Time  Nick         Message
02:06 beowulf_     modding question: for regular (non-air) mapgens, does the core place biomes/decorations after executing `minetest.register_on_generated` callbacks, or before? I ask because I noticed at least one instance where the mapgen was placing 'dust' nodes on top of terrain that was generated using the lua voxelmanip.
02:07 beowulf_     As far as I know, 0.4.17 didn't do this, so I want to know if the change is offical. I haven't been able to find documentation on it yet.
04:07 beowulf_     Well, hopefully someone can answer and I'll see it in the logs. Thanks!
04:09 Nezrok       I can use on_punch or on_use with a counting variable to get more than two effects per tool, right? I didn't try it yet, but there's something I want to do, if it works
05:16 Multi__      I have a rare question. Randomly while I was on a server fixing up spawn the map started generation hills and trees. Kindof like mapgen or terrain regeneration. I don't know what is causing this or if another staff member is trolling me.
05:18 Multi__      If you can please Msg me what you think it is and why it is happening. I will be happy to show people the output of it so they can see and make a decision. (it was also deleting builds and stuff while generating)
05:22 VanessaE     you mean it was generating right in your location?  or just in the distance a bit?
05:36 Multi__      In my location VanessaE
05:36 VanessaE     weird.
05:36 fling        Multi__: right in front of your face?
05:36 fling        maybe someone used an editor of some kind
05:37 cheapie      Was someone playing with /deleteblocks?
05:37 VanessaE     I mean, it's normal to spawn into a new area on a fresh map and still have it generating a bit around you while you're building
05:37 VanessaE     if your computer is slow
05:37 cheapie      Or using the map DB as their swap file? :P
05:37 VanessaE     heh
05:38 VanessaE     if it's destroying the map to regenerate it, maybe you're out of disk space
05:39 Multi__      Not my server btw VanessaE just an admin
05:39 VanessaE     odd
05:39 Multi__      fling All around me yes.
05:40 Multi__      It was very random
05:40 fling        Which db backend is the best to use btw?
05:40 Multi__      I am asking the owner to check the logs to make sure no one was cloaked
05:42 Multi__      Anyways goodnight
08:18 Emerald2     Hey dopik.
08:18 dopik        hi. (sry if this doesn't fit here) Small error report/help request: Minetest 5.0- win10-64bit After playing on a server for while today, minetest 'Terminated Runtime in an unexpected way'. Now my client crashes with the same error each and every time I connect to that specific server (other servers work fine). Any ideas on that?
08:24 ANAND        dopik: Could you paste the last few lines from your debug.txt?
08:26 dopik        2019-03-31 09:54:21: [Main]: Automatically selecting world at [C:\[...]\Minetest\5.0.0\minetest-5.0.0-win64\bin\..\worlds\testworld] 2019-03-31 09:54:39: ERROR[Main]: Verbindungsfehler (Zeitüberschreitung?) 2019-03-31 09:54:56: ERROR[AsyncWorker-0]: servers.minetest.net/list?proto_version_min=37&proto_version_max=37 not found (Timeout was reached) (response code 0)
08:28 dopik        After setting debug_log_level to verbose it still just gives me those 3 lines
08:31 ANAND        segfault maybe?
08:31 ANAND        Did you try re-installing Minetest?
08:32 dopik        no
08:33 ANAND        "Automatically selecting world at ..." is only printed when Minetest runs as a server or server/client, AFAIK
08:34 ANAND        Not sure why that is printed to the logs when you try to connect to a server...
08:42 dopik        ok, so getting another version of minetest just let me connect to the server, wich crashed immediatly after. Seems to be me (or rather a mod issue) causing the problem
08:44 dopik        Yeah, seems to actually be connected to my nickname/account on that server. thx for helping me, will report to the server owner from now on
08:52 ANAND        Good idea, the server owner might be able help you better, as they have access to the server logs
13:35 jluc         ehllo
13:36 Krock        hi
13:39 p_gimeno     ooh, an ESMTP greeting
13:41 jluc         ahah
15:38 beowulf_     anyone have an answer to my question posted @ 2am utc yet? just wondering
15:44 sfan5        you probably want to ask paramat about this
16:08 jluc         my children say "dynamite doesnt work"
16:08 jluc         what's the way to use dynamite ?
16:10 Krock        is dynamite == TNT stick? if so, then it doesn't have any use
16:11 jluc         ok then they're right
16:11 jluc         strange to have such a useless item
16:13 Krock        well yeah, throwing it would be much funnier
16:13 rubenwardy   I'd like to see it throwable
16:27 jluc         Playing as master with my 2 childs and some commands are very slow, like "Empty inventory" or worldedit "Back"
16:27 jluc         (like 1 minute before effect)
16:42 p_gimeno     jluc: what mods do you have?
