Time  Nick            Message
00:14 Kawaii          CWz
00:29 kaadmy          Hijiri: the sprite always faces the camera
01:39 kaeza           o/
01:49 Hijiri          kaadmy: but maybe it could rotate it two-dimensionally
01:50 Hijiri          I guess that would look weird though
02:03 RealBadAngel    Hijiri, sprites were designed to always face the camera, if you object to rotate use wielded
02:03 RealBadAngel    *need
02:03 RealBadAngel    wielded is real 3d mesh and can rotate
02:03 Hijiri          what's wielded?
02:04 Hijiri          I don't see it in the api (that I have downloaded)
02:04 RealBadAngel    item on the ground is wieled for example
02:04 Hijiri          is it a visual_type?
02:04 Hijiri          I mean visual
02:04 Hijiri          oh, I see it
02:04 Hijiri          it's wielditem
02:05 Hijiri          thanks RealBadAngel
02:06 RealBadAngel    visual = "cube"/"sprite"/"upright_sprite"/"mesh"/"wielditem",
02:06 RealBadAngel    you were faster ;)
02:06 RealBadAngel    ofc you can use your own mesh here
02:07 rf_             how to enable fire on server?
02:08 rf_             it has installed home decor that has some fake_fire in it, that doesn't stop normal fire from working?
02:08 rf_             do I need to install some "fire mod" or is fire on by default? the fire that does damage and spreads
02:08 rf_             also same q for TNT, is a mod needed?
02:16 RealBadAngel    rf_,  its enabled in config
02:17 kaeza           isn't fire and TNT enabled by default?
02:17 RealBadAngel    disabled by default i think
02:17 kaeza           hm? that's new
02:17 RealBadAngel    #enable_tnt = <true in singleplayer, false in multiplayer>
02:17 RealBadAngel    #disable_fire = false
02:18 rf_             minetest.conf on server has disable_tnt = false  is that enough
02:18 RealBadAngel    fire seems to be enabled
02:18 rf_             can I edit the lua code resonspible for default fire e.g. to make it spread less?
02:19 RealBadAngel    ofc you can, write a mod that will do that
02:19 RealBadAngel    and override default one
02:19 rf_             is there one that does that, or other way to make sure user will not fuck up entire map and crash server btw with some huge inferno?
02:19 kaeza           fire is almost always a bad idea in multiplayer
02:20 kaeza           and sometimes in singleplayer too :P
02:21 kaeza           the first time I played on Minetest, I built a huge port town entirely out of wood. made the mistake of putting a small lava pool close by :(
02:21 kaeza           *poof* it did
02:22 rf_             hmm my steel&flint is just
02:22 rf_             creating blocks of fake_fire instead of fire
02:37 kaadmy          !server pixture
02:37 MinetestBot     kaadmy: pixture | pixture.quelcom.xyz | Clients: 0/16, 0/4 | Version: 0.4.13-dev / pixture | Ping: 13ms
02:50 redblade        does anyone know what it means when servers are listed dark gray in the list?
02:52 kaadmy          maybe it means still listed but the server's down?
