Time Nick Message 00:23 TommyTreasure nore: i'm still having issues with teleport tube. pm? 00:41 GetBiomeInfo i have different experience 00:41 GetBiomeInfo I often spawn in warm biomes 00:42 paramat heheh 00:42 GetBiomeInfo aand in tree trunks 00:42 GetBiomeInfo not rare for sure 02:44 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Meshes: Make object mesh face shading consistent 1325ba96f https://git.io/vMghj (152017-01-13T02:42:18Z) 02:48 TommyTreasure anyone available for a bit of lua assistance. file write permissions 02:49 paramat i'm not good in that area unfortunately 02:49 TommyTreasure don't feel bad, i'm useless with lua 03:36 kaeza TommyTreasure, what's the exact issue? 03:43 TommyTreasure the file ..../world/teleport_tubes gets truncated, and only 1 line shows 03:44 TommyTreasure and rwx gets changed to 644 03:45 TommyTreasure minetestserver .0.4.15-dev 03:45 kaeza rwx? O.o 03:46 TommyTreasure read, write execute permissions 03:46 kaeza yes, but why +x? 03:46 TommyTreasure on my home server, they are rw-, rw, r-- 03:47 TommyTreasure on my production server, they are rw-, r--, r--. even if i delete the file and let pipeworks create it new 03:48 TommyTreasure i even added a group to the run-user so it matches the deb format 03:48 kaeza Lua does not touch file permissions at all, AFAIK 03:49 TommyTreasure hmmm, i didn't see a command line parameter to run minetestserver as a different groupid 03:49 kaeza it just uses the current umask or whatever it's called when creating files 03:49 TommyTreasure on my server, user accounts all defauld to the group 'user', not the user name, as in ubuntu 03:50 TommyTreasure this is the line i get if i tail the teleport_tube file... *** File teleport_tubes truncated (size=24, tell=114) 03:54 TommyTreasure i just deleted the file, and am creating a new tube. first receive tube... 03:54 TommyTreasure -rw-r--r-- 1 tommy users 114 Jan 12 19:52 teleport_tubes 03:54 kaeza are you running `tail` while the server is active? 03:55 kaeza pipeworks is probably updating the file at the same time you're `tail`ing it 03:55 TommyTreasure not at the moment. the second place of tube truncated the file, and only 1 line is showing now 03:56 TommyTreasure i did for testing tonight. i've been fighting this prob for the past week. all other mods are disabled. only mesecons, pipeworks and technic are enabled... other than default 03:57 TommyTreasure i had a similar issue on my home system, but replacing digilines seemed to have solved that issue 03:58 kaeza no idea, sorry 03:58 TommyTreasure thanks a bunch. at least its creating the group as in the ubuntu install 03:59 TommyTreasure to make matters worse, its on a slack box 09:31 Taose Is there a mature tool repair mod lying around? 09:31 Taose I tried Work Bench, but...it's no good 09:32 agaran hmm, technic has one.. 09:32 agaran anvil from castles I think, is another working 09:32 Taose Technic is a user? 09:32 Taose nope 09:32 Taose a mod 09:33 Taose ... 09:33 Taose I'm reluctant to install technic at the moment 09:34 Taose To big of an upgrade 09:34 agaran technic is big mod yes 09:36 Taose x-decor is the only other one I found and I don't like that one >.< 09:36 Taose (It literally costs more to repair weapons than to build them, so what's the point?) 09:37 Taose That and I'm a firm believer of the "If you want to repair something, you should replace worn parts" (i.e more material) 09:38 Taose and the X-Decor mod doesn't allow that. 09:41 agaran technic uses plainly energy todo that, anvil uses hammer to repair which in turn gets worn 09:50 Taose yeah, I can see the point behind the hammer wearing, slowly... 09:50 Taose but I got a wooden axe that needs repairing 09:50 Taose and apparently i need two hammers to repair it -_- 09:53 agaran lol 09:53 agaran who uses wodden axes anyway in prolonged time 09:54 agaran I use wodden tools till I can get stone 10:00 TommyTreasure hammer and anvil from cottages 10:01 TommyTreasure part of villages mod, just don't enable the rest of the modpack if you're not already using villages modpack 10:01 TommyTreasure and don't enable villages on an existing world 10:04 JamesTait Good morning all! Happy Friday (what, already?), and happy Make Your Dream Come True Day! 😃 10:12 VanessaE JamesTait: what, no fortune commensurate with Friday the 13th? :) 10:14 CWz VanessaE 10:15 agaran Hi Vanessa 10:15 VanessaE hi 10:16 JamesTait VanessaE, it is also Blame Someone Else Day. 😉 10:16 JamesTait Also, HAI! 10:16 VanessaE heh 10:16 Calinou https://github.com/jayphelps/git-blame-someone-else 10:17 JamesTait Just blame git. 10:17 JamesTait Far easier. 