| Time |
Nick |
Message |
| 04:00 |
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| 04:51 |
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| 11:48 |
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| 16:16 |
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| 16:31 |
siliconsniffer |
RE positions of buttons: If the more common design choice is to place the confirmation button on the right side and it appears that the majority prefer this, can we then formally set this as our standard? |
| 16:33 |
sfan5 |
if I had spare time I would redesign the error dialog before release at least |
| 16:36 |
siliconsniffer |
I do have *some* spare time. Would switching the buttons be enough for now? |
| 16:39 |
sfan5 |
I would welcome that |
| 16:53 |
siliconsniffer |
Done! :-) |
| 16:58 |
rubenwardy |
Our convention is current confirm on left but I would be in favour of moving it to the right |
| 17:05 |
siliconsniffer |
That's not written down anywhere though, right? |
| 17:18 |
rubenwardy |
no, it's what we do in practice though for most dialogs |
| 17:52 |
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| 19:34 |
MTDiscord |
<luatic> sfan5: btw i just pushed a commit which doesn't add the empty tracks to meshes with no keys to #17390 |
| 19:34 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/17390 -- Fix CAO anim handling regressions by appgurueu |
| 19:38 |
sfan5 |
thx |
| 20:01 |
MTDiscord |
<jordan4ibanez> Is this engine in a feature freeze yet? |
| 20:03 |
sfan5 |
no |
| 20:03 |
MTDiscord |
<jordan4ibanez> Excellent, thank you |
| 20:15 |
sfan5 |
@luatic actually it looks like content_cao was shared meshes before? but it's not clear to me if it ever worked in practice |
| 20:15 |
sfan5 |
the only fishy thing it does is setMeshColor(mesh, video::SColor(0xFFFFFFFF)); |
| 20:16 |
sfan5 |
I suppose the driver transparently handles software skinning if needed? |
| 20:29 |
MTDiscord |
<luatic> sfan5: AnimatedMeshSceneNode::render() handles SW skinning. technically it might not be perfectly transparent because vertex buffers get modified, but the underlying positions and vertices saved in the weight buffer are constant, and every AMSN needs to reanimate so it works out fine. |
| 20:29 |
sfan5 |
yeah I realized I don't need to touch what works at all |
| 22:33 |
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