Time  Nick         Message
00:05 Sokomine     twoelk: yes, but there's still limited space available. and that - by now - is the limit. just can't have a big enough, usable screen and extremly tiny at the same time
00:11 * twoelk     is just battling with his first smartphone and realizes how much bigger his fingers are than the points he has to hit - the go back-undo function is vital
01:21 twoelk       hm
01:26 twoelk       forgot I had a test server running - guess I should add some accustic alerts :-P
02:23 jomat        Hmmm.... i just dug a ~800 blocks long tunnel at -290 in dreambuilder and didn't find any uranium at all… am i at the wron elevation?
02:30 rom1504      how high are minetest chunks ?
02:49 Sokomine     jomat: might be. i don't remember where uranium was and don't know where it currently is. best take a look at the code :-) or dig down until you hit a layer
02:51 Sokomine     rom1504: mapblock height is the same as x and z size - 16 nodes in each direction. mapchunks are usually 5x5x5 mapblocks created at the same time by mapgen. that value can be changed
02:51 jomat        Sokomine: Well… I dug stairs below -1024 and even didn't have problems to find mithril
02:52 jomat        And even the code says -80 … -300: https://github.com/minetest-technic/technic/blob/master/technic_worldgen/mg.lua
02:52 jomat        But I'm not sure what fork_chance = 0 means
03:15 olcountrytek Hello!  Is there a minetest channel for total newbies?
03:33 Sokomine     jomat: mithril can be found below -512 iirc
03:36 jomat        i think you're right
05:23 sofar        ugh ugh why doesn't this work
05:23 sofar        local n = minetest.get_node(p)
05:23 sofar        print(n.name)
05:23 sofar        always returns "ignore"
05:24 * sofar      goes crazy
05:29 sofar        I have the right p. there is stuff in that pos
05:40 * sofar      & beginner's mistakes :(
06:12 sofar        hmm
06:12 sofar        how do I prevent a torch from being hung on the side of a nodebox node?
06:36 tbillion     anyonehome?
06:40 sofar        does IRC count?
06:41 tbillion     does it count as being home?
06:45 tbillion     general question, do nodes have unique identification numbers?
06:46 sofar        no
06:46 sofar        they have names
06:46 sofar        "default:stone"
06:49 tbillion     right but the name of a node could be any node of that name right?
06:50 tbillion     ok so then how would i get the position of a node at an unknown position?
06:50 tbillion     given i know what node it is. and not like default dirt
06:51 sofar        if you know what node you're looking for, you just need to search for it
06:51 tbillion     say there is only a few hundred of this node in the entire map.
06:51 tbillion     search for it how?
06:51 sofar        obviously that's expensive if you have a large area
06:51 sofar        iterate, there's no such function as "tell me the nearest X node"
06:52 sofar        if you want to write something efficient, you'll have to maintain a list of places where that special node is
06:52 tbillion     lol ... that would be a great function.
06:52 sofar        there are some functions that can help
06:52 sofar        * `minetest.find_nodes_with_meta(pos1, pos2)`
06:52 sofar        * Get a table of positions of nodes that have metadata within a region {pos1, pos2}
06:52 sofar        * `minetest.find_node_near(pos, radius, nodenames)`: returns pos or `nil`
06:52 sofar        * `radius`: using a maximum metric
06:52 sofar        * `nodenames`: e.g. `{"ignore", "group:tree"}` or `"default:dirt"`
06:53 sofar        all documented in lua_api.txt
06:53 sofar        minetest.find_nodes_in_area
06:53 sofar        minetest.find_nodes_in_area_under_air
06:53 tbillion     i have a function that executes work on the blocks around it, im trying to get ithe funtion to execute with minetest.register_globalstep but global step doesnt pass the position information
06:53 sofar        make a node timer instead?
06:54 sofar        probably a lot better that way
06:54 sofar        NodeTimerRef in lua_api.txt
06:54 tbillion     will it passs the pos of the node containing the timer?
06:55 sofar        have you opened lua_api.txt yet?
06:55 tbillion     yeah im reading it as well as a few other refernce materials.
06:55 sofar        on_timer function in your nodedef gets called
06:55 sofar        on_timer = function(pos,elapsed)
06:55 sofar        so you get... pos
06:56 tbillion     lol thank you !
06:56 tbillion     i been staring at this code for about a week now, things arent sticking out so much if they are obvious any more.
06:58 sofar        been there. I just stared 20 minutes at 2 lines of code only to find out I had written
06:58 sofar        pos = { pos.x + x, .... }
06:58 sofar        while obviously it needs to be
06:58 sofar        pos = { x = pos.x + x, .... }
06:59 tbillion     that had to be a fun little bug :)
06:59 tbillion     im trying to take the code i have off of an ABM and not use minetest.after becasue i want it to execute faster than every second.
07:00 sofar        node timer sounds like what you need
07:00 sofar        mesecons uses it for a few things
07:00 sofar        look at the pressure plate
07:00 sofar        it has a timer to detect anyone standing on the plate
07:00 tbillion     Don had suggested using minetest.register_globalstep, but i realized fairly fast for one its global (duh) and it doesnt care about the node that references it. i am going to get to work on the node timer thing see where that leads.
07:01 tbillion     cool thank you . thats what i love about minetest community the peole are helpful not hateful
07:02 VanessaE     also consider using an ABM
07:02 VanessaE     if the thing you need to be doing work can be left idle when the player isn't near
07:02 sofar        he said he needs higher speed
07:03 VanessaE     I missed that part.
07:03 sofar        sub-second he said
07:06 tbillion     yeah it started out on an ABM, there are alot of issues when it runs on an abm and another reason i want it on a timer of some sort is i want to be able to walk away from it and let it go instead of needing a bunch of world anchors.
07:07 sofar        node timers will also get unloaded
07:07 tbillion     also it has a tendancy to move away from the player faster than the player can move which causes it to bug out.
07:07 sofar        if the area is not loaded, timers for the nodes inside of it do not fire
07:08 tbillion     ... so back to refining my code that emerges the area?
07:08 VanessaE     yep.
07:08 sofar        either that or force the server to never unload
07:09 sofar        which will make your world size extremely limited :)
07:09 tbillion     the block itself force loads itself, then moves and force unloads its old self and loads its new self.
07:09 CWz          hey VanessaE
07:10 VanessaE     hi
07:14 tbillion     ok let me see if i understand this correctly, how to ask this. the blocks you see are basically a skin over a bunch of empty area correct? say you have a mapblock, only the face blocks actually exist right, and if you mine one of the face blocks the block behind it is created?
07:15 VanessaE     no
07:15 VanessaE     the whole mapblock exists.
