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IRC log for #luanti-dev, 2026-09-06

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All times shown according to UTC.

Time Nick Message
03:32 ivanbu joined #luanti-dev
03:32 Noisytoot I object to blocking older versions, although I care more about this for clients than servers. I am still using 5.10 (as the last version to support OpenGL without shaders and therefore have not-terrible performance on Intel GMA4500MHD) and will likely continue to do so and backport security fixes if necessary
04:00 MTDiscord joined #luanti-dev
05:11 sofar Noisytoot: that hardware isn't supported by an open source linux driver. It's bad enough it ever made it out in product hardware. Please consider getting rid of it.
05:12 sofar wait, I could be confused, but, in any case, it's really really ancient, and pre-x86_64-v2 as well.
05:29 MTDiscord <jordan4ibanez> That thing must run xfce at 30 fps holy moly
08:22 Warr1024 joined #luanti-dev
08:47 Warr1024 joined #luanti-dev
09:00 Farooq joined #luanti-dev
09:33 Farooq joined #luanti-dev
09:36 Farooq joined #luanti-dev
09:55 Farooq joined #luanti-dev
10:02 Farooq joined #luanti-dev
11:11 Juri GPU so old it can legally drink in most places on earth
12:30 MTDiscord <sheriff_u3> Give it some steroids, that might give it some more power.
13:38 sfan5 I think you can basically get a better laptop for 10$ at a yard sale
13:59 MTDiscord <rollerozxa> that 10$ yard sale laptop is obviously not usable to anyone with good tastes because it has the Intel Malware Engine embedded in the CPU
14:43 Farooq joined #luanti-dev
14:57 Farooq joined #luanti-dev
15:00 Farooq joined #luanti-dev
15:25 Farooq joined #luanti-dev
15:44 Noisytoot sofar: it's supported by the i915 kernel driver and crocus (previously i965) mesa driver
15:46 Noisytoot it is pre-x86_64-v2 but only just (it supports SSE4.1 but not SSE4.2 and POPCNT)
15:47 cheapie Noisytoot: Huh, so if you run RVController in Luanti there, the emulated processor ends up having at least one feature that the host doesn't :P
15:48 cheapie (RVController supports the B extension, which includes the "cpop" population count instruction)
15:51 Panquesito7 joined #luanti-dev
17:14 rubenwardy The app is live on the play store again
17:14 sfan5 nice
17:20 Sheriff_U3 finally
17:24 pgimeno nice, is the blog entry being updated?
17:25 MTDiscord <wsor4035> betting pool on how long till the next time tracer.ai does this again?
17:26 Sheriff_U3 6 months
17:27 jstein joined #luanti-dev
17:28 rubenwardy Comms are working on it
17:28 rubenwardy I'd like to confirm why it was restored before the 10 days mandated by the dmca
18:21 sofar no popcnt? throw it out XD
18:55 [MatrxMT] joined #luanti-dev
19:25 rubenwardy edited the post. We'll do a new post when we get further information
19:28 pgimeno great
19:33 rubenwardy confirmed that Microsoft rescinded the notice
19:35 celeron55 i wonder if i'll ever get any official email about it
19:38 Sheriff_U3 I guess they decided that they still needed their test bed lol
19:49 YuGiOhJCJ joined #luanti-dev
20:02 rubenwardy yeah it's weird how the play console just unlocked and we were never told
20:03 rubenwardy I wonder if this happened back in 2023 and explains the 46 day thing
20:06 celeron55 well, it's possible. but also seems like i'd have went in and poked around earlier than that
20:06 celeron55 +likely
21:36 sfan5 @luatic if you have some time I'd appreciate your opinion on https://github.com/Uberi/Minetest-WorldEdit/issues/271
21:36 sfan5 (off-topic, sorry)
22:36 MTDiscord <wsor4035> cc @grilled cheesus as iirc you had an unreleased better solution to the one i commented
22:38 panwolfram joined #luanti-dev
23:10 MTDiscord <kifie> that’s super old but it does incorporate most of those boxes and can probably handle all with minor modification. that being said i don’t think it’s ideal in the slightest, it worked well enough to prove a point and maybe thats all they need tbh
23:14 MTDiscord <kifie> spitballing but a good schematic in my eyes should derive from a suitable spatial data structure like an octree or something. Most algos fall apart on high entropy data so any schematic and algorithms should work well enough for mapgen and builds. it also isnt a bad assumption to store metadata stuff in an entirely separate data structure, since more than likely there’ll be relatively little nodes with custom stuff
23:16 MTDiscord <kifie> I’ve been detached from luanti development for several years so idk the proper terms for stuff like mapblocks and chunks and whatnot, but iirc there’s an efficient way to load bulk data in chunks or whatever and if your algos and data structures can leverage that, you can make something crazy fast and memory friendly
23:24 MTDiscord <kifie> Please re-ping me if anything is needed, I never check this channel

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