Time  Nick          Message
08:10 independent56 Server running out of memory is a lot more calm then client running out. With the server it's "why can't i load this mapblock?", but with the client it's "oh no i didn't save my work and it's all my fault for choosing to join a dreambuilder server"'
08:50 independent56 How do i pick a resolution without changing the area covered by minetestmapper?
09:14 sfan5         resolution?
09:24 independent56 Maybe i cover 1 km^2, but make a copy which is 500*500, a copy which is 1000*1000, and a copywhich is 250*250
09:25 independent56 How would i do that, as geometry will only make 0.5 km^2, 1 km^2, and 0.25 km^2
09:25 independent56 At least it seems
09:26 sfan5         sounds like you want --zoom
09:27 independent56 thanks!
09:34 independent56 Is it ok to run a server on the dev branch?
09:34 independent56 I've been doing it for months.
09:36 sfan5         sure
09:38 independent56 Yay
09:39 independent56 I actually got told off in the forums for using the dev branch and saying that i was more modern then their 5.4 XD
09:39 independent56 They're like "no server runs stable and we do not want to upgrade"
09:45 independent56 I'm getting latest client version because i like shadows.
09:49 independent56 Ahaha CPU usage at 100%
09:49 independent56 On all 8 cores
09:50 independent56 Wow.... finsihed
09:57 independent56 Why has the user and password forms been moved to the bottom?
09:58 MTDiscord     <ROllerozxa> because of the new server registration and login flow?
09:58 independent56 wdym?
09:58 independent56 Oh yeah i get it now
09:58 independent56 You first decide what server to go to, and then sign in
10:01 independent56 I need to start refraining from hitting enter more XD
10:45 independent56 How come my trains are so shady aftergetting the new version? https://i.imgur.com/kBDu1MV.png
10:45 independent56 https://i.imgur.com/ZnCkncz.png
10:45 independent56 Before ad after
10:52 sfan5         from which version did you update?
11:03 independent56 5.5
11:04 independent56 to 5.6-dev
18:24 MinetestBot   02[git] 04Wuzzy2 -> 03minetest/minetest: Add many limits to settingtypes (#11463) 137494ff2 https://github.com/minetest/minetest/commit/7494ff291785c229791a59c08c99611b4d506ce2 (152022-06-30T18:22:11Z)
18:28 sfan5         gitlab requires first and last name when signing up, wtf is that?
18:30 hn_           me2... i left idea about gitlab... maybe go to codeberg.org instead ?
18:31 sfan5         I want to report a bug to a project on gitlab, kinda hard to do that on a different platform
18:32 hn_           ah... now it'd be good for have gitlab with activitypub for issues :'D
18:32 hn_           but impossible lool.
18:32 hn_           * also would
19:18 MinetestBot   02[git] 04rubenwardy -> 03minetest/minetest: Reorganise settingtypes.txt (#12490) 1345da0d4 https://github.com/minetest/minetest/commit/45da0d43fdb73bb7c0a746fb8ea6f588a101cace (152022-06-30T19:18:09Z)
20:09 sfan5         Krock: btw I checked, ores do definitely exist in the exact world we played in
20:09 sfan5         they're just too rare to run into I guess
20:09 sfan5         I'll recheck whether I got the generation right but I'm pretty sure I did
20:09 Krock         so my 1x coal ore wasn't imagination
20:09 Krock         so weird. we dig at least 500 nodes without any ore
20:16 independent56 We need digtrons
20:16 independent56 And all the mods on my server
20:16 independent56 /j
21:07 sfan5         ok yeah there's something wrong with ores
21:07 sfan5         probably one of the noises is messed up so it ends up generating so few
21:09 sfan5         but first the source code -> https://github.com/sfan5/minetest_classic
21:49 independent56 I'm getting tired so i ended up writing an apology letter about demolishing a native people's house
22:36 Pexin         dropped items are affected by slippery. but mobs, it seems, are not.
22:36 Pexin         that's just.. that's just fantastic.
22:39 sfan5         the engine only provides plain "hit against solid node" physics for entities (it should probably at least have an option for more)
22:39 sfan5         items have extra code to deal with slippery
22:41 Pexin         yes I saw
22:42 Pexin         completely independent of player code
22:43 sfan5         player code is on the client-side so it's not like those could be merged
22:43 sfan5         (just saying)
22:45 Pexin         well. it would require far more orthogonality than currently exists.
22:45 Pexin         also lua vs c++