Time  Nick           Message
11:03 SFENCE         Somebody with Mac and Apple Mx chip available to verify some ideas for distributing minetest.app arm64 build?
13:23 Blockhead256   more forum spam https://forum.minetest.net/viewtopic.php?p=438218#p438218
14:13 Furi0us_mat    Hi everyone, I'm currently developing a game called Mark Survival Ascended, and I have a problem, I'm trying to add inventories to the creatures in the game which works (you can put objects similar to a chest) but when you disconnect from the game or go far enough to unload the entity the inventory empties (the objects disappear), I think this is
14:13 Furi0us_mat    linked to "get_staticdata" or "on_activate" but I can't solve the problem. Here's the code (put on therizinosaurus): https://paste.sqt.wtf/70f772@raw
14:22 sfan5          well you're not saving it anywhere
14:22 Krock          you'll need to deserialize the inventory from on_activate, and serialize it somewhere in get_staticadata
14:23 sfan5          by the way you should create an on_deactivate callback and call remove_detached_inventory from there (instead of scattered through the code). otherwise you might leak resources.
16:32 SFENCE         Look like minetest wiki is down.
16:32 SFENCE         https://dev.minetest.net -> 504 Gateeway timeout
16:32 MTDiscord      <zmv7> Indeed
16:37 celeron55      huh, that's down and the forum, but the regular wiki isn't
16:37 celeron55      ah, not really, just very slow
17:08 MTDiscord      <rollerozxa> 504 usually means there is no PHP-FPM worker available because all of them are already busy serving requests, and it seems time out at 1 minute of waiting
20:06 mtvisitor      ok.
20:06 mtvisitor      i have a simple question.
20:06 mtvisitor      https://rubenwardy.com/minetest_modding_book/en/basics/lua.html
20:06 mtvisitor      print(ret.message) -- Hello world!
20:07 mtvisitor      if i put this print line in the init.lua, could i find the print result in the debug.txt ?
20:16 Mantar         it'll show up on the console, if you want it in debug.txt you should use minetest.log()
20:17 mtvisitor      Mantar: both on the windows and linux console, but not in the debug.txt ?
20:20 Mantar         I assume so, but I don't have windows available to try
20:21 mtvisitor      i will check and confirm both (windows and linux console) if possible. thanks.
20:22 mtvisitor      I am not sure rubenwardy's minetest modding book will need to be updated.
20:29 mtvisitor      personally, i also agree to integrate sdl2 to v5.9.x or v5.10 if Irrlicht (3rd party component ?) was already integrated since v5.9.0. 🤝
20:35 mtvisitor      by the way, i suggest the dev team could also have some lesson learning review for project(or product) commitment after recent release if there is some dev team size change. thanks.
20:35 Mantar         it will be available for testing in 5.9.0, but will be disabled by default due to bugs that have not been fixed yet
20:36 Mantar         irrlicht has always been part of minetest, it's the engine on which it was built
20:36 mtvisitor      Mantar: ok, glad to know. thank you very much for your help.
20:55 MTDiscord      <warr1024> by "available for testing" you don't mean "people can install 5.9 and enable SDL" but more like "people can get the 5.9 source and compile their own version that uses SDL", right?  Because it doesn't seem like the kind of thing you can just turn on and off at runtime
21:00 sfan5          there's no reason you couldn't actually
21:07 Mantar         well yeah it's a compile-time option, I tend to forget that people out there don't casually compile their own MT :D
21:42 MTDiscord      <bastrabun> Regarding SDL2: Are we the only ones having this problem? Or are other projects affected as well?
21:44 sfan5          other games mainly bind keys based on scancodes I think
21:44 sfan5          we navigated ourselves into this situation by historically not doing this
21:46 MTDiscord      <bastrabun> Question is, could we take "inspiration" from those other projects?
21:51 sfan5          not in a way that'd help us in the short term
22:13 MTDiscord      <mistere_123> Why don't we release 2 versions of 5.9: one without sdl, and one with sdl (as a smaller-text download link labeled as beta
22:15 MTDiscord      <mistere_123> you could even do a 5.9.1 that fixes the sdl bugs and makes it official
22:16 Noisytoot      which version would be packaged by distros?
22:16 MTDiscord      <luatic> probably wouldn't hurt too much to have some extra download links, but yeah on distros we'd just be packaging non-SDL
22:18 MTDiscord      <mistere_123> Ah yeah, for windows I always use the download link, and for linux I always compile from source.
22:24 rubenwardy     people who want to test SDL2 could always use 5.9.0-rc1 or a -dev build
22:30 ireallyhateirc I had to remap the "-" on the main part of the keyboard to "-" on the numpad to get my view range to work
22:31 ireallyhateirc that concludes the testing
22:33 ireallyhateirc there are more important things to release, like the mapgen env for example that actually improves the game in a visible way