03:14 redblade        no
03:15 redblade        my servers both show that and i'm playing on one right now
03:17 redblade        since at least last night when i recompiled my first and compiled a second one
03:17 redblade        i have yet to announce the new server in the forum but i probably will tonight
03:18 kaadmy          hmmmmm
03:18 kaadmy          dunno why then
03:19 Wayward_One     It means those servers are a different or newer version than your client
03:33 DatJohnDoe      hello
03:36 redblade        there are a bunch that show up gray
03:36 redblade        not just mine
03:37 redblade        btw how does itemstring work for /give and /giveme
04:01 redblade        Wayward_One: ok thank you
04:01 redblade        yes  i use 0.4.13 on windows but the latest github version is used on the server
04:02 kaadmy          redblade: itemstrings are the same as in modz
04:02 redblade        kaadmy: what's an example, e.g. /giveme cobblestone
04:02 kaadmy          0.4.13 likely is using an older protocol than git
04:03 redblade        yes
04:03 redblade        it is
04:03 kaadmy          eg /giveme default:cobble
04:03 redblade        ok
04:03 redblade        thank you
04:03 kaadmy          or /giveme default:cobble 99
04:04 kaadmy          if you enable debug mode in mt(press F5) you can see the node you're looking at
04:04 kaadmy          it's the same string for /giveme
04:06 redblade        oh ok thank you
04:26 Hijiri          can gifs be used as wield_images
04:27 kaadmy          no :(
04:28 kaadmy          tho maybe in the future they'll be supported, along custom with wield item mesh animations
04:30 kaeza           it would be nice to be able to define custom animations (rotation, etc) for wield meshes
04:31 kaeza           for example, rotating item towards center when "eaten", or a drill actually rotating its head
04:32 kaeza           could be done with a system similar to PlayerRef:set_local_animation
04:37 kaadmy          or just have something like
04:39 kaadmy          minetest.register_tool("mod:item", {wield_mesh_animation = {punch = {0, 100}, place = {100, 150}}})
04:39 kaadmy          ^ would be simplest imo
05:25 swift110-phone  Hey guys
06:01 redblade        hi
06:02 swift110-phone  How r u redblade
06:06 redblade        good
06:06 redblade        i just upgraded my vps plan and set up another server yesterday
06:06 redblade        (for minetest)
06:07 redblade        lots of speed improvements, the new server (which i will officially announce in the forums probably tomorrow) is faster
06:08 swift110-phone  Good
06:08 swift110-phone  You run your own server for minetest
06:08 redblade        yes and now two
06:08 swift110-phone  Cool
06:09 redblade        "THE TERRARIUM" is a creative mode server, no damage or pvp
06:09 swift110-phone  I love this game
06:09 swift110-phone  I might play tonight
06:09 redblade        "THE HANGING GARDENS" i just set up is similar, but not creative and lacks most of the high-tech stuff
06:10 redblade        it's a fun game yes
06:10 redblade        i think you've been on Terrarium haven't you?
06:10 redblade        when i have to ban people, there's a box with a list of users, and i think i remember seeing a "swift"
06:16 swift110-phone  No I've never been on there
06:17 swift110-phone  I've only played by myself
06:45 arsdragonfly    !server arsdragonfly
06:45 MinetestBot     arsdragonfly: Arsdragonfly's Landrush! Minetest server | arsenalmp.noip.me:30001 | Clients: 0/15, 0/0 | Version: 0.4.13-dev / minetest | Ping: 218ms
06:56 swift110-phone  I never see animals
08:35 arsdragonfly    swift110-phone: there aren't any yet
08:36 arsdragonfly    What animal mods do you prefer btw?
09:22 Hijiri          Is there a way to just delete every block that has never been built in
09:23 Hijiri          or maybe there is a tool
09:24 red-001         nope
09:25 red-001         you have to check was it built in
09:35 JamesTait       Good morning all!  Happy Friday, and happy Doodle Day! 😃
10:05 RealBadAngel    #3650
10:05 monty_oso       ¿?
10:05 RealBadAngel    oops ;)
14:10 steven2         it is weird that several required mods have name conflict, isn't it?
14:10 steven2         kaeza*
14:12 steven2         now I have 5 mods installed, but only 3 appear in world config. menu
14:12 kaeza           steven2, can you paste the full list of conflicts? also, which subgame are you running?
14:13 steven2         game: minetest-master
14:15 kaeza           that's the engine. the subgame is e.g. minetest_game, or Carboe, or BFD, or Dreambuilder, or ...
14:15 kaeza           Carbone*
14:16 steven2         yes, sorry, minetest_game-master*
14:17 kaeza           please do paste the full list of conflicts
14:17 steven2         http://pastebin.com/30qMimPJ
14:19 steven2         I am seeing the other 2 mods, were very dark colored, sorry
14:20 kaeza           have you checked you don't have two instances of MOB Framework installed and enabled?