07:15 VanessaE     as do its surrounding mapblocks, if the area has been emerged already
07:16 sofar        it's not drawn, but it's loaded
07:16 VanessaE     right.
07:16 * sofar      hacks up metal trapdoors
07:17 tbillion     so calling minetest.emerge_area(0,0,0 , 16,16,16) on a map that had no blocks at all would make a mapblock in those coordinates
07:18 VanessaE     it would build a 5x5x5 mapblock area around that space.
07:18 VanessaE     (if the area has to be generated)
07:19 tbillion     lol i suppose that explains how i have been making it seg fault :)
07:19 tbillion     i was calling it on each block the abm worked on, very wasteful but it worked. until it crashed :)
07:19 VanessaE     besides, emerge_area() probably needs mapblock coords.
07:19 VanessaE     (not node coords)
07:22 tbillion     whats the difference? other than a map block is bigger
07:23 tbillion     and is there a method to return the mapblock you are currently working in?
07:23 VanessaE     mapblock coords are 1/16 of node coords
07:23 VanessaE     that's about all really
07:24 VanessaE     so if you pass e.g. 0,0,0 and 1,1,1 where mapblock coords are required, then you're operating on 0,0,0 to 16,16,16 in node coords
07:24 tbillion     wholly cow.. that really explains the seg fault :)
07:26 tbillion     they should probably note that here > http://dev.minetest.net/minetest.emerge_area
07:26 VanessaE     wholly cow?  you sure there wasn't some lamb or chicken in there? ;)
07:26 tbillion     pretty sure . no mobs on this server. no actual cows were harmed.
07:26 VanessaE     haha
07:27 VanessaE     and yeah I agree; I think one of us brought that up when the function was added
07:27 tbillion     although thats a great idea VanessaE when i get the mod done i should have it detect when it runs over a cow and have it add ground beef to the inventory.. lmao
07:27 VanessaE     I guess the consensus was that if it obviously operates on blocks, it should assume block coords
07:27 VanessaE     hahaha
07:29 tbillion     lemme go figure out this math now that i know its wrong :)
07:30 sofar        yay, metal trapdoors implemented
07:31 VanessaE     all that said, 16x16x16 mapblocks is only 4096, and they're not too big in memory either (what was it, 100k?), so I'm a little surprised that it segfaults
07:31 sofar        memory running out will not give you a segfault, ever
07:32 tbillion     well the only i changed this time that made it seg fault was the emerge call
07:32 VanessaE     well true
07:33 VanessaE     unless the act of running out of memory trashes pointers somewhere
07:33 tbillion     and i was calling the emerge blocks 60x60x3 times
07:33 VanessaE     you know how badly linux handles an out-of-memory-and-no-swap condition
07:33 VanessaE     tbillion: that's...a tad excessive :)
07:33 tbillion     lol i really wanted it to work lmao
07:34 sofar        you'll get an OOM event, still no segfault
07:34 VanessaE     sofar: I mean trashes pointers elsewhere in your program,
07:34 sofar        darn, now I have to teach mesecons about metal trap doors
07:34 VanessaE     i.e. if you did something stupid about assuming that a mem allocation will always succeed
07:34 tbillion     and i dont have to worry about swap, or memory i got 64gb of real ram and 4gb of swap that never gets used due to so much real memory
07:35 VanessaE     lua has limits
07:35 VanessaE     particularly luajit
07:36 VanessaE     I think 2GB and 1GB respectively?
07:36 sofar        even in 64gb?
07:36 VanessaE     yep.
07:36 sofar        I mean, x64_64?
07:36 tbillion     and i am sure lua is probably what i killed :) i like to use it til it breaks
07:36 tbillion     actually pae
07:36 VanessaE     minetest's environment is pretty much all one big glob and you can't allocate more than some small amount
07:36 tbillion     pae is what makes the memory limits go up as i remeber
07:36 VanessaE     for luajit it's like 1 or 2 GB
07:37 VanessaE     looks like plain lua is 4GB ?
07:37 sofar        if it uses 32bit addressing
07:37 sofar        that'd be 4gb
07:37 VanessaE     yeah
07:37 sofar        but that's... strange
07:37 VanessaE     of course I'm told that, in practice, you never want to push lua that high anyway
07:37 VanessaE     the garbage collector will kill your performance
07:38 tbillion     another strangity is when you run an abm facing north or east and it executes the code as fast as it comes in but other wise it executes ata bout one second intervals.
07:39 VanessaE     tbillion: well, abms aren't supposed to even be able to run more than once a second, so that's weird.
07:39 tbillion     ill make a screen capture and post it to youtube .. lol its pretty funny .. hang on a sec
07:44 sofar        VanessaE: any idea how I can get rid of metal doors that have lost ownership metadata easily?
07:44 VanessaE     worldedit
07:45 VanessaE     only way I know of
07:45 sofar        that'd do it
07:45 sofar        anyway, I should do a pull request to minetest_game/doors and mesecons_doors now
07:46 * sofar      wonders what to work on next
07:52 CWz          Minetest does need more admin tools i think...
08:07 tbillion     https://youtu.be/lI-jt8bIbN4
08:08 tbillion     went west first then north :)
08:09 * sofar      decides to fix the stupid wheat farming model
08:11 Krock        tbillion, did you add enough tags? Adele on the right side is kinda irrelevant with minetest
08:11 tbillion     actually i put no tage lol
08:11 Krock        however, nice tunnel boring machine :)
08:11 tbillion     tags...
08:12 Krock        :<
08:12 tbillion     i am working on it to give it more features. but thanks
08:13 tbillion     im working on sub onesecond execution and being able to run it when your not near it and it bing able to deal with blocks that dont exist :)
08:14 tbillion     at the core any way then when i figure out the whole inventory thing it will be able to refuel itself use different materials, as well as lay different things like bridges roads and tunnels.
08:21 tbillion     on that emerge blocks is it a net like the set po1 and pos2 in world edit?
08:29 Krock        https://bacrown.com/
08:34 leon         er
09:13 tbillion     interesting fact: minetest.env:add_node(bpos, { name = "air" }) and minetest.dig_node(bpos) do the exact same thing funtionally... however adding air instead of diggin the node results in way less console output :) also adding air is faster and more accurate.
10:42 Blekpug      how does one place a ladder?
10:44 Blekpug      Neither 'use' nor 'drop' seem to do what is wanted.
10:44 tbillion     place a ladder
10:44 tbillion     like to climb?
10:45 tbillion     point at wall right click isnt it?
10:47 Ingar        like any other node ?
10:48 Ingar        Blekpug: they like to act a bity weird though
10:48 tbillion     weird like what?
