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IRC log for #luanti-dev, 2025-11-26

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All times shown according to UTC.

Time Nick Message
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03:54 SFENCE_arch So, much more torch density will be needed for the curved light spreading?
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06:09 SFENCE_arch Is it wanted, that player name text is visible also over huds?
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11:34 sfan5 not curved lighting, it's a WIP implementation of #14900 :)
11:34 ShadowBot https://github.com/luanti-org/luanti/issues/14900 -- Mods should be able to influence the fixed map lighting
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19:55 sfan5 merging #16692 later
19:55 ShadowBot https://github.com/luanti-org/luanti/issues/16692 -- [no squash] Refactor parts of CGUITTFont + font updates by sfan5
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22:25 sfan5 guess the forums really are dead these days, the test APK on https://forum.luanti.org/viewtopic.php?p=447738 got less than 10 downloads so far
22:25 sfan5 or nobody actually uses android?
22:26 MTDiscord <wsor4035> https://tenor.com/view/why-not-both-why-not-take-both-gif-11478682
22:26 SFENCE joined #luanti-dev
22:27 [MatrxMT] <grorp> I assume the combo of "plays Luanti on Android as their man device" and "uses the forums" is quite uncommon
22:27 [MatrxMT] <grorp> *main
22:27 rubenwardy maybe could be promoted on discord and reddit too
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23:48 cheapie sfan5: (re: lighting) ah, so the idea is for mods to be able to *change* the curve, not just to have one single one they can opt into that's worse than the default? That makes orders of magnitude more sense then

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