10:31 Jookia o/ Any servers that allow farms to grow while I'm not around the chunk or offline? 10:33 VanessaE most servers work that way now 10:33 VanessaE if they're up-to-date. 10:33 VanessaE crops, furnaces, etc. run with timers now I believe. 10:56 Taose Steel seems to be the most frequently useful tool for a long time but I'm not planning on staying where I am, nor am I ready to set up even a small mine yet. 10:56 Taose So wood is my best alternative. 10:56 Taose Stone if I can nab a bit here or there, but mostly I'm just working with wood so... 10:57 Taose >.> also Minetest doesn't have a circular energy system. 10:57 Taose Once gone, something is really gone for good. 11:00 VanessaE circular energy? 11:05 * agaran would like to know too what is circular energy 11:06 VanessaE maybe he just means stuff is or isn't renewable. 11:06 VanessaE and fwiw, minetest can do that too with minerals/ores. it just doesn't by default. 11:07 agaran true, for renevability it is not so great, either cheat-alike solar/geo for technic.. or fuel fired gens with tree farms 11:07 VanessaE (trees already do, have for years) 11:07 agaran would be interesting to make world with limited resources, aside of plain rock.. where you need to conserve them.. in hostile world.. 11:08 VanessaE that's been done before I think 11:08 agaran mars ? 11:08 VanessaE moon. 11:11 agaran hmm, haven't seen that server then.. 11:11 VanessaE look up mooontest 11:11 VanessaE well, with two o's :P 11:22 Jookia I thought VanessaE retired from Minetest 11:23 VanessaE took a break. 11:23 Taose Circular energy: Energy is neither created nor destroyed, it is simply transformed into something else. 11:23 Jookia Glad you're back then :) 11:23 Taose Ultimately once you have a set amount of blocks you should be able to obtain them all by simply crafting. 11:23 VanessaE Taose: in which case all that's needed is for waste heat from furnaces and the like to go back into the system in the form of wind or something 11:24 Jookia ENTROPYCRAFT 11:24 VanessaE what you want is skyblock then 11:24 Taose >.> 11:24 VanessaE most of what's in that game is standard minetest blocks 11:24 Jookia But doesn't heat come from the destroyal of resources? 11:24 VanessaE but once you have a "seed" of any given ore, you can make more, and everything else can be crafted from what already exists 11:24 VanessaE dirt can become stone, for example 11:25 Taose G'luck crafting dirt... 11:25 VanessaE get it from gravel 11:25 VanessaE (which comes from stone or sand) 11:25 Taose not in standard XD 11:25 VanessaE I forget the crafting path 11:26 Taose Waste heat could be interesting... 11:27 Taose now back to a decent repair mod...lemme look up that villages pack 11:27 VanessaE Jookia: like Taose said, energy can't be created or destroyed. when you burn something, you use the heat to produce work, and what heat doesn't get put to use goes back into the environment, as is the heat "produced" by the workload. 11:28 Taose Honestly VanessaE just took my idea and upsold it. 11:29 VanessaE heh 11:29 VanessaE now you have a project :) 11:30 Taose yeah 11:30 Taose ... 11:30 Taose >.> 11:30 Taose now lemme get started on my procrastination. 11:30 * Taose makes tea first. 11:32 VanessaE heh 11:33 agaran tea is good always 11:34 * Jookia would be playing minetest right now if they weren't building a cross-compiler 11:34 Taose Cross compiler? 11:34 Jookia Uhh, compiling then 11:34 agaran cross compiler is acceptable excuse 11:35 Jookia Linux is overloaded by 7x ;_; 11:35 VanessaE meh, linux can hold the load :P 11:35 Jookia Yeah, but I don't want to push my 2008 laptop too hard 11:35 Jookia I was playing CTF earlier while building something else and it froze 11:40 agaran check if thats is not overheating.. lappies are prone to that 12:16 Jookia Can anyone suggest a somewhat organized PvE or PvP server that supports farming? :P 12:17 Jookia Switchboard PvP is nice but farming seems to not work when I'm away and I feel kind of awful idling and taking up a player slot for virtual plant 12:33 Taose Is the server often full? 12:33 Taose ...which reminds me... 12:33 Taose Is there a way to reserve slots for none staff? 13:04 * Jookia shrugs 13:07 agaran I think there is, you can hack authentication system probably 13:40 Taose Jookia, if the server isn't full, then taking up a spot is fine. If the Server is regularly reaching 98% capacity however, it should look at increasing its size. 14:02 Mckol_ Hello 15:24 Taose ...oh boy. Too much coding for me today 15:24 TelepathicVampir Does anyone know why player:getpos() would be a nil value when looping through connected players? 