| Time |
Nick |
Message |
| 00:17 |
|
crazylad joined #luanti-dev |
| 00:36 |
sfan5 |
are you sure the mod is explicitly calling set_animation/play_animation and this isn't just some engine default? |
| 00:36 |
sfan5 |
would be weird for signs_lib |
| 00:41 |
MTDiscord |
<luatic> i'm not sure. i looked into it briefly at one point because i suspected that too and at the time it seemed to me that AO_CMD_SET_ANIMATION can only be triggered by an explicit set_animation(). but it's possible that i'm missing something. |
| 00:46 |
sfan5 |
since you're another question: |
| 00:46 |
sfan5 |
it seems SkinnedMesh can have only empty animations. the code doesn't drop them, does it? |
| 00:47 |
sfan5 |
because for "door_a.b3d" I'm expecting getTrackCount() == 0, but it doesn't seem to be |
| 00:54 |
sfan5 |
`mesh->getTrackCount() == 1 && mesh->getMaxFrameNumber(0) == 0.0f` instead passed for it |
| 01:31 |
MTDiscord |
<luatic> yes, iirc the b3d reader unconditionally initializes an anim to populate |
| 01:35 |
sfan5 |
I see |
| 04:00 |
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| 06:56 |
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TenPlus1 joined #luanti-dev |
| 06:57 |
TenPlus1 |
Hi folks :) is anyone else having trouble downloading the latest daily build from https://launchpad.net/~minetestdevs/+archive/ubuntu/daily-builds/+packages |
| 07:11 |
Krock |
TenPlus1: minetest_202607252338+5.16.0+2d5b8a48f-ppa~ubuntu24.04.1_amd64.deb downloaded just fine |
| 07:12 |
TenPlus1 |
Hi Krock... I've tried multiple browsers and even wget and keep getting timeout errors on launchpadlibrarian.net |
| 07:12 |
TenPlus1 |
thanks for quick reply :P |
| 07:12 |
Krock |
perhaps try another DNS server? https://downforeveryoneorjustme.com/launchpadlibrarian.net |
| 07:13 |
TenPlus1 |
o.O .. I just tried a proxy server and it worked first time..... d'oh! |
| 07:16 |
TenPlus1 |
time to test :) laters |
| 08:19 |
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| 08:19 |
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| 08:22 |
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| 08:47 |
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| 10:26 |
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| 10:59 |
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vampirefrog joined #luanti-dev |
| 11:17 |
[MatrxMT] |
<Zughy> Feature freeze then? |
| 11:50 |
sfan5 |
I think we should have a meeting first to potentially prioritize some PRs for this release |
| 12:55 |
[MatrxMT] |
<Zughy> So meeting in a few hours? If we don't do it today, we'll have to postpone the release |
| 12:56 |
[MatrxMT] |
<Zughy> I won't be here by the way, but not a core dev, so 💁♀️ |
| 13:00 |
sfan5 |
there's no use in trying to force a meeting today |
| 13:02 |
MTDiscord |
<sheriff_u3> When you guys a hold a meeting is it free for anyone to join and add their two cents? |
| 13:04 |
Krock |
A meeting would be a good opportunity but I do not feel like organizing it either. |
| 13:04 |
MTDiscord |
<luatic> today would be a bad time for a meeting for me. |
| 13:04 |
MTDiscord |
<luatic> Sherrif U3: yes |
| 13:05 |
Krock |
@sheriff_u3 It was most used by the core devs (who were invited directly), but all contributors may participate if they would like. |
| 13:58 |
[MatrxMT] |
<Zughy> Just, let's avoid facing a problem with the jam, since the idea is releasing right before it starts (end of October) |
| 14:40 |
MTDiscord |
<.zenonseth> if you could merge some of the SSCSM PRs that are open to help move it forward, that'd be great. SSCSM is still in dev so PRs don't need to be the final settled API for them to be useful to build on top of |
| 15:06 |
Krock |
sfan5: I optimized imageCleanTransparentWithInlining. Now it's 65% slower :( |
| 15:41 |
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Desour joined #luanti-dev |
| 15:50 |
Desour |
Krock: for imageCleanTransparent I had #14478 (was a bit ugly maybe, and never left WIP). but I think we should switch to premultiplied alpha and remove imageCleanTransparent entirely |
| 15:50 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/14478 -- Different algorithm for imageCleanTransparent by Desour |
| 15:51 |
Desour |
sorry for not having reviewed the sscsm PRs yet! >_< |
| 17:47 |
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crazylad joined #luanti-dev |
| 19:02 |
sfan5 |
Krock: that's the trap I avoided yesterday I guess |
| 19:22 |
crazylad |
Krock: so are you saying I have to wait for #17339 to be approved and merged before resolving the conflicts with the `listimages[]` PR? because the easiest solution I see at the moment is just keep the "add_rectangle" in GUIInventoryList::draw, and then if textures are specified, use draw2DImage |
| 19:23 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/17339 -- IrrlichtMt: Add CBatchDraw2D to reduce draw calls by SmallJoker |
| 19:24 |
Krock |
crazylad: I was saying that you could borrow whatever code you need from there. copy&paste. Assigning images is pretty easy |
| 19:25 |
Krock |
you do not need draw2DImage if you specify the U/V coordinates in S3DVertex and then set the material appropriately before the draw call |
| 19:56 |
sfan5 |
merging #17368, #17371, #17369, #17264, #17302 in 15m |
| 19:56 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/17368 -- Hook up curl debug callback by sfan5 |
| 19:56 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/17371 -- Add .b3d to breakages.md by Sheriff-Unit-3 |
| 19:56 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/17369 -- Fix documentation of .gltf multi-track by Sheriff-Unit-3 |
| 19:56 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/17264 -- Return replacements in `core.get_all_craft_recipes` recipes by The4codeblocks |
| 19:56 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/17302 -- Don't cull upper face of waving liquids below solid nodes by ZenonSeth |
| 22:32 |
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