| Time |
Nick |
Message |
| 00:16 |
|
SFENCE joined #luanti-dev |
| 00:51 |
|
SFENCE joined #luanti-dev |
| 01:26 |
|
SFENCE joined #luanti-dev |
| 01:59 |
|
SFENCE joined #luanti-dev |
| 02:31 |
|
SFENCE joined #luanti-dev |
| 03:05 |
|
SFENCE joined #luanti-dev |
| 03:39 |
|
SFENCE joined #luanti-dev |
| 04:00 |
|
MTDiscord joined #luanti-dev |
| 04:18 |
|
SFENCE joined #luanti-dev |
| 04:39 |
|
SFENCE joined #luanti-dev |
| 05:32 |
|
pgimeno_ joined #luanti-dev |
| 05:49 |
|
Farooq joined #luanti-dev |
| 06:13 |
|
shangul joined #luanti-dev |
| 06:54 |
|
SFENCE joined #luanti-dev |
| 07:14 |
MTDiscord |
<herowl> Tbh Godot uses a union for vectors IIRC, like c++ class Vector3 { // stuff union { float x, y, z; float a[3]; }; }; |
| 07:20 |
MTDiscord |
<herowl> Then loop around a const std::array<float vector3df::*> arr{ &vector3df::x, &vector3df::y, &vector3df::z }; |
| 07:20 |
MTDiscord |
<herowl> :juanchi_face: |
| 07:21 |
|
SFENCE joined #luanti-dev |
| 07:21 |
MTDiscord |
<herowl> Ah you mentioned it already |
| 07:30 |
|
hwpplayer1 joined #luanti-dev |
| 07:54 |
|
SFENCE joined #luanti-dev |
| 08:21 |
|
SFENCE joined #luanti-dev |
| 09:01 |
|
SFENCE joined #luanti-dev |
| 09:38 |
|
SFENCE joined #luanti-dev |
| 10:24 |
|
SFENCE joined #luanti-dev |
| 10:31 |
|
YuGiOhJCJ joined #luanti-dev |
| 10:57 |
|
SFENCE joined #luanti-dev |
| 11:24 |
|
SFENCE joined #luanti-dev |
| 11:40 |
[MatrxMT] |
<Zughy> Is there anyone who can resubmit LT's flatpak as org.luanti.Luanti so we can get rid of the Minetest -> Luanti pinned issue? There are a couple more points but it says "maybe" |
| 11:57 |
|
SFENCE joined #luanti-dev |
| 12:26 |
|
SFENCE joined #luanti-dev |
| 13:09 |
|
SFENCE joined #luanti-dev |
| 13:45 |
|
Niklp joined #luanti-dev |
| 13:59 |
|
SFENCE joined #luanti-dev |
| 14:00 |
|
pgimeno joined #luanti-dev |
| 14:02 |
|
panwolfram joined #luanti-dev |
| 14:26 |
|
SFENCE joined #luanti-dev |
| 14:52 |
|
SFENCE joined #luanti-dev |
| 16:07 |
|
SFENCE joined #luanti-dev |
| 16:17 |
|
SFENCE joined #luanti-dev |
| 16:22 |
|
SFENCE joined #luanti-dev |
| 16:25 |
|
SFENCE_arch joined #luanti-dev |
| 16:46 |
|
exoticalexo joined #luanti-dev |
| 17:18 |
|
lhofhansl joined #luanti-dev |
| 17:19 |
lhofhansl |
Planning to merge #15975 in a bit. |
| 17:19 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/15975 -- Break liquid reflow scan early for all-air blocks by lhofhansl |
| 17:36 |
|
exoticalexo joined #luanti-dev |
| 18:01 |
lhofhansl |
And... Done |
| 18:12 |
|
lhofhansl joined #luanti-dev |
| 18:34 |
[MatrxMT] |
<Lili> hi, is this active to ask about dev things ? |
| 18:34 |
sfan5 |
yes |
| 18:34 |
[MatrxMT] |
<Zughy> Yes |
| 18:35 |
[MatrxMT] |
<Lili> but may eI am in wrong channel, since my question is about mods dev (lua) |
| 18:35 |
[MatrxMT] |
<Lili> (I am lost in matrix's channels) |
| 18:36 |
sfan5 |
then that's for the regular luanti channel |
| 18:36 |
[MatrxMT] |
<Zughy> On Matrix you can ask in [#minetest-general:tchncs.de](https://matrix.to/#/%23minetest-general:tchncs.de) |
| 18:37 |
[MatrxMT] |
<Lili> thanks |
| 19:08 |
|
SFENCE joined #luanti-dev |
| 19:24 |
|
SFENCE joined #luanti-dev |
| 19:51 |
|
Guest5734232 joined #luanti-dev |
| 20:15 |
|
SFENCE joined #luanti-dev |
| 20:48 |
|
SFENCE joined #luanti-dev |
| 22:03 |
|
SFENCE joined #luanti-dev |
| 22:33 |
|
SFENCE joined #luanti-dev |
| 22:33 |
|
panwolfram joined #luanti-dev |
| 23:16 |
|
SFENCE joined #luanti-dev |
| 23:48 |
|
SFENCE joined #luanti-dev |