Time  Nick           Message
03:27 Parnikkapore_m ^ I'm more interested in how you move the digtron to the unloading stand
07:50 independent56  Parnikkapore_m, It's actually really simple. When i'm finished, i place the crate on the very top of it and place it on the cobblestone tower atthe unloading stand. Then the injectors at the bottom move items into the pipe.
07:51 independent56  I don't grind my ores because i don't see a point in double productivity when i already have an abundance of materials
08:00 independent56  What i really like is how you can fall into the centre from a height and slow down before you reach the heads.
10:24 independent56  I'm thinking of making an inventory injector which is like the stackwise filter injection but you sit in it and it sucks items out of your inventory
10:24 independent56  But when it's finished, then blood and organs go into the tubes and you slowly die
10:24 independent56  Does this idea already exist?
10:29 independent56  Also a digtron autocrafrer
11:29 independent56  asdflkj_sh : Your connection is almost as bad as mine.
11:29 independent56  Consider fixing it
14:02 independent56  asdflkj_sh : Your connection is almost as bad as mine.
14:02 independent56  Consider fixing it
15:49 sagax          hi all!
15:50 sagax          minetest api can access play sound of stream?
15:51 sagax          example - place block (like as radio) and push button play (just touch block) and this block play sound from stream (example http internet radio)
16:05 ROllerozxa     no sorry, minetest doesn't have support for streamed audio
16:06 ROllerozxa     closest thing would be dynamic media but that will fill up the client's memory if you keep sending small chunks of vorbis sound files
16:46 sagax          hm, i will try
16:46 sagax          where api of audio have description?
16:46 sagax          where i can read this?
17:39 independent56  Does protector have a way of showing all protected areas in a 100 node radius, using the purple grid for all protection blocks?
18:49 independent56  What is the decelleration of water? how many m/s per metre?
18:49 muurkha        in real life?
18:49 independent56  Minetest
18:49 muurkha        oh, you mean when you land in it?
18:49 independent56  I've been thinking of using water at the end of my vertical mineshaft
18:50 independent56  Where people come in at a max of 400 m/s
18:50 muurkha        I've done that
18:50 muurkha        40 m seemed to be enough
18:51 independent56  I'd like to do an equation to find the exact amount
18:51 independent56  using m/s per metre
18:52 independent56  That way i can do 400/deceleration
18:52 independent56  (i think)
18:59 independent56  But yeah, i'll do 75 m seeing your guidance
19:00 muurkha        if it were a constant deceleration of so many m/s/s, like gravity, it would be 400² / 2 / deceleration
19:00 muurkha        I mean, like real world gravity
19:01 independent56  oh yeah, thanks
19:03 independent56  it seems strange that a digtron screeches to a halt when it hits a node where it shouldnt
19:03 independent56  It should be a massive THUMP
19:05 muurkha        fluid friction produces a very non-constant deceleration
19:05 muurkha        (in real life)
19:06 muurkha        Newton's penetration depth approximation applies
19:07 muurkha        but this is an awfully long-winded way for me to say I don't know how liquid friction works in Minetest ;)
19:07 independent56  hmm
19:07 independent56  I think it would be constant for simplicity's sake
19:11 sfan5          the nodedef has a value
19:11 sfan5          for exact ways it is used check the engine code
19:11 sfan5          localplayer.cpp or such
19:13 independent56  hmm
19:16 sfan5          ideally lua_api.txt describes it in enough details for you to infer the formula
19:16 sfan5          but we all know what "ideally" means
19:20 independent56  https://pastebin.com/ZSAuhFUm
19:20 independent56  I'll look at water in MTG
19:24 independent56  https://pastebin.com/Xhpk3ckA
19:24 independent56  here we go!