10:49 Ingar        at least, compared to that java game
10:49 tbillion     lol that java game...
10:50 Blekpug      It moves like i'm harvesting with the ladder
10:50 Ingar        you know of whom I speak!
10:50 tbillion     actually while i know what your talking about when you reference that java game i have actually never played it. when i came to the block game scene minetest is my first and last choice.
10:51 Ingar        I'm a veteran, played the java game since beta, even tried early minetest versions
10:51 tbillion     i could have sware all there was to ladders was you place them on the wall walk up to it and then press shift to go up...
10:51 tbillion     space to go down
10:52 Ingar        I made a long shaft down recently, can't rmemeber any real issues
10:52 Ingar        which reminds me, I have to finish it so it gos all the way to the surface :)
10:53 tbillion     you should look at https://forum.minetest.net/viewtopic.php?f=11&t=11564 way better than ladders
10:54 Blekpug      click on alternative mouse button did it.
10:54 tbillion     how many mouse buttons do you have lol
10:54 Calinou      Ingar, played it in Alpha 1.2.2 :p
10:55 Ingar        Calinou: I resisted okaying the alpha
10:55 Ingar        I gave in when beta was released
10:55 Ingar        *playing the alpha
10:56 Calinou      the inventory was client-side and easily hackable
10:57 Ingar        bugs? in mc? you're kidding are you?
10:58 tbillion     whats the difference functionally between VoxelManip():read_from_map({x=pos.x, y=pos.y, z=pos.z}, {x=pos.x+Xmax, y=pos.y+Ymax, z=pos.z+Zmax}) and minetest.emerge_area({x=pos.x-5, y=pos.y-5-5, z=pos.z}, {x=pos.x+Xmax, y=pos.y+Ymax, z=pos.z+Zmax})?
10:59 tbillion     other than the area size is different..
10:59 tbillion     i tested them both out and i cant tell a difference
11:24 Blekpug      What tool is used to better harvest plants and leaves?
11:25 Obani        sword I guess
11:40 Blekpug      Wooden sword is being worn out, so yes.
11:53 Viper168     reminds me, in the real world the machete is one of the coolest gardening tools around
11:54 Viper168     whoever decided that when they had unwanted plants, that they would just go hack them up with a sword was several points of awesome above average
11:57 Krock        hack the machete
12:01 kaeza        o/
12:02 Krock        o/
12:22 kaeza        MinetestBot!
12:22 MinetestBot  kaeza!
12:24 Blekpug      For http://wiki.minetest.net/Ores , is the 'Common at' depth the depth at which it first becomes common or depth at which it is most common? Do some ores become less common at deeper depths?
12:35 kaeza        Blekpug, at which it starts becoming more common
12:35 Calinou      Blekpug, no, eg. coal is as common at -150 as it is at -30000
12:35 Calinou      it doesn't get rarer when you get deeper
12:36 Calinou      (though it is technically possible to make it so)
12:37 kaeza        Blekpug, for example, technically speaking, the default game has one (low) probability for MESE at heights -64 to -255, and another (high) probability for depths -256 and below
12:39 Krock        just dig down to -1024m (or a bit more) - you'll have the maximal ores there
12:57 Blekpug      I placed a bunch of leaves on the ground with alt-mouse. --not as stackable items-- and they are still there. I thought they would decay.
12:58 Calinou      Minetest does not recognize my G700s mouse buttons :(
12:58 Calinou      (the additional ones)
12:58 Calinou      at least in key configuration GUI
12:59 Krock        Blekpug, sadly they don't when they're placed with the mouse
12:59 Krock        use /pulverize instead
13:00 Blekpug      I want them to have a chance to become saplings. /pulverize sounds like it just makes them vanish
13:00 Krock        That's true. But placing leaves to farm saplings is kinda cheaty
13:01 Krock        alright, I don't agree with that "feature" too but it has already been added :/
13:03 kaeza        they also look rather ugly, and basically useless otherwise
13:05 Blekpug      saplings useless? If I want to farm trees in a certain place, they are useful
13:05 kaeza        no, leaves :P
13:06 Blekpug      In crafting, Is there a way to convert all? middle mouse does the most i've found so far
13:20 Krock        you can use them to make plastic
13:20 Krock        nvm. Yes, middle mouse is the biggest "step" you can do in crafting
13:44 Blekpug      Sea water does not want to flow down my shaft and i don't know why.
13:48 Krock        almost every node can block water
13:49 Krock        maybe the waterflow stopped - place a torch and remove it again next to (or in) the water
14:04 Blekpug      Do ladders stop water?
14:06 Krock        Blekpug, yes, like torches, chairs, apples and stone
14:07 Blekpug      That explains it. Thanks.
14:07 Krock        !next
14:07 MinetestBot  Another satisfied customer. Next!
14:09 Krock        Lol. There's a mod that actually sucks
14:12 Fixer        hi
14:12 Fixer        breaking, ati video drivers suck!
14:13 Fixer        or whatever :}
14:13 Fixer        they wrote a supernanoinnovative driver control software in QT... and it is crashing, GJ
14:23 Krock        lol
14:28 Fixer        also, they fixed very dangerous bug with fan control... and it is keeps crashing anyway, guy
14:29 Fixer        guh*
14:37 LazyJ        When it comes to texture packs, does Minetest load into memory every file in the texture pack, including work files from the graphics program (ie. GIMP's .xcf and Inkscape's .svg) or does it only load the .png and .jpg files?
14:38 LazyJ        In the texture pack I use, I have a lot of "work files" that are handy to have in the directory as I tweak and create textures.
15:02 Calinou      LazyJ, only the actual images are being loaded
15:02 Calinou      I suggest you place your source files in a separate folder, it's cleaner
15:02 Calinou      (also good for Git organization)
15:03 LazyJ        Ok, thanks ;)
15:04 Blekpug      Is there a way to specifically plant apple trees or only randomly from regular saplings?
15:05 Blekpug      I suppose I can repeatedly kill non-apple trees
15:06 Calinou      they are random, they're the same saplings
15:07 Blekpug      And do not come from dropped apples I suppose.
15:08 Blekpug      It appears that in 4.13 , dropped leaves no longer decompose
15:08 Blekpug      Regardless of how they are dropped
15:19 Calinou      all items disappear after 10 minutes when dropped
15:19 Calinou      be it dropped by "nature", by player (drop key) or by player death
15:26 Krock        it's always the same drop function..
15:34 Blekpug      Then I should have called one 'place' or similar.
15:34 Blekpug      I wrote confusingly
15:34 Blekpug      If there is an 'identify block' feature, please tell.