16:44 jluc         hmm some !
16:44 p_gimeno     also, are you using LuaJIT or plain Lua?
16:44 p_gimeno     mapgen mods are among the worst performance wise
16:45 jluc         like worldedit you mean ?
16:45 p_gimeno     worldedit is not a mapgen mod, it's not executing most of the time :)
16:46 p_gimeno     then if you have many mobs spawned, that can also affect performance
16:48 p_gimeno     the sea modpack is known to affect performance
16:49 p_gimeno     so, it all depends on which mods you have, maybe you can disable certain features to make it smoother
16:50 p_gimeno     hard to tell which without a mod list, though
16:50 jluc         ok
16:50 jluc         its not an issue realy
16:51 jluc         with new "easyly installable" online pane, my children are bursting into fun discovering tanks and pets and wings and so on...
16:52 jluc         with worldedit i created huge pyramids, but it seems "Suppress" command doesnt suppress it
16:54 jluc         other buttons or actions are very quick, only worldedit "Back"  and Inventory  Dustbin is (very) slow
16:58 p_gimeno     yeah it's hard to know what your real lag is because the client hides much of it
17:01 jluc         not the worldedit main window "back" but the world edit tool "back"
17:02 rubenwardy   unified inventory is slow because of the method used for the creative inventory
17:02 rubenwardy   or craft guide
17:12 jluc         double clicking seems to fix it for worledit command "back"
17:12 jluc         it seems also related to being "master" for a LAN game
17:16 jluc         strangely i cant find the "advanced train" in the "online mods lib"
17:16 jluc         no trains at all
17:16 rubenwardy   jluc: doesn't support 5.0.0 fully yet
17:16 jluc         ok
17:16 rubenwardy   the latest dev has WIP progress on it
17:17 rubenwardy   https://content.minetest.net/packages/orwell/advtrains/
17:17 rubenwardy   see under the big green download button
17:17 jluc         i installed it previously for minetest 0.4 on my son's machine and it works nicely there for mt5 aswell now
17:17 rubenwardy   oh interesting
17:18 jluc         we discover everything so for us there are some mystery parts for all mods, incluing adv trains
17:20 jluc         but not more for adv train than other mods
17:27 MinetestBot  02[git] 04HybridDog -> 03minetest/minetest: Use unordered_map instead of map for craft definitions (#8432) 13ab322fc https://git.io/fjkiq (152019-03-31T17:26:17Z)
17:28 jluc         i just installed intllib
17:28 jluc         great mod !
17:53 Telesight    Hello all ..
17:54 jluc         now my daughter plays with pandas, bears and horses
17:54 Telesight    I do get a servercrash with the mod areas, anybody else?
17:55 p_gimeno     what's the error?
17:55 sfan5        and that crash is?
17:55 Telesight    When I do /change_owner ....
17:56 Telesight    Moment
17:57 Telesight    ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'areas' in callback on_chat_message(): ...me/telesight/minetest/bin/../mods/areas/internal.lua:3: attempt to index field 'auth_table' (a nil value)
17:57 rubenwardy   auth_table is deprecated
17:57 rubenwardy   areas works for me in 5.0.0 though
17:57 rubenwardy   weird
17:57 rubenwardy   try updating?
17:58 Telesight    I see no updated mod
18:03 sfan5        https://github.com/ShadowNinja/areas/commit/7cb8787bebdad6b1077f7046eddeacc9da0d2136
18:05 Telesight    Ok, I will update, maybe my mod is older than 2 years
18:11 sofar        areas mod needs some work, it's gotten some holes here and there
18:11 sofar        I was thinking of forking it to minetest-mods
18:12 sofar        gonna play with a chainsaw, bbl
18:14 Telesight    Ok I updated, my version was too old I think, now it works
18:14 Telesight    Thank you all for your help ...
18:20 jluc         strange bug : my son was locked inside a train wagon that was locked closed for some reason
18:20 jluc         he couldnt get out of it
18:20 jluc         so he used the "wings" because it enables to go across any blocks
18:21 jluc         he could get out but now he is locked in a "back to inside wagon and out of it" infinite loop
18:21 rubenwardy   oh dear
18:21 jluc         as soon as he leaves his wings
18:21 rubenwardy   right click?
18:21 rubenwardy   heh
18:22 jluc         right click was of no use
18:23 jluc         the base issue is that he could enter the wagon whilst it was locked
18:24 jluc         fyi he could enter it (without willing) « while putting a rail under the train »
18:26 jluc         today i wanted to try mesecons but that'll be another time
18:29 rom1504      I read all that without the "minetest" context in mind and I was like "huh so his son is trapped in a train, and he's talking about it on irc ?" :D
18:40 JLuc         hihi
18:41 JLuc         ohh AMOF i thought quiting and entering again was enough but no, he is still blocked in that loop
18:42 p_gimeno     JLuc: does shift-clicking the wagon help?
