Time  Nick             Message
00:14 gpcf             I got two questions
00:14 gpcf             a) does clearobjects persist over server restarts
01:58 minetest_player_ hi... i want to keep my minetest worlds on an external hard drive, including during gameplay. i'm running opensuse leap and installed MT and MTG from the regular package management
02:01 minetest_player_ i wouldn't mind also keeping games and mods on the drive
02:02 Glorfindel       are you having issues figuring out how to do this or?
02:03 minetest_player_ yea
02:03 minetest_player_ there isn't anything about it in the settings
02:05 Glorfindel       ahh
02:05 Glorfindel       is this a server or just client-side?
02:05 minetest_player_ just the client
02:06 Glorfindel       ah
02:07 Glorfindel       you should be able to specify what world to open by launching from command line
02:07 Glorfindel       or terminal or whatever
02:07 Glorfindel       otherwise there may be a setting to change the default storage folders, but I'm not sure as this isn't something I've ever wanted to do :)
02:08 minetest_player_ i figured it was likely a command line option
02:08 Glorfindel       I can get you the command line option, hang on one sec
02:11 Glorfindel       hm, I'm not sure it's working like I thought it would
02:12 minetest_player_ ah
02:12 minetest_player_ it's not a big deal
02:12 minetest_player_ thanks for looking around for it :)
02:12 Glorfindel       the option I was thinking of is --world, but you might have to use that to set up a server and connect to it locally
02:12 Glorfindel       a bit of a run around but should work fine :)
02:13 minetest_player_ that's what I thought about doing, just setting up a server located on the drive and then connecting to it
02:13 minetest_player_ i'll probably end up doing that
02:31 ANAND            I use symlinks for this purpose
02:31 ANAND            I have multiple builds pointing at the same worlds and mods directories, and symlinks fit the bill perfectly.
03:25 freelikegnu      is there a way to check if the player is wielding something without causing a crash?
03:27 freelikegnu      both get_wield_index() and get_wielded_item() will crash if I use them to check
03:42 freelikegnu      nvm... I'm the buggy one
04:29 freelikegnu      minetest is helping me discover my inner masochist
05:34 gh00p            Should a version 5.1 client be able to communicate with a version 5.2 server?
05:34 gh00p            Just wondering, if I set up a server with the current version, what will happen to clients on Android, since Google Play currently has v 5.0, and f-droid has 5.1.
05:53 Hawk777          gh00p: I’m not an expert but I think yes, I think v0.4-to-v5 was the only recent break in client/server compatibility.
05:53 gh00p            Thanks.
07:00 Elouin           gh00p: I played like 2 weeks with 5.1 on my 5.2 server, because wasnt updated in the repos immediatly. Worked without errors.
07:25 gh00p            Great, thanks.
08:26 jas_             !title https://www.youtube.com/watch?v=70uGrXG1S20
08:26 MinetestBot      jas_: jastest - YouTube
08:26 jas_             dunno why my duckdns wasn't working, oh well
08:26 sfan5            appears to be broken right now
08:26 jas_             tyvm
08:27 sfan5            if you have a linux system you can try dig +trace www.duckdns.org and see that it totally fails
08:27 jas_             oh thank you, i was wondering about that!
08:28 sfan5            ...except it appears that it has just been fixed
08:28 jas_             i'm gonna wait because it was doing it off/on last two days i think
08:29 jas_             hm i wonder what package dig is in hehe
08:29 sfan5            bind-tools or something similar
08:29 jas_             oh good thanks
08:30 jas_             dnsutils
08:30 jas_             (debian)
08:31 jas_             cool, that's good to know thanks again.  working now but like i said it's been up and down so i'ma wait and see
08:31 jas_             ^5
11:57 MinetestBot      02[git] 04yamanq -> 03minetest/minetest: Allow placing auto-rotating nodes on other nodes in on_rightclick (#9… 136c607e2 https://git.io/Jf4CI (152020-05-13T11:57:05Z)
11:57 MinetestBot      02[git] 04Zughy -> 03minetest/minetest: Document inf value in rollback commands (#9789) 134e997e9 https://git.io/Jf4CL (152020-05-13T11:56:26Z)
12:12 Zughy            oh yes
15:42 dennisjenkins    Hello Wuzzy.  I have ported the latest pipeworks (from contentdb, not from VanessaE's gitlab) to hades.  There are a few minor bugs, but I like it for an alpha port.