15:25 * Taose went to type: I'm learning Python right now. Actually typed: While I do: learn python 15:25 agaran poor you 15:26 agaran that amount of python does no good for ones mind.. 15:26 Taose Tele, has a player connected but not been spawned on the map yet? 15:26 Taose Do we do observers? 15:27 TelepathicVampir no the method triggers after 10 seconds 15:27 TelepathicVampir player is already in position 15:27 Taose hm 15:27 TelepathicVampir i can get his name, but pos is nil 15:28 Taose Checked your boolean logic? 15:28 Taose Could be a +1 error though a misplaced >= 15:28 Taose (Literally guessing here) 15:29 TelepathicVampir can i post a link to the code somewhere? 15:29 TelepathicVampir its only 10 lines 15:29 Taose Github? Pastebit? 15:29 Taose Pastebin* 15:29 TelepathicVampir ah pastebin, thats it brb 15:29 Taose They do lua syntax too 15:30 * Taose learns lua by literally throwing themselves into other people code 15:31 TelepathicVampir http://pastebin.com/A1FhW2Yw 15:32 TelepathicVampir i'm also new to lua so.. 15:32 TelepathicVampir error is attempt to call field getHeat(a nil value) 15:33 Taose A function definition inside a function call O.o that's brave 15:33 TelepathicVampir you mean line 3? i copied it somewhere^^ 15:34 IhrFussel Is there any direct link I can use on github that works with EVERY repository to download the latest master.zip file? 15:34 Taose Repository? 15:34 Taose Just clone the source and compile?? 15:35 IhrFussel No I don't want to compile something, it's about easy downloading + extracting mod zips 15:35 IhrFussel A repository is "https://github.com/minetest/minetest_game" for example 15:36 Taose The clone button just download the master.zip file every time 15:36 Taose Unless you switch to the dev version (but you have to do that) 15:36 IhrFussel But I want to do it directly via the server (wget) 15:37 Taose https://github.com/minetest/minetest/archive/master.zip is for minetest 15:38 Taose But it really depends on the projects set up 15:38 IhrFussel So instead of minetest/minetest I can type any other existing repository right? 15:38 Taose In theory yes 15:39 Taose so https://github.com/[REPOSITORY]/[PROJECT]/archive/master.zip 15:40 Taose I'm not sure if wget can get you a list of directories from the repository... 15:40 Taose but that'd be useful if it did 15:40 Taose anyway back to that code 15:41 Taose TelepathicVampir, what's the _ in _,player for? 15:42 TelepathicVampir that part is fine, i dont know lua so i dont know why but it works 15:42 TelepathicVampir found the problem 15:42 Taose ? 15:43 TelepathicVampir using the function getHeat 15:43 TelepathicVampir or get_heat as it is or was called 15:43 TelepathicVampir its obsolete 15:43 Taose oops 15:43 TelepathicVampir i thought the error came from the parameter but it was the function call 15:43 Taose >.< Nice bug solving there 15:44 TelepathicVampir im sorry to bother you, that was uneccesary ;) 15:44 Taose Not a problem 15:44 Taose If me being here to bounce ideas helps minetest, then that's what I'm here for ^-^ 15:44 Taose ...now, if only I could get a penny for every time... 15:45 TelepathicVampir much appreciated, but low on pennies myself :) 15:45 Taose Oh I know the feeling 15:46 Taose Come dev for Minetest, you'll go bankrupt inexplicably guaranteed. 15:46 TelepathicVampir i justed wanted to say, its the poorest community i ever met 15:46 TelepathicVampir in terms of financial status, everything else is great 15:46 Taose X) 15:47 TelepathicVampir i fit in perfectly 15:49 Taose ...hum I can't find the villages mod... 15:52 Taose alright where are the minetest forums hosted 15:52 Taose >_> 16:11 Taose oh great now Github has gone donw 16:13 Taose Anyone confirm? 16:14 Taose twoelk, is github working for you? 16:15 Calinou it is down, Taose 16:15 Calinou https://status.github.com/ 16:15 Taose >.> thought it might be me 16:15 Taose >.> I was just refreshing that, wasn't saying anything 16:15 Taose XD 16:15 twoelk hm, ok so that is why my pull script stumbled 16:15 twoelk I was wondering 16:16 twoelk seemed to work some minutes ago, then it threw messages of not finding repositories 16:18 twoelk eek, maybe I shouldn't have "git pull plug" :-D 16:19 Taose lmfao 16:23 IhrFussel And I was just teaching someone how to compile Minetest on Ubuntu lol 16:24 Taose >.> 16:24 Taose As long as it has been downloaded 16:24 Taose should be in the readme 16:25 Calinou just get an AppImage 16:25 Amaz It's back now :) 16:25 Calinou https://archive.hugo.pro/minetest/ 16:25 Calinou I will update it to have 1) stable 0.4.15, 2) latest development release 16:29 IhrFussel Taose, nope the download was aborted 16:30 twoelk hm ... "The requested URL returned error: 504" 16:53 zorman2000 Taose: https://forum.minetest.net/viewtopic.php?t=13589 16:54 Taose that'll be why I can't find it 16:56 Taose Welp looks like I'm stuck for a while >.