| Time |
Nick |
Message |
| 00:31 |
red-001 |
rubenwardy: after going into a submenu and then scrolling :/ I get why the menu is like that so it's "flexible" but the old key change menu was more user friendly. I don't see why not just use that space if it's not used by anything |
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| 11:22 |
rubenwardy |
My concern is that there's limited space on this screen, so you either only show the most popular keys (low utility) or you show everything in a scroll view (clutter). Would rather the controls page be improved. I don't think I've seen any games with controls in the pause menu, it's always in a settings page or contextual hints ingame |
| 11:43 |
MTDiscord |
<rollerozxa> having some kind of escape code string to allow games to show the current keybind's key name for such contextual hints would be nice |
| 11:44 |
MTDiscord |
<rollerozxa> (not sure if there is an issue for that) |
| 11:46 |
rubenwardy |
Yeah |
| 11:47 |
rubenwardy |
There should be two escape codes - one for the technical name and another for a human readable name in the user's language |
| 11:47 |
rubenwardy |
The technical name could also be used with textures |
| 11:47 |
rubenwardy |
I think warr1024 made the issue |
| 11:48 |
rubenwardy |
https://github.com/luanti-org/luanti/issues/14788 |
| 11:48 |
MTDiscord |
<rollerozxa> nice |
| 11:48 |
rubenwardy |
The engine should ship with https://kenney.nl/assets/input-prompts |
| 11:48 |
MTDiscord |
<rollerozxa> yes, a technical name would be nice to display textures for each key |
| 11:50 |
rubenwardy |
I suppose it would be cool to support such glyphs in text too |
| 11:51 |
MTDiscord |
<ggepic64> Yey, useful for video/in-game tutorials too |
| 11:52 |
MTDiscord |
<ggepic64> (let's do the same for keyboards, mouses, touchpads and touchscreens) |
| 11:56 |
Sendein |
One thing that'd help declutter the keybind menu a bit would be splitting it up by input types. Would also allow making some names shorter like removing the "(Gamepad)" on a bunch of gamepad binds |
| 11:59 |
MTDiscord |
<ggepic64> Shouldn't there be a way fir games to customize keybinds while we're playing them ? Bc some controls may be used wayyy differently than usual |
| 11:59 |
MTDiscord |
<ggepic64> Like change the display names and categories |
| 12:00 |
MTDiscord |
<ggepic64> Also encouraging games to explain their controls on CDB would be nice in case of distinctive features |
| 12:05 |
rubenwardy |
Yeah we should have a custom actions API |
| 12:19 |
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| 12:55 |
[MatrxMT] |
<birdlover32767> hey it's missing the 4 icons with 3 buttons held on the dpad |
| 12:58 |
[MatrxMT] |
<birdlover32767> i wonder if there's any we could recycle for the touchpad... |
| 13:02 |
[MatrxMT] |
<y5nw> Sendein: the "(Gamepad)" strings are quite hacky IMO; we should arguably use textures instead, but that would involve more work than I would have liked to put into the gamepad PR (see #17446) |
| 13:02 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/17446 -- Some setting's text overflows |
| 13:02 |
[MatrxMT] |
<y5nw> (Emojis are not an option because AFAICT Luanti has trouble displaying those) |
| 13:04 |
Sendein |
yeah, textures would be ideal |
| 13:04 |
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| 13:04 |
[MatrxMT] |
<y5nw> We could also consider hiding certain keybindings behind a smaller "show more" button if the corresponding input type is not present (i.e. hide gamepad controls if no gamepad is conncted) |
| 13:05 |
Sendein |
just thought of another good reason for splitting it up though, if menus ever get gamepad/keyboard navigation support shortening the list would make it a lot less annoying to navigate |
| 14:49 |
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| 19:03 |
[MatrxMT] |
<the4spaceconstants> what if |
| 19:03 |
[MatrxMT] |
<the4spaceconstants> modules |
| 19:03 |
[MatrxMT] |
<the4spaceconstants> and the whole itemstack management stuff became its own module |
| 19:52 |
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