14:22 * steven2       checking world.mt ...
14:23 kaeza           if you are on *nix, try something like `find ~/.minetest/ -type d -name 'animal_resources'`
14:23 * steven2       is deleting non-founded mods
14:28 steven2         okay, I will test by adding every mod independently
14:28 steven2         cleaned all
14:29 steven2         but, s I moved some folders, I ask again, it is weird that several required mods have name conflict, isn't it?
14:29 steven2         as I moved*
14:31 steven2         I have repeated folders like: animalmaterials into animalmaterials (mod) and into animals_modpack itself
14:32 steven2         except I had to move all related mods into the same animals_modpack folder
14:32 steven2         are mods meant to work this way?
14:33 steven2         or only seperated?
14:33 kaeza           animals modpack is a "modpack". it's intended to be installed as a directory with submods in it
14:34 steven2         Components: Animals Modpack 2.5.0, Advanced spawning 0.0.13, MOBF Core 2.5.1, Animalmaterials 0.1.3, Factions 1.1.6 (optional) https://forum.minetest.net/viewtopic.php?id=629
14:35 kaeza           yep, but those are already in the release package, so you don't need them as standalone mods
14:35 steven2         okay, I see all the mobs into it, but what about other mods like the written above?
14:37 kaeza           you only need the release ( http://www.mediafire.com/download/8837o2995bqjxzt/animals_modpack-2.5.0.zip )
14:37 steven2         I have doubt about it, since I can see some of them, not all
14:37 steven2         I got it void
14:37 steven2         I downloaded from the second links
14:38 kaeza           the others are provided I assume, so others can use those mods without the need to install everything
14:38 kaeza           it seems only "factions" is meant to be installed separately
14:39 kaeza           maybe sapier should clarify that a bit ...
14:39 steven2         okay... I will continue trying, thanks... (didn't go to the page, just downloaded directly, then got void). Also, as I have MT from 1 year ago, I downloaded every mod of that stage also
14:52 steven2         great, it's working! I just needed, yes, "factions" and "adv_spawning", thanks!
14:57 xeprione        hello?
14:57 xeprione        does
14:58 xeprione        test
14:58 Xeprione2       Great Scott!
14:58 Xeprione2       It works!
14:58 xeprione        To
14:58 Xeprione2       yay, it's glitchy
14:59 xeprione        To the delorian!
14:59 Xeprione2       Let's go!
15:12 steven2         it talks about "mobf_admin" privilege. I try to give me it with "/grant player mobf_admin", but it says "Unknown privilege: mobf_admin". What is wrong?
15:26 steven2         got it, it's called "mobfw_admin" now, and I didn't get all tabs becase it was windowed
15:41 kaeza           "mobfw_admin"? sounds like someone let their cat on the keyboard :P
15:47 steven2         hehe
15:47 STHGOM          are .x files able to have skeletons and animation data?
15:48 kaeza           STHGOM, yes
15:57 STHGOM          how? I cant seem to get it
16:07 red-001         what's the best way to make schematics?
16:08 red-001         is there a mod to save them form an area?
16:12 kaeza           STHGOM, if you are using Blender, on the export dailog scroll down and you'll see "Export Animations"
16:12 kaeza           red-001, worldedit
16:13 red-001         I thought it used it's own format
16:13 red-001         not .mts
16:15 kaeza           red-001, //mtschemcreate
16:15 red-001         thanks
16:32 kaadmy          STHGOM: .b3d works far better for me, .x has skeletal anim problems
16:32 STHGOM          ok
16:32 kaadmy          the same mesh in .b3d and .x looks different in gae
16:32 kaadmy          game*
16:32 kaadmy          .x has the mesh deforming incorrectly
16:33 STHGOM          i tried an b3d export, and the player skin is on the armor mesh
16:45 melzua          hi kaadmy ;)
16:52 xeprione2       test
16:54 STHGOM          hi
16:54 xeprione2       hi
16:54 xeprione2       guess why i'm nr 2
16:54 xeprione2       because nr 1 is me on a custom client i'm making
16:55 STHGOM          noce
16:55 xeprione2       thanks
17:04 red-001         custom IRC client ?