15:42 dennisjenkins    Are you interested in replacing the legacy pipeworks in hades w/ the one that I have?
15:43 Wuzzy            hmm idk. post a link and i look at it
15:43 dennisjenkins    Mine adds sorting tubes, vacuum tubes, and fixes ability for the filter thingy to extract from chests and furances, and the furnace auto-ignites when it has fuel + burnables.
15:43 dennisjenkins    ok, I'll have to tar it up.  Its not in any revision control yet.
15:44 dennisjenkins    I have a few TODOs in the code, and a "TODO" file listing bugs and things not yet ported.
15:44 dennisjenkins    http://www.ecoligames.com/~djenkins/Games/minetest/hades-pipeworks.tar.gz
15:45 dennisjenkins    My main concern is that it will drift from the canonical pipeworks, and won't benefit from bug fixes there.
15:45 dennisjenkins    I have an idea on how to abstract some things so that the core pipeworks code won't care about 'default' vs 'hades_core'.
15:45 dennisjenkins    But IDK if Vanessa would be interested.  She ignored my DM.
15:46 dennisjenkins    If we truly fork it away from the original pipeworks, I thought that we might rename the mod to 'hades-pipes' so that there is no confusion.
15:47 dennisjenkins    and split the "tubes" from the "pipes".
15:47 dennisjenkins    There is a lot of opportunity for code cleanup in there.
15:47 dennisjenkins    its a bit of a mess w/ lots of layering violations.
15:48 dennisjenkins    and I did not see any unit tests either.
15:50 SirTalksAlot     This is official minetest irc?
15:51 SirTalksAlot     Anyways  how do I make my own server
15:51 SirTalksAlot     and have a irc realay
15:51 SirTalksAlot     :
15:51 SirTalksAlot     :)
15:52 SirTalksAlot     OwO is everyone sleeping?
15:52 heavygale        nope
15:52 VanessaE         dennisjenkins: I'd be fine with merge requests and such as long as hades-specific stuff is in its own file, i.e. a compat.lua sort of thing
15:52 SirTalksAlot     !!!!!
15:52 SirTalksAlot     VanessaE!!!!!!!!1
15:52 SirTalksAlot     Is here!
15:52 SirTalksAlot     Wow
15:52 SirTalksAlot     This is very cool
15:52 SirTalksAlot     huge fan
15:52 * VanessaE       stashes some of SirTalksAlot's !'s in a box for later
15:52 VanessaE         hi./
15:53 VanessaE         er, ok
15:54 VanessaE         dennisjenkins: by which, I mean I want to avoid any "favoritism"/"bias" toward any one game (other than mtg natch)
15:54 rubenwardy       should also apply to MTG
15:54 rubenwardy       have a file for each game in a folder called porting
15:54 rubenwardy       then you can be sure that it's solid
15:54 VanessaE         well I'm not opposed to that either
15:55 rubenwardy       ie: to add a new game, you could just copy mtg porting file and change it for the game
15:55 rubenwardy       or any other I gues
15:55 VanessaE         but sine mtg is all I ever use as a base, it's up to dennisjenkins to come up with that kind of abstraction :)
15:56 VanessaE         since*
16:02 VanessaE         I guess SirTalksAlot's brain segfaulted when I spoke up :P
16:04 VanessaE         as for layering violations, I'm not sure what that means.  unit tests?  HAH!  I'm too lazy to even figure out how to write such things :P
17:00 sfan5            !seen extex
17:00 MinetestBot      sfan5: extex was last seen at 2020-05-12 15:52:02 UTC on #minetest
17:01 Krock            i.e. yesterday
17:09 sfan5            !mod itemframes
17:09 MinetestBot      sfan5: Item frames and pedestal [itemframes] by Zeg9 - https://forum.minetest.net/viewtopic.php?t=5600 - https://github.com/Zeg9/minetest-itemframes
17:09 sfan5            isn't there a newer mod that does this?
