| Time |
Nick |
Message |
| 01:18 |
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| 03:54 |
SFENCE_arch |
So, much more torch density will be needed for the curved light spreading? |
| 05:00 |
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| 06:09 |
SFENCE_arch |
Is it wanted, that player name text is visible also over huds? |
| 07:54 |
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| 11:27 |
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| 11:34 |
sfan5 |
not curved lighting, it's a WIP implementation of #14900 :) |
| 11:34 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/14900 -- Mods should be able to influence the fixed map lighting |
| 12:44 |
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| 18:59 |
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| 19:55 |
sfan5 |
merging #16692 later |
| 19:55 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/16692 -- [no squash] Refactor parts of CGUITTFont + font updates by sfan5 |
| 21:11 |
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| 22:08 |
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| 22:25 |
sfan5 |
guess the forums really are dead these days, the test APK on https://forum.luanti.org/viewtopic.php?p=447738 got less than 10 downloads so far |
| 22:25 |
sfan5 |
or nobody actually uses android? |
| 22:26 |
MTDiscord |
<wsor4035> https://tenor.com/view/why-not-both-why-not-take-both-gif-11478682 |
| 22:26 |
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| 22:27 |
[MatrxMT] |
<grorp> I assume the combo of "plays Luanti on Android as their man device" and "uses the forums" is quite uncommon |
| 22:27 |
[MatrxMT] |
<grorp> *main |
| 22:27 |
rubenwardy |
maybe could be promoted on discord and reddit too |
| 22:46 |
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| 23:48 |
cheapie |
sfan5: (re: lighting) ah, so the idea is for mods to be able to *change* the curve, not just to have one single one they can opt into that's worse than the default? That makes orders of magnitude more sense then |