15:36 Calinou      Blekpug, press F5
15:36 Calinou      and point a block
15:36 Calinou      see top of screen for information
15:38 Blekpug      Does not work when pointing at lava. I want to see whether it is a lava source or lava.
15:38 est31        take a bucket
15:45 Blekpug      est31: How do I determine which it is with a bucket?
15:45 est31        you can now point at it I think
16:30 CWz          um what does this mean A steralization error occured: ServerEnvironment::loadMeta():EnvArgsEnd   not found!  The server is probably running a different version of minetest
16:32 est          CWz, read https://forum.minetest.net/viewtopic.php?f=6&t=11746
16:34 CWz          thought so. est. someone was havign a problem and asked me about
16:35 Fixer        Calinou, they are? No need for clearobjects if no mobs?
16:39 Calinou      Fixer, yes, it was added to default game ~1 year ago
16:45 Fixer        LazyJ, do you run /clearobjects, your server has no mobs, any effect?
16:49 Blekpug      Lava can not be picked up with a bucket. only lava source. I was not expecting that
16:53 Calinou      obviously, else you could duplicate it
16:53 est          minetest's way of handling fluids is weird
16:53 est          no fluid conservation
16:53 est          no pressure
16:53 est          etc
16:54 Calinou      this is not a PhD game
16:54 est          but I guess freeminer ain't better either
16:54 est          just more bugs
16:54 est          slightly more features but mostly more bugs
16:56 est          man, why can't they release a faster apt package manager
16:57 LazyJ        Fixer, I run /clearobjects when upgrading the engine but the process now takes over 9hrs to complete.
16:57 Blekpug      Is there any way to hook up a furnace to lava source for an infinite supply of heat?
16:57 est          Blekpug, no
16:57 Fixer        apt is fast o.O
16:57 est          apt is damn slow
16:57 Fixer        i mean it is
16:57 Fixer        what could be faster?
16:57 Blekpug      pacman is fast
16:57 est          why does it have to download the whole damn list
16:58 est          exactly, pacman is fast.
16:58 Blekpug      pacman used by Arch, Manjaro
16:58 LazyJ        Even with an entity_ttl of 1 minute, players can make a mess of dropped items by throwing stuff out of their inventory or dropping it into lava and then teleport out of the active area, leaving all the entities still intact.
16:58 est          git is fast, hg and bzr are slow like svn
16:59 est          LazyJ, /clearobjects is something that can be speeded up greatly, I just never had the time to sit down and polish the code.
17:02 LazyJ        est, I've tried increasing the max_clearobjects_extra_loaded_blocks but it would crash the server (4gb) if set any higher than 1024.
17:03 est          what the hell, even own settings for it?
17:03 LazyJ        and it would be great if /clearobjects could be a *lot* faster.
17:03 est          damn, its just such a simple task, can be done much much faster
17:04 est          I even have code, the only big issue of it is that you have to restart the server for it
17:04 est          e.g. not doable while server runs
17:04 est          like microsoft update :)
17:04 LazyJ        I have to "close" the server for updgrades and clearobjects as is.
17:05 LazyJ        So closing the server for 1hr to run a faster clearobjects is better than being closed for 9+ hrs.
17:06 est          yeah, my code will take ~10 mins for small maps to ~40 mins for larger maps
17:06 est          larger map as in VE-C
17:07 LazyJ        LinuxGaming's map is almost 14gb.
17:07 LazyJ        I also vacuum the map.squlite after each run of clearobjects.
17:08 est          vacuum?
17:08 LazyJ        Defrag.
17:08 est          ok
17:08 tbillion     does defragging it make a significant performance difference?
17:09 LazyJ        tbillion, not that I can tell but it does reduce the size of the database a tiny bit.
17:10 LazyJ        I figure after clearobjects deletes stuff, the defrag tightens up whatever little pockets those deleted entities left behind.
17:10 tbillion     was curious becasue my sandbox map (development) is constantly gaining loose or lost things , especially with sparradic code executing inside, i notticed that after i destroy a map for a few days i get a major perfomance pickup if i delete the sndbox and start fresh
17:11 Fixer        side note: people who designed PC keyboard with FN instead of Ctrl and without Pg/Dn Up, Del, Ins, whatever should die from ******
17:11 tbillion     alot of us could do without that freaking windows flag though :P
17:12 est          Fixer, my netbook has a setting in bios to switch between fn and f
17:12 tbillion     i keep an old kbd the one i have now is from the early ninties i like to hear it when i type..lol
17:12 Fixer        est, it is PC keyboard not even a notebook, i have no idea why they produce that shit, i have no words i just want to destroy it with a hammer
17:13 est          What the...
17:13 Fixer        and it is not my keyboard btw
17:13 tbillion     fireworks are cooler than a hammer.
17:14 MinetestBot  02[git] 04est31 -> 03minetest/minetest: Make travis work again 135643b9b http://git.io/vRuLl (152015-12-05T18:01:01+01:00)
17:15 tbillion     what is travis?
17:16 est          online service that builds your software, so that you can check whether your commit breaked a build
17:16 est          broke
17:16 est          damn, that was bad english
17:16 Fixer        also, too bad ISIL terrorises innocent people while not touching scum like printer manufacturers
17:17 tbillion     ahh, not applicable to me i suppose then... its funny cuz my name is travis..lol
17:18 Fixer        minetest-dev lives
17:18 Fixer        kinda
17:22 Fixer        btw
17:22 Fixer        wth is wrong with ambience mod of minetest?
17:22 Fixer        it feels so... basic, sound is turned on/off depending on where you stand, no 3d, no whatever
17:30 LazyJ        Ambience is better than nothing until someone invests the time and effort to code something better for Minetest.
17:31 LazyJ        Same as it is for any mod or engine stuff about Minetest - someone has to be willing and able to invest a lot of their personal time and effort to make something better, for free, for the rest of us to enjoy.
17:32 * LazyJ      says this as he stares at a mountainous to-do list for his server.
17:33 CWz          LazyJ, keeps on pile task upon task on himself
17:34 CWz          This is one of the top 40*35 causes of overstress related death
18:46 Fixer        funny how hexchat tries to open links, first click - nope, second - ok... then it opens with only one click without problem
18:47 Krock        same situation with nTalk here
18:47 est31        Fixer, sound is 3d
18:48 Krock        A yay for Stereo!
18:48 Fixer        can't locate direct location of the source :}
18:48 Fixer        ...aaand it is 21 day since last farmap commit
18:49 Fixer        this is gonna be fun times
18:56 Blekpug      How do you use a boat? I walk onto it, point down onto it, press use. Then when I move, i am not bound to the boat.