< 16:57 zorman2000 Weird. I can download it fine. Tried just now 16:58 Taose It's not that, I just don't use WIP mods. 16:59 zorman2000 I have been using this mod for months and I can tell you one thing: this is good. The only errors can be around terrain blending after generating a village 16:59 zorman2000 Still not errors, just doesn't look nice. I recommend a new map if you want to try 16:59 Taose That's okay, I'll wait for Sokomine to decide whether he wants to release it or not 17:13 twoelk Taose: you really should try some WIP mods, be brave and help the developers to find all issues. If no one tests and reports it will take for ever for the mods to move to release 17:20 Taose I'm still busy testing out the core engine and associated released mods. 17:21 Taose and finding out which mods work for me. I can't do that if the game is screwing up all the time. 17:21 TommyTreasure IhrFussel: For what its worth, I compiled 0.4.15 on a Slackware box a couple weeks ago, and found I had to run 'make clean' before I ran 'cmake'. 17:21 Taose (I've already had to reject one of Wuzzy's released mods due to a sound bug, but I can't post on the forums because my IP is blacklisted) 17:23 TommyTreasure I 've got the same issue. I can' do a thing about my IPS other customers 17:23 twoelk oh? got bad neighbours? 17:24 twoelk mods from here should be a nice start https://github.com/minetest-mods 17:24 TommyTreasure dunno, but i had to take my laptop to a starbucks just to get an account on the forum. now i can't post. lol 17:25 TommyTreasure i think the isp blacklist for the forum is a bit too tough 17:25 twoelk there was a lot of spamming some weeks ago 17:26 Taose twoelk, no, just a vpn. :) But I don't mind the associated problems. 17:28 twoelk you could ask staff for help; some of them are on irc 17:29 Taose I could, that involves a certain degree of effort 17:29 twoelk true ;-P 17:29 Taose and usually the advice given is: Well don't use a vpn then. 17:30 Taose If you've got nothing to hide you have nothing to fear...said the SS agent 17:30 twoelk well ... so ... don't ... use ... ... 17:31 Taose Privacy the only argument not invalidated by invoking the Nazis... 17:32 * twoelk thinks the Nazis are often overused as examples of to many things 17:32 Taose They are, they are. 17:34 agaran Taose: something similar was said by some google representative I think, when they admitted that they log lot more than they actually need 17:37 Taose Git question: If I commit directly to the master branch of a forked item, does that commit to the forked item or to the main branch? 17:37 * twoelk admits he is an information junkie 17:38 twoelk master of forks? sounds devilish to me 17:38 Taose I forked workbench from minetest-mods/workbench 17:38 Taose and now I want to modify my fork >.> 17:42 twoelk master of forked item me thinks as a pull request would have to be answered from the main branch you forked from 17:42 * twoelk stares at his cuttlery 17:46 Taose X) 17:46 Taose Seems not 17:46 Taose seems like it commits to my fork 17:48 twoelk didn't I say that? 17:48 * twoelk stares at his cuttlery looking for the missing fork 17:48 Taose >.> 17:48 Taose I don't know what you said 17:49 Taose I glazed over half way through 17:49 * TommyTreasure thinks that someday, he'll understand how github works 17:50 twoelk cool - just what I intended so I could hide my incompetence 17:50 Taose XD 17:51 TommyTreasure if only modders could come together with a way of identifying updates to WIP (as well as others as well) in a somewhat standard way 17:52 Taose hm looks like I'm going to be forking the workplace mod permanently 17:52 twoelk standards in an open source game development? good luck 17:53 TommyTreasure oh, i know, but right now, the only way is to look at file timestamp 17:53 Taose Standards can be done, it just means that someone has to be nominated as an "organizer" or such like with an agreed set of standards. 17:53 twoelk https://github.com/minetest-mods is as far as we got until now 17:53 TommyTreasure well, i do have one standard, if its not on git, and has no activity in the formus, i won't try it 17:54 TommyTreasure oh, that's 2 17:55 twoelk well some things are good as they are - for example mapfix is a musthave that hasn't changed much 17:56 TommyTreasure btw, and while i'm here.... i'd like to publicy thank agaran for spending a few hours with me this morning fixing an issue with pipeworks acting up on an installation on a 32bit Slackware box 18:03 TommyTreasure mapfix, hmmmm. firefox says i looked at the page, but i guess i didn't look it ALL over. ty 18:04 twoelk waves at minetest-project 18:07 Taose regarding modding 18:07 Taose Do if I want three tools of the same type different materials, do they need unique registrations? 