Time  Nick          Message
00:49 nri           Hello can someone please tell me how to teleport a player with code? I am making a tool mod so that when the player is clicked there a teleported to a postion. Here is my mod on github: https://github.com/nri-1/spawn_teleporter
00:50 nri           *they
00:51 nri           they instead of there
01:49 NathanS21     try this nri player:set_pos(pos)
01:50 NathanS21     https://github.com/minetest/minetest_game/blob/master/mods/sethome/init.lua#L60
02:15 nri           thanks
02:16 NathanS21     You're welcome.
02:18 nri           NathanS21: this code does not work id this right to teleport someone that is punched to a postion? minetest.register_tool("spawn_teleporter:spawn_tool", {
02:18 nri           description = "Tool that is used to teleport people back to the spawn",
02:18 nri           inventory_image = "spawn_teleporter.png",
02:18 nri           on_punch = function(pos, node, puncher)
02:18 nri           local player_name = puncher:get_player_name()
02:18 nri           player_name:setpos({x=0, y=0, z=0})
02:18 nri           return true
02:18 nri           end)
02:18 nri           end,
02:18 nri           on_rightclick = function(pos, node, clicker)
02:18 nri           local player_name = clicker:get_player_name()
02:18 nri           end,
02:19 nri           * is
02:20 NathanS21     Isn't the puncher the person that does the punching, not the person that got punched.
02:20 nri           yah
02:20 nri           so shpuld i change the puncher to something else?
02:20 nri           *should
02:21 NathanS21     I'm not sure.
02:21 NathanS21     Maybe the code from the Ban Hammer mod could lend some suggestions.
02:21 NathanS21     https://forum.minetest.net/viewtopic.php?t=9032
02:22 nri           ok thanks i gtg
05:54 * cheapie     just finished making some new nodes for elevator use: https://cheapiesystems.com/media/images/screenshot_20190517_005220.png
05:57 rubenwardy    :O
05:59 cheapie       All that's new there is the PIs/lanterns and call buttons - those elevators have been in service for a while with other nodes serving those punctions.
05:59 cheapie       functions*
06:01 cheapie       The mod itself is here if anyone wants to play with it: https://cheapiesystems.com/git/elevatorparts/
06:02 cheapie       It's designed for use with the elevator controller I've been working on, but they're just normal digilines peripherals so you can drive them with pretty much anything you want.
06:03 cheapie       No documentation yet, but the PIs/lanterns respond to "up_light_on", "up_light_off", "down_light_on", "down_light_off", "arrow_up", "arrow_down", and "arrow_off", and anything else is interpreted as a text string to display. The call buttons respond to the first 4 of those messages and also send "up_press" or "down_press" when pressed.
07:02 trom_         is it possible to restart mapgen for previosly generated area ?
07:04 VanessaE      look up worldedit, //deleteblocks
07:04 VanessaE      (two slashes!)
07:04 Zeth_         Nice to see VanessaE is still active...
07:04 VanessaE      yep
07:05 Zeth_         To be fair you're probably the only person active in modding community that I know of...
07:05 VanessaE      nah
07:05 VanessaE      plenty of others
07:05 VanessaE      I just somehow gained some notoriety here...  or infamy :P
07:05 Zeth_         Maybe both?
07:05 VanessaE      offhand, I'd say Tenplus1 is more active than me
07:06 Zeth_         Your name stuck with me I guess ¯\_(ツ)_/¯
07:07 VanessaE      :)
07:09 Zeth_         I still haven't found any solution for my very specific problem though. My idea would be to dig into code and make Minetest accept XEV keycodes instead of X_KEY bindings - that way the "location" of the keys should stay same regardless of current layout...At least that's how it worked for me in DWM...
07:10 Zeth_         Besides, I don't think Irrlicht knows what X_Ecaron is
07:19 VanessaE      *shrug* :)
07:27 Zeth_         It's just annoying since my number row returns +ěščřžýáíé by default leaving me to use scrollwheel to select items from inventory. Not to mention the fact that by default + increases draw distance
07:30 robdrake      Hello, I'v eset static_spawnpoint, and the seetings needed for the newplayer mod, but I keep getting the error "spawn point is not set", Please can anyone help?
07:31 VanessaE      robdrake: spawnpoint_interact and spawnpoint_nointeract
07:31 VanessaE      for after, and before, the user puts the password in.  respectively.
07:31 robdrake      VanessaE, they are set
07:32 VanessaE      are they?  you didn't say that before...
