Time  Nick         Message
03:56 lumberJ      City-States (~Minetest@li168-10Hi, since I updated my server to latest stable version my debug.txt is showing a server warning several times per second regarding: minetest.setting_* functions are deprecated. Use methos on the minetest.settings object. Anyone have an idea what is causing this and how I can stop this warning?
04:07 Sokomine     lumberJ: check the forums. the option to disable that message was mentionned there recently. i don't remember it offhand
04:09 lumberJ      ok i'll keep looking. Thanks, Sokomine
04:24 lumberJ      y
09:00 hisforever   Hi everybody I need your help please hee is a screen shot http://imgur.com/a/C3obO
10:05 IhrFussel    !tell hisforever Mod names must NOT contain - ... remove "-master" from the folder name
10:05 MinetestBot  IhrFussel: I'll pass that on when hisforever is around
11:05 sy           Hi
14:37 KaadmY       Yay undersampling in 0.4.16 is nice
14:37 KaadmY       And IMO looks better too XD
15:08 dusko        hi there
15:08 dusko        i need an adwice (or help)
15:09 dusko        is there any mods with human
15:10 KaadmY       Like traders?
15:11 calcul0n     there's mobs_npc, based on mobs_redo
15:14 dusko        i mean something like human figures
15:14 dusko        because it is bored to build and there is nobody another
15:15 calcul0n     well, play online :)
15:15 calcul0n     but npc adds non-player characters, isn't it what you want ?
15:16 dusko        i want some people like there are animals or trees :)
15:17 calcul0n     that's what mobs_npc does then
15:18 calcul0n     there's also lottmobs from lord of the test, but it's another game so i don't know if it's compatible with mtg
15:18 calcul0n     it add the characters from lord of the ring, like dwarves, elves...
15:20 dusko        thanks calcul0n
15:26 lumidify     lottmobs only works together with LOTT's mobs mod (yes, there's a mod called lottmobs and a separate one called just mobs in LOTT) which is a slightly modified (and outdated) version of mobs_redo.
15:28 lumidify     Also, many of the mobs are set to spawn on blocks that only exist in LOTT.
15:28 calcul0n     i see
15:28 lumidify     So yeah, it isn't really directly compatible with anything else.
15:34 KaadmY       Is there currently arm inertia?
15:34 KaadmY       It doesn't seem to work for me
15:35 KaadmY       Only the wielditem view pitch works
16:00 KaadmY       Does Minetest support an autoexec config or something similar?
16:00 KaadmY       A read-only config that's always loaded on start
16:01 sfan5        nope
16:01 KaadmY       :|
16:02 KaadmY       Because putting all settings in one big read+write file seems really messy
16:02 * KaadmY     loves Quake's config method
16:02 red-001      I should finish that PR for adding per-world config files
16:42 twoelk       couldn't config files in different places be used to such an effect?
16:43 rubenwardy   red-001, please do!
16:44 rubenwardy   and make is so minetest.setting_set and /set write to there by default
16:44 twoelk       nah, optional triggers and switches please ;-P
18:16 ThomasMonroe welp im gonna go for a bit, cya either later or tomorrow(maybe), probly wednesday though
18:17 red-001      bye
18:17 ThomasMonroe bye