18:07 Taose (e.g minetest.register_tool()) 18:12 twoelk why shouldn't they? are they not different? 18:40 Krock Taose, when you change one parameter it's already a different item, so you'll need one registration for one item 18:41 Taose Thanks Krock, I've acted on that assumption 18:41 Krock !next 18:41 MinetestBot Another satisfied customer. Next! 18:42 TelepathicVampir Is there a way to get_biome_at(pos), i read some posts but back then it wasnt possible i guess 18:44 Taose is get_stack() one of your functions? 18:44 Taose I'm trying to find out which hammer it has 18:46 * Taose checks the documentation 18:46 Taose ... 18:46 Taose well that's not helpful 18:54 Taose How do I make a mod print to debug? 18:55 Taose or standard output? 19:12 Krock Taose, try minetest.log("", "msg") 19:14 Taose I shall do 19:14 Taose once I can get it to recognise my registrations 19:14 Taose -_- 19:14 Taose unknown item... 19:14 Taose *kicks* 19:14 Taose oh 19:14 Taose I think... 19:15 Taose ...hehehe 19:18 Taose That time when a dev doesn't do what you think would be great 19:18 Taose ...and you do it anyway 19:20 Taose Is there anyway to quick damage a tool without destroying it? 19:24 MinetestBot 02[git] 04ShadowNinja -> 03minetest/minetest: Enable mod security by default 137ae7f1e https://git.io/vMa2z (152017-01-13T19:08:24Z) 19:25 nik123 Are there any open-source 2D minecraft/minetest clones, just wondering. 19:25 Taose .... 19:25 Taose Technically this is a minetest clone 19:25 Taose There's terasology 19:25 Taose but... 19:25 Taose it's not the best 19:25 Taose (at the moment) 19:27 nik123 So basicly no, I though I could make that (not planning it to be big btw.) 19:27 Taose g'luck 19:27 Taose But honestly 19:27 nik123 I have C++ and SDL2 knoweledge 19:27 Taose your efforts would be better spent contributing to an established project 19:28 nik1232 Sorry my computer froze xD 19:29 nik123 nwm. So contributing to other games... 19:31 KaadmY terasology is more of a game than MT at the moment 19:31 KaadmY it's more solid and playable 19:32 Taose Not it isn't 19:33 Taose No* 19:33 Taose It really isn't 19:33 Taose Neither solid nor stable 19:33 nik123 I meant something like Crafted for iOS. That got taken down unfortunately. 19:34 nik123 I had fun playing it... 19:35 nik123 But terasology is just minetest (after a bit of googling) with really good graphics. 19:36 KaadmY has unique gameplay at least 19:36 KaadmY have you tried it yet? 19:37 nik123 nah. I have a ATI X1400, I don't want to risk burning it. 19:37 KaadmY i have an inel 965GMA 19:38 KaadmY at 25% res and lowest settings, it's faster than MT 19:39 zorman2000 niki123, I thought Terasology was in Java and not based on Minetest? 19:39 Taose good graphics but after a google coding test completely went to kaput 19:40 Taose Anyway guys... 19:40 nik123 well minecraft/minetest clone 19:40 nik123 I should've refered as that 19:40 Taose having a bit of a problem (mostly because I'm not sure why the on_put isn't accepting the drop) 19:40 Taose https://github.com/Taose/workbench/blob/master/init.lua 19:40 Taose I can't put a hammer into the chest 19:40 Taose They appear nicely enough 19:41 zorman2000 You can't out object into inventory? What is the line with the problem? 19:42 Taose I've got a hammer in my inventory, I just can't put it into the chest. 19:42 Taose It won't accept it. 19:42 Taose I think the problem is on line 238 19:42 Taose Have no idea what listname is doing 19:43 zorman2000 I see :) 19:43 zorman2000 Listname is a way to refer to subset of an inventory 19:43 zorman2000 So for example, a node have an inventory. In this same inventory you want to have a slot for a tool, and a slot for the tool to be fixed 19:44 zorman2000 Or something like that 19:44 zorman2000 So listname input is the tool to be fixed 19:44 zorman2000 listname "tool" should be the one to have the hammer 19:45 Taose well it does so far as I am aware. 19:45 Taose three possible hammers. 19:46 zorman2000 Your code should be something like: if listname == "tool" then if inv:get_stack("tool", 1):get_name() == "wood hammer" 19:46 Taose what no underscore? 19:46 zorman2000 Sorry can't write good code here 19:46 zorman2000 That is your item name, so yes, underscore 19:46 Taose (listname == "wood_hammer" and stackname == "Taose_Work:wood_hammer") or 19:46 zorman2000 Just that you need to get the item on that inventory list 19:47 Taose That's what I have already. 