17:04 xeprione2       yeah
17:04 xeprione2       for educational purposes
17:04 xeprione2       improving my java game
17:04 xeprione2       (not a java game, but my java skills)
17:05 xeprione2       test
17:05 red-001         cool
17:05 xeprione2       yay, privmsg formatting works :P
17:07 xeprione        Is the delorian here?
17:07 xeprione2       yes it is
17:07 xeprione2       let's fly!
17:07 xeprione        yeah! to the future
17:07 xeprione2       and beyond
17:07 red-001         lol
17:07 xeprione2       you forgot me
17:07 * xeprione2     cries in spanish
17:08 xeprione2       lol
17:09 xeprione2       i see him
17:09 xeprione2       he's flying towards us
17:09 xeprione2       he has returned
17:12 xeprione        :P
17:13 red-001         minetest server names are becoming a lot more creative
17:13 xeprione        yeah, they have :D
17:13 xeprione        crap... i just noticed
17:13 red-001         !server jungle
17:13 MinetestBot     red-001: Jungle | 78.47.93.144:39155 | Clients: 2/10, 3/6 | Version: 0.4.13 / minetest | Ping: 11ms
17:14 red-001         but then there is a lot more servers
17:14 xeprione        that when sending a message to the channel, the server doesn't re-send it to me, so i have to manually add the message to the screen :D
17:14 xeprione        brb
17:14 red-001         !servers
17:14 xeprione        /me jumps in his DeLorian
17:14 xeprione        oh lol, i thought it was server-side
17:14 * red-001
17:14 * xeprione2     test
17:14 xeprione2       OH
17:14 xeprione2       now i get it how it works :D
17:14 xeprione2       well... gonna do that too :P
17:15 xeprione        anyway... *jumps in his delorian*
17:15 red-001         !servers
17:15 red-001         !servers players
17:15 xeprione        *accelarates to 88 Miles per hour*
17:15 xeprione        *whooooooosh*
17:15 * red-001       ........................................................................................
17:17 xeprione        ACTION holds his fingers crossed
17:17 xeprione        for christs sake :D
17:17 * xeprione2     test
17:18 * red-001       is away making a subgame
17:18 * xeprione2     gives red-001 the thumbs up
17:20 xeprione2       hello Krock
17:21 Krock           hello
17:21 * xeprione      test
17:21 xeprione2       YES
17:21 xeprione2       IT WERKS
17:21 Krock           *Works
17:21 xeprione2       werks* :P
17:21 xeprione        yeah, it's werks*
17:21 xeprione        H5
17:21 xeprione2       H5
17:21 Krock           kden
17:21 xeprione2       :D
17:22 xeprione        /part
17:22 xeprione        lol
17:22 xeprione        so many things to implement :D
17:23 Krock           I don't get it. What are you doing here?
17:23 xeprione2       making an IRC client in Java
17:24 xeprione2       multi-channel and stuff
17:24 xeprione2       :P
17:24 rubenwardy      Don't use this as a test channel
17:24 xeprione2       this is me with the freenode webirc
17:24 Krock           yet another IRC client
17:24 rubenwardy      So, Krock?
