Time Nick Message 01:20 stormchaser3000 I ran into an error when trying to compile minetest with OpenGLES support (this is on a Pine64 A64+ with a Mali 400 MP2 GPU) 01:20 stormchaser3000 if I run into it again should I submit a bug report 01:20 stormchaser3000 ? 02:15 MinetestBot 02[git] 04An0n3m0us -> 03minetest/minetest_game: Player model: Add bobbing to walk animation, more subtle standing aniā€¦ 132583325 https://git.io/JeFT0 (152019-12-23T02:14:25Z) 16:33 Lejo I have one question about the Network Protocol: What's the peer id for? Aren't we able to difference the clients just by adress? 16:34 Lejo BTW: How to write in minetest-dev? 16:34 sfan5 what if two people connect from the same address? 16:34 Lejo don't they have a different socket address? 16:35 sfan5 true 16:35 sfan5 another argument here is that a 16-bit peer id is much easier to work with than a 32 (or 128) + 16 bit socket address 16:36 Lejo that makes sense 17:03 FriendlyPerson18 I am so stupid... Why didn't I ever ask this earlier speaking of network... Is there a way to actually run dual stack out of the box or easily from the server's OS? I believed I turn on all of the needed config options and my server is IPv4 only instead of both (I have "support IPv6" true and the network port as the bind to be able to "see" both IPv4 and IPv6). 17:24 BurningPrincess FriendlyPerson18, hi 17:35 BuckarooBanzai There are a few open PR's on the technic repo: https://github.com/minetest-mods/technic/pulls just fyi... :) 18:43 FriendlyPerson18 BurningPrincess: Awww thanks for saying hi, sorry I am a bit busy right now. Probably won't be back for an hour or longer.