Time  Nick          Message
00:56 lllI1I        interesting bug I'm encountering with mod storage and area stores
00:56 lllI1I        don't know why it's doing what it's doing
00:58 lllI1I        when I place a protection node that adds an area to an areastore (minetest.sha1() because it won't print otherwise) I get 2019-08-20 20:43:03: [Server] saving... e6d64dcef1da822b35bcb767eec511367377ace4
00:59 lllI1I        but after I shutdown and reload: 2019-08-20 20:43:46: [Server] loading...
00:59 lllI1I        596205979fa7abf76a7877db6888b65f9394238c
00:59 lllI1I        so the string isn't saving properly I think
00:59 lllI1I        but it seems to work when I remove that node (hashes match)
01:05 lllI1I        okay
01:05 lllI1I        I fixed it
01:05 lllI1I        in one of the more roundabout ways I've ever fixed a bug like this
01:14 SteveT        Hi all. Is anyone about?
01:25 SteveT        Hello?
01:27 gorilla       SteveT: Don't ask a question to ask a question. :-)
01:28 swift110      hyeah
01:49 SteveT        Hi Back... Is there anyone here who can give me some info on setting up and configuring the MineTest Final version for Linux?
01:51 SteveT        What I am specifically looking for is a way to build a new game world, but I can't find the editor mentioned in the docs
02:00 Quiark        mt final? editor?
02:01 SteveT        http://www.minetest.org
02:01 SteveT        https://www.minetest.org/coderedit.html
02:02 SteveT        https://www.minetest.org/setup.html
02:04 SteveT        Specifically: I work for an organisation that runs a technology program for Autistic kids. I would like to set up a MT server on our Linux systems for the kids to multi-play. I also want to have a look at the client source code, and possibly customise it to remove the option of the kids joining public servers (for the kids safety more than anything). We also want to use the MT engine for developing our own game, but I can't find
02:04 SteveT        instructions on that either.  This should all be possible right?
02:04 NathanS21     Should be possible.
02:05 ANAND         We don't encourage any discussion about that fork or its developer. I'm sure Final MT has its own IRC channel where you can find more help.
02:05 NathanS21     minetest.net is where you want to look.
02:05 Quiark        note that minetest.org stuff is some guy's fork of original minetest
02:06 SteveT        Thanks for the info... I will have a look at minetest.net, and I will contact the guy with the minetest.org fork of the repo
02:07 ANAND         Contacting him is the last thing you should do, tbh...
02:08 SteveT        Thanks for all the info people.  I will take it on your word that contacting the other author is a bad idea.  I also want to appologise if I have broken any social conventions on this channel. That was certainly ot my intent
02:08 NathanS21     There is a setting where you change the serverlist URL, which would essentially allow you to host your own, or keep the list from showing, so the students wouldn't be able to join any public servers.
02:09 NathanS21     Of course if they happened to know an IP they still could, but nobody remembers those anyway. :)
02:10 Quiark        SteveT: https://minetest.org/modbook/lua_api.html
02:11 SteveT        NathanS21 - I wouldn't put ANYTHING past these kids - they are all SMART!!! Because I am a C# dev, I would prefer to mod the client, and hard code a set of "approved" servers....
02:11 NathanS21     Well you could certainly do that too!
02:12 NathanS21     I wasn't aware you knew how to modify the source
02:13 SteveT        I don't program in C or C++, but I think I could work it out... ;)
02:14 Quiark        good luck getting it even to compile
02:14 Quiark        C++ is a huge pain
02:16 SteveT        Quiark: LOL, I know. Almost as bad as Java IMHO!
02:27 aldenp        does anybody have a preferred texture pack that changes the look of unified_inventory?
02:31 aldenp        also btw is there a way to make a game extend another game (eg minetest_game), aside from creating a fork?
02:33 Quiark        like a ... mod? :)
02:33 aldenp        yeah I suppose haha
02:52 Lone_Wolf     Why do peeps keep giving out minetest.org links? This is a lot safer: https://rubenwardy.com/minetest_modding_book/lua_api.html
02:53 Lone_Wolf     IIRC the minetest.org book is just an outdated/up-to-date copy of ^ anyway
02:57 Quiark        Lone_Wolf: dammm it was the first google result
02:57 Lone_Wolf     :eyes:
12:21 lsab          Hello! How this conf does work? (enable_client_modding)
12:23 lsab          I have a low lan network
12:32 lsab          someone knows?
12:41 rubenwardy    Quiark: what did you Google?
12:42 Quiark        Maybe minetest lua reference
12:44 rubenwardy    Excuse to link to my website from minetest.net then xd
12:46 rubenwardy    Quiark: the owner of minetest.org was banned from our community two years ago for spam, harassment, and such. He's well know for posting visitor IP addresses publicly and trying to guess who they are, which is why people suggest using VPNs when viewing his site
12:49 Quiark        A brief read of his website makes obvious what kind of person he is
13:00 Calinou       API reference can be found on http://minetest.gitlab.io/minetest/ too
13:09 ANAND         lol, I totally forgot about that
13:10 ANAND         Gotta start referring to the mkdocs whenever I want to look up something...