17:24 xeprione2       yeah, but this one will be better, imho :D
17:24 xeprione2       exactly
17:24 Krock           yes, please open a new channel to do that
17:24 rubenwardy      Minetest is yet another Minecraft-like
17:24 xeprione2       i'm making cool features for this one
17:24 xeprione2       yeah
17:24 Krock           rubenwardy, but it's not like there are about 100 of them
17:24 * xeprione2     gives rubenwardy a MESE block
17:24 rubenwardy      It's still fun to make one
17:25 rubenwardy      and you learn something
17:25 xeprione2       yeah
17:25 xeprione2       exactly
17:25 xeprione2       i'm gonna make for private chats too :P
17:25 rubenwardy      http://rubenwardy.com/static/portfollio/web_rubenirc_full.png
17:25 rubenwardy      ^ My html5 irc client
17:25 xeprione2       like a graphical chess game through IRC
17:25 rubenwardy      has an unusual UI
17:25 rubenwardy      feat. Krock
17:25 xeprione2       it's like a dark-facebook-chat kind of UI
17:25 Krock           looks good O.O
17:26 Krock           lol. must be an older image cuz I wans't active here very much in the past weeks
17:26 Krock           *wasn't
17:27 rubenwardy      That's probably 2 years old
17:27 Krock           ye sure ;) 2015-02-18 or later
17:27 rubenwardy      oh
17:27 rubenwardy      it's probably a bit less than a year
17:28 Krock           don't worry. it's just 50% away from your guess
17:28 * red-001       go kicked for flood #flood
17:28 * red-001       meant flooding
17:28 Krock           http://www.bash.org/?7936
17:29 xeprione2       lol
17:29 rubenwardy      wow
17:30 xeprione        test
17:30 xeprione        P
17:30 Krock           g-line him
17:31 rubenIRC        test
17:31 rubenIRC        Here's a link: http://minetest.rubenwardy.com/rubenirc/
17:33 welltest        test?
17:33 * welltest      says hello
17:33 rubenIRC        Hi
17:35 xeprione        hello
17:37 xeprione        lost
17:37 xeprione        oh lol
17:39 xeprione        for
17:39 xeprione        oh well great
17:42 xeprione        test test
17:46 xeprione        why the hell don't i get quit notifications? O.o
17:48 xeprione2       wth
17:49 xeprione        exactly
17:49 xeprione2       H5
17:52 Out`Of`Control  is there a guide to fix broken map?
17:53 xeprione        test
17:53 xeprione2       test
18:02 rubenwardy      Out`Of`Control, what do you mean by broken?
18:03 Krock           del map.sqlite
18:06 Out`Of`Control  rubenwardy:  some chunks of map are broken, last time i fix it by converting to leveldb then back to sqlite
18:06 Out`Of`Control  server crashes when player get into that area
18:06 Krock           any error message?
18:07 Out`Of`Control  yeah uh sec
18:07 rubenwardy      sounds like the entity bug
18:07 rubenwardy      there's a tool to fix it somewhere
18:10 Out`Of`Control  where i can find that tool?
18:11 rubenwardy      no idea
18:11 rubenwardy      est made it
18:11 Krock           hmm.. can't find ni on the search engine
18:12 Krock           *it
18:18 red-001         is it /clearobjects
18:18 red-001         ?
18:18 rubenwardy      https://github.com/minetest/minetest/issues/2610#issuecomment-144180781
18:19 rubenwardy      found it
18:19 rubenwardy      you should try clear obj first though
18:19 rubenwardy      as that might fix it
18:21 Out`Of`Control  how long it would take on a 19 gb map?
18:21 Out`Of`Control  rubenwardy:  thank you
18:21 rubenwardy      No idea
18:21 rubenwardy      depends on backend
18:21 red-001         long?
18:22 rubenwardy      and what secondary storage you're using
18:22 rubenwardy      but probably quite long
18:22 Out`Of`Control  its ssd
18:22 rubenwardy      as it needs to access every single mapblock and clear the entities
18:23 Out`Of`Control  rubenwardy:  i know that this happens when player drop or place nodes on last bottom  node
18:23 red-001         isn't there a chatcommand for this now?
18:23 Out`Of`Control  for what?
18:24 red-001         clearing entities
18:25 Out`Of`Control  there is WE command to do that
18:54 rf_             how to regenerate part of map e.g. the chunk I am in, or in some radius?
18:56 Out`Of`Control  deleteblocks ?
19:09 Krock           yup, "/deleteblocks here" is what you need
19:10 red-001         ahhh
19:10 red-001         why does minetest think I want a dump of the serverlist?
