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Message |
04:00 |
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08:22 |
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09:43 |
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12:18 |
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12:18 |
wrrrzr |
Maybe extract porting.cpp to one directory with one file to one platform? |
13:46 |
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14:35 |
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15:46 |
MTDiscord |
<redundantcc> Idea, support creating textures from any available font, with the font definition as the last argument so you can just use the 'default'. This however depends on the ability to calculate the resulting texture size based on the font size, which isn't something we can currently do without specifying fonts as textures as part of the game assets at upload time. |
15:47 |
MTDiscord |
<redundantcc> Then all you would need to do to fix signs is remove the object you're currently using for rendering, and replace it with a texture who sizes is based on the size of the font used and scaled the appropriately. |
15:47 |
MTDiscord |
<redundantcc> Also sorry I didn't get you the bug report sfan5, I'll get around to it it's just been a long week. |
16:01 |
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16:01 |
wrrrzr |
How to build android app? I try to build via android studio but get fatal error: 'openssl/sha.h' file not found error |
16:56 |
MTDiscord |
<sfence> Do you have https://github.com/luanti-org/luanti_android_deps on proper path installed/downaloaded and built? |
18:36 |
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18:50 |
[MatrxMT] |
<grorp> gradle downloads a pre-built artifact of those automatically (they can become outdated, in that case you have to do "gradlew clean") |
22:33 |
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