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IRC log for #luanti-dev, 2025-06-16

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All times shown according to UTC.

Time Nick Message
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08:52 Juri Strange case here, might be user error or bug, would appreciate a second opinion before I open an issue
08:52 Juri https://paste.debian.net/hidden/77ffa398/
08:53 Juri The field text does not change like it should when `num` is already 0
08:54 Juri Works fine when: 1) entered a valid number 2) then entered invalid number (random alphabetic letters), field text gets set to "0"
08:54 Juri Does not work when `num` already is 0
09:14 Juri A better paste that has a comment explaining my issue: https://paste.debian.net/hidden/1e8e4674/
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13:35 gildarts Any idea why I can build Luanti from the command line, but it fails with Xcode? Last error I saw was something about "ld" not being valid... I since purged my build directory to try the commandline task, but thought I'd ask.
13:35 gildarts I want to be able to send my modded version to others, so was hoping to actually use Xcode to make sure it is signed, etc.
14:21 sfan5 SFENCE_arch might know
14:39 SFENCE_arch gildarts: For signed version you need to be in Apple developer program. It is cost some money.
14:39 SFENCE_arch gildarts: What is your XCode version?
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14:51 gildarts SFENCE_arch: Current... let me check. I did have a developer account at one point, but it might have expired.
14:51 gildarts 16.4 xcode.
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15:06 SFENCE_arch Developer acount is not enough. You have to have developer account and to be in Apple development program (it is per year paid). So I do not know about Xcode 16.4, but with XCode 16.3 I have some crazy problems. In results I5.12.0 release is built with XCode 16.2.
15:07 SFENCE_arch But with devloper account you should be able to sign app for local run.
15:07 SFENCE_arch But in case of distribution, every user will to to do its own sign for local run.
15:10 SFENCE_arch Are you building only for latest macOS?
15:11 gildarts Planning on doing the current and maybe one back?
15:11 gildarts I had a paid developer account, but might have let the subscription lapse. I'll figure that out and set signing profiles, etc setup and see if that fixes it.
15:12 gildarts If I can't get it working on what I have installed, I'll see if I can downgrade to get it working.
15:14 SFENCE_arch Ok. Begin with debug/release builds. It did not signing to be configured I think.
15:15 SFENCE_arch Wghen this starts to work, you can move to signing process. Maybe, you will have to change app ID in plist for it. But it should not cause link problem.
15:15 SFENCE_arch So, you built dependencies yourself?
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15:41 gildarts I installed using brew per the instructions in the repo, ran the cmake commands specified (updated paths for the brew libs), and then opened teh xcode project.
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15:47 SFENCE_arch ok, in this way you should be able to create build only for your actual macOS version.
15:48 SFENCE_arch In the case of comming to problems again, feel free to stahe error (via pastie.bin etc.)
15:49 SFENCE_arch May be I will try also build with deps from brew later, I am now builging with myself built deps.
15:49 SFENCE_arch Btw, expect slow luajit on arm64 when using brew luajit.
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18:01 sfan5 could someone ask if any discord members are willing to performance-test #16265?
18:01 ShadowBot https://github.com/luanti-org/luanti/issues/16265 -- Make `core.get_node_raw` a public API by sfan5
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18:16 Krock @everyone (hehe)
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