19:26 red-001         wow
19:26 red-001         minetest still has code that was commented out in 0.4.8
19:27 red-001         and it's a mod installer
19:27 red-001         and it works
19:27 red-001         a bit
19:34 Kawaii          hi
19:35 lambda-11235    red-001: I remember that installer, why was it removed?
19:35 red-001         TODO Disabled due to upcoming release 0.4.8 and irrlicht messing up localization
19:35 red-001         whatever that means
19:37 Fixer           ._.
19:37 Calinou         // TODO 1996-01-01 Please uncomment to avoid year 2k bug
19:39 Fixer           lol
19:39 lambda-11235    red-001: What file is it in?
19:41 red-001         builtin/mainmenu/tabs_mods
19:41 red-001         uncomment line 36 and 38 of /builtin/mainmenu/tab_mods.lua
19:42 red-001         you get a file manger that was written in 1996
19:48 red-001         the mod manager still works
19:56 steven2         I am getting lots of warnings "Undeclared global variable" when running the server; searched but don't know what is wrong, any help please? http://pastebin.com/AiMPU5We
19:59 red-001         you missed so "local"'s
19:59 red-001         some*
20:00 red-001         It could be on purpose
20:00 red-001         but minetest warns you because using gobal's can cause strange bugs
20:02 steven2         then I should add "local" + every variable in those files?
20:02 steven2         (listed variables)
20:03 steven2         ah, on purpose, okay. Then I do nothing, just in case. Thanks.
20:10 Hijiri          where can I find the definition of register_craft?
20:22 Taoki           Hello. I was wondering if anyone knows where I could find a very basic minetest game, to build my own game on top of. Basically a game that's just as minimal enough to start up at all... though ideally with node definitions for basic mapgen_v6 biomes (eg: dirt_with_grass, etc).
20:22 Taoki           I could start mine from minimal itself, but even minimal has too much I'd later want to customize.
20:24 red-001         "minimal was too much"
20:24 red-001         games don't get a lot smaller then that with a mapgen
20:24 red-001         delete all mods but default?
20:25 Taoki           Think I found it:
20:25 Taoki           https://forum.minetest.net/viewtopic.php?f=15&t=9647
20:25 red-001         then remove all but a few nodes
20:25 red-001         that's a lot larger then minimal
20:26 Taoki           swift110: I'll probably want to remove the default tools and such too, once I'll get to implementing my own. Same with furnaces, chests, etc. I want to start with defining the basic nodes and mgv7 biomes.
20:26 Taoki           Ah, that's not the one I remember...
20:27 Taoki           There was another minetest_base game. It was so basic, there was a single node with a white texture.
20:27 swift110        hekki Taoki
20:28 Taoki           hekki?
20:28 red-001         my not start form scratch then ?
20:29 red-001         if you don't want anything
20:29 Taoki           red-001: Not sure which files exactly I need to run a game from scratch. Or not exactly from scretch... rather just with a few terrain node definitions and a mapgen.
20:29 swift110        hello i mean tai
20:29 swift110        hello i mean Taoki
20:30 Taoki           oh
20:30 Taoki           Thought that was the name of some game xD
20:30 Taoki           k... I'm probably going with minimal
20:30 red-001         you need a only some code to handle the player mesh and inventory
20:30 red-001         take a look at ufo run
20:31 red-001         it only has 3 mods
20:31 red-001         for mapgen take a look at minetest_game default mapgen.lua
21:26 DatJohnDoe      hello
21:26 DatJohnDoe      ?
21:26 DatJohnDoe      Anyone here
21:26 DatJohnDoe      ?
21:27 steven2         does anybody know how to build a house with "build_house" command? I am getting "Invalid position" every time
21:27 red-001         yeah
21:28 DatJohnDoe      are there any survival servers with guns?
21:29 DatJohnDoe      Other than the Ctf Server?
21:29 DatJohnDoe      brb
21:30 AndChat|49209   Back
21:30 AndChat|49209   wait
21:31 AndChat|49209   Ok I am back
21:32 DatJohnDoe      Test
21:32 DatJohnDoe      So any Gun servers?
