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| 20:46 |
sfan5 |
I guess nobody complaining that dynamic shadows don't work on their android device is a good sign? |
| 20:46 |
sfan5 |
or maybe nobody really uses android dev builds at all |
| 20:52 |
sfan5 |
should we aim to release before FOSDEM? |
| 20:52 |
sfan5 |
this would mean starting feature freeze on 14th jan (at the latest) |
| 21:00 |
sfan5 |
actually releasing earlier shouldn't hurt so I we could even start feature freeze this year |
| 21:00 |
sfan5 |
and it doesn't look like we have blockers left in the milestone |
| 21:02 |
Desour |
if one places an enclosed structure (i.e. so that it is dark inside) into a not yet generated mapblock, and in the mapgen the nodes would be bright, is mapgen supposed to fix lighting after blitting back? and was there recently a change in this area? (context: <https://codeberg.org/Pixelo789/ThinkingWithArrows/issues/14>) |
| 21:04 |
sfan5 |
iirc the mapgen runs a light spread after it's done placing stuff |
| 21:04 |
sfan5 |
however client_mesh_chunk does not affect the mapgen |
| 21:06 |
cheapie |
sfan5: Things like that are kind of why I wish we had telemetry (not that I'm advocating just blindly throwing some in there), would be interesting to see if it's a case of "dynamic shadows work fine on Android dev builds", "nobody uses Android dev builds", or "nobody uses dynamic shadows" |
| 21:09 |
cheapie |
The first two sound most likely to me, especially the "nobody uses Android dev builds"... even among Windows users, getting them to use 5.15-dev instead of constantly whining about poor performance is like pulling teeth |
| 21:09 |
sfan5 |
according to the serverlist HTTP logs, there have been a total of (what looks like) 3 people using 5.15.0-dev on android in the entire december |
| 21:09 |
Desour |
hmmmm, I can't find any light fix/spread in EmergeThread::finishGen and idk where else it would happen |
| 21:10 |
* cheapie |
briefly ponders fetching the server list a few times with a client claiming to be Luanti 6.2.1 on Windows 95 |
| 21:19 |
sfan5 |
rubenwardy could probably produce more accurate user population stats (from CDB), since only people who play multiplayer show up in my logs |
| 21:49 |
Desour |
#16764 |
| 21:49 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/16764 -- Mapgen doesn't fix / spread light when blitting back |
| 22:29 |
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