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IRC log for #luanti-dev, 2026-08-25

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All times shown according to UTC.

Time Nick Message
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01:12 MTDiscord <mistere_123> (test)
01:12 cheapie test failed
01:16 [MatrxMT]_ <MisterE> but, successfully
01:18 user333_ like this: https://lounge.swee.codes/uploads/b143afd6aa83d676/Screenshot_20260824_221721.png
01:19 user333_ (hopefully you know shell scripting and get the joke)
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10:39 sfan5 any takers for reviewing #16697?
10:39 ShadowBot https://github.com/luanti-org/luanti/issues/16697 -- [no squash] Make static world lighting (light curve & AO) configurable via API by sfan5
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14:21 MTDiscord <luatic> merging #17493 #17489 #17482 in 10m
14:21 ShadowBot https://github.com/luanti-org/luanti/issues/17493 -- Fix serverside raycasts for rotated selection boxes by appgurueu
14:21 ShadowBot https://github.com/luanti-org/luanti/issues/17489 -- Fix vertlabel[] rendering by appgurueu
14:21 ShadowBot https://github.com/luanti-org/luanti/issues/17482 -- Fix minimap zoom displayed as 0 in surface mode with size > 256 by Wuzzy2
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16:38 Krock any takers for reviewing one of https://github.com/luanti-org/luanti/issues?q=is%3Apr+is%3Aopen+author%3ASmallJoker ?
17:57 red-001 Krock: any in particular you would want someone to test and/or review?
17:58 Krock red-001: nope. Pick your favourite :3
18:04 crazylad the dropdown PR looks simple enough
18:19 red-001 testing #12953 now rebased onto master
18:19 ShadowBot https://github.com/luanti-org/luanti/issues/12953 -- Allow zoom even with overwritten default FOV by SmallJoker
18:39 MTDiscord <.zenonseth> Krock: a lot of those have comments from before already, one even mine, but i left 1 new comment, maybe a minor issue, idk
18:43 Krock Thanks for the reviews, @.zenonseth, red-001
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22:46 red-001 rubenwardy: I agree QUIC would probably be a better solution but not sure about that current PR in the state it is in, but that's besides the point since I imagine this is more about the general approach, could you re-open https://github.com/luanti-org/luanti/pull/15078 if you are going through PRs? I would like to resolve the issues with that and get it merged so the game engine finally stops generating legacy password hashes
22:47 rubenwardy reopened
22:48 red-001 thanks
23:11 red-001 rebased it, testing it now
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