07:33 robdrake      derp on my part, somehow, spawnpoint_notieract was changed to spawnpoint_no_interact, and I said I had set the settings for the newplayer mod :P
07:33 VanessaE      toldyaso.
07:33 VanessaE      !next
07:33 MinetestBot   Another satisfied customer. Next!
07:34 Zeth_         Wooow
07:34 robdrake      VanessaE, you are up early, have you moved yet?
07:35 VanessaE      actually I'm up late, and no.
07:35 robdrake      ouch
07:38 robdrake      btw VanessaE thank you
07:38 VanessaE      cheers
07:42 robdrake      still getting the error "spawn point is not set"
07:44 VanessaE      weird.  I blame black holes.  or witches.
07:45 robdrake      evermind
07:45 robdrake      another type
07:45 robdrake      *typo
07:45 robdrake      sorry to bother you all
07:46 VanessaE      you know things are bad when you typo "typo" after correcting an error ;)
07:46 VanessaE      go to bed :)
07:46 robdrake      I've been to bed, sick, coughing fit woke me up
07:47 VanessaE      :(
07:47 robdrake      and now I don't dare go to bed due to a personal medical problem
07:50 VanessaE      if I had any brains I'd have gone to bed hours ago :P
07:52 robdrake      VanessaE, the irc mod, can the server join 2 IRC networks?
07:52 VanessaE      no
07:52 robdrake      k
07:53 VanessaE      one net/channel per server
07:53 VanessaE      but you could perhaps set up a relay bot if both networks permit it
07:53 VanessaE      but that would be outside of and separate from minetest
07:54 robdrake      yeah, I could, and I have an eggdrop expert who may have time soon
07:54 VanessaE      ok, time for me to make good on that "brains" remark. :)
07:54 * VanessaE    stumbles off to bed
07:55 VanessaE      night
08:53 ChimneySwift  anyone know what commit it was that added colorization support to Homedecor? I need the version before it for an old map.
08:58 ChimneySwift  nvm I found it, gosh that was a while ago
11:57 MinetestBot   tomraceror: May-16 20:07 UTC <VanessaE> [05-16 15:49] <tomraceror> rubenwardy, can you write me the things that I need for my mod realaese per contendbd pm? <----  https://forum.minetest.net/viewtopic.php?f=11&t=1271
14:15 lllI1I        I'm guessing that all wood textures are derived from the apple wood textures? the planks I mean
14:23 lllI1I        if so would anyone happen to know what the specific modifications were for aspen wood, I'm making a texture pack that just replaces the default wooden nodes that aren't tied to any particular wood with ones that look like they're made of aspen
14:46 Big_Caballito Is the Minetest Compiling for windows guide up to date? if not could someone help me compile for windows?
15:20 tomraceror    i cant copile but i am windows user
15:46 Big_caballito Can I get help compiling for windows? i keep getting an error about the project files being invalid: here is the Cmake output: https://pastebin.com/jNWiY7Q4
15:48 Big_caballito I'm following this guide https://dev.minetest.net/Compiling_Minetest#Compiling_on_Windows
15:59 Krock         well, did you download sqlite3
16:00 Krock         open cmake-gui to specify the paths manually, if you want
16:03 Big_caballito could you provide a link to sqlite3, please
16:06 Big_caballito nvm, I found it
16:12 emberavenger  hello all
16:12 emberavenger  good afternoon
16:12 Big_caballito Thank you for your help, Krock
16:13 Krock         np. keep on asking, there will be more problems (most likely)
16:13 Krock         hello emberavenger
16:16 emberavenger  How are you doing? Hope you're doing well, anyways, so I have a few mods enabled in minetest and when I created a new map with those mods enabled I got red thing on the top left corner
16:16 emberavenger  awards
16:17 emberavenger  Here's a list of the mod awards, bow, caverealsm, craftguide, valleys_mapgen
16:17 emberavenger  mods
16:19 emberavenger  oh and the petz mod
16:20 Krock         doing fine there, thanks.
16:20 Krock         what's the red thing? open your debug.txt file and paste it to something like paste.debian.net
16:21 benrob0329    https://youtu.be/7YqcDmvgNrY
16:21 benrob0329    Making The Tree Farm - Ayums - Episode 4
16:22 emberavenger  Where can I find the debug.txt file?
