock           it's in each world's folder
07:51 Aramis          I'm creating new world every time I change settings, so I think I don't need to modify this?
07:52 Krock           Yes, that's useless in this case
07:53 Aramis          ok, setting scale and offset works better, I have now flat terrain surrounded by mountains. This is great, but I don't get the ocean, just small lakes in this flat areas.
07:56 Aramis          so, I understand that making terrain flatter also means disabling oceans? Or there is a way to make terrain flat but preserve deep, big ocean
11:25 xenkey          Etzos: are you asleep
11:25 xenkey          worst question ever "yes i am"
11:26 Krock           "yes i am" isn't a question.
11:28 ElectronLibre   Can you tell me how it could be possible for him/her to answer "yes i am"? Is there any brain-connected IRC client released on earth at the moment?
11:29 xenkey          Krock: that was meant to be an answer that proves a paradox
11:29 xenkey          the question is posed as an open ended one, one that can recieve yes or no
11:29 xenkey          whilst only one of those answers is plausible
11:30 Krock           "Can you only answer with 'no'?"
11:30 ElectronLibre   They could also respond "Yes, I was".
11:31 xenkey          But that is not a boolean
11:31 xenkey          sir
11:31 Krock           It's a past-boolean
11:31 ElectronLibre   Probably followed by a lot of swears.
11:31 xenkey          One does not say "yes" as to imply that they are sleeping only to counter it in the following phrase
11:32 ElectronLibre   Yes refers to the moment the message was sent, but they were awoken by your message, so "I was" is added to specify the state's change.
11:33 xenkey          one does not typically answer whilst they are sleeping
11:33 xenkey          Unless they are my uncle
11:33 xenkey          I dont know how he does it
11:33 ElectronLibre   Krock: Is what I said clear or not?
11:35 ElectronLibre   You can look like sleeping, or sleep slightly, and still be able to hear and awake by yourself.
11:35 Krock           ElectronLibre, what have you said?
11:35 ElectronLibre   <ElectronLibre> Yes refers to the moment the message was sent, but they were awoken by your message, so "I was" is added to specify the state's change.
11:35 Krock           Eh. umm. Yes.
11:35 ElectronLibre   ^ This. I'm not really sure about the meaning of this after I translated it to english.
11:35 ElectronLibre   Oh, ok, cool.
11:37 xenkey          blame Etzos
11:39 ElectronLibre   Umm, sometimes you know, I answer to something, and then it slips to another topic, and then to another one and after this another one, so I forget why we started talking. It just happened.
11:40 xenkey          krock krock
11:40 Krock           xenkey xenkey
11:40 xenkey          who's zere?
11:40 Krock           dunno.
11:41 ElectronLibre   I should create a command that whois everyone and grep their idle time.
11:41 xenkey          I should make a command which finds users that are mutual in two or more of my channels.
11:43 ElectronLibre   I know an HexChat modules which register user's mask and warn you when they connect using another nickname, but things like that, I've never seen. It must exist though.
11:44 xenkey          well if it doesn't it will shortly
12:14 ElectronLibre   There she is, don't worry.
12:15 Krock           I write the only not-logged message :D
12:15 Krock           s/write/wrote/
12:16 ElectronLibre   [off] There is one more.
12:18 Krock           [off] https://www.google.ch/search?q=loggingbot_+joined+%23minetest
14:28 xenkey          
14:29 * ElectronLibre gives xenkey a FailPoint
14:29 xenkey          
14:30 * ElectronLibre gives xenkey another FailPoint
14:30 luizrpgluiz     Calinou: your mod is very useful mod maptools :D
14:39 Calinou         thanks
14:41 rubenwardy      http://a.pomf.se/ydefuy.png O_o
14:41 Calinou         Google translate sometimes has weird translations
14:42 Calinou         like stuff being translted to English even if you choose Spanish
14:43 exio4           Calinou: do you need help translating anything
14:43 ElectronLibre   One day I remember, I was getting bored at school, and with a classmate we went on the computer (Windows 98 running), and we started firefox. Then, we typed a sentence in french in google translate, put it in Swahili, Greek, Sweden, Latin, then French, and it was a mess.
14:44 Calinou         sometimes
14:45 ElectronLibre   I would rather say, often.
14:45 ElectronLibre   Depending on source and target language.
14:49 exio4           it's a mess even if with different people doing the translation
14:49 exio4           you have to use different expressiones and compress the information in different ways in different languages
14:51 Calinou         I wish Apertium was active and had English-French and French-English :(
15:08 rubenwardy      !g Apertium
15:08 MinetestBot     rubenwardy: https://www.apertium.org/index.eng.html
15:34 luizrpgluiz     that strange, the Direct3D disappeared from video options minetest
15:35 xenkey          you mean in minetest
15:35 xenkey          l2grammar
15:35 xenkey          actually you dont need "in minetest" at all considering you're in a specialised channel
15:46 Krock           luizrpgluiz, it's still there.
15:51 Zytum           hi
15:51 xenkey          Hi
15:52 ElectronLibre   Hello.
16:27 Zytum           Krock, can yu turn on your server please?
