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Message |
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| 04:11 |
lhofhansl |
sfan5: Not sure if you are planning to rewrite the shadow shader logic... Until then, I was thinking, maybe we don't do that array texture optimization for transparent tiles/textures. (at least when shadows are enabled). That might be a step on the way. |
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sfan5 |
~tell lhofhansl problem is that it's still UB to apply the wrong sampler to a texture. it just happens to return opaque black. |
| 07:35 |
ShadowBot |
sfan5: OK. |
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Krock |
rubenwardy: might you be interested in reviewing #16628 ? |
| 16:30 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/16628 -- [manual squash] Main menu: Fix mod detection within nested modpacks by SmallJoker |
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