Time  Nick          Message
01:46 AntumD        I found the answer. I just had to add "texture_path" to minetest.conf.
01:53 DaveTheModder sup
01:55 KaadmY        Soup
01:55 SonosFuer     Chicken or tomato?
01:55 KaadmY        Pepper
01:56 redblade7     hi
01:56 redblade7     after updating my mods just now intllib crashes
01:57 redblade7     intllib/init.lua:73: ')' expected (to close '(' at line 70) near 'return'
02:03 redblade7     looking up the offending commit
02:09 redblade7     it was the most recent commit: https://github.com/minetest-mods/intllib/tree/d01a9c666f2d9f44a35562154ff86c7ce20e3e65
02:10 redblade7     since nobody's here i'll file an issue
02:10 redblade7     just thought i'd save time if i could get someone here first
02:10 AntumDeluge   redblade7, I participated in that commit. I'll check it out.
02:10 redblade7     ok
02:11 redblade7     yep when i report a problem i always come here first and if nobody's around i file an issue
02:12 AntumDeluge   Oh wow, I remember looking at that line because kaeza had edited it, & thinking it looked strange.
02:16 AntumDeluge   Yep, just a missing ")" at the end of line 70.
02:17 AntumDeluge   ...I mean line 72.
02:17 AntumDeluge   I'll submit a pull request.
02:20 AntumDeluge   https://github.com/minetest-mods/intllib/pull/20
02:24 redblade7     ok thanks
02:24 redblade7     i thought kaeza wrote that
05:28 hisforever    hi I really don't know what I can be doing wrong but here I am http://imgur.com/a/tIvcC having trouble with minetest-mesecons mod?
05:30 Hawk777       hisforever: From the messages, it would seem that you have Mesecons installed twice: once as part of the Dreambuilder modpack, and once on its own as a separate mod.
05:31 hisforever    ty Hawk777
05:32 hisforever    so I should unstall the minetest-mesecons?
11:17 pulec         ohai all
11:18 pulec         any other recommendation to getting started making mods then Minetest Modding Book and dev.minetest.net/Intro ?
11:18 pulec         I guess some kind of lua tutorials for me first :D
11:19 juhdanad      Well, I learned Lua from the official Lua website.
11:20 pulec         good tutorial there
11:21 pulec         python dev here, so I see there is some lua kernel for ipython
11:21 pulec         I mean, something like ilua I guess
11:21 pulec         I just learned that server side of minetest is single thread only
11:21 pulec         just like mc...
11:21 pulec         any plans of it to be multiprocess?
11:21 pulec         ore more importantly
11:22 juhdanad      I don't know of anyone who is working on that.
11:23 pulec         my server is just 2ghz virtualized cpu with 1gb of ram and ssd storage
11:23 pulec         how much people can it handle with that small ram with defaults settings? 10 is much right?
11:23 pulec         I am guessing the most intensive thing is for the server to generate more map
11:24 juhdanad      If you stay in a generated area, this is not a problem.
11:26 VanessaE      I learned Lua mostly from http://lua-users.org/wiki/
11:26 VanessaE      and of course minetest API and reading some mods' code
11:26 VanessaE      I found the official PiL to be....cryptic.  "This thing reads like stereo instructions."
11:30 VanessaE      bbl.
11:36 pulec         thanks VanessaE
11:36 pulec         any idea what is the limit for my server?
11:36 pulec         or your experiences from larger server?
11:38 Krock         <pulec> I just learned that server side of minetest is single thread only
11:38 Krock         no, it's multithreaded, especially for the map generator
11:38 texmex        Krock: Multithreaded by default?
11:38 Krock         but the whole Lua code runs on one thread - we can't change that ourselves
11:39 Krock         texmex, yes.
11:40 Krock         but multiprocess is a thing that was requested many times and is complicated to realise in Minetest
11:41 texmex        Yes, more or less all games have that problem, right? Does MT also utilize multiple CPU cores by default? I'm running a server on a single core.
11:41 Krock         pulec, depending on the mods and services/demons (Õ.Õ) you run, you might be able to get that p to 20 players
11:41 Krock         texmex, multithread but not multicore
11:45 texmex        Krock: So more cores doesn't help? :)
11:45 Krock         texmex, more than two don't help at all. one for Minetest, one for the OS
11:46 Krock         or one more if you have a heavy HTTP server running on your machine
14:29 texmex        Thanks for the answer, Krock. I've read somewhere about giving mapgen process to another core if possible, but that's probably just ideas at this point.
16:22 texmex        Can crosshair image be change in-game/runtime?
16:35 IhrFussel     What is THIS: I lowered my ingame volume via the PAUSE MENU to 15% earlier today and now when I try to turn it up again the ENTIRE GAME CRASHES
16:37 KaadmY        I can change volume just fine :|
16:37 IhrFussel     It happens in SINGLE and MULTIplayer
16:37 KaadmY        texmex: not runtime, I think you can change it via texture packs though
16:39 IhrFussel     It also happens when I turn the volume more DOWN
16:44 IhrFussel     I tried to run it with --verbose and --info ... it's definitely a segfault
16:55 texmex        Okay KaadmY, thanks! I wanted to change crosshair according to pointed_thing, but it'll have to wait ¯_(ツ)_/¯
16:56 KaadmY        Hm, nice idea
16:56 KaadmY        It'd be nice to see more custom HUD functionality
16:58 texmex        It'll come if HUD was more flexible.