19:47 Taose But it's failing >.< 19:47 zorman2000 I think you want only one inventory list for all tools 19:47 zorman2000 Not a separate slot for every different tool 19:47 Taose ah that could be it 19:47 zorman2000 Just use the tool one 19:47 Taose (well honestly I'm just trying to get it working) 19:48 Taose The tool one works 19:48 Taose It accepts pick axes and so on 19:48 Taose just not my hammers XD 19:48 zorman2000 You should do it just as the above one 19:48 zorman2000 Name the listname tool 19:48 zorman2000 Then get the item 19:48 zorman2000 Same as line 241 19:48 zorman2000 Replace "input" with "tool" 19:49 zorman2000 That "input" is the listname 19:49 zorman2000 1 is the slot 19:49 zorman2000 That will give you an ItemStack 19:49 zorman2000 Then you check the name of the ItemStack 19:50 Taose whoa step back 19:51 Taose How do I name the list name tool? 19:51 zorman2000 It ia already there. Line 147, workbench.construct 19:51 zorman2000 When the node is placed, you define the inventory lists 19:52 zorman2000 Line 151 defines the inventory list "tool" 19:52 zorman2000 It has only 1 slot 19:53 zorman2000 Man if I was on my computer rather than cell phone -__- 19:53 zorman2000 Would have already done it for you to show yoy 19:53 zorman2000 You* 19:53 Taose I changed it to hammer instead 19:53 Taose I learn better this way 19:53 Taose Changing it to hammer allowed the input 19:53 Taose ...but it just crashed on me XD 19:53 * Taose watches the server burn 19:54 Taose line 187 -_- 19:54 Taose goddammit 19:57 zorman2000 https://paste.ubuntu.com/23794001/ 19:57 zorman2000 Hope this helps :) 19:58 Taose oh... 19:58 Taose yep 19:58 zorman2000 That was what I was trying to say.. is just better to show code 19:59 Taose no it really doesn't like get_name 19:59 Taose userdata expected, got no value >.< 19:59 zorman2000 Let's see can't remember if that was 20:00 Taose wait I'm getting the hell confused here 20:02 Taose It won't even deal with that part at the moment 20:02 Taose It's just whining about 187 now 20:03 Taose get_name doesn't have sufficient arguments. 20:03 zorman2000 Ah 20:04 zorman2000 I think it should be hammer:get_name() 20:04 zorman2000 Colon instead of dot 20:04 Taose that'd do it 20:05 zorman2000 You should then replace my "tool" with "hammer" on the code on pastebin 20:06 Taose yep 20:06 Taose Seems to be working for the moment 20:06 Taose Just gotta damage my tool again to check 20:06 * Taose spawns diamond blocks 20:07 zorman2000 I think it should be cool now 20:08 Taose seems to be mostly working just gonna test the other two hammers 20:09 zorman2000 Good! It should work for the rest 20:09 Taose not as expected 20:10 zorman2000 What happened? 20:10 Taose wood hammer was repairing too quickly 20:10 zorman2000 Then you need to adjust the timer 20:11 Taose No what I mean is 20:11 Taose I have two hammers 20:11 zorman2000 L 20:11 Taose One should repair faster than the other. 20:11 Taose The bronze axe works as expected 20:11 Taose hammer* 20:11 Taose the wood hammer doesn't 20:12 zorman2000 It is the same as bronze? 20:12 Taose The bronze hammer is supposed to add -25600 wear to the tool 20:13 Krock add something that doesn't exist in minetest yet: a hammer made of baloons 20:13 Taose The wood hammer -6400. 20:13 Taose a wood hammer doesn't exist in minetest... 20:14 zorman2000 Is it adding the same wear? Both hammers? Well 20:14 Taose appears to be doing that 20:14 Taose or ignoring that it is a wood hammer 20:14 zorman2000 You should place a print inside each "if" 20:15 zorman2000 And see which one is entering 20:15 zorman2000 Might want also to print the hammer:get_name() 20:15 Taose uhm 20:15 Taose ... 20:16 * Taose *blushes* 20:16 * Taose retests 20:16 zorman2000 minetest.log("Check wood hammer. Hammer: "..dump(hammer:get_name())) 20:16 zorman2000 That is your friend 20:17 Taose I really need a way of half killing an item. 20:20 agaran Taose: you can make commands that wear half of active item I think 20:22 KaadmY hammer:set_wear(0 to 65536) 20:27 Taose okay better 20:27 Taose Now it's not repairing at all 20:28 Taose oooh 20:28 Taose figured it out 20:28 Taose Didn't put in the full name 20:32 octacian Taose: are you learning Lua? 20:33 Taose nope 20:33 octacian awwwww.... 20:34 Taose I got forced into doing a mod by a developer 20:38 Taose Why anything I can help with? 20:56 Taose right happy with that bit now 20:57 Taose How do I make minetest.register_craft use the furnace? 