17:16 VanessaE         there is, by sofar, but it's less flexible
17:17 VanessaE         don't remember it's name though
17:17 VanessaE         its*
17:17 sfan5            searching for item_frames find that one
17:18 sfan5            searching for pedestals brings up this?! https://github.com/Shakajiub/minetest-itemframes
17:18 VanessaE         yes
17:18 VanessaE         though that's not the mainline version
17:18 VanessaE         but yeah, the itemframes mod also supplies pedestals.
17:19 sfan5            are homedecor itemframes a fork or written from scratch?
17:19 VanessaE         they're a fork
17:19 VanessaE         or in fact, a straight copy
17:19 VanessaE         (or they used to be)
18:03 sofar            !mod frame
18:03 MinetestBot      sofar: Frame - lag-free non-entity item frames![frame] by sofar - https://forum.minetest.net/viewtopic.php?t=16585 - https://github.com/minetest-mods/frame
18:03 sofar            sfan5: ^
19:38 juangh           I must (yes must) say, that this project (game) is amazing...the power of minetest...ufff
19:38 juangh           I'm building a few mods here, and i'm enjoying it as a kid...
20:12 freelikegnu      yeah, I don't consider myself a programmer, but I even I can put something together in MT that is ufn and rewarding
20:12 freelikegnu      *fun
20:12 freelikegnu      that's probably the best thing about MT IMHO
20:13 freelikegnu      I liked LBP on PS3 for the same reason
20:14 freelikegnu      MT of course is far better and libre too
20:15 freelikegnu      looking forward to when MT gets more physics support
20:16 freelikegnu      so many cool things are close as a merged PR
21:30 texmex           !tell oil_boi The pigs are getting more boar-like with each iteration. Love it!
21:30 MinetestBot      texmex: I'll pass that on when oil_boi is around
21:38 gh00p            Where are worlds stored in minetest on Android? I'd like to copy a world I've been working on over to a server.
21:41 sfan5            /sdcard/Minetest/ I believe
21:41 sfan5            note that /sdcard is actually the internal storage on Android
21:42 gh00p            Perfect, thank you! I haven't run a minetest server before, is it reasonable to try to take a world and make it server-accessible? It'll be a private server shared only on the local network.
21:44 sfan5            definitely
22:23 yrungr           hi. i'm having an issue with minetest on my macbook. the volume slider and mute don't work. i just cloned the stable-5 repo and built it, same issue. anyone else having this?
22:24 sfan5            does sound work at all?
22:24 yrungr           yes, the sound works, i just can't mute or adjust it.
22:25 yrungr           i'm running mineclone2, if that makes any difference.
22:25 yrungr           actually i should run a vanilla game, see if the problem happens there too.
22:26 yrungr           yeah, same problem in default minetest.
22:27 sfan5            interesting
22:27 sfan5            if you search github for it you might find an existing issue for this, I don't use a mac so I can't comment on this myself
22:39 yrungr           ok. i'm trying to build it without sound, using the -ENABLE_SOUND=OFF cmake flag.
22:40 yrungr           cmake . -DRUN_IN_PLACE=TRUE
22:40 yrungr           that works ok, but when i try this...
22:40 yrungr           cmake . -DRUN_IN_PLACE=TRUE -ENABLE_SOUND=OFF
22:41 yrungr           CMake Error: The source directory "/Users/user/software/minetest/-ENABLE_SOUND=OFF" does not exist.
22:45 yrungr           ah, should have been -DENABLE_SOUND
23:06 yrungr           https://github.com/kyleneideck/BackgroundMusic#download < i installed that so i can manually control minetest's volume on my macbook.