18:46 JLuc         there is a train + a passager wagon coupled
18:47 JLuc         he has to un-couple them first
18:47 p_gimeno     maybe someone can get on the train and open the doors
18:48 JLuc         but he cannot enter beacus"e its locked
18:48 p_gimeno     someone else?
18:48 nri          marisag: Hello, do i setup a server now with nri.creative.minecity.online as the adress or do i wait until april 3rd? Thanks
18:48 JLuc         Oh sombeody else could possibly help yes
18:48 JLuc         wel'l try
18:48 p_gimeno     worst case, everyone ends up being stuck :D
18:49 JLuc         :-)
18:49 JLuc         not sure anybody else can open the train when it's closed locked
18:49 JLuc         let's try
18:51 MinetestBot  02[git] 04nerzhul -> 03minetest/minetest: Fix comments 13a467749 https://git.io/fjkPk (152019-03-31T18:49:39Z)
18:51 MinetestBot  02[git] 04nerzhul -> 03minetest/minetest: Create ServerThread earlier in the startup process 1364bdd4b https://git.io/fjkPI (152019-03-31T18:49:39Z)
18:51 MinetestBot  02[git] 04nerzhul -> 03minetest/minetest: mapgen: drop mapgen id from child mapgens. 13b55fc3d https://git.io/fjkPL (152019-03-31T18:49:39Z)
18:51 MinetestBot  02[git] 04nerzhul -> 03minetest/minetest: EmergeManager::initMapgens use FATAL_ERROR if and drop boolean return 13b3716a0 https://git.io/fjkPt (152019-03-31T18:49:39Z)
18:53 JLuc         hihi when launching as multiplayer he is not the same player
18:53 JLuc         so i'm afraid we cant rejoin him
18:54 JLuc         well time for bed now
18:55 JLuc         Lesson : never play as "solo", but multiplayer, even when alone (?)
19:00 Lone-Star    p_gimeno: finally got it to build. there were a few ".so" files that i needed to rename and re-run cmake
19:02 JLuc         we'll have to try to uninstall (or unactivate) advanced train - and see
19:05 p_gimeno     Lone-Star: sweet
19:06 Lone-Star    ehh, i changed from linux mint to mx linux and things are a bit different
19:32 deltasquared hmm, I seem to be getting a lua crash when I do player:set_hp(0, {type=whatever})
19:32 deltasquared interestingly said lua crash reads <no description>
19:32 deltasquared can't find a bug for it yet either. going to try to perform a minimal reproduction; it may have been something wonky that mod was doing.
19:34 deltasquared ... that's interesting. somehow the console lua mod I wrote is getting crashed when I do that.
19:34 deltasquared what the hay, why is it throwing a table
19:39 deltasquared what the actual kek
19:39 deltasquared why is the object that I pass as set_hp reason being thrown as an error
19:39 deltasquared what is going on 'ere...
19:40 deltasquared also the engine appears to have frozen. nothing is loading any more.
19:40 deltasquared this is really really weird
19:47 deltasquared can someone lend me assistance reproducing this? open a new world with just MTG + luacmd, and do /lua me:set_hp(0, {type="fall"})
19:47 deltasquared the second arg being a reason table like the docs say...
19:47 deltasquared it's weird. the table itself is thrown, and then the world stops loading but the server still sort of recognises commands...
19:47 deltasquared then I get a bunch of "interact while dead" warnings
19:48 p_gimeno     deltasquared: is WorldEdit //lua OK?
19:48 sfan5        deltasquared: known bug
19:48 deltasquared sfan5: can't find it
19:48 deltasquared if it's known about
19:49 sfan5        https://github.com/minetest/minetest/issues/8227
19:50 deltasquared sfan5: cheers. I was typing "reason" into the search; guess I should have tried set_hp in the search instead.
19:53 deltasquared the part I don't get is why the heck the thrown error in that case was the reason table itself
19:57 cimbakahn    I forgot where the Minetest cache is so i can delete its contents.  Does anyone know?
19:57 Krock        client/cache
19:59 cimbakahn    Is this it ----> /home/cimbakahn/.cache/minetest/media/
19:59 calcul0n_    yes
19:59 calcul0n_    you can remove all .cache/minetest
20:01 deltasquared PR8368 looks so handy. I'm currently writing a mod to print humourous messages depending on how a player died; at the moment, node_damage is fairly generic because I can't tell when it's lava or something else.
20:01 cimbakahn    calcul0n_: Do you mean i can just delete the minetest folder under cache?
20:01 deltasquared I had the best ideas for lava :(
20:02 cimbakahn    deltasquared: What is that?
