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IRC log for #luanti-dev, 2025-11-08

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All times shown according to UTC.

Time Nick Message
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14:54 MTDiscord <luatic> @sfence: what was your status on macOS builds with OpenGL 3 support via ANGLE? i recall you got it working?
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15:49 MTDiscord <luatic> pushing fragColor -> gl_FragColor in selection_shader/opengl_fragment.glsl (fixes the shader not compiling) in 5m
15:51 MTDiscord <luatic> (looks like an oversight from #16639 ?)
15:51 ShadowBot https://github.com/luanti-org/luanti/issues/16639 -- Port most shaders to GLSL ES 3.0 by sfan5
16:01 MTDiscord <luatic> done
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16:31 sfan5 yeah indeed
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17:33 MTDiscord <sfence> luatic: I believe I have prepared dependencies for experimenting with it. Now, I am not sure if I tried it with macOS. I am sure I tried it with the iOS Simulator. Probably, it will require some changes in cmake files. Btw, ANGLE supports OpenGL ES 3.
17:35 MTDiscord <luatic> sfence: either OpenGL ES 3 or OpenGL 3 is fine for putting skinning on the GPU
17:36 MTDiscord <luatic> it's just OpenGL 1 where it is impossible
17:36 MTDiscord <luatic> and that means frequent buffer updates which seem to kill performance
17:37 MTDiscord <luatic> now i can alleviate this for some pathological cases, but i would prefer to go for the ideal solution especially as this could benefit many more users
17:37 MTDiscord <sfence> luatic: So, you think that it can help with #16616 ?
17:37 ShadowBot https://github.com/luanti-org/luanti/issues/16616 -- macOS 26 Tahoe: Low FPS starting with Luanti 5.13
17:38 MTDiscord <sfence> I will look at it and try to do a Luanti macOS build with Angle.
17:40 MTDiscord <luatic> sfence: yes. if you could get OpenGL ES 3.0+ working on macOS, that'd be great :)
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20:33 sfan5 merging #16615 soon
20:33 ShadowBot https://github.com/luanti-org/luanti/issues/16615 -- Remove client code from nodedef.h/cpp by cx384
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