16:28 Zytum           thanks
16:32 Krock           Zytum, it is up for 6 hours
16:38 Zytum           ok thanks
17:13 AndroidKris     So I have a hidden stair in the floor of a house. Sticky pistons move four blocks back with a not gate when the switch is activated. On the ground below, a sticky piston holds the top step down, lifting it when the switch is hit. It's using a delayer to ensure that it only moves up after the four floor blocks are moved aside, but I can't turn the switch off without messing up all the blocks because of the delayer. anyone know how to reverse the ac
17:13 AndroidKris     tions when the power is off. (lower the step first, then push the floor blocks back into place after)
17:13 AndroidKris     Wow, sorry for the book
17:17 Krock           tl;dr screenshot pls
17:40 Jordach         >android
17:40 Jordach         >screenshot
17:40 Jordach         u wot m8
17:40 exio4           ?
17:42 catninja        http://forum.lordofthetest.se/download/file.php?id=35 anyone wanna come to a hobbit party? ;)
17:48 AndroidKris     http://i.imgur.com/mFpUHl7.jpg , http://i.imgur.com/nGzNUhy.jpg , http://i.imgur.com/WSvusyV.jpg
17:48 AndroidKris     I did three so you can see the details of my layout.
17:52 Krock           looks like there are only 3 + 1 piston required
17:52 Krock           if not just 2
17:52 Krock           *3
17:53 Krock           AndroidKris, the problem is, the single piston (pushing up) must disable first
17:53 Krock           and I don't see any way to do that
17:54 AndroidKris     I dont either, but I saw a post where someone apparently got it working.
17:54 AndroidKris     https://forum.minetest.net/viewtopic.php?id=3894
17:54 AndroidKris     not sure how though.
17:55 AndroidKris     He's got a video linked there, but it's laggy and I can't see what he's got to understand how he got it working.
17:56 Krock           interesting
17:58 AndroidKris     That's what I said when I saw it.lol
18:02 * Sokomine      considers how to best select the area the build chest is supposed to save...
18:02 Sokomine        perhaps in this case, a single marker at the opposite side might be best
18:03 AndroidKris     The key appears to be an abba switch. Let's see if i can build one.
18:08 Krock           abba?
18:10 MinetestBot     02[git] 04est31 -> 03minetest/minetest: Disable connection timeout for singleplayer and server tabs 13f1a41e4 http://git.io/vvhVh (152015-04-19T19:58:21+02:00)
18:25 AndroidKris     Krock, it's an electrical switching technique used to make things happen in a certain order. first A, then B, then B again, then A.
18:26 Krock           something like abccba or abcdeedcba?
18:57 AndroidKris     Exactly, and I just got it working perfectly. The "wiring" is ugly, but it works dagnabbit.
19:01 FelipeO_O       Someone is online?
19:02 DarkNekros      FelipeO_O, nope, his gone long ago :p
19:03 FelipeO_O       :|
19:03 DarkNekros      :D
19:03 FelipeO_O       There scare.
19:03 DarkNekros      FelipeO_O, don't ask to ask, just ask ;)
19:04 FelipeO_O       Do you make mods?
19:04 FelipeO_O       XD
19:04 DarkNekros      nope, I don't :)
19:04 DarkNekros      I use them
19:04 DarkNekros      next question :D
19:04 FelipeO_O       Do you have skype?
19:05 DarkNekros      nope
19:05 DarkNekros      I don't use it
19:05 FelipeO_O       I don't speak english fully. XD
19:05 Calinou         use Tox: https://tox.im
19:05 FelipeO_O       I'm from brazil.
19:06 DarkNekros      ah, I'm from Spain
19:06 DarkNekros      :D
19:06 FelipeO_O       Hola español.
19:06 DarkNekros      hola brasileo ;)
19:06 FelipeO_O       Yo entendo un poco tu lingua.
19:06 DarkNekros      y yo la tuya :D
19:07 FelipeO_O       Estoy procurando juegadores que hace mods .
19:07 FelipeO_O       Bad spanish
19:07 FelipeO_O       XD
19:08 DarkNekros      xD
19:08 AndroidKris     Google translate is your friend Felipe0_0
19:08 DarkNekros      don't worry, better than my brasilian :)
19:08 DarkNekros      AndroidKris, doesn't work all the time :p
19:08 FelipeO_O       Google translate have bad grammar sometimes.
19:09 AndroidKris     While this is true, English and Spanish are the two most widely spoken and translated languages in the world, so I think Translate has something like a >95% success rate with these two.
19:10 ElectronLibre   English to Spanish, probably.
19:10 FelipeO_O       Let's try.
19:10 * VanessaE      peeks in
19:10 ElectronLibre   But I can tell you that translating using a translation tool from French to Spanish is a real mess.
19:10 Calinou         French is the most translated-to language
19:10 AndroidKris     The bad grammar is probably due to the fact that it's trying to translate to American english instead of proper english.lol
19:10 ElectronLibre   Because we're bad at speaking foreign languages.
19:11 FelipeO_O       Estoy buscando jugadores para mi pequeña empresa para hacer mods.(portuguese-brazil > spanish)
19:11 AndroidKris     Americans are bad at everything.