16:59 texmex        A possible workaround though: transparent texture for crosshair, then add customizable crosshair afterwards (on player join etc)
19:25 ircSparky     how would i make bones have a larger inventory? I thought it would be at line 217 here
19:25 ircSparky     https://github.com/minetest/minetest_game/blob/master/mods/bones/init.lua#217
19:27 ircSparky     it doesn't work
20:48 kaeza         ~seen DS-Minetest
20:48 ShadowBot     kaeza: I haven't seen DS-Minetest in #minetest.
20:49 kaeza         huh, I was sure he hanged around here
20:49 kaeza         anyway, greetings
20:50 calcul0n      * DS-minetest a quitté (Quit: eat)
20:50 calcul0n      i guess the bot is case sensitive :)
20:51 kaeza         ~seen DS-minetest
20:51 ShadowBot     kaeza: I saw DS-minetest in #minetest 2 days, 7 hours, 16 minutes, and 32 seconds ago saying "if event.type == "on" and event.pin.name == "A" then port.b = true interrupt(3, "close") elseif event.type == "interrupt" and event.iid == "close" then port.b = false end"
20:51 kaeza         I see
20:51 kaeza         ShadowNinja, ^ :P
20:52 calcul0n      well it's also amnesiac, DS was here today :p
20:53 kaeza         I guess it only takes messages into account
20:53 calcul0n      ha, probably
20:58 juhdanad      How do you use bones (animation) with mobs?
21:02 behalebabo    ircSparky: you also need to make the formspec inventory list larger
21:03 * texmex      sent a long message: texmex_2017-07-09_21:03:56.txt <https://matrix.org/_matrix/media/v1/download/matrix.org/HzqtMdxMKklVtnyZbcTZyJHr>
21:17 texmex        Basically, I want to get the position of what node a player is pointing at.
21:18 juhdanad      texmex: on server side?
21:22 texmex        Yes.
21:22 juhdanad      This example mod places dirt where you are looking: https://github.com/minetest/minetest/files/405772/init.txt
21:23 juhdanad      But only works with the latest development version.
21:23 juhdanad      Sorry, wrong file, I will post the correct soon...
21:24 texmex        Whoa okay, that's advanced o_O
21:26 juhdanad      Here it is: https://gist.github.com/juhdanad/3d8ec20db20aaeae49ac0958b0d83b17
21:28 juhdanad      Of course it is not perfectly accurate, but precise enough.
21:30 texmex        juhdanad: Thanks! Just as I got your reply I also found this https://forum.minetest.net/viewtopic.php?p=211951#p211951 . Works with 0.4.16.
21:32 texmex        Never knew it was that hard, seems like you can only get pointed_thing on certain actions, not when player is idle.
21:32 juhdanad      I don't see the source of that mod you just posted.
21:34 texmex        It's a zip file, sadly
21:34 juhdanad      Oh, do you mean the inspector mod?
21:34 juhdanad      Okay, now I found it.
21:34 texmex        No, the identify mod :)
21:35 texmex        Same technique it seems, but without the raycast.
21:38 juhdanad      Yes, Raycast does the same thing, on the C++ side where modders don't see it.
21:39 juhdanad      So you only specify a ray, and you get all nodes and objects on it, in order.
21:39 texmex        That is excellent, thank you juhdanad! Too bad I don't have access to dev versions of MT currently T_T
21:39 texmex        Hi joenas !
21:41 juhdanad      And now: 'How much are you a Minetest geek?' Quiz question:
21:41 juhdanad      Did you know that there is an object property called 'automatic_face_movement_max_rotation_per_sec'?
21:42 joenas[m]     hellooo
22:22 ircSparky     thanks behalebabo, I'll try it
22:28 ircSparky     worked perfectly, thanks
22:28 ircSparky     behalebabo++
22:29 ircSparky     (i forget if MinetestBot still does karma)
22:44 Jordach       ircSparky, nope
22:44 ircSparky     aw
22:48 kaeza         ShadowBot does, though
22:48 kaeza         ~karma behalebabo
22:48 ShadowBot     kaeza: Karma for "behalebabo" has been increased 1 time and decreased 0 times for a total karma of 1.
22:55 ircSparky     ah
22:56 kaeza         hi ircSparky
22:56 ircSparky     hi kaeza, hows things?
22:56 kaeza         have been good I guess. how about you?
22:57 ircSparky     good
22:57 ircSparky     !kingdoms
22:57 ircSparky     !server kingdoms
22:57 MinetestBot   ircSparky: Persistent Kingdoms [City vs City] | elkien3.com | Clients: 5/100, 0/6 | Version: 0.4.14 / kingdoms | Ping: 78ms
22:57 ircSparky     people are on my server, I happy
22:57 ircSparky     :P
22:58 kaeza         5 clients :o
22:58 kaeza         it seems everyone is in hometown these days
22:58 ircSparky     !server hometown
22:58 MinetestBot   ircSparky: HOMETOWN | hometownserver.com | Clients: 23/99, 26/51 | Version: 0.4.16-ht / minetest | Ping: 111ms
22:59 ircSparky     looks like
22:59 ircSparky     well, not quite, of course :P