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IRC log for #luanti-dev, 2026-07-29

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All times shown according to UTC.

Time Nick Message
04:00 MTDiscord joined #luanti-dev
04:51 rubenwardy joined #luanti-dev
11:48 mrcheese joined #luanti-dev
16:10 Desour joined #luanti-dev
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16:16 siliconsniffer joined #luanti-dev
16:31 siliconsniffer RE positions of buttons: If the more common design choice is to place the confirmation button on the right side and it appears that the majority prefer this, can we then formally set this as our standard?
16:33 sfan5 if I had spare time I would redesign the error dialog before release at least
16:36 siliconsniffer I do have *some* spare time. Would switching the buttons be enough for now?
16:39 sfan5 I would welcome that
16:53 siliconsniffer Done! :-)
16:58 rubenwardy Our convention is current confirm on left but I would be in favour of moving it to the right
17:05 siliconsniffer That's not written down anywhere though, right?
17:18 rubenwardy no, it's what we do in practice though for most dialogs
17:52 crazylad joined #luanti-dev
19:34 MTDiscord <luatic> sfan5: btw i just pushed a commit which doesn't add the empty tracks to meshes with no keys to #17390
19:34 ShadowBot https://github.com/luanti-org/luanti/issues/17390 -- Fix CAO anim handling regressions by appgurueu
19:38 sfan5 thx
20:01 MTDiscord <jordan4ibanez> Is this engine in a feature freeze yet?
20:03 sfan5 no
20:03 MTDiscord <jordan4ibanez> Excellent, thank you
20:15 sfan5 @luatic actually it looks like content_cao was shared meshes before? but it's not clear to me if it ever worked in practice
20:15 sfan5 the only fishy thing it does is setMeshColor(mesh, video::SColor(0xFFFFFFFF));
20:16 sfan5 I suppose the driver transparently handles software skinning if needed?
20:29 MTDiscord <luatic> sfan5: AnimatedMeshSceneNode::render() handles SW skinning. technically it might not be perfectly transparent because vertex buffers get modified, but the underlying positions and vertices saved in the weight buffer are constant, and every AMSN needs to reanimate so it works out fine.
20:29 sfan5 yeah I realized I don't need to touch what works at all
22:33 panwolfram joined #luanti-dev
23:19 crazylad joined #luanti-dev

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