Time |
Nick |
Message |
02:32 |
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16:40 |
Krock |
Will merge #16339 #16434 #16455 #16457 in 15 minutes |
16:40 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/16339 -- [Take 2] Prevent MapBlocks in generation from being unloaded by Montandalar |
16:40 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/16434 -- IrrlichtMt: Implement mip-mapping for RTTs by SmallJoker |
16:40 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/16455 -- Formspec: Implement Ctrl+Shift+Left/Right text selection by SmallJoker |
16:40 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/16457 -- Lua API: Unify server env checks and fix missing ones by SmallJoker |
16:55 |
Krock |
merging |
17:00 |
Krock |
done |
17:12 |
sfan5 |
any opinions on whether #16267 is fine with the current approach or it should change to use RTTs? |
17:12 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/16267 -- Allow scaling nametag by distance and to set font size by sfan5 |
17:25 |
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17:40 |
Krock |
I have to admit that direct (pixel perfect) font rendering generally looks much better than any downscaled variants (RTT, for example) |
17:42 |
Krock |
unless someone comes up with a better scaling algorithm |
17:44 |
Krock |
from a performance perspective (and also RAM) I would however greatly appreciate the use of RTTs here |
18:04 |
sfan5 |
let's merge it as-is then? |
18:07 |
sfan5 |
having the RTT and old code separately could also be useful for testing later |
18:24 |
Krock |
¯\_ (ツ)_/¯ |
18:24 |
Krock |
other opinions...? |
18:25 |
Krock |
To be clear - there's no objections from my side on your PR because it is A) only few LOC and B) actually looks good |
18:40 |
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18:48 |
celeron55 |
what if the RTTs were used but they were scaled at 2x intervals? |
18:48 |
celeron55 |
the question is, would that look better |
18:49 |
celeron55 |
then if it looks better and you want more granularity, you could make a 1.5x version and then alternate scaling at 2x intervals from that |
18:52 |
sfan5 |
sounds like mipmapping with extra steps? |
18:53 |
celeron55 |
kind of |
18:54 |
celeron55 |
not really though |
18:56 |
Krock |
by increasing the LOD bias of the mip-mapped' textures you could get better results, similar to what I tried in the RTT PR. However, more sharpness comes at the trade-off of jittering |
18:56 |
Krock |
or rather lowering (I used -1 instead of the default 0) |
20:04 |
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22:32 |
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23:05 |
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