| Time |
Nick |
Message |
| 00:10 |
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| 04:00 |
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| 06:02 |
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| 07:01 |
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| 12:27 |
[MatrxMT] |
<Zughy> friendly reminder that 5.18 must be out before November because of the jam. I'd suggest entering feature freeze either this Sunday or the next |
| 14:46 |
MTDiscord |
<sheriff_u3> I can't believe that v5.17 was released a little over 2 months ago. |
| 15:45 |
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| 16:01 |
MTDiscord |
<nininik0> Yall working FAST 👀 🙌 🔥 💯 🥶 🤑 |
| 17:53 |
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| 17:56 |
sfan5 |
i wonder who decided that players shouldn't collide with each other |
| 17:56 |
[MatrxMT] |
<birdlover32767> notch... probably |
| 17:58 |
sfan5 |
oh actually you can do that using :set_properties({physical=true}) |
| 18:03 |
MTDiscord |
<luatic> it is a bit janky though |
| 18:57 |
sfan5 |
the client considers players to have a collision box if `physical`. the server always considers the player to have a collision box. |
| 18:58 |
sfan5 |
that's pretty broken. |
| 20:13 |
sfan5 |
i sure hope we can get #16697 merged this release |
| 20:13 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/16697 -- [no squash] Make static world lighting (light curve & AO) configurable via API by sfan5 |
| 20:34 |
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| 20:43 |
user333_ |
i personally would like to see #17430 in 5.18, though that's probably not going to be for a few more releases |
| 20:43 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/17430 -- Add dynamic lights by ZenonSeth |
| 21:01 |
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