20:02 calcul0n_    yes cimbakahn
20:03 calcul0n_    deltasquared, maybe you can just detect lava around the player when he dies?
20:03 calcul0n_    could give false positives, but well
20:03 deltasquared cimbakahn: the PR? it adds a node name field to the reason table of on_player_hpchange and on_dieplayer callbacks.
20:03 rubenwardy   deltasquared:  ^
20:03 rubenwardy   in 5.1.0 a node field will be added though
20:03 deltasquared I don't like hacks like that calcul0n_ :)
20:04 deltasquared it could be wrong and/or ambiguous
20:04 calcul0n_    yep, i see
20:04 deltasquared e.g. lava and another damaging block, one at feet, one the head is in
20:04 deltasquared which one then?
20:04 deltasquared the engine knows, but does not tell us yet ;)
20:05 p_gimeno     mods can kill the player too
20:06 deltasquared p_gimeno: well thanks to that other bug I can't really set that yet
20:06 deltasquared anyways, I must run, it's late owing to daylight savings coming into effect
20:07 deltasquared have a good evening all.
20:21 MinetestBot  02[git] 04tenplus1 -> 03minetest/minetest_game: Add food groups to blueberries (#2335) 1388d7988 https://git.io/fjkXB (152019-03-31T20:20:47Z)
21:20 MinetestBot  02[git] 04HybridDog -> 03minetest/minetest_game: flowers: Light check optimisation in mushroom spread 13b207250 https://git.io/fjk1v (152019-03-31T21:20:28Z)
21:27 trom_        hi everybody ! why if I place example from https://dev.minetest.net/minetest.add_node_level in to this example https://dev.minetest.net/minetest.register_on_joinplayer - MT alert me with ERROR  Runtime error from mod 'a' in callback on_joinplayer(): Node name is not set or is not a string!
21:27 trom_        ?
21:29 sfan5        beause the example is wrong
21:29 sfan5        it should be minetest.place_node(blockpos, {name="default:water"})
21:30 trom_        awwww, thank you !
21:34 paramat      !tell beowulf_ core mapgen places biomes/decorations before running 'register_on_generated()'. the dust is dust from a neighbouring mapchunk that is generated later, stuff like this does happen sometimes and is difficult to fix
21:34 MinetestBot  paramat: I'll pass that on when beowulf_ is around
21:38 paramat      Multi__  terrain regeneration can be triggered by another server admin using 'deleteblocks'
21:41 Multi__      paramat does it work while cloaked?
21:42 paramat      yes i think so
21:43 paramat      what do you mean by 'cloaked'?
21:43 Multi__      It is a mod where no one can see you in game
21:43 Multi__      After you do /cloak
21:44 paramat      ok thought so
21:47 VanessaE     some on you cheapskates, help a minetester out :)  https://www.gofundme.com/f/5pqdb-help-me-move?
21:48 VanessaE     come on*
21:59 Emerald2     Off to a good start there, Vanessa. :)
22:00 VanessaE     yeah, but still not enough
22:00 VanessaE     I'm in panic mode right now
22:01 Emerald2     <3
22:01 Multi__      VanessaE? I feel like I know that user XD
22:01 VanessaE     everyone knows me :)
22:02 Multi__      Don't you own... That one server
22:02 Multi__      I can't think of the name
22:02 Multi__      I played it for an hour and then left
22:02 Multi__      And never joined again
22:02 cheapie      Wow, one day or so and you're almost a third of the way there :)
22:03 VanessaE     cheapie: it's been almost three days.
22:03 cheapie      Huh, the site said 1.
22:03 * cheapie    figures it must have a different idea of how time works
22:04 VanessaE     well it shows March 29 as the day I started it and I could swear I posted it in the morning.  it's 6pm now, so 2½ days :P
22:04 VanessaE     either way, they say fundraisers tend to fizzle out after a few days, so that's why I'm panicking
22:08 paramat      link to it in all your server threads? you have lots of players
22:09 paramat      or at least somewhere on the forum
22:10 VanessaE     didn't want to spam the forum
22:10 VanessaE     but deezl made a post on my behalf, in general discussion :)
22:10 VanessaE     (https://forum.minetest.net/viewtopic.php?f=3&t=22462)
22:11 VanessaE     Multi__: actually I have 6 servers.  two dreambuilder-based, two minetest_game-based, one nostalgic, one skyblock
22:12 VanessaE     I don't see you in my recent logs though
23:12 trom_        I'm trying minetest.add_node_level with default:snow but have no effect
23:12 trom_        is it right ?
23:13 VanessaE     no idea :)
23:32 paramat      default:snow doesn't use the levelled feature
23:34 paramat      see https://github.com/minetest/minetest/blob/a4677496f347a3c9bd66b39ca535f8346bac1708/doc/lua_api.txt#L1123
23:34 paramat      trom_