18:56 Krock        right click
18:57 Krock        steer with the movement keys
18:57 Fixer        ya
18:57 Fixer        figured that out only in 2015
18:57 Krock        a whole year?
18:57 Fixer        well, since 2011
18:57 Fixer        whole 4 years
18:57 Fixer        or whatever
18:57 Krock        o.o
18:57 Fixer        used boat as safe place
18:58 Fixer        swim a lot @ dispatch boat @ ??? @ safety!
18:58 Krock        get a fish mod that adds sharks
18:58 Fixer        i was not thinking MT was so advanced :}
18:58 Krock        lol
18:59 Fixer        it has some advanced bugs too
18:59 Fixer        liquid over ignore bug made glorious megagrief on J-T server, fixable only by worldedit
19:00 Krock        :D
19:00 Fixer        well, not actually it, but it made things worse
19:00 Fixer        because with it columns spread a lot and it looked much worse
19:00 Fixer        and hard to fix
19:00 Fixer        by hand
19:00 Fixer        because bugged liquids
19:00 Fixer        they go down... and then stop
19:03 Sokomine     yes, kind of funny to walk below the ocean in a "cave" sourrounded by water. sometimes happened on servers which had too much load
19:05 Obani        rubenwardy, You added the mod to disable the sneak glitch
19:05 Obani        on your server ?
19:05 rubenwardy   yeah
19:05 rubenwardy   I feel that is dis
19:05 rubenwardy   bleh
19:05 Obani        - 100
19:06 Obani        Yes this feature is horrible
19:06 * Sokomine   stares disapprovingly at rubenwardy
19:06 rubenwardy   I feel that it disadvantages against tablet servers, and doesn't make sense
19:06 Obani        It has became impossible to build
19:06 rubenwardy   *clients
19:06 rubenwardy   I will remove the no sneaking part of it
19:06 Sokomine     sneak glitch is necessary. it might be diffrent if carts where working better
19:06 Blekpug      How do you interpret radar?
19:06 rubenwardy   not necessary in a map of 160x160x160
19:07 Obani        Sokomine, here it's even different
19:07 Obani        This mod disables ALL
19:07 Sokomine     hm, tablet clients have their own in-built disadvantages. it's ok for sightseeing, but i never figured out how to really built with it. the controls don't work well for me
19:07 Obani        It just keep the "slowing" feature of the sneak
19:07 Obani        keeps*
19:08 Sokomine     rubenwardy: ah, ok. diffrent type of server then. most likely really not necessary to have it then
19:08 rubenwardy   I like the sneak glitch for building servers
19:08 rubenwardy   I loved it in redcrab
19:08 kattsmisk    OldCoder: why can I not reach your servers?
19:08 Sokomine     does anyone have an idea why the cables/adapters you might need are never there, no matter how many cables you've amassed?
19:09 Sokomine     rubenwardy: ah, fine :-) then i agree with you :-) would love to see more buildings from you :)
19:09 Obani        rubenwardy, I hope you won't keep this feature on the server :x
19:09 rubenwardy   !title https://github.com/rubenwardy/capturetheflag/commit/e8bb6d9ed1a77eb3183e21bd6ec29bb894fad6da
19:09 MinetestBot  rubenwardy: Allow sneaking · rubenwardy/capturetheflag@e8bb6d9 · GitHub
19:10 rubenwardy   I've been away for 26 hours
19:27 rubenwardy   wat
19:28 Obani        ?
19:50 Calinou      time to test my new mouse on Capture The Flag
19:52 Sokomine     has anyone got any experience with an usb switch for switching keyboard and mouse?
19:53 * Sokomine   takes calinous mouse and takes a look at it
19:53 Calinou      rubenwardy, add a sprinting mod perhaps?
19:53 Calinou      Sokomine, I bought two G700s, one for desktop, one for laptop. They were on a deal on Amazon, €45 each
19:53 Calinou      (normally costs €75 to €80)
19:54 Calinou      this replaces my LS1 (laptop) and M500 (desktop)
19:54 rubenwardy   I'm going to
19:54 rubenwardy   I'll do that now
19:54 * twoelk     hides his 5euro mouse
19:54 sofar        hah
19:55 Calinou      rubenwardy, please use the "Use" button rather than double-tap, I hate double-tap
19:55 Sokomine     Calinou: i wouldn't spend so much money on a mouse. i have an optical cherry one that works fine. it does already last longer than the mechanical mice i had before
19:55 Calinou      also set the bonus to something reasonable
19:55 rubenwardy   [off] fuck sake. I just typed a long post, then accidentally closed the tap
19:56 Calinou      like +40% for speed and +10% for jump
19:56 Calinou      rubenwardy, Ctrl+Shift+T
19:56 Calinou      reopens last closed tab
19:56 rubenwardy   I did that, using history -> recently closed tabs
19:56 rubenwardy   but the textarea was reset
19:56 Sokomine     twoelk: don't remember how much mine did cost. but the optical mouse is definitely better than the ones with the ball inside. the old ones kept falling apart and where more difficult to operate
19:57 twoelk       can confirm :-)
19:57 Calinou      Sokomine, this is laser (up to 8200dpi), wireless (rechargeable using cable), has 4 additional buttons on side, 3 on top left, 1 on middle, mouse wheel is multidirectional, and the mouse wheel is "unlockable" (smooth scrolling)
19:58 Sokomine     rubenwardy: that's bad :-( i've had that on forums more than once as well (mostly due to other reasons than closing the tab). that's why i prefer to cut&paste the whole text before pressing any further buttons
19:58 Calinou      also wireless isn't that bad, I can play Warsow using it decently :p
19:58 Calinou      the downside is the battery life, only ~2 days
19:58 Calinou      but really, I bought it because of the deal, I wouldn't have bought it outside of a deal
19:59 twoelk       I have had cheap but good and expensive but bad mice - and mice without a tail aka wireless just don't work for me
19:59 Sokomine     Calinou: i believe this one has a tiny laser diode as well. no idea about the resolution. wireless - don't want that with input devices. seems your mouse serves diffrent purposes than mine :-)
19:59 Calinou      some €20 mice are pretty nice, I agree
20:00 Calinou      Sokomine, I don't want to bother with cables on a laptop… :p
20:00 VanessaE     Calinou: pretty shitty battery life; my mouse runs for at least a couple months on a single rechargeable "AA"
20:00 Calinou      VanessaE, yes that's true
20:00 Sokomine     Calinou: but in a way i've got two mice hooked up to the same machine. in addition to the ooptical mouse, i do have a pointing stick in the keyboard. that one's far more convenient in most situations and saves my hands from starting to hurt (as they do when operating a mouse for a long time)
20:00 Calinou      thankfully you can leave it plugged all the time if you want
20:00 VanessaE     I guess that helps, but it defeats the purpose of "wireless" :)
20:01 * twoelk     eyes his cherry keyboard and calculates with round abvout 15y it might be his oldest piece of hardware still in use
20:02 Sokomine     i'm annoyed about the amount of cables necessary, but...the one cable from the mouse to...somewhere...just doesn't make a difference. it's a tiny cable. nothing in comparison to the kvm switch i'm considering using :-/
20:02 Calinou      the oldest hardware I still use is my processor and graphics card, in my desktop :P
20:02 Calinou      Feb 2012
20:02 VanessaE     I think my BK Precision 1477 oscilloscope qualifies as "oldest" here
20:03 VanessaE     (thing is, I'm not sure when it was made)
20:03 Calinou      Sokomine, not having a cable for mouse allows more freedom of movement
20:03 VanessaE     Sokomine: all those "tiny" cables add up.
