Time  Nick        Message
00:12 FavoritoHJS kiwiirc is working again :D
03:00 FavoritoHJS can someone help me with entity bones? can they be used for more programatic models?
03:02 FavoritoHJS seems possible with `set_bone_position(3)`, `set_attach(1~5)` and a decent grasp of 3d geometry but that would require a lot of objects, with every single mesh being a different object
03:03 FavoritoHJS and with how heavy i've heard objects are, using 5+ of them per entity is not ideal
11:10 MTDiscord   <luatic> Yes, set_bone_position can be used to fully animate the bones of a model programmatically. This lacks interpolation and some other features such as scaling however: https://github.com/minetest/minetest/pull/10704.
16:00 lissobone   Greetings.
16:00 lissobone   I am back.
16:01 lissobone   I am very sorry for [Stop! No, please! Don't take my furniture!].
16:01 lissobone   Anyways, I am still making the mod.
16:02 lissobone   Goes pretty successful so far.
16:07 lissobone   Does anyone want to know what was I banned for?
16:13 MTDiscord   <MisterE> lissobone, I tried to message you earlier to shill arena_lib for your battle royale game, but if you were banned I guess you didn't get it. I think Yourland is looking for a good battle royal minigame using arena_lib
16:21 lissobone   I thought of using arena_lib, but I shall first try to implement the stuff myself.
16:21 lissobone   I decided that it will be radiation-themed.
16:22 lissobone   You won't see anything approaching.
16:22 lissobone   The geiger counter will tell you otherwise.
16:23 lissobone   I'm currently trying to make the counter sound effect work.
16:27 lissobone   This is somewhat spooky.
16:32 lissobone   I wanted to add the geiger counter as a separate tool first, but I guess everyone should rather have it automatically equipped (embedded within their vital organs).
16:59 lissobone   For some odd reason I can hear heavenly music within the mechanical sounds of the counter.
18:18 MTDiscord   <Fatalist error> You ever think about the fact that radiation is like the closest thing to a ghost
21:31 MinetestBot 02[git] 04x2048 -> 03minetest/minetest: Occlusion culling algorithm based on recursive descend (#13104) 132715cc8 https://github.com/minetest/minetest/commit/2715cc8bf68a2cc8cd583cd5b0bb732ee13a1b49 (152023-01-06T21:31:06Z)
21:33 MinetestBot 02[git] 04x2048 -> 03minetest/minetest: Add dynamic exposure correction (#12959) 136d45c24 https://github.com/minetest/minetest/commit/6d45c243f85942b20dab58753e735ec89a68f710 (152023-01-06T21:33:25Z)
21:36 MinetestBot 02[git] 04rollerozxa -> 03minetest/minetest: Remove old rollback migration code (#13082) 13bb74da5 https://github.com/minetest/minetest/commit/bb74da590349643403df2c99ddc2d1584d4324ad (152023-01-06T21:35:20Z)
21:40 MinetestBot 02[git] 04Desour -> 03minetest/minetest: Devtest: Add branding iron 130762412 https://github.com/minetest/minetest/commit/07624125efece00728b166b36e53a7ad85619556 (152023-01-06T21:38:35Z)
21:40 MinetestBot 02[git] 04Desour -> 03minetest/minetest: Devtest: Rename soundstuff init.lua 134685849 https://github.com/minetest/minetest/commit/4685849f89d08e7ab0a6196072e226a50f4d8bbc (152023-01-06T21:38:35Z)
21:41 MinetestBot 02[git] 04Desour -> 03minetest/minetest: Devtest: Add jukebox 13d603619 https://github.com/minetest/minetest/commit/d603619ad3cc0e5f7ac942e41469462be43e2f5d (152023-01-06T21:38:35Z)