19:11 FelipeO_O       XD
19:11 xenkey          sup VanessaE
19:11 VanessaE        hi
19:11 * Calinou       is good at English (-:
19:12 Calinou         I could of done this! I swear I didn't forgot to do that!
19:12 VanessaE        AndroidKris: not all of us are bad at *everything* :P
19:12 FelipeO_O       "Americans are bad at everything"
19:12 ElectronLibre   AndroidKris, have you even heard french students speaking english? Every weeks at school there is blood dripping from my ears during english lessons.
19:12 AndroidKris     It's a generalization. meant to be a joke.
19:13 FelipeO_O       I know :)
19:13 AndroidKris     And yes, I've heard some real butchering of the English language...Usually by Americans.
19:14 FelipeO_O       North-Americans
19:14 FelipeO_O       XD
19:15 AndroidKris     I.E. "Ya'll wouldn't know whut I did with that thur whutcha-callit wouldja?" That's not even english...
19:15 FelipeO_O       I am from south.
19:15 FelipeO_O       There are two geners.
19:16 ElectronLibre   What's that?
19:16 AndroidKris     And yes, let's distenguish between north and south america, because there are people born throughout the world speaking english as a second language that can speak it better than those of us born here in the US.
19:16 AndroidKris     distinguish
19:16 ElectronLibre   The bad things when you speak a foreign tongue is, when people speaks it bad, you can't understand it.
19:17 FelipeO_O       I hate bad grammar. XD
19:17 FelipeO_O       too
19:18 ElectronLibre   Sometimes I can't even understand bad french from people who speak french as their mother tongue xD.
19:18 AndroidKris     ElectronLibre, like someone who natively speaks Spanish, learning English then coming to the US and not understanding us because we are speaking incorrectly.
19:18 ElectronLibre   Exactly.
19:18 AndroidKris     ^^Happens all the time here in SC on construction sites and such.
19:18 FelipeO_O       It's true. Android
19:18 FelipeO_O       Informal
19:19 AndroidKris     Kris.
19:19 AndroidKris     Android is a hobby.
19:19 FelipeO_O       Forget..
19:19 FelipeO_O       XD
19:21 DarkNekros      FelipeO_O, really?
19:21 DarkNekros      sorry for the delay :(
19:22 FelipeO_O       Ok
19:22 exio4           AndroidKris: I'd say not _that_ broken english isn't that hard to understand for a non-native speakers
19:22 FelipeO_O       Of course.
19:23 AndroidKris     Not so much the broken-ness, but the slang and the accent.
19:23 exio4           the slang is easy
19:23 FelipeO_O       Its > It's XDDD
19:23 exio4           the accent is the hardest part
19:24 FelipeO_O       Dark, do you have hamachi?
19:24 AndroidKris     Probably right about the accent part, but I'm still saying slang is hard too.
19:24 DarkNekros      FelipeO_O, nope
19:24 FelipeO_O       Woow
19:24 DarkNekros      :)
19:25 FelipeO_O       Grammar's discussion.
19:25 FelipeO_O       XD
19:25 DarkNekros      ah, k
19:33 rom1504         "I'd say not _that_ broken english"
19:33 rom1504         right
19:35 exio4           rom1504: that's why I can understand it :D
19:37 luizrpgluiz     Hi all
19:38 luizrpgluiz     Calinou]
19:39 luizrpgluiz     what is the probability of having monsters in minetest? In that future version may have them again?
19:50 Calinou         no idea
19:51 AndroidKris     doesn't the mobs mod add things like monsters?
19:51 FelipeO_O       I don't...CAREE
20:18 luizrpgluiz     put back the old monsters in minetest without using mods
20:18 xenkey          no
20:23 Calinou         that won't happen, ever
20:26 luizrpgluiz     but in the future it will be possible the return of the mobs in minetest without editing mods?
20:27 Calinou         we don't know
20:27 Calinou         the problem is that there is no mobs mod that pleases everyone
20:27 Calinou         either it lacks features, is buggy or is too slow
20:27 Calinou         so none of the mob mods get added to minetest_game
20:54 MinetestBot     02[git] 04kwolekr -> 03minetest/minetest: Porting: Refactor initalizePaths() 13386d695 http://git.io/vvjOf (152015-04-19T16:52:58-04:00)
22:42 AndroidKris     Calinou, you around?
22:43 AndroidKris     Or, how about this, is there any of the main devs of minetest around?
22:44 xenkey          No
22:44 AndroidKris     lemme guess, there's a #minetest-dev channel?
22:45 xenkey          YUP
22:45 AndroidKris     Figured, lol. I wonder if that would be a good place for a development suggestion/discussion?
22:46 exio4           depends
22:46 exio4           AndroidKris: Calinou isn't a main dev, either
22:46 AndroidKris     on?
22:46 exio4           AndroidKris: #minetest-dev is mostly for core things
22:46 exio4           AndroidKris: but ask there
22:46 AndroidKris     I was asking for him because he was the last person talking about the dev suggestion I had in mind.
23:47 AndroidKris     Wow, this is a complex roof.