20:04 Calinou      rubenwardy, what about mod to pick up dropped items when walking over them?
20:04 Calinou      in short… make minetest_game usable :P
20:04 Sokomine     twoelk: i bought my keyboard not too long ago due to problems with having to use a mouse. i'm very glad about that additional pointing stick
20:04 VanessaE     hm.  service manual for the 1477 was published in 1985
20:05 * Sokomine   runs away in fear from all those cables!
20:05 Calinou      the mouse additional buttons can be used to copy/paste, alt-tab, go back/forward in Web browsing…
20:06 Sokomine     VanessaE: but a wireless mouse won't really save much on that accord. it'd still have to have a receiver plugged in somewhere. then you've got the mouse *and* receiver. that's even worse than one cable!
20:06 twoelk       I have a"mousepad" that has an usb hub built-in - that saves cables
20:06 twoelk       and it glows in the dark
20:06 VanessaE     Sokomine: wireless mouse receivers are the size of your thumbnail.
20:07 VanessaE     (the whole thing barley sticks out of the USB port)
20:07 Sokomine     Calinou: item_pickup or so does exist and is sometimes used on servers. works quite well. i do get annoyed if people use item_drop. i hate that part. it's such a waste of everyone's ressources
20:07 twoelk       I had wireless at the office and always had to change batteries
20:08 Sokomine     VanessaE: still. they need to be plugged in. and the mouse needs to be recharged sometimes
20:08 Calinou      lol, the "Paste" button enables/disables free move in Minetest
20:08 Calinou      it just sends a Ctrl+C or Ctrl+V
20:08 Calinou      so Minetest gets the V
20:08 VanessaE     Sokomine: not if you use the kind that uses separate rechargable batts
20:08 Calinou      (I bound free move to V)
20:08 VanessaE     then you just stick them in any old recharger while you run from a fresh set
20:09 Calinou      VanessaE, yeah, this mouse has a mini-receiver
20:09 Calinou      there's "1000 Hz" written on it 8D
20:09 Calinou      but I'm not using high polling rate anyway
20:09 Sokomine     VanessaE: but then i'd have the recharger lying around? and that needs to be connected to a power source via a cable as well (unless it's one that fills the whole...er...steckdose)
20:10 twoelk       besides I once worked at a companie that "advised" us not to use wireless mice so that no one would steal their secrets ;-P
20:10 VanessaE     Sokomine: sure, "lying around" as in stuffed under your monitor among the other desk junk :)
20:10 Sokomine     :-)
20:10 * Sokomine   does not dare to take another look at that desk jung :-)
20:11 twoelk       I have a torch attached under my table - in case I need it
20:11 twoelk       deep mining adventures
20:12 twoelk       sometimes I visit the old pc's I archive under there
20:14 Sokomine     there might be dungeon masters hiding down there!
20:14 Sokomine     and, as far as old pcs go...i still have a 386er in a big tower here. it's not used anymore but performs well as a stand for a flower pot
20:16 twoelk       well I do have an 368sx under the table - somewhere
20:16 tbillion     ive ran the minetest server on a 486DX, didnt work well but it worked. :) whats the easiest way to compute block posistions in an arch?
20:16 Sokomine     somewhere? :-)
20:17 twoelk       my table is - er - big?
20:17 Sokomine     tbillion: amazing :-) wouldn't have expected a 486er to be able to run mt
20:17 tbillion     i didnt say modern mt :)
20:17 Sokomine     twoelk: if it's a big tower, you could use it as a table stand. the cases used to be very big and solid
20:18 tbillion     but i think it was v2 or early 3, stripped down debian 392 megs of ram and server only default game
20:18 Sokomine     tbillion: perhaps worldedit can do arches. i'm not sure right now. else...sin/cos and the like?
20:18 twoelk       no it's a desktop or what they where called
20:18 * twoelk     starts counting
20:18 tbillion     has to be from lua. and i was hoping for radius, but i suppose sine\cos would work.
20:19 twoelk       hm 5 pc-towers, 2 lego computercases, a shredder, lots of music-boxes - just can't see what's in the back
20:20 Sokomine     tbillion: i don't know offhand which functions lua supports in that regard. but i'm sure you can find re 
20:20 twoelk       oh and a box of socks
20:21 Sokomine     socks are important as well
20:21 tbillion     mmk :( off to dig in lua references ... google here i go :)
20:21 Sokomine     have you found a hidden cache of lost (non-paired) socks? :-)
20:22 Sokomine     tbillion: that's the right attitude :-) it really ought to be easy enough to find. there are lots of nice references
20:22 * Sokomine   hands a pick to twoelk
20:22 twoelk       tbillion: couldn't you use some l-tree formula?
20:23 tbillion     A point at angle theta on the circle whose centre is (x0,y0) and whose radius is r is (x0 + r cos theta, y0 + r sin theta). Now choose theta values evenly spaced between 0 and 2pi.
20:23 tbillion     i dont know an ltree formula i only got the associates degree (or two_
20:23 twoelk       I guess paramat might know something
20:25 tbillion     think i found it ::: http://stackoverflow.com/questions/23157655/how-draw-a-circle-in-lua
20:26 Krock        the larger a circle gets, the more fragments you'll have inside
20:26 tbillion     is luajit (is that what the engin is called) limited any form standard lua?
20:27 tbillion     @Krock , yes im actually afraid of that.
20:27 Krock        there's a memory bug somewhere but you can ignore that
20:27 Krock        I'm not @ yet
20:27 tbillion     lmao. im good at finding memory bugs
20:27 twoelk       tbillion: actually something like this adapted to road building (forget roll) might be fun https://forum.minetest.net/viewtopic.php?id=4766
20:29 twoelk       tbillion: https://github.com/minetest/minetest/issues/2988
20:29 tbillion     manual control? that would make it an entity right?