21:40 rubenwardy      Maybe hunger games
21:40 rubenwardy      idk
21:40 rubenwardy      Most servers are about building rather than PvP
21:40 rubenwardy      DatJohnDoe,
21:40 sfan5           !server players:most
21:40 MinetestBot     sfan5: Xanadu | 98.166.90.48 | Clients: 30/40, 13/30 | Version: 0.4.13-dev / minetest | Ping: 109ms
21:41 Fixer           iiiittt
21:42 red-001         wow minetest with only one build warning
21:42 DatJohnDoe      Yah?
21:44 red-001         yah
21:44 rubenwardy      wow, how is that possible?
21:45 ElectronLibre   How did you do that?
21:45 red-001         it's version 0.2
21:45 red-001         that's how
21:45 ElectronLibre   Oh.
21:45 steven2         any help about building houses, then? it's about Animals Modpack https://forum.minetest.net/viewtopic.php?id=629
21:46 DatJohnDoe      Lol
21:47 ElectronLibre   Do you have any alternative to animals_modpack? It's quite old.
21:50 sfan5           try installing minecraft
21:52 steven2         seems the best option
21:53 steven2         and the last post of sapier is Wed Dec 30, 2015 20:39
21:53 * steven2       is looking at code
21:54 steven2         if #pos_strings ~= 3 then
21:54 steven2         minetest.chat_send_player(name, "/build_house invalid position")
21:54 steven2         return
21:54 steven2         local pos_strings = parameters[1]:split(",")
21:55 steven2         hmm, I need commas to give positions, right?
22:00 red-001         yes
22:00 red-001         e.g 1,6,10
22:02 steven2         oky
22:02 steven2         okay
22:04 steven2         what is blueprintnumber? /build_house <pos> <blueprintnumber> <mobname|optional>
22:06 steven2         ah must be an id...
22:08 steven2         got it, now ground is not suitable...
22:09 steven2         if not building_spawner.builder(spawnpoint,mob_npc_houses[blueprintnumber],parameters[3]) then minetest.chat_send_player(name, "/build_house failed to build house maybe ground wasn't suitable")
22:10 steven2         it has enough space
22:12 steven2         (I think)
22:17 steven2         I think I am learning Lua right now :P
22:20 steven2         well checking adv_spawning now
22:32 steven2         any idea of what he is calling a "spawner"? for example here: "Be very carefull if you check this one all disabled mobs as well as their spawners are erased from world. There's no way to get the spawners back!" https://github.com/sapier/animals_modpack/wiki/Menu
22:33 steven2         it seems not more mobs appearing now :S
22:39 steven2         well, I'm done for now... any help is appreciated :)
23:03 rubenwardy      about 5 seconds before the UI stopped responding
23:07 sfan5           i'd suggest running that in a vm
23:07 rubenwardy      I did
23:07 rubenwardy      virtual box vm
23:09 sfan5           for fucks sake
23:09 sfan5           stop misusing [off]
23:09 sfan5           !kick red-001
23:10 rubenwardy      I'm not: I don't want it to appear in the logger
23:10 red-001         point taken
23:10 sfan5           rubenwardy: you dont want to appear in the logger for no reason
23:20 Hijiri          Are AreaStores serializable with minetest.serialize
23:39 jordan4ibanez   Are there any servers that have item drop and environment mods?
23:39 sfan5           you ask hard questions
23:42 jordan4ibanez   I do, only the best servers will survive
23:42 * jordan4ibanez plays dramatic music
23:45 jordan4ibanez   Is there a way to favorite servers on the client tab?
23:46 sfan5           nope
23:46 sfan5           it will just blindly add every server you visit to the tab
23:53 jordan4ibanez   sfan5, can we modify the main menu?
23:54 sfan5           it's written in lua
23:54 sfan5           so yes
23:58 blert           anybody know the maximum length of a player name?