20:59 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Optimize SAO getStaticData by using std::string pointer instead of re… 13ef0aa7d https://git.io/vMay3 (152017-01-13T20:56:24Z) 20:59 MinetestBot 02[git] 04Rogier-5 -> 03minetest/minetest: Cleanup content_sao by factorizing similar code parts 13e2dd96b https://git.io/vMayZ (152017-01-13T20:56:24Z) 21:05 Taose How do I pass multiple arguments to "type" in lua? 21:05 octacian Taose: who forced you to make a mod? 21:05 Taose Trying to make so that the recipe is shapeless and cooking >.< 21:05 octacian uhhhh... 21:05 octacian that's easy. if I understand properly. 21:06 Taose I thought it'd be (x, y) 21:06 Taose but nope 21:06 octacian to pass an argument, let's say var is the variable, run type(var) 21:06 octacian type will return results such as "string", "table", etc... 21:06 Taose I mean assigning 21:06 octacian assigning? wuh? 21:07 Taose In python I can assign two variables to a single item and it'll automatically convert to a implicit list 21:07 octacian can you explain further what you mean by assign two variables to a single item? lol you should've learned lua first 21:07 Taose Have bigger fish to fry 21:08 octacian ..like 21:08 Taose learning python 21:09 octacian Taose: just learn Lua... THEN learn python. 21:09 Taose Nope 21:10 octacian I still have NO CLUE what you mean by assigning two variables to a single item. 21:10 Taose This is the only thing I'm doing in Lua. 21:10 octacian you mean passing two variables as an argument? 21:10 octacian * arguments 21:10 Taose Then I'm back to Python 21:10 Taose no. 21:10 octacian ok, still confused. 21:10 Taose I mean Type = a, b 21:10 Taose in python I just do: type = (a, b) 21:10 octacian and what is Type? 21:10 Taose and it'll know what the hell I'm talking about 21:10 Taose ...dunno 21:10 Taose ask the people who made register_craft 21:11 Taose (btw documentation needs improving) 21:11 octacian oh, you mean create a variable and concatenate two variables together? 21:11 Taose Do you think it'll recognize the two variables separately? 21:11 Taose http://dev.minetest.net/minetest.register_craft 21:11 octacian local new_variable = a .. b 21:12 Taose I want to apply by cooking and shapeless 21:12 octacian (or a..b) 21:12 octacian you want to apply by cooking and shapeless? 21:12 octacian you mean you want something that can be made either with a shapeless recipe or by cooking. 21:12 Taose I want it to be shapeless, but require a furnace 21:13 octacian ok. give me a larger idea of what your doing please. 21:13 Taose Salvaging a bronze hammer 21:13 octacian oh, and what is the doc missing? 21:13 octacian ok 21:13 Taose I want to put it in a furnace to melt it down 21:14 octacian ok. so you want, type = "cooking", output = "hammer:hammer" or whatever the itemstring is 21:14 Taose no I want the output to a bronze ingot 21:14 Taose input: hammer 21:14 Taose output: ingot 21:14 octacian one second. 21:14 octacian wait, so you also want to require that it's cooked in default:furnace? 21:15 Taose yep 21:15 Taose gotta melt the hammer head off. 21:15 octacian I've never heard of anybody trying to require that it be default:furnace. 21:15 Taose hehehe 21:15 octacian that means that it'd break in technic furnaces, doesn't make sense. 21:15 Taose ? 21:15 Taose Well they're weird 21:15 octacian what'd you mean? 21:16 Taose I've not specified it needs to be in default:furnace 21:16 Taose Only that it is of type "cooking" 21:16 octacian ok, so, right to the point. WHY do you want to specify that it needs to be in default:furnace? 21:16 Taose so it needs to be cooked. 21:16 Taose I don't. 21:16 octacian ok, so what is the doc missing? 21:16 Taose Only that it needs to be cooked. 21:16 octacian I'll update it. 21:16 Taose It doesn't tell me how the recipe can be shapeless and require cooking. 21:16 octacian oh, just looked at it. its entirely missing an example for cooking. 21:17 Taose >.> 21:17 octacian ok. for cooking, you don't specify that it's shapeless. just cooking 21:17 Taose >.> 21:17 * Taose meh 21:17 octacian what? 21:17 emunand what? 21:18 kaeza what? 21:18 sofar up the 21:18 octacian Calinou: my wiki account disappeared.... 21:18 octacian seriously, Taose: what's the problem? :rotfl: 21:20 octacian Taose: https://gist.github.com/octacian/ff694053b8983b99e67646dc71fc91ba 21:20 Taose geh it doesn't wanna work XD 21:21 Taose It's telling me I'm missing a recipe 21:21 Taose but it's right there... 