20:31 Calinou      today I learned: in CTF, you can steal stuff from enemy chest
20:32 tbillion     i could probably mash up my TBM with microcars (cuz i like them they are cute) actually right now the radius is for the bridges  :::http://i1066.photobucket.com/albums/u416/Travis_Gillespie/screenshot_20151205_140207_zpshdllih4j.png
20:32 tbillion     im trying to replicate the golden gate bridge in a scaleable model :) [a man without ambition is nothing]
20:35 Sokomine     Calinou: not very nice. better put stuff *in* the "enemy" chest than take it out. unless it's an npc. then you can steal as much as you like :-)
20:37 * twoelk     is pretty sure he has seen some goldengate like bridge on some server
20:38 tbillion     most the stuff i have seen is doen with schematics or mapgen... but hey i always welcome code to autopsy :)
20:39 twoelk       uhm, the "golden-gate" that bridge spans is some 2k wide - iirc
20:39 Krock        tbillion, http://pastebin.com/nbVhR6Rm
20:39 Krock        my way for doing that
20:39 tbillion     i have walked it on my 18th birthday with this really cute girl and ... well thats off topic
20:40 twoelk       hehe, have some of these help your machine https://forum.minetest.net/viewtopic.php?t=2576
20:40 Krock        mhm actually it would be "local len = math.sqrt((x ^ 2) + (y ^ 2))"
20:41 tbillion     yeah i seen the workers mod... lol would be funny to deply them as construction crew.. lmao
20:41 tbillion     ok Krock imma go run this see what i get, thank you for the help bbl8r
20:42 twoelk       Krock: and now calculate lamp posts at given intervals
20:42 Krock        tbillion, see my correction message. I coded a bit too fast :/
20:42 Krock        twoelk, err.. what do you mean?
20:42 twoelk       roadbuilding
20:43 Fixer        i have super cheap mouse and it is pretty good
20:43 tbillion     yeah i got the correction... thank you :)
20:43 Sokomine     twoelk: the voidpixel server has a very nice bridge of that type. libertyland also makes use of slopes to a huge degree
20:44 twoelk       go steal the design
20:44 twoelk       put it in your place-schematics box
20:46 Sokomine     i'm not in need for such a bridge :-) i just did sightseeing and enjoyed having a look at the well-built bridge. it was also fun to run along the cables :-)
20:46 twoelk       maybe tbillion's should drag some place-schematics-chests around
20:47 twoelk       would be cool if yoe could drop some blueprints into the machine
20:49 * Sokomine   nods to twoelk
20:50 twoelk       https://en.wikipedia.org/wiki/Fehmarn_Sound_Bridge the bridge I battled the wind on quite often
20:50 Sokomine     when still building with the old mc classic, some server commands similar to worldedit where helpful. it's often convenient to build elements and then rotate, mirror and otherwise place them in order to construct a more complex construction. the build chest can help there
20:51 Sokomine     i probably ought to add a command to remove the box after placement. for now, you need to use worledit to get rid of the box if you've spanwed something and don't want the box anymore
20:51 tbillion     whats a place shecmatic chest?
20:52 tbillion     and that freakin circle is huge.
20:53 tbillion     maybe the shematics should be inventory items and when you put them in the machine it builds that bridge or thing...scalable of course. i like to build to my needs not the needs of a design.
20:54 twoelk       tbillion: https://forum.minetest.net/viewtopic.php?f=9&t=13116 <- ask Sokomine for details :-D
20:56 tbillion     thats cool.
20:56 Sokomine     meldrian did a nice tutorial on youtube, explaining my handle_schematics mod
20:59 tbillion     krocks circle in additon to being big is square :) http://i1066.photobucket.com/albums/u416/Travis_Gillespie/screenshot_20151205_145502_zpsl8hqpgdj.png
20:59 tbillion     took a minute to find it ... lol can node positions be float? probably not :(
21:01 Sokomine     no, they can't. but do take a look at that bridge on the voidpixel server (provided the server's up). it makes use of slopes instead of full blocks only
21:02 Krock        tbillion, are you sure you applied my after-post message?
21:02 Krock        and no, floaty numbers are floor'ed
21:03 tbillion     yeah... it looks like the bigger it is the rounder it is... radius nine you can see rounded corners, radius 1 you have aperfect 9 block square. hang on ill get eh screen shot.
21:03 tbillion     would floring the float yield better results?
21:04 twoelk       may depend on scale?
21:05 tbillion     http://i1066.photobucket.com/albums/u416/Travis_Gillespie/screenshot_20151205_150010_zpsmejnffvi.png
21:05 tbillion     http://i1066.photobucket.com/albums/u416/Travis_Gillespie/screenshot_20151205_145916_zpspjgsdos8.png
21:06 Krock        lovely. But why are they so scattered?
21:07 tbillion     idk i ran the code as is.. i actually think it was over thought... hold on ill be back :) i think it works
21:12 tbillion     nope , i was wrong but i managed a diamond from a square :)
21:17 Fixer        damn... XP is superfast
21:17 Fixer        and my win7 is so horribly slow at boot
21:18 Krock        http://esfriki.com/f/a6LXLbR_700b.jpg confirmed.
21:18 Krock        but then I wonder why Win7 takes long to boot..
21:18 Fixer        my win7 needs 1:30 min to boot to usable state
21:18 Fixer        week point is 1Tb 5400rpm hdd
21:19 Fixer        don't ask why, my error
21:19 Fixer        wanted 7200rpm, need to buy a new one for new space anyway
21:19 Krock        about 40s here - without entering the password
21:19 tbillion     http://raptorserver.co/public_html/?q=minetest <-- code that makes this :) -> http://i1066.photobucket.com/albums/u416/Travis_Gillespie/screenshot_20151205_151446_zpsbkngdjos.png
21:19 Krock        (and also without BIOS :3)
21:20 Fixer        hovewer, i've benchmarked it and it is quite fast, 2x fast as my old hdd, only seek times a lower
21:20 Fixer        i mean worse
21:20 Krock        pls.. finally replace all minetest.env: with minetest.
21:20 rubenwardy   Capture the flag's chat is now on #minetest-ctf, irc.inchra.net!
21:21 rubenwardy   Calinou, added chat and enabled sneak
21:21 Krock        also, tbillion, 'cpos' is a global variable
21:21 Fixer        i suspect that Avast causes most slowdown at boot
21:37 tbillion     dont know what happened there guess i lost connection
21:37 Fixer        guh
21:37 Fixer        installed nvidia drivers and now having kernel_mode_trap bsod
21:37 Fixer        g-d damned
21:47 Fixer        lol
21:47 Fixer        i'm sado
21:48 Fixer        slap me
21:48 Krock        "sado"?
