Luanti logo

IRC log for #luanti-dev, 2025-11-13

| Channels | #luanti-dev index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:29 user333_alt joined #luanti-dev
00:29 user333_alt left #luanti-dev
00:31 user333_alt joined #luanti-dev
01:01 SFENCE joined #luanti-dev
02:05 Eragon joined #luanti-dev
03:59 SFENCE joined #luanti-dev
04:42 SFENCE joined #luanti-dev
04:59 Juri7 joined #luanti-dev
05:00 Pexin joined #luanti-dev
05:01 Niklp2 joined #luanti-dev
05:01 MTDiscord3 joined #luanti-dev
05:05 user333_ joined #luanti-dev
05:05 sofar joined #luanti-dev
05:06 SFENCE joined #luanti-dev
05:12 user333_ joined #luanti-dev
05:47 SFENCE joined #luanti-dev
06:56 SFENCE joined #luanti-dev
07:13 SFENCE joined #luanti-dev
07:28 SFENCE joined #luanti-dev
07:29 mrcheese joined #luanti-dev
07:48 SFENCE joined #luanti-dev
09:39 pgimeno joined #luanti-dev
13:58 SFENCE joined #luanti-dev
14:01 SFENCE joined #luanti-dev
14:10 SFENCE joined #luanti-dev
14:12 SFENCE joined #luanti-dev
14:26 SFENCE joined #luanti-dev
14:26 coolie joined #luanti-dev
14:32 SFENCE joined #luanti-dev
14:39 SFENCE joined #luanti-dev
14:52 SFENCE joined #luanti-dev
15:03 mrcheese joined #luanti-dev
15:16 SFENCE joined #luanti-dev
15:57 SFENCE joined #luanti-dev
16:12 SFENCE joined #luanti-dev
16:21 SFENCE joined #luanti-dev
17:46 Sompi_ joined #luanti-dev
17:48 Krock Would someone from the doc team please be so nice to merge https://github.com/luanti-org/modtools/pull/15 ? Thanks!
17:48 Krock wait I am stupid. This is not a doc repo
18:05 sfan5 planning to merge #16634 later if no more comments
18:05 ShadowBot https://github.com/luanti-org/luanti/issues/16634 -- Automatically choose multiple emerge threads for singlenode by sfan5
18:09 Krock sfan5: do you know whether this is intentional behaviour? https://krock-works.uk.to/u/rec-2025-11-13_19.08.13.mp4
18:09 Krock (the shadow intensity varies... somehow at random)
18:10 sfan5 that doesn't look intentional
18:10 sfan5 also why do your rails cast shadows
18:10 Krock opengl3 moment ig
18:10 Krock there's no rail shadows for "opengl", but the shadow intensity still varies
18:11 sfan5 it will vary if you have artifical light nearby
18:12 Krock yes indeed! In newly generated map areas, there's no such variation
18:13 sfan5 then that's a feature
18:13 sfan5 for the rails this is how it should look https://0x0.st/Kpj7.jpg
18:13 sfan5 taken with opengl3 and the last commit from #16670
18:13 ShadowBot https://github.com/luanti-org/luanti/issues/16670 -- [no squash] Clean up some GLSL code + more CI by sfan5
18:13 Krock that's the PR I'm testing right now
18:14 Krock renderdoc time ig
18:17 sfan5 be warned that the shadow map does partial updates (not fully redrawn every frame)
18:18 Krock I was about to say that I have no idea what to look for because they appeared together with the sand texture
18:19 sfan5 if you find the call where they are drawn to the shadow map then they shouldn't be solid there
18:25 Krock or I just set m_force_update_shadow_map = true to have it update in all frames
18:26 sfan5 yes
18:28 Krock rendered to ShadowMapSampler, step 213
18:30 Krock * 243, although I still have no idea what to look for... here's the renderdoc file, sfan5 - if it is of any help for you: https://n.uguu.se/GuSFBRvB.gz
18:32 sfan5 the source texture is not bound
18:32 sfan5 it should be bound to the "ColorMapSampler"
18:33 sfan5 sampling from an unbound texture apparently returns opaque black
18:34 sfan5 that however is because ColorMapSampler is the wrong type
18:35 sfan5 your shaders don't match this commit revision
18:36 Krock AAAAAAh not again. Thank you. Yes, that's really it.
18:37 Krock I had switched those back to a backup to compare an older Luanti installation. Apparently they were compatible enough to not cause errors.
18:37 Krock whereas in builtin you'd generally run into obvious errors when there's a mismatch
19:21 SFENCE joined #luanti-dev
20:00 SFENCE joined #luanti-dev
20:22 user333_ joined #luanti-dev
20:25 mrcheese_ joined #luanti-dev
20:26 SFENCE joined #luanti-dev
20:37 SFENCE joined #luanti-dev
20:38 SFENCE joined #luanti-dev
20:54 SFENCE joined #luanti-dev
21:06 SFENCE joined #luanti-dev
21:29 SFENCE joined #luanti-dev
21:50 MTDiscord <wsor4035> just going to nicely ask if https://github.com/luanti-org/luanti/pull/14103 could get a core dev review as its rebased now, a pretty useful thing everyone has to hack around for now, and is a few years old (not 4 yet, i knot)
21:59 SFENCE joined #luanti-dev
22:18 SFENCE joined #luanti-dev
22:47 cheapie Is there a plan/timeline for making opengl3 the default video driver in place of opengl? Now that it's actually worth using it seems logical to do that eventually, but at the same time I understand if there's a desire to wait until the texture array feature has had time to bake for a release or two
22:54 MTDiscord <wsor4035> there is one blocker issue
22:54 MTDiscord <wsor4035> https://github.com/luanti-org/luanti/issues/15524
22:55 cheapie ah
22:57 cheapie I remember seeing that one a while back, assumed it was just crappy scaling somewhere along the line and didn't think to try with opengl
22:58 MTDiscord <wsor4035> prs welcome 😉
22:59 cheapie You say that like you expect me to understand graphics programming :P
23:08 sfan5 if someone PR'd even an AI-made solution (provided it works) that would be better than none
23:08 SFENCE joined #luanti-dev
23:32 panwolfram joined #luanti-dev

| Channels | #luanti-dev index | Today | | Google Search | Plaintext