Time |
Nick |
Message |
01:24 |
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02:59 |
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03:06 |
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04:00 |
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05:27 |
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06:07 |
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06:28 |
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08:52 |
Juri |
Strange case here, might be user error or bug, would appreciate a second opinion before I open an issue |
08:52 |
Juri |
https://paste.debian.net/hidden/77ffa398/ |
08:53 |
Juri |
The field text does not change like it should when `num` is already 0 |
08:54 |
Juri |
Works fine when: 1) entered a valid number 2) then entered invalid number (random alphabetic letters), field text gets set to "0" |
08:54 |
Juri |
Does not work when `num` already is 0 |
09:14 |
Juri |
A better paste that has a comment explaining my issue: https://paste.debian.net/hidden/1e8e4674/ |
11:21 |
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12:42 |
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13:14 |
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13:35 |
gildarts |
Any idea why I can build Luanti from the command line, but it fails with Xcode? Last error I saw was something about "ld" not being valid... I since purged my build directory to try the commandline task, but thought I'd ask. |
13:35 |
gildarts |
I want to be able to send my modded version to others, so was hoping to actually use Xcode to make sure it is signed, etc. |
14:21 |
sfan5 |
SFENCE_arch might know |
14:39 |
SFENCE_arch |
gildarts: For signed version you need to be in Apple developer program. It is cost some money. |
14:39 |
SFENCE_arch |
gildarts: What is your XCode version? |
14:40 |
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14:49 |
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14:51 |
gildarts |
SFENCE_arch: Current... let me check. I did have a developer account at one point, but it might have expired. |
14:51 |
gildarts |
16.4 xcode. |
15:03 |
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15:06 |
SFENCE_arch |
Developer acount is not enough. You have to have developer account and to be in Apple development program (it is per year paid). So I do not know about Xcode 16.4, but with XCode 16.3 I have some crazy problems. In results I5.12.0 release is built with XCode 16.2. |
15:07 |
SFENCE_arch |
But with devloper account you should be able to sign app for local run. |
15:07 |
SFENCE_arch |
But in case of distribution, every user will to to do its own sign for local run. |
15:10 |
SFENCE_arch |
Are you building only for latest macOS? |
15:11 |
gildarts |
Planning on doing the current and maybe one back? |
15:11 |
gildarts |
I had a paid developer account, but might have let the subscription lapse. I'll figure that out and set signing profiles, etc setup and see if that fixes it. |
15:12 |
gildarts |
If I can't get it working on what I have installed, I'll see if I can downgrade to get it working. |
15:14 |
SFENCE_arch |
Ok. Begin with debug/release builds. It did not signing to be configured I think. |
15:15 |
SFENCE_arch |
Wghen this starts to work, you can move to signing process. Maybe, you will have to change app ID in plist for it. But it should not cause link problem. |
15:15 |
SFENCE_arch |
So, you built dependencies yourself? |
15:20 |
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15:41 |
gildarts |
I installed using brew per the instructions in the repo, ran the cmake commands specified (updated paths for the brew libs), and then opened teh xcode project. |
15:46 |
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15:47 |
SFENCE_arch |
ok, in this way you should be able to create build only for your actual macOS version. |
15:48 |
SFENCE_arch |
In the case of comming to problems again, feel free to stahe error (via pastie.bin etc.) |
15:49 |
SFENCE_arch |
May be I will try also build with deps from brew later, I am now builging with myself built deps. |
15:49 |
SFENCE_arch |
Btw, expect slow luajit on arm64 when using brew luajit. |
16:00 |
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16:53 |
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17:25 |
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17:26 |
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17:28 |
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18:01 |
sfan5 |
could someone ask if any discord members are willing to performance-test #16265? |
18:01 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/16265 -- Make `core.get_node_raw` a public API by sfan5 |
18:11 |
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18:16 |
Krock |
@everyone (hehe) |
19:23 |
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19:59 |
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21:00 |
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21:36 |
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22:05 |
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22:33 |
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23:01 |
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