21:48 Fixer        i've reinstalled that driver just to assure it will BSOD
21:48 Fixer        sadistic
21:48 Fixer        it keeps BSODing
21:48 * Krock      slaps Fixer a bit with a large trout
21:48 Fixer        nforce-nvidia-integrated my ass
21:49 Krock        I can reproduce a BSoD too.. simply by decreasing the Vcore too much
21:49 Fixer        no overclock
21:50 Krock        Currentoverclock at 804 MHz @ 0.85V :3
21:50 twoelk       your ass is integrated???   I wonder how that sounds   - er no - might not want to know  :-D
21:51 Krock        he has an ass-integrated nvidia card
21:51 twoelk       uhm wrong slot
21:51 Krock        the ass is mounted next to the  heat sink
21:52 Krock        you mean it should be inserted in another slot?
21:53 twoelk       well - not the brwn lined one
21:53 twoelk       might start stinking there
21:54 Krock        no, I think they fixed that bug somewhen
21:55 twoelk       with toilet paper?
21:55 Krock        bingo.
21:55 Fixer        nvidia nforce 630a
21:56 Krock        nvidia ntoiletpaper 600+
21:58 Fixer        wth is Mac Lan
21:59 PenguinDad   Fixer: Macaroni LAN?
21:59 twoelk       eek put the apples away from the brown slot
21:59 Fixer        nah
21:59 Fixer        that's integrated LAN
21:59 Fixer        BIOS description was crappy
22:00 Fixer        i will be sadistic once more and install that driver 3rd time
22:00 Krock        \o/ PenguinDad!
22:00 twoelk       fixer goes sm
22:00 PenguinDad   o/ Krock
22:00 * Fixer      overwrites files
22:00 * Fixer      extracting
22:00 * Fixer      Next-Next
22:01 * Fixer      installs
22:01 * Fixer      BSOD
22:02 twoelk       safe mode?
22:02 Fixer        yes
22:03 Fixer        will try older driver
22:03 Fixer        2 years old :}
22:03 Fixer        i mean 8 years old, actually
22:04 rubenwardy   Is the IRC mod known to make servers lag?
22:04 twoelk       https://www.youtube.com/watch?v=qfHzzy6T9to
22:06 Obani        rubenwardy, I don't think so
22:07 twoelk       iirc chat can lag all by itself
22:09 Fixer        Sorry. The administrator has banned your IP address. To contact the administrator click here
22:09 Fixer        guh
22:09 Fixer        i see that message for like 10 years already
22:10 Fixer        why on earth Anandtech forum banned my ISP from Ukraine
22:10 Fixer        wth
22:12 rubenwardy   strange strange server spam: http://pasteboard.co/2EFOTdOT.png
22:13 Fixer        rubenwardy, it is not strange, it is damn kiddies
22:13 Fixer        rubenwardy, install antispam
22:13 rubenwardy   seems to be an ISIS referense
22:13 Fixer        o.O
22:13 rubenwardy   No mod called antispam?
22:14 LazyJ        Things like that make me rethink my wish that Minetest had better copy/paste abilities. :/
22:15 rubenwardy   this is the best bit:
22:15 rubenwardy   <rubenwardy> CTFBot, cmd xban 7u7hania7u7
22:15 rubenwardy   <CTFBot> Usage: /xban <player> <reason>
22:15 Fixer        people already copy-past a lot
22:17 LazyJ        Most of the times that I wish for better copy/paste abilities in MT is when a non-english speaker is on  the server or I'm on a non-english speaking server.
22:18 LazyJ        It would be nice to be able to copy the in-game chat and paste it into Google Translate and vice versa.
22:18 Fixer        older driver is working
22:19 LazyJ        Not all MT servers have an IRC server or one that is piped into MT.
22:19 Blekpug      Can I make bones go away? They are in my way.
22:19 Krock        LazyJ, It it would be, at least in the F10 console selectable, it would be a huge help
22:19 Blekpug      The come back after I mine them.
22:19 est31        Blekpug, thats because your inventory is full
22:19 est31        empty your inventory then the bones wont get back
22:19 est31        or open the bones like a chest
22:19 Krock        thats because they are still new
22:20 est31        and remove the stuff you dont want
22:20 Blekpug      Good call. full inventory
22:20 est31        or what Krock said
22:20 est31        fresh bones of other ppl cant be accessed
22:31 MinetestBot  02[git] 04susnux -> 03minetest/minetest: Improve LuaJIT detection 1370ece71 http://git.io/vRz8p (152015-12-05T23:31:09+01:00)
22:37 twoelk       rubenwardy: http://i.imgur.com/v9by4Gb.png blinded by spam on just-test
22:38 Obani        twoelk, nice one
22:38 Obani        gtg
22:39 twoelk       actually some even managed some ascii-art
23:00 Fixer        twoelk, that's bad
23:31 Fixer        damn, can't install ethernet driver
23:31 Fixer        pure shit
23:31 * Fixer      headdesks
23:34 Fixer        looks like i need to reinstall XP again
23:34 Guest50531   why? it's depricated
23:35 Fixer        1gb ram PC
23:35 Guest50531   So...use Linux
23:36 Fixer        it is for work, it needs some acc software, not for linux
23:36 Guest50531   it can't run through Wine?
23:37 hawksquawks  hello
23:37 Guest50531   hwllo
23:37 Guest50531   hello
23:37 hawksquawks  Any one with server experience here ?
23:38 asl97        hawksquawks: there are plenty of people with server experience here
23:38 asl97        if you have a question, just ask
23:38 rubenwardy   yeah, just ask
23:39 hawksquawks  Ideal I am currently setting up a server on ubuntu 15.10 Via command as it's a vps. I can't seem to find the latest stable build 0.4.13 for a PPA
23:40 rubenwardy   I personally build it myself
23:41 rubenwardy   As I use custom features
23:41 hawksquawks  I see
23:42 Guest50531   https://launchpad.net/~minetestdevs/+archive/ubuntu/stable
23:42 rubenwardy   I can only seem to find minetest 0.4.13 in PPAs, not minetestserver
23:42 Guest50531   ah
23:42 rubenwardy   the "minetest" package may contain minetestserver though
23:43 rubenwardy   you could just use minetest --server
23:43 rubenwardy   but that'd be a bit overweight as an exe
23:46 hawksquawks  Thanks I am going to try debian instead i here the latest is there if not i will try what you have suggested