13:26 Guest83590    When I hover on nodes nothing appears
13:27 nepugia       What do you mean? like the outline of a node or a highlighting? that is a graphics setting
13:41 MinetestBot   02[git] 04sfan5 -> 03minetest/minetest: Revert "Don't send position update packet if player is dead" 13ba8fb77 https://git.io/fjbym (152019-08-21T13:30:52Z)
18:21 DS-minetest   how can i modify a world that it does not generate any caves anymore?
18:21 DS-minetest   should i use world settings?
18:21 Krock         nocaves
18:21 Krock         mg<???>_spflags = nocaves
18:21 DS-minetest   yeah, but where should I write it
18:22 Krock         map_meta.txt
18:22 Krock         that line is already there
18:22 DS-minetest   ah, thanks!
18:23 Krock         !next
18:23 MinetestBot   Another satisfied customer. Next!
18:25 DS-minetest   :/ minetest always resets it
18:25 DS-minetest   i guess i'll have to create a new world
18:26 * DS-minetest just noticed that the world deletion button is red
18:26 Krock         shot down minetest before changing
18:27 Krock         rifle or grammar correction
18:28 DS-minetest   hm, there are mgflags, maybe i should've changed them, too
18:31 * DS-minetest tested occlusion in current master, the issue with the small horizontal holes happens there, too
18:31 DS-minetest   but maybe at greater distance
18:32 DS-minetest   (no wonder, the algorithm can't handle this)
18:33 DS-minetest   (ca. 35 nodes)
18:34 Krock         question is whether the 3d tunnels count as caves
18:35 Krock         indeed, changing mg_flags does the trick. I wonder why it's duplicated
18:37 DS-minetest   someone has to come up with a better occlusion check algorithm. the 8 corners method is awful
18:49 Krock         please be it you
19:15 puzzlecube    Thank you so much sfan5! Unfortunately either I've misinterpreted something or it is essential for some odd reason on NetBSD. I couldn't get a window to show with it commented out. I did however find the exact 2 lines that were causing the problem. ./src/client/RenderingEngine.cpp lines 233 and 242 where it calls setupTopLevelXorgWindow(name); and bool result = setWindowIcon(); respectively.
19:18 sfan5         well i'd say something else is broken then
19:18 sfan5         look into how irrlicht handles video output on your platform
19:29 puzzlecube    Alright thanks.
20:39 jas_          !mod
20:39 MinetestBot   jas_: Gunlexify blocks[gblocks] by Gunlexify - https://forum.minetest.net/viewtopic.php?t=6009
20:39 jas_          nice
20:39 jas_          love that it's fixed actually
20:49 catspar       !next
20:49 MinetestBot   Another satisfied customer. Next!
21:23 nri           !help
21:23 MinetestBot   https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md
21:25 nri           !mod nitro_digger
21:25 MinetestBot   nri: Nitro Digger [nitro_digger] by nri - https://forum.minetest.net/viewtopic.php?t=22493
21:25 catspar       cool
21:25 catspar       !next
21:25 MinetestBot   Another satisfied customer. Next!
21:27 nri           !up nri.edgy1.net
21:27 MinetestBot   nri.edgy1.net:30000 is up (159ms)
21:27 nri           cool
21:30 nri           !servers
21:31 nri           !server
21:31 MinetestBot   nri: ysblokjes mt5 place | 81.169.251.161:30001 | Clients: 0/15, 0/0 | Version: 5.0.1 / minetest | Ping: 16ms
21:31 nri           !server
21:31 MinetestBot   nri: *** BuildBattle *** by Telesight | cloudsworld.telesight.nl:30009 | Clients: 0/25, 0/4 | Version: 5.0.1 / minetest | Ping: 6ms
21:31 nri           !server
21:31 nri           !server blockcity
21:31 MinetestBot   nri: BlockCity Creative | nri.edgy1.net | Clients: 0/16, 1/3 | Version: 0.4.17.1 / redice_game | Ping: 152ms
21:31 nri           !server
21:31 MinetestBot   nri: Minetest Classic | 185.154.13.142 | Clients: 0/15, 0/1 | Version: 0.4.17.1 / classic | Ping: 4ms
21:46 homthack      !server hm-server
21:46 MinetestBot   homthack: HM-Server | hm-server.minecity.online | Clients: 0/16, 0/1 | Version: 5.1.0-dev / minetest | Ping: 150ms
21:46 homthack      !server
21:46 MinetestBot   homthack: Vineland | edgy1.net:48001 | Clients: 13/99, 8/27 | Version: 0.4.17.1 / minetest | Ping: 90ms
21:48 homthack      !up hm-server.minecity.online
21:48 MinetestBot   hm-server.minecity.online:30000 is up (156ms)