Time |
Nick |
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04:00 |
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06:56 |
sfan5 |
done |
08:58 |
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12:26 |
MTDiscord |
<herowl> Zughy: The screaming gradients... are they with us in the room now? |
12:29 |
[MatrxMT] |
<Zughy> not anymore, at last |
12:31 |
MTDiscord |
<rollerozxa> finally the ugly irrlicht GUI gradients have been removed |
12:31 |
MTDiscord |
<rollerozxa> a monumental occasion up there with the likes of the debundling of MTG |
12:32 |
[MatrxMT] |
<Zughy> I'm having an issue with forceload_block: if I use it in local, to then access a node in one of the forceloaded blocks, everything is fine (1s delay just to be sure the block loads in time). However, if I do that online (same map, same code, same everything), it crashes because it can't find the node. I've also tried to forceload blocks when the server starts, but it doesn't change anything, node is not found. What the heck? |
12:35 |
MTDiscord |
<et086> consider using minetest.load_area instead if you want to get nodes inside unloaded areas(?) |
12:37 |
[MatrxMT] |
<Zughy> Basically there is a door and I want to run :open() on it |
12:56 |
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13:00 |
sfan5 |
well did you check that the block is actually loaded? |
13:17 |
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14:16 |
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17:37 |
[MatrxMT] |
<Zughy> sfan5: what do you mean? Shouldn't forceload do exactly that? |
19:04 |
sfan5 |
sure |
19:07 |
sfan5 |
this is a suggestion for debugging to know what is actually happening |
19:41 |
Krock |
sfan5: I'm not sure whether it's my screen or whether those Adwaita buttons have almost no contrast - IMO still better than the flat style. Meanwhile I'm using Greybird which looks a bit like Windows/Aero buttons: https://i.postimg.cc/RZ3kqjJC/grafik.png |
19:44 |
Krock |
Zughy: the forceload block trick does not work because the block gets pushed to the emergethread queue |
19:44 |
Krock |
hence it should only get loaded after the Lua code in your function has long finished |
19:44 |
Krock |
> m_active_blocks.m_forceloaded_lis |
19:45 |
[MatrxMT] |
<Zughy> any way to fix it on my side? |
19:45 |
Krock |
I would recommend you to check the block status after 1 - 2 seconds if there's yet no callback for it |
19:47 |
Krock |
> * returns `true` if area could be forceloaded |
19:47 |
Krock |
this documentation line is wrong |
19:48 |
Krock |
it should rather be "if the area was queued for forceload" |
20:16 |
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