Time  Nick           Message
09:13 Calinou        starz0r: about MinGW + OpenGL, I always had that issue when compiling CMake-based programs with MSYS2…
09:13 Calinou        I could only compile programs that relied on bare Makefiles like ioquake3
09:13 Calinou        I didn't find a solution
09:13 starz0r        pretty sure it's a issue with cmake
09:14 starz0r        their FindOpenGL function is probably broken on Windows
09:14 Calinou        I got a MSVC build working once, but it was hell
09:14 Calinou        some libraries were statically-linked, some were dynamically-linked, and not all features were enabled
09:18 starz0r        Calinou: getting it entirely dynamically linked would be nice
09:18 starz0r        if you have an idea of what needs to be done I might be able to help, but i'm unsure
09:18 Calinou        it's just too much work to find all libraries and build them one by one anyway
09:21 starz0r        if we had a main repo to just download them as redists, that would make things easy right?
09:21 starz0r        I think it could be worth it
09:22 Calinou        that's what the build bots use
09:23 Calinou        https://gitlab.com/minetest/minetest/blob/master/.gitlab-ci.yml#L236-256
09:24 starz0r        well for windows
09:25 starz0r        and contains compiled shared libraries for each version of a dependency
09:26 Calinou        the GitLab CI file above downloads precompiled Windows libraries
09:27 sfan5          those precompiled libs won't work with MSVC
10:06 Calinou        yeah, it's for MinGW
11:15 ChimneySwift   did you end up getting it to work?
11:16 ChimneySwift   I build on windows with a buildscript based off buildwin64.sh. modifications are outlined on a forum post in the builds section I don't have a link to atm
11:17 ChimneySwift   it's a PITA to get working
11:19 Krock          Not too much of a thing as soon you have all libraries ready
11:20 ChimneySwift   yeah, the main thing is that. that's the first thing I've really compiled on windows too
11:20 ChimneySwift   yay for no package managers
11:21 Krock          chocolatery.
11:22 Krock          -r
11:23 Krock          but they only seem to offer complete applications rather than also libraries & development stuff
11:23 ChimneySwift   yeah
11:23 ChimneySwift   Windows is. just kinda crappy for development Imo lol
11:25 Krock          ChimneySwift: keep in mind that the Micro$oft guys also use an infrastructure to develop Windows
11:26 Krock          and I can imagine that they *won't* use Linux to develop it
11:28 ChimneySwift   true, I guess the people developing windows are more familiar with how to than I would be though.
12:15 AspireMint     anyone tried to initialize more than 9000 nodes? x) is there any limit? or just limited by ram?
12:15 Krock          U16_MAX/2
12:16 Krock          https://github.com/minetest/minetest/blob/master/src/mapnode.h#L44
12:16 Krock          ^ AspireMint
12:17 AspireMint     cool, thanks
12:21 Krock          !next
12:21 MinetestBot    Another satisfied customer. Next!
12:24 ChimneySwift   lol
14:04 rdococ         hiesquared, byesquared
14:26 rdococ         minetest doesn't seem to detect any mods I put in .minetest/mods
15:23 Alexand{er|ra} rdococ: Are you using a globally-installed copy of Minetest, such as one from your system's package manager?
15:25 Alexand{er|ra} If instead, you're using a run-in-place copy, such as you get from following the compilation instructions, you'll need do use the "mods" directory in the source directory instead.
15:35 Krock          AspireMint: you could overwrite the stair register function to make the nodes compatible with your grafitti mod. That will reach the maximal node count easily
15:46 rdococ         Alexand{er|ra}: yes, globally installed
15:50 AspireMint     Krock: huh? to allow paint on stair nodes? But you can already paint on non-walkable nodes, and strairs are non-walkable nodes.
15:55 Krock          oh nice
16:01 piesquared     How can i get my server on the serverlist?
16:03 sfan5          server_announce = true
16:04 Krock          set a description and name first
18:19 Alexand{er|ra} rdococ: Did you enable the mods after installing them? Or is the option to enable them missing?
18:23 rdococ         Alexand{er|ra}: I added the lines to enable them in (worldname)/world.mt (as I'm accessing minetest through SSH), and Minetest acknowledges that I'm trying to load mods but it cannot find them
18:24 rdococ         the mods are in ~/.minetest/mods, and the world is in ~/.minetest/worlds
18:25 Alexand{er|ra} rdococ: Okay, I think I understand what you mean. Could you please paste the error message for one of the mods not being found?
18:25 Krock          also: case sensitivity
20:15 MinetestBot    02[git] 04DS-Minetest -> 03minetest-mods/mesecons: Noteblock: use new fire sounds (#385) 139ff2329 https://git.io/fAmpD (152018-08-26T20:13:47Z)
23:02 MarisaG        Hi guys :)
23:41 librebob[m]    any recommended apps
23:41 librebob[m]    also is there a way to add like objectives, or world events
23:46 rubenwardy     Apps?
23:46 rubenwardy     Meaning mods?
23:46 rubenwardy     See the customise tab of the website
23:46 rubenwardy     And also the homepage of
23:46 rubenwardy     https://content.minetest.net
23:48 piesquared     Yay! My server is officially up.
23:49 MarisaG        nice piesquared
23:54 librebob[m]    woops yes i meant apps
23:55 piesquared     How can i configure the IRC channel for the IRC mod?
23:56 MarisaG        What do you mean? You need to provide the server & port, channel name, and bot name
23:56 MarisaG        The channel should have two ## at the start
23:57 piesquared     No, where do i acces that file?
23:57 librebob[m]    https://github.com/AiTechEye/aliveai
23:57 librebob[m]    does this conflict with mobs_redo
23:57 MarisaG        It goes in your minetest.conf file at the bottom I think Let me check mine...
23:58 MarisaG        here is what I have at the bottom:
23:58 MarisaG        secure.trusted_mods = irc
23:58 MarisaG        irc.server = irc.freenode.net
23:58 MarisaG        irc.channel = ##LugdunonMineCity
23:58 MarisaG        irc.nick = MineCityBot