16:22 emberavenger  I'm on linux, fedora 30 to be exact
16:24 Krock         ~/.minetest/
16:25 Krock         not sure though, as I use a RUN_IN_PLACE build
16:25 Krock         the debug file, or terminal output (if you launch minetest from there) will show up what exactly went wrong
16:25 Krock         probably it's some missing dependencies
16:36 Big_caballito I used the Cmake GUI to "add entry" for each of the Paths it asked for, as they were not listed in the main window, then added the paths, then hit Configure. It deleted all of the entries i made, and had the same error message. (incedently, i found that I had already downloaded sqlite3)
16:36 Big_caballito sorry for long message, but what should I do now?
16:40 emberavenger  https://hastebin.com/cutuhiyavo.http here's the debug.txt Krock
17:09 Krock         oof
17:09 Krock         emberavenger: are you using Minetest 5.0 or higher?
17:13 lllI1I        you'd think that'd be something to be included in debug.txt
17:17 Krock         lllI1I: good idea. That would indeed be handy
17:19 emberavenger  It's minetest 5.0.0
17:20 Krock         by the way, valleys is already included in minetest 5.0.0, so you're using the slow lua implementation. checling what's wrong
17:24 Krock         emberavenger: your mod installation is outdated. https://github.com/Gael-de-Sailly/valleys_mapgen/commit/302a51a0
17:24 Krock         update the mod and it'll works with 5.0.0
17:24 Krock         -s
17:25 emberavenger  how do i update it?
17:26 Krock         cd ~/.minetest/mods/valleys_mapgen
17:26 Krock         git update
17:26 Krock         wtf no
17:26 Krock         git pull
17:26 Krock         or download the newest zip from github, if you didn't clone the repository
17:26 Krock         -> https://github.com/Gael-de-Sailly/valleys_mapgen/archive/master.zip
17:56 Krock         emberavenger: did it work?
18:40 emberavenger  yes it works now @Krock
18:40 Krock         nice
18:40 Krock         !next
18:40 MinetestBot   Another satisfied customer. Next!
18:40 emberavenger  thank you'
18:44 tomraceror    !nect
18:44 tomraceror    !next
18:44 MinetestBot   Another satisfied customer. Next!
18:44 tomraceror    :p
18:44 tomraceror    lol
18:44 Krock         ^^
18:45 tomraceror    ----->
18:46 ircSparky     would i be able to set a few different variables from something like "sparky Minetest 138.197.22.104:30002 15 False" with string.match or something? the values would be name, game, ip:port, channelid, isdeafened
19:08 lllI1I        where do I report an out of date mod on contentdb
19:15 Krock         ircSparky: local name, game, ip, port, channelid, iseafened = string.match(s, "(%S) ([1-9.]+):(%d+) (%d+) (%a)")
19:15 Krock         untested
19:15 Krock         or just string.split(s, " ")
19:15 Krock         lllI1I: mod author. either forums, IRC or GitHub
19:16 lllI1I        I should probably join the forums
19:16 VanessaE      lllI1I: what mod?
19:16 lllI1I        player_monoids
19:16 VanessaE      good, not one of mine. ;)
19:17 lllI1I        installed a sprint mod that used it
19:17 lllI1I        it wasn't removing the sprint speed properly, so it just kept getting faster and faster the more I did it
19:18 lllI1I        it also affected jump speed so I wound up jumping and then falling to my death
19:18 lllI1I        uphill
19:18 lllI1I        was fun
19:20 ircSparky     thanks Krock, ill try it
19:25 Krock         ircSparky: https://www.lua.org/manual/5.3/manual.html#6.4.1
19:41 ircSparky     the split will work great
19:41 ircSparky     the string.match gave all nils and I dont really want to spend an hour trying to fix it :P
19:45 Krock         oh well, maybe there was a typo somewhere
19:49 Krock         print(string.match("aA Bb 1.2.3.4:3 15 Fa", "^(%S+) (%S+) ([1-9.]+):(%d+) (%d+) (%a+)"))  works
19:49 Krock         ^ ircSparky
19:49 Krock         I forgot one (%S) and the one-or-more-characters character "+"
19:55 lllI1I        AA BB 472.999.0.18384:0 1 eggplant
20:17 tomraceror    god night
21:15 cheapie       ...what's the proper way to use an animated texture on an entity? Trying to do it the normal way just gives me a solid color, and set_sprite() claims to do animation but actually just does nothing.
21:16 cheapie       If I switch it from "upright_sprite" to "sprite" then set_sprite() does stuff, but then it faces the player all the time and that won't work.