21:22 octacian can you PM me your code or pastbin it? 21:23 Taose https://github.com/Taose/workbench/blob/master/init.lua 21:23 Taose line 349 21:24 octacian should be http://pastebin.com/tKWVa7Hh 21:25 Taose lets try that 21:25 Taose Thank you! 21:25 octacian yw 21:25 octacian (just cause I've never done it before) 21:25 octacian !next 21:25 MinetestBot Another satisfied customer. Next! 21:25 octacian :rotfl: 21:26 Taose X) 21:26 kaeza !rainbow bot abuse ♥ 21:26 MinetestBot 4bo7t 8ab3us12e 6♥ 21:26 octacian !rainbow heh didn't know it could do that 21:26 MinetestBot 4heh 7didn8't k3now 12it c6ould13 do 4that 21:27 KaadmY !rainbox BOTZX ARE RAINBOZW AND YAYAYAYAY UNIKORNZ 21:27 KaadmY !rainbow BOTZX ARE RAINBOZW AND YAYAYAYAY UNIKORNZ 21:27 MinetestBot 4BOTZ7X AR8E RA3INBO12ZW A6ND Y13AYAY4AYAY7 UNI8KORN3Z 21:27 KaadmY dar 21:27 octacian !rainbow GITHUB HAS A TALKING UNICORN 21:27 MinetestBot 4GITH7UB H8AS A3 TAL12KING6 UNI13CORN 21:27 kaeza 05/04f07a08b 09i03s 11u10l12o02u06s 21:27 octacian kaeza: how'd you get that? ^ 21:28 KaadmY hexchat i assume? 21:28 octacian probably. 21:28 KaadmY or custom client macros 21:28 Taose https://github.com/Taose/workbench < Repair your tools properly ;) 21:28 kaeza octacian, https://github.com/Poorchop/hexchat-scripts/blob/master/Arnavion-scripts/rainbows.py 21:28 octacian cool! 21:29 kaeza not sure if that's the one I'm using though 21:30 octacian ok. does it work? 21:30 octacian that's a no... 21:31 kaeza try it? 21:31 octacian how do you use it at all? that /fab thing? 21:31 octacian 05t04e07s08t09! 21:32 octacian ok, I see. cool! 21:34 Taose Well hasn't that been a whirlwind tour 21:34 Taose If someone wants to edit the graphics for diamond and stuff, I'll implement them ^-^ 21:35 Taose I wonder, can other tools be salvaged for parts? 21:35 Taose or is it just mine? 21:36 octacian Taose: not that I know of. 21:36 KaadmY what's that mod do exactly? 21:36 KaadmY just repairs tools? 21:36 octacian yes. 21:37 KaadmY ah, it also supports breaking down blocks into smaller pieces 21:37 KaadmY nice workbench texture btw ;) 21:37 octacian hey, cool! 21:37 Taose It's from x-decor 21:37 Taose The guy said he didn't want more hammers 21:37 Taose ...I did 21:38 Taose could not have given a harder fork 21:38 octacian 03M11e 10w12a02n06t13s 15h14a05m04m07e08r09s 03t11o10o12! 21:38 * Taose looks at kaeza 21:38 Taose This is your fault. 21:38 * kaeza looks back at Taose 21:39 Taose Additionally with my mod, you can salvage ingots 21:39 octacian 02:06r13o15t14f05l04: 21:39 octacian Taose: hey, that's really cool! 21:39 Taose and I gotta go 21:39 Taose dog walking time apparently 21:39 octacian cya! 21:39 Taose be back in an hour or two 21:39 octacian Wow! how many dogs do you have? 21:39 KaadmY can you only salvage metal tools? 21:40 octacian KaadmY: I think so, I haven't yet tried it thoguh. 21:40 kaeza okay, tried to debug for 3 hours a random SIGSEGV 21:40 KaadmY if you could salvage wood tools that'd be funny ;) 21:40 kaeza calling snprintf when you mean vsnprintf is not nice 21:40 KaadmY :D 22:08 polypodiales https://www.youtube.com/watch?v=wksdAdkzh74 22:09 octacian polypodiales: WHAT? 22:10 polypodiales you don't do that? 22:14 octacian polypodiales: do what? 22:15 polypodiales sit in front of your computer and throw your head all over the place 22:33 octacian polypodiales: nope. 22:34 garywhite I wasn't aware that people did that 22:36 octacian garywhite, me neither 22:42 freelikegnu Jordach: are you still working on updating player animations? 22:43 xerox123 how do I set minetest.conf values for irc mod? like this? http://i.imgur.com/9ETNjTT.png 22:44 freelikegnu Jordach: I too think the animation and even the model deserve some attention 22:52 swift110 hey garywhite 22:52 swift110 hey freelikegnu 22:55 freelikegnu hello 22:56 garywhite Hi swift110 23:11 rdococ ih 23:14 MinetestBot 02[git] 04ShadowNinja -> 03minetest/minetest: Main menu tweaks 13bb154c2 https://git.io/vMVUz (152017-01-13T23:13:43Z) 23:32 kaeza xerox123, that's pretty much all you need 23:33 kaeza ow, reading backlog 23:41 freelikegnu bbl 23:47 Taose Octacian, one (American Akita). 23:48 Taose Kaadmy, I'm not going to write a salvage recipe for a wooden hammer XD. It only goes up to bronze for the moment simply because I wanted to get it working. 23:48 KaadmY ;) 23:49 Taose I wonder if salvaging wooden tools into some other material wouldn't be nice, I'll see what's available. 23:49 Taose Suggestions welcome btw 23:55 Taose Is there a sawdust block anywhere? 23:56 twoelk there was twigs somewhere 23:56 Taose I'm tempted to split this mod up... 23:57 Taose So that the hammers are separate and imported... 23:57 twoelk from china? 23:57 Taose X) 23:57 twoelk and assembled in bangladesh 23:58 Taose Being being packaged in newzealand and sold in Greenland? 23:58 Taose ...sounds about right 23:58 Taose Welcome Paramat 23:58 twoelk sounds like you are heading for a globalization of tool production api